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!!Category A: Deliberately, out of a callous disregard for life (note: doing any of these invariably marks you as a {{villain}} or AntiHero):
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!!Category B: Deliberately, out of treachery:
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!!Category C: Deliberately, due to being faced with a choice between evils:
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!!Category D: Due to an error in judgement
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!!Category E: Completely unintentional
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* WrongfullyAttackedMole: A person who seems to be a traitor is attacked by a vengeful former ally, only for it to turn out the supposed traitor was actually spying on the enemy.
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* CartwrightCurse: a character's love interests have a high mortality rate, through no fault of their own.
* FriendlyTarget: by choosing to face an enemy, you place your friends in danger.
* FriendlyTarget: by choosing to face an enemy, you place your friends in danger.
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* CartwrightCurse: a A character's love interests have a high mortality rate, through no fault of their own.
* FriendlyTarget:by By choosing to face an enemy, you place your a character places his friends in danger.danger.
* IJustShotMarvinInTheFace: Mishandling a weapon and forgetting about gun safety.
* FriendlyTarget:
* IJustShotMarvinInTheFace: Mishandling a weapon and forgetting about gun safety.
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* ForcedFriendlyFire: A character gains control of their opponent's firearm and forces them to shoot it at allies
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->''Friendly fire, isn't.''
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->''Friendly fire, [[NonindicativeName isn't.]]''
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->''Friendly fire, [[NonindicativeName isn't.]]''''
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* StrayShotsStrikeNothing: While the trope itself is about missed shots being insignificant, notable aversions (the only examples listed) often involve the consequences of firing blindly and causing collateral damage.
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* StrayShotsStrikeNothing: While Although the trope itself is about missed shots being insignificant, notable aversions (the only examples listed) often involve the consequences of firing blindly and causing collateral damage.
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Accidentally a word.
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* UnfriendlyFire: A murder disguised as a combat death ({{Fragging}}, see also {{TeamKiller}}).
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* UnfriendlyFire: A murder disguised as a combat death ({{Fragging}}, see also {{TeamKiller}}).{{Team Killer}}).
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TK is defined in UF as \"char/player who commits UF,\" so belongs here.
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* UnfriendlyFire: A murder disguised as a combat death ({{Fragging}}).
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* UnfriendlyFire: A murder disguised as a combat death ({{Fragging}}).({{Fragging}}, see also {{TeamKiller}}).
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In RealLife, friendly fire usually occurs as a case of mistaken identity: innocent civilians, allies, or neutral forces, are mistaken for enemy forces and fired upon, or else the attacker simply didn't know the friendly unit was in the line of fire. While it might be hard enough to imagine the horror of killing someone you like accidently, in fiction, to play the drama up even more, the attacker often is all too aware of what they are doing.
to:
In RealLife, friendly fire usually occurs as a case of mistaken identity: innocent civilians, allies, or neutral forces, are mistaken for enemy forces and fired upon, or else the attacker simply didn't know the friendly unit was in the line of fire. While it might be hard enough to imagine the horror of killing someone you like accidently, accidentally, in fiction, to play the drama up even more, the attacker often is all too aware of what they are doing.
doing.
Given the tropes themselves tend to be fairly broad, there may be some overlap in a given situation depending on the perspective. For instance, even if the person pulling the trigger makes a genuine mistake, they might have been manipulated into doing so by a third party deliberately seeking to cause harm.
Given the tropes themselves tend to be fairly broad, there may be some overlap in a given situation depending on the perspective. For instance, even if the person pulling the trigger makes a genuine mistake, they might have been manipulated into doing so by a third party deliberately seeking to cause harm.
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* TheStarscream: a mook who serves the BigBad but intends to overthrow him.
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* TheStarscream: a A mook who serves the BigBad but intends to overthrow him.
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* UriahGambit: A BadBoss attempts to get an underling killed by proxy by sending them on a SuicideMission or any situation where their death will [[MakeItLookLikeAnAccident appear accidental]].
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* MercyKill: to kill someone quickly who would otherwise face a painful or ignoble death.
** ICannotSelfTerminate: Someone wants to die, but doesn't have the means to do it, so the hero has to do it for them.
* SadisticChoice: a villain gives a hero a choice between letting one of two people die.
* ShootTheDog: to prevent a more innocent or pure hero from having to kill someone, another hero does it.
* ShootTheHostage: to stop an enemy, one must risk harming a hostage used as a HumanShield.
** ICannotSelfTerminate: Someone wants to die, but doesn't have the means to do it, so the hero has to do it for them.
* SadisticChoice: a villain gives a hero a choice between letting one of two people die.
* ShootTheDog: to prevent a more innocent or pure hero from having to kill someone, another hero does it.
* ShootTheHostage: to stop an enemy, one must risk harming a hostage used as a HumanShield.
to:
* MercyKill: to To kill someone quickly who would otherwise face a painful or ignoble death.
** ICannotSelfTerminate: Someone wants to die, but doesn't have the means todo it, off themselves, so the hero has to do it for them.
* SadisticChoice:a A villain gives a hero a choice between letting one of two people die.
* ShootTheDog:to To prevent a more innocent or pure hero from having to kill someone, another hero does it.
* ShootTheHostage:to To stop an enemy, one must risk harming a hostage used as a HumanShield.
** ICannotSelfTerminate: Someone wants to die, but doesn't have the means to
* SadisticChoice:
* ShootTheDog:
* ShootTheHostage:
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* FriendOrFoe: mistaking an ally for an enemy. This is TruthInTelevision on the battlefield.
* HesAFriend
* KickTheMoralityPet: go too far and hurt an ally, prompting a HeelRealization.
* HesAFriend
* KickTheMoralityPet: go too far and hurt an ally, prompting a HeelRealization.
to:
* FriendOrFoe: mistaking Mistaking an ally for an enemy. This is TruthInTelevision on the battlefield.
*HesAFriend
HesAFriend: Mutual allies of the Hero come to blows before realizing their relationship, forcing the Hero to make them both back down.
* KickTheMoralityPet:go Go too far and hurt an ally, prompting a HeelRealization.
*
* KickTheMoralityPet:
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* MyGodWhatHaveIDone: a realization that good intentions have caused great harm.
* SelfOffense
* SelfOffense
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* MyGodWhatHaveIDone: a A realization that good intentions have caused great harm.
*SelfOffense
SelfOffense: A character attacks an unknown potential assailant out of fear, anxiety, or paranoia, then discovers they've hurt an ally by mistake.
*
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* StrayShotsStrikeNothing: While the trope itself is about missed shots being insignificant, notable aversions (they only examples listed) often involve the consequences of firing blindly and causing collateral damage.
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* StrayShotsStrikeNothing: While the trope itself is about missed shots being insignificant, notable aversions (they (the only examples listed) often involve the consequences of firing blindly and causing collateral damage.
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* StrayShotsStrikeNothing: While the trope itself is about missed shots being insignificant, notable aversions (they only examples listed) often involve the consequences of firing blindly and causing collateral damage.
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* DisposableIntern: The intern is so unimportant killing them doesn't matter.
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* CavalryBetrayal: TheCavalry that you've been praying for isn't really on your side.
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There\'s no trope called Kick the Dog out the Door.
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* KickTheDogOutTheDoor
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* TheStarscream: a mook who serves the BigBad but intends to overthrow him.
* PleaseShootTheMessenger: A letter instructs the recipient to kill the man who delivered it. The sender, the messenger, and the recipient are supposedly on the same side.
* TheStarscream: a mook who serves the BigBad but intends to overthrow him.
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* PleaseShootTheMessenger: A letter instructs the recipient to kill the man who delivered it. The sender, the messenger, and the recipient are supposedly on the same side.
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* LetsYouAndHimFight: The author decides to set up a situation in a crossover to make the heroes battle each other.
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->''Friendly fire, isn't.''
to:
->''Friendly fire, [[NonindicativeName isn't.'']]''
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Sliding Scale Of Antiheroes was redirected. Deleting wicks to it, Anti Hero Zero Context Examples and \"Type X\" junk
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!!Category A: Deliberately, out of a callous disregard for life (note: doing any of these invariably marks you as a {{villain}} or, less often, someone very low on the SlidingScaleOfAntiheroes):
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!!Category A: Deliberately, out of a callous disregard for life (note: doing any of these invariably marks you as a {{villain}} or, less often, someone very low on the SlidingScaleOfAntiheroes):or AntiHero):
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* TrialByFriendlyFire: Someone must act quickly to stop a threat and the solution requires putting your allies in the line of fire.
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->''Friendly fire--isn't.''
to:
->''Friendly fire--isn't.fire, isn't.''
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-->'''Murphy's Law of Combat Operations'''
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-->'''Murphy's Law of Combat Operations'''
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* ShootTheDangerousMinion: A villain offs his henchman out of fear that the henchman will betray him.
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* FriendOrFoe: mistaking an ally for an enemy
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* FriendOrFoe: mistaking an ally for an enemyenemy. This is TruthInTelevision on the battlefield.
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----
to:
----
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* [=~He's A Friend~=]
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* [=~He's A Friend~=]HesAFriend
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* PleaseShootTheMessenger: A letter instructs the recipient to kill the man who delivered it. The sender, the messenger, and the recipient are supposedly on the same side.
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[[index]]
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* FriendlyTarget: by choosing to face an enemy, you place your friends in danger.
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* FriendlyTarget: by choosing to face an enemy, you place your friends in danger.danger.
[[/index]]
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[[/index]]
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