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Electromagnetism is a strange beast. It's one of the four [[https://en.wikipedia.org/wiki/Fundamental_interaction fundamental forces of nature]], the others being [[GravityMaster gravity]], [[ILoveNuclearPower nuclear force]], and the [[StoryBreakerPower force that binds atoms together]]. In real life it's not at all as powerful as superpowers portray them in fiction.

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Electromagnetism is a strange beast. It's one of the four [[https://en.wikipedia.org/wiki/Fundamental_interaction fundamental forces of nature]], the others being [[GravityMaster gravity]], [[ILoveNuclearPower nuclear force]], and the [[StoryBreakerPower force that binds atoms together]]. In real life {{Real Life}} it's not at all as powerful as superpowers portray them in fiction.
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* ''BlazBlue'': Part of Iron Tager's cyborg enhancement is that he can generate magnetic currents through his body that he can use to magnetize his opponents and, after that, [[YouWillNotEvadeMe drag them closer to him]] for his devastating close-range attacks.
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* In ''WebAnimation/{{RWBY}}'', Pyrrha has the power to control magnetic polarity. She uses this to throw her shield and make it come back, and in the episode "Forever Fall", she secretly uses this power to guide Jaune's shield in order to help him block a potentially OneHitKill blow from an Ursa, which helped Jaune turn the tide of the battle and defeat the creature.

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* In ''WebAnimation/{{RWBY}}'', Pyrrha has the power to control magnetic polarity. She uses this to throw her shield and make it come back, and in the episode "Forever Fall", she secretly uses this power to guide Jaune's shield in order to help him block a potentially OneHitKill blow from an Ursa, which helped Jaune turn the tide of the battle and defeat the creature. She can also use it for environmental kills like she did against Blake in the episode "Best Day Ever" by hurling a wall of soda cans during the food fight.
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* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear.

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* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, [[spoiler: silver weapons aren't affected.]]
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* [[CuteandPsycho Solva]] of ''Manga/{{Needless}}'' has Magnetism as her power. which works likes the Half Life Gravity gun except it allows her attract/repel ''anything'' since it's specifically [[HandWave the power]] to create a "[[HollywoodMagnetism unique magnetic field]]".

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* [[CuteandPsycho Solva]] of ''Manga/{{Needless}}'' has Magnetism as her power. power, which works likes the Half Life ''VideoGame/HalfLife2'' Gravity gun Gun, except it allows her attract/repel ''anything'' since it's specifically [[HandWave the power]] to create a "[[HollywoodMagnetism unique magnetic field]]".
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* [[CuteandPsycho Solva]] of ''Manga/{{Needless}}'' has Magnetism as her power. which works likes the HalfLife Gravity gun except it allows her attract/repel ''anything'' since it's specifically [[HandWave the power]] to create a "[[HollywoodMagnetism unique magnetic field]]".

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* [[CuteandPsycho Solva]] of ''Manga/{{Needless}}'' has Magnetism as her power. which works likes the HalfLife Half Life Gravity gun except it allows her attract/repel ''anything'' since it's specifically [[HandWave the power]] to create a "[[HollywoodMagnetism unique magnetic field]]".
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* In ''LightNovel/ACertainMagicalIndex'' and ''LightNovel/ACertainScientificRailgun'', Misaka Mikoto's Electricity manipulation has this as a subpower. which allows her to stick to metals and create an ImprovisedWeapon chainsaw out of iron filings, and her signature Railgun, which as we all know, normally requires electromagnets.

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* In ''LightNovel/ACertainMagicalIndex'' and ''LightNovel/ACertainScientificRailgun'', ''LightNovel/ACertainScientificRailgun'' Misaka Mikoto's Electricity manipulation has Mikoto can do this as a subpower. which allows side effect of her control over electricity. By modifying the flow of electricity in the air or on objects she can replicate the effect of an electromagnet, allowing for her to stick to metals and create an ImprovisedWeapon chainsaw a [[ChainsawGood chainsaw]] out of [[ImprovisedWeapon iron filings, and filings]] or cling to metal surfaces. Even her signature Railgun, which as we all know, normally requires electromagnets. Railgun is based on generating a powerful electromagnetic field.
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* TheDresdenFiles: [[DishingOutDirt Earth magic]] includes magnetism in its purview. While Harry's go-to elemental magics are fire and wind, he sometimes carries a SwordCane with runes that allow him to throw guns and such around.

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* TheDresdenFiles: ''Literature/TheDresdenFiles:'' [[DishingOutDirt Earth magic]] includes magnetism in its purview. While Harry's go-to elemental magics are fire and wind, he sometimes carries a SwordCane with bearing carved runes that allow him to throw guns and such around.
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*TheDresdenFiles: [[DishingOutDirt Earth magic]] includes magnetism in its purview. While Harry's go-to elemental magics are fire and wind, he sometimes carries a SwordCane with runes that allow him to throw guns and such around.
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* In ''WesternAnimation/XMenTheAnimatedSeries'', The [[MeaningfulRename meaningfully renamed]] Magneto once recovered from being OnlyMostlyDead (with the accompanying MeaningfulFuneral courtesy of his long time {{Frenemy}} Professor Charles "X" Xavier) by crash landing on Earth. the reason? [[FeedItWithFire Earth has magnetic fields]] and [[FirstLawOfResurrection it healed him]].

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* In ''WesternAnimation/XMenTheAnimatedSeries'', ''WesternAnimation/XMen'', The [[MeaningfulRename meaningfully renamed]] Magneto once recovered from being OnlyMostlyDead (with the accompanying MeaningfulFuneral courtesy of his long time {{Frenemy}} Professor Charles "X" Xavier) by crash landing on Earth. the reason? [[FeedItWithFire Earth has magnetic fields]] and [[FirstLawOfResurrection it healed him]].
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* Eustass Kidd from ''OnePiece'' ate a Devil Fruit that allows him to manipulate metals via magnetism, which he usually uses to repel metal projectiles (cannonballs) and form giant arms made of scrap and metallic tools and weapons.

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* Eustass Kidd from ''OnePiece'' ''Manga/OnePiece'' ate a Devil Fruit that allows him to manipulate metals via magnetism, which he usually uses to repel metal projectiles (cannonballs) and form giant arms made of scrap and metallic tools and weapons.



* ''Series/Smallville'': In [[Recap/SmallvilleS03E07Magnetic "Magnetic"]], Seth Nelson gains the power to control magnetism.

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* ''Series/Smallville'': ''Series/{{Smallville}}'': In [[Recap/SmallvilleS03E07Magnetic "Magnetic"]], Seth Nelson gains the power to control magnetism.



* ''TabletopGame/{{Champions}}''

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* ''TabletopGame/{{Champions}}'' ''TabletopGame/{{Champions}}'':



* In ''TabletopGame/MyriadSong'' [[SiliconBasedLife Towsers]] can take the "Towser Magnetics" Gift. It allows them to walk on magnetic surfaces and intercept radio signals, as well as allowing their brawling attacks to ignore armor.

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* In ''TabletopGame/MyriadSong'' ''TabletopGame/MyriadSong'', [[SiliconBasedLife Towsers]] can take the "Towser Magnetics" Gift. It allows them to walk on magnetic surfaces and intercept radio signals, as well as allowing their brawling attacks to ignore armor.



* Magnet-Shroom in ''PlantsVsZombies'' series is a mushroom with a U-magnet for a head which he uses to attract zombies' metal objects from afar to weaken them. It is noted that magnetism is such a powerful power that Magnet-Shroom himself is scared of his own powers.

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* Magnet-Shroom in ''PlantsVsZombies'' the ''VideoGame/PlantsVsZombies'' series is a mushroom with a U-magnet for a head which he uses to attract zombies' metal objects from afar to weaken them. It is noted that magnetism is such a powerful power that Magnet-Shroom himself is scared of his own powers.



* ''VideoGame/Warframe'': Mag's elemental forte. Oddly, this makes her powers strong against the Corpus not because she can disrupt their robotic proxies, but because she can dampen their shields.

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* ''VideoGame/Warframe'': ''VideoGame/{{Warframe}}'': Mag's elemental forte. Oddly, this makes her powers strong against the Corpus not because she can disrupt their robotic proxies, but because she can dampen their shields.

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!!Examples

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\n!!Examples \n!!Examples:



* In ''Franchise/{{Naruto}}'', the Fourth Kazekage can use Magnet Release to manipulate gold dust. His son Gaara and the Tailed Beast Shukaku can use Magnet Release to do the same with sand.

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* In ''Franchise/{{Naruto}}'', the ''Franchise/{{Naruto}}'':
** The
Fourth Kazekage can use Magnet Release to manipulate gold dust. His son Gaara and the Tailed Beast Shukaku can use Magnet Release to do the same with sand.
** [[spoiler:Naruto gains Magnet Release from Shukaku and uses it form a Magnet Release Rasengan]].
* ''Manga/SixSixSixSatan'': Ball's O-Part's power.



* In ''Series/{{Sanctuary}}'' Nikola Tesla becomes magnetized after losing his vampirism and ShockAndAwe powers. He can pull metal towards his hands from long distance. And retains that power after becoming a vampire again.

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* In ''Series/{{Sanctuary}}'' ''Series/{{Sanctuary}}'', Nikola Tesla becomes magnetized after losing his vampirism and ShockAndAwe powers. He can pull metal towards his hands from long distance. And retains that power after becoming a vampire again.again.
* ''Series/MightyMed'': One of Experion's powers.
* ''Series/Smallville'': In [[Recap/SmallvilleS03E07Magnetic "Magnetic"]], Seth Nelson gains the power to control magnetism.







* ''VideoGame/MegaManZero 4'': Mino Magnus, one of the bosses, wields the power of electromagnetism thanks to lots of electric conductors inside his body. He can do feats such as polarizing Zero's body with magnetic force and makes chunks of iron attach to him to impede his movement, repel and attract Zero with magnetic current, using magnetic force to gather chunks of iron scrap to be used as projectile, or even DetachmentCombat.



* ''MegaManZero 4'': Mino Magnus, one of the bosses, wields the power of electromagnetism thanks to lots of electric conductors inside his body. He can do feats such as polarizing Zero's body with magnetic force and makes chunks of iron attach to him to impede his movement, repel and attract Zero with magnetic current, using magnetic force to gather chunks of iron scrap to be used as projectile, or even DetachmentCombat.




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* "The Magnetic Avarice" Carrera from ''VideoGame/AzureStrikerGunvolt''.
* ''VideoGame/{{Dota 2}}'': ''Reverse Polarity'' changes properties of matter, sucking all nearby enemies in front of Magnus.
* ''VideoGame/MapleStory'': Arrow Illusion creates an illusion of an arrow on the ground which draws in enemies and allows the Marksman to [[CounterAttack reflect damage when hit]].
* ''VideoGame/Warframe'': Mag's elemental forte. Oddly, this makes her powers strong against the Corpus not because she can disrupt their robotic proxies, but because she can dampen their shields.
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** However, how she ''usually'' uses her skill is subtly affecting her opponents' weapons and armor; creating openings, redirecting attacks, etc. such that her opponents don't even know she's doing it. This is how she has the nickname "The Invicible Warrior." (If they don't know she's doing it, they won't counter.)

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** However, how she ''usually'' uses her skill is subtly affecting her opponents' weapons and armor; creating openings, redirecting attacks, etc. such that her opponents don't even know she's doing it. This is how she has the nickname "The Invicible Invincible Warrior." (If they don't know she's doing it, they won't counter.)
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* In ''Franchise/{{Naruto}}'', the Fourth Kazekage can use Magnet Release to manipulate gold dust. His son Gaara and the Tailed Beast Shukaku can use Magnet Release to do the same with sand.

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** The move Magnet Rise, which uses electromagnetism to make a Pokémon float above the ground, rendering it immune to Ground type moves.
** Many species of Pokémon such as Magnemite and its evolutions use magnetism to move around.

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** The move Magnetism is used in a couple of moves. Magnet Rise, which Bomb is a Steel-type move that never misses, and Magnet Rise uses electromagnetism to make a Pokémon Pokémon float above the ground, rendering it immune to Ground type moves.Ground-type moves.
** The item "Magnet" increases the power of [[ShockAndAwe Electric]] moves by 20%.

** Many species of Pokémon Pokémon such as Magnemite and its evolutions use magnetism to move around. Some of those species also have the ability "Magnet Pull", which prevents enemies of the Steel type from escaping the battle in any way.
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[[quoteright:350:[[Franchise/XMen http://static.tvtropes.org/pmwiki/pub/images/magneto_from_marvel_8221.jpg]]]]

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[[quoteright:350:[[Franchise/XMen [[quoteright:350:[[SelfDemonstrating/{{Magneto}} http://static.tvtropes.org/pmwiki/pub/images/magneto_from_marvel_8221.jpg]]]]
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* In ''Franchise/{{Bionicle}}'', Toa of Magnetism [[CaptainObvious have the power to control magnetic fields]]. Gahlok-Kal and Kraata/Rahkshi of Magnetism and all Makuta have limited Magnetism powers. Skakdi of Magnetism can only access their power if they work with another Skakdi, or if they carry a weapon that allows them to focus their Magnetism power individually.

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* Magnet-Shroom in ''PlantsVsZombies'' series is a mushroom with a U-magnet for a head which he uses to attract zombies' metal objects from afar to weaken them. It is noted that magnetism is such a powerful power that Magnet-Shroom himself is scared of his own powers.
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* The MarvelComics character Polaris has magnetic powers similar to Magneto's, who was later revealed to be her biological father. She can sense and control magnetism, create magnetic energy pulses and magnetic force fields, and manipulate the Earth's magnetic field in order to fly.

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* The MarvelComics character Polaris has magnetic powers similar to Magneto's, who was later revealed to be her biological father. She can sense and control magnetism, create magnetic energy pulses and magnetic force fields, and manipulate the Earth's magnetic field in order to fly.
fly.
* Amazing Man from ''ComicBook/AllStarSquadron'' gained magnetic attraction and repulsion powers after he lost his matter-mimicking powers in the sequel series ''The Young All-Stars''.
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** However, how she ''usually'' uses her skill is subtly affecting her opponents' weapons and armor; creating openings, redirecting attacks, etc. such that her opponents don't even know she's doing it. This is how she has the nickname "The Invicible Warrior." (If they don't know she's doing it, they won't counter.)
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* Webcomic/{{XRS}} Manipulation of electromagnetic energy is the cornerstone of the XRS capabilities.
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* The titular Mistborn from ''Literature/MistbornTheOriginalTrilogy'' can Push and Pull on metal of any sort (whether or not it's magnetic) by burning steel or iron respectively. Pushing metals causes them to fly directly away from the protagonist's center of mass (or causes the protagonist to fly away from the metal if the piece of metal is large or being pushed against something large and unyielding), while iron causes the metal to fly towards the protagonist or the protagonist to fly towards the metal (subject to the same limitations).
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* ''Manga/{{Mx0}}''. Ise uses a form of magic based on magnetism, he can make anything magnetic and attracted to something else, allowing him to stick people to walls and so on.

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* ''Manga/{{Mx0}}''. Ise uses a form of magic based on magnetism, he can make anything magnetic and attracted to something else, allowing him to stick people to walls and so on.
on.
* Eustass Kidd from ''OnePiece'' ate a Devil Fruit that allows him to manipulate metals via magnetism, which he usually uses to repel metal projectiles (cannonballs) and form giant arms made of scrap and metallic tools and weapons.
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None


* In ''WebAnimation/{{RWBY}}'', Pyrrha has the power to control magnetic polarity. She uses this to throw her shield and make it come back, and in the episode "Forever Fall", she secretly uses this power to guide Jaune's shield in order to help him block a potentially OneHitKill blow from a Beowulf, which helped Jaune turn the tide of the battle and defeat the creature.

to:

* In ''WebAnimation/{{RWBY}}'', Pyrrha has the power to control magnetic polarity. She uses this to throw her shield and make it come back, and in the episode "Forever Fall", she secretly uses this power to guide Jaune's shield in order to help him block a potentially OneHitKill blow from a Beowulf, an Ursa, which helped Jaune turn the tide of the battle and defeat the creature.
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[[caption-width-right:350:Too bad he can't do it with [[FranchiseFantasticFour wooden guns]].]]

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[[caption-width-right:350:Too bad he can't do it with [[FranchiseFantasticFour [[Franchise/FantasticFour wooden guns]].]]
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* Franchise/{{Pokemon}}:

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* Franchise/{{Pokemon}}: ''Franchise/{{Pokemon}}'':

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* Franchise/{{Pokemon}}:
** The move Magnet Rise, which uses electromagnetism to make a Pokémon float above the ground, rendering it immune to Ground type moves.
** Many species of Pokémon such as Magnemite and its evolutions use magnetism to move around.
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[[quoteright:350:[[MagNeto http://static.tvtropes.org/pmwiki/pub/images/magneto_from_marvel_8221.jpg]]]]
[[caption-width-right:350:Too bad he can't do it with [[FantasticFour wooden guns.]]]]

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[[quoteright:350:[[MagNeto [[quoteright:350:[[Franchise/XMen http://static.tvtropes.org/pmwiki/pub/images/magneto_from_marvel_8221.jpg]]]]
jpg]]]]
[[caption-width-right:350:Too bad he can't do it with [[FantasticFour [[FranchiseFantasticFour wooden guns.]]]]
guns]].]]



-->-'''Monsoon''''s BossBanter, ''Videogame/MetalGearRisingRevengeance''

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-->-'''Monsoon''''s -->-- '''Monsoon''''s BossBanter, ''Videogame/MetalGearRisingRevengeance''
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Sometimes characters with these powers will be fully electromagnetic and can also [[ShockAndAwe manipulate electricity as well]]. This is far broader than just simple magnetism because now their arsenal of abilities includes control of plasma and radiation. Depending how much they know about the science of magnetism they may have won the SuperpowerLottery as this could give them the power to bend light (possibly giving them [[{{Invisibility}} cloaking powers]]), or being able disassemble the very atoms that make up an object.

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Sometimes characters with these powers will be fully electromagnetic and can also [[ShockAndAwe manipulate electricity as well]]. This is [[SwissArmySuperpower far broader than just simple magnetism magnetism]] because now their arsenal of abilities includes control of plasma and radiation. Depending how much they know about the science of magnetism they may have won the SuperpowerLottery as this could give them the power to, to bend an extent, manipulate the other three forces of nature - bending light (possibly giving them [[{{Invisibility}} cloaking powers]]), or being able disassemble the very atoms that make up an object.
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Added DiffLines:

[[quoteright:350:[[MagNeto http://static.tvtropes.org/pmwiki/pub/images/magneto_from_marvel_8221.jpg]]]]
[[caption-width-right:350:Too bad he can't do it with [[FantasticFour wooden guns.]]]]

->"Magnetic force, Jack! Nature's force!"
-->-'''Monsoon''''s BossBanter, ''Videogame/MetalGearRisingRevengeance''

Electromagnetism is a strange beast. It's one of the four [[https://en.wikipedia.org/wiki/Fundamental_interaction fundamental forces of nature]], the others being [[GravityMaster gravity]], [[ILoveNuclearPower nuclear force]], and the [[StoryBreakerPower force that binds atoms together]]. In real life it's not at all as powerful as superpowers portray them in fiction.

In fictionland the power of magnetism is treated as if it's like [[MindOverMatter Telekinesis]], but specifically with power over metals and alloys. How powerful this is varies. These characters if too powerful can just fold their arms and let their PowersDoTheFighting and will never even have to touch you themselves. They'll be [[PowerFloats floating in the air]], levitating steel girders around, and lobbing them at you, and while those normally weigh ''tons'' they do this with just a flick of their hand. Plus being able create extra appendages with spare junk lying around. On the other hand when this is downplayed this can take the form of the character being ''literally magnetic'' with metal just sticking to them wherever they go, but not having very good control over it. This is often played for comedy, because [[WhatKindOfLamePowerIsHeartAnyway what kind of lame power is that anyway]]?

Sometimes characters with these powers will be fully electromagnetic and can also [[ShockAndAwe manipulate electricity as well]]. This is far broader than just simple magnetism because now their arsenal of abilities includes control of plasma and radiation. Depending how much they know about the science of magnetism they may have won the SuperpowerLottery as this could give them the power to bend light (possibly giving them [[{{Invisibility}} cloaking powers]]), or being able disassemble the very atoms that make up an object.

There is also Esoteric Magnetism, which is more like "magical magnetism". Someone is capable of manipulating objects via the concept of "attracting" or "repelling". regardless of whether the object is magnetic or not, sometimes, it even applies to ''non-objects'' like emotions.

ArtisticLicensePhysics definitely applies to works that use magnetism powers. ShockAndAwe and ExtraOreDinary are {{Sister Trope}}s. Compare SelectiveMagnetism, and HollywoodMagnetism. MagneticWeapons is when technology uses the force of magnetism for guns.

----

!!Examples

[[AC:{{Anime}} and {{Manga}}]]
* In ''LightNovel/ACertainMagicalIndex'' and ''LightNovel/ACertainScientificRailgun'', Misaka Mikoto's Electricity manipulation has this as a subpower. which allows her to stick to metals and create an ImprovisedWeapon chainsaw out of iron filings, and her signature Railgun, which as we all know, normally requires electromagnets.
* [[CuteandPsycho Solva]] of ''Manga/{{Needless}}'' has Magnetism as her power. which works likes the HalfLife Gravity gun except it allows her attract/repel ''anything'' since it's specifically [[HandWave the power]] to create a "[[HollywoodMagnetism unique magnetic field]]".
* ''Manga/{{Mx0}}''. Ise uses a form of magic based on magnetism, he can make anything magnetic and attracted to something else, allowing him to stick people to walls and so on.

[[AC:ComicBooks]]
* This is the ''Franchise/XMen'' villain ComicBook/{{Magneto}}'s main power. His application for it is normally for manipulating metals like molding them and moving them about or punting them as projectiles, but he can do other things with it like {{Flight}} (via repulsing Earth's magnetic pull), make {{Force Field}}s, BloodyMurder (blood has iron), {{Telepathy}} resistance (brain waves are electromagnetic... ?), {{Invisibility}} (light waves are electromagnetic). Really, just head to [[http://marvel.wikia.com/Max_Eisenhardt_(Earth-616) Marvel Wiki]].
* ''Franchise/{{Spiderman}}'' villain Electro once had this as his ''main'' power. Where he was able to negate his weakness to water by making them evaporate with electromagnetism before it touches him. he was also able to paralyze people by ''overcharging their synapses'' with it. Otherwise, his normal ShockAndAwe powers had basic electromagnetic capabilities which he used for things like WallCrawl and fast travel on metal objects.
* The MarvelComics character Polaris has magnetic powers similar to Magneto's, who was later revealed to be her biological father. She can sense and control magnetism, create magnetic energy pulses and magnetic force fields, and manipulate the Earth's magnetic field in order to fly.

[[AC:{{Film}} - Live Action]]
* In the live action ''Film/{{Transformers}}'' movie, Jazz seems to have have magnetic powers, pulling the firearms of soldiers away from them. Blackout also has an {{EMP}} weapon.

[[AC:{{Literature}}]]
* The servant Karkash from ''Literature/TheZombieKnight'' has power over electromagnetic fields, giving him both magnetism and lightning powers. He's kind of oddly matched with [[TheHero Hector]], who's an [[ExtraOreDinary iron materializer]]; Hector can neutralize Karkash's lightning by creating lightning rods, but Karkash's magnetism can use Hector's iron constructs against him if Hector can't uncreate them in time. Karkash can also fly by wearing chunks of iron under his clothes and moving those.
* ''Literature/PleaseDontTellMyParentsImASupervillain''. Claire has electricity gloves which can magnetically stick to walls (letting her climb walls) or make people magnetic (letting her stick other people to walls).

[[AC:LiveActionTV]]
* In ''Series/{{Sanctuary}}'' Nikola Tesla becomes magnetized after losing his vampirism and ShockAndAwe powers. He can pull metal towards his hands from long distance. And retains that power after becoming a vampire again.

[[AC:TabletopGames]]
* ''TabletopGame/VillainsAndVigilantes''. The "Magnetic Powers" power allows the user to move metallic objects, including using the object as a weapon.
* ''TabletopGame/{{Champions}}''
** The power Telekinesis can be given the special effect "Magnetic" and the Disadvantage "only affects metallic objects", which would reduce its cost. The disadvantage could be made even greater by limiting it to only affecting iron or iron alloys (such as steel).
** In the supplement ''Enemies III'', the super villainess Gaussian had magnetic powers which depend on the planet's magnetic field. She can fire a Magnetic Blast that affect targets wearing metal armor or clothing, create a magnetic force field and fly.
* ''TabletopGame/DCHeroes'' 3rd Edition. The Mental power Magnetic Control allowed the Character to create and manipulate magnetic fields. This allowed hurling metal objects at an opponent to cause Physical damage, defending against attacks by metallic objects (swords, bullets, robots etc.), and simply moving metal objects around.
* In ''TabletopGame/MyriadSong'' [[SiliconBasedLife Towsers]] can take the "Towser Magnetics" Gift. It allows them to walk on magnetic surfaces and intercept radio signals, as well as allowing their brawling attacks to ignore armor.

[[AC:{{Toys}}]]
* In ''Franchise/TheTransformers'', several Transformers had magnetic abilities that they used for various purposes.
** [[PantheraAwesome Ravage]] used it to cling to objects in his tiny alt-mode, making him an excellent spy.
** Windcharger actually has a relatively realistic portrayal, he can make each of his arms the pole of an electromagnet and use it to manipulate metal. The closer the metal is, the more powerful his pull.
** Tailgate (incidentally, his toy is a remold of Windchargers) has a powerful magnet in his front bumper, which he uses to follow other vehicles while saving fuel.

[[AC:VideoGames]]
* In ''Videogame/{{Megaman 3}}'', Magnetman's gimmick is magnetism; he can either fire homing Magnet Missiles or pulling Mega Man towards him with magnetic force. The blurb also mentions more of it: He's been known for sleeping on ceilings by attaching himself on them and likes giving magnetic therapy, but he has to avoid floppy disks and other sensitive electronics because his magnetic field can affect them.
* In ''Videogame/MetalGearRisingRevengeance'', [[PsychoElectro Monsoon]]'s gimmick is Electromagnetism. Since his body is just segments put together by magnets, he does DetachmentCombat by shooting his segments at you. Throughout his BossBattle, he also uses magnetism to throw tanks and choppers at Raiden. Finally, his BossBanter consists of referencing GeniusBonus terms like Lorentz Force and Left Hand Rule (which can be confused as the ''other'' [[UsefulNotes/{{Satanism}} Left-hand-Rule]], or rather, Path.)
* ''MegaManZero 4'': Mino Magnus, one of the bosses, wields the power of electromagnetism thanks to lots of electric conductors inside his body. He can do feats such as polarizing Zero's body with magnetic force and makes chunks of iron attach to him to impede his movement, repel and attract Zero with magnetic current, using magnetic force to gather chunks of iron scrap to be used as projectile, or even DetachmentCombat.
* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear.

[[AC:WebComics]]
* ''Webcomic/{{Paranatural}}''. Max's weapon is a [[BatterUp baseball bat]] which acts as a giant mentally controlled magnet.

[[AC: WebAnimation]]
* In ''WebAnimation/{{RWBY}}'', Pyrrha has the power to control magnetic polarity. She uses this to throw her shield and make it come back, and in the episode "Forever Fall", she secretly uses this power to guide Jaune's shield in order to help him block a potentially OneHitKill blow from a Beowulf, which helped Jaune turn the tide of the battle and defeat the creature.

[[AC:WesternAnimation]]
* In ''WesternAnimation/XMenTheAnimatedSeries'', The [[MeaningfulRename meaningfully renamed]] Magneto once recovered from being OnlyMostlyDead (with the accompanying MeaningfulFuneral courtesy of his long time {{Frenemy}} Professor Charles "X" Xavier) by crash landing on Earth. the reason? [[FeedItWithFire Earth has magnetic fields]] and [[FirstLawOfResurrection it healed him]].
* Ratchet in ''WesternAnimation/TransformersAnimated'' has a pair of magnets in his forearms. As a medic, their initial use was loading damaged Autobots onto his sick bay, but they're quite useful in combat. Interestingly, he also had an [[{{EMP}} Electromagnetic Pulse Generator]] that functioned entirely differently, instantly knocking out any Transformer in its beam. He could also combine his magnetism with teammate Bumblebee's [[ShockAndAwe electric Stingers]] to make an EMP... somehow.
* A piece of LostTechnology in ''WesternAnimation/TransformersPrime'' is a Polarity Gauntlet. It allows the wielder to not just pick up and manipulate metal (a helpful ability in a [[RobotWar war between giant robots]]), but also magnetize objects and cause them to become magnetized for a time.
* ''WesternAnimation/StaticShock'': Static has this as a secondary superpower that comes with his [[ShockAndAwe electricity powers]]. He can use electricity to magnetize metal objects and attract them to him like keys and change, as seen in the show's intro. And he uses his electric powers on a metal disc so he can levitate on top of it in the air via diamagnetism. This extends to his appearance in ''WesternAnimation/YoungJustice''.

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