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* ''CityOfHeroes'' introduced this recently. There's 3 tiers: Free, Premium, and VIP. Free is, of course, someone who's ever paid a dime. They don't have access to Chat Channels, the in-game Auction House, Mission Architect, end-game system and even certain Classes, and also don't have Posting access on the forums. They do, however, have access to 99% of the content of the game, levels 1-50, no purchases of any kind required. Premium is anyone who's EVER paid ''anything'' who may or may not have the limits described above (for instance, one can buy access to the Market or Mission Architect, and once one has bought enough stuff, they're automatically granted certain privileges such as Forum posting and the previously-locked Classes), and VIP are monthly subscribers who get everything listed above, plus certain Online-Store items for free, as well as a free stipend of points to use in the Online Store and other perks.

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* ''CityOfHeroes'' introduced this recently. There's 3 tiers: Free, Premium, and VIP. Free is, of course, someone who's ever never paid a dime. They don't have access to Chat Channels, the in-game Auction House, Mission Architect, end-game system and even certain Classes, and also don't have Posting access on the forums. They do, however, have access to 99% of the content of the game, levels 1-50, no purchases of any kind required. Premium is anyone who's EVER paid ''anything'' who may or may not have the limits described above (for instance, one can buy access to the Market or Mission Architect, and once one has bought enough stuff, they're automatically granted certain privileges such as Forum posting and the previously-locked Classes), and VIP are monthly subscribers who get everything listed above, plus certain Online-Store items for free, as well as a free stipend of points to use in the Online Store and other perks.
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* ''CityOfHeroes'' introduced this recently. There's 3 tiers: Free, Premium, and VIP. Free is, of course, someone who's ever paid a dime. They don't have access to Chat Channels, the in-game Auction House, Mission Architect, end-game system and even certain Classes, and also don't have Posting access on the forums. They do, however, have access to 99% of the content of the game, levels 1-50, no purchases of any kind required. Premium is anyone who's EVER paid ANYthing who may or may not have the limits described above (for instance, one can buy access to the Market or Mission Architect, and once one has bought enough stuff, they're automatically granted certain privileges such as Forum posting and the previously-locked Classes), and VIP are monthly subscribers who get everything listed above, plus certain Online-Store items for free, as well as a free stipend of points to use in the Online Store and other perks.

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* ''CityOfHeroes'' introduced this recently. There's 3 tiers: Free, Premium, and VIP. Free is, of course, someone who's ever paid a dime. They don't have access to Chat Channels, the in-game Auction House, Mission Architect, end-game system and even certain Classes, and also don't have Posting access on the forums. They do, however, have access to 99% of the content of the game, levels 1-50, no purchases of any kind required. Premium is anyone who's EVER paid ANYthing ''anything'' who may or may not have the limits described above (for instance, one can buy access to the Market or Mission Architect, and once one has bought enough stuff, they're automatically granted certain privileges such as Forum posting and the previously-locked Classes), and VIP are monthly subscribers who get everything listed above, plus certain Online-Store items for free, as well as a free stipend of points to use in the Online Store and other perks.
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* DungeonsAndDragonsOnline was one of the first MMOs to essentially combine {{AllegedlyFreeGame}} and {{Freemium}}, into three distinct payment models. The first, which is like many {{AllegedlyFreeGames}} and requires earning or buying points to unlock content - using Microtransactions. In this model, the player technically plays for free, but continuing to play the game this way requires a lot of grinding, and dealing with multiple limitations (which can mostly be bypassed through the store) in order to progress past the first 20-30 levels. The second two are more along the lines of Freemium, with the only exception being that the first requires some form of payment - whether that be purchasing an expansion, subscribing for a month, or even buying points. This mode removes a lot of the more draconian limitations placed on free players, but still requires purchasing quest packs with points. Finally, the old tried-and-true subscription model works exactly how it does in most other MMOs. Namely, unlimited access to content, save for expansions. Subscribers also get a 500 point allowance per month to spend in the store for various convenience items.
* CityOfHeroes introduced this recently. There's 3 tiers: Free, Premium, and VIP. Free is, of course, someone who's ever paid a dime. They don't have access to Chat Channels, the in-game Auction House, Mission Architect, end-game system and even certain Classes, and also don't have Posting access on the forums. They do, however, have access to 99% of the content of the game, levels 1-50, no purchases of any kind required. Premium is anyone who's EVER paid ANYthing who may or may not have the limits described above (for instance, one can buy access to the Market or Mission Architect, and once one has bought enough stuff, they're automatically granted certain privileges such as Forum posting and the previously-locked Classes), and VIP are monthly subscribers who get everything listed above, plus certain Online-Store items for free, as well as a free stipend of points to use in the Online Store and other perks.

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* DungeonsAndDragonsOnline ''DungeonsAndDragonsOnline'' was one of the first MMOs to essentially combine {{AllegedlyFreeGame}} and {{Freemium}}, into three distinct payment models. The first, which is like many {{AllegedlyFreeGames}} and requires earning or buying points to unlock content - using Microtransactions. In this model, the player technically plays for free, but continuing to play the game this way requires a lot of grinding, and dealing with multiple limitations (which can mostly be bypassed through the store) in order to progress past the first 20-30 levels. The second two are more along the lines of Freemium, with the only exception being that the first requires some form of payment - whether that be purchasing an expansion, subscribing for a month, or even buying points. This mode removes a lot of the more draconian limitations placed on free players, but still requires purchasing quest packs with points. Finally, the old tried-and-true subscription model works exactly how it does in most other MMOs. Namely, unlimited access to content, save for expansions. Subscribers also get a 500 point allowance per month to spend in the store for various convenience items.
* CityOfHeroes ''CityOfHeroes'' introduced this recently. There's 3 tiers: Free, Premium, and VIP. Free is, of course, someone who's ever paid a dime. They don't have access to Chat Channels, the in-game Auction House, Mission Architect, end-game system and even certain Classes, and also don't have Posting access on the forums. They do, however, have access to 99% of the content of the game, levels 1-50, no purchases of any kind required. Premium is anyone who's EVER paid ANYthing who may or may not have the limits described above (for instance, one can buy access to the Market or Mission Architect, and once one has bought enough stuff, they're automatically granted certain privileges such as Forum posting and the previously-locked Classes), and VIP are monthly subscribers who get everything listed above, plus certain Online-Store items for free, as well as a free stipend of points to use in the Online Store and other perks.
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* DeviantArt removes ads for paying members. Successful artists may have premium memberships gifted to them- i.e. a fan or friend pays for theirs.

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* DeviantArt removes ads for paying members. Successful artists may have premium memberships gifted to them- i.e. them -- for instance, a fan or friend pays for theirs.
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You can add additional examples, but please give them their own entries and cite specific games.


** This seems to be the business model for a number of [[=BigPoint=]] Games MMOs.
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* DeviantArt removes ads for paying members.

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* DeviantArt removes ads for paying members. Successful artists may have premium memberships gifted to them- i.e. a fan or friend pays for theirs.
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** This seems to be the business model for a number of [[=BigPoint=]] Games MMOs.

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* DungeonsAndDragonsOnline was one of the first MMOs to essentially combine {{AllegedlyFreeGame}} and {{Freemium}}, into three distinct payment models. The first, which is like many {{AllegedlyFreeGames}} and requires earning or buying points to unlock content - using Microtransactions. In this model, the player technically plays for free, but continuing to play the game this way requires a lot of grinding, and dealing with multiple limitations (which can mostly be bypassed through the store) in order to progress past the first 20-30 levels. The second two are more along the lines of Freemium, with the only exception being that the first requires some form of payment - whether that be purchasing an expansion, subscribing for a month, or even buying points. This mode removes a lot of the more draconian limitations placed on free players, but still requires purchasing quest packs with points. Finally, the old tried-and-true subscription model works exactly how it does in most other MMOs. Namely, unlimited access to content, save for expansions. Subscribers also get a 500 point allowance per month to spend in the store for various convenience items.

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* DungeonsAndDragonsOnline was one of the first MMOs to essentially combine {{AllegedlyFreeGame}} and {{Freemium}}, into three distinct payment models. The first, which is like many {{AllegedlyFreeGames}} and requires earning or buying points to unlock content - using Microtransactions. In this model, the player technically plays for free, but continuing to play the game this way requires a lot of grinding, and dealing with multiple limitations (which can mostly be bypassed through the store) in order to progress past the first 20-30 levels. The second two are more along the lines of Freemium, with the only exception being that the first requires some form of payment - whether that be purchasing an expansion, subscribing for a month, or even buying points. This mode removes a lot of the more draconian limitations placed on free players, but still requires purchasing quest packs with points. Finally, the old tried-and-true subscription model works exactly how it does in most other MMOs. Namely, unlimited access to content, save for expansions. Subscribers also get a 500 point allowance per month to spend in the store for various convenience items. items.
* CityOfHeroes introduced this recently. There's 3 tiers: Free, Premium, and VIP. Free is, of course, someone who's ever paid a dime. They don't have access to Chat Channels, the in-game Auction House, Mission Architect, end-game system and even certain Classes, and also don't have Posting access on the forums. They do, however, have access to 99% of the content of the game, levels 1-50, no purchases of any kind required. Premium is anyone who's EVER paid ANYthing who may or may not have the limits described above (for instance, one can buy access to the Market or Mission Architect, and once one has bought enough stuff, they're automatically granted certain privileges such as Forum posting and the previously-locked Classes), and VIP are monthly subscribers who get everything listed above, plus certain Online-Store items for free, as well as a free stipend of points to use in the Online Store and other perks.


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* A running gag on 4Chan (And now even Facebook) is to post an image that says "Image requires a 4chan/Facebook GOLD account!". People will then post what an awesome picture it was, prompting someone to eventually ask "How do I get GOLD acct.?!" and thus outing themselves as a noob.
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* ''VideoGames/TempleRun'': To unlock all the characters and power-ups, you need coins. These coins can be gathered ingame, but for the impatient they are also available for real money.
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* ''VideoGames/TempleRun'': To unlock all the characters and power-ups, you need coins. These coins can be gathered ingame, but for the impatient they are also available for real money.
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-->'''Gabe:''' {{League of Legends}} ''is'' good. It's good!\\
'''Tycho:''' And it's free!\\
'''Gabe:''' It's '''so''' free.\\
''[BeatPanel]''\\
'''Tycho:''' How much money have you spent on League of Legends?\\
'''Gabe:''' I have spent ''eight thousand dollars''.
--> -- ''PennyArcade'', [[http://www.penny-arcade.com/comic/2011/6/10/unbeatable-value "Unbeatable Value"]]



* ''LeagueOfLegends'' is free to play. Playable champions can be unlocked with either Influence Points, won by playing matches, or Riot Points, which cost money, with ten free to play at any given time, rotating weekly. Riot Points can also buy skins for champions, which are purely cosmetic. However, Runes, which empower champions, can only be bought with Influence Points, preventing players from being able to [[BribingYourWayToVictory buy power]].
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* ''LeagueOfLegends'' is free to play. Playable champions can be unlocked with either Influence Points, won by playing matches, or Riot Points, which cost money, with ten free to play at any given time, rotating weekly. Riot Points can also buy skins for champions, which are purely cosmetic. However, Runes, which empower champions, can only be bought with Influence Points, preventing players from being able to [[BribingYourWayToVictory buy power]].
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Better example.

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-->'''Gabe:''' {{League of Legends}} ''is'' good. It's good!\\
'''Tycho:''' And it's free!\\
'''Gabe:''' It's '''so''' free.\\
''[BeatPanel]''\\
'''Tycho:''' How much money have you spent on League of Legends?\\
'''Gabe:''' I have spent ''eight thousand dollars''.
--> -- ''PennyArcade'', [[http://www.penny-arcade.com/comic/2011/6/10/unbeatable-value "Unbeatable Value"]]
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* {{Parodied}} by ''PennyArcade'' in [[http://www.penny-arcade.com/comic/2007/5/11/ this strip]].

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* {{Parodied}} by ''PennyArcade'' ''Webcomic/PennyArcade'' in [[http://www.penny-arcade.com/comic/2007/5/11/ this strip]].



* The DayNine Daily, a web show for ''StarcraftII'', has an "optional subscribers" program where for $5 a month viewers get to play games with Day[9] himself, among other little bonuses.

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* The DayNine Daily, a web show for ''StarcraftII'', ''VideoGame/StarcraftII'', has an "optional subscribers" program where for $5 a month viewers get to play games with Day[9] himself, among other little bonuses.
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*DungeonsAndDragonsOnline was one of the first MMOs to essentially combine {{AllegedlyFreeGame}} and {{Freemium}}, into three distinct payment models. The first, which is like many {{AllegedlyFreeGames}} and requires earning or buying points to unlock content - using Microtransactions. In this model, the player technically plays for free, but continuing to play the game this way requires a lot of grinding, and dealing with multiple limitations (which can mostly be bypassed through the store) in order to progress past the first 20-30 levels. The second two are more along the lines of Freemium, with the only exception being that the first requires some form of payment - whether that be purchasing an expansion, subscribing for a month, or even buying points. This mode removes a lot of the more draconian limitations placed on free players, but still requires purchasing quest packs with points. Finally, the old tried-and-true subscription model works exactly how it does in most other MMOs. Namely, unlimited access to content, save for expansions. Subscribers also get a 500 point allowance per month to spend in the store for various convenience items.

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Compare and contrast {{Shareware}}, see also: AllegedlyFreeGame

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Compare and contrast {{Shareware}}, see {{Shareware}}

See
also: AllegedlyFreeGame
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Compare and contrast {{Shareware}}.

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Compare and contrast {{Shareware}}.
{{Shareware}}, see also: AllegedlyFreeGame

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* ''{{Gemcraft}}'' does this. $5 gets you a handful of additional skills and some new battle settings, some of which are necessary to unlock all of the levels.

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* ''{{Gemcraft}}'' ''VideoGame/GemCraft'' does this. $5 gets you a handful of additional skills and some new battle settings, some of which are necessary to unlock all of the levels.

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* ''QuakeLive'': Although you can play for free, by paying for the Premium account, you get extra maps, modes, and the ability to create your own dedicated servers, among other things.

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* ''QuakeLive'': ''[[VideoGame/QuakeIIIArena Quake Live]]'': Although you can play for free, by paying for the Premium account, you get extra maps, modes, and the ability to create your own dedicated servers, among other things.
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* [[http://www.hulu.com Hulu]] offers free video streaming for popular TV shows and movies. Signing up for "Hulu Plus" expands the available video library significantly.

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* [[http://www.hulu.com Hulu]] offers free video streaming for popular TV shows and movies. Signing up for "Hulu Plus" expands the available video library significantly.significantly, as well as letting you watch (some) streams on a Playstation 3.
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* ''{{Sryth}}'' has a lot of content available for free. Buying a subscription (9.95 USD for 3 months, or 19.95 USD for 1 whole year) grants access to even more content: The ability to log in regardless of server load, no ads, more character slots (4 instead of 2), more adventures, more events, more locations to visit, a way to learn all skills and powers instead of just some of them, Grand Residences, Multiplayer scenarios… See [[http://www.sryth.com/ci.php?f_c=members_ag_fb.inc this page]] for an incomplete list of the things subscribers get.
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* ''AdventureQuest'' requires a one-time fee of $20 in order to upgrade your account to a "Guardian", unlocking additional content.

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* ''AdventureQuest'' ''VideoGame/AdventureQuest'' requires a one-time fee of $20 in order to upgrade your account to a "Guardian", unlocking additional content.

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* ''{{DarkOrbit}}'' features two kinds of currencies: credits, which may be obtained generating and selling minerals (for free; it just requires you to be [[MoneyGrinding clickittyclickittypatient]]); and Uridium, which are obtained mainly paying a monthly fee. You can find both types of currency roaming randomly through the space and completing missions, but Uridium are much rarer, and, of course, [[BribingYourWayToVictory Uridium buy the coolest things]].
** To clarify: in the shop, all items have a fixed price, in credits or Uridium. You can still auction any item for credits, but you need '''lots''' of luck or '''lots''' of money. Or both. Or logging in at ungodly hours when no one's awake (it kind of helps that DarkOrbit servers are country-specific).

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* ''{{DarkOrbit}}'' features two kinds of currencies: credits, which may be obtained generating and selling minerals (for free; it just requires you to be [[MoneyGrinding clickittyclickittypatient]]); and Uridium, which are obtained mainly paying a monthly fee. You can find both types of currency roaming randomly through the space and completing missions, but Uridium are much rarer, and, of course, [[BribingYourWayToVictory Uridium buy the coolest things]].
** To
things]].[[hottip:*:To clarify: in the shop, all items have a fixed price, in credits or Uridium. You can still auction any item for credits, but you need '''lots''' of luck or '''lots''' of money. Or both. Or logging in at ungodly hours when no one's awake (it kind of helps that DarkOrbit servers are country-specific).]]

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Adding Dark Orbit to video game examples


--> "Remember folks, this segment is for Platinum viewers only! So if your next trip has an in-flight ''movie'' instead of an in-flight ''safari'', why don't you run along and count how many frequent flyer miles you need to upgrade to an aisle seat? ''[[{{Beat}} [beat]]]'' Are they gone? Good."

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--> "Remember folks, this segment is for Platinum viewers only! So if your next trip has an in-flight ''movie'' instead of an in-flight ''safari'', why don't you run along and count how many frequent flyer miles you need to upgrade to an aisle seat? ''[[{{Beat}} [beat]]]'' ''{{beat}}'' Are they gone? Good."


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* ''{{DarkOrbit}}'' features two kinds of currencies: credits, which may be obtained generating and selling minerals (for free; it just requires you to be [[MoneyGrinding clickittyclickittypatient]]); and Uridium, which are obtained mainly paying a monthly fee. You can find both types of currency roaming randomly through the space and completing missions, but Uridium are much rarer, and, of course, [[BribingYourWayToVictory Uridium buy the coolest things]].
** To clarify: in the shop, all items have a fixed price, in credits or Uridium. You can still auction any item for credits, but you need '''lots''' of luck or '''lots''' of money. Or both. Or logging in at ungodly hours when no one's awake (it kind of helps that DarkOrbit servers are country-specific).

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* ''TeamFortress2'' went Free-To-Play when the Uber Update was released in Summer 2011. Free (or Limited) accounts only get to store up to 50 items in their Backpack, can only receive items rather than being able to Trade or give gifts, have limited Crafting blueprints and can't get Rare (such as the Halloween Items) or Cosmetic items. Otherwise, they can get all of the regular weapons, and all game modes and maps are available to both Free and Premium accounts.
** Worth mentioning is that the only requirement for "premium"/Retail is buying any item from the in-game store, which can be as cheap as $0.50.

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* ''TeamFortress2'' went Free-To-Play when the Uber Update was released in Summer 2011. Free (or Limited) accounts only get to store up to 50 items in their Backpack, can only receive items rather than being able to Trade or give gifts, have limited Crafting blueprints and can't get Rare (such as the Halloween Items) or Cosmetic items. Otherwise, they can get all of the regular weapons, and all game modes and maps are available to both Free and Premium accounts.
**
accounts. Worth mentioning is that the only requirement for "premium"/Retail is buying any item from the in-game store, which can be as cheap as $0.50.
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** Worth mentioning is that the only requirement for "premium"/Retail is buying any item from the in-game store, which can be as cheap as $0.50.
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Unlike games that use {{Microtransactions}}, Freemium games have a binary distinction between those who pay and those who do not: you're either Free, or you're Premium. This tends to limit the BribingYourWayToVictory effect--if you can only pay a fixed amount, you can't out-pay the other people who are paying. That's not to say that the two payment methods can't be combined--there's plenty of Freemium games that also feature {{Microtransactions}}.

to:

Unlike games that use {{Microtransactions}}, Freemium games have a binary distinction between those who pay and those who do not: you're either Free, or you're Premium. This tends to limit the BribingYourWayToVictory effect--if you can only pay a fixed amount, you can't out-pay the other people who are paying. That's not to say that the two payment methods can't be combined--there's combined--there are plenty of Freemium games that also feature {{Microtransactions}}.
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Unlike games that use {{Micropayments}}, Freemium games have a binary distinction between those who pay and those who do not: you're either Free, or you're Premium. This tends to limit the BribingYourWayToVictory effect--if you can only pay a fixed amount, you can't out-pay the other people who are paying. That's not to say that the two payment methods can't be combined--there's plenty of Freemium games that also feature {{Micropayments}}.

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Unlike games that use {{Micropayments}}, {{Microtransactions}}, Freemium games have a binary distinction between those who pay and those who do not: you're either Free, or you're Premium. This tends to limit the BribingYourWayToVictory effect--if you can only pay a fixed amount, you can't out-pay the other people who are paying. That's not to say that the two payment methods can't be combined--there's plenty of Freemium games that also feature {{Micropayments}}.
{{Microtransactions}}.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/RS_Login_8314.jpg]]

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[[quoteright:350:http://static.[[quoteright:350:[[{{Runescape}} http://static.tvtropes.org/pmwiki/pub/images/RS_Login_8314.jpg]]
jpg]]]]

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[[redirect:AllegedlyFreeGame]]

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[[redirect:AllegedlyFreeGame]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/RS_Login_8314.jpg]]

Games that run on a Freemium model will have two modes:

# Play for free. You can play as long as you like without paying, but some amount of content will be unavailable, and you might have to deal with annoying advertisements.
# Upgrade to a paid account. This gives you full access to the features that weren't available for free, but you have to shell out some dough for the privilege (almost always a monthly fee).

Unlike games that use {{Micropayments}}, Freemium games have a binary distinction between those who pay and those who do not: you're either Free, or you're Premium. This tends to limit the BribingYourWayToVictory effect--if you can only pay a fixed amount, you can't out-pay the other people who are paying. That's not to say that the two payment methods can't be combined--there's plenty of Freemium games that also feature {{Micropayments}}.

Offering a ThirtyDayFreeTrial of the Premium version is commonplace, but if the Free version itself ''is'' a ThirtyDayFreeTrial, it's not this trope.

If the game's marketing plays up features in the paid version of the game while advertising it as "Free", you probably have an AllegedlyFreeGame on your hands.

Of course, this model isn't limited to games. It's a common business model all over the internet. Even on ThisVeryWiki, [[http://tvtropes.org/pmwiki/donate.php making a modest donation to the site]] will temporarily remove the advertisements from the forums.

Compare and contrast {{Shareware}}.

----
!! Examples:

[[foldercontrol]]

[[folder:LiveActionTV]]
* Stephen Colbert jokingly offers "Colbert Platinum" segments for ''TheColbertReport'''s very rich viewers, instructing everyone else to look away until it's over.
--> "Remember folks, this segment is for Platinum viewers only! So if your next trip has an in-flight ''movie'' instead of an in-flight ''safari'', why don't you run along and count how many frequent flyer miles you need to upgrade to an aisle seat? ''[[{{Beat}} [beat]]]'' Are they gone? Good."
[[/folder]]

[[folder:VideoGames]]
* ''ClubPenguin'' accounts are upgraded via monthly subscription.
* ''{{Runescape}}'' members are treated to a vastly larger game world with more servers, no ads, loads of exclusive content, weekly game updates, and a bunch of other stuff in exchange for a monthly fee. Sister site ''FunOrb'' runs on a similar system.
* ''AdventureQuest'' requires a one-time fee of $20 in order to upgrade your account to a "Guardian", unlocking additional content.
* ''FreeRealms'' membership starts at around $4.00 per month. The game features {{Micropayments}} as well. [[{{Irony}} Ironic]] considering [[AllegedlyFreeGame its name]].
* In ''{{Wizard 101}}'', a monthly subscription free gives you blanket access to the features that free players would otherwise have to purchase through {{Micropayments}}.
* ''{{Dofus}}'' requires a monthly fee for much of its content. Long-term subscribers are eligible for a discount.
* Among other things, Free players of ''ShatteredGalaxy'' level up at a severely handicapped rate.
* ''ToontownOnline'' runs on a monthly subscription model.
* {{Marvel}}'s ''SuperHeroSquadOnline'' has a free play mode, which gives you some starting heroes and lets you play the Mission of the Day, and requires a monthly fee for additional heroes and missions.
* ''{{Gemcraft}}'' does this. $5 gets you a handful of additional skills and some new battle settings, some of which are necessary to unlock all of the levels.
* ''[[http://www.xgenstudios.com/game.php?keyword=stickarena Stick Arena Ballistick]]''. Anyone can play the basic game. Buying a Lab Pass for $5.95 (1 month), $29.95 (6 months) or 57.95 (1 year) will allow you access to new arenas, weapons, pets and spinners.
* ''RagnarokOnline'' has a Free server and a Premium server. The Premium server gives more exp, higher drop rate, and items which can not be obtained on the free server.
* ''QuakeLive'': Although you can play for free, by paying for the Premium account, you get extra maps, modes, and the ability to create your own dedicated servers, among other things.
*''TeamFortress2'' went Free-To-Play when the Uber Update was released in Summer 2011. Free (or Limited) accounts only get to store up to 50 items in their Backpack, can only receive items rather than being able to Trade or give gifts, have limited Crafting blueprints and can't get Rare (such as the Halloween Items) or Cosmetic items. Otherwise, they can get all of the regular weapons, and all game modes and maps are available to both Free and Premium accounts.
[[/folder]]

[[folder:{{Webcomics}}]]
* {{Parodied}} by ''PennyArcade'' in [[http://www.penny-arcade.com/comic/2007/5/11/ this strip]].
[[/folder]]

[[folder:WebOriginal]]
* ''HomestarRunner'' {{Parodied}} this in an AprilFoolsDay prank, "[[http://www.homestarrunner.com/payplus.html HomestarRunner.com PAY PLUS!]]"
* The DayNine Daily, a web show for ''StarcraftII'', has an "optional subscribers" program where for $5 a month viewers get to play games with Day[9] himself, among other little bonuses.
[[/folder]]

[[folder:Other]]
* The web radio service [[http://www.pandora.com Pandora]] is free to use, but upgrading to [[http://www.pandora.com/pandora_one?ref=subscribeLink Pandora One]] provides such perks as unlimited listening time, pause/rewind/skip options, no ads, and such.
* [[http://www.hulu.com Hulu]] offers free video streaming for popular TV shows and movies. Signing up for "Hulu Plus" expands the available video library significantly.
* The online music service {{Spotify}} has three tiers: Open (completely free, with advertisements and time restrictions), Unlimited (advertisements and time restrictions are removed), and Premium (no ads, no time restrictions, plus additional perks).
* Megavideo, a video hosting website, charges a membership fee for some of its features.
* Some file download sites offer superior service to users who purchase premium memberships. These include faster download speed, no time between downloads, no download limits and the ability to download multiple files at once. Examples:
** [[http://www.4shared.com/premium.jsp?ref=header 4shared Premium]]
** [[http://www.filesonic.com/premium Filesonic Premium]]
** [[http://hotfile.com/premium.html Hotfile Premium]]
** [[http://www.scribd.com Scribd]]: Getting a subscription allows you to download as many documents as you like for a specific period of time.
* DeviantArt removes ads for paying members.
* LiveJournal's paid accounts give the much-coveted ability to edit comments, as well as removing ads.
[[/folder]]

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