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Example added: World of Warcraft.
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* ''Every single ranged attack'' in {{World of Warcraft}}
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* Throughout {{Halo}}: [[AbnormalAmmo Needler]], Plasma Pistol.
** {{Halo 2}} Rocket Launcher.
** {{Halo 3}} Banshee Bomb, Missile Pod.
** {{Halo ODST}} same as Halo 3.
** {{Halo Reach}} with the advent of armor lock, this is suddenly played for keeps: Rocket Launcher (AA only), Banshee Bomb, Rocket Hog turret, Plasma Launcher.
** {{Halo 2}} Rocket Launcher.
** {{Halo 3}} Banshee Bomb, Missile Pod.
** {{Halo ODST}} same as Halo 3.
** {{Halo Reach}} with the advent of armor lock, this is suddenly played for keeps: Rocket Launcher (AA only), Banshee Bomb, Rocket Hog turret, Plasma Launcher.
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* ''HeavyWeapon'' has two kinds of annoying helicopters that fire homing missiles at you. There are also jets with DeflectorShields that do the same, and 13 of the 19 bosses have some kind of homing missile attack.
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* ''HeavyWeapon'' has two kinds of annoying helicopters that fire homing missiles at you. There are also jets with DeflectorShields that do the same, and 13 of the 19 bosses have some kind of homing missile attack.attack.
* Occasionally seen in ''{{Touhou}}''. Most often takes the form of bullets that periodically reorient themselves, but there are enemy projectiles with true homing, like Seiga's ball lightning.
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* Occasionally seen in ''{{Touhou}}''. Most often takes the form of bullets that periodically reorient themselves, but there are enemy projectiles with true homing, like Seiga's ball lightning.
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Unnecessary.
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* The Red Shell and [[hottip:*:[[{{XKCD}} Fucking]]]]Blue Shell in ''VideoGame/MarioKart''.
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* The Red Shell and [[hottip:*:[[{{XKCD}} Fucking]]]]Blue Shell Blue Shells in ''VideoGame/MarioKart''.
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Thought this was a good image to illustrate the trope. The cross makes it clear that it\'s homing towards a specific target.
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[[quoteright:232:[[{{Worms}} http://static.tvtropes.org/pmwiki/pub/images/worms_patsysmagicbullet_917.png]]]]
[[caption-width-right:232:You can run, but you can't hide... actually, [[TurnBasedTactics you can't run either.]]]]
[[caption-width-right:232:You can run, but you can't hide... actually, [[TurnBasedTactics you can't run either.]]]]
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* Amazons in ''{{Diablo}} II'' can fire homing arrows. An early bug combined this with the Piercing skill to make the arrows home onto an enemy, hit them, pass through them, then turn around and do it again.
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I accidentally the wrong order.
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* [[Sektor AIIsACrapshoot]] of ''MortalKombat'' fame shoots homing missiles as a special move in ''MortalKombat3'' and ''MortalKombat2011'', although in the latter it uses up a third of the Super Meter.
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* [[Sektor AIIsACrapshoot]] [[AIIsACrapshoot Sektor]] of ''MortalKombat'' fame shoots homing missiles as a special move in ''MortalKombat3'' and ''MortalKombat2011'', although in the latter it uses up a third of the Super Meter.
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* [[Sektor AIIsACrapshoot]] of ''MortalKombat'' fame shoots homing missiles as a special move in ''MortalKombat3'' and ''MortalKombat2011'', although in the latter it uses up a third of the Super Meter.
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* The Red Shell and Blue Shell in ''VideoGame/MarioKart''.
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* The Red Shell and Blue [[hottip:*:[[{{XKCD}} Fucking]]]]Blue Shell in ''VideoGame/MarioKart''.
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* SonicTheHedgehog himself can become this through the Homing Attack. Other characters can do it as well, such as Shadow, Amy, and Tails.
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* SonicTheHedgehog himself can become this through the Homing Attack. Other characters can do it as well, such as Shadow, Amy, and Tails.Espio.
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* SonicTheHedgehog himself can become this through the Homing Attack
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* SonicTheHedgehog himself can become this through the Homing AttackAttack. Other characters can do it as well, such as Shadow, Amy, and Tails.
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* SonicTheHedgehog himself can become this through the Homing Attack
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* ''VideoGame/{{Unreal}}'' and ''UnrealTournament'' have a homing missile as an alternate fire for their rocket launcher.
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* ''VideoGame/{{Unreal}}'' and ''UnrealTournament'' ''VideoGame/UnrealTournament'' have a homing missile as an alternate fire for their rocket launcher.
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!!Examples
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* The Homing Missiles in ''HeavyWeapon'', which only [[AntiAir home in on air targets]].
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* Hellfire missiles fired by AI AH-64 helicopters will both lead and home onto Alex in ''{{Prototype}}''. But Alex cannot do the same when he's in an AH-64.
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* Hellfire missiles fired by AI AH-64 helicopters will both lead and home onto Alex in ''{{Prototype}}''. But Alex cannot do the same when he's in an AH-64.AH-64.
* ''HeavyWeapon'' has two kinds of annoying helicopters that fire homing missiles at you. There are also jets with DeflectorShields that do the same, and 13 of the 19 bosses have some kind of homing missile attack.
* ''HeavyWeapon'' has two kinds of annoying helicopters that fire homing missiles at you. There are also jets with DeflectorShields that do the same, and 13 of the 19 bosses have some kind of homing missile attack.
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* Missile type weapons fired by Alex in ''{{Prototype}}'' will just home in on targets.
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* The revenants in ''{{Doom}}'' launch missiles that the player has to get real creative to avoid.
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* The revenants in ''{{Doom}}'' launch missiles that the player has to get real creative to avoid.avoid.
* Hellfire missiles fired by AI AH-64 helicopters will both lead and home onto Alex in ''{{Prototype}}''. But Alex cannot do the same when he's in an AH-64.
* Hellfire missiles fired by AI AH-64 helicopters will both lead and home onto Alex in ''{{Prototype}}''. But Alex cannot do the same when he's in an AH-64.
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* The Sharpshooters in "DragonNest" combine this with BeamSpam.
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* The Sharpshooters in "DragonNest" ''DragonNest'' combine this with BeamSpam.
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* The Sharpshooters in "DragonNest" combine this with BeamSpam.
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* The Red Shell and Blue Shell in ''MarioKart''.
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* The Red Shell and Blue Shell in ''MarioKart''.''VideoGame/MarioKart''.
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** In ''NewSuperMarioBrosWii'', Ludwig Van Koopa can shoot homing fireballs (thankfully much slower than regular fireballs).
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** In ''NewSuperMarioBrosWii'', ''VideoGame/NewSuperMarioBrosWii'', Ludwig Van Koopa can shoot homing fireballs (thankfully much slower than regular fireballs).
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* {{Unreal}} has a homing missile as an alternate fire for its rocket launcher.
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* {{Unreal}} has ''VideoGame/{{Unreal}}'' and ''UnrealTournament'' have a homing missile as an alternate fire for its their rocket launcher.
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* In the similar ''WillRock'', two bosses (Hephaestus and Medusa) uses this.
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* The H weapon in ''{{Contra}} III''.
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* The H weapon in ''{{Contra}} III''.III'' and subsequent ''Contra'' games.
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* In ''DonkeyKong64'', the Kongs could find limited amounts of Homing Ammo for their guns.
** {{Rare}}'s followup game, ''[[BanjoKazooie Banjo-Tooie]]'', featured a Homing Egg code.
* The ''{{Castlevania}}'' series has had multiple projectiles of this type, including the Thunder Orbs used by Sypha in ''[[CastlevaniaIIIDraculasCurse Castlevania III: Dracula's Curse]]'' and Yoko in ''[[CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'', the Spirits summoned by Alucard in ''SymphonyOfTheNight'' and Charlotte in ''PortraitOfRuin'', and the Homing Daggers used by Nathan in Shooter Mode of ''CircleOfTheMoon''.
** {{Rare}}'s followup game, ''[[BanjoKazooie Banjo-Tooie]]'', featured a Homing Egg code.
* The ''{{Castlevania}}'' series has had multiple projectiles of this type, including the Thunder Orbs used by Sypha in ''[[CastlevaniaIIIDraculasCurse Castlevania III: Dracula's Curse]]'' and Yoko in ''[[CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'', the Spirits summoned by Alucard in ''SymphonyOfTheNight'' and Charlotte in ''PortraitOfRuin'', and the Homing Daggers used by Nathan in Shooter Mode of ''CircleOfTheMoon''.
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** As well as the Missile Bills in the 2D games.
** In ''NewSuperMarioBrosWii'', Ludwig Van Koopa can shoot homing fireballs (thankfully much slower than regular fireballs).
** In ''NewSuperMarioBrosWii'', Ludwig Van Koopa can shoot homing fireballs (thankfully much slower than regular fireballs).
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* One of the weapons in the arsenal of ''{{Descent}}'' is homing missiles.
* {{Unreal}} has a homing missile as an alternate fire for its rocket launcher.
* {{Unreal}} has a homing missile as an alternate fire for its rocket launcher.
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* ''SeriousSam I'' has reptiloids and final boss of ''The First Encounter'' shooting these. In ''SeriousSam II'' the enemies shooting homing missiles include witches, helicopters and two types of sci-fi orcs.
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* ''SeriousSam I'' has reptiloids and final boss of ''The First Encounter'' shooting these. In ''SeriousSam II'' the enemies shooting homing missiles include witches, helicopters and two types of sci-fi orcs.orcs.
* The revenants in ''{{Doom}}'' launch missiles that the player has to get real creative to avoid.
* The revenants in ''{{Doom}}'' launch missiles that the player has to get real creative to avoid.
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** There's also the [[TheVirus Doomsday Infector]], which infects an enemy with a homing virus. The virus then starts sapping the enemy of health, and when the enemy dies, it releases 1-3 more of the virus to infect more enemies.
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* ''BubbleTanks 2 and 3'' have seeker missile [[SecondaryFire sub-weapons]], which did a good amount of damage.
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* ''BubbleTanks 2 and 3'' have seeker missile [[SecondaryFire sub-weapons]], which did do a good amount of damage.
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* ''BubbleTanks 2 and 3'' have seeker missile [[SecondaryFire sub-weapons]], which did a good amount of damage.
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* In ''ChimeraBeast'' your eater could evolve to have ExtraEyes on its body, which could then be fired out when you did your ChargedAttack. They homed in on enemies.
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* The homing laser beams in ''{{Recca}}''.
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* ''{{Einhander}}'' had an ''awesome'' version of this- the Wasp missiles homed in on ''both background AND foreground targets'' as well!
* The homing laser beams and balls in ''{{Recca}}''.
* The homing laser beams and balls in ''{{Recca}}''.
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* ''{{Tyrian}}'' had Heavy Guided Bombs and Guided Micro Bombs. The latter of which was a GameBreaker as it was akin to MacrossMissileMassacre.
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* ''InTheHunt'' had the missiles weapon, which would home in on targets above the water surface.