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** The [[VideoGame/DevilMayCry2 second game]] has Nefasturris, the "Tower of Sin", an enormous demon which is summoned into the human world using an entire skyscraper as a conduit.

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** The [[VideoGame/DevilMayCry2 second game]] has a downplayed example in Nefasturris, the "Tower of Sin", an enormous demon which is summoned into the human world using an entire skyscraper as a conduit.

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** The Living Wall, which gains power by assimilating nearby corpses, was a [[DownplayedTrope downplayed]] example, the material specifically stating that it was limited to a single section of wall.
** First Edition had the "Lurker Above" (just called the Lurker in ''Advanced D&D''), which resembled the ceiling.
** Its counterpart, the Lurker (renamed the Trapper when the LA had the "above" dropped) disguised itself as the floor.
** Combine those three with the Gelatinous Cube, which is transparent enough to pose as the ''empty space'', and you can construct ''literally'' the entire room from disguised monsters.
** Second edition had the "Greater Mimic", a larger version of the game's resident ChestMonster which could impersonate rooms or other structures.
** An even-stronger [[KingMook unique individual]] of the aforementioned Greater Mimic returned in the 4th-edition supplement “Threats to the Nentir Vale”, known as the [[https://www.wizards.com/dnd/files/excerpts/intheworks_20110404_3.pdf Wandering Tower,]] which can not only disguise itself as [[SapientHouse any two-story structure]], but is also aided in its hunts by a group of devious Mirror-Mimics who can [[FaceStealer imitate anyone they bite]] and a flock of vicious [[FeatheredFiend Blood Ravens]] which feed on the Mimics’ leftovers but are not above killing prey for themselves. The Wandering Tower’s preferred way to obtain a meal is to have its Mirror Mimic minions invite unsuspecting travelers inside, and then, once they’ve been lured into a false sense of security, expose its [[EldritchAbomination central core]] to devour them alive, preferably in their sleep. If the prey fights back, [[MalevolentArchitecture the walls themselves transform into hellish masses of claws, tentacles, and fanged mouths]] to try to hold them in place. The Tower and its minions are [[ItCanThink intelligent]] enough to take advantage of adventurers’ {{Greed}} by offering up the possessions of its past meals as incentive to enter its waiting maw.

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** The Living Wall, which living wall, an undead abomination that gains power by assimilating nearby corpses, was is a [[DownplayedTrope downplayed]] example, the material specifically stating that it was is limited to a single section of wall.
** First Edition had the "Lurker Above" The stunjelly is a BlobMonster that looks like a section of worked stone wall, with only its telltale semi-translucence giving it away. Anyone who touches it in danger of being paralyzed and digested.
** The lurker above
(just called the Lurker lurker in ''Advanced D&D''), which resembled D&D'') stretches itself to cover the ceiling.
ceiling of a room, before dropping onto and engulfing prey below.
** Its counterpart, the Lurker (renamed the Trapper when the LA had the "above" dropped) disguised trapper, disguises itself as the floor.
** Combine those three Combining the above with the Gelatinous Cube, which gelatinous cube, an ooze that is so transparent to be nearly invisible, lets you construct a room where every surface, as well as the "empty" space inside it, is a disguised monster trying to kill you.
** One of the weirdest is the spanner, which is a monster that looks exactly like a stone bridge and can be found stretched across rivers and chasms. They have the ability to speak, and will allow people to walk across them with some convincing. If you try to cross one that doesn't want you to, it will try to throw you off or open a hole in its body to make you fall through it.
** Greater [[ChestMonster mimics]] are large
enough to pose as cover the ''empty space'', and you can construct ''literally'' the inside of entire room from disguised monsters.
** Second edition had
rooms, or take the "Greater Mimic", a larger version form of small structures, and have such fine control over their shapeshifting that they can fill their interior spaces with furnishings and props to entice victims to walk right into their gullets, at which point the "room" seems to implode around the hapless dupes. A few of these greater mimics even pick up illusion magic to create facsimiles of living creatures to add to the deception, though perceptive adventurers [[GlamourFailure may notice that these creatures' words are coming out of the game's resident ChestMonster which could impersonate rooms walls around them.]]
** "House hunter" mimics are even larger, able to make themselves look like outhouses, cottages, inns
or temples, depending on the mimic's age and size. They use bioluminescence to imitate flickering lights, and make muffled sounds of conversation and other structures.
domestic noise to lure prey close, then grab them with their tongues and pseudopods. They're pack hunters smart enough to wait until an entire group of travelers is within their reach before attacking, but if defeated, these mimics' "shells" can easily be converted into actual dwellings.
** An even-stronger [[KingMook unique individual]] of the aforementioned Greater Mimic returned mimic]] in the 4th-edition supplement “Threats ''Threats to the Nentir Vale”, Vale'', known as the [[https://www.wizards.com/dnd/files/excerpts/intheworks_20110404_3.pdf Wandering Tower,]] which Tower, can not only disguise itself as [[SapientHouse any two-story structure]], but is also aided in its hunts by a group of devious Mirror-Mimics who can [[FaceStealer imitate anyone they bite]] and a flock of vicious [[FeatheredFiend Blood Ravens]] which feed on the Mimics’ Mimics' leftovers but are not above killing prey for themselves. The Wandering Tower’s Tower's preferred way to obtain a meal is to have its Mirror Mimic minions invite unsuspecting travelers inside, and then, once they’ve they've been lured into a false sense of security, expose its [[EldritchAbomination central core]] to devour them alive, preferably in their sleep. If the prey fights back, [[MalevolentArchitecture the walls themselves transform into hellish masses of claws, tentacles, and fanged mouths]] to try to hold them in place. The Tower and its minions are [[ItCanThink intelligent]] enough to take advantage of adventurers’ {{Greed}} by offering up the possessions of its past meals as incentive to enter its waiting maw.



** One of the weirdest is the spanner, which is a monster that looks exactly like a stone bridge and can be found stretched across rivers and chasms. They have the ability to speak will allow people to walk across them with some convincing. If you try to cross one that doesn't want you to, it will try to throw you off or open a hole in its body to make you fall through it.
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** One of the weirdest is the spanner, which is a monster that looks exactly like a stone bridge and can be found stretched across rivers and chasms. They have the ability to speak will allow people to walk across them with some convincing. If you try to cross one that doesn't want you to, it will try to throw you off or open a hole in its body to make you fall through it.
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* In ''Manga/AttackOnTitan'', it is revealed at the ending of the anime/midpoint of the manga that the walls surrounding their CityInABottle are actually living creatures. [[spoiler:As in, the walls are made of Colossal Titans' hardened InstantArmor... with the aforementioned titans ''inside'' the walls as foundations. Said Titans turned out to be commanded by King Karl Fritz, an Eldian king of long ago, who set up the walls to protect the last surviving Eldians during the war -- and the Titans within as a weapon against the rest of the world should they attack them again, which are ultimately unleashed by Eren in an event called the Rumbling]].

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* In ''Manga/AttackOnTitan'', it is revealed at the ending of the anime/midpoint of the manga that the walls surrounding their CityInABottle are actually living creatures. [[spoiler:As in, the walls are made of Colossal Titans' hardened InstantArmor... with the aforementioned titans ''inside'' the walls as foundations. Said Titans turned out to be commanded by King Karl Fritz, an Eldian king of long ago, who set up the walls to protect the last surviving Eldians during the war Great Titan War -- and the Titans within as a weapon against the rest of the world should they attack them again, which are ultimately unleashed by Eren in an event called the Rumbling]].
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* In ''Manga/AttackOnTitan'', it is revealed at the ending of the anime/midpoint of the manga that the walls surrounding their CityInABottle are actually living creatures. [[spoiler:As in, the walls are made of Colossal Titans' hardened InstantArmor... with the aforementioned titans ''inside'' the walls as foundations.]]

to:

* In ''Manga/AttackOnTitan'', it is revealed at the ending of the anime/midpoint of the manga that the walls surrounding their CityInABottle are actually living creatures. [[spoiler:As in, the walls are made of Colossal Titans' hardened InstantArmor... with the aforementioned titans ''inside'' the walls as foundations.]] Said Titans turned out to be commanded by King Karl Fritz, an Eldian king of long ago, who set up the walls to protect the last surviving Eldians during the war -- and the Titans within as a weapon against the rest of the world should they attack them again, which are ultimately unleashed by Eren in an event called the Rumbling]].
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* In ''VideoGame/StarCraft,'' all Zerg structures are actually sessile Zerg organisms; based on the instinctive nests of each creature assimilated by their ecosystem, and grown from their WorkerUnit.

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* In ''VideoGame/StarCraft,'' ''Franchise/StarCraft'', all Zerg structures are actually sessile Zerg organisms; organisms, based on the instinctive nests of each creature assimilated by their ecosystem, ecosystem and grown from their WorkerUnit.

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* In the ''WesternAnimation/AdventureTime'' episode "All Your Fault", the Lemongrabs have produced their own children, one of which, Lemonjon, is so big he takes up much of the castle, and his body is intertwined with the building.

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* ''WesternAnimation/AdventureTime'':
**
In "Tree Trunks", one of the ''WesternAnimation/AdventureTime'' episode monsters Finn and Jake encounter on the way to the Crystal Apple is a living wall of flesh. [[ScatterbrainedSenior Tree Trunks]] tries (and fails) to mollify it with some stickers, much to Finn's frustration.
** In
"All Your Fault", the Lemongrabs have produced their own children, one of which, Lemonjon, is so big he takes up much of the castle, and his body is intertwined with the building.
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* ''VideoGame/{{Perish}}'' have it's last boss, Aiakos the Wandering Belfry, who initially appears to be a church wall. As soon as you enter the boss arena, said wall grows arms and legs and detaches itself, with the belfry acting as it's "head".

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* In ''VideoGame/StarCraft,'' all Zerg structures are actually sessile Zerg organisms; based on the instinctive nests of each creature assimilated by their ecosystem, and grown from their WorkerUnit.



* In ''VideoGame/StarCraft,'' all Zerg structures are actually sessile Zerg organisms; based on the instinctive nests of each creature assimilated by their ecosystem, and grown from their WorkerUnit

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* In ''VideoGame/StarCraft,'' all Zerg structures are actually sessile Zerg organisms; based on the instinctive nests of each creature assimilated by their ecosystem, and grown Great Rampo from their WorkerUnit''VideoGame/YookaLaylee'' is a sentient stone wall at the top of a ramp, and the boss of the first level Tribalstack Tropics.
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** In ''VideoGame/FinalFantasyXIV'', the antepenultimate boss of the Pandaemonium raid series is Pandaemonium itself--a fortress that acts as a prison for unspeakably dangerous monsters, now brought to life as a monster of gooey flesh and living stone.
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* The "House of Shadows", one of ComicBook/DoctorStrange's more obscure foes, started out as this before making a HeelFaceTurn. The House comes to Earth from another dimension and takes the shape of a house or other single-family dwelling. Its true form and name have never been revealed. Strange has had to banish it several times because it was capturing and imprisoning innocent people. In an interesting twist, in its most recent appearance [[spoiler:Moon Knight found the House was not malevolent but just wanted to be lived in, so he made it his headquarters]].
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* ''Series/TheOuterLimits1995'' used this trope in "If These Walls Could Talk", when what at first appears to be a HauntedHouse turns out to have been brought to life by a former owner's tinkering with enzymes from space. At least, he'd been tinkering until the house [[ToServeMan got hungry]].

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* ''Series/TheOuterLimits1995'' used uses this trope in "If "[[Recap/TheOuterLimits1995S1E20IfTheseWallsCouldTalk If These Walls Could Talk", Talk]]", when what at first appears to be a HauntedHouse turns out to have been brought to life by a former owner's tinkering with enzymes from space. At least, he'd been tinkering until the house [[ToServeMan got hungry]].

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** ''VideoGame/FinalFantasyVII'' has Hell House, a fairly dangerous random encounter that first appears as an ordinary house, before revealing mechanical limbs, head, and weapons.
*** The [[VideoGame/FinalFantasyVIIRemake remake]] changes it into a scripted MiniBoss encounter instead.

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** ''VideoGame/FinalFantasyVII'' has Hell House, a fairly dangerous random encounter that first appears as an ordinary house, before revealing mechanical limbs, head, and weapons.
***
weapons. The [[VideoGame/FinalFantasyVIIRemake remake]] changes it into a scripted MiniBoss encounter instead.



* Several ''Franchise/TheLegendOfZelda'' games contain enemies called [[http://zeldawiki.org/Flying_Tile Flying Tiles]]. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you. ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has living fake doors that attack Link if he approaches them. As some of them are in front of the ''actual'' doors, it's a good thing a bomb can deal with the issue.

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* ''Franchise/TheLegendOfZelda'':
**
Several ''Franchise/TheLegendOfZelda'' games contain enemies called [[http://zeldawiki.org/Flying_Tile Flying Tiles]]. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you. ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has living fake doors that attack Link if he approaches them. As some of them are in front of the ''actual'' doors, it's a good thing a bomb can deal with the issue.
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* ''Franchise/WonderWoman'' [[ComicBook/WonderWoman1987 Vol. 2]]: The stairs leading to the underworld on the far side of Doom's Doorway turn out to be the spine of [[SealedEvilInACan Cottus]], who lets Diana get halfway down before twisting to attack her.
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* In ''Literature/HaremInTheLabyrinthOfAnotherWorld'', labyrinths are living beings that remain docile as long as adventurers dive in to fight monsters (and obtain treasure), feeding on anyone who dies within. If no one goes in for a certain period of time, the labyrinth will start sending monsters outside to attack people.


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* In ''Fanfic/IWokeUpAsADungeonNowWhat'', [[Literature/{{Worm}} Taylor]] is reincarnated as the core of a dungeon: she gains mana from adventurers fighting or outside creatures dying within her, which she uses to create monsters to fight adventurers and creating treasure to attract the adventurers.
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* One of the new demons introduced in ''VideoGame/Bayonetta3'' is Umbran Clock Tower, a literal, immobile clock tower outfitted to the brim with various weaponry, ranging from mundane guns to magical bells to MiniMecha. Its bio states that the tower used to be a mundane, if sacred, landmark guarded by Umbra Witches until it was destroyed during a great war with [[LightIsNotGood the angels of Paradiso]], and the souls of witches who died within its walls later fused with it and transformed it into the demonic building it is today.
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* In ''Literature/IBecameTheDemonLordSoICreatedADungeon'', we have a rare protagonist example. Yuki is a human from Earth reincarnated into a Demon Lord and bound to a dungeon. The dungeon is a living being and both it and he are dependent on each other to live.

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* In ''Literature/IBecameTheDemonLordSoICreatedADungeon'', ''Literature/NowImADemonLordHappilyEverAfterWithMonsterGirlsInMyDungeon'', we have a rare protagonist example. Yuki is a human from Earth reincarnated into a Demon Lord and bound to a dungeon. The dungeon is a living being and both it and he are dependent on each other to live.
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* In ''LightNovel/IBecameTheDemonLordSoICreatedADungeon'', we have a rare protagonist example. Yuki is a human from Earth reincarnated into a Demon Lord and bound to a dungeon. The dungeon is a living being and both it and he are dependent on each other to live.

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* In ''LightNovel/IBecameTheDemonLordSoICreatedADungeon'', ''Literature/IBecameTheDemonLordSoICreatedADungeon'', we have a rare protagonist example. Yuki is a human from Earth reincarnated into a Demon Lord and bound to a dungeon. The dungeon is a living being and both it and he are dependent on each other to live.

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** Thanks to Big Mom's SoulPower, ''anything'' in her territory can become an AnimateInanimateObject; This includes doors. They won't open unless they want to.

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** Thanks to Big Mom's SoulPower, ''anything'' in her territory can become an AnimateInanimateObject; This includes AnimateInanimateObject, including doors. They won't open unless they want to.


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[[folder:Fanfiction]]
* In ''[[https://archiveofourown.org/works/43033578 A Monumental Disaster]]'', the Eiffel Tower gets akumatized because of everything that's happened to it [[WesternAnimation/MiraculousLadybug in canon]], going on a violent rampage across the city. At the end of the fic, it's planning to do the same to Stonehenge.
[[/folder]]
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*** The [[VideoGame/FinalFantasyVIIRemake remake]] changes it into a scripted MiniBoss encounter instead.
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** In the [[VideoGame/DevilMayCry1 first]] [[VideoGame/DevilMayCry2 three]] [[VideoGame/DevilMayCry3DantesAwakening games]], the blocked doors would attack Dante if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.

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** In the [[VideoGame/DevilMayCry1 first]] [[VideoGame/DevilMayCry2 three]] [[VideoGame/DevilMayCry3DantesAwakening games]], the blocked sealed doors would attack Dante your playable character if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.
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* Zehnoa, one of the bosses in ''VideoGame/TrialsOfMana'', is a demonic fireplace/furnace that attacks by spitting enemies out of its fire.

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* Zehnoa, one of the bosses in ''VideoGame/TrialsOfMana'', is a demonic fireplace/furnace that attacks by spitting enemies out of its fire.fire and activating various traps in the arena it faces the heroes in.
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** In the first three games, the blocked doors would attack Dante if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.
** The second game has Nefasturris, the "Tower of Sin", an enormous demon which is summoned into the human world using an entire skyscraper as a conduit.

to:

** In the first three games, [[VideoGame/DevilMayCry1 first]] [[VideoGame/DevilMayCry2 three]] [[VideoGame/DevilMayCry3DantesAwakening games]], the blocked doors would attack Dante if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.
** The [[VideoGame/DevilMayCry2 second game game]] has Nefasturris, the "Tower of Sin", an enormous demon which is summoned into the human world using an entire skyscraper as a conduit.
Is there an issue? Send a MessageReason:
None


** Stonjourner from ''VideoGame/PokemonSwordAndShield'' is a Pokémon resembling a Stonehenge formation. Its ''Shield'' Pokédex entry says that once a year at a certain time, multiple Stonjourner gather out of nowhere and form in a circle.

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** Stonjourner from ''VideoGame/PokemonSwordAndShield'' is a Pokémon resembling a Stonehenge formation. Its ''Shield'' Pokédex entry says that once a year at a certain time, multiple Stonjourner gather out of nowhere and form in a circle. Also from ''Sword and Shield'' is Duraludon, whose Gigantamax form is a dead ringer for [[https://en.wikipedia.org/wiki/The_Shard The Shard]], the tallest building in the UK.

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* The Ultra Beast Stakataka from ''VideoGame/PokemonUltraSunAndUltraMoon'' takes on the appearance of a castle tower. Each of the individual "stones" is actually a separate life form with an inward-facing eye, hence its code name, "UB Assembly".

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* ''Franchise/{{Pokemon}}'':
**
The Ultra Beast Stakataka from ''VideoGame/PokemonUltraSunAndUltraMoon'' takes on the appearance of a castle tower. Each of the individual "stones" is actually a separate life form with an inward-facing eye, hence its code name, "UB Assembly".Assembly".
** Stonjourner from ''VideoGame/PokemonSwordAndShield'' is a Pokémon resembling a Stonehenge formation. Its ''Shield'' Pokédex entry says that once a year at a certain time, multiple Stonjourner gather out of nowhere and form in a circle.
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* In ''VideoGame/StarCraft,'' all Zerg structures are actually sessile Zerg organisms; based on the instinctive nests of each creature assimilated by their ecosystem, and grown from their WorkerUnit

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* A rather well renowned {{youkai}} from Japanese folklore called a {{Nurikabe}} is an animated wall that impedes travelers. It is the basis for many characters such as the Whomps from ''Franchise/SuperMarioBros'' and the Monol monsters from ''Videogame/MonsterRancher''. Interesting enough, its common depiction of being an animated wall is somewhat of [[NewerThanTheyThink a modern representation]]. Originally during the Edo period, one of its early depictions was that of a three-eyed grotesque vaguely dog-like creature. Over time, its depiction changed to a literal wall with limbs and very vague features.
* Another {{youkai}} is the Mokumoku-ren which is a monster created from shoji, the paper sliding doors and windows found in Japan houses. When shoji are not taken care of, they can become riddled with holes. If not repaired for a long time, these can become infested with [[EyesDoNotBelongThere eyes]]. The Mokumoku-ren is generally creepy but relatively harmless. It is however usually a sign of a greater infestation of youkai in a household.

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* Myth/JapaneseMythology:
**
A rather well renowned {{youkai}} from Japanese folklore called a {{Nurikabe}} is an animated wall that impedes travelers. It is the basis for many characters such as the Whomps from ''Franchise/SuperMarioBros'' and the Monol monsters from ''Videogame/MonsterRancher''. Interesting enough, its common depiction of being an animated wall is somewhat of [[NewerThanTheyThink a modern representation]]. Originally during the Edo period, one of its early depictions was that of a three-eyed grotesque vaguely dog-like creature. Over time, its depiction changed to a literal wall with limbs and very vague features.
* ** Another {{youkai}} is the Mokumoku-ren which is a monster created from shoji, the paper sliding doors and windows found in Japan houses. When shoji are not taken care of, they can become riddled with holes. If not repaired for a long time, these can become infested with [[EyesDoNotBelongThere eyes]]. The Mokumoku-ren is generally creepy but relatively harmless. It is however usually a sign of a greater infestation of youkai in a household.
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* In ''WesternAnimation/DofusTheTreasuresOfKerubim'', Louis is a [[OurDemonsAreDifferent Shushu]] possessing a whole house, and is able of manipulating rooms, floors, corridors, doors and furniture inside as he wish. He can also sprout spider legs to move around. He serves as Kerubim's shop for the time being.

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* In ''WesternAnimation/DofusTheTreasuresOfKerubim'', ''WesternAnimation/DofusKerubsBazaar'', Louis is a [[OurDemonsAreDifferent Shushu]] possessing a whole house, and is able of manipulating rooms, floors, corridors, doors and furniture inside as he wish. He can also sprout spider legs to move around. He serves as Kerubim's shop for the time being.
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** In the first game, the blocked doors would attack Dante if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.

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** In the first game, three games, the blocked doors would attack Dante if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.
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* Several ''Franchise/TheLegendOfZelda'' games contain enemies called [[http://zeldawiki.org/Flying_Tile Flying Tiles]]. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you. ''VideoGame/OcarinaOfTime'' has living fake doors that attack Link if he approaches them. As some of them are in front of the ''actual'' doors, it's a good thing a bomb can deal with the issue.

to:

* Several ''Franchise/TheLegendOfZelda'' games contain enemies called [[http://zeldawiki.org/Flying_Tile Flying Tiles]]. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you. ''VideoGame/OcarinaOfTime'' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has living fake doors that attack Link if he approaches them. As some of them are in front of the ''actual'' doors, it's a good thing a bomb can deal with the issue.

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