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* ''WebAnimation/{{RWBY}}'': Pyrrha's [[SoulPower Semblance]] is polarity, the ability to control magnetism. She prefers to use her ability in subtle ways, nudging the weapons and armour of herself or her opponents to create openings, redirect attacks, etc. People don't know she's doing it which has earned her a [[TheAce reputation]] as the 'Invincible Warrior'. It allows her to throw her shield and javelin and instantly recall them them back to her hand and also to secretly guide Jaune's shield to help him block a potentially fatal blow when he's fighting an Ursa. However, when she does use the power openly, it is capable of devastating environmental effects, such as when she creates a wall of flying soda cans during a FoodFight with friends. [[spoiler:Once the villains find out what Pyrrha's power is, and that Penny is secretly a RobotGirl, [[TheHeavy Cinder]] manipulates the Vytal tournament to make the two fight each other. [[MasterOfIllusion Emerald]] then uses her illusion abilities to make Pyrrha think that Penny is about to attack her with a wall of swords instead of just a few. Pyrrha uses her full power to protect herself, not realising she's been tricked or that each sword is linked to Penny by a razor-thin wire. Caught by Pyrrha's blast wave, the wires tangle around Penny's body, garotting her. When Pyrrha attempts to fight Cinder to protect the [[ExtranormalInstitute school]] from being destroyed, she uses the full power of her Semblance against Cinder, who has obtained the full magical might of the [[ElementalPowers Fall Maiden]]. While Pyrrha is almost a match for Cinder, this lasts only as long as Pyrrha's Aura can power her Semblance, and magic doesn't run out of power [[ManaMeter like Aura does]]. Pyrrha's final attempt at using the huge metal cogs of the Clock Tower as lethal, spinning discs to destroy Cinder fails, allowing Cinder to overwhelm and kill her.]]

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* ''WebAnimation/{{RWBY}}'': Pyrrha's [[SoulPower Semblance]] is polarity, the ability to control magnetism. She prefers to use her ability in subtle ways, nudging the weapons and armour of herself or her opponents to create openings, redirect attacks, etc. People don't know she's doing it which has earned her a [[TheAce reputation]] as the 'Invincible Warrior'. It allows her to throw her shield and javelin and instantly recall them them back to her hand and also to secretly guide Jaune's shield to help him block a potentially fatal blow when he's fighting an Ursa. However, when she does use the power openly, it is capable of devastating environmental effects, such as when she creates a wall of flying soda cans during a FoodFight with friends. [[spoiler:Once the villains find out what Pyrrha's power is, and that Penny is secretly a RobotGirl, [[TheHeavy Cinder]] manipulates the Vytal tournament to make the two fight each other. [[MasterOfIllusion Emerald]] then uses her illusion abilities to make Pyrrha think that Penny is about to attack her with a wall of swords instead of just a few. Pyrrha uses her full power to protect herself, not realising she's been tricked or that each sword is linked to Penny by a razor-thin wire. Caught by Pyrrha's blast wave, the wires tangle around Penny's body, garotting her. When Pyrrha attempts to fight Cinder to protect the [[ExtranormalInstitute school]] from being destroyed, she uses the full power of her Semblance against Cinder, who has obtained the full magical might of the [[ElementalPowers Fall Maiden]]. While Pyrrha is almost a match for Cinder, this lasts only as long as Pyrrha's Aura can power her Semblance, and magic doesn't run out of power [[ManaMeter like Aura does]]. Pyrrha's final attempt at using the huge metal cogs of the Clock Tower as lethal, spinning discs to destroy Cinder fails, allowing Cinder to overwhelm and kill her.]]


* "The Magnetic Avarice" Carrera from ''VideoGame/AzureStrikerGunvolt'', who produces powerful magnetic fields that manipulate metals, be it scrap metal or the GiantHandsOfDoom that are a part of his armor. His powers also [[PowerNullifier nullify the Septimas of other Adepts]].

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* "The Magnetic Avarice" Carrera from ''VideoGame/AzureStrikerGunvolt'', who produces powerful magnetic fields that manipulate metals, be it scrap metal or the GiantHandsOfDoom that are a part of his armor. His LimitBreak involves creating a quasi-singularity out of an intense magnetic field that draws in matter and makes it [[StuffBlowingUp detonate]]. His powers also [[PowerNullifier nullify the Septimas of other Adepts]].

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[[folder:FanWorks]]
* ''Fanfic/TheSecretReturnOfAlexMack'' sees one of the North Korean supers gain powers that Terawatt describes as "a Magneto type". She mostly uses it to steal guns and [[AttackReflector return bullets to sender]].
[[/folder]]


In fictionland the power of magnetism is treated as if it's like [[MindOverMatter Telekinesis]], but specifically with power over metals and alloys, and since it's substance is magnetic fields, this is a SubTrope of SingleSubstanceManipulation, How powerful this is varies. These characters if too powerful can just fold their arms and let their PowersDoTheFighting and will never even have to touch you themselves. They'll be [[PowerFloats floating in the air]], levitating steel girders around, and lobbing them at you, and while those normally weigh ''tons'' they do this with just a flick of their hand. Plus being able create extra appendages with spare junk lying around. On the other hand when this is downplayed this can take the form of the character being ''literally magnetic'' with metal just sticking to them wherever they go, but not having very good control over it. This is often played for comedy, because [[WhatKindOfLamePowerIsHeartAnyway what kind of lame power is that anyway]]?

Sometimes characters with these powers will be fully electromagnetic and can also [[ShockAndAwe manipulate electricity as well]]. This is [[SwissArmySuperpower far broader than just simple magnetism]] because now their arsenal of abilities includes control of plasma and radiation. Depending how much they know about the science of magnetism they may have won the SuperpowerLottery as this could give them the power to, to an extent, manipulate the other three forces of nature - bending light (possibly giving them [[{{Invisibility}} cloaking powers]]), or being able disassemble the very atoms that make up an object.

There is also Esoteric Magnetism, which is more like "magical magnetism". Someone is capable of manipulating objects via the concept of "attracting" or "repelling". regardless of whether the object is magnetic or not, sometimes, it even applies to ''non-objects'' like emotions.

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In fictionland the power of magnetism is treated as if it's like [[MindOverMatter Telekinesis]], but specifically with power over metals and alloys, and since it's its substance is magnetic fields, this is a SubTrope of SingleSubstanceManipulation, SingleSubstanceManipulation. How powerful this is varies. These characters if too powerful can just fold their arms and let their PowersDoTheFighting and will never even have to touch you themselves. They'll be [[PowerFloats floating in the air]], levitating steel girders around, and lobbing them at you, and while those normally weigh ''tons'' they do this with just a flick of their hand. Plus being able create extra appendages with spare junk lying around. On the other hand hand, when this is downplayed this can take the form of the character being ''literally magnetic'' with metal just sticking to them wherever they go, but not having very good control over it. This is often played for comedy, because [[WhatKindOfLamePowerIsHeartAnyway what kind of lame power is that anyway]]?

Sometimes characters with these powers will be fully electromagnetic and can also [[ShockAndAwe manipulate electricity electricity]] as well]].well. This is [[SwissArmySuperpower far broader than just simple magnetism]] because now their arsenal of abilities includes control of plasma and radiation. Depending on how much they know about the science of magnetism magnetism, they may have won the SuperpowerLottery SuperpowerLottery, as this could give them the power to, to an extent, manipulate the other three forces of nature - -- bending light (possibly giving them [[{{Invisibility}} cloaking powers]]), or being able to disassemble the very atoms that make up an object.

There is also Esoteric Magnetism, which is more like "magical magnetism". Someone is capable of manipulating objects via the concept of "attracting" or "repelling". "repelling", regardless of whether the object is magnetic or not, sometimes, not. Sometimes, it even applies to ''non-objects'' like emotions.


Electromagnetism is a strange beast. It's one of the four [[https://en.wikipedia.org/wiki/Fundamental_interaction fundamental forces of nature]], the others being [[GravityMaster gravity]], the weak nuclear force ([[ILoveNuclearPower radioactive decay]]), and the strong nuclear force ([[StoryBreakerPower binds atoms together]]). In {{Real Life}} it's not at all as powerful as superpowers portray them in fiction.

In fictionland the power of magnetism is treated as if it's like [[MindOverMatter Telekinesis]], but specifically with power over metals and alloys. How powerful this is varies. These characters if too powerful can just fold their arms and let their PowersDoTheFighting and will never even have to touch you themselves. They'll be [[PowerFloats floating in the air]], levitating steel girders around, and lobbing them at you, and while those normally weigh ''tons'' they do this with just a flick of their hand. Plus being able create extra appendages with spare junk lying around. On the other hand when this is downplayed this can take the form of the character being ''literally magnetic'' with metal just sticking to them wherever they go, but not having very good control over it. This is often played for comedy, because [[WhatKindOfLamePowerIsHeartAnyway what kind of lame power is that anyway]]?

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Electromagnetism is a strange beast. It's one of the four [[https://en.wikipedia.org/wiki/Fundamental_interaction fundamental forces of nature]], the others being [[GravityMaster gravity]], the weak nuclear force ([[ILoveNuclearPower radioactive decay]]), and the strong nuclear force ([[StoryBreakerPower binds atoms together]]). In {{Real Life}} RealLife it's not at all as powerful as superpowers portray them in fiction.

In fictionland the power of magnetism is treated as if it's like [[MindOverMatter Telekinesis]], but specifically with power over metals and alloys. alloys, and since it's substance is magnetic fields, this is a SubTrope of SingleSubstanceManipulation, How powerful this is varies. These characters if too powerful can just fold their arms and let their PowersDoTheFighting and will never even have to touch you themselves. They'll be [[PowerFloats floating in the air]], levitating steel girders around, and lobbing them at you, and while those normally weigh ''tons'' they do this with just a flick of their hand. Plus being able create extra appendages with spare junk lying around. On the other hand when this is downplayed this can take the form of the character being ''literally magnetic'' with metal just sticking to them wherever they go, but not having very good control over it. This is often played for comedy, because [[WhatKindOfLamePowerIsHeartAnyway what kind of lame power is that anyway]]?


-->-- '''Monsoon''''s BossBanter, ''Videogame/MetalGearRisingRevengeance''

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-->-- '''Monsoon''''s BossBanter, '''Monsoon'''', ''Videogame/MetalGearRisingRevengeance''

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* ComicBook/{{Static}} gained electromagnetic powers after being doused with an experimental chemical during a gang war he was caught up in. He can manifest both electrical and magnetic energy allowing him to perform feats like magnetizing objects, electrocuting opponents, levitating objects (such as manhole-covers or his self-built metal saucer for use in flight) and restraining or adhering people/objects to various surfaces in the form of "static cling".


** Beaching ships all over the world once he's empowered by En Sabah Nur/Apocalypse in ''Film/XMenApocalypse''.

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** Beaching ships all over Manipulating the world entire Earth's magnetic field once he's empowered by En Sabah Nur/Apocalypse in ''Film/XMenApocalypse''.''Film/XMenApocalypse'', to the point where it's stated that he's destroying "everything built since the Bronze Age."


** This is ComicBook/{{Magneto}}'s main power. His application for it is normally for manipulating metals like molding them and moving them about or punting them as projectiles, but he can do other things with it like {{Flight}} (via repulsing Earth's magnetic pull), make {{Force Field}}s, BloodyMurder (blood has iron), {{Telepathy}} resistance (brain waves are electromagnetic... ?), {{Invisibility}} (light waves are electromagnetic). Really, just head to [[http://marvel.wikia.com/Max_Eisenhardt_(Earth-616) Marvel Wiki]].

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** This is ComicBook/{{Magneto}}'s main power. His application for it is normally for manipulating metals like molding them and moving them about or punting them as projectiles, but he can do other things with it like {{Flight}} (via repulsing Earth's magnetic pull), make {{Force Field}}s, BloodyMurder (blood has iron), {{Telepathy}} resistance (brain waves are electromagnetic... ?), ? Though this may just have a lot to do with experience of telepaths and [[{{Determinator}} sheer bloody-mindedness]]), {{Invisibility}} (light waves are electromagnetic). Really, just head to [[http://marvel.wikia.com/Max_Eisenhardt_(Earth-616) Marvel Wiki]].


Electromagnetism is a strange beast. It's one of the four [[https://en.wikipedia.org/wiki/Fundamental_interaction fundamental forces of nature]], the others being [[GravityMaster gravity]], the nuclear weak force ([[ILoveNuclearPower radioactive decay]]), and the nuclear strong force ([[StoryBreakerPower binds atoms together]]). In {{Real Life}} it's not at all as powerful as superpowers portray them in fiction.

to:

Electromagnetism is a strange beast. It's one of the four [[https://en.wikipedia.org/wiki/Fundamental_interaction fundamental forces of nature]], the others being [[GravityMaster gravity]], the weak nuclear weak force ([[ILoveNuclearPower radioactive decay]]), and the strong nuclear strong force ([[StoryBreakerPower binds atoms together]]). In {{Real Life}} it's not at all as powerful as superpowers portray them in fiction.


* In ''Toys/{{Bionicle}}'', Toa of Magnetism have the power to control magnetic fields]. Gahlok-Kal and Kraata/Rahkshi of Magnetism and all Makuta have limited Magnetism powers. Skakdi of Magnetism can only access their power if they work with another Skakdi, or if they carry a weapon that allows them to focus their Magnetism power individually.

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* In ''Toys/{{Bionicle}}'', Toa of Magnetism have the power to control magnetic fields].fields. Gahlok-Kal and Kraata/Rahkshi of Magnetism and all Makuta have limited Magnetism powers. Skakdi of Magnetism can only access their power if they work with another Skakdi, or if they carry a weapon that allows them to focus their Magnetism power individually. Makuta Icarax once showed just how dangerous this power is in a world of bio-mechanical beings by using his Magnetism power to crush [[spoiler:Botar]] to death within his own armor with the victim helpless to do anything about it.


* ''Manga/SixSixSixSatan'': Ball's O-Part's power.


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%%* ''Manga/OPartsHunter'': Ball's O-Part's power.


* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, silver weapons aren't affected (Silver is not affected only in Easytype and FFII US).

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* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, silver weapons aren't affected (Silver (this is not affected only in Easytype inconsistent, as EasyType allows Silver to be used while HardType and FFII US).3D don't)


* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, silver weapons aren't affected (This only occurs in Easytype and FFII US).

to:

* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, silver weapons aren't affected (This (Silver is not affected only occurs in Easytype and FFII US).


* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, [[spoiler: silver weapons aren't affected.]]

to:

* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, [[spoiler: silver weapons aren't affected.]]affected (This only occurs in Easytype and FFII US).

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