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* Used in ''StarshipOperators'' while too close to other ships, [[CrossingTheStreams resulting in a]] random {{blind jump}}.

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* Used in ''StarshipOperators'' while too close to other ships, [[CrossingTheStreams [[ForbiddenChekhovsGun resulting in a]] random {{blind jump}}.
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* Cole in {{Tracker}}, quite often.

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* Cole in {{Tracker}}, Series/{{Tracker}}, quite often.
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* In ''VideoGame/{{Starcraft}}'' the Protoss Arbiter's "Dimensional Recall" ability teleports a group of friendly units to itself. Raynor uses this to keep the UED from capturing Mengsk and himself.
** ''VideoGame/StarcraftII'' has [[http://www.youtube.com/watch?v=xjC_cF8mw2M this]]
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* Cole in {{Tracker}}, quite often.
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* Early in 'StarOceanTillTheEndOfTime', Cliff and Mirage escape a Vendeeni cruiser by engaging their gravitic warp engine on Cliff's "hunch" that they will be able to escape the Vendeeni's NoWarpingZone before getting melted by their cannons. His hunch is vindicated as they suddenly accelerate beyond the reach of the Vendeeni's BeamSpam.

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various data, including appearance in X


* ''{{Stargate}}'' and ''StargateAtlantis'' make fairly regular use of this, although in a sort-of-subversion way: they simply jump through the titular static stargates.

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* ''{{Stargate}}'' ''StargateSG1'' and ''StargateAtlantis'' make fairly regular use of this, although in a sort-of-subversion way: they simply jump through the titular static stargates.



** The series finale of ''[[StargateSG1 SG-1]]'' is notable partly because attacks by Ori motherships forced the ''Odyssey'' to make {{Hyperspeed Escape}}s no less than four times in a single episode. The [[spoiler:TimeDilation field]] generated by Carter is a last-ditch measure only deployed when the ''Odyssey'' [[spoiler:can't jump out in time]].



* MassEffect 2 while fleeing the collectors

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* MassEffect 2 2: while fleeing the collectorscollectors:



--> '''EDI:''' Please specify the destination Mr Moreau

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--> '''EDI:''' Please specify the destination Mr MoreauMr. Moreau.


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* The ''{{X}}'' series both plays the trope straight and averts it. The majority of FTL travel in the game is done by means of a PortalNetwork, but ships can also purchase aftermarket jumpdrives which take you to a given gate in the network. Naturally it can be used for a HyperspeedEscape, but a jump requires a ten-second charge. Which is ten seconds for your opponents to kill you. Players learn pretty quickly that the drive will not save you if you wait too long to use it.
** Averted because of one glaring piece of ArtificialStupidity: only ships ''owned by the player'' will buy and use jumpdrives (barring scripted plot events). One of several things the AI is not programmed to do that ships in the game are capable of...

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Halo: don\'t think that\'s actually a subversion


* Occurs very shortly before the opening of the first ''{{Halo}}'' game, with the Pillar of Autumn attempting to escape from [[ScaryDogmaticAliens Covenant]] forces. Subverted in that the Covenant ships are faster and are waiting for the Autumn when it drops out of hyperspace.

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* Occurs very shortly before the opening of the first ''{{Halo}}'' game, with the Pillar ''Pillar of Autumn Autumn'' attempting to escape from [[ScaryDogmaticAliens Covenant]] forces. Subverted in that the Covenant ships are faster and are waiting for the Autumn ''Autumn'' when it drops out of hyperspace.hyperspace.
** The "subversion" part is debatable. Yes, Cortana ''said'' that the Covenant ships from Reach beat them to Halo, but the novels and games indicate that the Covenant had standing forces there. It would seem to this troper that this is actually a case of "out of the frying pan, into the fire" rather than a subversion.

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* In the ''MasterOfOrion'' series, ships generally retreat by opening a portal.

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* In the ''MasterOfOrion'' ''VideoGame/MasterOfOrion'' series, ships generally retreat by opening a portal.



<<|SpeculativeFictionTropes|>>
<<|TropesInSpace|>>

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Please be more specific. It doesn\'t seem to be a regular occurrence, at least not in the revival series. There\'s the Byzantium and its crash on Alfava Metraxis, but that\'s not really a combat situation.


* I'm pretty sure ''Series/DoctorWho'' has done this at ''least'' once.
** Except of course that in Doctor Who they're generally running away ''through time'', which makes following them rather more difficult.
* Likewise ''StarTrek''. Of course, conveniently-timed PhlebotinumBreakdown keeps it from working out very often.

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* I'm pretty sure ''Series/DoctorWho'' has done this at ''least'' once.
** Except of course that in Doctor Who they're generally running away ''through time'', which makes following them rather more difficult.
* Likewise
''StarTrek''. Of course, conveniently-timed PhlebotinumBreakdown keeps it from working out very often.



* The rebooted ''{{Battlestar Galactica}}''.

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* The rebooted ''{{Battlestar Galactica}}''.''[[Series/BattlestarGalacticaReimagined Battlestar Galactica]]''.
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* Frequently used in ''BlakesSeven'' by both the Liberator and the Scorpio.

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* Frequently used in ''BlakesSeven'' ''Series/BlakesSeven'' by both the Liberator and the Scorpio.
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* Moya in ''{{Farscape}}''.

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* Moya in ''{{Farscape}}''.''Series/{{Farscape}}''.
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** Similarly done in ''[[XCom X-Com Interceptor]]'', where it's fully possible to die while the ship attempts to engage its hyperdrive.

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** Similarly done in ''[[XCom X-Com Interceptor]]'', ''{{X-COM}} Interceptor'', where it's fully possible to die while the ship attempts to engage its hyperdrive.
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* I'm pretty sure ''DoctorWho'' has done this at ''least'' once.

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* I'm pretty sure ''DoctorWho'' ''Series/DoctorWho'' has done this at ''least'' once.



** This is basically the entirety of gameplay in the classic computer game ''Robots'' (also known as ''[[DoctorWho Daleks]]'' or ''Zombies'')

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** This is basically the entirety of gameplay in the classic computer game ''Robots'' (also known as ''[[DoctorWho ''[[Series/DoctorWho Daleks]]'' or ''Zombies'')
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* Fans of ''WingCommander'', particularly its {{spin off}}s ''Privateer'' and ''Privateer II'', are quite familiar with this tactic. Or, in the case of the latter, frequently the inability to employ it, thanks to the prolific use of random enemies and the limitations on using autopilot or the jump points when enemies are present.

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* Fans of ''WingCommander'', ''VideoGame/WingCommander'', particularly its {{spin off}}s ''Privateer'' and ''Privateer II'', are quite familiar with this tactic. Or, in the case of the latter, frequently the inability to employ it, thanks to the prolific use of random enemies and the limitations on using autopilot or the jump points when enemies are present.
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* In ''SwordOfTheStars'' you can retreat from tactical encounters by jumping out. There's a waiting time for the FTL drive to be readied, but by the time you get to lategame upgraded drives the wait can be over before you even get in firing range of the enemy.
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* Ships in ''{{Freespace}}'', surprisingly, don't do this very often unless the plot calls for it. The fan-made campaign ''BluePlanet'', on the other hand, has ships automatically jump out after taking critical damage, which makes a lot more sense from a real world tactics perspective.
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* Viable tactic used often by the Solar Fleet in ''PerryRhodan'' or at worst getting closer to the C speed.
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* In ''GalaxyQuest'', when Jason realizes what big trouble they've really gotten themselves into, he tells the helmskid to press the [[FTLTravel "Turbo"]] button and keep it held down. Since the Turbo feature was only designed for short bursts of speed, HilarityEnsues.
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* StarTrek Klingon Academy lets both you and the enemy do this.
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--> '''Joker:''' EDI ! Get us out of here!

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--> '''Joker:''' I can't dodge this guy forever EDI ! Get us out of here!



--> '''Joker:''' Anywhere but here!

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--> '''Joker:''' Anywhere but that's not here!
-->'''EDI:'''Engaging mass effect core...
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*MassEffect 2 while fleeing the collectors
--> '''Joker:''' EDI ! Get us out of here!
--> '''EDI:''' Please specify the destination Mr Moreau
--> '''Joker:''' Anywhere but here!
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we! do! not! use! wallbanger! anymore!


* Fans of ''WingCommander'', particularly its {{spin off}}s ''Privateer'' and ''Privateer II'', are quite familiar with this tactic. Or, in the case of the latter, frequently the [[WallBanger inability to employ it]], thanks to the prolific use of random enemies and the limitations on using autopilot or the jump points when enemies are present.

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* Fans of ''WingCommander'', particularly its {{spin off}}s ''Privateer'' and ''Privateer II'', are quite familiar with this tactic. Or, in the case of the latter, frequently the [[WallBanger inability to employ it]], it, thanks to the prolific use of random enemies and the limitations on using autopilot or the jump points when enemies are present.
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* Escaping into phase space is ubiquitous in ''SinsOfASolarEmpire'' whenever a force or a unit has to retreat. Phase Inhibitors, obviously, inhibit this, as do several other stunning/slowing abilities. The Vasari are particularly capable of disrupting phase retreats.

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Pulled a reply from the Firefly section to the discussion page.


** Hey, if they can do it in RealLife on the ocean, they can do it in space. Doesn't stretch the brain too much.
* The rebooted ''{{Battlestar Galactica}}'' .

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** Hey, if they can do it in RealLife on the ocean, they can do it in space. Doesn't stretch the brain too much.
* The rebooted ''{{Battlestar Galactica}}'' . Galactica}}''.
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## Each solar system can only be jumped to from certain other systems, which means you typically need to jump through several systems to get anywhere. An item in the third game allows you to move through multiple systems in a single jump, assuming you set the route in advance.

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## Each solar system can only be jumped to from certain other systems, which means you typically need to jump through several systems to get anywhere. An (An item in the third game allows you to move through multiple systems in a single jump, assuming you set the route in advance.advance; this effectively allows you to bypass the "one system per jump" limitation.)
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## Each solar system can only be jumped to from certain other systems, which means you typically need to jump through several systems to get anywhere.

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## Each solar system can only be jumped to from certain other systems, which means you typically need to jump through several systems to get anywhere. An item in the third game allows you to move through multiple systems in a single jump, assuming you set the route in advance.
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* This trope drives the classic "Genesis Countdown" scene from ''StarTrekIITheWrathOfKhan'', subverted in that the ship trying to make the escape had actually '''won''' the battle not five minutes earlier.
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Our protagonists are flying through space in their {{cool ship}} when they suddenly get into a combat situation. For whatever reason, they quickly realise that hanging around is going to get them blasted into tiny pieces and decide to go to warp speed to escape. This usually involves stars suddenly zipping past like the old Windows screensaver. Hopefully they aren't traveling through a NoWarpingZone at the time…

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Our protagonists are flying through space in their {{cool ship}} when they suddenly get into a combat situation. For whatever reason, they quickly realise realize that hanging around is going to get them blasted into tiny pieces and decide to go to warp speed to escape. This usually involves stars suddenly zipping past like the old Windows screensaver. Hopefully If the author wants there to be space battles where one side can decisively lose, rather than the losing side zipping off as soon as things start going wrong, they aren't traveling through can use a NoWarpingZone at the time…
NoWarpingZone.
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* Running for a wormhole in ConquestFrontierWars could get you safely away, for a few seconds untill your enemy followed you though, or blow up the gate blocking their way and then followed you though. What often happens is your ship arrived in pieces after a jump.

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See also BlindJump.

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With FTL drives that need to charge up before activating, this can lead to a YouShallNotPass situation when the enemy's still attacking. ({{Heroic Sacrifice}}s optional.)

See also BlindJump.BlindJump, because it's even harder for the enemy to track you if ''you'' don't know where you're going.



** ''TenchiMuyoGXP'' takes this subversion and makes it go to eleven; the escaping ships end up gathering entire fleets of pursuers this way.

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** ''TenchiMuyoGXP'' takes this subversion and makes it go to eleven; the escaping ships end up gathering entire fleets of pursuers this way.way thanks to the protagonist's luck. And this gets weaponized.

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