Follow TV Tropes

Following

History Main / FreeRotatingCamera

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MasterDetectiveArchivesRainCode'' allows the player to control the camera's rotation during free-roam sections.
Is there an issue? Send a MessageReason:
None


The ability to rotate the camera independently around the player character in a third person 3D video game. The purpose is to allow the camera to face any direction the player chooses, no matter where the PC is facing. This flexibility has made it one of the most popular camera controls implemented to avoid EventObscuringCamera and CameraScrew (especially since it can just be [[StockControlSettings mapped]] to [[UsefulNotes/GeneralGamingGamepads the shoulder buttons or second analog stick]]).

to:

The ability to rotate the camera independently around the player character in a third person 3D video game. The purpose is to allow the camera to face any direction the player chooses, no matter where the PC is facing. This flexibility has made it one of the most popular camera controls implemented to avoid EventObscuringCamera and CameraScrew (especially since it can just be [[StockControlSettings mapped]] to [[UsefulNotes/GeneralGamingGamepads [[MediaNotes/GeneralGamingGamepads the shoulder buttons or second analog stick]]).
Is there an issue? Send a MessageReason:


The ability to rotate the camera independently around the player character in a third person 3D video game. The purpose is to allow the camera to face any direction the player chooses, no matter where the PC is facing. This flexibility has made it one of the most popular camera controls implemented to avoid CameraScrew (especially since it can just be [[StockControlSettings mapped]] to [[UsefulNotes/GeneralGamingGamepads the shoulder buttons or second analog stick]]).

to:

The ability to rotate the camera independently around the player character in a third person 3D video game. The purpose is to allow the camera to face any direction the player chooses, no matter where the PC is facing. This flexibility has made it one of the most popular camera controls implemented to avoid EventObscuringCamera and CameraScrew (especially since it can just be [[StockControlSettings mapped]] to [[UsefulNotes/GeneralGamingGamepads the shoulder buttons or second analog stick]]).



** The reason full circular tilting along the Y-axis isn't done is that it could go at angles that themselves would cause CameraScrew. Sometimes it's also used to prevent 'unfortunate' angles on female characters.

to:

** The reason full circular tilting along the Y-axis isn't done is that it could go at angles that themselves would cause CameraScrew.be {{event obscuring|Camera}}. Sometimes it's also used to prevent 'unfortunate' angles on female characters.
Is there an issue? Send a MessageReason:
None


* The first ''VideoGame/SpyroTheDragon'' game did "Rotation Alone" with two of the shoulder buttons, and the other two were strafing (by way of rolling). But for some reason, the next two did rotation for the other two shoulder buttons as well. Later games did "Rotation And Tilt" or "Rotation And Zoom".

to:

* The first ''VideoGame/SpyroTheDragon'' game did ''VideoGame/SpyroTheDragon1998'' does "Rotation Alone" with two of the shoulder buttons, and the other two were strafing (by way of rolling). But for some reason, the next two did rotation for the other two shoulder buttons as well. Later games did "Rotation And Tilt" or "Rotation And Zoom".
Is there an issue? Send a MessageReason:
You had three years to update this entry,.... -_-


* ''VideoGame/NoMoreHeroes'' and ''VideoGame/NoMoreHeroes2DesperateStruggle'' use "Rotation And Tilt".

to:

* ''VideoGame/NoMoreHeroes'' and ''VideoGame/NoMoreHeroes2DesperateStruggle'' its sequels use "Rotation And Tilt".



* ''VideoGame/TheLegendOfZeldaTheWindWaker'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess'' use "Rotation And Zoom".

to:

* ''VideoGame/TheLegendOfZeldaTheWindWaker'' and (except in the Wii version) ''VideoGame/TheLegendOfZeldaTwilightPrincess'' use "Rotation And Zoom".
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[AC:Fighting Games]]
* The ''VideoGame/SuperSmashBros'' series gives full camera control when the game is paused.
Is there an issue? Send a MessageReason:
None


* '''"Rotation And Zoom":''' Rotating along the X-axis and zooming in and out along the Y-axis. This allows more visibility among open spaces, while using the close view in tight spaces. In some games, zooming in enough turns into a FreelookButton. This type is most common among Creator/{{Nintendo}} games.

to:

* '''"Rotation And Zoom":''' Rotating along the X-axis and zooming in and out along the Y-axis. [[note]]Which often includes a slight bit of tilting as well, where zooming in will bring the camera closer to the ground, and zooming out will get closer to a top-down view.[[/note]] This allows more visibility among open spaces, while using the close view in tight spaces. In some games, zooming in enough turns into a FreelookButton. This type is most common among Creator/{{Nintendo}} games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:MMORPG]]
* ''VideoGame/RuneScape Classic'' featured a very limited "Rotation Alone" camera. ''[=RuneScape=] 2'' updated the camera to a "Rotation, Tilt, And Zoom" camera, although tilt and zoom are tied together (tilting up will also zoom out). ''[=RuneScape=] 3'' modified the camera once more allowing the tilt and zoom to be controlled independently.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/KingdomHearts'' and ''VideoGame/KingdomHeartsBirthBySleep'' were "Rotation Alone".

to:

** ''VideoGame/KingdomHearts'' ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsBirthBySleep'' were "Rotation Alone".
Is there an issue? Send a MessageReason:
None


* The ''Franchise/{{Grandia}}'' games use "Rotation Alone", at least the main series games.

to:

* The ''Franchise/{{Grandia}}'' ''VideoGame/{{Grandia}}'' games use "Rotation Alone", at least the main series games.
Is there an issue? Send a MessageReason:
None


* The ''KingdomHearts'' games are all over the place.

to:

* The ''KingdomHearts'' ''Franchise/KingdomHearts'' games are all over the place.

Added: 52

Changed: 124

Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/DivinityOriginalSin'' uses a "Rotation And Zoom", but only with the ''[[UpdatedRerelease Enhanced Edition]]''.
* ''VideoGame/GrimDawn'' uses a "Rotation And Zoom".
Is there an issue? Send a MessageReason:
None


* ''EpicMickey'' uses "Rotation And Tilt".

to:

* ''EpicMickey'' ''VideoGame/EpicMickey'' uses "Rotation And Tilt".
Is there an issue? Send a MessageReason:
None


* The first ''SpyroTheDragon'' game did "Rotation Alone" with two of the shoulder buttons, and the other two were strafing (by way of rolling). But for some reason, the next two did rotation for the other two shoulder buttons as well. Later games did "Rotation And Tilt" or "Rotation And Zoom".

to:

* The first ''SpyroTheDragon'' ''VideoGame/SpyroTheDragon'' game did "Rotation Alone" with two of the shoulder buttons, and the other two were strafing (by way of rolling). But for some reason, the next two did rotation for the other two shoulder buttons as well. Later games did "Rotation And Tilt" or "Rotation And Zoom".
Is there an issue? Send a MessageReason:
None



to:

* In ''Franchise/TheElderScrolls'' series' games following the [[VideoGame3DLeap 3D Leap]] in ''Morrowind'', 1st Person and 3rd Person (in the AlwaysOverTheShoulder fashion) are both options. The games have the Rotate and Zoom version when standing still in 3rd Person view, which lets you admire your character customization and gear, but if you move or draw your weapons the camera will [[CameraLockOn snap right back]] over the shoulder.
Is there an issue? Send a MessageReason:
None


* ''VagrantStory'' uses rotation only.

to:

* ''VagrantStory'' ''VideoGame/VagrantStory'' uses rotation only.
Is there an issue? Send a MessageReason:
ALLCA Ps does not mean action.


[[AC:ACTION]]

to:

[[AC:ACTION]][[AC:Action]]
Is there an issue? Send a MessageReason:
None


* ''CrystalBearers'' uses "Rotation And Tilt".

to:

* ''CrystalBearers'' ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'' uses "Rotation And Tilt".
Is there an issue? Send a MessageReason:
None


* ''NoMoreHeroes'' and its sequel use "Rotation And Tilt".
* ''SaintsRow'' uses "Rotation And Tilt" unless in aiming modes.

to:

* ''NoMoreHeroes'' ''VideoGame/NoMoreHeroes'' and its sequel ''VideoGame/NoMoreHeroes2DesperateStruggle'' use "Rotation And Tilt".
* ''SaintsRow'' ''VideoGame/SaintsRow'' uses "Rotation And Tilt" unless in aiming modes.

Top