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* The [[https://en.wikipedia.org/wiki/Flint_water_crisis Flint water crisis]] started during a botched transfer of water services in Flint, Michigan, resulting in water so contaminated with lead and bacteria that it became toxic to drink.
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Moved as there are two games called Earthbound on this wiki.


* ''VideoGame/EarthBound'' has a poisonous swamp that slowly damages anyone walking through. Except this one's called Deep Darkness and the water is murky. The sewer water in Fourside is harmless, though Ness and co. are similarly forced to wade through it.

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* ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' has a poisonous swamp that slowly damages anyone walking through. Except this one's called Deep Darkness and the water is murky. The sewer water in Fourside is harmless, though Ness and co. are similarly forced to wade through it.

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* ''VideoGame/PlanetSide 2'''s Heyoka Chemical Lab facility is surrounded by a moat of toxic chemicals that can instantly kill anyone that walks further in than knee-deep. The moat can be crossed by HardLight bridges that only allow friendly vehicles to drive over safely, while enemy vehicles fall straight through. The bridges can be hacked to ReversePolarity, flipping its friend-or-foe identification. Much amusement can be had by tricking enemy tanks (or full [[AwesomePersonnelCarrier Sunderers]]) into trying to cross the bridges only to plunge straight through it, right into the toxic water. Or telling the [[MachineCult Vanu Sovereignty]] players that their HoverTank can [[SchmuckBait hover over water]].

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* ''VideoGame/PlanetSide 2'''s Heyoka Chemical Lab facility is surrounded by a moat of toxic chemicals that can instantly kill anyone that walks further in than knee-deep. The moat can be crossed by HardLight bridges that only allow friendly vehicles to drive over safely, while enemy vehicles fall straight through. The bridges can be hacked to ReversePolarity, flipping its friend-or-foe identification. Much amusement can be had by tricking enemy tanks (or full [[AwesomePersonnelCarrier Sunderers]]) into trying to cross the bridges only to plunge straight through it, right into the toxic water. Or telling the [[MachineCult [[MachineWorship Vanu Sovereignty]] players that their HoverTank can [[SchmuckBait hover over water]].
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x* ''VideoGame/MediEvil'' gives us an entire level based around this known as the Pools of the Ancient Dead. While Sir Dan has SuperDrowningSkills and will lose a life bottle upon touching water anyway (being dead doesn't exactly do water for one's buoyancy, you know!), the entire level here is absolutely covered in this and falling in is all too easy thanks to the landscape and all of the exploding chests that, while they don't damage you outright, will do one worse and send you flying into the water.

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x* * ''VideoGame/MediEvil'' gives us an entire level based around this known as the Pools of the Ancient Dead. While Sir Dan has SuperDrowningSkills and will lose a life bottle upon touching water anyway (being dead doesn't exactly do water for one's buoyancy, you know!), the entire level here is absolutely covered in this and falling in is all too easy thanks to the landscape and all of the exploding chests that, while they don't damage you outright, will do one worse and send you flying into the water.

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** Several levels in ''VideoGame/ShadowTheHedgehog'' have some form of this: parts of Prison Island are flowing with a hazardous yellow-green liquid, Central City and Space Gadget have bodies of a bubbling dark green liquid, and Black Comet is flooded with a burgundy and teal substance. In most cases, you're provided with vehicles to navigate them.

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** Several levels in ''VideoGame/ShadowTheHedgehog'' have some form of this: parts of Prison Island are flowing with a hazardous yellow-green liquid, Central City and Space Gadget have bodies of a bubbling dark green liquid, and Black Comet is flooded with a burgundy and teal substance. substance that is functionally one big bottomless pit. In most cases, every case, you're provided with vehicles to navigate them.

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** Several levels in ''VideoGame/ShadowTheHedgehog'' have some form of this: parts of Prison Island are flowing with a hazardous yellow-green liquid, Central City and Space Gadget have bodies of a bubbling dark green liquid, and Black Comet is flooded with a burgundy and teal substance. In most cases, you're given floating disc vehicles to navigate them.

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** Several levels in ''VideoGame/ShadowTheHedgehog'' have some form of this: parts of Prison Island are flowing with a hazardous yellow-green liquid, Central City and Space Gadget have bodies of a bubbling dark green liquid, and Black Comet is flooded with a burgundy and teal substance. In most cases, you're given floating disc provided with vehicles to navigate them.
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[[caption-width-right:350:The floor here will kill you. Try to avoid it.]]

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[[caption-width-right:350:The [[caption-width-right:350:"The floor here will kill you. Try to avoid it.]]
"]]
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[[quoteright:350:[[VideoGame/{{Portal}} https://static.tvtropes.org/pmwiki/pub/images/2012-08-15_00002_-_Copy_350x350_7863.jpg]]]]
[[caption-width-right:350:[[SelfDemonstrating/GLaDOS The floor here will kill you. Try to avoid it.]]]]

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[[quoteright:350:[[VideoGame/{{Portal}} [[quoteright:350:[[VideoGame/Portal1 https://static.tvtropes.org/pmwiki/pub/images/2012-08-15_00002_-_Copy_350x350_7863.jpg]]]]
[[caption-width-right:350:[[SelfDemonstrating/GLaDOS The [[caption-width-right:350:The floor here will kill you. Try to avoid it.]]]]
]]
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** Several levels in ''VideoGame/ShadowTheHedgehog'' have some form of this: parts of Prison Island are flowing with a hazardous yellow-green liquid, Central City is flooded with a bubbling dark green liquid, and Black Comet is flooded with a burgundy and teal substance. In the first and third cases, you're given floating disc vehicles to navigate them.

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** Several levels in ''VideoGame/ShadowTheHedgehog'' have some form of this: parts of Prison Island are flowing with a hazardous yellow-green liquid, Central City is flooded with and Space Gadget have bodies of a bubbling dark green liquid, and Black Comet is flooded with a burgundy and teal substance. In the first and third most cases, you're given floating disc vehicles to navigate them.

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** In ''VideoGame/ShadowTheHedgehog'', parts of Prison Island are flowing with a hazardous yellow-green liquid, while Black Comet is mostly flooded with a similarly deadly substance that's burgundy and teal. In both cases, you're given floating disc vehicles to navigate them.

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** In ''VideoGame/ShadowTheHedgehog'', Several levels in ''VideoGame/ShadowTheHedgehog'' have some form of this: parts of Prison Island are flowing with a hazardous yellow-green liquid, while Central City is flooded with a bubbling dark green liquid, and Black Comet is mostly flooded with a similarly deadly substance that's burgundy and teal. teal substance. In both the first and third cases, you're given floating disc vehicles to navigate them.
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* In ''VideoGame/MegaMan11'', Pipettos can use the [[AcidAttack corrosive solutions]] in their bodies to corrupt the pools in Acid Man's stage; if the water turns green, it means that pool has become acidic that Mega Man will take damage if he falls in.

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* In ''VideoGame/MegaMan11'', Pipettos can use the [[AcidAttack corrosive solutions]] in their bodies to corrupt the pools in Acid Man's stage; if the water turns green, it means that pool has become acidic that and Mega Man will take damage if he falls in.

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** ''VideoGame/RaymanOrigins'': Water is sometimes unsafe to be in for more than a second because it's infested with Darktoons or piranhas.

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** ''VideoGame/RaymanOrigins'': Water In ''VideoGame/RaymanOrigins'', water is sometimes unsafe to be in for more than a second because it's infested with Darktoons or piranhas.{{piranha|Problem}}s.

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* The "Mega Mack" from the Chemical Plant Zone in ''VideoGame/SonicTheHedgehog2'' (16-bit) doesn't kill you on impact (in practical terms, it's just regular water), but it plays hell with Sonic's OxygenMeter: there aren't any air bubbles for Sonic or Tails to use to replenish their air supply!

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* ''Franchise/SonicTheHedgehog'':
**
The "Mega Mack" from the Chemical Plant Zone in ''VideoGame/SonicTheHedgehog2'' (16-bit) doesn't kill you on impact (in practical terms, it's just regular water), but it plays hell with Sonic's OxygenMeter: there aren't any air bubbles for Sonic or Tails to use to replenish their air supply!supply!
** In ''VideoGame/ShadowTheHedgehog'', parts of Prison Island are flowing with a hazardous yellow-green liquid, while Black Comet is mostly flooded with a similarly deadly substance that's burgundy and teal. In both cases, you're given floating disc vehicles to navigate them.



* ''VideoGame/CrashBandicoot'': Occurs quite often in some of the games, but because of Crash and Coco's SuperDrowningSkills, it's not much different from regular water... at least usually. [[VideoGame/CrashBandicoot2CortexStrikesBack The second game]] has sewer levels with ankle-deep water, and an electic eel that can electrify the water at regular intervals, at which moment you have to be out of it.

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* ''VideoGame/CrashBandicoot'': Occurs quite often in some of the games, but because of Crash and Coco's SuperDrowningSkills, it's not much different from regular water... at least usually. [[VideoGame/CrashBandicoot2CortexStrikesBack The second game]] has sewer levels with ankle-deep water, and an electic electric eel that can electrify the water at regular intervals, at which moment you have to be out of it.
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* ''VideoGame/{{Subnautica}}'': Your PlayerCharacter is well-equipped to survive underwater, but in the Lost River biome hundreds of meters below the suface, you must be careful of brine. This sulfur-yellow liquid is much denser than seawater, so it flows in streams and pools along the seafloor. Evidently it is highly caustic, because dipping into it will steadily erode your health.

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[[folder:Action Adventure]]

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[[folder:Action Adventure]][[folder:Action-Adventure]]
* ''VideoGame/ActRaiser'': The purple water in the first act of Bloodpool causes instant death, needless to say.
* ''Franchise/{{Castlevania}}'':
** ''VideoGame/CastlevaniaIISimonsQuest'' has purple poisonous swamps that slow you down and eat away your life meter.
** ''VideoGame/CastlevaniaSymphonyOfTheNight'': The water is perfectly clear, clean and pure, and at times [[SceneryPorn looks kind of pretty]]. It still hurts Alucard upon touching it though, without a special relic. Despite the relic looking like a snorkel, this ISN'T SuperDrowningSkills but apparently has to do with a myth about vampires not crossing running water. Richter, a human, has no problem with it.
** ''VideoGame/Castlevania64'': All the water is poisonous, and literally dissolves the player like acid if (read: ''[[CameraScrew when]]'') you fall in.
** ''VideoGame/CastlevaniaCircleOfTheMoon'' has purple water that hurts you when you touch it. It can be purified with the proper item, or just avoided with extremely judicious {{double jump}}ing. Or with the invincibility card combo.
* ''VideoGame/TheLegendOfSpyroTheEternalNight'': The Ancient Grove is crossed by a river of bright purple poisonous water, alongside several smaller scattered pools of the stuff. Falling in it will harm Spyro in the same manner as falling into any other pit hazard in the game, and in some areas he must use his ice breath to create platforms across large stretches of this water.



* ''Franchise/{{Castlevania}}'':
** ''VideoGame/CastlevaniaIISimonsQuest'' has purple poisonous swamps that slow you down and eat away your life meter.
** ''VideoGame/CastlevaniaSymphonyOfTheNight'': The water is perfectly clear, clean and pure, and at times [[SceneryPorn looks kind of pretty]]. It still hurts Alucard upon touching it though, without a special relic. Despite the relic looking like a snorkel, this ISN'T SuperDrowningSkills but apparently has to do with a myth about vampires not crossing running water. Richter, a human, has no problem with it.
** ''VideoGame/Castlevania64'': All the water is poisonous, and literally dissolves the player like acid if (read: ''[[CameraScrew when]]'') you fall in.
** ''VideoGame/CastlevaniaCircleOfTheMoon'' has purple water that hurts you when you touch it. It can be purified with the proper item, or just avoided with extremely judicious {{double jump}}ing. Or with the invincibility card combo.
* ''VideoGame/{{Okami}}'':
** In Tsuta Ruins, there is a very obvious (purple) lake of poison water. Amaterasu's ExpositionFairy prompts her to draw a lily pad on the water, which is instantly destroyed. Once you destroy the totems that are polluting the water, it immediately clears. The same purple water appears in other places as a course hazard. If Ammy falls in she dies instantly, with a howl that will haunt your dreams.
** Later on there's a WombLevel where you have to use lily pads to move across a river of stomach acid. The acid functions just like water, except rather than costing you a unit of health if you stay in too long, it damages your health directly, and lily pads drawn on it will progressively shrink.
* ''[[VideoGame/LEGOStarWars LEGO Star Wars II]]'': In a Tatooine level in ''Film/ANewHope'', there is an area dotted with moisture vaporators that has deadly pools of mud. A vaporator next to it, when activated, can suck the area dry and provide a walkable surface.



* In ''LEGO Lord of the Rings'', ordinary water will kill you, but you have a chance of jumping out of it by [[PressXToNotDie tapping A.]] Swamp water, found in the Dead Marshes, will kill you instantly.
* The purple water in the first act of ''VideoGame/ActRaiser''[='=]s Bloodpool causes instant death, needless to say.
* ''VideoGame/MediEvil'' gives us an entire level based around this known as the Pools of the Ancient Dead. While Sir Dan has SuperDrowningSkills and will lose a life bottle upon touching water anyway (being dead doesn't exactly do water for one's buoyancy, you know!), the entire level here is absolutely covered in this and falling in is all too easy thanks to the landscape and all of the exploding chests that, while they don't damage you outright, will do one worse and send you flying into the water.

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* In ''LEGO Lord of the Rings'', ordinary Rings'': Ordinary water will kill you, but you have a chance of jumping out of it by [[PressXToNotDie tapping A.]] A]]. Swamp water, found in the Dead Marshes, will kill you instantly.
* The purple water ''[[VideoGame/LEGOStarWars LEGO Star Wars II]]'': In a Tatooine level in ''Film/ANewHope'', there is an area dotted with moisture vaporators that has deadly pools of mud. A vaporator next to it, when activated, can suck the first act of ''VideoGame/ActRaiser''[='=]s Bloodpool causes instant death, needless to say.
*
area dry and provide a walkable surface.
x*
''VideoGame/MediEvil'' gives us an entire level based around this known as the Pools of the Ancient Dead. While Sir Dan has SuperDrowningSkills and will lose a life bottle upon touching water anyway (being dead doesn't exactly do water for one's buoyancy, you know!), the entire level here is absolutely covered in this and falling in is all too easy thanks to the landscape and all of the exploding chests that, while they don't damage you outright, will do one worse and send you flying into the water.water.
* ''VideoGame/{{Okami}}'':
** In Tsuta Ruins, there is a very obvious (purple) lake of poison water. Amaterasu's ExpositionFairy prompts her to draw a lily pad on the water, which is instantly destroyed. Once you destroy the totems that are polluting the water, it immediately clears. The same purple water appears in other places as a course hazard. If Ammy falls in she dies instantly, with a howl that will haunt your dreams.
** Later on there's a WombLevel where you have to use lily pads to move across a river of stomach acid. The acid functions just like water, except rather than costing you a unit of health if you stay in too long, it damages your health directly, and lily pads drawn on it will progressively shrink.

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* On ''WesternAnimation/KimPossible'', Ron's HilariouslyAbusiveChildhood had him spending one summer at a terrible camp where among other things, the lake was clearly toxic. Years later, it turned out to have mutagenic properties and even once brought an army of snowmen to life when its waters were used to create artificial snow.

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* On ''WesternAnimation/KimPossible'', Ron's HilariouslyAbusiveChildhood had him spending one summer at a terrible camp where among other things, the lake was clearly toxic. Years later, it turned out to have mutagenic properties and even once brought an army of [[{{Snowlems}} snowmen to life life]] when its waters were used to create artificial snow.
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': In Royal Family's Tomb, Bottom of the Well and the area where you fight Bongo Bongo in Shadow Temple, there are some pools of green-and-blue ooze that are harmful for Link. In the former two areas, it is also a favorite spot for [=ReDeads=], which makes these parts even more difficult to tackle.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': Woodfall and its resident dungeon (Woodfall Temple) are both flooded with bright purple water that harms you on contact. The latter is purified once you activate a certain mechanism inside the temple, while the swamp as a whole is cleansed by defeating the temple's boss. A small pond of toxic water is also found in the inside of Ikana Canyon's river, but its cause of origin is different (and so is the method to purify it).

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': In The Royal Family's Tomb, the Bottom of the Well Well, and the area where you fight Bongo Bongo Bongo's boss arena in the Shadow Temple, there Temple are some pools of all filled with green-and-blue ooze that are that's harmful for Link. In the former two areas, it is it's also a favorite spot for [=ReDeads=], which makes these parts even more difficult to tackle.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': Woodfall and its resident dungeon (Woodfall Temple) Woodfall Temple are both flooded with bright purple water that harms you on contact. The latter is purified once you activate a certain mechanism inside the temple, while the swamp as a whole is cleansed by defeating the temple's boss. A small pond of toxic water is also found in the inside of Ikana Canyon's river, but its cause of origin is different (and so is the method to purify it).

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*** Some ponds of water have Piranhas in it, which despite not working that way, will butcher Lara in less than three seconds if she is caught in a school of the stuff.

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*** Some ponds of water have Piranhas {{piranha|Problem}}s in it, which despite not working that way, will butcher Lara in less than three seconds if she is caught in a school of the stuff.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': There are swamps of bubbling brown ooze in which Link will drown instantly ([[NonLethalBottomlessPits at the cost of one heart]]) if he is even partially submerged in it.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': There are swamps of bubbling brown ooze in which Link will drown instantly ([[NonLethalBottomlessPits at the cost of one heart]]) if he is even partially submerged in it.

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Final tweaks, at least for now


* ''Franchise/TheLegendOfZelda''
** ''VideoGame/TheLegendOfZeldaMajorasMask'': Woodfall and its resident dungeon (Woodfall Temple) are both flooded with bright purple water that harms you on contact. The latter is purified once you activate a certain mechanism inside the temple, while the swamp as a whole is cleansed by defeating the temple's boss.

to:

* ''Franchise/TheLegendOfZelda''
''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': In Royal Family's Tomb, Bottom of the Well and the area where you fight Bongo Bongo in Shadow Temple, there are some pools of green-and-blue ooze that are harmful for Link. In the former two areas, it is also a favorite spot for [=ReDeads=], which makes these parts even more difficult to tackle.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': Woodfall and its resident dungeon (Woodfall Temple) are both flooded with bright purple water that harms you on contact. The latter is purified once you activate a certain mechanism inside the temple, while the swamp as a whole is cleansed by defeating the temple's boss. A small pond of toxic water is also found in the inside of Ikana Canyon's river, but its cause of origin is different (and so is the method to purify it).



* The River of Souls (which is both its own level, and extends through a couple others) is legendary for deadly properties: anything that drinks from or falls in the water dies instantly. Towards the end of the game, you find out that the river is polluted by discharge from the BigBad's spaceship, and you are tasked with purifying it towards the end.

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* ** The River of Souls (which is both its own level, and extends through a couple others) is legendary for deadly properties: anything that drinks from or falls in the water dies instantly. Towards the end of the game, you find out that the river is polluted by discharge from the BigBad's spaceship, and you are tasked with purifying it towards the end.



* In ''VideoGame/WorldOfWarcraft'', swimming in green water such as the kind found in Undercity and Scourge ziggurats used to cause damage overtime, though it was rather minor and very easy to get out of. The damage was removed in ''Cataclysm'', but the stuff in Naxxramas still applies a debuff that harshly lowers your stats.

to:

* In ''VideoGame/WorldOfWarcraft'', swimming ''VideoGame/WorldOfWarcraft'':
** Swimming
in green water such as the kind found in Undercity and Scourge ziggurats used to cause damage overtime, though it was rather minor and very easy to get out of. The damage was removed in ''Cataclysm'', but the stuff in Naxxramas still applies a debuff that harshly lowers your stats.



** ''VideoGame/SuperMarioMaker2'': In forest levels set during nighttime, water becomes toxic and cannot be touched without losing a life. It is colored green in the ''Super Mario Bros.'' style, and purple in the other game styles (except that of ''Super Mario 3D World'', since it's only possible to make daytime forest levels there).

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** ''VideoGame/SuperMarioMaker2'': In forest levels set during nighttime, water becomes toxic and cannot be touched without losing a life. It is colored green in the ''Super Mario Bros.'' style, and purple in the other game styles (except that of ''Super Mario 3D World'', since it's only possible to make daytime forest levels there). As with lava and water, it can raise and/or lower its height if the level's creator allows it.



* ''VideoGame/SuperMarioFusionRevival'': World 4-[=HC2=], Poison Aqueduct. The level is a stealthy entrance into Hellfire Citadel itself by forging a path through its aqueducts. However, the aqueducts are filled with toxic liquids.



** In [[VideoGame/RatchetAndClank the first game]], an obstacle course level had pools of clear water with those very fish. You usually had to drain the water and kill the fish, then fill it back up or they would eat you. Also, freezing cold water will instantly freeze Ratchet to death, and the poor furry guy can't swim in mud or poison goo, he simply sinks.
*** Pleasantly, the clear water pools at least had ''visible'' fish.
*** Also in the first game, in Gemlik Base, during the section where you walk on the left side of the room with the Magneboots, there is a rising and sinking orange liquid that will cause Ratchet to fall off the path if it touches him.
*** And finally in the same game there are two occasions where the water you need to swim through is electrified, and you can only temporarily turn off the current, making the entire traversal a TimedMission.
** Strangely enough, Ratchet is capable of jumping out of the opaque goo in almost every level of the first and second games in the series, but will drown if he falls back in two more times. In ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', it kills him instantly.
** In ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'', the main path in Notak ended in a puzzle where you had to freeze and thaw the rising and falling fish-filled water to progress.
** The Obani Draco level of ''Up Your Arsenal'' is the same as Gemlik Base, except instead of causing Ratchet to fall off, a {{Good Bad Bug|s}} causes him to enter his sinking animation, which counts as a kill.
* The ''VideoGame/{{Rayman}}'' series does this as well. However, in those games, it seems as if the only thing that separates "swimmable" water from the "piranha-infested" kind is the presence of a sign...
** Starting with ''Revolution'', you could see fish jumping out. But only near walkable regions, so they could drop on your head and bite you.
** Water in ''VideoGame/RaymanOrigins'' is sometimes unsafe to be in for more than a second because it's infested with Darktoons or piranhas.
* The ''Franchise/SpyroTheDragon'' series, at least the Insomniac-produced ones, occasionally had this. One level in the second game had green water that you could walk on while using the invincibility power-up.

to:

** In [[VideoGame/RatchetAndClank the first game]], an ''VideoGame/RatchetAndClank'':
*** An
obstacle course level had pools of clear water with those very fish. You usually had to drain the water and kill the fish, then fill it back up or they would eat you. Also, freezing cold water will instantly freeze Ratchet to death, and the poor furry guy can't swim in mud or poison goo, he simply sinks.
*** Pleasantly, the clear water pools at least had ''visible'' fish.
*** Also in the first game, in
In Gemlik Base, during the section where you walk on the left side of the room with the Magneboots, there is a rising and sinking orange liquid that will cause Ratchet to fall off the path if it touches him.
*** And finally in the same game there There are two occasions where the water you need to swim through is electrified, and you can only temporarily turn off the current, making the entire traversal a TimedMission.
** *** Strangely enough, Ratchet is capable of jumping out of the opaque goo in almost every level of the first and second games in the series, but will drown if he falls back in two more times. In ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', it kills him instantly.
** In ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'', the ''VideoGame/RatchetAndClankGoingCommando'': The main path in Notak ended ends in a puzzle where you had have to freeze and thaw the rising and falling fish-filled water to progress.
** ''VideoGame/RatchetAndClankUpYourArsenal'': The Obani Draco level of ''Up Your Arsenal'' is the same as Gemlik Base, except instead of causing Ratchet to fall off, a {{Good Bad Bug|s}} bug causes him to enter his sinking animation, which counts as a kill.
* ''VideoGame/{{Rayman}}'':
**
The ''VideoGame/{{Rayman}}'' series does this as well. However, in those games, it seems as if the only thing that separates "swimmable" water from the "piranha-infested" kind is the presence of a sign...
**
sign. Starting with ''Revolution'', you could can see fish jumping out. But only near walkable regions, so they could can drop on your head and bite you.
** ''VideoGame/RaymanOrigins'': Water in ''VideoGame/RaymanOrigins'' is sometimes unsafe to be in for more than a second because it's infested with Darktoons or piranhas.
* The ''Franchise/SpyroTheDragon'' series, at least the Insomniac-produced ones, occasionally had this. One level in the second game had green water that you could walk on while using the invincibility power-up.have this.



** ''[[VideoGame/SpyroYearOfTheDragon Year of the Dragon]]'' and ''[[VideoGame/SpyroAHerosTail A Hero's Tail]]'' both had a level where you had to use the invincibility powerup to swim in toxic water.
* Ink serves this purpose in ''VideoGame/DeBlob''. ItMakesSenseInContext — well, it makes about as much sense as the rest of the game, anyway.

to:

** ''[[VideoGame/SpyroYearOfTheDragon Year of One level in the Dragon]]'' second game has green water that you can walk on while using the invincibility power-up.
** ''VideoGame/SpyroYearOfTheDragon''
and ''[[VideoGame/SpyroAHerosTail A Hero's Tail]]'' ''VideoGame/SpyroAHerosTail'' both had have a level where you had have to use the invincibility powerup to swim in toxic water.
* %%* Ink serves this purpose in ''VideoGame/DeBlob''. ItMakesSenseInContext — well, it makes about as much sense as the rest of the game, anyway.''VideoGame/DeBlob''.



* Occurs quite often in some of the ''VideoGame/CrashBandicoot'' games, but because of Crash and Coco's SuperDrowningSkills, it's not much different from regular water... at least usually. [[VideoGame/CrashBandicoot2CortexStrikesBack The second game]] had sewer levels with ankle-deep water, and an electic eel that would electrify the water at regular intervals, at which moment you had to be out of it.

to:

* ''VideoGame/CrashBandicoot'': Occurs quite often in some of the ''VideoGame/CrashBandicoot'' games, but because of Crash and Coco's SuperDrowningSkills, it's not much different from regular water... at least usually. [[VideoGame/CrashBandicoot2CortexStrikesBack The second game]] had has sewer levels with ankle-deep water, and an electic eel that would can electrify the water at regular intervals, at which moment you had have to be out of it.



* ''VideoGame/SuperMarioFusionRevival'' has World 4-[=HC2=]: Poison Aqueduct. The level is a stealthy entrance into Hellfire Citadel itself by forging a path through its aqueducts. However, the aqueducts are filled with toxic liquids.



* In ''VideoGame/DemonsSouls'', the second stage of [[ThatOneLevel The Valley of Defilement]] is covered with this. Not only is the player unable to dodge when walking through it, but extended exposure causes ''poison''.

to:

* In ''VideoGame/DemonsSouls'', the ''VideoGame/DemonsSouls'':
** The
second stage of [[ThatOneLevel The Valley of Defilement]] Defilement is covered with this. Not only is the player unable to dodge when walking through it, but extended exposure causes ''poison''.



* In ''VideoGame/XenobladeChroniclesX'', In addition to the usual [[LethalLavaLand lava]] in Cauldros, is one area with pools of glowing multicolored liquid that is said to be phosphorus. Walking into it unprotected hurts faster than the lava.
** [[JungleJapes Noctilum]] also has a few reddish toxic ponds here and there.

to:

* In ''VideoGame/XenobladeChroniclesX'', In addition to the usual [[LethalLavaLand lava]] in Cauldros, is one area with pools of glowing multicolored liquid that is said to be phosphorus. Walking into it unprotected hurts faster than the lava.
**
lava. [[JungleJapes Noctilum]] also has a few reddish toxic ponds here and there.



* Swampland in ''VideoGame/FinalFantasyTactics'' is harmful, and any units that finish their turn while standing in the water will be Poisoned (treading water and climbing out onto solid ground has no ill effects.)
** The swampland level in ''VideoGame/FinalFantasyCrystalChronicles'' — Conall Curach — has also got noticeably murky water that causes damage when you stand in it.
* Swamp tiles in ''VideoGame/FireEmblemGaiden'' are often quite vast in the few maps they appear in, and they harm units standing on it for about 3~5HP of damage every time their army's phase begins while standing on it. Swamp tiles also have a high movement cost (how many move points it takes to traverse it; the higher the value, the shorter distance that unit can go on that terrain), which makes it quite time-consuming (and unsafe) for a ground unit to cross.

to:

* ''VideoGame/FinalFantasyTactics'': Swampland in ''VideoGame/FinalFantasyTactics'' is harmful, and any units that finish their turn while standing in the water will be Poisoned (treading water and climbing out onto solid ground has no ill effects.)
** * ''VideoGame/FinalFantasyCrystalChronicles'': The swampland level in ''VideoGame/FinalFantasyCrystalChronicles'' — Conall Curach — has also got noticeably murky water that causes damage when you stand in it.
* ''VideoGame/FireEmblemGaiden'': Swamp tiles in ''VideoGame/FireEmblemGaiden'' are often quite vast in the few maps they appear in, and they harm units standing on it for about 3~5HP of damage every time their army's phase begins while standing on it. Swamp tiles also have a high movement cost (how many move points it takes to traverse it; the higher the value, the shorter distance that unit can go on that terrain), which makes it quite time-consuming (and unsafe) for a ground unit to cross.






* ''Series/{{MXC}}'', the comically re-dubbed version of ''Series/TakeshisCastle'', often features a muddy brown water that many contestants fall into in the various challenges. The water is given a [[{{Squick}} disgusting]] name, every time it appears, like "septic sludge" or "toilet flushings from the Air Force One", often depending on who the contestants are.
** The original ''Takeshi's Castle'' with the Craig Charles narration claims that this is runoff from a nearby pig farm in southern Japan.

to:

* ''Series/{{MXC}}'', the comically re-dubbed version of ''Series/TakeshisCastle'', often features a muddy brown water that many contestants fall into in the various challenges. The water is given a [[{{Squick}} disgusting]] name, every time it appears, like "septic sludge" or "toilet flushings from the Air Force One", often depending on who the contestants are.
**
are. The original ''Takeshi's Castle'' with the Craig Charles narration claims that this is runoff from a nearby pig farm in southern Japan.

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Reorganized and expanded several examples: I'm afraid this page is a VERY bad state


** In ''VideoGame/TheLegendOfZeldaMajorasMask'' Woodall and Woodall Temple are both flooded with bright purple water that harms you on contact. The latter is purified once you activate a certain mechanism inside the temple, while the swamp as a whole is cleansed by defeating the boss.
** Subverted in ''VideoGame/TheLegendOfZeldaTheWindWaker''. The Forbidden Woods are filled with filthy, purple-tinted water, but actually swimming in it poses no more danger than ordinary water does. Scooping some up in a bottle even confirms that it's just normal water, in terms of its properties.
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the boss of the Forest Temple resides in a pit filled with toxic purple water, despite the water in the rest of the dungeon being relatively clean. As in ''Majora's Mask'', defeating the boss will purify the spring and return the water to normal.
** In ''VideoGame/TheLegendOfZeldaSkywardSword'', the fourth dungeon, the Ancient Cistern, is a water treatment facility wherein the filtered impurities are stored in the basement, manifesting as pools of putrid purple goop that will curse Link on contact.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there are swamps of bubbling black ooze in which Link will drown instantly ([[NonLethalBottomlessPits at the cost of one heart]]) if he is even partially submerged in it.
* ''Franchise/{{Castlevania}}''
** ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'' has purple water that hurts you when you touch it. It can be purified with the proper item, or just avoided with extremely judicious {{double jump}}ing. Or with the invincibility card combo.
** ''[[VideoGame/CastlevaniaIISimonsQuest Simon's Quest]]'' also has purple poisonous swamps that slow you down and eat away your life meter.
** All the water in ''VideoGame/Castlevania64'' is poisonous, and literally dissolves the player like acid if (read: ''[[CameraScrew when]]'') you fall in.
** In ''VideoGame/CastlevaniaSymphonyOfTheNight'', the water is perfectly clear, clean and pure, and at times [[SceneryPorn looks kind of pretty]]. It still hurts Alucard upon touching it though, without a special relic. Despite the relic looking like a snorkel, this ISN'T SuperDrowningSkills but apparently has to do with a myth about vampires not crossing running water. Richter, a human, has no problem with it.
* ''VideoGame/{{Okami}}''. In Tsuta Ruins, there is a very obvious (purple!) lake of poison water. Amaterasu's ExpositionFairy prompts her to draw a lily pad on the water, which is instantly destroyed. Once you destroy the totems that are polluting the water, it immediately clears.
** The same purple water appears in other places as a course hazard. If Ammy falls in she dies instantly, with a howl that will haunt your dreams.

to:

** In ''VideoGame/TheLegendOfZeldaMajorasMask'' Woodall ''VideoGame/TheLegendOfZeldaMajorasMask'': Woodfall and Woodall Temple its resident dungeon (Woodfall Temple) are both flooded with bright purple water that harms you on contact. The latter is purified once you activate a certain mechanism inside the temple, while the swamp as a whole is cleansed by defeating the boss.
temple's boss.
** Subverted in ''VideoGame/TheLegendOfZeldaTheWindWaker''.''VideoGame/TheLegendOfZeldaTheWindWaker'': Subverted. The Forbidden Woods are filled with filthy, purple-tinted water, but actually swimming in it poses no more danger than ordinary water does. Scooping some up in a bottle even confirms that it's just normal water, in terms of its properties.
properties.
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The boss of the Forest Temple resides in a pit filled with toxic purple water, despite the water in the rest of the dungeon being relatively clean. As in ''Majora's Mask'', defeating Defeating the boss will purify the spring and return the water to normal.
normal.
** In ''VideoGame/TheLegendOfZeldaSkywardSword'', the ''VideoGame/TheLegendOfZeldaSkywardSword'': The fourth dungeon, the Ancient Cistern, is a water treatment facility wherein the filtered impurities are stored in the basement, manifesting as pools of putrid purple goop that will curse Link on contact.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': There are swamps of bubbling black brown ooze in which Link will drown instantly ([[NonLethalBottomlessPits at the cost of one heart]]) if he is even partially submerged in it.
* ''Franchise/{{Castlevania}}''
''Franchise/{{Castlevania}}'':
** ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'' has purple water that hurts you when you touch it. It can be purified with the proper item, or just avoided with extremely judicious {{double jump}}ing. Or with the invincibility card combo.
** ''[[VideoGame/CastlevaniaIISimonsQuest Simon's Quest]]'' also
''VideoGame/CastlevaniaIISimonsQuest'' has purple poisonous swamps that slow you down and eat away your life meter.
** All the water in ''VideoGame/Castlevania64'' is poisonous, and literally dissolves the player like acid if (read: ''[[CameraScrew when]]'') you fall in.
** In ''VideoGame/CastlevaniaSymphonyOfTheNight'', the
''VideoGame/CastlevaniaSymphonyOfTheNight'': The water is perfectly clear, clean and pure, and at times [[SceneryPorn looks kind of pretty]]. It still hurts Alucard upon touching it though, without a special relic. Despite the relic looking like a snorkel, this ISN'T SuperDrowningSkills but apparently has to do with a myth about vampires not crossing running water. Richter, a human, has no problem with it.
** ''VideoGame/Castlevania64'': All the water is poisonous, and literally dissolves the player like acid if (read: ''[[CameraScrew when]]'') you fall in.
** ''VideoGame/CastlevaniaCircleOfTheMoon'' has purple water that hurts you when you touch it. It can be purified with the proper item, or just avoided with extremely judicious {{double jump}}ing. Or with the invincibility card combo.
* ''VideoGame/{{Okami}}''. ''VideoGame/{{Okami}}'':
**
In Tsuta Ruins, there is a very obvious (purple!) (purple) lake of poison water. Amaterasu's ExpositionFairy prompts her to draw a lily pad on the water, which is instantly destroyed. Once you destroy the totems that are polluting the water, it immediately clears.
**
clears. The same purple water appears in other places as a course hazard. If Ammy falls in she dies instantly, with a howl that will haunt your dreams.



%%* ''VideoGame/AmericanMcGeesAlice'' didn't have instakill water, but in the early stream levels, a fish would eat you if you stayed in the water for more than a few seconds. (This is HazardousWater, not GrimyWater.)



* ''Franchise/TombRaider'' loves insta-death water:
** ''VideoGame/TombRaiderII'' had green in one level and red in another. The red water was meant to be ''lava'', [[LavaIsBoilingKoolAid despite it being... well, red water.]] Made worse by the fact that a) when you fell in it, you stood up and ''then'' keeled over and b) the very next level had proper instant burst-into-flames lava straight from the original ''TR''.
** ''VideoGame/TombRaiderIII'' had an annoying and possibly terrifying variant, quicksand. Lara sank very quickly unless it was a designated shallow spot, once submerged your breath meter went down ''very'' quickly, and the kicker? Lara was unable to climb out of the stuff.
** Also, falling into regular water on a vehicle resulted in it ''[[MadeOfExplodium exploding]]''.
** Once again in ''[=TR3=]'', the penultimate level had stuff that... well, it sure didn't look like lava. More like bright gold paint. More like ''molten'' gold, given its [[IncendiaryExponent effect on you]].
*** Hell, even normal water wasn't safe from this NintendoHard masterpiece. Some ponds had Piranhas in it, which despite not working that way, would butcher Lara in less than three seconds if she was caught in a school of the stuff.
*** Don't forget the subzero arctic waters in the end of the game. While you can swim in it, the hazardous cold water is only survivable for a few seconds. Once your exposure meter is depleted, then your health drains fairly quickly. If you dive under the water, the meters drain even faster.
** ''VideoGame/TombRaiderUnderworld'' has glowing blue water in its final levels. Instant death if you so much as ''touch'' it.
*** This would be [[http://en.wikipedia.org/wiki/Eitr eitr]], appropriate given the setting, and yes, it ''is'' that deadly.
*** The first and last boss arenas in ''[=TR3=]'' also have "fire water" that kills you if you touch it.

to:

* ''Franchise/TombRaider'' loves insta-death water:
''Franchise/TombRaider'':
** ''VideoGame/TombRaiderII'' had has green insta-death water in one level and red in another. The red water was meant to be ''lava'', [[LavaIsBoilingKoolAid despite it being... well, red water.]] Made worse by the fact that a) when you fell fall in it, you stood stand up and ''then'' keeled keel over and b) the very next level had has proper instant burst-into-flames lava straight from the original ''TR''.
''Tomb Raider''.
** ''VideoGame/TombRaiderIII'' had an annoying and possibly terrifying ''VideoGame/TombRaiderIII'':
*** The game has a
variant, quicksand. Lara sank sinks very quickly unless it was it's a designated shallow spot, once submerged your breath meter went goes down ''very'' quickly, and the kicker? Lara was is unable to climb out of the stuff.
** Also, falling *** Falling into regular water on a vehicle resulted results in it ''[[MadeOfExplodium exploding]]''.
** Once again in ''[=TR3=]'', the *** The penultimate level had has stuff that... well, it sure that didn't look like lava. More like bright gold paint. More like ''molten'' gold, given its [[IncendiaryExponent effect on you]].
*** Hell, even normal water wasn't safe from this NintendoHard masterpiece. Some ponds had of water have Piranhas in it, which despite not working that way, would will butcher Lara in less than three seconds if she was is caught in a school of the stuff.
*** Don't forget the The subzero arctic waters in the end of the game. While you can swim in it, the hazardous cold water is only survivable for a few seconds. Once your exposure meter is depleted, then your health drains fairly quickly. If you dive under the water, the meters drain even faster.
*** The first and last boss arenas have "fire water" that kills you if you touch it.
** ''VideoGame/TombRaiderUnderworld'' has glowing blue water in its final levels. Instant death if you so much as ''touch'' it.
***
it. This would be [[http://en.wikipedia.org/wiki/Eitr eitr]], appropriate given the setting, and yes, it ''is'' that deadly.
*** The first and last boss arenas in ''[=TR3=]'' also have "fire water" that kills you if you touch it.
deadly.



** In ''VideoGame/{{Metroid|1}}/[[VideoGame/MetroidZeroMission Zero Mission]]'' and ''VideoGame/SuperMetroid'', the "water" in Norfair is highly acidic and damages you until you get out. The Varia upgrade removes the hazard.
** In ''Super Metroid'', there is no suit which protects you from the acid in Lower Norfair. The Varia Suit prevents you taking damage from Upper Norfair's lava, but the acid is still a problem even with the Gravity Suit. In ''Zero Mission'', the acid in Brinstar becomes safe to travel through with the Varia Suit, the lava in Norfair is safe with the Gravity Suit, and the acid in Tourian is ''never'' safe.
** In ''VideoGame/MetroidPrime'', one of the first bosses is filling the water with toxins, and when it is defeated, the water stops causing damage. In ''VideoGame/MetroidPrime2Echoes'' you're harmed by the water in [[DarkWorld Dark Aether]], where pretty much [[EverythingTryingToKillYou everything is lethal]].
** ''VideoGame/{{Metroid II|ReturnOfSamus}}'' and ''VideoGame/MetroidSamusReturns'' didn't even make a pretense of calling the fluid on [=SR388=] water; it was acidic, toxic, and generally lethal. The only way to remove the hazard was to drain the stuff.
** In ''VideoGame/MetroidFusion'', Sector 4 (AQA) features electrified water, which causes continual damage if you fall in. Draining the water removes the hazard. There are also a few rooms in Sector 1 (SRX) that have pools of green acid.
* Whenever you encounter water that's an odd colour in the ''VideoGame/BanjoKazooie'' series, there's often something living in it, namely piranhas in the first game and Dragundas in ''Tooie''. Strangely, it seems the only reason why the polluted goo is dangerous is because of the Dragundas who live in it, not because it's toxic.
** [[ShiftingSandLand Gobi Desert]] includes untouchable sand, dangerous not because it would suck you in, but because it includes irritable [[SandIsWater sand eels]].
*** Seems like a favorite trick of the programmers at Rare; they did that in the ''VideoGame/DonkeyKongCountry'' series as well.
** Rusty Bucket Bay has a variation: Banjo can swim in the polluted water, but the oxygen meter depletes even while swimming on the surface and twice as quickly underwater.
*** Speaking of Rusty Bucket Bay, there is a small area on land that is full of glowing green waste and toxic barrels. Contact with the waste is not instant death, but it damages instead. Similar technicolor goop is found in Grunty Industries in ''Tooie''; maybe that's where all the toxic waste came from.

to:

** In ''VideoGame/{{Metroid|1}}/[[VideoGame/MetroidZeroMission Zero Mission]]'' ''VideoGame/Metroid1'' and ''VideoGame/SuperMetroid'', the ''VideoGame/MetroidZeroMission'': The "water" in Norfair is highly acidic and damages you until you get out. The Varia upgrade removes the hazard.
hazard. This unhealthy water returns in ''VideoGame/SuperMetroid''.
** In ''Super Metroid'', there ''VideoGame/MetroidPrimeTrilogy'':
*** ''VideoGame/MetroidPrime'': The main boss of Chozo Ruins, Flaahgra, is filling the water with toxins, and when it is defeated the water stops causing damage.
*** ''VideoGame/MetroidPrime2Echoes'': You're harmed by the water in [[DarkWorld Dark Aether]], where [[EverythingTryingToKillYou everything is lethal]].
*** ''VideoGame/MetroidPrime3Corruption'': The yellow, boiling fluid in planet Bryyo looks like lava, but is actually Fuel Gel. This is the reason why touching it is harmful for Samus even with the Varia Suit, requiring an additional powerup (the Hazard Shield) to fully negate its effects.
** ''VideoGame/MetroidIIReturnOfSamus'' and ''VideoGame/MetroidSamusReturns'': The games didn't even make a pretense of calling the fluid on [=SR388=] water; it is acidic, toxic, and generally lethal. The only way to remove the hazard is to drain the stuff, which in turn requires hunting down the nearby Metroids.
** ''VideoGame/SuperMetroid'': There
is no suit which protects you from the acid in Lower Norfair. The Varia Suit prevents you taking damage from Upper Norfair's lava, but the acid is still a problem even with the Gravity Suit. In ''Zero Mission'', the acid in Brinstar becomes safe to travel through with the Varia Suit, the lava in Norfair is safe with the Gravity Suit, and the acid in Tourian is ''never'' safe.
** In ''VideoGame/MetroidPrime'', one of the first bosses is filling the water with toxins, and when it is defeated, the water stops causing damage. In ''VideoGame/MetroidPrime2Echoes'' you're harmed by the water in [[DarkWorld Dark Aether]], where pretty much [[EverythingTryingToKillYou everything is lethal]].
** ''VideoGame/{{Metroid II|ReturnOfSamus}}'' and ''VideoGame/MetroidSamusReturns'' didn't even make a pretense of calling the fluid on [=SR388=] water; it was acidic, toxic, and generally lethal. The only way to remove the hazard was to drain the stuff.
** In ''VideoGame/MetroidFusion'',
''VideoGame/MetroidFusion'': Sector 4 (AQA) features electrified water, which causes continual damage if you fall in. Draining the water removes the hazard. There are also a few rooms in Sector 1 (SRX) that have pools of green acid.
* ''VideoGame/BanjoKazooie'':
**
Whenever you encounter water that's an odd colour in the ''VideoGame/BanjoKazooie'' series, there's often something living in it, namely it. One such example is the piranhas in the first game waters of BubblegloopSwamp and Dragundas in ''Tooie''. Strangely, it seems the only reason why level's entrance area in Gruntilda's Lair. Banjo and Kazooie can traverse them safely with the polluted goo is dangerous is because of Wading Boots, while the Dragundas who live in it, not because it's toxic.
crocodile transformation (provided by Mumbo) makes them completely immune.
** [[ShiftingSandLand Gobi Desert]] Gobi's Valley]] includes untouchable sand, dangerous not because it would suck you in, but because it includes irritable [[SandIsWater sand eels]].
*** Seems like ** [[BigBoosHaunt Mad Monster Mansion]] includes what could best be described as a favorite trick pool full of ''haunted water'' (the game does not explain why the programmers at Rare; they did that in the ''VideoGame/DonkeyKongCountry'' series as well.
purplish liquid harms you). Oddly, you are protected from this damage if you're an adorable pumpkin.
** Rusty Bucket Bay has a variation: Banjo can swim in the polluted water, but the oxygen meter depletes even while swimming on the surface and twice as quickly underwater.
*** Speaking of Rusty Bucket Bay, there is
underwater. This level also has a small area on land that is full of glowing green waste and toxic barrels. Contact with the waste is not instant death, but it damages instead. Similar technicolor goop is found in the second floor of Grunty Industries in ''Tooie''; maybe that's where all the toxic waste came from.



* ''VideoGame/BanjoTooie'':
** In the cream-colored pools of quicksand in Mayahen Temple, as well as the muddy green fluids in Terrydactyland and the brown waste surrounding Grunty Industries and its level entrance (Quagmire in Isle O' Hags), there are Dragundas that swallow Banjo and Kazooie once they fall within, and then spat back. Strangely, in all cases, it seems the only reason why the polluted goo is dangerous is because of the Dragundas who live in it, not because it's toxic.



** [[BigBoosHaunt Mad Monster Mansion]] includes what could best be described as a pool full of ''haunted water'' (the game does not explain why the purplish liquid harms you). Oddly, you are protected from this damage if you're an adorable pumpkin.

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Expanded the Mario examples


** ''VideoGame/SuperMarioSunshine'' has Noki Bay, where the otherwise crystal-clear water is horribly polluted from an eel in ''desperate'' need of a dentist. Only the surface is harmful, and since several of the levels there give you a suit that lets you stay underwater longer, it's actually ''safer'' to just swim under the water when you have to go in.
*** There was also Ricco Harbor before it, where Gooper Blooper polluted some of the water with his ink. In both of these cases, the water literally deals a hit a second, barely giving you any time to either jump out or dive down lest you get stuck.
*** Before that, the lake in Bianco Hills was polluted for two chapters.
*** Corona Mountain also had insta-death lava [[LavaIsBoilingKoolAid that was basically orange water]].
*** And, of course, [[ThatOneLevel that one polluted canal]] (also instant death) with the 8 red floating coins.
** ''VideoGame/SuperMarioGalaxy'' had a level or two where the water or some other substance was so toxic that falling into it resulted in instant death as the player watched Mario stick his hand out and garble under the muck before drowning. Both the original game and [[VideoGame/SuperMarioGalaxy2 the sequel]] also had pools of [[OurDarkMatterIsMysterious dark matter]] that cause Mario to disintegrate upon making contact with them and could create holes in space that cause platforms to disappear while under them.
** In ''VideoGame/SuperMario64'', the second ice world you come to has two types of water, both harmful: one is swimmable, but because of the freeziness of it, it slowly drains your life rather than [[GameBreaker help you to replenish it]]. The other is cold enough to act exactly like lava and forms the backdrop of a boss battle.
** In the first ''VideoGame/NewSuperMarioBros'', World 4 has purplish, toxic water that is fatal upon contact, regardless of Mario's current form. The same applies for the [[StrictlyFormula obligatory]] jungle levels in the [[VideoGame/NewSuperMarioBrosWii three]] [[VideoGame/NewSuperMarioBros2 following]] [[VideoGame/NewSuperMarioBrosU games]] in the series.
*** This was probably inspired by the many infamous PlatformHell ''Mario'' hacks (especially ''VideoGame/KaizoMarioWorld''), where grayish-purple "death water" was ever-present.
** ''VideoGame/SuperMarioWorld'' had boiling-hot ''chocolate''.
*** Said "death water" was also present in some levels of the original game, particularly the fortress levels.
** ''VideoGame/SuperMario3DLand'' has at least one underground level with boiling purple sludge that kills Mario on contact in a manner similar to lava, only with purple smoke burning Mario's rear instead of fire.

to:

** ''VideoGame/SuperMarioSunshine'' ''VideoGame/SuperMarioWorld'': There's boiling-hot mud present in two levels of Chocolate Island, which is capable of killing Mario and Luigi instantly. Functionally, it's just recolored lava.
** ''VideoGame/SuperMario64'': The second ice world you come to
has two types of water, both harmful: one is swimmable, but because of the freeziness of it, it slowly drains your life rather than [[GameBreaker help you to replenish it]]. The other is cold enough to act exactly like lava and forms the backdrop of a boss battle.
** ''VideoGame/SuperMarioSunshine'':
*** The lake in Bianco Hills is polluted in the sixth episode. The source of the pollution is a cave located in the northwest frontier, behind the penninsula of the largest windmill. Entering the cave leads to an obstacle course.
*** In Ricco Harbor, Gooper Blooper pollutes some of the water with his ink. The water literally deals a hit a second, barely giving you any time to either jump out or dive down lest you get stuck.
*** In
Noki Bay, where the otherwise crystal-clear water is horribly polluted from an eel in ''desperate'' need of a dentist. Only the surface is harmful, and since several of the levels there give you a suit that lets you stay underwater longer, it's actually ''safer'' to just swim under the water when you have to go in.
*** There was also Ricco Harbor before it, where Gooper Blooper polluted some of the water with his ink. In both of these cases, the water literally deals The Lily Pad Ride, a hit a second, barely giving you any time to either jump out or dive down lest you get stuck.
*** Before that, the lake in Bianco Hills was polluted for two chapters.
*** Corona Mountain also had insta-death lava [[LavaIsBoilingKoolAid that was basically orange water]].
*** And, of course, [[ThatOneLevel that one polluted canal]] (also instant death)
secret obstacle course with the 8 red floating coins.
coins hovering right above a transparent water that kills Mario instantly upon contact. The lily pad you're riding to cross the water safely also erodes after some time, so you have to grab the coins (or at least reach the end) quickly to avoid sinking.
** ''VideoGame/SuperMarioGalaxy'' had ''VideoGame/NewSuperMarioBros'': In the forest and jungle worlds featured in the subseries, there's a purplish, toxic water that is fatal upon contact, regardless of Mario's current form. The way to cross over it depends on the level: Sometimes you can ride Dorrie (who's immune to the water's toxicity), and other times you ride a platform that can only tolerate a certain threshold of weight before stopping.
** ''VideoGame/SuperMarioGalaxy'': There's
a level or two accessible from the Kitchen where the water or some other substance was is so toxic that falling into it resulted results in instant death as the player watched watches Mario stick his hand out and garble under the muck before drowning. drowning; the only way to traverse the swamp is by hovering around with a bubble. Both the original game and [[VideoGame/SuperMarioGalaxy2 the sequel]] ''VideoGame/SuperMarioGalaxy2'' also had have pools of [[OurDarkMatterIsMysterious dark matter]] that cause Mario to disintegrate upon making contact with them and could can create holes in space that cause platforms to disappear while under them.
** In ''VideoGame/SuperMario64'', the second ice world you come to has two types of water, both harmful: one is swimmable, but because of the freeziness of it, it slowly drains your life rather than [[GameBreaker help you to replenish it]]. The other is cold enough to act exactly like lava and forms the backdrop of a boss battle.
** In the first ''VideoGame/NewSuperMarioBros'', World 4 has purplish, toxic water that is fatal upon contact, regardless of Mario's current form. The same applies for the [[StrictlyFormula obligatory]] jungle levels in the [[VideoGame/NewSuperMarioBrosWii three]] [[VideoGame/NewSuperMarioBros2 following]] [[VideoGame/NewSuperMarioBrosU games]] in the series.
*** This was probably inspired by the many infamous PlatformHell ''Mario'' hacks (especially ''VideoGame/KaizoMarioWorld''), where grayish-purple "death water" was ever-present.
** ''VideoGame/SuperMarioWorld'' had boiling-hot ''chocolate''.
*** Said "death water" was also present in some levels of the original game, particularly the fortress levels.
** ''VideoGame/SuperMario3DLand'' has
''VideoGame/SuperMario3DLand'': There's at least one underground level with boiling purple sludge that kills Mario on contact in a manner similar to lava, only with purple smoke burning Mario's rear instead of fire.fire.
** ''VideoGame/SuperMario3DWorld'': Along with continuing the trend of purple, instant-kill poison, the game has certain levels full of what looks like ''blue'' lava.
** ''VideoGame/SuperMarioOdyssey'': The whole water that surrounds Lost Kingdom and extends to the horizon is toxic, so falling into it is a fatal mistake. Some obstacle courses and bonus areas have toxic water as well, being equally deadly
** ''VideoGame/SuperMarioMaker2'': In forest levels set during nighttime, water becomes toxic and cannot be touched without losing a life. It is colored green in the ''Super Mario Bros.'' style, and purple in the other game styles (except that of ''Super Mario 3D World'', since it's only possible to make daytime forest levels there).



** Similarly, the waters of Plum Park in ''VideoGame/PaperMarioColorSplash'' end up poisoned courtesy of Petea Piranha and takes on a lovely lavender colour. Of course, falling into it deals some damage to Mario. Defeating Petea will restore the park's water to its pristine glory.
** Along with continuing the trend of purple, instant-kill poison, ''VideoGame/SuperMario3DWorld'' has certain levels full of what looks like ''blue'' lava.
** Somnom Woods in ''VideoGame/MarioAndLuigiDreamTeam'' marks yet another appearance of purple, toxic water, with the notable addition that it's now ''electric''. Like lava or spikes, it doesn't actually damage Mario or Luigi, and it's instead used to reset their position in the platforming areas.

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** Similarly, the ''VideoGame/PaperMarioColorSplash'': The waters of Plum Park in ''VideoGame/PaperMarioColorSplash'' end up poisoned courtesy of Petea Piranha and takes on a lovely lavender colour. Of course, falling into it deals some damage to Mario. Defeating Petea will restore the park's water to its pristine glory.
** Along with continuing the trend of purple, instant-kill poison, ''VideoGame/SuperMario3DWorld'' has certain levels full of what looks like ''blue'' lava.
**
''VideoGame/MarioAndLuigiDreamTeam'': Somnom Woods in ''VideoGame/MarioAndLuigiDreamTeam'' marks yet another appearance of purple, toxic water, with the notable addition that it's now ''electric''. Like lava or spikes, it doesn't actually damage Mario or Luigi, and it's instead used to reset their position in the platforming areas.
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* ''[[VideoGame/AncientDomainsOfMystery ADOM]]'' has a puzzle — an important item is on a small island on a red-colored lake of water. The swimming skill is not an answer...

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* ''[[VideoGame/AncientDomainsOfMystery ADOM]]'' has a puzzle — an important item is on at the bottom of the Tomb of the High Kings. A red lake surrounds a small island on room that contains a red-colored ring you need to get past an NPCRoadblock. Swimming in the red lake will get you torn apart by hundreds of water. The swimming skill is not an answer...chaos piranhas, so you need to find some other way to cross.

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* Occurs in all the ''Franchise/{{Metroid}}'' games.

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* ''VideoGame/HeyPikmin'': Several areas of [[BubblegloopSwamp the Lushlife Murk]] and the Final Stretch are covered by pools of bright purple liquid, which will instantly kill Olimar or the Pikmin should they fall into them.
* ''Franchise/{{Metroid}}'':
Occurs in all the ''Franchise/{{Metroid}}'' games.

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** There were occasional muddy waters in first and second game. In the latter you can hover over it (as well as the Dark Eco) once you acquire Jetboard, which is needed to grab some of Precursor Orbs.

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** There were occasional muddy waters in the first and second game. In the latter latter, you can hover over it (as well as the Dark Eco) once you acquire the Jetboard, which is needed to grab some of Precursor Orbs.
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* Occurs quite often in some of the ''VideoGame/CrashBandicoot'' games, but because of Crash and Coco's SuperDrowningSkills, it's not much different from regular water ... at least usually. [[Videogame/CrashBandicootCortexStrikesBack The second game]] has sewer levels with ankle-deep water, and an electic eel that would electrify the water at regular intervals, at which moment you had to be out of it.

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* Occurs quite often in some of the ''VideoGame/CrashBandicoot'' games, but because of Crash and Coco's SuperDrowningSkills, it's not much different from regular water ...water... at least usually. [[Videogame/CrashBandicootCortexStrikesBack [[VideoGame/CrashBandicoot2CortexStrikesBack The second game]] has had sewer levels with ankle-deep water, and an electic eel that would electrify the water at regular intervals, at which moment you had to be out of it.
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* In ''[[VideoGame/MegaMan11 Mega Man 11: Gears of Fate!!]]'', Pipetto can use the [[AcidAttack corrosive globs]] within his body to corrupt the water in Acid Man's stage, invoking this trope if he manages to make the water green, as Mega Man takes damage if you immerse his body in the green water.

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* In ''[[VideoGame/MegaMan11 Mega Man 11: Gears of Fate!!]]'', Pipetto ''VideoGame/MegaMan11'', Pipettos can use the [[AcidAttack corrosive globs]] within his body solutions]] in their bodies to corrupt the water pools in Acid Man's stage, invoking this trope stage; if he manages to make the water turns green, as it means that pool has become acidic that Mega Man takes will take damage if you immerse his body in the green water.he falls in.
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* In ''[[VideoGame/MegaMan11 Mega Man 11: Gears of Fate!!]]'', Pipetto can use the [[AcidAttack corrosive globs]] within his body to corrupt the water in Acid Man's stage, invoking this trope if he manages to make the water green, as Mega Man takes damage if you immerse his body in the green water.



* In ''[[VideoGame/MegaMan11 Mega Man 11: Gears of Fate!!]]'', Pipetto can use the [[AcidAttack corrosive globs]] within his body to corrupt the water in Acid Man's stage, invoking this trope if he makes the water green.
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* In ''[[VideoGame/MegaMan11 Mega Man 11: Gears of Fate!!]]'', Pipetto can use the [[AcidAttack corrosive globs]] within his body to corrupt the water in Acid Man's stage, invoking this trope if he makes the water green.

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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there are swamps of bubbling black ooze in which Link will drown instantly ([[NonLethalBottomlessPits at the cost of one heart]]) if he is even partially submerged in it.

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** In ''VideoGame/TheLegendOfZeldaSkywardSword'', the fourth dungeon, the Ancient Cistern, is a water treatment facility wherein the filtered impurities are stored in the basement, manifesting as pools of putrid purple goop that will curse Link on contact.
** In
''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there are swamps of bubbling black ooze in which Link will drown instantly ([[NonLethalBottomlessPits at the cost of one heart]]) if he is even partially submerged in it.

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