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1[[quoteright:350:[[ComicBook/XMen https://static.tvtropes.org/pmwiki/pub/images/magneto_from_marvel_8221.jpg]]]]
2[[caption-width-right:350:Too bad he can't do it with [[WesternAnimation/TheFantasticFour1978 wooden guns]].]]
3
4->''"Magnetic force, Jack! Nature's force!"''
5-->-- '''Monsoon''', ''Videogame/MetalGearRisingRevengeance''
6
7Electromagnetism is a strange beast. It's one of the four [[https://en.wikipedia.org/wiki/Fundamental_interaction fundamental forces of nature,]] the others being [[GravityMaster gravity]], the weak nuclear force (radioactive decay), and the strong nuclear force ([[StoryBreakerPower binds atoms together]]). In RealLife it's not at all as powerful as superpowers portray them in fiction.
8
9How powerful this is varies. These characters if too powerful can just fold their arms and let their PowersDoTheFighting and will never even have to touch you themselves. They'll be [[PowerFloats floating in the air]], levitating steel girders around, and lobbing them at you, and while those normally weigh ''tons'' they do this with just a flick of their hand. Plus being able create extra appendages with spare junk lying around. On the other hand, when this is downplayed this can take the form of the character being ''literally magnetic'' with metal just sticking to them wherever they go, but not having very good control over it. This is often played for comedy, because [[WhatKindOfLamePowerIsHeartAnyway what kind of lame power is that anyway]]?
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11Sometimes characters with these powers will be fully electromagnetic and can [[ShockAndAwe manipulate electricity]] as well. This is [[SwissArmySuperpower far broader than just simple magnetism]] because now their arsenal of abilities includes control of plasma and radiation. Depending on how much they know about the science of magnetism, they may have won the SuperpowerLottery, as this could give them the power to, to an extent, manipulate the other three forces of nature -- bending light (possibly giving them [[{{Invisibility}} cloaking powers]]), or being able to disassemble the very atoms that make up an object.
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13There is also Esoteric Magnetism, which is more like "magical magnetism". Someone is capable of manipulating objects via the concept of "attracting" or "repelling", regardless of whether the object is magnetic or not. Sometimes, it even applies to ''non-objects'' like emotions.
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15ArtisticLicensePhysics definitely applies to works that use magnetism powers. ShockAndAwe and ExtraOreDinary are {{Sister Trope}}s. Often involves SelectiveMagnetism and HollywoodMagnetism. MagneticWeapons is when technology uses the force of magnetism for guns.
16----
17!!Examples:
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19[[foldercontrol]]
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21[[folder:Advertising]]
22* Volto from Mars, like all Martians, can repel with his left hand and attract with his right when he says his name. Although it's described as magnetism, [[HollywoodMagnetism he often attracts non-metallic objects]]. Oh, and he needs to recharge said power by eating cereal, with his favorite being Grape-Nuts.
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25[[folder:Anime & Manga]]
26* In ''Literature/ACertainMagicalIndex'' and ''Manga/ACertainScientificRailgun'', Misaka Mikoto can do this as a side effect of her [[ShockAndAwe control over electricity]]. By modifying the flow of electricity in the air or on objects, she can replicate the effect of an electromagnet, allowing her to create a [[ChainsawGood chainsaw]] out of [[ImprovisedWeapon iron filings]] or [[WallCrawl cling to metal surfaces]]. Even her signature [[MagneticWeapons Railgun]] is based on generating a powerful electromagnetic field.
27* ''Manga/JoJosBizarreAdventure'' has a few [[FightingSpirit Stands]] that invoke magnetism:
28** ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'': Mariah's Stand, Bast, takes the form of an electrical outlet in with an ancient Egyptian motif; touching it magnetizes the unfortunate victim. [[LethalHarmlessPowers Which seems like a minor inconvenience]]... but the magnetism increases with time and proximity to Mariah, and will eventually get to the point of flinging ''cars'' at whoever Mariah targeted.
29** ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]'': Risotto Nero has a more sophisticated approach. His Stand, Metallica, lets him manipulate magnetic fields to shape iron into razor blades, scissors, and needles ''[[BodyHorror inside his victims' bodies]]''. A side effect of this [[BloodIron draws iron out of the blood]], leading to severe anemia that further weakens his opponents and can even kill them. [[ArtisticLicenseBiology Even though the iron in hemoglobin isn't ferromagnetic]]. He also uses it to make staples [[GoodThingYouCanHeal to close wounds he suffers in a fight]] and to camouflage himself as a rock with red iron dust.
30** ''[[Manga/JoJosBizarreAdventureSteelBallRun Steel Ball Run]]'': The shared Stand of the Boom Boom Family, Tomb of the Boom, gives each of the three members different magnetism-related abilities. The father, Benjamin's Tomb gives him the ability to use magnetism to manipulate the iron implants in his skull to mold his flesh and bone to disguise himself. The youngest brother, L.A.'s Tomb gives him the ability to manipulate iron-bearing sand, which he uses as a weapon. The older brother, Andre's Tomb works similarly to Mariah's Bastet in that once someone is targeted (in this case, by coming into contact with Andre's blood), they become a magnet that grows more powerful the longer they're affected and the closer they get to other magnetized people. Benjamin and L.A. use their Tombs almost exclusively to isolate victims of Andre's version and drive them together, since if three people affected by Andre's Tomb of the Boom come into simultaneous physical contact with each other, the magnetism becomes strong enough to literally rip the victims apart.
31* ''Manga/TheKindaichiCaseFiles'': Three occasions that involve utilizing magnetic objects occur in the "Black Spirit Hotel Murder Case", and they're all PlayedForDrama: The culprit does this twice in order to commit murder, and a survivor playing a card trick involving magnetism results in [[AmateurSleuth Hajime]] having a EurekaMoment and consequently being able to solve the case in question.
32* ''Manga/{{Mx0}}'': Ise uses a form of magic based on magnetism, he can make anything magnetic and attracted to something else, allowing him to stick people to walls and so on.
33* ''Manga/MyHeroAcademia'': Kenji Hikiishi, aka Magne, a member of the League of Villains, has the power to turn other people into magnets.
34* ''Manga/{{Naruto}}'':
35** The Magnet Release bloodline limit is fairly prominent in the Hidden Sand Village; the Third Kazekage was famous using it to manipulate "Iron Sand". His successor the Fourth Kazekage used Magnet Release to manipulate gold dust, and both the Fourth's son Gaara and the Tailed Beast sealed inside him, Shukaku, can use the ability to do the same with [[SandBlaster sand]].
36** Magnet Release also crops up in other villages; Toroi from the Hidden Cloud was famous for using it to magnetize both his weapons and anything they came into contact with, turning his basic ninja tools into {{Homing Projectile}}s.
37** Late in the story, [[spoiler:Naruto temporarily gains Magnet Release from Shukaku and uses it to form a Magnet Release Rasengan]].
38* [[CuteandPsycho Solva]] of ''Manga/{{Needless}}'' has Magnetism as her power, which works likes the ''VideoGame/HalfLife2'' Gravity Gun, except it allows her attract/repel ''anything'' since it's specifically [[HandWave the power]] to create a "[[HollywoodMagnetism unique magnetic field]]".
39%%* ''Manga/OPartsHunter'': Ball's O-Part's power.
40* Eustass Kidd from ''Manga/OnePiece'' ate the Magnet-Magnet Fruit that allows him to manipulate metals via magnetism, which he usually uses to repel metal projectiles (cannonballs) and form giant arms made of scrap and metallic tools and weapons. [[spoiler:After [[NextTierPowerUp Awakening]], he can even turn other people into magnets and stick them to walls or crush them under several tons of scrap metal. One of his most powerful attacks involves assembling a ''[[{{bfg}} massive]]'' [[MagneticWeapons railgun]] from junk, which he then unleashes on his target; it's powerful enough to hurt the likes of [[NighInvulnerability Big Mom]] and destroy an entire fleet of ships.]]
41* Zatch of ''Anime/ZatchBell'' has a spell like this, but not as most fiction portrays it. Instead of flinging around metal beams, Zatch instead releases an electric orb that magnetizes anything it hits. It sounds [[WhatKindOfLamePowerIsHeartAnyway lame]], but it's a lot more useful than it seems, considering there's [[HeartIsAnAwesomePower not much his enemies can do when they're stuck to the side of a metal wall]].
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44[[folder:Asian Animation]]
45* ''Animation/HappyHeroes'', Smart S.'s main superpower is to use magnetism to move around metallic objects.
46[[/folder]]
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48[[folder:Comic Books]]
49* Amazing Man from ''ComicBook/AllStarSquadron'' gained magnetic attraction and repulsion powers after he lost his matter-mimicking powers in the sequel series ''The Young All-Stars''.
50* Control of magnetism was the main power of ''ComicBook/GreenLantern'' foe Doctor Polaris.
51* This was ComicBook/IronMan's power during the Silver Age, being able to move heavier objects and people, and to fly due to his repulsors using magnetism.
52* ''ComicBook/LegionOfSuperHeroes'':
53** Magnetic manipulation is ComicBook/CosmicBoy's power. It is a common ability for everyone on the artificial planet he's from since it was populated by rescued experiments who had been caused to develop this ability, but Cos is incredibly powerful. He's used his powers to [[BloodyMurder manipulate his opponents' blood]] and to act as a {{Technopath}} in addition to the usual applications of such a power.
54** Like most people from Braal Cos' little brother Magnetic Kid (Pol Krinn) shared his powerset, though he had a different approach to using it.
55** Mago (Dyrk Magz) is also from Braal and struggled with trying to live up to Cos' example. He eventually lost his powers to a villain.
56** Repulse of the [=WorkForce=] is also from Braal and is a retired Magnoball champion. Magnoball can only be played by those with magnetic manipulation abilities.
57* ''ComicBook/SpiderMan'':
58** Electro once had this as his ''main'' power, being able to negate his weakness to water by making it evaporate with electromagnetism before it touched him, and he was also able to paralyze people by ''overcharging their synapses'' with it. Otherwise, his normal ShockAndAwe powers had basic electromagnetic capabilities which he used for things like WallCrawl and fast travel on metal objects.
59** Spidey himself does this on a lesser scale, as his WallCrawl powers are explained to be him using electromagnetism to adhere to any surface he desires.
60** Spider-Man's AlternateUniverse daughter ComicBook/SpiderGirl had an even more powerful version, as she could use her magnetic field to repel whatever she was sticking to and stick others to walls.
61* ''ComicBook/TeenTitans'' and ''ComicBook/TheFlash'' (Wally West) enemy Magenta. Frankie Kane was a one-time girlfriend of Wally West, who gained magnetic powers which killed her family. Not knowing her purpose in life, she became a villain.
62* ''ComicBook/Transformers2019'': Windcharger has this power, just like his G1 toy. As Cybertronians are a species made largely of ferrous metals, this makes him TheDreaded.
63* ''ComicBook/XMen'':
64** This is ComicBook/{{Magneto}}'s main power. His application for it is normally for manipulating metals like molding them and moving them about or punting them as projectiles, but he can do other things with it like {{Flight}} (via repulsing Earth's magnetic pull), make {{Force Field}}s, BloodyMurder (blood has iron), {{Telepathy}} resistance (brain waves are electromagnetic... ? Though this may just have a lot to do with experience of telepaths and [[{{Determinator}} sheer bloody-mindedness]]), {{Invisibility}} (light waves are electromagnetic). Really, just head to [[http://marvel.wikia.com/Max_Eisenhardt_(Earth-616) Marvel Wiki]].
65** Polaris has magnetic powers similar to Magneto's; he was later revealed to be her biological father. She can sense and control magnetism, create magnetic energy pulses and magnetic force fields, and manipulate the Earth's magnetic field in order to fly.
66* ''ComicBook/{{Static}}'' gained electromagnetic powers after being doused with an experimental chemical during a gang war he was caught up in. He can manifest both electrical and magnetic energy allowing him to perform feats like magnetizing objects, electrocuting opponents, levitating objects (such as manhole-covers or his self-built metal saucer for use in flight) and restraining or adhering people/objects to various surfaces in the form of "static cling".
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69[[folder:Fan Works]]
70* Akira Otoishi has learned how to do this via StaticElectricity in ''Fanfic/IronTouch'', which he uses to [[spoiler:magnetize the protagonists to the floor of a falling plane in order to prevent them from parachuting]].
71* ''Fanfic/TheSecretReturnOfAlexMack'' sees one of the North Korean supers gain powers that Terawatt describes as "a Magneto type". She mostly uses it to steal guns and [[AttackReflector return bullets to sender]].
72* ''Fanfic/ViridianTheGreenGuide'': During the Heroes vs Villains training exercise, Kaminari suddenly gains the ability to magnetise himself due to [[spoiler:having acquired One for All from All Might shortly before the exercise started.]]
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75[[folder:Film -- Live-Action]]
76* Franchise/{{Godzilla}} gains access to this power in ''Film/GodzillaVsMechagodzilla'' after being hit multiple times by lightning. He uses his magnetism in the final battle, first to rip electrical pylons from the ground, then counteract Mechagodzilla’s attempt at flying away, using the remarkably strong magnetic field generated from his body to pull MG back towards him!
77* In ''Film/Transformers2007'', Jazz seems to have magnetic powers, pulling the firearms of soldiers away from them. Blackout also has an {{EMP}} weapon.
78* Erik Lehnsherr/Magneto again in the ''Film/XMenFilmSeries'', played by Creator/IanMcKellen in the original trilogy and the future of ''Film/XMenDaysOfFuturePast'' and Creator/MichaelFassbender in the "prequel" series that started with ''Film/XMenFirstClass''. Magneto's most impressive feats include:
79** Lifting the Golden Gate bridge of San Francisco to allow his army to attack the Cure-producing facility in ''Film/XMenTheLastStand''.
80** Lifting a submarine out of the water in ''First Class''.
81** Lifting a whole stadium in ''Days of Future Past''.
82** Manipulating the entire Earth's magnetic field once he's empowered by En Sabah Nur/Apocalypse in ''Film/XMenApocalypse'', to the point where it's stated that he's destroying "everything built since the Bronze Age."
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85[[folder:Literature]]
86* ''Literature/TheDresdenFiles:'' [[DishingOutDirt Earth magic]] includes magnetism in its purview. While Harry's go-to elemental magics are fire and wind, he sometimes carries a SwordCane bearing carved runes that allow him to throw guns and such around.
87* In ''Literature/MistbornTheOriginalTrilogy'', Coinshots can Push on metal of any sort except [[AntiMagic Aluminum]] (whether or not it's magnetic) by burning steel, whilst Lurchers can Pull the same way by burning Iron ([[AllYourPowersCombined Mistborn]] can do both). Pushing metals causes them to fly directly away from the protagonist's center of mass (or causes the protagonist to fly away from the metal if the piece of metal is large or being pushed against something large and unyielding), while iron causes the metal to fly towards the protagonist or the protagonist to fly towards the metal (subject to the same limitations).
88* ''Literature/PleaseDontTellMyParentsImASupervillain''. Claire has electricity gloves which can magnetically stick to walls (letting her climb walls) or make people magnetic (letting her stick other people to walls).
89* The servant Karkash from ''Literature/TheZombieKnight'' has power over electromagnetic fields, giving him both magnetism and lightning powers. He's kind of oddly matched with [[TheHero Hector]], who's an [[ExtraOreDinary iron materializer]]; Hector can neutralize Karkash's lightning by creating lightning rods, but Karkash's magnetism can use Hector's iron constructs against him if Hector can't uncreate them in time. Karkash can also fly by wearing chunks of iron under his clothes and moving those.
90* In ''Literature/TheVillainsSeries'', one of [[spoiler:[[SerialKiller Eli's]] victims]], Beth Kirk, has magnetism powers. She acquired her powers only recently and didn't have the time to master them, hence [[spoiler:they [[SinisterSuffocation weren't enough]] to save her from Eli]].
91* ''Chosen'', the fourth book of ''Literature/AlexVerus'', introduces Dhruv Chaundhury, an adept with magnetic manipulation powers. He uses them to hurl [[FlechetteStorm small metal spheres]] at his targets.
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94[[folder:Live-Action TV]]
95* ''Series/MightyMed'': One of Experion's powers.
96* In ''Series/{{Sanctuary}}'', Nikola Tesla becomes magnetized after losing his vampirism and ShockAndAwe powers. He can pull metal towards his hands from long distance. And retains that power after becoming a vampire again.
97* ''Series/{{Smallville}}'': In [[Recap/SmallvilleS03E07Magnetic "Magnetic"]], Seth Nelson gains the power to control magnetism. This also allows him a form of MindControl by manipulating the brain's electromagnetic activity.
98* The {{kaiju}} Antlar from ''Series/{{Ultraman}}'', an AntlionMonster who can fire a beam of magnetic energy from between his mandibles capable of pulling a jumbo jet from the sky. He can also magnetize enemies to drag them into his massive mandibles. In fact, his BossSubtitles is even "Magnetic Monster".
99* ''Series/{{Heroes}}'' had a short-lived Magneto {{Expy}} called "The German" who had this ability.
100** ''Series/ReturnOfUltraman'' had another kaiju nicknamed "Magnetic Monster" called Magnedon. Like Antlar, Magnedon can produce magnetism powerful enough to pull down a plane. ''Unlike Antlar'', Magnedon is a GentleGiant whose powers are naturally emitted from his body, meaning any harm it does is totally unintentional. Unfortunately, MAT and Ultraman Jack are forced to kill it due to the hazards the otherwise harmless creature poses.
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104* In ''Roleplay/DawnOfANewAgeOldportBlues'', Jemimah has a form of esoteric magnetism as part of her superpower. By touching an object, she can imbue it with a field that repels her at speed (or repels the object, if it's smaller than her).
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108* ''TabletopGame/{{Champions}}'':
109** The power Telekinesis can be given the special effect "Magnetic" and the Disadvantage "only affects metallic objects", which would reduce its cost. The disadvantage could be made even greater by limiting it to only affecting iron or iron alloys (such as steel).
110** In the supplement ''Enemies III'', the super villainess Gaussian had magnetic powers which depend on the planet's magnetic field. She can fire a Magnetic Blast that affect targets wearing metal armor or clothing, create a magnetic force field and fly.
111* ''TabletopGame/DCHeroes'' 3rd Edition. The Mental power Magnetic Control allowed the Character to create and manipulate magnetic fields. This allowed hurling metal objects at an opponent to cause Physical damage, defending against attacks by metallic objects (swords, bullets, robots etc.), and simply moving metal objects around.
112* ''TabletopGame/DungeonsAndDragons'':
113** Metalmasters, also known as "sword slugs," are oversized, semi-intelligent gastropods with the power to attract or repel metal items, or create [[MasterOfTheLevitatingBlades a whirling cloud of razor-sharp steel around them]] similar to a ''blade barrier'' spell.
114** Lodestone marauders can create powerful magnetic bursts to either send metallic objects flying away, typically to disarm enemies and knock down those wearing metal armor, or attract them towards themselves, usually in order to yank metal objects out of other creatures' hands and make them stick to the lodestone marauder's body. In addition, a magnetic aura surrounds them at all times, making it difficult to strike them properly with metallic weapons.
115* ''TabletopGame/MyriadSong'': [[SiliconBasedLife Towsers]] can take the "Towser Magnetics" Gift. It allows them to walk on magnetic surfaces and intercept radio signals, as well as allowing their brawling attacks to ignore armor.
116* ''TabletopGame/PsionicsTheNextStageInHumanEvolution'':
117** The effects of magnekinetic and technokinetic talents are both caused by espers consciously manipulating electromagnetic fields to affect weather systems and electronics, respectively.
118** The Magnetic Field talent allows technokinetics to manipulate nearby metallic objects in a way that mimics telekinesis.
119* ''TabletopGame/VillainsAndVigilantes''. The "Magnetic Powers" power allows the user to move metallic objects, including using the object as a weapon.
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122[[folder:Toys]]
123* In ''Toys/{{Bionicle}}'', Toa of Magnetism have the power to control magnetic fields. Gahlok-Kal and Kraata/Rahkshi of Magnetism and all Makuta have limited Magnetism powers. Skakdi of Magnetism can only access their power if they work with another Skakdi, or if they carry a weapon that allows them to focus their Magnetism power individually. Makuta Icarax once showed just how dangerous this power is in a world of bio-mechanical beings by using his Magnetism power to crush [[spoiler:Botar]] to death within his own armor with the victim helpless to do anything about it.
124* In ''Franchise/TheTransformers'', several Transformers had magnetic abilities that they used for various purposes.
125** [[PantheraAwesome Ravage]] used it to cling to objects in his tiny alt-mode, making him an excellent spy.
126** Windcharger actually has a relatively realistic portrayal: he can make each of his arms the pole of an electromagnet and use it to manipulate metal. The closer the metal is, the more powerful his pull.
127** Tailgate (incidentally, his toy is a remold of Windcharger's) has a powerful magnet in his front bumper, which he uses to follow other vehicles while saving fuel.
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130[[folder:Video Games]]
131* "The Magnetic Avarice" Carrera from ''VideoGame/AzureStrikerGunvolt'', who produces powerful magnetic fields that manipulate metals, be it scrap metal or the GiantHandsOfDoom that are a part of his armor. His LimitBreak involves creating a quasi-singularity out of an intense magnetic field that draws in matter and makes it [[StuffBlowingUp detonate]]. His powers also [[PowerNullifier nullify the Septimas of other Adepts]]. He's a particularly tough foe for our hero Gunvolt, because aside from the PowerNullifier aspect, mistimed usage of GV's [[ShockAndAwe electromagnetic]] powers can either make Carerra's own attacks stronger or harder to avoid due to drawing him in.
132* ''Franchise/BlazBlue'': Part of Iron Tager's cyborg enhancement is that he can generate magnetic currents through his body that he can use to magnetize his opponents and, after that, [[YouWillNotEvadeMe drag them closer to him]] for his devastating close-range attacks. It also allows for some... [[https://www.youtube.com/watch?v=wXlIIj0lIXA really weird hijinks.]]
133* ''VideoGame/Dota2'': ''Reverse Polarity'' changes properties of matter, sucking all nearby enemies in front of Magnus.
134* Dark Elf in ''Videogame/FinalFantasyIV'' has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear. Though in a rare case of ShownTheirWork for a fantasy RPG, silver weapons aren't affected (this is inconsistent, as Easy Type allows Silver to be used while Hard Type and 3D don't).
135* ''VideoGame/TheLegendOfZeldaOracleOfSeasons'': The Magnet Glove, which changes poles with each press of the button. Used to move magnetized balls, or Link himself toward or away from marked pillars.
136* ''VideoGame/MapleStory'': Arrow Illusion creates an illusion of an arrow on the ground which draws in enemies and allows the Marksman to [[CounterAttack reflect damage when hit]].
137* ''Franchise/MegaMan'':
138** In ''Videogame/MegaMan3'', Magnet Man's gimmick is magnetism; he can either fire homing Magnet Missiles or pulling Mega Man towards him with magnetic force. The blurb also mentions more of it: He's been known for sleeping on ceilings by attaching himself on them and likes giving magnetic therapy, but he has to avoid floppy disks and other sensitive electronics because his magnetic field can affect them.
139** ''VideoGame/MegaManZero4'': Mino Magnus, one of the bosses, wields the power of electromagnetism thanks to lots of electric conductors inside his body. He can do feats such as polarizing Zero's body with magnetic force and makes chunks of iron attach to him to impede his movement, repel and attract Zero with magnetic current, using magnetic force to gather chunks of iron scrap to be used as projectile, or even DetachmentCombat.
140* ''Videogame/MetalGearRisingRevengeance''
141** [[PsychoElectro Monsoon]]'s gimmick is Electromagnetism. Since his body is just segments put together by magnets, he does DetachmentCombat by shooting his segments at you. Throughout his BossBattle, he also uses magnetism to throw tanks and choppers at Raiden. Finally, his BossBanter consists of referencing GeniusBonus terms like Lorentz Force and Left Hand Rule (which can be confused as the ''other'' [[UsefulNotes/{{Satanism}} Left-hand-Rule]], or rather, Path.)
142** In the Jetstream DLC, [[spoiler:Senator Armstrong demonstrates similar abilities, using his powers to toss the debris of a helicopter at Sam. It's not clear why he doesn't demonstrate this power in the fight with Raiden.]]
143* ''VideoGame/NoMoreHeroesIII'': Gold Joe has the ability to change the magnetism polarity whenever someone steps into a affected area. Travis is then quick to point out how his battle will contain puzzle elements and asks Gold Joe to label his polarities with a red north and blue south.
144* Magnet-Shroom in the ''VideoGame/PlantsVsZombies'' series is a mushroom with a U-magnet for a head which he uses to attract zombies' metal objects from afar to weaken them. It is noted that magnetism is such a powerful power that Magnet-Shroom himself is scared of his own powers.
145* ''Franchise/{{Pokemon}}'':
146** Magnetism is used in a couple of moves. Magnet Bomb is a Steel-type move that never misses, and Magnet Rise uses electromagnetism to make a Pokémon float above the ground, rendering it immune to Ground-type moves.
147** The item "Magnet" increases the power of [[ShockAndAwe Electric]] moves by 20%.
148** Many species of Pokémon such as Magnemite and its evolutions use magnetism to move around. Some of those species also have the ability "Magnet Pull", which prevents enemies of the Steel type from escaping the battle in any way.
149* ''VideoGame/ResidentEvilVillage'' has Lord Karl Heisenberg who has this as one of his powers from the Mold, introducing himself by [[ImpaledWithExtremePrejudice impaling Ethan Winters]], trapping him, then presenting him to [[BigBad Mother Miranda]] and the other [[EliteFour Four Lords]]. [[spoiler:He's also TheStarscream who also wants to kill Mother Miranda for cursing him with his powers and his boss fight has him go into a OneWingedAngel metal/organic monstrosity that's fought against in a motherfucking tank! With a [[ChainsawGood chainsaw arm]]!]]
150* ''VideoGame/SuperLesbianAnimalRPG'' has Killer Ray, one of the villain Javis's four 'sons', a being created from a fragment of Javis's life force and who possesses the ability to manipulate electromagnetism. He can swap the polarities of matter, and uses this ability on both himself, and the party in battle. His energy beam attacks have different charges depending on his own current polarity. Being hit with an oppositely charged beam deals far more damage.
151* In ''VideoGame/{{Teslagrad}}'', this is the main mechanic for exploring the tower. You get a magnetic glove in the beginning that can polarize certain objects, and later you get a cloak that emits a polarized field while active. Most of the game's puzzles are based on using these tools to manipulate attraction and repulsion (plus some boots that let you RideTheLightning).
152* ''VideoGame/{{Warframe}}'': Mag's elemental forte. Oddly, this makes her powers strong against the Corpus not because she can disrupt their robotic proxies, but because she can dampen their shields. She can magnetically yank enemies from across rooms, place a magnetic field around an enemy that causes all nearby bullets to home in on them, short-circuit shields, and crush enemies into tiny balls of flesh and metal.
153* ''VideoGame/TheWatchmaker2018'': Alexander wields a glove that has magnetic powers.
154* In ''VideoGame/{{Axial Disc 1}}'' and ''VideoGame/{{Axial Disc 2}}'', ''Main/{{The Rival}}'' character and deuteragonist Chip utilizes "Magnet Magic" created by manipulating a very weak form of Earth Magic. This power manifests mainly as teal honing laser beams which he fires from his fingertips like a gun, but he also uses this power to hover, attract, and repel targets, as well as climb up metal walls outside of combat.
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157[[folder:Web Animation]]
158* In a ''WebAnimation/DorklyOriginals'' short "Why ComicBook/{{Magneto}} can't be in the [[Franchise/MarvelCinematicUniverse MCU]]", Magneto uses his magnetic abilities to defeat both The Avengers ''and'' Thanos using their own weapons against them.
159* ''WebAnimation/{{RWBY}}'': Pyrrha's [[SoulPower Semblance]] is polarity, the ability to control magnetism. She uses her Semblance to subtly shift weapons away from her before they land a hit. This eventually earns her the nickname "The Invincible Girl", which she resents.
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162[[folder:Webcomics]]
163* In ''Webcomic/GirlGenius'', the sentient locomotive The Beast has this as one of its powers, while the human Count Wolkerstorfer is also an expert in the field (assuming there is an actual human running that HumongousMecha).
164* ''Webcomic/{{Paranatural}}'': Max's weapon is a [[BatterUp baseball bat]] which acts as a giant mentally controlled magnet.
165* ''Webcomic/{{XRS}}'': Manipulation of electromagnetic energy is the cornerstone of the XRS capabilities.
166[[/folder]]
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168[[folder:Western Animation]]
169* ''WesternAnimation/Ben10AlienForce'': Lodestar has magnetic powers.
170* ''WesternAnimation/BikerMiceFromMars'' featured a villain with magnetic powers named Lectromag.
171* ''WesternAnimation/StaticShock'': Static has this as a secondary superpower that comes with his [[ShockAndAwe electricity powers]]. He can use electricity to magnetize metal objects and attract them to him like keys and change, as seen in the show's intro. And he uses his electric powers on a metal disc so he can levitate on top of it in the air via diamagnetism. This extends to his appearance in ''WesternAnimation/YoungJustice''.
172* In the ''WesternAnimation/TeenageMutantNinjaTurtles1987'' episode "Super Irma", Irma temporarily gained this ability after getting zapped by a magnetic device. She was powerful enough to lift metal objects the size of cars. Unfortunately, her powers wore off at the worst possible time, forcing the Turtles to rescue her.
173* ''Franchise/{{Transformers}}'':
174** Windcharger in ''WesternAnimation/TheTransformers'' can generate magnetic fields from his arms. This came in particularly handy when he was among several Autobots who disguised themselves as the Stunticons, only to be challenged by the real Stunticons who [[CombiningMecha combined]] to form Menasor. Using Windcharger's magnetism and Mirage's [[HolographicDisguise power of illusion]], the Autobots managed to pull of an ersatz Menasor that, while [[CurbStompBattle unable to withstand the real thing]], confused [[BigBad Megatron]] long enough for his doomsday device du jour to blow up in his face.
175** Ratchet in ''WesternAnimation/TransformersAnimated'', like G1 Windcharger, has a pair of magnets in his forearms. As a medic, their initial use was loading damaged Autobots onto his sick bay, but they're quite useful in combat. Interestingly, he also had an [[{{EMP}} Electromagnetic Pulse Generator]] that functioned entirely differently, instantly knocking out any Transformer in its beam. He could also combine his magnetism with teammate Bumblebee's [[ShockAndAwe electric Stingers]] to somehow make an EMP.
176** A piece of LostTechnology in ''WesternAnimation/TransformersPrime'' is a Polarity Gauntlet. It allows the wielder to not just pick up and manipulate metal (a helpful ability in a [[RobotWar war between giant robots]]), but also magnetize objects and cause them to become magnetized for a time.
177* In ''WesternAnimation/XMenTheAnimatedSeries'', The [[MeaningfulRename meaningfully renamed]] Magneto once recovered from being OnlyMostlyDead (with the accompanying MeaningfulFuneral courtesy of his long-time FriendlyEnemy Professor Charles "X" Xavier) by crash landing on Earth. The reason? [[FeedItWithFire Earth has magnetic fields]] and [[FirstLawOfResurrection it healed him]].
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180[[folder:RealLife]]
181* Try it yourself with a strong enough battery, wires wrapped around a long conductive object (a nail or a screw), and if you like, a switch in the middle. The electromagnet.
182* As [[https://en.wikipedia.org/wiki/Biomagnetism Biomagnetism]] shows, animals and humans ''can'' give off and utilize magnetic fields. This doesn't mean we're going to be [[Film/XMenTheLastStand lifting the Golden Gate Bridge with our minds]] any time soon, but still.
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