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%%* ''VideoGame/ContraIII'': The H weapon.

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%%* ''VideoGame/ContraIII'': ''VideoGame/ContraIIITheAlienWars'': The H weapon.
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* Magic variant in ''VideoGame/HellFighter'', collecting brown orbs turns your throwing knives into homing daggers that targets the closest enemy.
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* ComicBook/{{Darkseid}} whose omega beams take great pains to hit their target.

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* ComicBook/{{Darkseid}} whose omega beams has his Omega Effect EyeBeams, which [[HomingLaser take great pains pains]] to hit their target.target. They often do ridiculous {{Roboteching}} on the way there even if it's a straight shot, and often the only way to avoid getting obliterated by them is to either be NighInvulnerable or throw someone in the way at the literal last second.
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** Shirley can get an upgrade to make her spells pink and homing.

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** Shirley can get an the "Homing spells" upgrade to make her spells pink and homing.homing once they get close to an enemy.
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* ''VideoGame/{{Fairyside}}'':
** Shirley can get an upgrade to make her spells pink and homing.
** The Chained dog can fire projectiles that track Shirley, instead of just a fixed pattern.
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* ''Series/AmazingStories'' episode "Such Interesting Neighbors" shows the heroes threatened by slow-moving, heat-seeking, exploding energy balls. They lure one into a toaster and another into a hairdryer.

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* ''Series/AmazingStories'' episode "Such Interesting Neighbors" shows the heroes Lewis family threatened by slow-moving, heat-seeking, exploding energy balls. They lure one into a toaster and another into a hairdryer.
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* ''Series/AmazingStories'' episode "Such Interesting Neighbors" shows the heroes threatened by slow-moving, heat-seeking, exploding energy balls. They lure one into a toaster and another into a hairdryer.
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* ''VideoGame/{{Fishgun}}'' have the "Swarm" weapon that homes on the nearest available enemy when fired. It can also be combined with the SpreadShot to rain a hail of projectiles on large clusters of mooks.

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* ''VideoGame/Gimmick1992'': The boss of stage 5 shoots slow homing missiles that block your attacks.



* ''VideoGame/MrGimmick'': The boss of stage 5 shoots slow homing missiles that block your attacks.
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* In ''VideoGame/BroodStar'', several of the player's sub-weapons will home in on the nearest enemy unit when fired, such as the Mines or the Homing Missiles.
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* ''VideoGame/LoversInADangerousSpacetime'': Adding a power gem to the Yamato cannon causes it to fire off swarms of small missiles that home in on and chase down enemies and bosses.

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* ''Videogame/LastRites'' grants you a rocket launcher with a "Lock On" feature - hold the trigger, hover your mouse over your intended target, and release.

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* ''Videogame/LastRites'' ''VideoGame/LastRites'' grants you a rocket launcher with a "Lock On" feature - -- hold the trigger, hover your mouse over your intended target, and release.



* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Fusing a monster eyeball to an arrow will cause that arrow to lock onto an enemy and follow them around until it hits it; this will prioritize headshots, but can be intercepted by the target's body if it's in the way. Elemental keese eyeballs will also create elementally-charged homing projectiles.



* Several of Shepard's powers in ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'' fire projectiles that home in on the target, allowing the powers to be fired in an arc around obstacles. Almost all of these powers when used by Shepard's squadmates instantly hit the target instead.
* Many enemies, minibosses and bosses in the ''Franchise/MegaMan'' franchise fire homing projectiles.

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* Several of Shepard's powers in ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'' ''VideoGame/MassEffect3'': Several of Shepard's powers fire projectiles that home in on the target, allowing the powers to be fired in an arc around obstacles. Almost all of these powers when used by Shepard's squadmates instantly hit the target instead.
* ''Franchise/MegaMan'':
**
Many enemies, minibosses and bosses in the ''Franchise/MegaMan'' franchise fire homing projectiles.



* The boss of stage 5 of ''VideoGame/MrGimmick'' shoots slow homing missiles that block your attacks.
* [[{{Ninja}} Mukade]] from ''VideoGame/{{Oni}}'' can unleash a glowing red spherical bullet that will steadily chase after Konoko no matter how far she runs, taking a very long time to disappear. This can be mitigated by the force shield you can obtain right before the lift leading to Mukade.

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* ''VideoGame/MrGimmick'': The boss of stage 5 of ''VideoGame/MrGimmick'' shoots slow homing missiles that block your attacks.
* ''VideoGame/{{Oni}}'': [[{{Ninja}} Mukade]] from ''VideoGame/{{Oni}}'' can unleash a glowing red spherical bullet that will steadily chase after Konoko no matter how far she runs, taking a very long time to disappear. This can be mitigated by the force shield you can obtain right before the lift leading to Mukade.



* The best weapon pickup of ''VideoGame/PrehistorikMan'' was an egg that allowed the player to fire homing (and very damaging) dinosaurs at enemies.

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* The best ''VideoGame/PrehistorikMan'': One weapon pickup of ''VideoGame/PrehistorikMan'' was is an egg that allowed allows the player to fire homing (and very damaging) dinosaurs at enemies.
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* ''VideoGame/WildcatGunMachine'' grants you a missile launcher that fires homing rounds, on [[MacrossMissileMassacre full auto]]. The downside is that some of the bosses have homing attacks too, notably the last one who can release a homing RingOfFire (!!!).
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* ''VideoGame/RTypeIII'': The high-level missiles home in on targets.

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* ''VideoGame/RTypeIII'': ''VideoGame/RType III'': The high-level missiles home in on targets.
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* ''VideoGame/SeriousSam I'' has reptiloids and final boss of ''The First Encounter'' shooting these. In ''VideoGame/SeriousSam II'' the enemies shooting homing missiles include witches, helicopters and two types of sci-fi orcs.
* ''VideoGame/SkunnyKart: There is a missile pickup which can be used to target and hit other players.
* ''VideoGame/SonicTheHedgehog'': Sonic can become this through the Homing Attack. Other characters can do it as well, such as Shadow, Amy, and Espio.

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* ''VideoGame/SeriousSam I'' ''VideoGame/SeriousSam'' has reptiloids and final boss of ''The ''[[VideoGame/SeriousSamTheFirstEncounter The First Encounter'' Encounter]]'' shooting these. In ''VideoGame/SeriousSam II'' ''VideoGame/SeriousSamII'', the enemies shooting homing missiles include witches, helicopters and two types of sci-fi orcs.
* ''VideoGame/SkunnyKart: ''VideoGame/SkunnyKart'': There is a missile pickup which can be used to target and hit other players.
* ''VideoGame/SonicTheHedgehog'': ''Franchise/SonicTheHedgehog'': Sonic can become this through the Homing Attack. Other characters can do it as well, such as Shadow, Amy, and Espio.
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* ''Film/StarTrekVITheUndiscoveredCountry'': While most torpedoes are guided, and therefore should be guided JustForFun/InSpace, this movie had a particular photon torpedo that was explicitly modified to counter an [[InvisibilityCloak invisible enemy]]. The torpedo had a scientific instrument used to "catalogue gaseous anomalies" grafted into its systems. After being fired, it did what it was designed to do and brought the "probe" it was attached to up to the gaseous anomaly that was the cloaked ship's impulse engine ionized exhaust trail, and then the torpedo warhead did what ''it'' [[StuffBlowingUp was designed to do.]]

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* ''Film/StarTrekVITheUndiscoveredCountry'': While most torpedoes are guided, and therefore should be guided JustForFun/InSpace, this movie had a particular photon torpedo that was explicitly modified to counter an [[InvisibilityCloak invisible enemy]]. The torpedo had a scientific instrument used to "catalogue gaseous anomalies" grafted into its systems. guidance system. After being fired, it the grafted sensor did what it was designed to do and brought the "probe" it was attached to up to the gaseous anomaly that was the cloaked ship's impulse engine ionized exhaust trail, and then the torpedo warhead did what ''it'' [[StuffBlowingUp was designed to do.]]
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* ''VideoGame/BattleCorps'' has heat-seeking missiles as one of the many weapons you obtain.
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A fairly common projectile type in [[ShootEmUp Shoot 'em Ups]] and TableTopGames.

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A fairly common projectile type in [[ShootEmUp Shoot 'em Ups]] and TableTopGames.
TableTopGames. Homing-type weapons in shmups in particular usually inflict less damage than other weapon choices, as a trade-off for allowing the player to turn off the part of their brain that aims at enemies.
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* ''Series/{{Chuck}}'': "Chuck Versus The Suitcase" deals with a clip containing "smart bullets" which can home in on a target. Chuck and Sarah's mission is to get them back from the spy who stole them.
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* ''Film/TheIncredibleMrLimpet'': When Fish!Henry becomes the Navy's "secret weapon" thanks to his ability to track Nazi submarines, enemy scientists invent a missile that homes in on whatever makes his thunderous [[SuperScream "thrum"]] noise. In the final battle, Henry takes advantage this by using his sound to lure the missiles to the subs, then [[DeadlyDodging swimming out of the way before they strike]].

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* ''Film/TheIncredibleMrLimpet'': When Fish!Henry becomes the Navy's "secret weapon" thanks to his ability to track Nazi submarines, enemy scientists invent a missile that homes in on whatever makes his thunderous [[SuperScream "thrum"]] noise. In the final battle, Henry takes advantage of this by using his sound to lure the missiles to the subs, then [[DeadlyDodging swimming out of the way before they strike]].

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[[folder:Film]]

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[[folder:Film]][[folder:Film – Animated]]
* ''WesternAnimation/TheSuperMarioBrosMovie'': During Bowser's invasion of the Mushroom Kingdom, Mario (wearing a Tanooki Suit) stops a Banzai Bill from destroying Princess Peach's castle by hitting it in the eye, which makes it mad and give chase. Mario flies through the mushroom forest with the giant bullet in hot pursuit until he lures it into [[spoiler: the Warp Pipe from which he entered the kingdom, which destroys the pipe and [[RealityBleed transports a chunk of the kingdom into Brooklyn]]]].
[[/folder]]

[[folder:Film – Live-Action]]


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* ''Film/TheIncredibleMrLimpet'': When Fish!Henry becomes the Navy's "secret weapon" thanks to his ability to track Nazi submarines, enemy scientists invent a missile that homes in on whatever makes his thunderous [[SuperScream "thrum"]] noise. In the final battle, Henry takes advantage this by using his sound to lure the missiles to the subs, then [[DeadlyDodging swimming out of the way before they strike]].
-->'''Crusty:''' Stop makin' that whale-bustin' thrum of yours! Those things go for it!
-->'''Henry:''' Yeah, how 'bout that? Then I'll just keep it up! ''Follow me, you beepin' devil!''
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* ''Videogame/LastRites'' grants you a rocket launcher with a "Lock On" feature - hold the trigger, hover your mouse over your intended target, and release.

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* Atlas weapons in ''VideoGame/Borderlands3'' have homing capabilities, but you must first switch firing modes and tag your target with a tracking dart/grenade.



* ''VideoGame/Centipede1998'': The AntiAir rocket will home in on airborne enemies if there are any nearby.



* Achieved accidentally as an artifact of the rendering engine in ''VideoGame/CityOfHeroes''. Most single-target attacks have a visible effect that take a short time to reach their target, so if an attack that has been determined to be a hit goes off against a moving target, the visible effect (fire beam, energy blast, etc.) will arc to follow the target, no matter how fast it moves or how many turns it makes. It is sometimes possible, with a travel power at the speed cap or with Teleportation, depending on where you start, to reach a street exit to another zone and exit the zone before the visible blast hits you, although you will still take the damage from the attack.



* Achieved accidentally as an artifact of the rendering engine in ''VideoGame/CityOfHeroes''. Most single-target attacks have a visible effect that take a short time to reach their target, so if an attack that has been determined to be a hit goes off against a moving target, the visible effect (fire beam, energy blast, etc.) will arc to follow the target, no matter how fast it moves or how many turns it makes. It is sometimes possible, with a travel power at the speed cap or with Teleportation, depending on where you start, to reach a street exit to another zone and exit the zone before the visible blast hits you, although you will still take the damage from the attack.

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* Achieved accidentally as an artifact of the rendering engine Hiss demolition experts in ''VideoGame/CityOfHeroes''. Most single-target attacks have a visible effect that take a short time to reach their target, so if an attack that has been determined to be a hit goes off against a moving target, the visible effect (fire beam, energy blast, etc.) will arc to follow the target, no matter how fast it moves or how many turns it makes. It is sometimes possible, ''VideoGame/{{Control}}'' launch missiles with annoyingly good tracking capabilities at Jesse, and since she's on foot the whole time, performing a travel power precisely timed FlashStep HighSpeedMissileDodge is her only countermeasure except for catching the missile telekinetically and throwing it back at the speed cap or with Teleportation, depending on where you start, to reach shooter, which requires a street exit to another zone skill that must be unlocked first. The Charge form of her Service Weapon also launches hi-ex missiles that display minor homing capabilities if the reticule was over the target when the shot was launched, so at least the missile spam is not entirely one-sided.
* ''VideoGame/CubeColossus'': Missiles home into the enemy's position,
and exit the zone if released before the visible blast hits you, although you will still take the damage from the attack.enemies appear, they perform {{Roboteching}} to hit them.



* ''VideoGame/EscapeVelocity'' has a variety of homing projectiles in all games. The ways to avoid them depend on the projectile: some are slower and turns slower, and can be avoided until they detonate, some lose lock if the target isn't directly ahead, some get decoyed by asteroids, some get confused by system sensor interference, and behind the scenes there are four different types of jamming that any projectile can be differently susceptible to -- ''Override'' has a mission string about testing a new jammer that works against a missile resistant to sensor interference and normal jamming, while ''Nova'' has an expensive missile that is almost identical to one of the cheapest guided missiles except in only being susceptible to the rarest, weakest type of jamming.



* Several of ''VideoGame/{{Kolibri}}'''s weapons have a homing feature.



* [[{{Ninja}} Mukade]] from ''VideoGame/{{Oni}}'' can unleash a glowing red spherical bullet that will steadily chase after Konoko no matter how far she runs, taking a very long time to disappear. This can be mitigated by the force shield you can obtain right before the lift leading to Mukade.



* Several weapons in ''VideoGame/StarControl'' possess homing capability, and they're balanced in various ways to compensate. The Mycon's homing plasmoids travel very slowly and are quite easy to redirect into their source ship if they're travelling too fast; The Mmrnmhrm's homing missiles are very weak; the Human Cruiser's nuclear missiles turn in wide trajectories; and the Spathi's B.U.T.T. missiles are strictly weapons to use while retreating.











* Hiss demolition experts in ''VideoGame/{{Control}}'' launch missiles with annoyingly good tracking capabilities at Jesse, and since she's on foot the whole time, performing a precisely timed FlashStep HighSpeedMissileDodge is her only countermeasure except for catching the missile telekinetically and throwing it back at the shooter, which requires a skill that must be unlocked first. The Charge form of her Service Weapon also launches hi-ex missiles that display minor homing capabilities if the reticule was over the target when the shot was launched, so at least the missile spam is not entirely one-sided.
* [[{{Ninja}} Mukade]] from ''VideoGame/{{Oni}}'' can unleash a glowing red spherical bullet that will steadily chase after Konoko no matter how far she runs, taking a very long time to disappear. This can be mitigated by the force shield you can obtain right before the lift leading to Mukade.
* Several weapons in ''VideoGame/StarControl'' possess homing capability, and they're balanced in various ways to compensate. The Mycon's homing plasmoids travel very slowly and are quite easy to redirect into their source ship if they're travelling too fast; The Mmrnmhrm's homing missiles are very weak; the Human Cruiser's nuclear missiles turn in wide trajectories; and the Spathi's B.U.T.T. missiles are strictly weapons to use while retreating.



* ''VideoGame/Centipede1998'': The AntiAir rocket will home in on airborne enemies if there are any nearby.
* ''VideoGame/CubeColossus'': Missiles home into the enemy's position, and if released before enemies appear, they perform {{Roboteching}} to hit them.
* ''VideoGame/EscapeVelocity'' has a variety of homing projectiles in all games. The ways to avoid them depend on the projectile: some are slower and turns slower, and can be avoided until they detonate, some lose lock if the target isn't directly ahead, some get decoyed by asteroids, some get confused by system sensor interference, and behind the scenes there are four different types of jamming that any projectile can be differently susceptible to -- ''Override'' has a mission string about testing a new jammer that works against a missile resistant to sensor interference and normal jamming, while ''Nova'' has an expensive missile that is almost identical to one of the cheapest guided missiles except in only being susceptible to the rarest, weakest type of jamming.
* Several of ''VideoGame/{{Kolibri}}'''s weapons have a homing feature.
* Atlas weapons in ''VideoGame/Borderlands3'' have homing capabilities, but you must first switch firing modes and tag your target with a tracking dart/grenade.

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Alphabetizing


* ''VideoGame/AceCombat'':
** There's a variety of missiles for the player, ranging from the standard generic Missiles that can target anything and come in large numbers to more specialized long-range missiles that may do extra damage or lock on to multiple targets. Enemy pilots, especially ace pilots, can evade shots that aren't lined up properly.
** Enemy aircraft, ships, and SAM units can launch missiles at the player. Their homing capabilities are about equal to the player's standard missiles.



* Missile-type weaponry in both ''[[VideoGame/BattleZone1998 BattleZone]]'' FPS/RTS games generally have some homing mechanic. Fire-And-Forget missiles and [[MacrossMissileMassacre Swarm missiles]] can be dumbfired and will home in on the nearest target, whereas the Shadower and Comet require a target lock. Depending on the missile type, they require either a visual or radar contact, allowing infrared or [[InvisibilityCloak visual cloaking]] to fool certain types of missiles. Seeker mines will float towards the nearest enemy and detonate on contact.



* If you get your Dark-Elf's Disease Bolt spell high enough in ''VideoGame/ChampionsOfNorrath'', it will home in and hit the nearest enemy.



* ''VideoGame/DariusGaiden'': The high-level missiles home in on targets.

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* Achieved accidentally as an artifact of the rendering engine in ''VideoGame/CityOfHeroes''. Most single-target attacks have a visible effect that take a short time to reach their target, so if an attack that has been determined to be a hit goes off against a moving target, the visible effect (fire beam, energy blast, etc.) will arc to follow the target, no matter how fast it moves or how many turns it makes. It is sometimes possible, with a travel power at the speed cap or with Teleportation, depending on where you start, to reach a street exit to another zone and exit the zone before the visible blast hits you, although you will still take the damage from the attack.
* A fairly annoying attack by bosses in ''VideoGame/{{Darius}}'' games.
**
''VideoGame/DariusGaiden'': The high-level missiles home in on targets.targets.
* ''VideoGame/DarkSouls'': Projectile sorceries usually home on the locked enemy. And in this game, even arrows veer mid-flight to better hit you.



* The Combat Rifle in ''VideoGame/DeusExHumanRevolution'' doesn't fire bullets, but flechettes. The gun can be given a weapon mod to give it lock-on capabilities, making your shots much more accurate and has the flechettes curve past cover.
* Amazons in ''VideoGame/DiabloII'' can fire homing arrows. An early bug combined this with the Piercing skill to make the arrows home onto an enemy, hit them, pass through them, then turn around and do it again.
** Demon Hunters in ''VideoGame/DiabloIII'' can do the same. Overlaps with PinballProjectile when done in narrow passages, as it will look like the arrow bounces off the walls. In open spaces, however, the Demon Hunter can fire an arrow in the complete opposite direction of an enemy and the arrow will simply make a sharp turn mid-air and hit the enemy anyhow. Furthermore, the Demon Hunter has various skills that can also be upgraded with runes to fire homing rockets.



* ''VideoGame/DonkeyKongCountry'':
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': Barbos's shellfish flunkies home in on Enguarde, and and must be [[MisguidedMissile manipulated]] to knock out his barriers.
** ''VideoGame/DonkeyKong64'': A big beeping missile with a face is used by the upgraded Army Dillo during his boss rematch in Crystal Caves. The Kongs can also find limited amounts of Homing Ammo for their guns, but they must visit Funky Kong in Fungi Forest to learn how to use them.
* ''VideoGame/DoomII'': The Revenants launch missiles that the player has to get real creative to avoid.



* ''[[VideoGame/EarthwormJim Earthworm Jim 2]]'' had a weapon that fired homing projectiles [[VisualPun that looked like homes]].



* In ''VideoGame/TheElderScrollsVSkyrim'''s ''Dragonborn'' DLC, Seekers are a {{Cthulhumanoid}} form of [[OurDemonsAreDifferent lesser Daedra]] in service to Hermaeus Mora, the [[OurGodsAreDifferent Daedric Prince]] of [[KeeperOfForbiddenKnowledge Knowledge]]. Seekers, befitting their name, can use ranged VampiricDraining spells which home in their targets.
* In ''VideoGame/{{Evolve}}'', the support hunter Bucket has a laser guided missile launcher as his primary weapon. Because the projectiles home on the laser rather than the monster, clever players can use this to lead the target or even shoot around obstacles. Another hunter, Emet, has a variant where you first fire a pellet that the rest of his missiles will home in on.
* Nearly all secondary weapons in ''VideoGame/FreeSpace''. There are generally two types: heat-seaking and aspect-seeking. Heat-seekers will just home in on whatever is closest to them, while aspect-seekers require a lock to be established first and will seek out that specific target. The effectiveness of the homing varies depending on the specific type of missile; some of them LeadTheTarget much better than others.
* ''VideoGame/FromTheDepths'': Most of the weapons fired from the missile system are capable of homing in on their target.
* [[{{BFG}} Gun-type God Arcs]] in the ''VideoGame/GodEater'' series can be loaded with homing bullets and ''lasers''. Saves some frustration when you're trying to hit something fast-moving, but homing attacks target center of mass and so [[AttackItsWeakPoint can't be used to aim at specific points on the Aragami]].
* ''Videogame/GunsOfIcarus'' includes homing rocket turrets.



* Throughout ''Franchise/{{Halo}}'':
** ''VideoGame/HaloCombatEvolved'' introduced franchise staples the [[AbnormalAmmo Needler]] and Plasma Pistol.
** ''VideoGame/Halo2''[='s=] Rocket Launcher can home in on vehicles, turrets, and Sentinel Enforcers.
** ''VideoGame/Halo3'' and ''VideoGame/Halo3ODST'' have the Missile Pod, which is capable of {{Roboteching}}.
** In ''VideoGame/HaloReach'', the Rocket Launcher and Rocket Hog turret can home in on aircraft (which has carried over into subsequent games), the Banshee Bomb can lock on to vehicles and turrets, and the Plasma Launcher can lock onto both vehicles and infantry.
** In ''VideoGame/Halo4'', the campaign version of the Mantis can fire homing missiles.
** In ''VideoGame/Halo5Guardians'', the Suppressor and Boltshot now fire tracking shots, with the Scattershot also able to do so if you first ricochet its shots off something. The campaign version of the Mantis can now lock onto multiple enemies with its missiles at once, though the standard multiplayer version can only do so against aircraft. Additionally, several REQ variant weapons/vehicles in Warzone have special lock-on capabilities.
* The Homing Missiles in ''VideoGame/HeavyWeapon'', which only [[AntiAir home in on air targets]]. There were also two kinds of annoying helicopters that fire homing missiles at you, jets with DeflectorShields that do the same, and 13 of the 19 bosses have some kind of homing missile attack.



* The Missile Launcher from ''VideoGame/JazzJackrabbit'' fires heat-seeking missiles which change their flight paths to hit the nearest enemy. It's especially useful against the type of enemies that [[GoddamnBats chase and attack the player]] when he gets too close to them.



* Several of Shepard's powers in ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'' fire projectiles that home in on the target, allowing the powers to be fired in an arc around obstacles. Almost all of these powers when used by Shepard's squadmates instantly hit the target instead.
* Many enemies, minibosses and bosses in the ''Franchise/MegaMan'' franchise fire homing projectiles.
** ''VideoGame/MegamanLegends'': Late in the game, Megaman can gain access to the Active Buster, a missile launcher that fires extremely fast-moving projectiles, whose homing capabilities can be upgraded even further.
* [[AIIsACrapshoot Sektor]] of ''Franchise/MortalKombat'' fame shoots homing missiles as a special move in ''VideoGame/MortalKombat3'' and ''VideoGame/MortalKombat9'', although in the latter it uses up a third of the Super Meter.
* ''VideoGame/MetalSlug'': From ''Metal Slug X'' onward, there is the Enemy Chaser (represented by a '''C''' icon), which are homing missiles that targets the nearest enemy with deadly accuracy. The missiles are weaker than the more common Rocket Launcher, but can come in handy in extremely tricky situations (such as when there are three fast-moving enemy speedboats right below the player which are ''extremely difficult'' to hit).
* The boss of stage 5 of ''VideoGame/MrGimmick'' shoots slow homing missiles that block your attacks.



* The best weapon pickup of ''VideoGame/PrehistorikMan'' was an egg that allowed the player to fire homing (and very damaging) dinosaurs at enemies.



* A quasi-example: ''VideoGame/RaptorCallOfTheShadows'' has orange flak balls that are shot at your plane instead of the normal ones that are shot straight. A large majority of Mooks, airborne and grounded, use these on you, especially on the later levels and harder difficulties; these make them GoddamnedBats.



* ''VideoGame/RemiLoreLostGirlInTheLandsOfLore'': Starting in Sutole, the red spheres that some mecha-monsters fire now curve their way slightly towards Remi instead of just following a straight trajectory like they did in Jenua.



* ''VideoGame/SeriousSam I'' has reptiloids and final boss of ''The First Encounter'' shooting these. In ''VideoGame/SeriousSam II'' the enemies shooting homing missiles include witches, helicopters and two types of sci-fi orcs.
* ''VideoGame/SkunnyKart: There is a missile pickup which can be used to target and hit other players.



* All ships in ''VideoGame/StarWarsBattlefront2015'', from the standard Rebel X-Wing to Darth Vader's TIE Advanced, come equipped with homing proton torpedos that can be fired after locking onto an enemy ship for a few seconds.
* ''VideoGame/SteelDiver: Sub Wars'' has homing torpedoes. Each sub can only fire three before needing to pick up homing torpedo pickups to replenish them, and homing torpedoes fire much slower than their non-homing counterparts.
* All missile weapons in ''VideoGame/{{Stellaris}}'' have 100% tracking, meaning they'll virtually never miss their target, and they're even capable of going after another one if the original victim is destroyed before they reach it. The only way to get rid of such a SuperPersistentMissile is by shooting it down with fighters or point defences, and that's not foolproof since high-level missiles and torpedos can be more resilient and nimble than fighter craft, allowing them to tank or evade defensive fire until they strike home.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBros3'': The game marks the debut of Bull's-Eye Bills, red-colored Bullet Bills which will turn around shortly after they move past Mario and Luigi in order to get another chance to hit them.
** ''VideoGame/SuperMarioSunshine'': Starting from this game, Bullet Bills in various 3D games home in on Mario to varying degrees (they don't do it in ''VideoGame/SuperMario3DWorld'', but a variant known as Cat Bill does).
** ''VideoGame/NewSuperMarioBrosWii'': Ludwig Van Koopa can shoot homing fireballs (thankfully much slower than regular fireballs). The game also introduces the Bull's-Eye Banzai, a variant of the Bullet Bill that chases Mario and his friends like Bull's-Eye Bills do.
* ''Videogame/TeamFortress2'': Custom game mode "Dodgeball" has rockets which, unlike normal ones fired by the Soldier, home in on a player. The game is to use the Pyro's [[AttackReflector compression blast]] to deflect the rocket at the enemy team, who are trying to do the same.
* ''VideoGame/TerraTech'' allows the player to attach missile launchers to their vehicle. Missiles aim towards the nearest enemy and track them at high speed.



* ''VideoGame/TreasurePlanetBattleAtProcyon'' has Torpedoes and Mines. Torpedoes follow their target until they either hit something, run out of time and detonate, or are shot down by Point Defence Lancers. Mines act the same way except they don't start moving until an enemy moves close enough to activate them.
* Homing missiles are an option in most of the ''VideoGame/TwistedMetal'' series, and fire missiles have a limited ability to veer towards targets close to their trajectory. Spectre's ghost missiles will home in on you even if doing so makes them pass harmlessly through walls and road.



* ''VideoGame/{{Warframe}}'''s Buzlok rifle can fire a homing dart onto an enemy, which then causes all subsequent shots to arc towards the dart - even if the gun is fired in the opposite direction.
* In the similar ''VideoGame/WillRock'', two bosses (Hephaestus and Medusa) uses this.



* The Homing Missiles in ''VideoGame/HeavyWeapon'', which only [[AntiAir home in on air targets]]. There were also two kinds of annoying helicopters that fire homing missiles at you, jets with DeflectorShields that do the same, and 13 of the 19 bosses have some kind of homing missile attack.
* [[AIIsACrapshoot Sektor]] of ''Franchise/MortalKombat'' fame shoots homing missiles as a special move in ''VideoGame/MortalKombat3'' and ''VideoGame/MortalKombat9'', although in the latter it uses up a third of the Super Meter.
* Amazons in ''VideoGame/DiabloII'' can fire homing arrows. An early bug combined this with the Piercing skill to make the arrows home onto an enemy, hit them, pass through them, then turn around and do it again.
** Demon Hunters in ''VideoGame/DiabloIII'' can do the same. Overlaps with PinballProjectile when done in narrow passages, as it will look like the arrow bounces off the walls. In open spaces, however, the Demon Hunter can fire an arrow in the complete opposite direction of an enemy and the arrow will simply make a sharp turn mid-air and hit the enemy anyhow. Furthermore, the Demon Hunter has various skills that can also be upgraded with runes to fire homing rockets.
* Throughout ''Franchise/{{Halo}}'':
** ''VideoGame/HaloCombatEvolved'' introduced franchise staples the [[AbnormalAmmo Needler]] and Plasma Pistol.
** ''VideoGame/Halo2''[='s=] Rocket Launcher can home in on vehicles, turrets, and Sentinel Enforcers.
** ''VideoGame/Halo3'' and ''VideoGame/Halo3ODST'' have the Missile Pod, which is capable of {{Roboteching}}.
** In ''VideoGame/HaloReach'', the Rocket Launcher and Rocket Hog turret can home in on aircraft (which has carried over into subsequent games), the Banshee Bomb can lock on to vehicles and turrets, and the Plasma Launcher can lock onto both vehicles and infantry.
** In ''VideoGame/Halo4'', the campaign version of the Mantis can fire homing missiles.
** In ''VideoGame/Halo5Guardians'', the Suppressor and Boltshot now fire tracking shots, with the Scattershot also able to do so if you first ricochet its shots off something. The campaign version of the Mantis can now lock onto multiple enemies with its missiles at once, though the standard multiplayer version can only do so against aircraft. Additionally, several REQ variant weapons/vehicles in Warzone have special lock-on capabilities.
* ''Videogame/GunsOfIcarus'' includes homing rocket turrets.
* ''VideoGame/AceCombat'':
** There's a variety of missiles for the player, ranging from the standard generic Missiles that can target anything and come in large numbers to more specialized long-range missiles that may do extra damage or lock on to multiple targets. Enemy pilots, especially ace pilots, can evade shots that aren't lined up properly.
** Enemy aircraft, ships, and SAM units can launch missiles at the player. Their homing capabilities are about equal to the player's standard missiles.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBros3'': The game marks the debut of Bull's-Eye Bills, red-colored Bullet Bills which will turn around shortly after they move past Mario and Luigi in order to get another chance to hit them.
** ''VideoGame/SuperMarioSunshine'': Starting from this game, Bullet Bills in various 3D games home in on Mario to varying degrees (they don't do it in ''VideoGame/SuperMario3DWorld'', but a variant known as Cat Bill does).
** ''VideoGame/NewSuperMarioBrosWii'': Ludwig Van Koopa can shoot homing fireballs (thankfully much slower than regular fireballs). The game also introduces the Bull's-Eye Banzai, a variant of the Bullet Bill that chases Mario and his friends like Bull's-Eye Bills do.
* ''VideoGame/DonkeyKongCountry'':
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': Barbos's shellfish flunkies home in on Enguarde, and and must be [[MisguidedMissile manipulated]] to knock out his barriers.
** ''VideoGame/DonkeyKong64'': A big beeping missile with a face is used by the upgraded Army Dillo during his boss rematch in Crystal Caves. The Kongs can also find limited amounts of Homing Ammo for their guns, but they must visit Funky Kong in Fungi Forest to learn how to use them.
* The boss of stage 5 of ''VideoGame/MrGimmick'' shoots slow homing missiles that block your attacks.
* A fairly annoying attack by bosses in ''VideoGame/{{Darius}}'' games.
* Many enemies, minibosses and bosses in the ''Franchise/MegaMan'' franchise fire homing projectiles.
* ''VideoGame/SeriousSam I'' has reptiloids and final boss of ''The First Encounter'' shooting these. In ''VideoGame/SeriousSam II'' the enemies shooting homing missiles include witches, helicopters and two types of sci-fi orcs.
* In the similar ''VideoGame/WillRock'', two bosses (Hephaestus and Medusa) uses this.
* ''VideoGame/DoomII'': The Revenants launch missiles that the player has to get real creative to avoid.
* Nearly all secondary weapons in ''VideoGame/FreeSpace''. There are generally two types: heat-seaking and aspect-seeking. Heat-seekers will just home in on whatever is closest to them, while aspect-seekers require a lock to be established first and will seek out that specific target. The effectiveness of the homing varies depending on the specific type of missile; some of them LeadTheTarget much better than others.
* Several of Shepard's powers in ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'' fire projectiles that home in on the target, allowing the powers to be fired in an arc around obstacles. Almost all of these powers when used by Shepard's squadmates instantly hit the target instead.
* ''Videogame/TeamFortress2'': Custom game mode "Dodgeball" has rockets which, unlike normal ones fired by the Soldier, home in on a player. The game is to use the Pyro's [[AttackReflector compression blast]] to deflect the rocket at the enemy team, who are trying to do the same.
* If you get your Dark-Elf's Disease Bolt spell high enough in ''VideoGame/ChampionsOfNorrath'', it will home in and hit the nearest enemy.
* ''VideoGame/DarkSouls'': Projectile sorceries usually home on the locked enemy. And in this game, even arrows veer mid-flight to better hit you.
* [[{{BFG}} Gun-type God Arcs]] in the ''VideoGame/GodEater'' series can be loaded with homing bullets and ''lasers''. Saves some frustration when you're trying to hit something fast-moving, but homing attacks target center of mass and so [[AttackItsWeakPoint can't be used to aim at specific points on the Aragami]].
* Achieved accidentally as an artifact of the rendering engine in ''VideoGame/CityOfHeroes''. Most single-target attacks have a visible effect that take a short time to reach their target, so if an attack that has been determined to be a hit goes off against a moving target, the visible effect (fire beam, energy blast, etc.) will arc to follow the target, no matter how fast it moves or how many turns it makes. It is sometimes possible, with a travel power at the speed cap or with Teleportation, depending on where you start, to reach a street exit to another zone and exit the zone before the visible blast hits you, although you will still take the damage from the attack.
* A quasi-example: ''VideoGame/RaptorCallOfTheShadows'' has orange flak balls that are shot at your plane instead of the normal ones that are shot straight. A large majority of Mooks, airborne and grounded, use these on you, especially on the later levels and harder difficulties; these make them GoddamnedBats.
* The best weapon pickup of ''VideoGame/PrehistorikMan'' was an egg that allowed the player to fire homing (and very damaging) dinosaurs at enemies.
* ''VideoGame/SkunnyKart: There is a missile pickup which can be used to target and hit other players.
* ''VideoGame/SteelDiver: Sub Wars'' has homing torpedoes. Each sub can only fire three before needing to pick up homing torpedo pickups to replenish them, and homing torpedoes fire much slower than their non-homing counterparts.
* Missile-type weaponry in both ''[[VideoGame/BattleZone1998 BattleZone]]'' FPS/RTS games generally have some homing mechanic. Fire-And-Forget missiles and [[MacrossMissileMassacre Swarm missiles]] can be dumbfired and will home in on the nearest target, whereas the Shadower and Comet require a target lock. Depending on the missile type, they require either a visual or radar contact, allowing infrared or [[InvisibilityCloak visual cloaking]] to fool certain types of missiles. Seeker mines will float towards the nearest enemy and detonate on contact.
* ''VideoGame/{{Warframe}}'''s Buzlok rifle can fire a homing dart onto an enemy, which then causes all subsequent shots to arc towards the dart - even if the gun is fired in the opposite direction.
* Homing missiles are an option in most of the ''VideoGame/TwistedMetal'' series, and even fire missiles have a limited ability to veer towards targets close to their trajectory. Spectre's ghost missiles will home in on you even if doing so makes them pass harmlessly through walls and road.
* ''VideoGame/FromTheDepths'': Most of the weapons fired from the missile system are capable of homing in on their target.
* ''[[VideoGame/EarthwormJim Earthworm Jim 2]]'' had a weapon that fired homing projectiles [[VisualPun that looked like homes]].
* In ''VideoGame/{{Evolve}}'', the support hunter Bucket has a laser guided missile launcher as his primary weapon. Because the projectiles home on the laser rather than the monster, clever players can use this to lead the target or even shoot around obstacles. Another hunter, Emet, has a variant where you first fire a pellet that the rest of his missiles will home in on.
* All ships in ''VideoGame/StarWarsBattlefront2015'', from the standard Rebel X-Wing to Darth Vader's TIE Advanced, come equipped with homing proton torpedos that can be fired after locking onto an enemy ship for a few seconds.
* In ''VideoGame/TheElderScrollsVSkyrim'''s ''Dragonborn'' DLC, Seekers are a {{Cthulhumanoid}} form of [[OurDemonsAreDifferent lesser Daedra]] in service to Hermaeus Mora, the [[OurGodsAreDifferent Daedric Prince]] of [[KeeperOfForbiddenKnowledge Knowledge]]. Seekers, befitting their name, can use ranged VampiricDraining spells which home in their targets.
* All missile weapons in ''VideoGame/{{Stellaris}}'' have 100% tracking, meaning they'll virtually never miss their target, and they're even capable of going after another one if the original victim is destroyed before they reach it. The only way to get rid of such a SuperPersistentMissile is by shooting it down with fighters or point defences, and even that's not foolproof since high-level missiles and torpedos can be more resilient and nimble than fighter craft, allowing them to tank or evade defensive fire until they strike home.
* ''VideoGame/TreasurePlanetBattleAtProcyon'' has Torpedoes and Mines. Torpedoes follow their target until they either hit something, run out of time and detonate, or are shot down by Point Defence Lancers. Mines act the same way except they don't start moving until an enemy moves close enough to activate them.
* ''VideoGame/TerraTech'' allows the player to attach missile launchers to their vehicle. Missiles aim towards the nearest enemy and track them at high speed.
* The Combat Rifle in ''VideoGame/DeusExHumanRevolution'' doesn't fire bullets, but flechettes. The gun can be given a weapon mod to give it lock-on capabilities, making your shots much more accurate and even has the flechettes curve past cover.
* ''VideoGame/MetalSlug'': From ''Metal Slug X'' onward, there is the Enemy Chaser (represented by a '''C''' icon), which are homing missiles that targets the nearest enemy with deadly accuracy. The missiles are weaker than the more common Rocket Launcher, but can come in handy in extremely tricky situations (such as when there are three fast-moving enemy speedboats right below the player which are ''extremely difficult'' to hit).
* ''VideoGame/MegamanLegends'': Late in the game, Megaman can gain access to the Active Buster, a missile launcher that fires extremely fast-moving projectiles, whose homing capabilities can be upgraded even further.
* The Missile Launcher from ''VideoGame/JazzJackrabbit'' fires heat-seeking missiles which change their flight paths to hit the nearest enemy. It's especially useful against the type of enemies that [[GoddamnBats chase and attack the player]] when he gets too close to them.

to:

* The Homing Missiles in ''VideoGame/HeavyWeapon'', which only [[AntiAir home in on air targets]]. There were also two kinds of annoying helicopters that fire homing missiles at you, jets with DeflectorShields that do the same, and 13 of the 19 bosses have some kind of homing missile attack.
* [[AIIsACrapshoot Sektor]] of ''Franchise/MortalKombat'' fame shoots homing missiles as a special move in ''VideoGame/MortalKombat3'' and ''VideoGame/MortalKombat9'', although in the latter it uses up a third of the Super Meter.
* Amazons in ''VideoGame/DiabloII'' can fire homing arrows. An early bug combined this with the Piercing skill to make the arrows home onto an enemy, hit them, pass through them, then turn around and do it again.
** Demon Hunters in ''VideoGame/DiabloIII'' can do the same. Overlaps with PinballProjectile when done in narrow passages, as it will look like the arrow bounces off the walls. In open spaces, however, the Demon Hunter can fire an arrow in the complete opposite direction of an enemy and the arrow will simply make a sharp turn mid-air and hit the enemy anyhow. Furthermore, the Demon Hunter has various skills that can also be upgraded with runes to fire homing rockets.
* Throughout ''Franchise/{{Halo}}'':
** ''VideoGame/HaloCombatEvolved'' introduced franchise staples the [[AbnormalAmmo Needler]] and Plasma Pistol.
** ''VideoGame/Halo2''[='s=] Rocket Launcher can home in on vehicles, turrets, and Sentinel Enforcers.
** ''VideoGame/Halo3'' and ''VideoGame/Halo3ODST'' have the Missile Pod, which is capable of {{Roboteching}}.
** In ''VideoGame/HaloReach'', the Rocket Launcher and Rocket Hog turret can home in on aircraft (which has carried over into subsequent games), the Banshee Bomb can lock on to vehicles and turrets, and the Plasma Launcher can lock onto both vehicles and infantry.
** In ''VideoGame/Halo4'', the campaign version of the Mantis can fire homing missiles.
** In ''VideoGame/Halo5Guardians'', the Suppressor and Boltshot now fire tracking shots, with the Scattershot also able to do so if you first ricochet its shots off something. The campaign version of the Mantis can now lock onto multiple enemies with its missiles at once, though the standard multiplayer version can only do so against aircraft. Additionally, several REQ variant weapons/vehicles in Warzone have special lock-on capabilities.
* ''Videogame/GunsOfIcarus'' includes homing rocket turrets.
* ''VideoGame/AceCombat'':
** There's a variety of missiles for the player, ranging from the standard generic Missiles that can target anything and come in large numbers to more specialized long-range missiles that may do extra damage or lock on to multiple targets. Enemy pilots, especially ace pilots, can evade shots that aren't lined up properly.
** Enemy aircraft, ships, and SAM units can launch missiles at the player. Their homing capabilities are about equal to the player's standard missiles.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBros3'': The game marks the debut of Bull's-Eye Bills, red-colored Bullet Bills which will turn around shortly after they move past Mario and Luigi in order to get another chance to hit them.
** ''VideoGame/SuperMarioSunshine'': Starting from this game, Bullet Bills in various 3D games home in on Mario to varying degrees (they don't do it in ''VideoGame/SuperMario3DWorld'', but a variant known as Cat Bill does).
** ''VideoGame/NewSuperMarioBrosWii'': Ludwig Van Koopa can shoot homing fireballs (thankfully much slower than regular fireballs). The game also introduces the Bull's-Eye Banzai, a variant of the Bullet Bill that chases Mario and his friends like Bull's-Eye Bills do.
* ''VideoGame/DonkeyKongCountry'':
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': Barbos's shellfish flunkies home in on Enguarde, and and must be [[MisguidedMissile manipulated]] to knock out his barriers.
** ''VideoGame/DonkeyKong64'': A big beeping missile with a face is used by the upgraded Army Dillo during his boss rematch in Crystal Caves. The Kongs can also find limited amounts of Homing Ammo for their guns, but they must visit Funky Kong in Fungi Forest to learn how to use them.
* The boss of stage 5 of ''VideoGame/MrGimmick'' shoots slow homing missiles that block your attacks.
* A fairly annoying attack by bosses in ''VideoGame/{{Darius}}'' games.
* Many enemies, minibosses and bosses in the ''Franchise/MegaMan'' franchise fire homing projectiles.
* ''VideoGame/SeriousSam I'' has reptiloids and final boss of ''The First Encounter'' shooting these. In ''VideoGame/SeriousSam II'' the enemies shooting homing missiles include witches, helicopters and two types of sci-fi orcs.
* In the similar ''VideoGame/WillRock'', two bosses (Hephaestus and Medusa) uses this.
* ''VideoGame/DoomII'': The Revenants launch missiles that the player has to get real creative to avoid.
* Nearly all secondary weapons in ''VideoGame/FreeSpace''. There are generally two types: heat-seaking and aspect-seeking. Heat-seekers will just home in on whatever is closest to them, while aspect-seekers require a lock to be established first and will seek out that specific target. The effectiveness of the homing varies depending on the specific type of missile; some of them LeadTheTarget much better than others.
* Several of Shepard's powers in ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'' fire projectiles that home in on the target, allowing the powers to be fired in an arc around obstacles. Almost all of these powers when used by Shepard's squadmates instantly hit the target instead.
* ''Videogame/TeamFortress2'': Custom game mode "Dodgeball" has rockets which, unlike normal ones fired by the Soldier, home in on a player. The game is to use the Pyro's [[AttackReflector compression blast]] to deflect the rocket at the enemy team, who are trying to do the same.
* If you get your Dark-Elf's Disease Bolt spell high enough in ''VideoGame/ChampionsOfNorrath'', it will home in and hit the nearest enemy.
* ''VideoGame/DarkSouls'': Projectile sorceries usually home on the locked enemy. And in this game, even arrows veer mid-flight to better hit you.
* [[{{BFG}} Gun-type God Arcs]] in the ''VideoGame/GodEater'' series can be loaded with homing bullets and ''lasers''. Saves some frustration when you're trying to hit something fast-moving, but homing attacks target center of mass and so [[AttackItsWeakPoint can't be used to aim at specific points on the Aragami]].
* Achieved accidentally as an artifact of the rendering engine in ''VideoGame/CityOfHeroes''. Most single-target attacks have a visible effect that take a short time to reach their target, so if an attack that has been determined to be a hit goes off against a moving target, the visible effect (fire beam, energy blast, etc.) will arc to follow the target, no matter how fast it moves or how many turns it makes. It is sometimes possible, with a travel power at the speed cap or with Teleportation, depending on where you start, to reach a street exit to another zone and exit the zone before the visible blast hits you, although you will still take the damage from the attack.
* A quasi-example: ''VideoGame/RaptorCallOfTheShadows'' has orange flak balls that are shot at your plane instead of the normal ones that are shot straight. A large majority of Mooks, airborne and grounded, use these on you, especially on the later levels and harder difficulties; these make them GoddamnedBats.
* The best weapon pickup of ''VideoGame/PrehistorikMan'' was an egg that allowed the player to fire homing (and very damaging) dinosaurs at enemies.
* ''VideoGame/SkunnyKart: There is a missile pickup which can be used to target and hit other players.
* ''VideoGame/SteelDiver: Sub Wars'' has homing torpedoes. Each sub can only fire three before needing to pick up homing torpedo pickups to replenish them, and homing torpedoes fire much slower than their non-homing counterparts.
* Missile-type weaponry in both ''[[VideoGame/BattleZone1998 BattleZone]]'' FPS/RTS games generally have some homing mechanic. Fire-And-Forget missiles and [[MacrossMissileMassacre Swarm missiles]] can be dumbfired and will home in on the nearest target, whereas the Shadower and Comet require a target lock. Depending on the missile type, they require either a visual or radar contact, allowing infrared or [[InvisibilityCloak visual cloaking]] to fool certain types of missiles. Seeker mines will float towards the nearest enemy and detonate on contact.
* ''VideoGame/{{Warframe}}'''s Buzlok rifle can fire a homing dart onto an enemy, which then causes all subsequent shots to arc towards the dart - even if the gun is fired in the opposite direction.
* Homing missiles are an option in most of the ''VideoGame/TwistedMetal'' series, and even fire missiles have a limited ability to veer towards targets close to their trajectory. Spectre's ghost missiles will home in on you even if doing so makes them pass harmlessly through walls and road.
* ''VideoGame/FromTheDepths'': Most of the weapons fired from the missile system are capable of homing in on their target.
* ''[[VideoGame/EarthwormJim Earthworm Jim 2]]'' had a weapon that fired homing projectiles [[VisualPun that looked like homes]].
* In ''VideoGame/{{Evolve}}'', the support hunter Bucket has a laser guided missile launcher as his primary weapon. Because the projectiles home on the laser rather than the monster, clever players can use this to lead the target or even shoot around obstacles. Another hunter, Emet, has a variant where you first fire a pellet that the rest of his missiles will home in on.
* All ships in ''VideoGame/StarWarsBattlefront2015'', from the standard Rebel X-Wing to Darth Vader's TIE Advanced, come equipped with homing proton torpedos that can be fired after locking onto an enemy ship for a few seconds.
* In ''VideoGame/TheElderScrollsVSkyrim'''s ''Dragonborn'' DLC, Seekers are a {{Cthulhumanoid}} form of [[OurDemonsAreDifferent lesser Daedra]] in service to Hermaeus Mora, the [[OurGodsAreDifferent Daedric Prince]] of [[KeeperOfForbiddenKnowledge Knowledge]]. Seekers, befitting their name, can use ranged VampiricDraining spells which home in their targets.
* All missile weapons in ''VideoGame/{{Stellaris}}'' have 100% tracking, meaning they'll virtually never miss their target, and they're even capable of going after another one if the original victim is destroyed before they reach it. The only way to get rid of such a SuperPersistentMissile is by shooting it down with fighters or point defences, and even that's not foolproof since high-level missiles and torpedos can be more resilient and nimble than fighter craft, allowing them to tank or evade defensive fire until they strike home.
* ''VideoGame/TreasurePlanetBattleAtProcyon'' has Torpedoes and Mines. Torpedoes follow their target until they either hit something, run out of time and detonate, or are shot down by Point Defence Lancers. Mines act the same way except they don't start moving until an enemy moves close enough to activate them.
* ''VideoGame/TerraTech'' allows the player to attach missile launchers to their vehicle. Missiles aim towards the nearest enemy and track them at high speed.
* The Combat Rifle in ''VideoGame/DeusExHumanRevolution'' doesn't fire bullets, but flechettes. The gun can be given a weapon mod to give it lock-on capabilities, making your shots much more accurate and even has the flechettes curve past cover.
* ''VideoGame/MetalSlug'': From ''Metal Slug X'' onward, there is the Enemy Chaser (represented by a '''C''' icon), which are homing missiles that targets the nearest enemy with deadly accuracy. The missiles are weaker than the more common Rocket Launcher, but can come in handy in extremely tricky situations (such as when there are three fast-moving enemy speedboats right below the player which are ''extremely difficult'' to hit).
* ''VideoGame/MegamanLegends'': Late in the game, Megaman can gain access to the Active Buster, a missile launcher that fires extremely fast-moving projectiles, whose homing capabilities can be upgraded even further.
* The Missile Launcher from ''VideoGame/JazzJackrabbit'' fires heat-seeking missiles which change their flight paths to hit the nearest enemy. It's especially useful against the type of enemies that [[GoddamnBats chase and attack the player]] when he gets too close to them.









* ''VideoGame/RemiLoreLostGirlInTheLandsOfLore'': Starting in Sutole, the red spheres that some mecha-monsters fire now curve their way slightly towards Remi instead of just following a straight trajectory like they did in Jenua.

to:

* ''VideoGame/RemiLoreLostGirlInTheLandsOfLore'': Starting in Sutole, the red spheres that some mecha-monsters fire now curve their way slightly towards Remi instead of just following a straight trajectory like they did in Jenua.

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Alphabetizing


* ''Anime/WolfsRain'': the Nobles have access to laser weapons that home in on their targets, inexplicably.
* ''Manga/{{Hellsing}}'': Rip Van Winkle has a rifle that shoots magic bullets that can immediately home on a target or do very fancy {{Roboteching}}.



* ''Manga/{{Hellsing}}'': Rip Van Winkle has a rifle that shoots magic bullets that can immediately home on a target or do very fancy {{Roboteching}}.



* ''Anime/WolfsRain'': the Nobles have access to laser weapons that home in on their targets, inexplicably.



* ''Film/{{Runaway}}''. As well as his {{Killer Robot}}s, [[MadScientist Dr. Luther]] invents (and uses) a pistol firing projectiles that act like a tiny guided missiles, homing in on an individual's thermal signature.
-->'''Sgt. James:''' This is a police nightmare. We used to worry about terrorists getting A-bombs? [[NewTechnologyIsEvil The real problem is this microelectronics stuff.]] I mean, a ''smart bullet?''



* ''Film/StarTrekVITheUndiscoveredCountry'': While most torpedoes are guided, and therefore should be guided JustForFun/InSpace, this movie had a particular photon torpedo that was explicitly modified to counter an [[InvisibilityCloak invisible enemy]]. The torpedo had a scientific instrument used to "catalogue gaseous anomalies" grafted into its systems. After being fired, it did what it was designed to do and brought the "probe" it was attached to up to the gaseous anomaly that was the cloaked ship's impulse engine ionized exhaust trail, and then the torpedo warhead did what ''it'' [[StuffBlowingUp was designed to do.]]
* ''Film/XMenDaysOfFuturePast''. Magneto uses his powers to send a bullet arching out the window after Mystique, hitting her in the leg as she's falling ([[FridgeLogic how would he know her position though, if she wasn't in his line-of-sight?]]) He's also accused of [[MagicBullets doing this during the Kennedy assassination]], though [[WhoShotJFK Magneto denies it]].



* ''Film/StarTrekVITheUndiscoveredCountry'': While most torpedoes are guided, and therefore should be guided JustForFun/InSpace, this movie had a particular photon torpedo that was explicitly modified to counter an [[InvisibilityCloak invisible enemy]]. The torpedo had a scientific instrument used to "catalogue gaseous anomalies" grafted into its systems. After being fired, it did what it was designed to do and brought the "probe" it was attached to up to the gaseous anomaly that was the cloaked ship's impulse engine ionized exhaust trail, and then the torpedo warhead did what ''it'' [[StuffBlowingUp was designed to do.]]
* ''Film/{{Runaway}}''. As well as his {{Killer Robot}}s, [[MadScientist Dr. Luther]] invents (and uses) a pistol firing projectiles that act like a tiny guided missiles, homing in on an individual's thermal signature.
-->'''Sgt. James:''' This is a police nightmare. We used to worry about terrorists getting A-bombs? [[NewTechnologyIsEvil The real problem is this microelectronics stuff.]] I mean, a ''smart bullet?''
* ''Film/XMenDaysOfFuturePast''. Magneto uses his powers to send a bullet arching out the window after Mystique, hitting her in the leg as she's falling ([[FridgeLogic how would he know her position though, if she wasn't in his line-of-sight?]]) He's also accused of [[MagicBullets doing this during the Kennedy assassination]], though [[WhoShotJFK Magneto denies it]].



* ''Series/AlmostHuman'': The episode "You are Here" featured a 50 caliber homing bullet fired out of a very nifty rifle, guided through a city by advertising software.



* ''Series/MightyMorphinPowerRangers'': Kimberly's arrows possess this ability, as memorably demonstrated in "Power Ranger Punks".
* ''Series/AlmostHuman'': The episode "You are Here" featured a 50 caliber homing bullet fired out of a very nifty rifle, guided through a city by advertising software.

to:

* ''Series/MightyMorphinPowerRangers'': Kimberly's arrows possess this ability, as memorably demonstrated in "Power Ranger Punks".
* ''Series/AlmostHuman'': The episode "You are Here" featured
''Series/BlakesSeven''. Dayna's favourite weapon was a 50 caliber homing bullet fired out of small wheeled robot [[HyperspaceArsenal that she could produce from nowhere]] and send around a very nifty rifle, guided through corner or into a city by advertising software. room to blow up some hapless {{mooks}}.



* In one episode of ''Series/HogansHeroes'', the Nazis develop a special kind of bomb able to seek out radio signals. Fortunately, the [=POW=]s manage to discredit them by scattering handheld radios around the camp during the testing of the bombs.



* ''Series/BlakesSeven''. Dayna's favourite weapon was a small wheeled robot [[HyperspaceArsenal that she could produce from nowhere]] and send around a corner or into a room to blow up some hapless {{mooks}}.
* In one episode of ''Series/HogansHeroes'', the Nazis develop a special kind of bomb able to seek out radio signals. Fortunately, the [=POW=]s manage to discredit them by scattering handheld radios around the camp during the testing of the bombs.

to:

* ''Series/BlakesSeven''. Dayna's favourite weapon was a small wheeled robot [[HyperspaceArsenal that she could produce from nowhere]] and send around a corner or into a room to blow up some hapless {{mooks}}.
* In one episode of ''Series/HogansHeroes'', the Nazis develop a special kind of bomb able to seek out radio signals. Fortunately, the [=POW=]s manage to discredit them by scattering handheld radios around the camp during the testing of the bombs.
''Series/MightyMorphinPowerRangers'': Kimberly's arrows possess this ability, as memorably demonstrated in "Power Ranger Punks".



%%* ''VideoGame/AlienSoldier'': The chaser weapon.



* ''VideoGame/JetForceGemini'': The Homing Missiles are heat-seeking projectiles that aim at whichever Drone or Airborne Squadron they first approach after being shot. They're so accurate that they'll even take ''full laps'' around the largest enemies in case they miss, which makes them useful during the FinalBoss battle against Mizar.
* ''VideoGame/{{Jumpman}}'' has projectiles that move slowly from the side of the screen. Once they are aligned (i.e. same horizontal/vertical position), they accelerate and move towards Jumpman. They only make one turn, and thus are easily dodged by moving.
* ''VideoGame/KirbyAndTheForgottenLand:'' {{Downplayed|Trope}}, If you shoot a star bullet near an enemy from far enough away, it will drift towards the enemy, however if you simply shoot and don't try to aim it towards an enemy, it won't activate.
* ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': Cynder can breathe out bursts of darkness that track targets.
* ''VideoGame/MarioKart'': While regular green shells bounce randomly around the track, red shells lock in on the driver that's in front of you when they're shot, while blue shells infallibly head over to the driver in front.
* ''VideoGame/SonicTheHedgehog'': Sonic can become this through the Homing Attack. Other characters can do it as well, such as Shadow, Amy, and Espio.
* ''VideoGame/{{Worms}}'' offers homing missiles as well as exploding homing pigeons and a magic bullet that spell's instant death to who-ever is locked onto. ''Worms 2'' had some special weapons that included a homing airstrike and a ''homing cluster grenade''.
%%* ''VideoGame/DiddyKongRacing'': The upgraded single missile.

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* ''VideoGame/JetForceGemini'': %%* ''VideoGame/BangaiOSpirits'': The Homing Missiles are heat-seeking projectiles that aim at whichever Drone or Airborne Squadron they first approach after being shot. They're so accurate that they'll even take ''full laps'' around the largest enemies homing missiles.
* ''VideoGame/BanjoKazooie'': One of Gruntilda's spells
in case they miss, which makes them useful during the her FinalBoss battle against Mizar.
can't be avoided without using [[InvincibilityPowerUp invincibility]]. She performs it only twice during most of the battle (namely at the end of the first phase, and at the end of the second), but will periodically shoot it during the final phase, urging the duo to activate the Jinjonator to win the battle before they run out of Gold Feathers (or, should they persist, before they run out of HP).
* ''VideoGame/{{Jumpman}}'' ''VideoGame/BanjoTooie'' has an Homing Egg code. It's earned after you deliver a special blue-colored egg to Heggy the Hen in Isle O' Hags. When you enter the code and then enable its effect in Mayahem Temple, your eggs will home onto the closest enemies, which becomes handy when you're dealing with fast flying mooks.
* ''VideoGame/BubbleTanks 2 and 3'' have seeker missile [[SecondaryFire sub-weapons]], which do a good amount of damage. There's also the [[TheVirus Doomsday Infector]], which infects an enemy with a homing virus. The virus then starts sapping the enemy of health, and when the enemy dies, it releases 1-3 more of the virus to infect more enemies.
* ''Franchise/{{Castlevania}}'' has had multiple
projectiles that move slowly from the side of the screen. Once they are aligned (i.e. same horizontal/vertical position), they accelerate and move towards Jumpman. They only make one turn, and thus are easily dodged by moving.
* ''VideoGame/KirbyAndTheForgottenLand:'' {{Downplayed|Trope}}, If you shoot a star bullet near an enemy from far enough away, it will drift towards the enemy, however if you simply shoot and don't try to aim it towards an enemy, it won't activate.
* ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': Cynder can breathe out bursts of darkness that track targets.
* ''VideoGame/MarioKart'': While regular green shells bounce randomly around the track, red shells lock in on the driver that's in front of you when they're shot, while blue shells infallibly head over to the driver in front.
* ''VideoGame/SonicTheHedgehog'': Sonic can become
this through type, including the Thunder Orbs used by Sypha in ''VideoGame/CastlevaniaIIIDraculasCurse'' and Yoko in ''VideoGame/CastlevaniaDawnOfSorrow'', the Spirits summoned by Alucard in ''VideoGame/CastlevaniaSymphonyOfTheNight'' and Charlotte in ''VideoGame/CastlevaniaPortraitOfRuin'', Carrie's magical fireballs in ''VideoGame/Castlevania64'', and the Homing Attack. Other characters can do it as well, such as Shadow, Amy, and Espio.
* ''VideoGame/{{Worms}}'' offers homing missiles as well as exploding homing pigeons and a magic bullet that spell's instant death to who-ever is locked onto. ''Worms 2'' had some special weapons that included a homing airstrike and a ''homing cluster grenade''.
%%* ''VideoGame/DiddyKongRacing'': The upgraded single missile.
Daggers used by Nathan in Shooter Mode of ''VideoGame/CastlevaniaCircleOfTheMoon''.



%%* ''VideoGame/ContraIII'': The H weapon.
* ''VideoGame/DariusGaiden'': The high-level missiles home in on targets.
* ''VideoGame/{{Descent}}'': One of the weapons in the arsenal is homing missiles.
%%* ''VideoGame/DiddyKongRacing'': The upgraded single missile.
%%* ''VideoGame/DragonNest'': The Sharpshooters combine this with BeamSpam.



%%* ''VideoGame/{{Recca}}'': The homing laser beams and balls.
* ''VideoGame/{{Tyrian}}'' has Heavy Guided Bombs and Guided Micro Bombs, the latter of which is dangerously close to a GameBreaker as it was akin to MacrossMissileMassacre.



%%* ''VideoGame/AlienSoldier'': The chaser weapon.
%%* ''VideoGame/BangaiOSpirits'': The homing missiles.
%%* ''VideoGame/ContraIII'': The H weapon.
* ''VideoGame/OverHorizon'': "Homing" is one of your three weapons, but with Weapon Edit you can give your other weapons minor homing tendencies as well.
* ''VideoGame/DariusGaiden'': The high-level missiles home in on targets.
* ''VideoGame/RTypeIII'': The high-level missiles home in on targets.



%%* ''VideoGame/{{Rayforce}}'': The central mechanic is the lock-on laser beams.

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%%* ''VideoGame/{{Rayforce}}'': * ''VideoGame/JetForceGemini'': The central mechanic is Homing Missiles are heat-seeking projectiles that aim at whichever Drone or Airborne Squadron they first approach after being shot. They're so accurate that they'll even take ''full laps'' around the lock-on laser beams.largest enemies in case they miss, which makes them useful during the FinalBoss battle against Mizar.
* ''VideoGame/{{Jumpman}}'' has projectiles that move slowly from the side of the screen. Once they are aligned (i.e. same horizontal/vertical position), they accelerate and move towards Jumpman. They only make one turn, and thus are easily dodged by moving.
* ''VideoGame/KirbyAndTheForgottenLand:'' {{Downplayed|Trope}}, If you shoot a star bullet near an enemy from far enough away, it will drift towards the enemy, however if you simply shoot and don't try to aim it towards an enemy, it won't activate.
* ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': Cynder can breathe out bursts of darkness that track targets.
* ''VideoGame/MarioKart'': While regular green shells bounce randomly around the track, red shells lock in on the driver that's in front of you when they're shot, while blue shells infallibly head over to the driver in front.
* ''VideoGame/OverHorizon'': "Homing" is one of your three weapons, but with Weapon Edit you can give your other weapons minor homing tendencies as well.
* ''VideoGame/{{Prototype}}'':
** Missile type weapons will just home in on targets, which can be good or bad depending on who's shooting them.
** Observe carefully the AI helicopters firing a Hellfire missile at you as you leap wildly everywhere. Their missile [[TheComputerIsACheatingBastard both leads and homes in on you]].



* ''VideoGame/RaySeries'': [[EnergyWeapon Homing laser beams]], [[MacrossMissileMassacre homing missiles]], [[ChainLightning homing lightning bolts]]. This series loves this trope! The central mechanic in ''[=RayForce=]'' is the lock-on laser beams.
* ''VideoGame/{{Recca}}'': The Homing weapon naturally, as well as your Laser weapon at maximum level. As for the enemies- too many to count.
%%* ''VideoGame/RiseOfTheTriad'': The Heatseeker.
* ''VideoGame/RTypeIII'': The high-level missiles home in on targets.
* ''VideoGame/SonicTheHedgehog'': Sonic can become this through the Homing Attack. Other characters can do it as well, such as Shadow, Amy, and Espio.



* ''VideoGame/BubbleTanks 2 and 3'' have seeker missile [[SecondaryFire sub-weapons]], which do a good amount of damage. There's also the [[TheVirus Doomsday Infector]], which infects an enemy with a homing virus. The virus then starts sapping the enemy of health, and when the enemy dies, it releases 1-3 more of the virus to infect more enemies.
%%* ''VideoGame/RiseOfTheTriad'': The Heatseeker.
* ''VideoGame/{{Descent}}'': One of the weapons in the arsenal is homing missiles.

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* ''VideoGame/BubbleTanks 2 ''VideoGame/{{Tyrian}}'' has Heavy Guided Bombs and 3'' have seeker missile [[SecondaryFire sub-weapons]], Guided Micro Bombs, the latter of which do is dangerously close to a good amount of damage. There's also the [[TheVirus Doomsday Infector]], which infects an enemy with a homing virus. The virus then starts sapping the enemy of health, and when the enemy dies, GameBreaker as it releases 1-3 more of the virus was akin to infect more enemies.
%%* ''VideoGame/RiseOfTheTriad'': The Heatseeker.
* ''VideoGame/{{Descent}}'': One of the weapons in the arsenal is homing missiles.
MacrossMissileMassacre.



* ''VideoGame/BanjoKazooie'': One of Gruntilda's spells in her FinalBoss battle can't be avoided without using [[InvincibilityPowerUp invincibility]]. She performs it only twice during most of the battle (namely at the end of the first phase, and at the end of the second), but will periodically shoot it during the final phase, urging the duo to activate the Jinjonator to win the battle before they run out of Gold Feathers (or, should they persist, before they run out of HP).
* ''VideoGame/BanjoTooie'' has an Homing Egg code. It's earned after you deliver a special blue-colored egg to Heggy the Hen in Isle O' Hags. When you enter the code and then enable its effect in Mayahem Temple, your eggs will home onto the closest enemies, which becomes handy when you're dealing with fast flying mooks.
* ''Franchise/{{Castlevania}}'' has had multiple projectiles of this type, including the Thunder Orbs used by Sypha in ''VideoGame/CastlevaniaIIIDraculasCurse'' and Yoko in ''VideoGame/CastlevaniaDawnOfSorrow'', the Spirits summoned by Alucard in ''VideoGame/CastlevaniaSymphonyOfTheNight'' and Charlotte in ''VideoGame/CastlevaniaPortraitOfRuin'', Carrie's magical fireballs in ''VideoGame/Castlevania64'', and the Homing Daggers used by Nathan in Shooter Mode of ''VideoGame/CastlevaniaCircleOfTheMoon''.
%%* ''VideoGame/DragonNest'': The Sharpshooters combine this with BeamSpam.
* ''VideoGame/{{Prototype}}'':
** Missile type weapons will just home in on targets, which can be good or bad depending on who's shooting them.
** Observe carefully the AI helicopters firing a Hellfire missile at you as you leap wildly everywhere. Their missile [[TheComputerIsACheatingBastard both leads and homes in on you]].

to:

* ''VideoGame/BanjoKazooie'': One of Gruntilda's spells in her FinalBoss battle can't be avoided without using [[InvincibilityPowerUp invincibility]]. She performs it only twice during most of the battle (namely at the end of the first phase, ''VideoGame/{{Worms}}'' offers homing missiles as well as exploding homing pigeons and at the end of the second), but will periodically shoot it during the final phase, urging the duo a magic bullet that spell's instant death to activate the Jinjonator to win the battle before they run out of Gold Feathers (or, should they persist, before they run out of HP).
* ''VideoGame/BanjoTooie'' has an Homing Egg code. It's earned after you deliver a
who-ever is locked onto. ''Worms 2'' had some special blue-colored egg to Heggy the Hen in Isle O' Hags. When you enter the code and then enable its effect in Mayahem Temple, your eggs will home onto the closest enemies, which becomes handy when you're dealing with fast flying mooks.
* ''Franchise/{{Castlevania}}'' has had multiple projectiles of this type, including the Thunder Orbs used by Sypha in ''VideoGame/CastlevaniaIIIDraculasCurse'' and Yoko in ''VideoGame/CastlevaniaDawnOfSorrow'', the Spirits summoned by Alucard in ''VideoGame/CastlevaniaSymphonyOfTheNight'' and Charlotte in ''VideoGame/CastlevaniaPortraitOfRuin'', Carrie's magical fireballs in ''VideoGame/Castlevania64'', and the Homing Daggers used by Nathan in Shooter Mode of ''VideoGame/CastlevaniaCircleOfTheMoon''.
%%* ''VideoGame/DragonNest'': The Sharpshooters combine this with BeamSpam.
* ''VideoGame/{{Prototype}}'':
** Missile type
weapons will just home in on targets, which can be good or bad depending on who's shooting them.
** Observe carefully the AI helicopters firing
that included a Hellfire missile at you as you leap wildly everywhere. Their missile [[TheComputerIsACheatingBastard both leads homing airstrike and homes in on you]].a ''homing cluster grenade''.
Is there an issue? Send a MessageReason:
Revenants didn't appear in the original game


* The revenants in ''VideoGame/{{Doom}}'' launch missiles that the player has to get real creative to avoid.

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* ''VideoGame/DoomII'': The revenants in ''VideoGame/{{Doom}}'' Revenants launch missiles that the player has to get real creative to avoid.
Is there an issue? Send a MessageReason:
None


* Since the 1940s, the world's militaries have been developing and deploying guided munitions of every sort, including missiles, bombs, artillery shells, torpedoes, and even [[SeaMine mines]]. For some examples, see the appropriate sections of UsefulNotes/NavalWeapons, UsefulNotes/AirLaunchedWeapons, and UsefulNotes/ModernBattlefieldWeapons, as well as UsefulNotes/ForcesWithFirepower for the various national flavors.

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* Since the 1940s, the world's militaries have been developing and deploying guided munitions of every sort, including missiles, bombs, artillery shells, torpedoes, and even [[SeaMine mines]]. For some examples, see the appropriate sections of UsefulNotes/NavalWeapons, UsefulNotes/AirLaunchedWeapons, and UsefulNotes/ModernBattlefieldWeapons, as well as UsefulNotes/ForcesWithFirepower ForcesWithFirepower for the various national flavors.
Is there an issue? Send a MessageReason:
None


* ''LightNovel/RebuildWorld'': Akira, to replace his GrenadeLauncher, gets mini-missile like bullets for his BifurcatedWeapon guns. They’re best for shooting down enemy missiles, and firing from moving vehicles. Firing them at NoRangeLikePointBlankRange costs Akira one of his arms ([[DismembermentIsCheap he pays to get it re-grown]]).

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* ''LightNovel/RebuildWorld'': ''Literature/RebuildWorld'': Akira, to replace his GrenadeLauncher, gets mini-missile like bullets for his BifurcatedWeapon guns. They’re best for shooting down enemy missiles, and firing from moving vehicles. Firing them at NoRangeLikePointBlankRange costs Akira one of his arms ([[DismembermentIsCheap he pays to get it re-grown]]).
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[CaptainObvious A HOMING SHOT!"]][[note]]"BE CAREFUL, SONIC!"[[/note]]]]

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[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[CaptainObvious A HOMING SHOT!"]][[note]]"BE CAREFUL, SONIC!"[[/note]]]][[Franchise/SonicTheHedgehog SONIC]]!"[[/note]]]]
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None


[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[CaptainObvious A HOMING SHOT!"]]]]

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[[caption-width-right:350:[[VideoGame/SonicGenerations "THAT LOOKS LIKE]] [[CaptainObvious A HOMING SHOT!"]]]]SHOT!"]][[note]]"BE CAREFUL, SONIC!"[[/note]]]]

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