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* ''Videogame/{{Warframe}}'' has Baro Ki'Teer, a weekly merchant with an ever-changing supply of mostly unique items (including upgraded versions of existing mods) that he sells for a combination of regular credits and Ducats, which can be exchanged for Prime parts and blueprints.

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* ''Videogame/{{Warframe}}'' has ''Videogame/{{Warframe}}'':
** There's
Baro Ki'Teer, a weekly twice-monthly merchant with an ever-changing supply of mostly unique items (including upgraded versions of existing mods) that he sells for a combination of regular credits and Ducats, which can be exchanged for Prime parts and blueprints.blueprints.
** The Red Veils of Iron Wake will only accept Riven Slivers as currency in exchange for various useful items like Kuva or Riven Mods. You can only get Slivers by finding and killing Eximus enemies, and even then their drop rate is about 1%.
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* There's a market run by TheFairFolk selling rare items in Book 2 of ''Literature/TheFabledLands'' that doesn't accept Shards, instead using the Underworld's currency of Mithrals. A player will want to bring at least something to sell with them, as they'll have to pay a toll upon leaving the market or end up being buried in a bag.

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[[folder:Hack and Slash]]
* ''VideoGame/{{Diablo}}'' series:
** In ''VideoGame/DiabloII'', the value of gold coins quickly reached the MoneyForNothing stage, so instead, players began using a very valuable ring, the Stone of Jordan as a standard currency for player-to-player interactions; it could easily be farmed through gaming the ingame casino, at least until Blizzard caught on and whacked it with a nerfbat, but it was a useful and compact item for player trading.
** In ''VideoGame/DiabloIII: [[ExpansionPack Reaper of Souls]]'' a gambling system was introduced that has a high chance of yielding legendaries. Since most players have millions of gold by the time they start gambling the trader instead demands Blood Shards, a special currency that can only be gathered in small amounts from end-game activities on high difficulty levels.
[[/folder]]



* In ''VideoGame/DiabloIII Reaper of Souls'' a gambling system was introduced that has a high chance of yielding legendaries. Since most players have millions of gold by the time they start gambling the trader instead demands Blood Shards, a special currency that can only be gathered in small amounts from end-game activities on high difficulty levels.



* Common in older [=MMORPGs=] and proto-[=MMORPGs=] such as the ''VideoGame/{{Diablo}}'' online scene. In ''[[VideoGame/{{Diablo}} Diablo II]]'', the value of gold coins quickly reached the MoneyForNothing stage, so instead, players began using a very valuable ring, the Stone of Jordan as a standard currency for player-to-player interactions; it could easily be farmed through gaming the ingame casino, at least until Blizzard caught on and whacked it with a nerfbat, but it was a useful and compact item for player trading.
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crosswicking

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* In ''VideoGame/{{APICO}}'', Rubees are the standard currency of APICO Islands, but Bobbee only accepts [[PowerCrystal Honeycore]] as payment.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'':
*** The Crystallized Charges are used to buy Energy Well expansions that power your Zonai Devices.
*** Kilton's brother Koltin similarly sells unique products at Fang and Bone, but instead of buying them with rupees you buy them with Bubbul Gems. Since these are obtained by defeating the limited number of Bubbul Frogs in Hyrule's numerous caves, this veers closer to a CollectionSidequest.
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*** In an inversion, ''The Teal Mask'' DLC takes place in the countryside region of Kitakami, and the local shop that substitutes for the usual Pokémart doesn't except League Points until you pester them enough about it that they install a terminal to accept LP.
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* ''VideoGame/RealmGrinder'': Every Ascension makes the upgrades from the previous Ascension free, but also greatly reduces their effect, and replaces the currency with a new one (from coins to diamonds to emeralds to amethysts to... you get the idea).

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Misuse. The bugs are used directly as ingredients to upgrade potions, so they're not currency (in fact, you still have to pay with Rupees to perform the upgrades in the Bazaar)


** ''VideoGame/TheLegendOfZeldaSkywardSword'' has bugs - which are needed to upgrade potions, and treasures - which are needed to upgrade equipment.



* In ''VideoGame/{{Borderlands 2}}'', Black Market upgrades that increase how much ammo you can hold as well as inventory space can only be purchased using Eridium, which is quite a bit rarer than money. In the words of the Black Market vendor, "Cash is for clowns!".

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* In ''VideoGame/{{Borderlands 2}}'', ''VideoGame/Borderlands2'':
**
Black Market upgrades that increase how much ammo you can hold as well as inventory space can only be purchased using Eridium, which is quite a bit rarer than money. In the words of the Black Market vendor, "Cash is for clowns!".
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None


** ''VideoGame/ScarletAndViolet'' has League Points or LP, which is used to pay for [=TMs=] alongside new materials, and has a 1:1 conversion rate with the usual Pokédollars/Yen. It can also be obtained from interacting with Tera Raid dens, with the amount given depending on the rating of the Den.

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** ''VideoGame/ScarletAndViolet'' ''VideoGame/PokemonScarletAndViolet'' has League Points or LP, which is used to pay for [=TMs=] alongside new materials, and has a 1:1 conversion rate with the usual Pokédollars/Yen. It can also be obtained from interacting with Tera Raid dens, with the amount given depending on the rating of the Den.
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None

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** ''VideoGame/ScarletAndViolet'' has League Points or LP, which is used to pay for [=TMs=] alongside new materials, and has a 1:1 conversion rate with the usual Pokédollars/Yen. It can also be obtained from interacting with Tera Raid dens, with the amount given depending on the rating of the Den.
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None

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* ''VideoGame/Bayonetta3'': Unlike the [[VideoGame/{{Bayonetta}} previous]] [[VideoGame/Bayonetta2 two]] games, there's now three types of currency. Halos, the currency of the last two games, are now a rarity because of the titular character killing most of the angels in the past, and are only used to purchase cosmetic items. Instead, the main currency is now seeds, dropped by the Homunculi and used to buy items and accessories, while orbs are obtained by racking up combo points in battle and mainly used to level up demons.
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[[folder:Real Life]]
* Within the Eurozone, the two big standouts are the Czech Republic (still uses the Czech koruna, and is surrounded on three of its sides by Euro-using countries, making this trope perceptible if you are travelling from Austria or Slovakia to Germany and vice versa) and Switzerland/Liechtenstein (both use the Swiss Franc, while all of their neighbors use the Euro).
[[/folder]]
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** The ''Eternity Port'' expansion introduces factions that use yuan and euros instead of credits.
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** Some NPC characters also ask for Heart Scales to teach your Pokémon moves they knew in the past, but forgot. In [[VideoGame/PokemonRedAndBlue FireRed and LeafGreen]], since Heart Scales and the Pokémon (Luvdisc) that carries them do not appear[[note]]There is one heart scale in [=FireRed=] and [=LeafGreen=]. You need to use the Itemfinder outside of one of the caves with the Unown on Seven Island. It's worthless.[[/note]], the Tutors ask for Mushrooms instead.

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** Some NPC characters also ask for Heart Scales to teach your Pokémon moves they knew in the past, but forgot. In [[VideoGame/PokemonRedAndBlue FireRed and LeafGreen]], since Heart Scales and the Pokémon (Luvdisc) that carries them do not appear[[note]]There is one heart scale Heart Scale in [=FireRed=] and [=LeafGreen=]. You need to use the Itemfinder outside of one of the caves with the Unown on Seven Island. It's worthless.[[/note]], the Tutors ask for Mushrooms instead.


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** ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' has another one with Rag's Jewelry, which will only accept the gems you've been collecting across the Vortex World for powerful healing and status items as well as Mitama and Element demons instead of Macca.
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** ''[[VideoGame/Persona5 Persona 5 Royal]]'' has Jose, the strange boy in Mementos who gathers (and apparently subsides on) the flowers that grow there. He'll only accept these flowers as payment for his shop, which can provide some pretty useful things like SP-recovery items, incense, and even whatever Will Seeds were left behind after a Palace goes kablooey[[note]] The last one can get pretty expensive, so you'll want to go after the Will Seeds beforehand[[/note]]. There are also stamps that you can find across Mementos which you can use to change the item, money, and EXP rates of Mementos.
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Ah, shucks.


** [[BanditTown Rymek]]'s merchants deal solely in gold ingots, which are dropped from nearby Dead Prospectors. Additionally, a converter merchant at the bank will swap emeralds for gold and vice versa.

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** [[BanditTown [[OutlawTown Rymek]]'s merchants deal solely in gold ingots, which are dropped from nearby Dead Prospectors. Additionally, a converter merchant at the bank will swap emeralds for gold and vice versa.

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Alphabetized the entire page, and added the Wynncraft entry.


* In ''VideoGame/LittleBigAdventure 2'', once the player reaches Zeelich, they will find out all the money acquired on Twinsen ("Kashes") is worthless, since the Zeelichians use their own coin ("Zlitos"). Afterwards, the player will encounter a ferryman who will only accept ''gems'' as currency.



* In ''VideoGame/LittleBigAdventure 2'', once the player reaches Zeelich, they will find out all the money acquired on Twinsen ("Kashes") is worthless, since the Zeelichians use their own coin ("Zlitos"). Afterwards, the player will encounter a ferryman who will only accept ''gems'' as currency.



* In ''VideoGame/{{Borderlands 2}}'', Black Market upgrades that increase how much ammo you can hold as well as inventory space can only be purchased using Eridium, which is quite a bit rarer than money. In the words of the Black Market vendor, "Cash is for clowns!".
** From the DLC, there are other forms of currency, Seraph Crystals and Torgue Tokens which are only good at particular vendors who accept nothing else. The Seraph vendor doesn't even let you look at his wares unless you've got some crystals on you!



* In ''VideoGame/DiabloIII Reaper of Souls'' a gambling system was introduced that has a high chance of yielding legendaries. Since most players have millions of gold by the time they start gambling the trader instead demands Blood Shards, a special currency that can only be gathered in small amounts from end-game activities on high difficulty levels.
* Casinos in ''VideoGame/DragonQuest'' games tend to run on tokens. They can be bought using the regular currency, but tend to be quite expensive. This is so that to purchase the often quite powerful weapons and armor available as casino prizes, you have to first actually win at the casino games. And the more money you're likely to have at the point that you reach the casino, the more expensive the tokens tend to be. A particularly egregious example of this in Chapter 3 of ''VideoGame/DragonQuestIV'', where by the end of the chapter Torneko can gather truly vast amounts of gold from his shop with minimal effort, gold that [[BagOfSpilling cannot be carried forward into later chapters]]. Savvy players will note that casino tokens did carry over from Chapter 2 and convert the excess gold into tokens, but will find that the exchange rate is 20 times worse than it was in the previous chapter.
** Mini medals can be considered a form of this. They can't be bought, however; they can only be found. Most main games have a limited number of Mini Medals. How they're "cashed in" for the loot depends on the game, but you always cash them in with the Medal King.
* One NPC in ''VideoGame/{{Dubloon}}'' is eager to sell you his goods, except he only accepts Farquaads. After beating the final boss and returning you will find an exchange service which will eagerly give you the necessary 1 million Farquaads... [[RidiculousExchangeRates for 1 dubloon]]. The game doesn't even ask for confirmation.
* In ''VideoGame/DwarfFortress'', each civilization has its own currency and foreign currencies are only worth [[GoldSilverBronzeStandard the metals they are constitued of]].



* ''VideoGame/FinalFantasyVII'' has its GoldSaucer area, where normal gil doesn't work, and you need not one, but ''two'' kinds of additional cash -- GP from finishing minigames (or by buying them from an {{NPC}} who is rarely present), and BP, which you get for battling in a MonsterArena.
* In ''VideoGame/FinalFantasyIX'', the points you accumulate in the Chocobo Hot and Cold minigame can be exchanged for prizes.
* ''VideoGame/FinalFantasyXII'' has the city of Archades, where gil does work for the things you normally do with gil, but getting to different parts of the city requires a totally different, non-monetary currency called Chops, which you can only get by doing good deeds in a sidequest.

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* ''Franchise/FinalFantasy'':
**
''VideoGame/FinalFantasyVII'' has its GoldSaucer area, where normal gil doesn't work, and you need not one, but ''two'' kinds of additional cash -- GP from finishing minigames (or by buying them from an {{NPC}} who is rarely present), and BP, which you get for battling in a MonsterArena.
* ** In ''VideoGame/FinalFantasyIX'', the points you accumulate in the Chocobo Hot and Cold minigame can be exchanged for prizes.
* ** ''VideoGame/FinalFantasyXII'' has the city of Archades, where gil Gil does work for the things you normally do with gil, but getting to different parts of the city requires a totally different, non-monetary currency called Chops, which you can only get by doing good deeds in a sidequest.sidequest.
* ''VideoGame/GoldenSun'' has the coin-tossing minigame in Tolbi fountain (and Lemuria fountain in the sequel) where throwing coins gets you coins, but tossing Lucky Medals gets you unique items (and a summon in the sequel).
* ''VideoGame/MegaManBattleNetwork/Rockman.EXE'' has a separate set of currency called Bugfrags. They are pieces of junk data that can be given to vendors in exchange for some [[CollectionSidequest rare battlechips]] (of [[AwesomeButImpractical varying]] [[GameBreaker usefulness]]) or fed to machines that [[RandomlyDrops randomly spit out a battlechip]]. Some of the battlechips from the vendors are [[GottaCatchThemAll usually not obtainable anywhere else]], and are thus required for OneHundredPercentCompletion in most EXE games.
* In ''VideoGame/Persona3'', the proprietor of the Shinshoudo Antiques shop only takes gemstones that are [[RandomlyDrops dropped by certain Shadows in combat]] for payment. Since she provides items that boost your Persona's power in exchange, it can be assumed that she somehow "harvests" some sort of benefit from them to make the power-ups. She also sells other items that may be beneficial in combat or in leveling up your [[RelationshipValues Social Links]] as well.



* This is the actual message received when trying to use your money where it doesn't work in ''VideoGame/QuestForGloryI''. Every ''VideoGame/QuestForGlory'' game except the last two ones involves your character having to find a money changer to change his money into the local currency.
* The Arena ''VideoGame/ResonanceOfFate'' rewards the party for their victories with copper, silver, and gold arena credits, and only accepts said credits at their rewards kiosk.
* There are several different kinds of currency in the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] role-playing game ''VideoGame/SecretOfEvermore'', ranging between talons, dubloons and credits, depending where in time you're located. Of course, each respective time has convenient currency trading spots, allowing the hero to trade his futuristic credits in for prehistoric talons at the local caveman trading post.
* ''Franchise/ShinMegamiTensei'' smacks you with this perhaps a quarter of the way into the game, if that. [[spoiler:Then again, after a [[ApocalypseHow Class 1]] [[TheEndOfTheWorldAsWeKnowIt nuclear holocaust]], it isn't like there's any government backing the yen you collected. The game does at least have an NPC who trades a fraction of your yen into macca, though.]]
* In ''Videogame/SouthParkTheStickOfTruth'', the player cannot use American money in Canada. Fortunately, you can either go to a bank to exchange money or simply sell items in Canadian vendors to get Canadian money.



* ''VIdeoGame/MegaManBattleNetwork/Rockman.EXE'' has a separate set of currency called Bugfrags. They are pieces of junk data that can be given to vendors in exchange for some [[CollectionSidequest rare battlechips]] (of [[AwesomeButImpractical varying]] [[GameBreaker usefulness]]) or fed to machines that [[RandomlyDrops randomly spit out a battlechip]]. Some of the battlechips from the vendors are [[GottaCatchThemAll usually not obtainable anywhere else]], and are thus required for OneHundredPercentCompletion in most EXE games.
* Gem traders are a tradition in ''[[Franchise/ShinMegamiTensei Megaten]]'' games.
** ''Franchise/ShinMegamiTensei'' smacks you with this perhaps a quarter of the way into the game, if that. [[spoiler:Then again, after a [[ApocalypseHow Class 1]] [[TheEndOfTheWorldAsWeKnowIt nuclear holocaust]], it isn't like there's any government backing the yen you collected. The game does at least have an NPC who trades a fraction of your yen into macca, though.]]
** In ''VideoGame/Persona3'', the proprietor of the Shinshoudo Antiques shop only takes gemstones that are [[RandomlyDrops dropped by certain Shadows in combat]] for payment. Since she provides items that boost your Persona's power in exchange, it can be assumed that she somehow "harvests" some sort of benefit from them to make the power-ups. She also sells other items that may be beneficial in combat or in leveling up your [[RelationshipValues Social Links]] as well.
* This is the actual message received when trying to use your money where it doesn't work in ''VideoGame/QuestForGloryI''. Every ''VideoGame/QuestForGlory'' game except the last two ones involves your character having to find a money changer to change his money into the local currency.
* Casinos in ''VideoGame/DragonQuest'' games tend to run on tokens. They can be bought using the regular currency, but tend to be quite expensive. This is so that to purchase the often quite powerful weapons and armor available as casino prizes, you have to first actually win at the casino games. And the more money you're likely to have at the point that you reach the casino, the more expensive the tokens tend to be. A particularly egregious example of this in Chapter 3 of ''VideoGame/DragonQuestIV'', where by the end of the chapter Torneko can gather truly vast amounts of gold from his shop with minimal effort, gold that [[BagOfSpilling cannot be carried forward into later chapters]]. Savvy players will note that casino tokens did carry over from Chapter 2 and convert the excess gold into tokens, but will find that the exchange rate is 20 times worse than it was in the previous chapter.
** Mini medals can be considered a form of this. They can't be bought, however; they can only be found. Most main games have a limited number of Mini Medals. How they're "cashed in" for the loot depends on the game, but you always cash them in with the Medal King.
* There are several different kinds of currency in the SNES RPG ''VideoGame/SecretOfEvermore'', ranging between talons, dubloons and credits, depending where in time you're located. Of course, each respective time has convenient currency trading spots, allowing the hero to trade his futuristic credits in for prehistoric talons at the local caveman trading post.
* In ''VideoGame/TalesOfSymphonia'', some shopkeepers sell ItemCrafting materials for "grade", an abstract point score that can increase or decrease based on how well you fight battles. It is also used to buy NewGamePlus bonuses, where it makes a lot more sense.
* In ''VideoGame/TalesOfEternia'', there's a hidden town that you have to search the sea floor in a submarine just to get to, which nonetheless is somehow a popular resort town for the whole world. Their currency can be converted at exorbitant prices, and then used in slot machines to actually get enough to put in an auction for a ''chance'' at winning a nice item which may or may not actually be up for auction when you finally get enough. Most players don't bother, since you'd have to LevelGrind a long time before you ran out of better uses for your gald.



* In ''VideoGame/TalesOfEternia'', there's a hidden town that you have to search the sea floor in a submarine just to get to, which nonetheless is somehow a popular resort town for the whole world. Their currency can be converted at exorbitant prices, and then used in slot machines to actually get enough to put in an auction for a ''chance'' at winning a nice item which may or may not actually be up for auction when you finally get enough. Most players don't bother, since you'd have to LevelGrind a long time before you ran out of better uses for your gald.
* ''VideoGame/TalesOfInnocence'' has the Grades. Obtained by winning battles and completing missions issued by the Guilds located in each town, those are used to buy the ultimate equipment for your character as well as items that allow you to carry your items, weapons, armors, recipes, etc. to a NewGamePlus.
* In ''VideoGame/TalesOfSymphonia'', some shopkeepers sell ItemCrafting materials for "grade", an abstract point score that can increase or decrease based on how well you fight battles. It is also used to buy NewGamePlus bonuses, where it makes a lot more sense.



* In ''VideoGame/{{Borderlands 2}}'', Black Market upgrades that increase how much ammo you can hold as well as inventory space can only be purchased using Eridium, which is quite a bit rarer than money. In the words of the Black Market vendor, "Cash is for clowns!".
** From the DLC we get introduced to other forms of currency, Seraph Crystals and Torgue Tokens which are only good at particular vendors who accept nothing else. The Seraph vendor doesn't even let you look at his wares unless you've got some crystals on you!
* The Arena ''VideoGame/ResonanceOfFate'' rewards the party for their victories with copper, silver, and gold arena credits, and only accepts said credits at their rewards kiosk.
* In ''Videogame/SouthParkTheStickOfTruth'', the player cannot use American money in Canada. Fortunately, you can either go to a bank to exchange money or simply sell items in Canadian vendors to get Canadian money.
* In ''VideoGame/DwarfFortress'' each civilization has its own currency and foreign currencies are only worth [[GoldSilverBronzeStandard the metals they are constitued of]].

to:

* In ''VideoGame/{{Borderlands 2}}'', Black Market upgrades that increase how much ammo you can hold as well as inventory space can only be purchased using Eridium, which is quite a bit rarer than money. In the words of the Black Market vendor, "Cash is for clowns!".
** From the DLC we get introduced to other forms of currency, Seraph Crystals and Torgue Tokens which are only good at particular vendors who accept nothing else. The Seraph vendor doesn't even let you look at his wares unless you've got some crystals on you!
* The Arena ''VideoGame/ResonanceOfFate'' rewards the
A late-game shop in ''VideoGame/WildArms4'' uses your party for their victories with copper, silver, and gold arena credits, and only accepts said credits at their rewards kiosk.
* In ''Videogame/SouthParkTheStickOfTruth'', the player cannot use American money in Canada. Fortunately, you can either go
members' ''[[CastFromExperience levels]]'' to a bank to exchange money or simply sell items in Canadian vendors to get Canadian money.
* In ''VideoGame/DwarfFortress'' each civilization has its own currency and foreign currencies are only worth [[GoldSilverBronzeStandard the metals they are constitued of]].
[[ItemCrafting create]] rare items, including [[InfinityPlusOneSword Sheriff Stars]].



* In ''VideoGame/DiabloIII Reaper of Souls'' a gambling system was introduced that has a high chance of yielding legendaries. Since most players have millions of gold by the time they start gambling the trader instead demands Blood Shards, a special currency that can only be gathered in small amounts from end-game activities on high difficulty levels.
* One NPC in ''VideoGame/{{Dubloon}}'' is eager to sell you his goods, except he only accepts Farquaads. After beating the final boss and returning you will find an exchange service which will eagerly give you the necessary 1 million Farquaads...[[RidiculousExchangeRates for 1 dubloon]]. The game doesn't even ask for confirmation.
* ''VideoGame/GoldenSun'' has the coin-tossing minigame in Tolbi fountain (and Lemuria fountain in the sequel) where throwing coins gets you coins, but tossing Lucky Medals gets you unique items (and a summon in the sequel).
* ''VideoGame/TalesOfInnocence'' has the Grades. Obtained by winning battles and completing missions issued by the Guilds located in each town, those are used to buy the ultimate equipment for your character as well as items that allow you to carry your items, weapons, armors, recipes, etc. to a NewGamePlus.
* A late-game shop in ''VideoGame/WildArms4'' uses your party members' ''levels'' to [[ItemCrafting create]] rare items, including [[InfinityPlusOneSword Sheriff Stars]].



* Everquest II uses a fairly large variety of specialized currencies, mostly for world and seasonal events, with merchants who only exist during the event to take these currencies. Examples include some currencies that are also useful as tradeskill components like candy corn during Nights of the Dead or Shiny Tinkerfest Cogs, and some of the currencies are tradeable while others are account-locked.
* ''VideoGame/FinalFantasyXI'' has so many different Global Currency Exceptions that they needed to add a "Currencies" tab to the Status window just so players could keep track of them all. ''Then they had to split it into two tabs because the list was so long. '''Then they added more.'''''
** Its sibling game, ''VideoGame/FinalFantasyXIV'', also does this. Notably, some of the endgame gears are only available for purchase with Allagan tomestones (or in the case of non-combat gears, through colored scrips). Then there are the Grand Company seals, ventures, Gold Saucer points, plus the Allied and Centurio Seals. Furthermore, each beast tribes also has their own currencies exclusive for each of them.
* ''VideoGame/GuildWars2'' has karma vendors scattered all across the world. The currency of karma is only accumulated through events, or certain untradable items. The items acquired through karma vendors also cannot be sold or traded to other players. There is also a vendor by the mystic forge that sells certain items for skill points.



** Also, Mr. Store only trades items for Mr. Accessories, which are given to players in return for a donation of real money ($10 each). In practice this is less of an example than some of the others, as Mr. Accessories are ''very'' tradeable, so with enough [[GlobalCurrency Meat]] you can buy one from another player. However, the market price for them tends to be roughly a month's worth of dedicated meat farming.
** Also also, Big Brother in the undersea area only accepts sand dollars.
** Also also also, the hobos in the marketplace in Hobopolis only accept hobo nickels (again, untradeable between players).
** Also also also also, for the 2009 Crimbo season (Crimbo being the Kingdom's Christmas equivalent), a currency called Crimbux was introduced for use in Crimbo Town. In 2010 a similar pattern occurred with "CRIMBCO scrip". In 2011, the pattern happened again with candy credits.

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** Also, Mr. Store only trades items for Mr. Accessories, which are given to players in return for a donation of real money ($10 each). In practice this is less of an example than some of the others, as Mr. Accessories are ''very'' tradeable, so with enough [[GlobalCurrency Meat]] you can buy one from another player. However, the market price for them tends to be roughly a month's worth of dedicated meat farming.
** Also also, Big Brother in the undersea area only accepts sand dollars.
** Also also also, the The hobos in the marketplace in Hobopolis only accept hobo nickels (again, untradeable between players).
** Also also also also, for For the 2009 Crimbo season (Crimbo being the Kingdom's Christmas equivalent), a currency called Crimbux was introduced for use in Crimbo Town. In 2010 a similar pattern occurred with "CRIMBCO scrip". In 2011, the pattern happened again with candy credits.



* ''VideoGame/{{Ryzom}}'' has the Civilization and Faction vendors, who sell some cool stuff...but you earn points to pay them with by doing delivery quests and [=PvP=], respectively.

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* ''VideoGame/{{Ryzom}}'' has In ''VideoGame/PhantasyStarOnline2'', the Civilization Casino Area only deals in Casino Coins, which can be obtained through exchanging Casino Coin Passes that are distributed once per day or given as prizes through certain Client Orders or finishing a Recommended Quest (occasionally). Casino Coins are then used in either the minigames that can give you more CC, or the Casino Coin Shop, which sells neat items like untradeable Costumes and Faction vendors, who sell some cool stuff...but Camos, Room Items, and items that can be bought once weekly such as Rare Enemy Triggers or Lambda Grinders.
** The Challenge Miles Shop only accepts Challenge Miles, which are a reward for completing Challenge Quest. While Challenge Quest is definitely not beginner-friendly, the prizes
you earn points to pay them can acquire with by doing delivery quests CM include Photon Boosters, which are used to unlock Hidden Potentials, rare Units, or [[InfinityMinusOneSword Infinity -1 Swords]].
** The Treasure Shop accepts two currencies, but with different pools for each. The Meseta Shop takes the local GlobalCurrency,
and [=PvP=], respectively.sells neat stuff for [[CrackIsCheaper utterly exorbitant and disproportionately high prices.]] The Star Gem Shop, conversely, only takes Star Gems, a rare "premium" currency that can be acquired through a variety of methods that are too long to list, or [[BribingYourWayToVictory purchased with real money.]] This Shop sells the rare Tribooster +100%, as well as an item known as Quest Triggers, which can be expended to start a Trigger Quest, which is a variant of an Emergency Quest that can be started at will with the correct Trigger.



** Mos Le'Harmless (a pirate island) uses pieces of eight, and Port Phasmatys (inhabited by ghosts) uses ectotokens (pieces of paper smeared with ectoplasm).

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** [[PunnyName Mos Le'Harmless Le'Harmless]] (a pirate island) uses pieces of eight, and Port Phasmatys (inhabited by ghosts) uses ectotokens (pieces of paper smeared with ectoplasm).ectoplasm).
* ''VideoGame/{{Ryzom}}'' has the Civilization and Faction vendors, who sell some cool stuff...but you earn points to pay them with by doing delivery quests and [=PvP=], respectively.
* ''VideoGame/StarTrekOnline'': Energy credits are mostly only used to trade between players in the endgame, as you can pretty much keep your ship and crew in up-to-date equipment with random drops while leveling without ever visiting a store. In contrast, Refined Dilithium can be traded between players on an in-game currency exchange for Zen, the currency used for {{microtransactions}}, and is heavily involved in buying and crafting endgame equipment. You will also generally need Reputation Marks, each rep having its own type. Lobi Crystals are also used at one specific store and mostly only obtainable by opening lockboxes with keys bought using {{microtransactions}}. Finally, there's also Gold-Pressed Latinum, which you get by [[BettingMiniGame gambling EC at dabo tables]]; it's really only useful for buying a few cosmetic items.



* ''Videogame/StarWarsTheOldRepublic'' has this in spades. Each planet has its own commendations which can be used to purchase equipment and upgrades from specific vendors. There's also commendations for several special guilds, the reputations, space fights, and Black Holes commendations which are for team missions.
** The expansion folded all planetary commendations into one, which allowed them to be actually useful, instead of only being tradeable for equipment that was below your level when you had finally enough commendations to buy it. With the level-cap moving up to 55, they also introduced new commendations for the eldergame, which are basically (except for the very minuscule chances of random drops from bosses) the only way to get high-level gear. At this point, the only use for credits is for trade among players and buying your character's [[MoneySink Skills]].



* ''Videogame/{{Warframe}}'' has Baro Ki'Teer, a weekly merchant with an ever-changing supply of mostly unique items (including upgraded versions of existing mods) that he sells for a combination of regular credits and Ducats, which can be exchanged for Prime parts and blueprints.



* ''VideoGame/GuildWars2'' has karma vendors scattered all across the world. The currency of karma is only accumulated through events, or certain untradable items. The items acquired through karma vendors also cannot be sold or traded to other players.
** There is also a vendor by the mystic forge that sells certain items for skill points.
* ''Videogame/StarWarsTheOldRepublic'' has this in spades. Each planet has its own commendations which can be used to purchase equipment and upgrades from specific vendors. There's also commendations for several special guilds, the reputations, space fights, and Black Holes commendations which are for team missions.
** The expansion folded all planetary commendations into one, which allowed them to be actually useful, instead of only being tradeable for equipment that was below your level when you had finally enough commendations to buy it. With the level-cap moving up to 55, they also introduced new commendations for the eldergame, which are basically (except for the very minuscule chances of random drops from bosses) the only way to get high-level gear. At this point, the only use for credits is for trade among players and buying your character's [[MoneySink Skills]].
* Everquest II uses a fairly large variety of specialized currencies, mostly for world and seasonal events, with merchants who only exist during the event to take these currencies. Examples include some currencies that are also useful as tradeskill components like candy corn during Nights of the Dead or Shiny Tinkerfest Cogs, and some of the currencies are tradeable while others are account-locked.
* ''VideoGame/FinalFantasyXI'' has so many different Global Currency Exceptions that they needed to add a "Currencies" tab to the Status window just so players could keep track of them all. ''Then they had to split it into two tabs because the list was so long. '''[[Main/UpToEleven Then they added more.]]'''''
** Its sibling game, ''VideoGame/FinalFantasyXIV'', also does this. Notably, some of the endgame gears are only available for purchase with Allagan tomestones (or in the case of non-combat gears, through colored scrips). Then there are the Grand Company seals, ventures, Gold Saucer points, plus the Allied and Centurio Seals. Furthermore, each beast tribes also has their own currencies exclusive for each of them.
* ''Videogame/{{Warframe}}'' has Baro Ki'Teer, a weekly merchant with an ever-changing supply of mostly unique items (including upgraded versions of existing mods) that he sells for a combination of regular credits and Ducats, which can be exchanged for Prime parts and blueprints.
* In ''VideoGame/PhantasyStarOnline2'', the Casino Area only deals in Casino Coins, which can be obtained through exchanging Casino Coin Passes that are distributed once per day or given as prizes through certain Client Orders or finishing a Recommended Quest (occasionally). Casino Coins are then used in either the minigames that can give you more CC, or the Casino Coin Shop, which sells neat items like untradeable Costumes and Camos, Room Items, and items that can be bought once weekly such as Rare Enemy Triggers or Lambda Grinders.
** The Challenge Miles Shop only accepts Challenge Miles, which are a reward for completing Challenge Quest. While Challenge Quest is definitely not beginner-friendly, the prizes you can acquire with CM include Photon Boosters, which are used to unlock Hidden Potentials, rare Units, or {{Infinity Minus One Sword}}s.
** The Treasure Shop accepts two currencies, but with different pools for each. The Meseta Shop takes the local GlobalCurrency, and sells neat stuff for [[CrackIsCheaper utterly exorbitant and disproportionately high prices.]] The Star Gem Shop, conversely, only takes Star Gems, a rare "premium" currency that can be acquired through a variety of methods that are too long to list, or [[BribingYourWayToVictory purchased with real money.]] This Shop sells the rare Tribooster +100%, as well as an item known as Quest Triggers, which can be expended to start a Trigger Quest, which is a variant of an Emergency Quest that can be started at will with the correct Trigger.
* ''VideoGame/StarTrekOnline'': Energy credits are mostly only used to trade between players in the endgame, as you can pretty much keep your ship and crew in up-to-date equipment with random drops while leveling without ever visiting a store. In contrast, Refined Dilithium can be traded between players on an in-game currency exchange for Zen, the currency used for {{microtransactions}}, and is heavily involved in buying and crafting endgame equipment. You will also generally need Reputation Marks, each rep having its own type. Lobi Crystals are also used at one specific store and mostly only obtainable by opening lockboxes with keys bought using {{microtransactions}}. Finally, there's also Gold-Pressed Latinum, which you get by [[BettingMiniGame gambling EC at dabo tables]]; it's really only useful for buying a few cosmetic items.

to:

* ''VideoGame/GuildWars2'' has karma vendors scattered all across the world. The currency of karma is only accumulated through events, or certain untradable items. The items acquired through karma vendors also cannot be sold or traded to other players.
** There is also a vendor by the mystic forge that sells certain items
Almost everywhere in ''VideoGame/{{Wynncraft}}'' uses emeralds for skill points.
* ''Videogame/StarWarsTheOldRepublic'' has this
currency, with three exceptions:
** [[BanditTown Rymek]]'s merchants deal solely
in spades. Each planet has its own commendations which can be used to purchase equipment and upgrades from specific vendors. There's also commendations for several special guilds, the reputations, space fights, and Black Holes commendations gold ingots, which are for team missions.
** The expansion folded all planetary commendations into one, which allowed them to be actually useful, instead of only being tradeable for equipment that was below your level when you had finally enough commendations to buy it. With the level-cap moving up to 55, they also introduced new commendations for the eldergame, which are basically (except for the very minuscule chances of random drops
dropped from bosses) the only way to get high-level gear. At this point, the only use for credits is for trade among players and buying your character's [[MoneySink Skills]].
* Everquest II uses a fairly large variety of specialized currencies, mostly for world and seasonal events, with merchants who only exist during the event to take these currencies. Examples include some currencies that are also useful as tradeskill components like candy corn during Nights of the
nearby Dead or Shiny Tinkerfest Cogs, and some of the currencies are tradeable while others are account-locked.
* ''VideoGame/FinalFantasyXI'' has so many different Global Currency Exceptions that they needed to add
Prospectors. Additionally, a "Currencies" tab to the Status window just so players could keep track of them all. ''Then they had to split it into two tabs because the list was so long. '''[[Main/UpToEleven Then they added more.]]'''''
** Its sibling game, ''VideoGame/FinalFantasyXIV'', also does this. Notably, some of the endgame gears are only available for purchase with Allagan tomestones (or in the case of non-combat gears, through colored scrips). Then there are the Grand Company seals, ventures, Gold Saucer points, plus the Allied and Centurio Seals. Furthermore, each beast tribes also has their own currencies exclusive for each of them.
* ''Videogame/{{Warframe}}'' has Baro Ki'Teer, a weekly
converter merchant with an ever-changing supply at the bank will swap emeralds for gold and vice versa.
** The vendors
of mostly Zhight Island only accept Zhight Money, a special currency unique items (including upgraded versions of existing mods) that he sells for a combination of regular credits and Ducats, which to the island. Emeralds can be exchanged for Prime parts and blueprints.
* In ''VideoGame/PhantasyStarOnline2'', the Casino Area only deals in Casino Coins, which can be obtained through exchanging Casino Coin Passes that are distributed once per day or given as prizes through certain Client Orders or finishing a Recommended Quest (occasionally). Casino Coins are then used in either the minigames that can give you more CC, or the Casino Coin Shop, which sells neat items like untradeable Costumes and Camos, Room Items, and items that can be bought once weekly such as Rare Enemy Triggers or Lambda Grinders.
** The Challenge Miles Shop only accepts Challenge Miles, which are a reward for completing Challenge Quest. While Challenge Quest is definitely not beginner-friendly, the prizes you can acquire with CM include Photon Boosters,
converted into them at very high rates, which are used to unlock Hidden Potentials, rare Units, or {{Infinity Minus One Sword}}s.
for buying exclusive Zhight wares, such as [[ExperienceBooster Potions of Wisdom]].
** The Treasure Shop accepts Dungeon Merchants, found outside every Dungeon, only deal in the two types of objects dropped from each boss at the end of the dungeon. Each dungeon has different such currencies, but with different pools for each. The Meseta Shop takes and this is the local GlobalCurrency, and sells neat stuff for [[CrackIsCheaper utterly exorbitant and disproportionately high prices.]] The Star Gem Shop, conversely, only takes Star Gems, a rare "premium" currency way that a player can be acquired through a variety of methods that are too long to list, or [[BribingYourWayToVictory purchased with real money.]] This Shop sells the rare Tribooster +100%, as well as an item known as Quest Triggers, which can be expended to start a Trigger Quest, which is a variant of an Emergency Quest that can be started at will with the correct Trigger.
* ''VideoGame/StarTrekOnline'': Energy credits are mostly only used to trade between players in the endgame, as you can pretty much keep your ship and crew in up-to-date equipment with random drops while leveling without ever visiting a store. In contrast, Refined Dilithium can be traded between players on an in-game currency exchange for Zen, the currency used for {{microtransactions}}, and is heavily involved in buying and crafting endgame equipment. You will also generally need Reputation Marks, each rep having its own type. Lobi Crystals are also used at one specific store and mostly only obtainable by opening lockboxes with keys bought using {{microtransactions}}. Finally, there's also Gold-Pressed Latinum, which you get by [[BettingMiniGame gambling EC at dabo tables]]; it's really only useful for buying a few cosmetic items.
acquire high-tiered tools.



* Slim Cognito appears in two places in ''VideoGame/RatchetAndClankGoingCommando'' and accepts a different non-standard currency at each one: he sells weapon mods for Platinum Bolts and starship mods for Raritanium. (Funnily enough, he reappears in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', where he accepts regular Bolts.)
** ''[[VideoGame/RatchetAndClank2002 The first game]]'' had this too, where Gold Bolts were needed to buy upgrades for some weapons along with regular currency.
** In ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', Device vendors charge Raritanium (which is otherwise used to make weapon upgrades) instead of Bolts. No explanation is given.
* In the Facebook game ''VideoGame/MafiaWars'', profits earned in different cities are tracked separately, with virtually no opportunity to exchange between the various cities' currencies. Even Vegas and New York use different currencies, justified in-game by the former using casino chips rather than dollars.
* ''Website/{{Neopets}}'': You need to use Dubloons instead of Neopoints on Krawk Island.
* The browser-based web game [=PsyPets=] has a hidden "Mysterious Shop," which sells several rare items. In a ShoutOut to ''The Legend Of Zelda,'' the only currency it accepts is...Rupees. Unfortunately (quite unlike ''Zelda''), Rupees can be hard to get, since the easiest way to get them is to build a Wishing Well and throw normal money into it. You have [[LuckBasedMission a chance]] of finding a fairy who will give you Rupees, among other things. At least she gives you a choice.
* In Maxis' ''VideoGame/SimAnt'', you can use the same cheat code that the other games in the series use to give yourself $10,000...but since you're an ant, you can't spend it on anything.
* ''VideoGame/Rage2011'' usually uses generic dollars for currency, but racing certificates are required for purchasing vehicle parts and paint jobs. The only way to earn these are through completing races or destroying bandit cars for Sally/Brick, but they only give 1 to 2 certificate per car destroyed.

to:

* Slim Cognito appears in two places in ''VideoGame/RatchetAndClankGoingCommando'' and accepts a different non-standard ''VideoGame/AvengersAcademy'' has special currency at each one: he sells weapon mods for Platinum Bolts every special event in order to keep the decorations and starship mods for Raritanium. (Funnily enough, he reappears in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', where he accepts regular Bolts.)
** ''[[VideoGame/RatchetAndClank2002 The first game]]'' had this too, where Gold Bolts were needed to buy upgrades for some weapons along with regular currency.
** In ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', Device vendors charge Raritanium (which is otherwise used to make weapon upgrades) instead of Bolts. No explanation is given.
* In
characters obtainable there separate from the Facebook game ''VideoGame/MafiaWars'', profits earned in different cities are tracked separately, with virtually no opportunity to exchange between the various cities' currencies. Even Vegas and New York use different currencies, justified in-game by the former using casino chips rather than dollars.
* ''Website/{{Neopets}}'': You need to use Dubloons instead of Neopoints on Krawk Island.
* The browser-based web game [=PsyPets=] has a hidden "Mysterious Shop," which sells several rare items. In a ShoutOut to ''The Legend Of Zelda,'' the only currency it accepts is...Rupees. Unfortunately (quite unlike ''Zelda''), Rupees can be hard to get, since the easiest way to get them is to build a Wishing Well and throw normal money into it. You have [[LuckBasedMission a chance]] of finding a fairy who will give you Rupees, among other things. At least she gives you a choice.
* In Maxis' ''VideoGame/SimAnt'', you can use the same cheat code that the other games in the series use to give yourself $10,000...but since you're an ant, you can't spend it on anything.
* ''VideoGame/Rage2011'' usually uses generic dollars for currency, but racing certificates are required for purchasing vehicle parts and paint jobs. The only way to earn these are through completing races or destroying bandit cars for Sally/Brick, but they only give 1 to 2 certificate per car destroyed.
mainline characters.



* ''VideoGame/FTLFasterThanLight'' has several events where you can trade stuff for other resources than the usual scrap, such 6 units of fuel for 1 drone part (a unit of fuel and a drone part normally cost respectively 3 and 8 pieces of scrap).
* ''VideoGame/AvengersAcademy'' has special currency for every special event in order to keep the decorations and characters obtainable there separate from the mainline characters.

to:

* ''VideoGame/FTLFasterThanLight'' has several events where you can trade stuff for other resources than the usual scrap, such 6 units of fuel for 1 drone part (a unit of fuel ''VideoGame/DiscoZoo'': Moon and a drone part normally cost respectively 3 and 8 pieces Mars rescue missions require Space Coins instead of scrap).
* ''VideoGame/AvengersAcademy'' has special currency for every special event in order
regular coins, earned by sending rescued animals to keep the decorations and characters obtainable there separate from the mainline characters.space zoos.



* ''VideoGame/FTLFasterThanLight'' has several events where you can trade stuff for other resources than the usual scrap, such 6 units of fuel for 1 drone part (a unit of fuel and a drone part normally cost respectively 3 and 8 pieces of scrap).



* In ''VideoGame/TheSims1'' the normal currency is Simoleons, but if you want to buy anything in Magic Town you need Magicoins. You can't simply "buy" Magicoins with your Simoleons, either; you have to earn them separately by performing magic tasks.
* ''VideoGame/DiscoZoo'': Moon and Mars rescue missions require Space Coins instead of regular coins, earned by sending rescued animals to space zoos.


Added DiffLines:

* In the Facebook game ''VideoGame/MafiaWars'', profits earned in different cities are tracked separately, with virtually no opportunity to exchange between the various cities' currencies. Even Vegas and New York use different currencies, justified in-game by the former using casino chips rather than dollars.
* In ''Website/{{Neopets}}'' the player must use Dubloons instead of Neopoints on Krawk Island.
* The browser-based web game [=PsyPets=] has a hidden "Mysterious Shop," which sells several rare items. In a ShoutOut to ''The Legend Of Zelda,'' the only currency it accepts is...Rupees. Unfortunately (quite unlike ''Zelda''), Rupees can be hard to get, since the easiest way to get them is to build a Wishing Well and throw normal money into it. You have [[LuckBasedMission a chance]] of finding a fairy who will give you Rupees, among other things. At least she gives you a choice.
* ''VideoGame/Rage2011'' usually uses generic dollars for currency, but racing certificates are required for purchasing vehicle parts and paint jobs. The only way to earn these are through completing races or destroying bandit cars for Sally/Brick, but they only give 1 to 2 certificate per car destroyed.
* Slim Cognito appears in two places in ''VideoGame/RatchetAndClankGoingCommando'' and accepts a different non-standard currency at each one: he sells weapon mods for Platinum Bolts and starship mods for Raritanium. (Funnily enough, he reappears in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', where he accepts regular Bolts.)
** ''[[VideoGame/RatchetAndClank2002 The first game]]'' had this too, where Gold Bolts were needed to buy upgrades for some weapons along with regular currency.
** In ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', Device vendors charge Raritanium (which is otherwise used to make weapon upgrades) instead of Bolts. No explanation is given.
* In Maxis' ''VideoGame/SimAnt'', you can use the same cheat code that the other games in the series use to give yourself $10,000...but since you're an ant, you can't spend it on anything.
* In ''VideoGame/TheSims1'' the normal currency is Simoleons, but if you want to buy anything in Magic Town you need Magicoins. You can't simply "buy" Magicoins with your Simoleons, either; you have to earn them separately by performing magic tasks.
Is there an issue? Send a MessageReason:
I thought that this quote fit better. and the old one is moved to Quotes.Global Currency Exception.


->''"Coins?! No one uses COINS anymore, you peasants! I SPIT on your coins!"''
-->-- '''Mimi''', ''VideoGame/SuperPaperMario''

to:

->''"Coins?! No one uses COINS anymore, you peasants! ->''"Heheheh. Heya buddy. I SPIT on wouldn't come in here 'less you've got [...] plenty of gold in your coins!"''
pockets. Ya get it? This place has a gold standard. Your emeralds ain't worth too much here, though the bank'll take 'em anyway."''
-->-- '''Mimi''', ''VideoGame/SuperPaperMario''
'''[[OutlawTown Rymek]] Citizen''', ''VideoGame/{{Wynncraft}}''
Is there an issue? Send a MessageReason:
Moved


* ''VideoGame/{{RAGE}}'' usually uses generic dollars for currency, but racing certificates are required for purchasing vehicle parts and paint jobs. The only way to earn these are through completing races or destroying bandit cars for Sally/Brick, but they only give 1 to 2 certificate per car destroyed.

to:

* ''VideoGame/{{RAGE}}'' ''VideoGame/Rage2011'' usually uses generic dollars for currency, but racing certificates are required for purchasing vehicle parts and paint jobs. The only way to earn these are through completing races or destroying bandit cars for Sally/Brick, but they only give 1 to 2 certificate per car destroyed.

Added: 472

Changed: 487

Removed: 198

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/Persona3'', the proprietor of the Shinshoudo Antiques shop only takes gemstones that are [[RandomlyDrops dropped by certain Shadows in combat]] for payment. Since she provides items that boost your Persona's power in exchange, it can be assumed that she somehow "harvests" some sort of benefit from them to make the power-ups. She also sells other items that may be beneficial in combat or in leveling up your [[RelationshipValues Social Links]] as well.
** Gem traders are a tradition in ''[[Franchise/ShinMegamiTensei Megaten]]'' games.

to:

* In ''VideoGame/Persona3'', the proprietor of the Shinshoudo Antiques shop only takes gemstones that are [[RandomlyDrops dropped by certain Shadows in combat]] for payment. Since she provides items that boost your Persona's power in exchange, it can be assumed that she somehow "harvests" some sort of benefit from them to make the power-ups. She also sells other items that may be beneficial in combat or in leveling up your [[RelationshipValues Social Links]] as well.
**
Gem traders are a tradition in ''[[Franchise/ShinMegamiTensei Megaten]]'' games.



** In ''VideoGame/Persona3'', the proprietor of the Shinshoudo Antiques shop only takes gemstones that are [[RandomlyDrops dropped by certain Shadows in combat]] for payment. Since she provides items that boost your Persona's power in exchange, it can be assumed that she somehow "harvests" some sort of benefit from them to make the power-ups. She also sells other items that may be beneficial in combat or in leveling up your [[RelationshipValues Social Links]] as well.



* After you exit the Diamond Realm in ''VideoGame/ShinMegamiTenseiI'', your Yen is converted to a measly few Macca.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/PokemonSunAndMoon'' and ''[[VideoGame/PokemonUltraSunAndUltraMoon Ultra Sun and Moon]]'', the Festival Plaza uses Festival Coins, and the Poké Pelago uses Poké Beans.Bros

to:

** In ''VideoGame/PokemonSunAndMoon'' and ''[[VideoGame/PokemonUltraSunAndUltraMoon Ultra Sun and Moon]]'', the Festival Plaza uses Festival Coins, and the Poké Pelago uses Poké Beans.Bros
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/PokemonSunAndMoon'', the Festival Plaza uses Festival Coins, and the Poké Pelago uses Poké Beans.Bros
** ''VideoGame/PokemonSwordAndShield'' has Watts, which is obtained mainly from Pokemon Dens, and coveted by merchants in the Wild Area.

to:

** In ''VideoGame/PokemonSunAndMoon'', ''VideoGame/PokemonSunAndMoon'' and ''[[VideoGame/PokemonUltraSunAndUltraMoon Ultra Sun and Moon]]'', the Festival Plaza uses Festival Coins, and the Poké Pelago uses Poké Beans.Bros
** ''VideoGame/PokemonSwordAndShield'' has Watts, which is obtained mainly from Pokemon Dens, and coveted by merchants in the Wild Area. The Isle of Armor and Crown Tundra also have traders looking for Armorite and Dynite Ores, respectively.

Added: 27

Changed: 172

Is there an issue? Send a MessageReason:
None


** In ''VideoGame/PokemonSunAndMoon'', the Festival Plaza uses Festival Coins, and the Poké Pelago uses Poké Beans.
* Franchise/{{Mario}}:

to:

** In ''VideoGame/PokemonSunAndMoon'', the Festival Plaza uses Festival Coins, and the Poké Pelago uses Poké Beans.
Beans.Bros
** ''VideoGame/PokemonSwordAndShield'' has Watts, which is obtained mainly from Pokemon Dens, and coveted by merchants in the Wild Area.
* Franchise/{{Mario}}:Franchise/SuperMarioBros:



** ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'': When everyone heads off to the Beanbean Kingdom, Toadsworth gives you 100 coins. However, when the brothers reach Stardust Fields, a local monster informs them that the exchange rate means they only have the equivalent of 10 beanbean coins (regardless of the amount of coins that they have on hand). This Mushroom-to-Beanbean coin conversion only comes up once more: a certain character bets you 99,999,999,999,999 Mushroom Coins he'll win at something only for it to be revealed that Beanbean Coins are worth 1,010,101,010,101 times as much as Mushroom Coins, meaning you only get 99 coins for winning, being very blatantly higher than before.

to:

** ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'': ''VideoGame/MarioAndLuigiSuperstarSaga'': When everyone heads off to the Beanbean Kingdom, Toadsworth gives you 100 coins. However, when the brothers reach Stardust Fields, a local monster informs them that the exchange rate means they only have the equivalent of 10 beanbean coins (regardless of the amount of coins that they have on hand). This Mushroom-to-Beanbean coin conversion only comes up once more: a certain character bets you 99,999,999,999,999 Mushroom Coins he'll win at something only for it to be revealed that Beanbean Coins are worth 1,010,101,010,101 times as much as Mushroom Coins, meaning you only get 99 coins for winning, being very blatantly higher than before.
Is there an issue? Send a MessageReason:
None


** In the Dust Mine, the Hero can trade the Dust they dig up in the mines for a selection of items that changes each day.

to:

** In the Dust Mine, Caverns, the Hero can trade the Dust they dig up in the mines for a selection of items that changes each day.
Tabs MOD

Changed: 25

Is there an issue? Send a MessageReason:
YMMV


* Common in older [=MMORPGs=] and proto-[=MMORPGs=] such as the ''VideoGame/{{Diablo}}'' online scene. In ''[[VideoGame/{{Diablo}} Diablo II]]'', the value of gold coins quickly reached the MoneyForNothing stage, so instead, players began using a very valuable ring, the Stone of Jordan (or [[FanNickname SoJ]]) as a standard currency for player-to-player interactions; it could easily be farmed through gaming the ingame casino, at least until Blizzard caught on and whacked it with a nerfbat, but it was a useful and compact item for player trading.

to:

* Common in older [=MMORPGs=] and proto-[=MMORPGs=] such as the ''VideoGame/{{Diablo}}'' online scene. In ''[[VideoGame/{{Diablo}} Diablo II]]'', the value of gold coins quickly reached the MoneyForNothing stage, so instead, players began using a very valuable ring, the Stone of Jordan (or [[FanNickname SoJ]]) as a standard currency for player-to-player interactions; it could easily be farmed through gaming the ingame casino, at least until Blizzard caught on and whacked it with a nerfbat, but it was a useful and compact item for player trading.

Top