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* The Korean server of {{Elsword}} had a very interesting version of this. When the Dragon Knight avatar set came out, it was considered worthless since Avatars are mainly used for aesthetic value and not straight up power. Almost nobody got it even though it was a limited edition avatar set. The producers, in turn, decided to split the avatar in two versions: Darkside (The Original, Red one) and Abaddon (The Recolored, Blue one). The demand for the set increased, but not by much, until the producers said, one day before the release of the Abaddon version, that they'd make a new version of the hair part of the set as well, without a helmet. Suddenly, the demand for both versions of the set (Abaddon especially) skyrocketed. The helmetless abaddon version's price went beyond the in-game cap for market prices, forcing players to sell it by trade. By [[CrackIsCheaper 1.2 Billion ED, no less]]. It got so ridiculous that the producers had to make both versions available again in the cash shop for triple the original time to stabilize the price. [[CrackIsCheaper Crack is still cheaper, though.]]

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* The Korean server of {{Elsword}} {{VideoGame/Elsword}} had a very interesting version of this. When the Dragon Knight avatar set came out, it was considered worthless since Avatars are mainly used for aesthetic value and not straight up power. Almost nobody got it even though it was a limited edition avatar set. The producers, in turn, decided to split the avatar in two versions: Darkside (The Original, Red one) and Abaddon (The Recolored, Blue one). The demand for the set increased, but not by much, until the producers said, one day before the release of the Abaddon version, that they'd make a new version of the hair part of the set as well, without a helmet. Suddenly, the demand for both versions of the set (Abaddon especially) skyrocketed. The helmetless abaddon version's price went beyond the in-game cap for market prices, forcing players to sell it by trade. By [[CrackIsCheaper 1.2 Billion ED, no less]]. It got so ridiculous that the producers had to make both versions available again in the cash shop for triple the original time to stabilize the price. [[CrackIsCheaper Crack is still cheaper, though.]]
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* In DotHackSign, the minor character A-20 is trying to get an item known as "The Golden Grunty". Her character is very low level, and completely incapable of obtaining it on her own; she manages to rope [[{{Tsundere}} Mimiru]] into going with her, in spite of the fact that there are very serious and real things going on. Mimiru eventually gets fed up dealing with A-20 and leaves her in the dungeon alone, but goes back at the end and finally helps her reach the dungeon's treasure room. They acquire the Golden Grunty, and Mimiru is excited, because it will raise a character's stats by a huge amount. In an inversion, though, both A-20 and Mimiru insist the other to take it. Eventually, Mimiru convinces A-20 to keep it, and try the game for a little longer.

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* In DotHackSign, Anime/DotHackSign, the minor character A-20 is trying to get an item known as "The Golden Grunty". Her character is very low level, and completely incapable of obtaining it on her own; she manages to rope [[{{Tsundere}} Mimiru]] into going with her, in spite of the fact that there are very serious and real things going on. Mimiru eventually gets fed up dealing with A-20 and leaves her in the dungeon alone, but goes back at the end and finally helps her reach the dungeon's treasure room. They acquire the Golden Grunty, and Mimiru is excited, because it will raise a character's stats by a huge amount. In an inversion, though, both A-20 and Mimiru insist the other to take it. Eventually, Mimiru convinces A-20 to keep it, and try the game for a little longer.
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* In SwordArtOnline, there were several instances of PlayerKilling over rare drops and one episode revolved around a crooked guild trying to extort a rare item from a lower-level player.

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* In SwordArtOnline, ''LightNovel/SwordArtOnline'', there were several instances of PlayerKilling over rare drops and one episode revolved around a crooked guild trying to extort a rare item from a lower-level player.
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* ''VideoGame/FinalFantasyXIV'' has all gear based loot regulated to treasure chests in dungeons. Rather than having the first person to open the chest getting the loot, everyone in the party has to roll a dice based on whether they "need" it or want it for "greed" (usually to sell it on the market). Usually, players that roll on need get higher priority over players who rolled for greed. The drama over who gets what loot still applies, considering that most loot are random and most of said loot can't be given away to other players.
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Compare ArtifactOfDoom and McGuffin, fictional plot devices that share many similar properties.

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Compare ArtifactOfDoom and McGuffin, fictional plot devices that share many similar properties. See also AppleOfDiscord, when the Loot Drama plagues a previously cohesive guild or relatively peaceful player base.

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* In ''VideoGame/RuneScape'', the Lootshare and Coinshare systems are made to mitigate this. Lootshare distributes the dropped items to all players fairly evenly, and Coinshare converts most valuable drops into gold and distribute it exactly equally, but with a 5% gold deduction. If you don't have either on, the loot will go to the one who dealt the most damage. Since some untradeable or unique drops such as charms will be lost if either systems are active, there is still potential for LootDrama.
** Played straight for the wand of treachery - after all, it is [[ShoutOut based on]] the [[Literature/HarryPotter Elder Wand]].



* In ''VideoGame/RuneScape'', the Lootshare and Coinshare systems are made to mitigate this. Lootshare distributes the dropped items to all players fairly evenly, and Coinshare converts most valuable drops into gold and distribute it exactly equally, but with a 5% gold deduction. If you don't have either on, the loot will go to the one who dealt the most damage. Since some untradeable or unique drops such as charms will be lost if either systems are active, there is still potential for LootDrama.
** Played straight for the wand of treachery - after all, it is [[ShoutOut based on]] the [[Literature/HarryPotter Elder Wand]].
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*In ''VideoGame/RuneScape'', the Lootshare and Coinshare systems are made to mitigate this. Lootshare distributes the dropped items to all players fairly evenly, and Coinshare converts most valuable drops into gold and distribute it exactly equally, but with a 5% gold deduction. If you don't have either on, the loot will go to the one who dealt the most damage. Since some untradeable or unique drops such as charms will be lost if either systems are active, there is still potential for LootDrama.
**Played straight for the wand of treachery - after all, it is [[ShoutOut based on]] the [[Literature/HarryPotter Elder Wand]].
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* OlderThanTelevision: [[TheLordOfTheRings The War of the Ring]].

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* OlderThanTelevision: [[TheLordOfTheRings [[Literature/TheLordOfTheRings The War of the Ring]].
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* OlderThanTelevision: [[TheLordOfTheRings The War of the Ring]].
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** The original [[LordOfTheRings One Ring]] movie prop which the four main characters greedily fight for, replaying the corruption of Smeagol.

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** The original [[LordOfTheRings One Ring]] movie prop which the four main characters greedily fight for, replaying the corruption of Smeagol.Sméagol.
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*** Other guilds have broken because one player who ''could'' have used the loot was "ineligible" to roll on it because they lacked the DKP. Usually the guilds that used such a system for more than a few months forbade this, but other guilds weren't nearly as rude enough to toss loot away that someone could use.
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Examples Are Not Recent, toned down hyperbole


** Let's take this moment to put some rough numbers to the trope. According to SquareEnix, as of 2009 the game hosted over 2 million characters in 20 [[ClassAndLevelSystem jobs]], of which 6 can use Ridill. According to [[http://wiki.ffxiclopedia.org/wiki/Jobs/Job_Distribution_Statistics the game's wiki]] ([[TheWikiRule of course it has one]]), as of 2008 those six jobs were played by 30% of characters, resulting in 600,000 characters trying to get one. Meanwhile, Fafnir has been fightable since April 2003. Assuming it drops Ridill [[LiesToChildren precisely once a month]] and that all 16 current servers were available from launch, there are ''at most'' 1648 Ridills available to the 600,000 characters that want one[[hottip: (as of Mar '12):Add +16 to this number for every month that has passed since then]]. See the ConflictBall now?

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** Let's take this moment to put some rough numbers to the trope. According to SquareEnix, as of 2009 the game hosted over 2 million characters in 20 [[ClassAndLevelSystem jobs]], of which 6 can use Ridill. According to [[http://wiki.ffxiclopedia.org/wiki/Jobs/Job_Distribution_Statistics the game's wiki]] ([[TheWikiRule of course it has one]]), as of 2008 those six jobs were played by 30% of characters, resulting in 600,000 characters trying to get one. Meanwhile, Fafnir has been fightable since April 2003. Assuming Even if it drops Ridill [[LiesToChildren precisely once a month]] month and that all 16 current servers were available from launch, there are ''at most'' 1648 would only be thousands of Ridills available to the 600,000 ''hundred thousands'' of characters that want one[[hottip: (as of Mar '12):Add +16 to this number for every month that has passed since then]]. See the ConflictBall now?one.



* ''RagnarokOnline'' is probably the king of this trope. Almost every monster/boss/etc. in the game has a chance to drop a card, which can be compounded into compatible equipment types to give special benefits to their users. Some cards are vital in the creation of some classes, while others can be flat-out gamebreaking. The bottom line, however, is that the base drop rate for most cards is 1/10000. Ten-flipping-thousand. But hey, at least combat is quicker in RO than other [[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]], right? Right?

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* ''RagnarokOnline'' is probably the king of this trope.''RagnarokOnline''. Almost every monster/boss/etc. in the game has a chance to drop a card, which can be compounded into compatible equipment types to give special benefits to their users. Some cards are vital in the creation of some classes, while others can be flat-out gamebreaking. The bottom line, however, is that the base drop rate for most cards is 1/10000. Ten-flipping-thousand. But hey, at least combat is quicker in RO than other [[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]], right? Right?



*** And with the recent introduction of the Juju mask, Vivala masks sank significantly in price. Hooray for power inflation.

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*** And with the recent introduction of the Juju mask, Vivala masks sank significantly in price. Hooray for power inflation.creep.



* Completely and utterly crushed in GuildWars2, since all loot tables are personal. NinjaLooting is absolutely impossible : if you don't get the stuff you want, the only one to blame is the RNG.

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* Completely and utterly crushed Averted in GuildWars2, since all loot tables are personal. NinjaLooting is absolutely impossible : if you don't get the stuff you want, the only one to blame is the RNG.
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** Raid-focused guilds often have a strange [[InvertedTrope inversion]] of the trope: the proliferation of "Dragon Kill Point" or DKP systems have caused grief over people ''not'' wanting items. DKP are an unofficial sub-economy whose simplest forms consist of "Participate in raids, earn DKP, trade in DKP for the 'right' to roll on specific bits of gear." The grief comes from particularly stringent guilds who use convoluted methods of calculating DKP that often means "You're one of these three pre-approved builds or you'll never be good enough to get anything", make no allowances for any reason, and then insist that ''all'' rolls require DKP spending, even if it's a case of "Nobody wants/everyone already has that piece of crap, just greed roll or give to the Enchanter to disenchant and be done with it." This leads to major quarrels about "wasted loot" or an excessive amount of time spent determining simple drops. Such systems rarely last long, thankfully, except for guilds whose entire mindset is [[SelfImposedChallenge proving how hardcore a player they are]].
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** Diablo III has a different system: loot drops are exclusive to each player, and you literally cannot even ''see'' what other players get unless they pick it up and then drop it again, which makes it visible to everyone. This doesn't ''completely'' eliminate Loot Drama, but it does mean that if you do get some coveted item the rest of the party won't know about it unless you rub it in their faces.
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** Now it's the pets that are causing drama. After adding pet battling in ''Mists of Pandaria'', players are combing Azeroth for rare pets to GottaCatchThemAll, so naturally the rarest ones are highly prized and cause frustration and resentment from people who can't get one. Pets that drop off bosses are at least tradeable, so anyone who misses one can usually buy one from the auction house; the ones caught in the wild are not, and anyone who wants them has to catch it themselves.
*** First it was the Minifernal and the Scourged Whelpling, pets that showed up in one area, and had a long respawn timer. This was exacerbated by the newly implemented Cross Realm Zones (or CRZ) which took players from low-pop realms and jammed them onto the same server, meaning players weren't just competing with other players on their realm, but several other realms for those rare pets.
*** The next rare is the Unborn Val'kyr, who spawns all over Northrend, in very specific places, making her hard to search for by jumping point to point, and other players are likely camping the spots. Worse, the Val'kyr has an ability called Haunt that takes her out of battle for 4 rounds where it cannot be caught, and if it's the last pet in the fight, Haunt is a self inflicted KO, [[SpitefulAI so you can't catch her at all]].
*** Starting with the Midsummer festival is the Qiraji Guardling, the last pet needed for the Kalimdor and World Safari achievements for many collectors. Found in one area, on a long respawn timer, and is only available during the summer, so everyone collecting pets is rushing to catch one, and the Scarab Gate is often crowded with players looking for one.
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* One of the possible Haunts in ''BetrayalAtHouseOnTheHill'' is "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". Rather than having a Traitor face off against the other players, everyone fights each other inside the now-booby-trapped mansion to be the first to claim said treasure.

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* One of the possible Haunts in ''BetrayalAtHouseOnTheHill'' is "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". Rather than having a Traitor face off against the other players, everyone fights each other inside the now-booby-trapped a now booby-trapped mansion to be the first to claim said treasure.
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* One of the possible Haunts in ''BetrayalAtHouseOnTheHill'' is "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". Rather than having a Traitor face off against the other players, it is a deliberately invoked Loot Drama taking place inside an old, booby-trapped mansion as everyone fights each other to be the first to claim said treasure.

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* One of the possible Haunts in ''BetrayalAtHouseOnTheHill'' is "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". Rather than having a Traitor face off against the other players, it is a deliberately invoked Loot Drama taking place inside an old, booby-trapped mansion as everyone fights each other inside the now-booby-trapped mansion to be the first to claim said treasure.
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* One of the possible Haunts in ''BetrayalAtHouseOnTheHill' is "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". Rather than having a Traitor face off against the other players, it is a deliberately invoked Loot Drama taking place inside an old, booby-trapped mansion as everyone fights each other to be the first to claim said treasure.

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* One of the possible Haunts in ''BetrayalAtHouseOnTheHill' ''BetrayalAtHouseOnTheHill'' is "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". Rather than having a Traitor face off against the other players, it is a deliberately invoked Loot Drama taking place inside an old, booby-trapped mansion as everyone fights each other to be the first to claim said treasure.
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* One of the possible Haunts in ''BetrayalAtHouseOnTheHill' is "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". Rather than having a Traitor face off against the other players, it is a deliberately invoked Loot Drama taking place inside an old, booby-trapped mansion as everyone fights each other to be the first to claim said treasure.
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* ''VideoGame/PhantasyStarOnline2'' attempts to avert this by making item drops are on a player-to-player basis: the item a player sees are only visible to (and obtainable by) them, so players won't have to argue and fight over loot. However, this can still pop up, since the game broadcasts to other players in an instance when one player finds a rare drop.
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Sometimes, this is intended as part of the game experience (where it is often referred to as loot ''tension''), suffice it to say, this is generally considered bad game design.
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** The "Sword of Azeroth" rare drop in their WorldOfWarcraft game, which one of the players [[NinjaLooting steals only so he can sell on eBay.]]

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** The "Sword of Azeroth" rare drop in their WorldOfWarcraft game, which one of the players [[NinjaLooting steals only so he can sell on eBay.]]]] Which is immediately bought by another member of the group.
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**** Back in vanilla, multiple guilds fell apart due to infighting over who would get the incredibly rare drop of Baron Rivendare's Charger. Using it in public was also a known cause of the owner getting hounded and harassed by less lucky players. Yes, you could feel loot drama from players ''who didn't even play with you.''

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**** Back in vanilla, multiple guilds fell apart due to infighting over who would get the incredibly rare drop of Baron Rivendare's Charger. Using it in public was also a known cause of the owner getting hounded and harassed by less lucky players. Yes, you could feel loot drama from players ''who didn't even play with you.'''' In addition, it should be noted that the Deathcharger is merely a slight recolor of the Forsaken epic mount, meaning that virtually any member of the Horde could get an almost identical one simply by getting exalted with the Undercity.
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* In SwordArtOnline, there were several instances of PlayerKilling over rare drops and one episode revolved around a crooked guild trying to extort a rare item from a lower-level player.
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*** Also, for those who don't know, destroying a wrench will alert ''every'' server, at the same time, to the destruction. Anybody who plays the game at the time of destruction will instantly be aware of this removal. Normally only the server the player is on will get a message about a player's inventory.
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* In TheGuild, a web series about people who play an MMORPG together, the group finds a rare item. Both Tink and Clara want it, and are engaged in bartering for it, [[UnwittingInstigatorOfDoom when Clara's children distract her]], causing the guild leader to give the item to Tink. Clara gets upset, and sets up a secondary account to PK the guild leader's character out of revenge in secret. When it's eventually revealed that she was the one who kept killing him, it caused a temporary rift among the guildmembers.

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* In TheGuild, a web series about people who play an MMORPG together, the group finds a rare item. Both Tink and Clara want it, and are engaged in bartering for it, [[UnwittingInstigatorOfDoom when Clara's children distract her]], causing unplug her modem]], allowing Tink to win the guild leader to give the item to Tink. item(Vork's thinking is that Clara obviously didn't want it, or she would have said so). Clara gets upset, and sets up a secondary account to PK the guild leader's character over and over out of revenge in secret. When it's eventually revealed that she was the one who kept killing him, it caused a temporary rift among the guildmembers.
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* ''FinalFantasyXI'': Ridill, the former trope namer, is a sword usable by six jobs that has a frequently occurring chance of additional attacks in a given attack round. It is dropped by Fafnir, a "notorious monster" on a 21-to-24-hour spawn timer (except every 4-10 days, when something else spawns in his place). The drop rate on Ridill is hard to quantify with a percentage, but exceptionally low; The "average" estimate is about 5%. And it is the source of a vast majority of the drama in the game. There are also several other items that actually have lower proliferation rates, but due to their specialized and not-so-glorious benefits, don't really cause as much drama.

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* ''FinalFantasyXI'': ''VideoGame/FinalFantasyXI'': Ridill, the former trope namer, is a sword usable by six jobs that has a frequently occurring chance of additional attacks in a given attack round. It is dropped by Fafnir, a "notorious monster" on a 21-to-24-hour spawn timer (except every 4-10 days, when something else spawns in his place). The drop rate on Ridill is hard to quantify with a percentage, but exceptionally low; The "average" estimate is about 5%. And it is the source of a vast majority of the drama in the game. There are also several other items that actually have lower proliferation rates, but due to their specialized and not-so-glorious benefits, don't really cause as much drama.
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** This actually led to people exploiting an in-game bug that allowed you to transform a one-day-only version of the Darkside Set into a permanent version of the Abaddon set. Complete with the helmetless hair. People who abused this bug were banned for a month, or three years if they did anything with the set besides wearing it. And that's because of a screwup on the developer's part.
** Something similar happened with the Archangel Set before Christmas of 2012. Since it was the very first avatar set to be released and was so damn old (And every avatar set is limited edition "never to return to the game-shop") it was pretty rare to see anyone with it. If you had it, chances said you weren't gonna sell it. Which caused any and all parts of the set to be ridiculously rare on the market and sell for double to triple the price of any other set at the time. Thankfully for anybody wanting the set, all Avatar Sets came back to the market on Christmas of 2012, putting the price back to "possible" status, instead of [[CrackIsCheaper "Jesus Christ who'd pay 600 Million for Wings?!"]]
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* The Korean server of {{Elsword}} had a very interesting version of this. When the Dragon Knight avatar set came out, it was considered worthless since Avatars are mainly used for aesthetic value and not straight up power. Almost nobody got it even though it was a limited edition avatar set. The producers, in turn, decided to split the avatar in two versions: Darkside (The Original, Red one) and Abaddon (The Recolored, Blue one). The demand for the set increased, but not by much, until the producers said, one day before the release of the Abaddon version, that they'd make a new version of the hair part of the set as well, without a helmet. Suddenly, the demand for both versions of the set (Abaddon especially) skyrocketed. The helmetless abaddon version's price went beyond the in-game cap for market prices, forcing players to sell it by trade. By [[CrackIsCheaper 1.2 Billion ED, no less]]. It got so ridiculous that the producers had to make both versions available again in the cash shop for triple the original time to stabilize the price. [[CrackIsCheaper Crack is still cheaper, though.]]

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