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-->"Emergency! Emergency! Bogies approaching! All interceptors scramble now!"
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* In ''RogueSquadron'', each mission starts with a cutscene showing your selected craft take off from a hanger and fly out through space towards the appropriate planet. Including when that craft is a snowspeeder.
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* ''BuckRogers in the 25th Century''. Every time Earth Defense Force fighters launched out of their tunnels, whether going into battle or not.

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* ''BuckRogers in the 25th Century''.''BuckRogersInThe25thCentury''. Every time Earth Defense Force fighters launched out of their tunnels, whether going into battle or not.
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** The opening sequence of ''UltramanMebius'' shows the Gun Phoenix taking off.

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Restructured (and added0 Ultra Series example(s)


* This trope is quite commonly used in the shows of the ''UltraSeries''. Often featured in opening theme sequences.
* The American ''{{Ultraman}}'' series from the early 90's did this with the UMA fighter jets, [[OnceAnEpisode in nearly every episode]].

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* This trope is quite commonly used in the shows of the ''UltraSeries''. Often featured in opening theme sequences.
* The American ''{{Ultraman}}'' series from the early 90's ** ''UltramanTowardsTheFuture'' did this with the UMA fighter jets, [[OnceAnEpisode in nearly every episode]]. episode]].
** ''UltramanGaia'' featured the XIG fighters launching from their base in the series' opening sequence.
** ''UltramanNexus'' featured the launching sequence of the Chrome Chesters in the series' opening sequence for the first 25 episodes of the series.
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** The American ''{{Ultraman}}'' series from the early 90's did this with the UMA fighter jets, [[OnceAnEpisode in nearly every episode]].

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** * The American ''{{Ultraman}}'' series from the early 90's did this with the UMA fighter jets, [[OnceAnEpisode in nearly every episode]].

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* The American ''{{Ultraman}}'' series from the early 90's did this with the UMA fighter jets, [[OnceAnEpisode in nearly every episode]].

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* This trope is quite commonly used in the shows of the ''UltraSeries''. Often featured in opening theme sequences.
**
The American ''{{Ultraman}}'' series from the early 90's did this with the UMA fighter jets, [[OnceAnEpisode in nearly every episode]].
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* An elaborate one in ''SpaceAboveAndBeyond'', in which the cockpits descend and attach to the bodies of the fighters before launch.

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* All the GerryAnderson shows had stock launching sequences.
** ''{{Thunderbirds}}''
** The Angels from ''CaptainScarlet''.



[[folder:Puppet Shows]]
* Supermarionation example; all the Gerry Anderson shows had stock launching sequences. The ''{{Thunderbirds}}'', and the Angels from ''CaptainScarlet'' are closest to the usual version of this trope.
[[/folder]]
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* Game of ''ZeroWing'', which [[ZeroWingrish has sequence of launching]]. Move 'Zig' ForGreatJustice!

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* Game of ''ZeroWing'', which [[ZeroWingrish has sequence of launching]]. Move 'Zig' ForGreatJustice!launching. Captain is said "Take off every Zig!"
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That doesn\'t really inform the trope, save for one line.


-->'''Captain:''' ''[[MemeticMutation Take off every 'ZIG'!! You know what you doing. Move 'ZIG'. For Great Justice!]]''
-->-- '''ZeroWing'''
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-->'''Captain:''' ''[[MemeticMutation Take off every 'ZIG'!! You know what you doing. Move 'ZIG'. For Great Justice!]]''
-->-- '''ZeroWing'''
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* ''SwatKats'' has a one-vehicle version of this in some form pretty much every time the Turbokat launched.

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* ''SwatKats'' ''WesternAnimation/SwatKats'' has a one-vehicle version of this in some form pretty much every time the Turbokat launched.



* The opening of ''BatmanTheAnimatedSeries'' featured the Batmobile jetting out of the Bat Cave.

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* The opening of ''BatmanTheAnimatedSeries'' ''WesternAnimation/BatmanTheAnimatedSeries'' featured the Batmobile jetting out of the Bat Cave.
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* ''TheFinalCountdown'' starts off with an F-14 Tomcat taking off from the Pearl Harbor airfield, and has many shots of Navy aircraft being launched off the aircraft carrier ''Nimitz''.
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* ''FinalFantasyXII'' had as many gratuitous take-off scenes as it did airships. It had a lot of airships.

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* ''FinalFantasyXII'' ''VideoGame/FinalFantasyXII'' had as many gratuitous take-off scenes as it did airships. It had a lot of airships.

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* ''{{Ikaruga}}'' has an equivalent sequence at the start of each level where the player's ship accelerates to intercept the enemies while the [[CrowningMusic/VideoGames music kicks in]].

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* ''{{Ikaruga}}'' has an equivalent sequence at the start of each level where the player's ship accelerates to intercept the enemies while the [[CrowningMusic/VideoGames [[AwesomeMusic/VideoGames music kicks in]].




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* Subverted in David Lynch's version of {{Dune}}. As the Atreides troops become aware that their shields have been crippled, they run for their ships... which are blown up in their faces by Harkonnen bombers.


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** The pilot actually subverted this - the outnumbered defenders of Earth saw the enemy ships fly out of their launch tubes only to explode. What they did not know was that our hero [[spoiler:was roaming the launch bay shoving munitions up the Draconian ships' tailpipes.]]
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* The first game in the ''Game/GalaxyAngel'' Gameverse has a cutscene for the Emblem Frames launching from the ventral hangar of the CoolShip. It's played at least twice.

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* The first game in the ''Game/GalaxyAngel'' ''VideoGame/GalaxyAngel'' Gameverse has a cutscene for the Emblem Frames launching from the ventral hangar of the CoolShip. It's played at least twice.
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* ''TekkamanBlade'' has a StockFootage launch sequence every time the hero launches up to the space ring.

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* ''TekkamanBlade'' ''Anime/TekkamanBlade'' has a StockFootage launch sequence every time the hero launches up to the space ring.
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* "Aces High" by IronMaiden is the [[WorldWarII World War II]] flavor of this.

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* "Aces High" by IronMaiden Music/IronMaiden is the [[WorldWarII World War II]] flavor of this.
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** ''Gundam SEED DESTINY'' gratuitously abuses this -- not only is there the launch sequence but the whole lengthy combination phase as well in which the four segments of the Impulse Gundam (three-piece Gundam itself plus the expansion pack of the day) meet up and combine.

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** ''Gundam SEED DESTINY'' ''GundamSEEDDestiny'' gratuitously abuses this -- not only is there the launch sequence but the whole lengthy combination phase as well in which the four segments of the Impulse Gundam (three-piece Gundam itself plus the expansion pack of the day) meet up and combine.



* The first opening sequence of ''MagicalGirlLyricalNanoha [=StrikerS=]'' did this using Nanoha and Fate in the place of planes and HumongousMecha, complete with flight strip lined with lights and [[TheCaptain Hayate]] gesturing for them to launch. HumongousMecha series [[MixAndMatch disguised as a]] MagicalGirl series, remember?

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* The first opening sequence of ''MagicalGirlLyricalNanoha [=StrikerS=]'' ''Anime/MagicalGirlLyricalNanohaStrikerS'' did this using Nanoha and Fate in the place of planes and HumongousMecha, complete with flight strip lined with lights and [[TheCaptain Hayate]] gesturing for them to launch. HumongousMecha series [[MixAndMatch disguised as a]] MagicalGirl series, remember?

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* ''WesternAnimation/WingCommanderAcademy'' featured several such sequences, given that it took place aboard a spacecraft carrier. In contrast to the wildly gesturing commanders in many of the Anime examples, Commodore Tolwyn could be seen standing on the bridge, [[StiffUpperLip hands clasped behind his back]], as he oversaw the ensuing battle.

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* ''WesternAnimation/WingCommanderAcademy'' featured several such sequences, given that it took place aboard a spacecraft carrier. In contrast to the wildly gesturing commanders in many of the Anime examples, [[TheBrigadier Commodore Tolwyn Tolwyn]] could be seen standing on the bridge, [[StiffUpperLip hands clasped behind his back]], as he oversaw the ensuing battle.

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* ''WingCommanderAcademy'' featured several such sequences, given that it took place aboard a spacecraft carrier. In contrast to the wildly gesturing commanders in many of the Anime examples, Commodore Tolwyn could be seen standing on the bridge, [[StiffUpperLip hands clasped behind his back]], as he oversaw the ensuing battle.

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* ''WingCommanderAcademy'' ''WesternAnimation/WingCommanderAcademy'' featured several such sequences, given that it took place aboard a spacecraft carrier. In contrast to the wildly gesturing commanders in many of the Anime examples, Commodore Tolwyn could be seen standing on the bridge, [[StiffUpperLip hands clasped behind his back]], as he oversaw the ensuing battle.
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* ''WingCommanderAcademy'' featured several such sequences, given that it took place aboard a spacecraft carrier. In contrast to the wildly gesturing commanders in many of the Anime examples, Commodore Tolwyn could be seen standing on the bridge, [[StiffUpperLip hands clasped behind his back]], as he oversaw the ensuing battle.
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** "Launch Fighters! Launch Fighters! [[LimitedSoundEffects Launchlaunch]][[LikeABrokenRecord launchlaunchlaunch]] Fighters!"
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* ''TransformersCybertron''

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* IronSavior has used this multiple times.

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* IronSavior ''Music/IronSavior'' has used this multiple times.
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That\'s more of a Lock And Load Montage.


* The scene in ''StarTrekIITheWrathOfKhan'' showing photon torpedoes being loaded into the tube is similar in spirit to this.

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trope renamed at TRS


TakeOffEveryZig being renamed to this, discussion pages moved.

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TakeOffEveryZig [[quoteright:256:[[VideoGame/StarFox http://static.tvtropes.org/pmwiki/pub/images/starfox_scramble.png]]]]
[[caption-width-right:256:[-"Emergency! Emergency! Incoming enemy fighters! Prepare for launch!"-] ]]

{{Rule of Cool}} insists that when a bunch of fighters go into battle, you always have to see them taking off first. ''Always''.

There are several reasons for this. One is the ''[[MostWonderfulSound sound]]'' of the fighters starting up. There is something very [[RuleOfCool evocative]] about fighter engines -- the promise of power and danger right there in the turbine's whine (or the propeller's hum). Science fiction versions of the trope will have the fighters make a very similar sound despite not running on jet engines. This isn't always a case of SpaceIsNoisy (because they're maybe still in the hangar) but it's definitely common.

This is closely related to RedAlert with its attending imagery of lights flashing and klaxons sounding as the pilots in their flight gear race for their fighters while the ground crew calmly preps them for take-off as their commander goes over the PA with something like "All fighters, '''Scramble!'''"

In {{anime}}, you always have to have the commander [[WhatDoYouMeanItsNotAwesome gesture impressively]] on the Bridge when they do this. In fact, this usually shows up in the Opening Credits.

Sometimes this trope is brutally [[SubvertedTrope subverted]], with the pilots attempting to scramble only to have their airfield or mothership disabled or destroyed before they can launch. That would be an example of SittingDuck.

Compare EngagingChevrons, TransformationSequence.
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!!Examples

[[foldercontrol]]

[[folder:Anime & Manga]]
* All the time in the various ''{{Robotech}}'' series (''{{Macross}}'', ''SouthernCross'', ''{{Mospeada}}''), complete with a StockFootage unfurling of the tail fins from their storage mode.
* ''NeonGenesisEvangelion'' does this with its giant mecha.
* Getting to the robots in ''GoLion'', and therefore ''{{Voltron}}''.
* ''{{Gundam}}''. Every series (with the possible exception of Turn A) has had at least one launch sequence.
** ''Gundam SEED DESTINY'' gratuitously abuses this -- not only is there the launch sequence but the whole lengthy combination phase as well in which the four segments of the Impulse Gundam (three-piece Gundam itself plus the expansion pack of the day) meet up and combine.
* The title sequences to the various ''GetterRobo'' series pretty much always include a scene with the three machines taking off and going through a tunnel.
* The first opening sequence of ''MagicalGirlLyricalNanoha [=StrikerS=]'' did this using Nanoha and Fate in the place of planes and HumongousMecha, complete with flight strip lined with lights and [[TheCaptain Hayate]] gesturing for them to launch. HumongousMecha series [[MixAndMatch disguised as a]] MagicalGirl series, remember?
* ''UchuuSenkanYamato'': The Black Tigers.
* ''GaoGaiGar'' doesn't bother showing [=GaoGaiGar=] and its components launching, even ditching the stock "summoning Galeon" scene early on, but it does show pretty much everything else launching regularly: [=HyoRyu=] and [=EnRyu=], the Dividing Driver, the Pliers, the individual component ships of the GGG base, etc. etc. etc.
* With both sides of the conflict in ''StarFleet'' having carrier ships that launch fighters, this tends to crop up in pretty much every episode.
* A one-time example occurs during episode 14 of ''{{Mai-HiME}}'', where an AmazonBrigade made up of most of the [=HiME=] is shown heading into battle against the season's BigBad. Each of the girls (minus Mikoto, who just goes into a blind, screaming charge) emerges from an ElaborateUndergroundBase, summons her [[BondCreatures CHILD]], and launches into the fray while a ThemeMusicPowerUp triggers in the background. Midori [[GenreSavvy naturally]] lampshades it by yelling "TAKEOFF!" when it's her turn.
* ''MartianSuccessorNadesico'' features a HotBlooded pilot yelling, "MANUAL LAUNCH!" and just running his Aestivalis out of the hangar on foot. This is directly lampshaded.
* ''TekkamanBlade'' has a StockFootage launch sequence every time the hero launches up to the space ring.
* ''StrikeWitches'' most prominently uses this at the beginning of the second episode of the first season, where we see Sakamoto and the rest of the Akagi's fighters preparing for takeoff.
* ''{{Area 88}}'', which is set in a {{Qurac}}i LegionOfLostSouls air force unit, has several of these across all continuities, usually sending the fighters off to attack some objective. Actual attacks on the eponymous base are relatively rare.
* ''EurekaSeven'' sometimes has StockFootage of the Nirvash launching into batttle, complete with TransformationSequence.
* ''SengokuBasara'' has Honda Tadakatsu who uses a launch sequence reminiscent to that of Gundam despite
being renamed in the Sengoku era and just wearing very heavy armor with jet packs and treads.
* The ''FullMetalPanic'' anime has a scene several episodes into the first series where Kurtz and Mao launch their [=M9s=] off the catapult on the deck of the Tuatha De Danann. This sequence is repeated with the Arbalest in the opening credits of ''The Second Raid''.
[[/folder]]

[[folder:Films -- Animation]]
* Parodied and subverted in ''WallaceAndGromit: A Close Shave''. Wallace uses a visual feast of overly-elaborate TechnologyPorn
to this, discussion pages moved.get on a bike to go and clean windows. Gromit, of course, achieves the same end result by walking through a door.
** Then there's the very impressive rocket launch from the first film, which is played more like an actual rocket launch -- complete with massive roar, blinding engine flare and slow launch before blasting into the sky.
[[/folder]]

[[folder:Films -- Live-Action]]
* When the ships take off in ''StarWars'' to attack the first Death Star. The 1977 version showed the takeoff from a distance, with the fighters rendered as glowing dots. The 1997 [[ReCut Special Edition]] replaced these with much closer (and more impressive) CGI fighters.
** Except for the fact that the CGI folks got lazy and made them all copies of Red Five, Luke's fighter. They originally had stripes on the wings denoting what number they were, but instead they all have five stripes.
* The opening of ''TopGun'' is a launching sequence.
* ''ToraToraTora''. The scene where the Japanese aircraft took off from their aircraft carriers on their way to Pearl Harbor.
* Similar, done thrice in MichaelBay's ''PearlHarbor''.
* In ''TheRock'' when the plane meant to bomb Alcatraz takes off.
* ''{{Batman}}'' films often have a one-vehicle version.
* ''BattleOfBritain'': ''Well don't just '''stand''' there! Get one '''up!'''''
* The transports taking off in ''ABridgeTooFar''. The movie spends a significant time on this one, zooming in on the C-47 tow planes to show that they are piloted by officers and the gliders in tow to show that they are piloted by enlisted men.
* Used repeatedly in ''[[{{Film/Transformers}} Transformers]]'' (another MichaelBay film -- yes, he loves this trope). Each time airplanes are called for an air strike, the camera will cut from the battle taking place to show the air planes take off. Happens first when the A-10s are called in to attack Scorponok, and later, when the Secretary of Defense manages to get an air strike order out, we are treated to F-22 Raptors taking off. Both times the sequences are covered with voice-over of the operators giving the air strike orders.
* The scene in ''StarTrekIITheWrathOfKhan'' showing photon torpedoes being loaded into the tube is similar in spirit to this.
* The scene in ''{{Film/Avatar}}'' where nearly everything at Hell's Gate that can fly is mustered for [[spoiler:the assault on the Tree of Souls]]. Notice the guy on the catwalk whose cap gets blown off by the propwash.
* A (very) low-tech case could be made for ''The Wizard of Oz'': "Fly, monkeys, fly!!!"
[[/folder]]

[[folder:Literature]]
* Throughout the ''XWingSeries'' there are pre-flight checks where characters sound off -- "Red Flight, are we good to go?" "Red Two, ready." "Red Three, four lit and ready to burn." "Red Four, nothing's gone wrong yet." Then there's that scene near the end of ''Starfighters of Adumar'' where Wedge gives a speech about purpose to the united Adumari nation, then has someone hit the air siren to get people in their fighters, tells Iella the two reasons why nothing is going to happen to him, and gets into the cockpit to lead them.
[[/folder]]

[[folder:Live-Action TV]]
* Both ''BattlestarGalactica'' series. Each have their Vipers housed in individual launch tubes as their thrusters fire for maximum acceleration as they roar out.
* The American ''{{Ultraman}}'' series from the early 90's did this with the UMA fighter jets, [[OnceAnEpisode in nearly every episode]].
* ''BabylonFive'' launches fighters by having them drop out of the spinning space station. The follow on ''Crusade'' uses a launch rail that extends out of the ship -- slightly more compact but no less {{Rule of Cool}}.
* ''BuckRogers in the 25th Century''. Every time Earth Defense Force fighters launched out of their tunnels, whether going into battle or not.
* ''{{UFO}}''. When [[http://www.youtube.com/watch?v=9EkR2GlzEFg Moonbase interceptors]] or [[http://www.youtube.com/watch?v=NxNHMz5lSTA Sky One]] launched to fight incoming UFO's.
* {{Batman}} again (the Adam West incarnation): "To the Batmobile!" followed by "Atomic batteries to power, turbines to speed..." (the latter appears as a ShoutOut in ''VideoGame/WingCommander III'', as the fighter start-up while waiting for the mission to load.)
* ''PowerRangers'', a LOT. Especially ''PowerRangersOperationOverdrive''.
** This goes back to the SuperSentai origins, of course, which heavily preferred vehicular mecha in the early years -- the first one, ''HimitsuSentaiGoranger'', could do this with ''a hot-air balloon.''
** Early Sentai also had mobile bases which carried their mecha... which first emerged from the heroes' main base. It's a good thing TransformationIsAFreeAction, otherwise Tokyo would be gone while the second base was launching.
[[/folder]]

[[folder:Music]]
* IronSavior has used this multiple times.
* "Aces High" by IronMaiden is the [[WorldWarII World War II]] flavor of this.
[[/folder]]

[[folder:Puppet Shows]]
* Supermarionation example; all the Gerry Anderson shows had stock launching sequences. The ''{{Thunderbirds}}'', and the Angels from ''CaptainScarlet'' are closest to the usual version of this trope.
[[/folder]]

[[folder:Video Games]]
* Game of ''ZeroWing'', which [[ZeroWingrish has sequence of launching]]. Move 'Zig' ForGreatJustice!
* ''VideoGame/StarFox'' in most games, (the original being pictured above) shows the team taking off before the first mission. In the original, they launch from a base on Corneria, but later games launch them from the Great Fox.
** ''VideoGame/StarFox 64'' also had some shortened takeoff sequences (just the ships/submarine leaving the Great Fox) in two levels.
* ''Super {{R-Type}}'' and ''{{R-Type}} III'' use it.
* The player character of ''TheGuardianLegend'' is always shown to go from Walking to Flying mode in a TransformationSequence before she tackles a corridor.
** It also has the inversion, where she transforms back once the corridor is complete.
* Happens in ''[[KingdomHearts Kingdom Hearts II]]'' every time you enter an area with the gummy ship. Nevermind that it was already in space. Fortunately it's mostly skipable, though.
* The ''VideoGame/WingCommander'' games like to have mini-cutscenes before every mission, showing you and your fighter being readied for launch. In the first game, it was an animated scene (complete with RedAlert, even for routine patrols) with pilots and technicians racing to the hangar, and a similar scene in ''III'' showed Col. Blair boarding his ship as it was being prepped by the deck crew; while in the last, it featured your fighter being loaded into the ''Midway's'' massive catapult. ''III'' and ''IV'' had an optional launching scene which was triggered if you launch your ship using the autopilot (it was skipped if you launch manually by upping the throttle).
** The novels and later games also mention a "magnum launch," where a carrier simply takes every available pilot and loads them into every available ride, then dumps them into space as fast as possible, usually when the carrier itself is about to come under attack. Such missions in the games, while usually awesome, are also a bit more challenging because you can't personalize your loadout and are stuck with the defaults.
* This occurs in the ''AceCombat'' series from time to time, too. Sometimes you have to play through the takeoff as well.
** One of the best examples is the opening to "First Flight" in ''5'', where your home base is under attack from enemy planes, and you're taxiing to the end of the runway so you can take off, while things explode around you. [[spoiler: Due to the damage sustained during the bombing and the lack of qualified pilots, it falls to your wing of three, and later four, to defend the entire base.]]
** Played straight at the beginning of Ace Combat 6 during the opening sequence.
* In the game ''Over G Fighters'', you have to perform the takeoff manually, after ''manually taxiing your plane to the runway''. (I recommend that you just skip this part and go straight to the runway, since if you botch the taxiing so bad that the landing gear are ruined... mission failed. Say what?)
** This is taken much further, of course, in virtually every actual combat flight simulator. Many also require a full startup sequence and correct radio communications.
* ''AirRivals'' has a relatively cinematic launch sequence for whenever a player leaves town. There's also a bit of a tradition within the playerbase to send duel challenges while landed and then take off as it starts.
* The ''XWingSeries'' had launch sequences before every mission. However, due to the specific way that ''StarWars'' fighters are launched, the cutscene may be much less exciting than with other games. However, it compensates for this with the subsequent hyperjump directly into the combat zone.
* ''StarForce'' for the NES had a rather undramatic sequence.
* ''FinalFantasyXII'' had as many gratuitous take-off scenes as it did airships. It had a lot of airships.
* Your spaceship from ''{{Galaga}} '88'' does that at the start of the game.
* ''{{Ikaruga}}'' has an equivalent sequence at the start of each level where the player's ship accelerates to intercept the enemies while the [[CrowningMusic/VideoGames music kicks in]].
* ''StarControl'': The Ur-Quan Dreadnought's secondary attack is essentially a mini-version of this trope.
* [[http://en.wikipedia.org/wiki/Raiden_%28series%29 Raiden series]]
* The ''194X'' series of [[ShootEmUp arcade shooters]] had an initial launch sequence from an aircraft carrier.
* ''{{Freelancer}}'' has a skippable mini-sequence every time you enter a planet, station or capital ship.
* ''AnotherCenturysEpisode'' gained this in the second game, with each robot doing something suitably iconic (for example, [[GGundam God Gundam]] summoned by a finger-snap and appearing on the [[{{Gundam0083}} Albion]]'s bridge rather than the flight deck).
* ''{{Gradius}} III'' has a scene of this if the title screen is left to play.
* ''{{Freespace}} 2'' usually just starts you in space, but your first mission into the nebula (full of InterfaceScrew and mystery) starts in the hangar of your carrier so you can dramatically be launched into it.
* {{Lucasarts}}' ''RescueOnFractalus'' featured a first-person launch sequence from the player's orbital base to the planet below.
* ''Top Gun'': The plane is seen firing its engines in the opening cinematic, and then you watch your jet take off in first person. You also have to land the thing at the end of the level, much to a generation of player's immense frustration.
* CombatFlightSimulator always starts campaign missions and one-off missions with the player on the ground, requiring you to start your engines and take off before getting to do anything fun. Ordinary flights usually let you start at altitude, though.
* ''MassEffect'' has got some obnoxious unskippable scenes of the Normandy docking whenever you arrive at a plot-critical planet.
* ''TerminalVelocity'' had the launch scene (complete with caution sirens, and launching from out of a rotating space station) when the game is first started (since the player continues flying between each mission without returning to base or even docking).
** Its spiritual successor ''{{Fury3}}'' had a similar scene for when the game is first launched (the ship is prepped and launched from a space station), while the next sequel, ''Hellbender'' had its launch scene at the start of the first level (where the player's ship is launched from a carrier, where it never returns to after each mission - both the player's ship and the carrier warp independently to each succeeding mission).
* The opening cinematic of ''{{Silpheed}}'' for the SegaCD.
* The first game in the ''Game/GalaxyAngel'' Gameverse has a cutscene for the Emblem Frames launching from the ventral hangar of the CoolShip. It's played at least twice.
[[/folder]]

[[folder:Western Animation]]
* ''SwatKats'' has a one-vehicle version of this in some form pretty much every time the Turbokat launched.
* ''TheFairlyOddparents'': "I LIKE TO SCRAMBLE ZE FAIRIES!"
* The opening of ''BatmanTheAnimatedSeries'' featured the Batmobile jetting out of the Bat Cave.
* ''ExoSquad'' often had extended sequences showing Able Squad "framing up".
[[/folder]]

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[[redirect:TakeOffEveryZig]]

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[[redirect:TakeOffEveryZig]]TakeOffEveryZig being renamed to this, discussion pages moved.

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