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* ''Videogame/{{Burnout}}'' is made of this. Given the violent and hedonistic nature of the games, and the fact that cars are, suffice it to say, [[VideoGameCrueltyPotential expendable]], it's basically unlikely for any manufacturer, especially Ferrari as mentioned above, to hand over licences to Criterion.

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* ''Videogame/{{Burnout}}'' is made of this. Given the violent and hedonistic nature of the games, and the fact that cars are, suffice it to say, [[VideoGameCrueltyPotential expendable]], it's basically unlikely It's very much doubtful for any manufacturer, especially Ferrari as mentioned above, a car manufacturer to hand over licences licenses to Criterion.Criterion when vehicles in the series are subjected to so much (deliberate) abuse.



* ''VideoGame/GrandTheftAuto'' For the same reason as ''Burnout.''

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* ''VideoGame/GrandTheftAuto'' For the same reason as ''Burnout.'''' Most especially given the (controversially) violent and hedonistic nature of ''GTA'', the likes of Ferrari would be in for a shock if they see their cars being treated as [[VideoGameCrueltyPotential expendable]] props than luxury sports cars.
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* ''VideoGame/MotorStorm'' is another franchise that makes heavy use of this, being an off-road racing game with a heavy emphasis on destruction, though they tend to group all vehicles of a certain category into one manufacturer, with examples including "Patriot" representing American cars and trucks, the big three in particular, "Italia" having a lot of European sports cars, "Castro" being older American vehicles and "Atlas" being a counterpart to makers of diesel trucks, as well as Hummer.
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[[caption-width-right:350:You'd be hard-pressed to tell that they didn't base it on any real life vehicle.[[note]]Above: a Ferarri F40. Below: A Grotti Turismo Classic from ''VideoGame/GrandTheftAutoV''[[/note]]]]

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[[caption-width-right:350:You'd be hard-pressed to tell that they didn't base it on any real life vehicle.[[note]]Above: a Ferarri F40.F40 LM. Below: A Grotti Turismo Classic from ''VideoGame/GrandTheftAutoV''[[/note]]]]
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[[AC:ComicBooks]]

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[[AC:ComicBooks]][[folder:Comic Books]]



[[Folder:Films -- Live Action]]

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[[Folder:Films [[folder:Films -- Live Action]]

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[[AC:Comic Books]]

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[[AC:Comic Books]][[foldercontrol]]

[[folder:Anime and Manga]]
* An interesting case would be ''Manga/InitialD'' where real-world cars are used, but the badges are obfuscated presumably for trademark reasons. The models are clearly shown and mentioned, yet any logos would be mangled up in some way.
* In ''Manga/AiYoriAoshi'' Miyabi's car is a BMW Z3, only the BMW logo is red instead of blue.
* LightNovel/{{Durarara}}: The second episode has a billboard for "Yahaha" motorcycles.
* ''Anime/ExcelSaga'' has Nabeshin driving a "Mitsubibi Lancer."
[[/folder]]

[[AC:ComicBooks]]




[[AC: VideoGames]]

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\n[[AC: VideoGames]]* Robbie Reyes, Marvel's latest iteration of the ComicBook/GhostRider, is referenced in an in-universe newspaper article as driving a "Dotch Charter."
[[/folder]]

[[folder:Films -- Animated]]
* In ''WesternAnimation/ToyStory'', the Pizza Planet delivery truck is modeled after a Toyota, though most of the letter decals on the tailgate had been removed, just leaving "YO". (At the time, it wasn't too uncommon for RealLife Toyota owners to do that deliberately.) The truck reappears in ''WesternAnimation/ToyStory2'', and the instruction manual reveals it's actually a ''Gyoza''.
[[/folder]]

[[Folder:Films -- Live Action]]
* The producers behind ''Film/SlumdogMillionaire'' had to [[http://adage.com/article/madisonvine-news/coke-mercedes-avoid-gritty-film-cameos-slumdog/132301/ remove the badges]] off the Mercedes-Benz cars used in the film, as Daimler AG, Mercedes-Benz's parent company, felt that putting their (luxury) vehicles in a slum setting would tarnish their image, effectively making the cars more or less generic if not for the familiar body design.
* The movie ''Film/GungHo'' has an American factory building cars for the fictional Assan Motors. The cars themselves are Fiat Ritmos.
* The movie ''It Takes Two'' involves the road trip of a man to Denver in order to purchase a Lamborghini Diablo copy-cat called a "Trovare". The situation goes FromBadToWorse for him when it turns out the brand is a HonestJohnsDealership and he was swindled into buying a nice-looking [[TheAllegedCar lemon (that falls apart after driving it a couple of miles)]].
[[/folder]]

[[folder:Video Games]]




[[AC:{{Anime}} and {{Manga}}]]
* An interesting case would be ''Manga/InitialD'' where real-world cars are used, but the badges are obfuscated presumably for trademark reasons. The models are clearly shown and mentioned, yet any logos would be mangled up in some way.
* In ''Manga/AiYoriAoshi'' Miyabi's car is a BMW Z3, only the BMW logo is red instead of blue.
* LightNovel/{{Durarara}}: The second episode has a billboard for "Yahaha" motorcycles.
* ''Anime/ExcelSaga'' has Nabeshin driving a "Mitsubibi Lancer."

[[AC:ComicBooks]]
* Robbie Reyes, Marvel's latest iteration of the ComicBook/GhostRider, is referenced in an in-universe newspaper article as driving a "Dotch Charter."

[[AC:{{Film}}s -- Animated]]
* In ''WesternAnimation/ToyStory'', the Pizza Planet delivery truck is modeled after a Toyota, though most of the letter decals on the tailgate had been removed, just leaving "YO". (At the time, it wasn't too uncommon for RealLife Toyota owners to do that deliberately.) The truck reappears in ''WesternAnimation/ToyStory2'', and the instruction manual reveals it's actually a ''Gyoza''.

[[AC: {{Film}}s -- Live Action]]
* The producers behind ''Film/SlumdogMillionaire'' had to [[http://adage.com/article/madisonvine-news/coke-mercedes-avoid-gritty-film-cameos-slumdog/132301/ remove the badges]] off the Mercedes-Benz cars used in the film, as Daimler AG, Mercedes-Benz's parent company, felt that putting their (luxury) vehicles in a slum setting would tarnish their image, effectively making the cars more or less generic if not for the familiar body design.
* The movie ''Film/GungHo'' has an American factory building cars for the fictional Assan Motors. The cars themselves are Fiat Ritmos.
* The movie ''It Takes Two'' involves the road trip of a man to Denver in order to purchase a Lamborghini Diablo copy-cat called a "Trovare". The situation goes FromBadToWorse for him when it turns out the brand is a HonestJohnsDealership and he was swindled into buying a nice-looking [[TheAllegedCar lemon (that falls apart after driving it a couple of miles)]].

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\n[[AC:{{Anime}} and {{Manga}}]]\n* An interesting case would be ''Manga/InitialD'' where real-world cars are used, but the badges are obfuscated presumably for trademark reasons. The models are clearly shown and mentioned, yet any logos would be mangled up in some way.\n* In ''Manga/AiYoriAoshi'' Miyabi's car is a BMW Z3, only the BMW logo is red instead of blue.\n* LightNovel/{{Durarara}}: The second episode has a billboard for "Yahaha" motorcycles.\n* ''Anime/ExcelSaga'' has Nabeshin driving a "Mitsubibi Lancer."\n\n[[AC:ComicBooks]]\n* Robbie Reyes, Marvel's latest iteration of the ComicBook/GhostRider, is referenced in an in-universe newspaper article as driving a "Dotch Charter."\n\n[[AC:{{Film}}s -- Animated]]\n* In ''WesternAnimation/ToyStory'', the Pizza Planet delivery truck is modeled after a Toyota, though most of the letter decals on the tailgate had been removed, just leaving "YO". (At the time, it wasn't too uncommon for RealLife Toyota owners to do that deliberately.) The truck reappears in ''WesternAnimation/ToyStory2'', and the instruction manual reveals it's actually a ''Gyoza''.\n\n[[AC: {{Film}}s -- Live Action]]\n* The producers behind ''Film/SlumdogMillionaire'' had to [[http://adage.com/article/madisonvine-news/coke-mercedes-avoid-gritty-film-cameos-slumdog/132301/ remove the badges]] off the Mercedes-Benz cars used in the film, as Daimler AG, Mercedes-Benz's parent company, felt that putting their (luxury) vehicles in a slum setting would tarnish their image, effectively making the cars more or less generic if not for the familiar body design.\n* The movie ''Film/GungHo'' has an American factory building cars for the fictional Assan Motors. The cars themselves are Fiat Ritmos.\n* The movie ''It Takes Two'' involves the road trip of a man to Denver in order to purchase a Lamborghini Diablo copy-cat called a "Trovare". The situation goes FromBadToWorse for him when it turns out the brand is a HonestJohnsDealership and he was swindled into buying a nice-looking [[TheAllegedCar lemon (that falls apart after driving it a couple of miles)]].[[/folder]]
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* ''ComicBook/{{Robin|Series}}'': Tim's second Redbird is quite blatantly based on a Porche even if some of the styling prevents it from being distinctly labeled as a specific model.

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* ''ComicBook/{{Robin|Series}}'': Tim's second Redbird is quite blatantly based on a Porche Porsche even if some of the styling prevents it from being distinctly labeled as a specific model.
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[[AC:Comic Books]]
* ''ComicBook/{{Robin|Series}}'': Tim's second Redbird is quite blatantly based on a Porche even if some of the styling prevents it from being distinctly labeled as a specific model.
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* ''VideoGame/GrandTheftAuto''for the same reason as ''Burnout''

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* ''VideoGame/GrandTheftAuto''for ''VideoGame/GrandTheftAuto'' For the same reason as ''Burnout''''Burnout.''
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* ''VideoGame/GrandTheftAuto'' is made of this. Given the violent and hedonistic nature of the games, and the fact that cars are, suffice it to say, [[VideoGameCrueltyPotential expendable]], it's basically unlikely for any manufacturer, especially Ferrari as mentioned above, to hand over licences to Rockstar.for the same reason as ''Burnout''

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* ''VideoGame/GrandTheftAuto'' is made of this. Given the violent and hedonistic nature of the games, and the fact that cars are, suffice it to say, [[VideoGameCrueltyPotential expendable]], it's basically unlikely for any manufacturer, especially Ferrari as mentioned above, to hand over licences to Rockstar.for ''VideoGame/GrandTheftAuto''for the same reason as ''Burnout''
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* ''Videogame/{{Burnout}}'' for the same reason as ''Grand Theft Auto''.

to:

* ''Videogame/{{Burnout}}'' is made of this. Given the violent and hedonistic nature of the games, and the fact that cars are, suffice it to say, [[VideoGameCrueltyPotential expendable]], it's basically unlikely for the same reason any manufacturer, especially Ferrari as ''Grand Theft Auto''.mentioned above, to hand over licences to Criterion.



* ''VideoGame/GrandTheftAuto'' is made of this. Given the violent and hedonistic nature of the games, and the fact that cars are, suffice it to say, [[VideoGameCrueltyPotential expendable]], it's basically unlikely for any manufacturer, especially Ferrari as mentioned above, to hand over licences to Rockstar.

to:

* ''VideoGame/GrandTheftAuto'' is made of this. Given the violent and hedonistic nature of the games, and the fact that cars are, suffice it to say, [[VideoGameCrueltyPotential expendable]], it's basically unlikely for any manufacturer, especially Ferrari as mentioned above, to hand over licences to Rockstar.for the same reason as ''Burnout''
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* ''VideoGame/MySummerCar'': Almost every vehicle is based on a real life counterpart. Being a game set in Finland in 1995, most of the vehicles are limited to what was common over there at that time. The titular car is based on a '70s Datsun.
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* ''Videogame/RidgeRacer'', at first it was common of Japanese arcade game of TheNineties to cut down on real cars licensing budget, but further games introduces ConstructedWorld (the fourth game mention real life countries, however everything else are all fictional) and FictionalCounterpart of real life cars that may or may not being tied to Videogame/AceCombat in terms of universe (although Ace Combat primarily features real life airplanes except for the third game, and most fictional planes outside of the third game are [[SuperPrototype Super Prototypes]]) The cars in R4 and later were mostly completely made up, although some had bits and pieces from real cars. The car on ther RR7 cover resembles a Saleen S7.

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* ''Videogame/RidgeRacer'', at first it was common of Japanese arcade game of TheNineties used fictional makes and models presumably to cut down on real cars licensing budget, but avoid paying royalties to car manufacturers, with further games introduces in the series set in a ConstructedWorld (the fourth game did mention real life countries, however everything else are is all fictional) and FictionalCounterpart of real life cars that may or may not being tied to Videogame/AceCombat in terms of universe (although Ace Combat primarily features real life airplanes except for the third game, and most fictional planes outside of the third game are [[SuperPrototype Super Prototypes]]) The cars in R4 and later were mostly completely made up, although some had bits and pieces from real cars. The car on ther the RR7 cover resembles a Saleen S7.
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* Crossing over with RealLife, brands that either rebadge or manufacture designs based on Porsche platforms were this until recent years - The most common stand-in for Porsche cars in non-Electronic Arts racing titles were [=RUF=]s. This is because [=EA=] signed a licence exclusivity deal with Porsche in 2000 when they made ''VideoGame/NeedForSpeed: Porsche Unleashed''. This meant that Porsche vehicles could only appear in [=EA=]'s racing games, although some non-[=EA=] franchises, like ''{{VideoGame/Forza}}'', were lucky enough to acquire Porsche sublicences for their games. The contract had ended in 2016.

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* Crossing over with RealLife, brands that either rebadge or manufacture designs based on Porsche platforms were this until recent years - The most common stand-in for Porsche cars in non-Electronic Arts racing titles were [=RUF=]s. [[note]][[https://en.wikipedia.org/wiki/Ruf_Automobile Ruf Automobile]] specialises in Porsche-derived sports cars, using unmarked Porsche body shells but assembled with Ruf-made parts and materials rather than badge-engineering or modifying existing Porsches, effectively classifying them as a manufacturer in their own right.[[/note]] This is because [=EA=] signed a licence exclusivity deal with Porsche in 2000 when they made ''VideoGame/NeedForSpeed: Porsche Unleashed''. This meant that Porsche vehicles could only appear in [=EA=]'s racing games, although some non-[=EA=] franchises, like ''{{VideoGame/Forza}}'', were lucky enough to acquire Porsche sublicences sub-licences for their games. The contract had ended in 2016.
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* ''VideoGame/TokyoExtremeRacer'' lacks licensed cars, instead using replicas of them, each named "TYPE-_____." If you get up close to a car and look at its emblem, you'll notice that it looks almost like a real brand name, but altered slightly; for example, Isuzu-like trucks have the emblem spelling out "USUZU."

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* ''VideoGame/TokyoExtremeRacer'' lacks Early installments of ''[[VideoGame/TokyoXtremeRacer Shutokou Battle]]'' lacked licensed cars, instead using replicas of them, each named "TYPE-_____." If you get up close to a car and look at its emblem, you'll notice that it looks almost like a real brand name, but altered slightly; for example, Isuzu-like trucks have the emblem spelling out "USUZU."
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Added DiffLines:

* Crossing over with RealLife, brands that either rebadge or manufacture designs based on Porsche platforms were this until recent years - The most common stand-in for Porsche cars in non-Electronic Arts racing titles were [=RUF=]s. This is because [=EA=] signed a licence exclusivity deal with Porsche in 2000 when they made ''VideoGame/NeedForSpeed: Porsche Unleashed''. This meant that Porsche vehicles could only appear in [=EA=]'s racing games, although some non-[=EA=] franchises, like ''{{VideoGame/Forza}}'', were lucky enough to acquire Porsche sublicences for their games. The contract had ended in 2016.

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* ''Videogame/{{Burnout}}'' for the same reason as ''Grand Theft Auto''.



* ''Videogame/{{Burnout}}'' for the same reason as Grand Theft Auto above.
* ''Videogame/RidgeRacer'', at first it was common of Japanese arcade game of TheNineties to cut down on real cars licensing budget, but further games introduces ConstructedWorld (the fourth game mention real life countries, however everything else are all fictional) and FictionalCounterpart of real life cars that may or may not being tied to Videogame/AceCombat in terms of universe (although Ace Combat primarily features real life airplanes except for the third game, and most fictional planes outside of the third game are [[SuperPrototype Super Prototypes]])



* ''VideoGame/RidgeRacer'' series: Devil = Lamborghini Diablo, Age Erisso = Fiat 500, Age Abeille = Renault 5 Turbo, Age Pegase = Lotus 7, Lizard Bayonet = Corvette, Assoluto Istante = Vector W8, Assoluto Gephardo = Porsche 952 LM, etc. The cars in R4 and later were mostly completely made up, although some had bits and pieces from real cars. The car on ther RR7 cover resembles a Saleen S7.

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* ''VideoGame/RidgeRacer'' series: Devil = Lamborghini Diablo, Age Erisso = Fiat 500, Age Abeille = Renault 5 Turbo, Age Pegase = Lotus 7, Lizard Bayonet = Corvette, Assoluto Istante = Vector W8, Assoluto Gephardo = Porsche 952 LM, etc. ''Videogame/RidgeRacer'', at first it was common of Japanese arcade game of TheNineties to cut down on real cars licensing budget, but further games introduces ConstructedWorld (the fourth game mention real life countries, however everything else are all fictional) and FictionalCounterpart of real life cars that may or may not being tied to Videogame/AceCombat in terms of universe (although Ace Combat primarily features real life airplanes except for the third game, and most fictional planes outside of the third game are [[SuperPrototype Super Prototypes]]) The cars in R4 and later were mostly completely made up, although some had bits and pieces from real cars. The car on ther RR7 cover resembles a Saleen S7.
Is there an issue? Send a MessageReason:
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* ''Videogame/RidgeRacer'', at first it was common of Japanese arcade game of TheNineties to cut down on real cars licensing budget, but further games introduces ConstructedWorld and FictionalCounterpart of real life cars that may or may not being tied to Videogame/AceCombat in terms of settings (although Ace Combat primarily features real life airplanes except for the third game, and most fictional planes outside of the third game are [[SuperPrototype Super Prototypes]])

to:

* ''Videogame/RidgeRacer'', at first it was common of Japanese arcade game of TheNineties to cut down on real cars licensing budget, but further games introduces ConstructedWorld (the fourth game mention real life countries, however everything else are all fictional) and FictionalCounterpart of real life cars that may or may not being tied to Videogame/AceCombat in terms of settings universe (although Ace Combat primarily features real life airplanes except for the third game, and most fictional planes outside of the third game are [[SuperPrototype Super Prototypes]])
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Added DiffLines:

* ''Videogame/RidgeRacer'', at first it was common of Japanese arcade game of TheNineties to cut down on real cars licensing budget, but further games introduces ConstructedWorld and FictionalCounterpart of real life cars that may or may not being tied to Videogame/AceCombat in terms of settings (although Ace Combat primarily features real life airplanes except for the third game, and most fictional planes outside of the third game are [[SuperPrototype Super Prototypes]])
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* ''Videogame/{{Burnout}}'' for the same reason as Grand Theft Auto above.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ferarri_vs_grotti.png]]

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[[quoteright:350:http://static.[[quoteright:350:[[VideoGame/GrandTheftAutoV http://static.tvtropes.org/pmwiki/pub/images/ferarri_vs_grotti.png]] png]]]]
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* The ''VideoGame/OutRun'' franchise is an interestng case. The original arcade game and its various home console and computer releases has the player drive what appears to be a Ferrari Testarossa, complete with the iconic "prancing horse" emblem displayed prominently at the back. Sega didn't have the Ferrari licence at the time, and as such the car was changed to a similar yet generic Ferrari expy in re-releases, notably on the Dreamcast version which came as a minigame in ''VideoGame/ShenmueII''. Later games in the series are now Ferrari licenced products, starting with ''VideoGame/OutRun2''.

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* The ''VideoGame/OutRun'' franchise is an interestng interesting case. The original arcade game and its various home console and computer releases has the player drive what appears to be a Ferrari Testarossa, complete with the iconic "prancing horse" emblem displayed prominently at the back. Sega didn't have the Ferrari licence at the time, and as such the car was changed to a similar yet generic Ferrari expy in re-releases, notably on the Dreamcast version which came as a minigame in ''VideoGame/ShenmueII''. Later games in the series are now Ferrari licenced products, starting with ''VideoGame/OutRun2''.



* ''VideoGame/SanFranciscoRush'': San Francisco Rush series: Most of the cars are knockoffs of real ones, although a few are completely made up. Compact=Acura Integra R, Muscle Car=Corvette Sting Ray, Bruiser=Plymouth Hemi Cuda, Exotic & Super GT=Vector M12, Mobster=Chevy Fleetline, Sportster=Dodge Viper (RT-10 roof, but with GTS competition stripes), 4x4=Ford Explorer, Protoype=Ford GT90 concept car, Euro LX=BMW Z9, Venom=Lamborghini Diablo, Concept=BMW Nazca C2?, Panther=Mc Laren F1. The gas stations are also generic imitations of Shell, with the word "Fuel" and a smiley face in place of the shell logo.

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* ''VideoGame/SanFranciscoRush'': San Francisco Rush series: Most of the cars in the series are knockoffs of real ones, although a few are completely made up. Compact=Acura Integra R, Muscle Car=Corvette Sting Ray, Bruiser=Plymouth Hemi Cuda, Exotic & Super GT=Vector M12, Mobster=Chevy Fleetline, Sportster=Dodge Viper (RT-10 roof, but with GTS competition stripes), 4x4=Ford Explorer, Protoype=Ford GT90 concept car, Euro LX=BMW Z9, Venom=Lamborghini Diablo, Concept=BMW Nazca C2?, Panther=Mc Laren F1. The gas stations are also generic imitations of Shell, with the word "Fuel" and a smiley face in place of the shell logo.
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[[caption-width-right:350:You'd be hard-pressed to tell that they didn't base it on any real life vehicle.[[note]]Above: a Ferarri F40. Below: A Grotti Turismo Classic from ''VideoGame/GrandTheftAutoV''[[/note]]

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[[caption-width-right:350:You'd be hard-pressed to tell that they didn't base it on any real life vehicle.[[note]]Above: a Ferarri F40. Below: A Grotti Turismo Classic from ''VideoGame/GrandTheftAutoV''[[/note]]''VideoGame/GrandTheftAutoV''[[/note]]]]
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[[caption-width-right:350:You'd be hard-pressed to tell that they didn't base it on any real life vehicle.[[note]]Above: a Ferarri F40. Below: A Grotti Turismo Classic from ''VideoGame/GrandTheftAutoV'']]

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[[caption-width-right:350:You'd be hard-pressed to tell that they didn't base it on any real life vehicle.[[note]]Above: a Ferarri F40. Below: A Grotti Turismo Classic from ''VideoGame/GrandTheftAutoV'']]''VideoGame/GrandTheftAutoV''[[/note]]



A subtrope of BlandNameProduct, in this case specific to automobiles and other forms of transport. Compare with ShoddyKnockoffProduct, for vehicles in RealLife that look suspiciously like a well-known car, e.g. the [[https://en.wikipedia.org/wiki/Chery_QQ3#Copying_controversy Chery QQ]] being an analogue of Chevrolet's Spark down to its dimensions [[Note]]Save for the different fascia that is[[/Note]]. Also compare with ProductDisplacement. Contrast with ProductPlacement, if real vehicles are used in a work. See also AKA47 and IPhony for firearms and Apple hardware lookalikes, respectively.

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A subtrope of BlandNameProduct, in this case specific to automobiles and other forms of transport. Compare with ShoddyKnockoffProduct, for vehicles in RealLife that look suspiciously like a well-known car, e.g. the [[https://en.wikipedia.org/wiki/Chery_QQ3#Copying_controversy Chery QQ]] being an analogue of Chevrolet's Spark down to its dimensions [[Note]]Save [[note]]Save for the different fascia that is[[/Note]].is[[/note]]. Also compare with ProductDisplacement. Contrast with ProductPlacement, if real vehicles are used in a work. See also AKA47 and IPhony for firearms and Apple hardware lookalikes, respectively.
Is there an issue? Send a MessageReason:
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A subtrope of BlandNameProduct, in this case specific to automobiles and other forms of transport. Compare with ShoddyKnockoffProduct, for vehicles in RealLife that look suspiciously like a well-known car, e.g. the [[https://en.wikipedia.org/wiki/Chery_QQ3#Copying_controversy Chery QQ]] being an analogue of Chevrolet's Spark down to its dimensions [[note]]Save for the different fascia that is[[/note]]. Also compare with ProductDisplacement. Contrast with ProductPlacement, if real vehicles are used in a work. See also AKA47 and IPhony for firearms and Apple hardware lookalikes, respectively.

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A subtrope of BlandNameProduct, in this case specific to automobiles and other forms of transport. Compare with ShoddyKnockoffProduct, for vehicles in RealLife that look suspiciously like a well-known car, e.g. the [[https://en.wikipedia.org/wiki/Chery_QQ3#Copying_controversy Chery QQ]] being an analogue of Chevrolet's Spark down to its dimensions [[note]]Save [[Note]]Save for the different fascia that is[[/note]].is[[/Note]]. Also compare with ProductDisplacement. Contrast with ProductPlacement, if real vehicles are used in a work. See also AKA47 and IPhony for firearms and Apple hardware lookalikes, respectively.
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A subtrope of BlandNameProduct, in this case specific to automobiles and other forms of transport. Compare with ShoddyKnockoffProduct, for vehicles in RealLife that look suspiciously like a well-known car, e.g. the [[https://en.wikipedia.org/wiki/Chery_QQ3#Copying_controversy Chery QQ]] being an analogue of Chevrolet's Spark down to its dimensions[[note]]Save for the different fascia that is[[/note]]. Also compare with ProductDisplacement. Contrast with ProductPlacement, if real vehicles are used in a work. See also AKA47 and IPhony for firearms and Apple hardware lookalikes, respectively.

to:

A subtrope of BlandNameProduct, in this case specific to automobiles and other forms of transport. Compare with ShoddyKnockoffProduct, for vehicles in RealLife that look suspiciously like a well-known car, e.g. the [[https://en.wikipedia.org/wiki/Chery_QQ3#Copying_controversy Chery QQ]] being an analogue of Chevrolet's Spark down to its dimensions[[note]]Save dimensions [[note]]Save for the different fascia that is[[/note]]. Also compare with ProductDisplacement. Contrast with ProductPlacement, if real vehicles are used in a work. See also AKA47 and IPhony for firearms and Apple hardware lookalikes, respectively.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/kuruma_versus_lancer.jpg]]
[[caption-width-right:350:You'd be hard-pressed to tell that they didn't base it on any real life vehicle.[[note]]Above: a Karin Kuruma from ''VideoGame/GrandTheftAutoV''. Below: A Mitsubishi Lancer Evolution X.]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/kuruma_versus_lancer.jpg]]
org/pmwiki/pub/images/ferarri_vs_grotti.png]]
[[caption-width-right:350:You'd be hard-pressed to tell that they didn't base it on any real life vehicle.[[note]]Above: a Karin Kuruma from ''VideoGame/GrandTheftAutoV''. Ferarri F40. Below: A Mitsubishi Lancer Evolution X.]]Grotti Turismo Classic from ''VideoGame/GrandTheftAutoV'']]
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/kuruma_versus_lancer.jpg]]
[[caption-width-right:350:You'd be hard-pressed to tell that they didn't base it on any real life vehicle.[[note]]Above: a Karin Kuruma from ''VideoGame/GrandTheftAutoV''. Below: A Mitsubishi Lancer Evolution X.]]
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So you wanted an exotic supercar in that WideOpenSandbox MurderSimulator you're developing, but there's this negative reaction from car manufacturers if you decide to acquire a licence for said vehicle. Ferrari is particularly notorious for that, disallowing companies or even owners themselves from putting their cars in a potentially negative or unflattering right, case in point Music/Deadmau5 whom Ferrrari sent a cease-and-desist letter for violating their trademarks with the "Purrari" badges. What are you going to do then? Simple, make a car that's similar to the real life vehicle in some way, but is still distinct from the car in question. In theory this can save developers the trouble of having to pay for either royalties or lawsuits over the use of a licenced vehicle, though it is understandable that some may be put off with the lack of vehicles from actual manufacturers.

This practice of [[https://en.wikipedia.org/wiki/Debadging debadging]] tends to be applied in works of fiction in general, especially if paying royalties to car companies for the vehicles to be used is a concern. Commercials or films may elect to debadge a car either to dodge royalties, to avoid implying that the producers are endorsing a particular automobile brand [[ProductPlacement unless they are paid to do so]], or to keep the car manufacturer from being portrayed in a negative light. This is largely avoided however, due to the ''de minimis'' rule in that depictions of trademarked objects like cars are considered to be incidental unless the particular car model is the subject of the work, e.g. it would be frivulous for Toyota to sue a production company merely for its use of a Corolla as an incidental object used by the characters in a show, but that would be a different story if the Corolla nameplate itself is the subject, e.g. a ''Franchise/{{Transformers}}'' character in the form of a Corolla sedan or something along those lines. Another benefit as far as royalties and licensing are concerned is the fact that video game developers or film studios are free to distribute their work for as long as they see fit without worrying over paying an automotive manufacturer the rights to use the vehicles. This is why some racing games end up getting discontinued or do not see a re-release, which can be avoided with faux cars.

Keep in mind that this applies to fictional vehicles bearing a heavy or at least significant resemblance to cars or trucks in the real world, and as such may not apply to ones that are completely made up.

A subtrope of BlandNameProduct, in this case specific to automobiles and other forms of transport. Compare with ShoddyKnockoffProduct, for vehicles in RealLife that look suspiciously like a well-known car, e.g. the [[https://en.wikipedia.org/wiki/Chery_QQ3#Copying_controversy Chery QQ]] being an analogue of Chevrolet's Spark down to its dimensions[[note]]Save for the different fascia that is[[/note]]. Also compare with ProductDisplacement. Contrast with ProductPlacement, if real vehicles are used in a work. See also AKA47 and IPhony for firearms and Apple hardware lookalikes, respectively.

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!!Examples:

[[AC: VideoGames]]
* ''VideoGame/BeamNG''.drive is built around crashing incredibly familiar-looking vehicles with minor design differences from their real counterparts. As an example, the German brand "ETK" produces cars with a very distinctive grill.
*The ArcadeGame series ''VideoGame/{{Cruisn}}'' initially started off with lookalikes of brand-name vehicles coupled with nameplates that are either gaudy or playing on national stereotypes, like for example the Toyota Supra {{Expy}} "Kamikaze AWD". It wasn't until the [[DolledUpInstallment rebadged]] Wii port of the ''Fast and the Furious'' arcade game, simply titled ''Cruis'n'', that actual licenced cars were used as opposed to lookalikes.
* The ArcadeGame Drift Out minced the names of its car models: Masda Familio (Mazda Familia), Lancha Deleta (Lancia Delta), Toyata Celca (Toyota Celica), Fard Siara (Ford Sierra), Mitsuboshi Galent (Mitsubishi Galant), BWM AW3 (BMW AWD) and Subaro Legagy (Subaru Legacy). These and other ill-disguised brand names such as Michlin and Shall can also be glimpsed on in-game billboards. The sequels avert this.
* ''VideoGame/{{Fallout}}'': Red Racer (Radio Flyer) tricycles and Chryslus (after Chrysler) Corvega (portmanteau of Corvair and Vega, two of Chevrolet's worst cars).
* ''VideoGame/FinalFantasyVII'': Cloud is forced to hijack a motorcycle in order to escape from Shinra HQ. It's a Hardy Daytona (Harley Davidson).
*''VideoGame/GrandTheftAuto'' is made of this. Given the violent and hedonistic nature of the games, and the fact that cars are, suffice it to say, [[VideoGameCrueltyPotential expendable]], it's basically unlikely for any manufacturer, especially Ferrari as mentioned above, to hand over licences to Rockstar.
*Averted with ''VideoGame/TheGetaway'' as all of the cars are actual licenced vehicles, largely to add to the verisimilitude already present with the inclusion of a GPS-street accurate map of London.
**British Telecommunications however took umbrage to a mission involving a van bearing their livery, where a driver has to be killed and the van used to assassinate a police officer; as the company was worried that the use of their vehicles in an organised crime game "might incite attacks on [its] engineers," this was later amended on subsequent pressings, though the initial release wasn't recalled.
* ''VideoGame/{{Interstate76}}'' goes the extra mile by also featuring fictional makes that correspond with real life ones. For example, Courcheval is Chevrolet, Dover is Dodge, and Phaedra is Ford. More specific examples include the ABX Leprechaun (AMC Gremlin), Dover Lightning (Dodge Challenger), and Jefferson Sovereign (Lincoln Continental).
*Also averted with ''VideoGame/LANoire'', produced by the same Brendan [=McNamara=] who headed development of ''The Getaway''. Which is excusable as the player assumes the role of a police detective, and the vehicles in question are already over seventy years old at the very least (and some of the marques featured are either defunct or merged with other manufacturers), though they are still subject to the same rigors a typical WideOpenSandbox car is subjected to - you can pretty much wreck or disable almost any vehicle in the game, but since you play as a police officer you'd end up getting penalised for causing collateral damage.
*The ''VideoGame/{{Mafia}}'' series tends to lean more on the BlandNameProduct approach, with vehicles heavily resembling their real life counterparts aside from a few details altered here and there, and a PunnyName alluding to what the car is supposed to be based on, e.g. "Jefferson Provincial" for the Lincoln Continental or "Potomac Indian" for the Pontiac Chieftain.
*The ''VideoGame/OutRun'' franchise is an interestng case. The original arcade game and its various home console and computer releases has the player drive what appears to be a Ferrari Testarossa, complete with the iconic "prancing horse" emblem displayed prominently at the back. Sega didn't have the Ferrari licence at the time, and as such the car was changed to a similar yet generic Ferrari expy in re-releases, notably on the Dreamcast version which came as a minigame in ''VideoGame/ShenmueII''. Later games in the series are now Ferrari licenced products, starting with ''VideoGame/OutRun2''.
* ''VideoGame/RidgeRacer'' series: Devil = Lamborghini Diablo, Age Erisso = Fiat 500, Age Abeille = Renault 5 Turbo, Age Pegase = Lotus 7, Lizard Bayonet = Corvette, Assoluto Istante = Vector W8, Assoluto Gephardo = Porsche 952 LM, etc. The cars in R4 and later were mostly completely made up, although some had bits and pieces from real cars. The car on ther RR7 cover resembles a Saleen S7.
* ''VideoGame/SanFranciscoRush'': San Francisco Rush series: Most of the cars are knockoffs of real ones, although a few are completely made up. Compact=Acura Integra R, Muscle Car=Corvette Sting Ray, Bruiser=Plymouth Hemi Cuda, Exotic & Super GT=Vector M12, Mobster=Chevy Fleetline, Sportster=Dodge Viper (RT-10 roof, but with GTS competition stripes), 4x4=Ford Explorer, Protoype=Ford GT90 concept car, Euro LX=BMW Z9, Venom=Lamborghini Diablo, Concept=BMW Nazca C2?, Panther=Mc Laren F1. The gas stations are also generic imitations of Shell, with the word "Fuel" and a smiley face in place of the shell logo.
* ''VideoGame/SplitSecond'': The car manufacturers are pastiches of real companies. Ryback cars look like modern versions of classic American muscle cars such as the Camaro, Mustang, and Dodge Challenger. Cobretti look like Italian speedsters and the name sounds like Ferrari or Lamborghini. Hanzo has cars that resemble the Impreza and Lancer, and the name sounds like Mazda or Honda.
* ''Thrash Rally'', a top-down Neo Geo rally racing game, had -among others- Toyot GT-Four/Land Crusher (Toyota Celica GT-Four), Parsche 911/OD 6000X (Porsche 911), or Mitsuboshi/Thunderjet (Mitsubishi Pajero).
* ''VideoGame/TokyoExtremeRacer'' lacks licensed cars, instead using replicas of them, each named "TYPE-_____." If you get up close to a car and look at its emblem, you'll notice that it looks almost like a real brand name, but altered slightly; for example, Isuzu-like trucks have the emblem spelling out "USUZU."
*''VideoGame/TrueCrimeStreetsOfLA'' and its sequel ''VideoGame/TrueCrimeNewYorkCity'' also had their vehicles modeled closely after brand-name cars and/or bikes, but are given generic names indicating their engine displacement and configuration and also their body style, e.g. "2.6 I6 Coupe" as a Nissan Skyline R34 stand-in. Though in some cars such as the latter, PunnyName decals like "Skylime" can be seen.
* Nintendo 64 racing game ''World Driver Championship'' had, among others: Ellipse Stallion=Ford Mustang Cobra R, Rage 512 EVO=Porsche 911 GT 1 EVO, Reeds R12 Manta=Chevy Corvette C5R, Elan Swift TT=Lotus Esprit GT1, Ram Venom GTR = Dodge Viper GTSR, EXR Mystic=TVR Speed 12.

[[AC:{{Anime}} and {{Manga}}]]
*An interesting case would be ''Manga/InitialD'' where real-world cars are used, but the badges are obfuscated presumably for trademark reasons. The models are clearly shown and mentioned, yet any logos would be mangled up in some way.
* In ''Manga/AiYoriAoshi'' Miyabi's car is a BMW Z3, only the BMW logo is red instead of blue.
* LightNovel/{{Durarara}}: The second episode has a billboard for "Yahaha" motorcycles.
* ''Anime/ExcelSaga'' has Nabeshin driving a "Mitsubibi Lancer."

[[AC:ComicBooks]]
* Robbie Reyes, Marvel's latest iteration of the ComicBook/GhostRider, is referenced in an in-universe newspaper article as driving a "Dotch Charter."

[[AC:{{Film}}s -- Animated]]
* In ''WesternAnimation/ToyStory'', the Pizza Planet delivery truck is modeled after a Toyota, though most of the letter decals on the tailgate had been removed, just leaving "YO". (At the time, it wasn't too uncommon for RealLife Toyota owners to do that deliberately.) The truck reappears in ''WesternAnimation/ToyStory2'', and the instruction manual reveals it's actually a ''Gyoza''.

[[AC: {{Film}}s -- Live Action]]
*The producers behind ''Film/SlumdogMillionaire'' had to [[http://adage.com/article/madisonvine-news/coke-mercedes-avoid-gritty-film-cameos-slumdog/132301/ remove the badges]] off the Mercedes-Benz cars used in the film, as Daimler AG, Mercedes-Benz's parent company, felt that putting their (luxury) vehicles in a slum setting would tarnish their image, effectively making the cars more or less generic if not for the familiar body design.
*The movie ''Film/GungHo'' has an American factory building cars for the fictional Assan Motors. The cars themselves are Fiat Ritmos.
*The movie ''It Takes Two'' involves the road trip of a man to Denver in order to purchase a Lamborghini Diablo copy-cat called a "Trovare". The situation goes FromBadToWorse for him when it turns out the brand is a HonestJohnsDealership and he was swindled into buying a nice-looking [[TheAllegedCar lemon (that falls apart after driving it a couple of miles)]].

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