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* ''Series/TheOuterLimits1995'' used this trope in "If These Walls Could Talk", when what at first appears to be a HauntedHouse turns out to have been brought to life by a former owner's tinkering with enzymes from space. At least, he'd been tinkering until the house [[ToServeMan got hungry]].
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->It's like these people have never had a ceiling come to life and try to smother them before!
-->--'''Belkar,''' ''Webcomic/TheOrderOfTheStick''

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->It's ->''"It's like these people have never had a ceiling come to life and try to smother them before!
-->--'''Belkar,'''
before!"''
-->-- '''Belkar,'''
''Webcomic/TheOrderOfTheStick''
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** The Final Fantasy series also has Alexander; a recurring summon/boss which usually takes the form of a gigantic living castle.
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** The Monster in question was Adapted from "Series/NinjaSentaiKakuranger" the series theme for monstrs was "Bronx {{Youkai}}" where is was an modern incaration of an Nurikabe
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* In ''Film/TheGreatYokaiWar'', one of the {{Youkai}} featured is a talking, limbed wall. Just picture an extremely wide SpongebobSquarepants with a disproportionately huge body. Guy's just a literal LivingProp though, and does nothing much in the story other than being literally part of the background.

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* In ''Film/TheGreatYokaiWar'', one of the {{Youkai}} featured is a talking, limbed wall. Just picture an extremely wide SpongebobSquarepants WesternAnimation/SpongeBobSquarePants with a disproportionately huge body. Guy's just a literal LivingProp though, and does nothing much in the story other than being literally part of the background.
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* The house itself in BetrayalAtHouseOnTheHill can be one of these in one of the end-game "Haunt" scenarios, with different rooms representing organs, such as the Kitchen being the digestive system, and the Conservatory acting as the lungs.

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* The house itself in BetrayalAtHouseOnTheHill ''TabletopGame/BetrayalAtHouseOnTheHill'' can be one of these in one of the end-game "Haunt" scenarios, with different rooms representing organs, such as the Kitchen being the digestive system, and the Conservatory acting as the lungs.
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* The house itself in BetrayalAtHouseOnTheHill can be one of these in one of the end-game "Haunt" scenarios, with different rooms representing organs, such as the Kitchen being the digestive system, and the Conservatory acting as the lungs.

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* The old Former Building in ''VideoGame/{{Albion}}''. The floors have mouths and try to eat you. The reason is that one of the building's former [[HumanoidAlien Iskai]] inhabitants has fused with into a GeniusLoci. This might make more sense knowing that the Formers are wizards who specialise in living plant architecture, and that the Iskai can transfer their minds into an infant's body through a semi-telepathic organ on their foreheads. Well, a little more sense.
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* In MarvelComics, the Chrysler Building is a sentient being who came to life on at least one occasion in an issue of ''Comicbook/DamageControl''. ItMakesJustAsMuchSenseInContext.

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* In MarvelComics, the Chrysler Building is a sentient being who came to life on at least one occasion in an issue of ''Comicbook/DamageControl''.''Comicbook/DamageControl'' due to some of the effects from ComicBooks/WorldWarHulk. ItMakesJustAsMuchSenseInContext.
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* Several ''Franchise/TheLegendOfZelda'' games contain enemies called [[http://zeldawiki.org/Flying_Tile Flying Tiles]]. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you.

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* Several ''Franchise/TheLegendOfZelda'' games contain enemies called [[http://zeldawiki.org/Flying_Tile Flying Tiles]]. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you. ''VideoGame/OcarinaOfTime'' has living fake doors that attack Link if he approaches them.
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* The House of Lament in ''TabletopGame/{{Ravenloft}}''. This is a small Domain, but it is a case where the Domain and the Lord are the same. It is a HauntedHouse that is possessed by the restless spirit of a girl who was tortured and murdered there, who can now control the place completely, and prevent anyone entering from escaping, usually refusing to do so until one member of a group dies. (Legends say the spirit can be laid to rest forever if a [[HeroicSacrifice selfless hero volunteers himself]], but thus far, no-one has been willing.)
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* In ''VideoGame/UltimaIII'', just before you reach the BigBad's lair, the floor of its antechamber attacks you, with a high potential for a TotalPartyKill. In gameplay terms, it just means a battle against multiple completely invisible enemies named "Floor".
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* In MarvelComics, the Chrysler Building is a sentient being who came to life on at least one occasion in an issue of ''Comicbook/DamageControl''.

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* In MarvelComics, the Chrysler Building is a sentient being who came to life on at least one occasion in an issue of ''Comicbook/DamageControl''.
''Comicbook/DamageControl''. ItMakesJustAsMuchSenseInContext.
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* In an episode of the anime adaptation of ''Literature/KaiketsuZorori'', a Nurikabe is recruited by Zorori to be a part of a soccer team, as a goalie. Being a literal wall that is as wide as the goal itself, the youkai provides an unfair advantage for Zorori in the corresponding soccer match.

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* In an episode of the anime adaptation of ''Literature/KaiketsuZorori'', a Nurikabe [[note]] A {{Youkai}} which takes the form of a living wall[[/note]] is recruited by Zorori to be a part of a soccer team, as a goalie. Being a literal wall that is as wide as the goal itself, the youkai provides an unfair advantage for Zorori in the corresponding soccer match.
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* Armstrong from ''VideoGame/FinalFantasyCrystalChronicles'', a ''literal'' haunted house possessed by the lingering grief of its former occupants as they succumbed to the miasma that overtook Tida.
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* One of the more memorable creatures described in the ''{{Gearworld}}'' is an entity that has somehow evolved a hunting mechanism by which it dangles from a ceiling, disguised as a spiral staircase. Utterly convincing until a hapless explorer tries that first step.

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* One of the more memorable creatures described in the ''{{Gearworld}}'' ''Literature/{{Gearworld}}'' is an entity that has somehow evolved a hunting mechanism by which it dangles from a ceiling, disguised as a spiral staircase. Utterly convincing until a hapless explorer tries that first step.

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* The titular creature of ''WesternAnimation/MonsterHouse'' is ExactlyWhatItSaysOnTheTin: a monstrous, animate house.

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* The titular creature of ''WesternAnimation/MonsterHouse'' is ExactlyWhatItSaysOnTheTin: a monstrous, animate house.
house, specifically because it's haunted by the spirit of an extremely bitter woman. Mostly it manifests as MalevolentArchitecture, but in the climax, the house shows its ire with the protagonists by uprooting itself and chasing after them.


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[[AC:WebOriginal]]
* One of the more memorable creatures described in the ''{{Gearworld}}'' is an entity that has somehow evolved a hunting mechanism by which it dangles from a ceiling, disguised as a spiral staircase. Utterly convincing until a hapless explorer tries that first step.
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* The titular creature of ''Film/MonsterHouse'' is ExactlyWhatItSaysOnTheTin: a monstrous, animate house.

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* The titular creature of ''Film/MonsterHouse'' ''WesternAnimation/MonsterHouse'' is ExactlyWhatItSaysOnTheTin: a monstrous, animate house.
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* In the ''Literature/{{Discworld}}'', Unseen University is explicitly described as a building complex that throughout its thousand year history has absorbed so much ambient magic that it is practically a living thing with emotions and a degree of sentience. ''EqualRites'' has the witch Granny Weatherwax reaching out her mind and effectively ''borrowing'' it - ie, a sort of benign possession which a witch may only do with the mind of a living thing. She reads its mind and discovers it is frightened and fearful. Much the same happens in ''{{Sourcery}}'', when the University dimly senses big trouble ahead, and doesn't like it.

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* In the ''Literature/{{Discworld}}'', Unseen University is explicitly described as a building complex that throughout its thousand year history has absorbed so much ambient magic that it is practically a living thing with emotions and a degree of sentience. ''EqualRites'' ''Discworld/EqualRites'' has the witch Granny Weatherwax reaching out her mind and effectively ''borrowing'' it - ie, -- i.e., a sort of benign possession which a witch may only do with the mind of a living thing. She reads its mind and discovers it is frightened and fearful. Much the same happens in ''{{Sourcery}}'', ''Discworld/{{Sourcery}}'', when the University dimly senses big trouble ahead, and doesn't like it.
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[[quoteright:310:[[MegaManX http://static.tvtropes.org/pmwiki/pub/images/imgonnaeatyou_2335.jpg]]]]

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[[quoteright:310:[[MegaManX [[quoteright:310:[[VideoGame/MegaManX http://static.tvtropes.org/pmwiki/pub/images/imgonnaeatyou_2335.jpg]]]]
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* In Film/TheGreatYokaiWar, one of the {{Youkai}} featured is a talking, limbed wall. Just picture an extremely wide SpongebobSquarepants with a disproportionately huge body. Guy's just a literal LivingProp though, and does nothing much in the story other than being literally part of the background.

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* In Film/TheGreatYokaiWar, ''Film/TheGreatYokaiWar'', one of the {{Youkai}} featured is a talking, limbed wall. Just picture an extremely wide SpongebobSquarepants with a disproportionately huge body. Guy's just a literal LivingProp though, and does nothing much in the story other than being literally part of the background.



* In the horror film ''FourteenOhEight'', the entire hotel room itself, not just any specific piece of it, is evil.

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* In the horror film ''FourteenOhEight'', ''Film/FourteenOhEight'', the entire hotel room itself, not just any specific piece of it, is evil.



* In the ''{{Discworld}}'', Unseen University is explicitly described as a building complex that throughout its thousand year history has absorbed so much ambient magic that it is practically a living thing with emotions and a degree of sentience. ''Equal Rites'' has the witch Granny Weatherwax reaching out her mind and effectively ''borrowing'' it - ie, a sort of benign possession which a witch may only do with the mind of a living thing. She reads its mind and discovers it is frightened and fearful. Much the same happens in ''{{Sourcery}}'', when the University dimly senses big trouble ahead, and doesn't like it.

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* In the ''{{Discworld}}'', ''Literature/{{Discworld}}'', Unseen University is explicitly described as a building complex that throughout its thousand year history has absorbed so much ambient magic that it is practically a living thing with emotions and a degree of sentience. ''Equal Rites'' ''EqualRites'' has the witch Granny Weatherwax reaching out her mind and effectively ''borrowing'' it - ie, a sort of benign possession which a witch may only do with the mind of a living thing. She reads its mind and discovers it is frightened and fearful. Much the same happens in ''{{Sourcery}}'', when the University dimly senses big trouble ahead, and doesn't like it.



* In one episode of the ''MightyMorphinPowerRangers'', Rita accidentally brings a brick wall to life. Brick Bully is literally a brick wall with an UpsideDownFace, limbs, and various graffiti all over him. He can turn others into bricks and when he eats more bricks, he assumes a slightly more humanoid and mobile form.

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* In one episode of the ''MightyMorphinPowerRangers'', ''Series/MightyMorphinPowerRangers'', Rita accidentally brings a brick wall to life. Brick Bully is literally a brick wall with an UpsideDownFace, limbs, and various graffiti all over him. He can turn others into bricks and when he eats more bricks, he assumes a slightly more humanoid and mobile form.



* The doors to a boss room in [[VideoGame/{{Metroid}} Super Metroid and Metroid Fusion]] are covered by giant eyes that shoot eyebeams at the player and must be destroyed before you can enter the room.

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* The doors to a boss room in [[VideoGame/{{Metroid}} ''[[VideoGame/{{Metroid}} Super Metroid and Metroid Fusion]] Fusion]]'' are covered by giant eyes that shoot eyebeams at the player and must be destroyed before you can enter the room.
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!!Examples

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\n!!Examples\n!!Examples:



* In ''AttackOnTitan'', it is revealed at the ending of the anime/midpoint of the manga that the walls surrounding their CityInABottle are actually living creatures. [[spoiler:As in, the walls are made of Colossal Titans' hardened InstantArmor... with the aforementioned titans ''inside'' the walls as foundations.]]

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* In ''AttackOnTitan'', ''Manga/AttackOnTitan'', it is revealed at the ending of the anime/midpoint of the manga that the walls surrounding their CityInABottle are actually living creatures. [[spoiler:As in, the walls are made of Colossal Titans' hardened InstantArmor... with the aforementioned titans ''inside'' the walls as foundations.]]



* In MarvelComics, the Chrysler Building is a sentient being who came to life on at least one occaision in an issue of ''Comicbook/DamageControl''.

to:

* In MarvelComics, the Chrysler Building is a sentient being who came to life on at least one occaision occasion in an issue of ''Comicbook/DamageControl''.
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* In ''VideoGame/KingdomHeartsII'', there is the Heartless boss Thresholder. It is the possessed dungeon doors which impede Sora and company in beast's castle.

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* In ''VideoGame/KingdomHeartsII'', there is the Heartless boss Thresholder. It is the possessed dungeon doors which impede Sora and company in beast's Beast's castle.
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None


* A rather well renowned {{youkai}} from Japanese folklore called a Nurikabe is an animated wall that impedes travelers. It is the basis for many characters such as the Whomps from ''Franchise/SuperMarioBros'' and the Monol monsters from ''Videogame/MonsterRancher''. Interesting enough, it's common depiction of being an animated wall is somewhat of [[NewerThanTheyThink a modern representation]]. Originally during the Edo period, one of it's early depictions was that of a three-eyed grotesque vaguely dog-like creature. Over time, it's depiction changed to a literal wall with limbs and very vague features.

to:

* A rather well renowned {{youkai}} from Japanese folklore called a Nurikabe is an animated wall that impedes travelers. It is the basis for many characters such as the Whomps from ''Franchise/SuperMarioBros'' and the Monol monsters from ''Videogame/MonsterRancher''. Interesting enough, it's its common depiction of being an animated wall is somewhat of [[NewerThanTheyThink a modern representation]]. Originally during the Edo period, one of it's its early depictions was that of a three-eyed grotesque vaguely dog-like creature. Over time, it's its depiction changed to a literal wall with limbs and very vague features.
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None


Compare WallMaster for creatures who are able to move through/along walls; in this trope, the walls ([[RunningGag and floors, ceilings etc]]) are the monsters themselves. Compare also ChestMonster and WombLevel. Contrast SmartHouse. Subtrope of AnimateInanimateObject.

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Compare WallMaster for creatures who are able to move through/along walls; in this trope, the walls ([[RunningGag and floors, ceilings etc]]) are the monsters themselves. Compare also ChestMonster ChestMonster, WombLevel and WombLevel.OurGargoylesRock (since a gargoyle is basically an animated rainspout). Contrast SmartHouse. Subtrope of AnimateInanimateObject.
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The Malus is not actually a wall, it\'s just bricked up behind one.


* The Malus from the [[Series/DoctorWho Doctor Who]] serial [[Recap/DoctorWhoS21E2TheAwakening The Awakening]] was a monster lying dormant within an old church wall until it awakened to wreak havoc on Little Hodcombe.
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Compare WallMaster for creatures who are able to move through/along walls; in this trope, the walls ([[RunningGag and floors, ceilings etc]]) are the monsters themselves. Compare also ChestMonster and WombLevel. Subtrope of AnimateInanimateObject.

to:

Compare WallMaster for creatures who are able to move through/along walls; in this trope, the walls ([[RunningGag and floors, ceilings etc]]) are the monsters themselves. Compare also ChestMonster and WombLevel. Contrast SmartHouse. Subtrope of AnimateInanimateObject.
Is there an issue? Send a MessageReason:
None


Compare WallMaster for creatures who are able to move through/along walls; in this trope, the walls ([[RunningGag and floors, ceilings etc]]) are the monsters themselves. Compare also ChestMonster. Subtrope of AnimateInanimateObject.

to:

Compare WallMaster for creatures who are able to move through/along walls; in this trope, the walls ([[RunningGag and floors, ceilings etc]]) are the monsters themselves. Compare also ChestMonster.ChestMonster and WombLevel. Subtrope of AnimateInanimateObject.

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* The Demon Wall is a recurring enemy in the ''VideoGame/FinalFantasy'' series.

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* The Demon Wall is a recurring enemy in the ''VideoGame/FinalFantasy'' ''Franchise/FinalFantasy'' series.



* In the first ''DevilMayCry'', the blocked doors would attack Dante if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.
* Icon of Sin, a wall with a picture of a demon on it, the FinalBoss in ''{{Doom}} 2'', attacks you by summoning his various demonic flunkies to fight you. His weakpoint is on a point on his "head".
* Grimwall from ''ShiningInTheDarkness''.
* Wall enemies show up in one level of ''WarioWorld''. They can't attack, their only purpose is to keel over and provide a bridge once punched sufficiently.
* In ''MonsterRancher'', the Monol breed is a TwoThousandOneASpaceOdyssey '''Monol'''ith-esque ShapeShifting monster, meaning it looks like a rectangle wall, or rather, a door. It's capable of SizeShifting and PartialTransformation of it's surface to produce a humanoid face and spikes.
* ''{{Rosenkreuzstilette}}'': The Cross Wall is one of the bosses in the "fortress" stages. It attacks by summoning Living Crosses that homes in on you and fires energy shots from its "eye". [[AdvancingBossOfDoom It also pursues you forward.]]
* ''VideoGame/SecretOfMana'' has two different Wall Face bosses, both that function similarly. They have a central third eye weak point that has to be defeated to win, and try to crush the player if both of their normal eyes are killed first.

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* In the first ''DevilMayCry'', ''VideoGame/DevilMayCry'', the blocked doors would attack Dante if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.
* Icon of Sin, a wall with a picture of a demon on it, the FinalBoss in ''{{Doom}} ''VideoGame/{{Doom}} 2'', attacks you by summoning his various demonic flunkies to fight you. His weakpoint is on a point on his "head".
* Grimwall from ''ShiningInTheDarkness''.
''VideoGame/ShiningInTheDarkness''.
* Wall enemies show up in one level of ''WarioWorld''.''VideoGame/WarioWorld''. They can't attack, their only purpose is to keel over and provide a bridge once punched sufficiently.
* In ''MonsterRancher'', ''VideoGame/MonsterRancher'', the Monol breed is a TwoThousandOneASpaceOdyssey Film/TwoThousandOneASpaceOdyssey '''Monol'''ith-esque ShapeShifting monster, meaning it looks like a rectangle wall, or rather, a door. It's capable of SizeShifting and PartialTransformation of it's its surface to produce a humanoid face and spikes.
* ''{{Rosenkreuzstilette}}'': ''VideoGame/{{Rosenkreuzstilette}}'': The Cross Wall is one of the bosses in the "fortress" stages. It attacks by summoning Living Crosses that homes in on you and fires energy shots from its "eye". [[AdvancingBossOfDoom It also pursues you forward.]]
* ''VideoGame/SecretOfMana'' has two different Wall Face bosses, both that of which function similarly. They have a central third eye weak point that has to be defeated to win, and try to crush the player if both of their normal eyes are killed first.



* Nest type enemy fused to a variety of walls/bulkheads throughout all 3 ''VideoGame/DeadSpace'' games. They spawn nasty babies with missile shooting tails. They cannot be rerouted around and the babies Will kill you if they manage to shoot you enough times.
* The doors to a boss room in [[{{Metroid}} SuperMetroid and Metroid Fusion]] are covered by giant eyes that shoot eyebeams at the player and must be destroyed before you can enter the room.
* Several ''TheLegendOfZelda'' games contain enemies called [[http://zeldawiki.org/Flying_Tile Flying Tiles]]. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you.
** There's a miniboss in ''OracleOfSeasons'' and ''LinksAwakening'' (Facade), a giant face who appears in the floor and is killed with bombs.

to:

* Nest type enemy fused to a variety of walls/bulkheads throughout all 3 three ''VideoGame/DeadSpace'' games. They spawn nasty babies with missile shooting tails. They cannot be rerouted around and the babies Will will kill you if they manage to shoot you enough times.
* The doors to a boss room in [[{{Metroid}} SuperMetroid [[VideoGame/{{Metroid}} Super Metroid and Metroid Fusion]] are covered by giant eyes that shoot eyebeams at the player and must be destroyed before you can enter the room.
* Several ''TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' games contain enemies called [[http://zeldawiki.org/Flying_Tile Flying Tiles]]. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you.
** There's a miniboss in ''OracleOfSeasons'' ''VideoGame/OracleOfSeasons'' and ''LinksAwakening'' ''VideoGame/LinksAwakening'' (Facade), a giant face who appears in the floor and is killed with bombs.



* In ''Videogame/KingdomHeartsII'', there is the Heartless boss Thresholder. It is the possessed dungeon doors which impede Sora and company in beast's castle.
* ''Videogame/{{Skyblazer}}'' has a Demon Wall boss that attacks by spinning and attempting to crush Sky against the edges of the screen.
* Genova, one of the bosses in ''Videogame/SeikenDensetsu3'' is a demonic fireplace/furnace that attacks by spitting enemies out of its fire.

to:

* In ''Videogame/KingdomHeartsII'', ''VideoGame/KingdomHeartsII'', there is the Heartless boss Thresholder. It is the possessed dungeon doors which impede Sora and company in beast's castle.
* ''Videogame/{{Skyblazer}}'' ''VideoGame/{{Skyblazer}}'' has a Demon Wall boss that attacks by spinning and attempting to crush Sky against the edges of the screen.
* Genova, one of the bosses in ''Videogame/SeikenDensetsu3'' ''VideoGame/SeikenDensetsu3'' is a demonic fireplace/furnace that attacks by spitting enemies out of its fire.



* In ''WebComic/GirlGenius'', Heterodyne Castle is alive, and is one giant death trap for anyone who is not The Heterodyne. Before Agatha arrives to repair it, convict work crews are sent in to attempt repairs, or die trying. Usually the latter.

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* In ''WebComic/GirlGenius'', ''Webcomic/GirlGenius'', Heterodyne Castle is alive, and is one giant death trap for anyone who is not The Heterodyne. Before Agatha arrives to repair it, convict work crews are sent in to attempt repairs, or die trying. Usually the latter.



* ''TheFairlyOddParents'' has Mike, the Evil Living Building as one of the Crimson Chin's enemies.

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* ''TheFairlyOddParents'' ''WesternAnimation/TheFairlyOddParents'' has Mike, the Evil Living Building Building, as one of the Crimson Chin's enemies.enemies.
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[[quoteright:310:[[MegaManX http://static.tvtropes.org/pmwiki/pub/images/imgonnaeatyou_2335.jpg]]]]
[[caption-width-right:310:EyeAmWatchingYou.]]

->It's like these people have never had a ceiling come to life and try to smother them before!
-->--'''Belkar,''' ''Webcomic/TheOrderOfTheStick''

Sometimes MalevolentArchitecture is taken literally, with monsters that are actually part of it. They take form of a wall, or a floor, or any part of the building you're in.

How would a wall, floor etc be such a menace? Maybe it is capable of movement, and would try to crush you by its own "bodies"; see DescendingCeiling, TheWallsAreClosingIn, AdvancingWallOfDoom and SmashingHallwayTrapsOfDoom. When they aren't mobile, they may still be harmful by another means, such as shooting things at people or sprouting SpikesOfDoom if someone's nearby. They may or may not [[TheWallsHaveEyes have eyes.]]

If all those monsters are actually of one awareness, it overlaps with GeniusLoci. This may also be one of the explanations behind a MobileMaze.

Compare WallMaster for creatures who are able to move through/along walls; in this trope, the walls ([[RunningGag and floors, ceilings etc]]) are the monsters themselves. Compare also ChestMonster. Subtrope of AnimateInanimateObject.

If the Living Structure Monster is a boss, an overlap might occur with BackgroundBoss and StationaryBoss, or alternately AdvancingBossOfDoom.

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!!Examples

[[AC:AnimeAndManga]]
* In ''AttackOnTitan'', it is revealed at the ending of the anime/midpoint of the manga that the walls surrounding their CityInABottle are actually living creatures. [[spoiler:As in, the walls are made of Colossal Titans' hardened InstantArmor... with the aforementioned titans ''inside'' the walls as foundations.]]
* In an episode of the anime adaptation of ''Literature/KaiketsuZorori'', a Nurikabe is recruited by Zorori to be a part of a soccer team, as a goalie. Being a literal wall that is as wide as the goal itself, the youkai provides an unfair advantage for Zorori in the corresponding soccer match.
* In ''Manga/OnePiece'', one of Gekko Moriah's zombies is a wall zombie, a literal wall with a human face stretched out and stitched on. It doesn't do much except appear and block an entrance some of the Straw Hats were going to use to escape from other zombies.

[[AC:ComicBooks]]
* In MarvelComics, the Chrysler Building is a sentient being who came to life on at least one occaision in an issue of ''Comicbook/DamageControl''.

[[AC:Film]]
* In Film/TheGreatYokaiWar, one of the {{Youkai}} featured is a talking, limbed wall. Just picture an extremely wide SpongebobSquarepants with a disproportionately huge body. Guy's just a literal LivingProp though, and does nothing much in the story other than being literally part of the background.
* The movie ''Film/{{Labyrinth}}'' features a number of creatures that are basically part of the architecture of the eponymous maze. These include the talking door knockers, and the talking walls which give false alarms to passersby.
* In the horror film ''FourteenOhEight'', the entire hotel room itself, not just any specific piece of it, is evil.
* The titular creature of ''Film/MonsterHouse'' is ExactlyWhatItSaysOnTheTin: a monstrous, animate house.

[[AC:Literature]]
* In the ''{{Discworld}}'', Unseen University is explicitly described as a building complex that throughout its thousand year history has absorbed so much ambient magic that it is practically a living thing with emotions and a degree of sentience. ''Equal Rites'' has the witch Granny Weatherwax reaching out her mind and effectively ''borrowing'' it - ie, a sort of benign possession which a witch may only do with the mind of a living thing. She reads its mind and discovers it is frightened and fearful. Much the same happens in ''{{Sourcery}}'', when the University dimly senses big trouble ahead, and doesn't like it.

[[AC:LiveActionTV]]
* The Malus from the [[Series/DoctorWho Doctor Who]] serial [[Recap/DoctorWhoS21E2TheAwakening The Awakening]] was a monster lying dormant within an old church wall until it awakened to wreak havoc on Little Hodcombe.
* A demon who's also a wall, which inspires worshipers to fight over it, shows up in a second-season episode of ''Series/{{Angel}}''.
* In one episode of the ''MightyMorphinPowerRangers'', Rita accidentally brings a brick wall to life. Brick Bully is literally a brick wall with an UpsideDownFace, limbs, and various graffiti all over him. He can turn others into bricks and when he eats more bricks, he assumes a slightly more humanoid and mobile form.

[[AC: Mythology]]
* A rather well renowned {{youkai}} from Japanese folklore called a Nurikabe is an animated wall that impedes travelers. It is the basis for many characters such as the Whomps from ''Franchise/SuperMarioBros'' and the Monol monsters from ''Videogame/MonsterRancher''. Interesting enough, it's common depiction of being an animated wall is somewhat of [[NewerThanTheyThink a modern representation]]. Originally during the Edo period, one of it's early depictions was that of a three-eyed grotesque vaguely dog-like creature. Over time, it's depiction changed to a literal wall with limbs and very vague features.
* Another {{youkai}} is the Mokumoku-ren which is a monster created from shoji, the paper sliding doors and windows found in Japan houses. When shoji are not taken care of, they can become riddled with holes. If not repaired for a long time, these can become infested with [[EyesDoNotBelongThere eyes]]. The Mokumoku-ren is generally creepy but relatively harmless. It is however usually a sign of a greater infestation of youkai in a household.

[[AC:TabletopGames]]
* ''TabletopGame/DungeonsAndDragons'' has had many structure base monsters in its history, especially in the earlier editions where EverythingTryingToKillYou and KillerGameMaster were in full effect:
** The Living Wall, which gains power by assimilating nearby corpses.
** Second edition had the "Greater Mimic". A larger version of the game's resident ChestMonster which could impersonate rooms or other structures.
** First Edition had the "Lurker Above" (just called the Lurker in Advanced D&D), which resembled the ceiling.
** Its counterpart, the Lurker (renamed the Trapper when the LA had the "above" dropped) disguised itself as the floor.
** The [[http://en.wikipedia.org/wiki/Eric_and_the_Dread_Gazebo Dread Gazebo]] is an accidental version of this which came about when a player assumed a "gazebo" the Dungeon Master described was some sort of monster. Fed up with his insistence on attacking it, the DM decided it [[RocksFallEveryoneDies pounced and killed his character]]. Read the original story [[http://www.netfunny.com/rhf/jokes/98/Jul/gazebo.html here.]]

[[AC:VideoGames]]
* The Demon Wall is a recurring enemy in the ''VideoGame/FinalFantasy'' series.
* Rangda Bangda (pictured) from the ''VideoGame/MegaManX'' series, which comes up twice: once in the first game, and once in the fifth game as its powered up form.
* In the first ''DevilMayCry'', the blocked doors would attack Dante if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.
* Icon of Sin, a wall with a picture of a demon on it, the FinalBoss in ''{{Doom}} 2'', attacks you by summoning his various demonic flunkies to fight you. His weakpoint is on a point on his "head".
* Grimwall from ''ShiningInTheDarkness''.
* Wall enemies show up in one level of ''WarioWorld''. They can't attack, their only purpose is to keel over and provide a bridge once punched sufficiently.
* In ''MonsterRancher'', the Monol breed is a TwoThousandOneASpaceOdyssey '''Monol'''ith-esque ShapeShifting monster, meaning it looks like a rectangle wall, or rather, a door. It's capable of SizeShifting and PartialTransformation of it's surface to produce a humanoid face and spikes.
* ''{{Rosenkreuzstilette}}'': The Cross Wall is one of the bosses in the "fortress" stages. It attacks by summoning Living Crosses that homes in on you and fires energy shots from its "eye". [[AdvancingBossOfDoom It also pursues you forward.]]
* ''VideoGame/SecretOfMana'' has two different Wall Face bosses, both that function similarly. They have a central third eye weak point that has to be defeated to win, and try to crush the player if both of their normal eyes are killed first.
* In ''VideoGame/{{Terraria}}'', the Wall of Flesh is ExactlyWhatItSaysOnTheTin - a massive, moving wall with eyes and a mouth.
* Blockhead of ''VideoGame/{{Okami}}'' is a {{youkai}} based on Nurikabe from Japanese folklore. They appear in several places during the game, always blocking the player's path with their wall-like body. To get past a Blockhead the player must [[UseYourHead headbutt]] him to make him reveal [[AttackItsWeakPoint his weak points]], [[SimonSaysMiniGame memorize them]], and attack them with his [[ArtAttacker Celestial Brush]], after which the Blockhead disappears in a puff of smoke.
-->Ga-ha! I am Blockhead! I guard this place so that all shall pass! Er, wait... I mean, none shall pass!
* The exit from ''VideoGame/CaveStory'''s NoobCave is blocked by a cyclopean door that [[CollisionDamage hurts on contact]], but is easily dealt with.
* Nest type enemy fused to a variety of walls/bulkheads throughout all 3 ''VideoGame/DeadSpace'' games. They spawn nasty babies with missile shooting tails. They cannot be rerouted around and the babies Will kill you if they manage to shoot you enough times.
* The doors to a boss room in [[{{Metroid}} SuperMetroid and Metroid Fusion]] are covered by giant eyes that shoot eyebeams at the player and must be destroyed before you can enter the room.
* Several ''TheLegendOfZelda'' games contain enemies called [[http://zeldawiki.org/Flying_Tile Flying Tiles]]. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you.
** There's a miniboss in ''OracleOfSeasons'' and ''LinksAwakening'' (Facade), a giant face who appears in the floor and is killed with bombs.
* In some games of the ''Franchise/ShinMegamiTensei'' series (for example, ''VideoGame/ShinMegamiTenseiIV'' and ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]'', the demon [[http://img3.wikia.nocookie.net/__cb20110601200238/megamitensei/images/e/e6/Orcus.JPG Orcus]] appears as a brick [[HellGate gateway]] to {{Hell}} (If you look closely, a plaque reading "GO TO HELL" is attached to it) with part of a horned head visible at the top.
* From the ''Franchise/SuperMarioBros'', there are the Whomps which are based on the Nurikabe from Japanese folklore.
* In ''Videogame/KingdomHeartsII'', there is the Heartless boss Thresholder. It is the possessed dungeon doors which impede Sora and company in beast's castle.
* ''Videogame/{{Skyblazer}}'' has a Demon Wall boss that attacks by spinning and attempting to crush Sky against the edges of the screen.
* Genova, one of the bosses in ''Videogame/SeikenDensetsu3'' is a demonic fireplace/furnace that attacks by spitting enemies out of its fire.

[[AC:WebComics]]
* ''Webcomic/AwfulHospital'' has the [[http://www.bogleech.com/awfulhospital/106.html Flesh Door]], which is not just a door but an entire ''room''.
* In ''WebComic/GirlGenius'', Heterodyne Castle is alive, and is one giant death trap for anyone who is not The Heterodyne. Before Agatha arrives to repair it, convict work crews are sent in to attempt repairs, or die trying. Usually the latter.

[[AC:WesternAnimation]]
* ''TheFairlyOddParents'' has Mike, the Evil Living Building as one of the Crimson Chin's enemies.

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