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Compare {{Skybox}}, rendering a 3D game's sky as a cube that wraps around the world. See also GatelessGhetto.

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Compare {{Skybox}}, rendering a 3D game's sky as a cube that wraps around the world. See also GatelessGhetto.
GatelessGhetto, a city street with no exits to the rest of the city.
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See also GatelessGhetto.

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Compare {{Skybox}}, rendering a 3D game's sky as a cube that wraps around the world. See also GatelessGhetto.

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* ''Franchise/KingdomHearts'':
%%** The series uses these a lot. Sometimes they're traditional, sometimes they're in-universe magical barriers locking you into a boss fight. The latter tend to be accompanied by camera shots of them flashing into life and disappearing. %%"These" could mean anything.
** In ''VideoGame/KingdomHeartsI'', Goofy and Donald bounce off invisible walls just before Sora fights Possessed Riku. It happens again in the final dungeon just before he fights Darkside.
** The first area in the End of the World is literally an entire invisible ''maze'' -- as in, it is a huge empty area full of invisible walls. Your only clue of how to navigate it is the random bits of rock at the center of each intersection, which form arrows pointing in the direction you have to go. The battle zones are similarly invisible, but during said battles the maze is visible.

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* ''Franchise/KingdomHearts'':
%%** The series
''Franchise/KingdomHearts'' generally uses these shiny circular or [[BeehiveBarrier hexagonal]] walls to prevent you from going out of a lot. Sometimes they're traditional, sometimes they're in-universe magical barriers locking given area's boundaries. They are also used to lock you into a boss fight. The latter tend to be accompanied by camera shots of them flashing into life and disappearing. %%"These" could mean anything.
battle or a significant encounter. This is played out in numerous ways:
** In ''VideoGame/KingdomHeartsI'', ''VideoGame/KingdomHeartsI'':
***
Goofy and Donald bounce off invisible walls just before Sora fights Possessed Riku. It happens again in the final dungeon just before he fights Darkside.
** *** The first area in the End of the World is literally an entire invisible ''maze'' -- as in, it is a huge empty area full of invisible walls. Your only clue of how to navigate it is the random bits of rock at the center of each intersection, which form arrows pointing in the direction you have to go. The battle zones are similarly invisible, but during said battles the maze is visible.visible.
** Beginning with ''VideoGame/KingdomHeartsII'', the game will prevent you from going into areas you're not supposed to go to at the moment, and your character will remind you that it's not the right way.



** Some of the later games introduce another variant: you can't go into areas you're not supposed to go to at the moment, and your character will remind you that it's not the right way.
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* ''VideoGame/ForzaMotorsport4'' has on on the ''Series/TopGear'' test track. If you go backwards over the hump on Gambon corner fast enough, you hit an Invisible Wall coming up from a wall that seems to be about a foot high.

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* ''VideoGame/ForzaMotorsport4'' has on one on the ''Series/TopGear'' test track. If you go backwards over the hump on Gambon corner fast enough, you hit an Invisible Wall coming up from a wall that seems to be about a foot high.



* ''VideoGame/LEGOAdaptationGame'': Certain games, such as ''DC'' and ''Marvel Super Heroes'', have these surrounding their respective open worlds. In the case of Manhattan, the walls cut halfway across the bridges, where a construction worker informs you that the bridge is under maintenance. Keep trying to cross for long enough, and he'll confide in you that nothing exists on the other side. LEGO Batman ''really'' pushes this in the level ''Flight of the Bat''. To progress through the level you need to take out obstacles like billboards and walls of flame. The only reason you ''can't fly right around them'' is you either hit an invisible wall or Bats turns the Batplane around. The only reason you can't fly over or under them is you can't change altitude.

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* ''VideoGame/LEGOAdaptationGame'': ''VideoGame/LegoAdaptationGame'': Certain games, such as ''DC'' and ''Marvel Super Heroes'', have these surrounding their respective open worlds. In the case of Manhattan, the walls cut halfway across the bridges, where a construction worker informs you that the bridge is under maintenance. Keep trying to cross for long enough, and he'll confide in you that nothing exists on the other side. LEGO Batman ''LEGO Batman'' ''really'' pushes this in the level ''Flight of the Bat''. To progress through the level you need to take out obstacles like billboards and walls of flame. The only reason you ''can't fly right around them'' is you either hit an invisible wall or Bats turns the Batplane around. The only reason you can't fly over or under them is you can't change altitude.
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* ''VideoGame/StarFox'':
** In the SNES original, all stages consist of a linear corridor. Approaching the edge will display a triple arrow guiding you back where you're supposed to be, and your ship will drift back in to the corridor unless you continue to push against the edge of the screen.

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* ''VideoGame/StarFox'':
''Franchise/StarFox'':
** In [[VideoGame/StarFox1 the SNES original, original]], all stages consist of a linear corridor. Approaching the edge will display a triple arrow guiding you back where you're supposed to be, and your ship will drift back in to the corridor unless you continue to push against the edge of the screen.




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* ''Literature/GlindaOfOz:'' The Flatheads have an invisible barrier across the entrance to their mountaintop city. Rather than being removable, it turns out there is a small gap at one end.
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crosswicking

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* ''VideoGame/{{Afterimage}}'': Some specific edges of biomes have no wall textures even though their locations on the overworld map indicate a vertical border. Interestingly, Renee can still WallJump on these "invisible walls". An example would be the upper-rightmost edge in the Town of the Exiled, though a more obvious one is found on the left of the Soulfield arena where you fight the Spirit of the Sword.
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* ''Series/TheTwilightZone1959'': In "[[Recap/TheTwilightZoneS4E105ValleyOfTheShadow Valley of the Shadow]]", after Philip Redfield learns that there is something unusual about the town of Peaceful Valley, UsefulNotes/NewMexico, its mayor Dorn activates an invisible wall to prevent him from leaving. His car crashes into it and his dog Rollie is killed, though he [[BackFromTheDead is brought back to life]]. Later, Philip very reluctantly agrees to remain in town and another invisible wall is erected around his house.
* ''Series/TheTwilightZone1985'': In "I of Newton", the demon creates an invisible wall so that Sam can't escape his classroom.

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* ''Series/TheTwilightZone1959'': In "[[Recap/TheTwilightZoneS4E105ValleyOfTheShadow "[[Recap/TheTwilightZone1959S4E3ValleyOfTheShadow Valley of the Shadow]]", after Philip Redfield learns that there is something unusual about the town of Peaceful Valley, UsefulNotes/NewMexico, its mayor Dorn activates an invisible wall to prevent him from leaving. His car crashes into it and his dog Rollie is killed, though he [[BackFromTheDead is brought back to life]]. Later, Philip very reluctantly agrees to remain in town and another invisible wall is erected around his house.
* ''Series/TheTwilightZone1985'': In "I "[[Recap/TheTwilightZone1985S1E12 I of Newton", Newton]]", the demon creates an invisible wall so that Sam can't escape his classroom.
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* ''WebVideo/PiratesSMP'': The accessible parts of the ocean are separated by biome, and by extension, the coloration of seawater. To access new seas, players have to upgrade their boats to a sufficiently high tier; if not, a warning message will pop up in the in-game chat that they are in "dangerous seas", and their boat will eventually break if they don't go back the way they came.
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* Svyoshi has placed barrier blocks to mess with ''WebVideo/SMPLive'' players on several occasions.
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* ''VideoGame/PrimalCarnage'': Geographical barriers like cliffs, ocean, mountains, and walls prevent most of the humans and dinosaurs from going beyond the playable area. However, small dinosaurs are able to jump over some of these and pterosaurs are obviously able to fly over any barrier. Thus, there are invisible walls around and over the arena to prevent them from flying away (if pterosaurs fly too low off a cliff, they rapidly start taking continuous damage).
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* ''VideoGame/{{Another}}'': There are more than one, and they keep you from exploring the city, or going onto the road.

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* ''VideoGame/{{Another}}'': ''VideoGame/AnotherAGameForSocialChange'': There are more than one, and they keep you from exploring the city, or going onto the road.
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* ''VideoGame/GunWitch'': Basically the game stops Beretta from running off into a pit at the northmost point of Luninsula.
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* ''VideoGame/TurboOverkill'': Many almost out-of-bounds locations and some "you could clearly reach this" areas are blocked off by invisible walls, sometimes reducing SequenceBreaking.
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* In the short-lived ''The Cosby Mysteries'', Bill Cosby's character confronts the murderer with his evidence. Naturally she tries to shoot him, only to find there's a screen of bulletproof glass between them.

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* In the short-lived ''The Cosby Mysteries'', Bill Cosby's ''Series/TheCosbyMysteries'', Creator/BillCosby's character confronts the murderer with his evidence. Naturally she tries to shoot him, only to find there's a screen of bulletproof glass between them.
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* ''VideoGame/MetroidOtherM'' has you run into what appears to be one of these in the Biosphere, but almost immediately afterwards you run into a control panel that reveals that it was a real wall -- the {{skybox}}es in the ship's artificial biomes are holograms of some sort. Occasionally you will have to disable them to reveal an actual door to leave the room (presumably the panel locks the doors automatically when it turns on the holograms). It later plays it straight with an [[https://www.youtube.com/watch?v=o_nS1ADTJY0 infuriating Missile Tank]].

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* ''VideoGame/MetroidOtherM'' has you run into what appears to be one of these in the Biosphere, but almost immediately afterwards you run into a control panel that reveals that it was a real wall -- the {{skybox}}es in the ship's artificial biomes are holograms of some sort. Occasionally you will have to disable them to reveal an actual door to leave the room (presumably the panel locks the doors automatically when it turns on the holograms). It later plays it straight with an a [[https://www.youtube.com/watch?v=o_nS1ADTJY0 infuriating Missile Tank]].
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Linking to the main franchise page


* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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* ''Series/DoctorWho''
** In "The Invasion of Time", Rodan's office is protected by a forcefield that doesn't even [[SomeKindOfForcefield have a flash or a sound effect]], just Leela miming "there's something blocking this apparently open doorway" and then Rodan explaining that there's a force field there.
** In [[Recap/DoctorWhoS38E3Orphan55 "Orphan 55"]], the walls of the environmental dome Tranquillity Spa is secretly built inside of are hidden by holograms, with this effect, as shown when Graham bumps his head on the wall while trying to walk around an area where the hologram's been temporarily deactivated to show a breach.
** In [[Recap/DoctorWhoS38E8TheHauntingOfVillaDiodati "The Haunting of Villa Diodati"]], the Doctor realises a PerceptionFilter is altering the appearance of the villa to stop them escaping. She works out where the door really is, opens it to walk through...and everyone winces as she smacks her face on an invisible wall.

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* ''Series/DoctorWho''
''Series/DoctorWho'':
** In "The "[[Recap/DoctorWhoS15E6TheInvasionOfTime The Invasion of Time", Time]]", Rodan's office is protected by a forcefield that doesn't even [[SomeKindOfForcefield have a flash or a sound effect]], just Leela miming "there's something blocking this apparently open doorway" and then Rodan explaining that there's a force field there.
** In [[Recap/DoctorWhoS38E3Orphan55 "Orphan 55"]], "[[Recap/DoctorWhoS38E3Orphan55 Orphan 55]]", the walls of the environmental dome Tranquillity Spa is secretly built inside of are hidden by holograms, with this effect, as shown when Graham bumps his head on the wall while trying to walk around an area where the hologram's been temporarily deactivated to show a breach.
** In [[Recap/DoctorWhoS38E8TheHauntingOfVillaDiodati "The "[[Recap/DoctorWhoS38E8TheHauntingOfVillaDiodati The Haunting of Villa Diodati"]], Diodati]]", the Doctor realises a PerceptionFilter is altering the appearance of the villa to stop them escaping. She works out where the door really is, opens it to walk through... and everyone winces as she smacks her face on an invisible wall.
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* ''Videogame/SunsetOverdrive'' actually has [=FizzCo=]-branded Invisible Walls around Sunset City, [[BreakingTheFourthWall as per the game's style]]. [[FridgeBrilliance It is actually justifiable though]] as [=FizzCo=] have likely put them up to contain the OD outbreak and maintain the conspiracy. Oddly, [[MindScrew the walls are totally visible when you get close to them]].

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* ''Videogame/SunsetOverdrive'' actually has [=FizzCo=]-branded Invisible Walls around Sunset City, [[BreakingTheFourthWall as per the game's style]]. [[FridgeBrilliance [[SlidingScaleOfGameplayAndStoryIntegration It is actually justifiable though]] as [=FizzCo=] have likely put them up to contain the OD outbreak and maintain the conspiracy. Oddly, [[MindScrew the walls are totally visible when you get close to them]].
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* ''WesternAnimation/FamilyGuy: The Game'' features an unobstructed street where a mime is moving back and forth along an invisible wall. Trying to go around the mime prompts Peter to say "Stupid mimes and their invisible walls..."

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* ''WesternAnimation/FamilyGuy: The Game'' features an unobstructed street where a mime is moving back and forth along an invisible wall. Trying to go around the mime prompts Peter to say "Stupid "Damn these mimes and their invisible walls..."

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Renamed a while ago


** ''Grand Theft Auto V'' avoids using invisible walls at all, preferring to use a BorderPatrol of [[EverythingsEvenWorseWithSharks killer sharks]] instead.

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** ''Grand Theft Auto V'' avoids using invisible walls at all, preferring to use a BorderPatrol of [[EverythingsEvenWorseWithSharks [[ThreateningShark killer sharks]] instead.
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Minor quirk in the game title, fixed by using different code.


* ''VideoGame/NiGHTSIntoDreams'' includes a variation of the Invisible Wall combined with an invisible cannon, ala ''Motocross Madness''. The edge of a Dream World is marked by a change in the floor to a strange purple surface, and trying to go on it or over it results in Claris or Elliot being flung back a large distance. ''VideoGame/NiGHTSJourneyOfDreams'' plays this normally. Quite annoying, since in the original, at least you could temporarily stop the Egg Timer. Here, the Awakers can't be stopped, so if you come up against an Invisible Wall, you're pretty much screwed.

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* ''VideoGame/NiGHTSIntoDreams'' [[VideoGame/NiGHTSIntoDreams NiGHTS Into Dreams...]] includes a variation of the Invisible Wall combined with an invisible cannon, ala ''Motocross Madness''. The edge of a Dream World is marked by a change in the floor to a strange purple surface, and trying to go on it or over it results in Claris or Elliot being flung back a large distance. ''VideoGame/NiGHTSJourneyOfDreams'' plays this normally. Quite annoying, since in the original, at least you could temporarily stop the Egg Timer. Here, the Awakers can't be stopped, so if you come up against an Invisible Wall, you're pretty much screwed.

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* ''VideoGame/PokemonRedAndBlue'': The Fuchsia City Gym has a Gym puzzle of invisible walls. However (until the remakes, at least), there are slight pattern differences in the floor tiles that determine tiles which have invisible walls on them. If one plays the original games on a Game Boy Color, Game Boy Advance, or Game Boy Advance SP, the invisible walls can be seen.

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* ''{{Franchise/Pokemon}}'':
**
''VideoGame/PokemonRedAndBlue'': The Fuchsia City Gym has a Gym puzzle of invisible walls. However (until the remakes, at least), there are slight pattern differences in the floor tiles that determine tiles which have invisible walls on them. If one plays the original games on a Game Boy Color, Game Boy Advance, or Game Boy Advance SP, the invisible walls can be seen.seen.
** ''VideoGame/PokemonSwordAndShield'' has the Spikemuth Gym [[ShoutOut play like]] ''VideoGame/StreetsOfRage'' with its resident trainers attacking you in a sidescroller, where they have a Mr. Mime creating invisible walls in front of you for the effect.

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