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* ''{{Mabinogi}}'' added emotes for greeting, laughing, crying, and being angry, among others, around its 1-year anniversary in North America. As of mid-August 2010, further animations for salutes, formal greetings, and dancing were added.
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* ''{{Mabinogi}}'' ''VideoGame/{{Mabinogi}}'' added emotes for greeting, laughing, crying, and being angry, among others, around its 1-year anniversary in North America. As of mid-August 2010, further animations for salutes, formal greetings, and dancing were added.
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A bit more context.
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* ''VideoGame/FableI'' has a wide variety emote animations. Despite it being a single-player game, they're actually useful: you use them for romancing women, frightening villagers, flipping off guards and farting to make children giggle. They're really quite useful in getting a wife, and for showing off trophies for extra renown.
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* ''VideoGame/{{Fable}}'':
** ''VideoGame/FableI'' has a wide variety of emoteanimations. animations, many of which need to be unlocked by fulfilling certain criteria in-game. Despite it being a single-player game, they're actually useful: you use them for romancing women, {{Romance Sidequest}}s, frightening villagers, flipping off guards and guards, farting to make children giggle. They're really quite useful in getting a wife, and for giggle, showing off trophies for extra renown.renown, or even being forgiven for minor crimes.
** ''VideoGame/FableI'' has a wide variety of emote
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* ''VideoGame/DemonsSouls'' and its various sequels and {{Spiritual Successor}}s have a variety of pre-animated animations (including the highly memetic "Praise the Sun" gesture made famous in ''VideoGame/DarkSouls'') that, along with mad-libs style messages ([Fill in the Blank] Ahead, Beware of [Whatever], Use [Thing], etc.), are the only means of non {{PVP}} player interaction.
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* ''VideoGame/DemonsSouls'' and its various sequels and {{Spiritual Successor}}s have a variety of pre-animated animations (including the highly memetic "Praise the Sun" gesture made famous in ''VideoGame/DarkSouls'') that, along with mad-libs style messages ([Fill in the Blank] Ahead, Beware of [Whatever], Use [Thing], etc.), are the only means of non {{PVP}} [[PlayerVersusPlayer PvP]] player interaction.
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How To Write An Example - Don't Write Reviews
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* The Wii ''VideoGame/ABoyAndHisBlob'' features a "hug Blob" button. Which is just plain ''[[CrowningMomentOfHeartwarming adorable]]'' to watch.
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* The Wii ''VideoGame/ABoyAndHisBlob'' features a "hug Blob" button. Which is just plain ''[[CrowningMomentOfHeartwarming adorable]]'' to watch.
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* ''VideoGame/{{Portal 2}}'''s co-op features gestures.
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* ''VideoGame/{{Portal 2}}'''s ''VideoGame/Portal2'''s co-op features gestures.
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Using an EmoteCommand in some games (especially {{MMORPG}}s) will trigger Emote Animations. Sometimes, these are also used as [[IdleAnimation Idle Animations]], or [[GoingThroughTheMotions recycled by the devteam for cutscenes]].
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Using an EmoteCommand in some games (especially {{MMORPG}}s) will trigger Emote Animations. Sometimes, these are also used as [[IdleAnimation Idle Animations]], {{Idle Animation}}s, or [[GoingThroughTheMotions recycled by the devteam for cutscenes]].
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* ''VideoGame/{{Fable I}}'' has a wide variety emote animations. Despite it being a single-player game, they're actually useful: you use them for romancing women, frightening villagers, flipping off guards and farting to make children giggle. They're really quite useful in getting a wife, and for showing off trophies for extra renown.
** ''VideoGame/{{Fable II}}'' allows the player to "extend" certain emotes for better results with the caveat that, the longer the emote is extended, the greater the chance to fail. Failure can be funnier than success: failing the fart emote results in the player ''soiling themselves''.
** ''VideoGame/{{Fable II}}'' allows the player to "extend" certain emotes for better results with the caveat that, the longer the emote is extended, the greater the chance to fail. Failure can be funnier than success: failing the fart emote results in the player ''soiling themselves''.
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* ''VideoGame/{{Fable I}}'' ''VideoGame/FableI'' has a wide variety emote animations. Despite it being a single-player game, they're actually useful: you use them for romancing women, frightening villagers, flipping off guards and farting to make children giggle. They're really quite useful in getting a wife, and for showing off trophies for extra renown.
**''VideoGame/{{Fable II}}'' ''VideoGame/FableII'' allows the player to "extend" certain emotes for better results with the caveat that, the longer the emote is extended, the greater the chance to fail. Failure can be funnier than success: failing the fart emote results in the player ''soiling themselves''.
**
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* ''VideoGame/{{Warframe}}'' features dozens of animated actions the players can perform from their modifiable emote wheel, ranging from simple gestures like handshakes, to {{levitating|LotusPosition}}, to elaborate "nartas".
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* ''{{Mabinogi}}'' added emotes for greeting, laughing, crying, and being angry, among others, around it's 1-year anniversary in North America. As of mid-August 2010, further animations for salutes, formal greetings, and dancing were added.
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* ''{{Mabinogi}}'' added emotes for greeting, laughing, crying, and being angry, among others, around it's its 1-year anniversary in North America. As of mid-August 2010, further animations for salutes, formal greetings, and dancing were added.
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* ''VideoGame/{{Portal 2}}'''s co-op, features gestures.
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* ''VideoGame/{{Portal 2}}'''s co-op, co-op features gestures.
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* These are the only way players can directly communicate in ''VideoGame/DarkSouls'' and its sequels, besides buying and finding a certain kind of item in Oolacile that plays a pre-recorded message when used ("{{Hello}}", "Very good!", "Help me!", "Thank you" and "I'm sorry".) It's common for invaders to bow to their opponent so each other can prepare for a duel, and some gestures are purely made for humiliating their opponents.
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* These are the only way players can directly communicate in ''VideoGame/DarkSouls'' and its sequels, besides buying and finding a certain kind of item in Oolacile that plays a pre-recorded message when used ("{{Hello}}", ("JustForFun/{{Hello}}", "Very good!", "Help me!", "Thank you" and "I'm sorry".) It's common for invaders to bow to their opponent so each other can prepare for a duel, and some gestures are purely made for humiliating their opponents.
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* ''VideoGame/TorchlightII'' has these available in multiplayer and it overlaps with EmoteCommand by using a forward slash in the chat window. These included mostly humorous ones like /jump "[Player] [[LampshadeHanging tries to jump but can't]]." to /secret "[Player] [[CreatorInJoke is trolling Justin]]!"
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* ''VideoGame/TorchlightII'' has these available in multiplayer and it overlaps with EmoteCommand and SlashCommand by using a forward slash in the chat window. These included mostly humorous ones like /jump "[Player] [[LampshadeHanging tries to jump but can't]]." to /secret "[Player] [[CreatorInJoke is trolling Justin]]!"
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* ''VideoGame/TorchlightII'' has these available in multiplayer and it overlaps with EmoteCommand by using a forward slash in the chat window. These included mostly humorous ones like /jump "[Player] [[LampshadeHanging tries to jump but can't]]." to /secret "[Player] [[CreatorInJoke is trolling Justin]]!"
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its not spelt "dwarfs", its "dwarves!"
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* In ''VideoGame/WorldOfWarcraft'', the {{slash command}} "/dance" triggers a different dancing animation depending on the race and gender of your character. For example, male dwarfs will perform a "Cossack" dance, while female dwarfs will perform some ''Riverdance''-esque Irish step-dancing. There are other animations as well. /rude, /train /roar, being a few examples.
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* In ''VideoGame/WorldOfWarcraft'', the {{slash command}} "/dance" triggers a different dancing animation depending on the race and gender of your character. For example, male dwarfs dwarves will perform a "Cossack" dance, while female dwarfs dwarves will perform some ''Riverdance''-esque Irish step-dancing. There are other animations as well. /rude, /train /roar, being a few examples.
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* ''SecondLife'', since all of the content is user-made, has literally ''thousands'' of emote animations and gestures.
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* ''SecondLife'', ''VideoGame/SecondLife'', since all of the content is user-made, has literally ''thousands'' of emote animations and gestures.
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* Bored ''{{Everquest}}'' players proved that it's possible to make any character dance the macarena with stock emotes.
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* Bored ''{{Everquest}}'' ''VideoGame/{{Everquest}}'' players proved that it's possible to make any character dance the macarena with stock emotes.
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* ''VideoGame/DemonsSouls'' and its various sequels and {{Spiritual Successor}}s have a variety of pre-animated animations (including the highly memetic "Praise the Sun" gesture made famous in ''VideoGame/DarkSouls'') that, along with mad-libs style messages ([Fill in the Blank] Ahead, Beware of [Whatever], Use [Thing], etc.), are the only means of non {{PVP}} player interaction.
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* ''VideoGame/FinalFantasyXIV'' has various animations that vary slightly depending on the PlayerCharacter's race, and sometimes their job. These are coupled with [[IdleAnimation Idle Animations]] (as you can trigger them on command) and are used for almost every cutscene, which [[GoingThroughTheMotions makes the characters seem robotic at times]].
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* In VideoGame/LeagueOfLegends there is a few animations accessed by typing certain things into the chat. There is /d which makes your champion dance, /t which makes your champion taunt, and /j which has your champion tell the summoner a joke.
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* {{Mabinogi}} added emotes for greeting, laughing, crying, and being angry, among others, around it's 1-year anniversary in North America. As of mid-August 2010, further animations for salutes, formal greetings, and dancing were added.
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* {{Mabinogi}} ''{{Mabinogi}}'' added emotes for greeting, laughing, crying, and being angry, among others, around it's 1-year anniversary in North America. As of mid-August 2010, further animations for salutes, formal greetings, and dancing were added.
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* ArmyOfTwo includes "Bromance" type stuff where you can high five your co-op team-mate, or shake hands or whatever.
** Or smack them. This will usually completely derail a mission for several minutes as players continually smack each other.
** Or smack them. This will usually completely derail a mission for several minutes as players continually smack each other.
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* ArmyOfTwo ''VideoGame/ArmyOfTwo'' includes "Bromance" type stuff where you can high five your co-op team-mate, or shake hands or whatever.
**hands. Or smack them. This will usually completely derail a mission for several minutes as players continually smack each other.
**
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* ''{{Flyff}}'' has quite a few of these.
* VideoGame/{{Portal 2}}'s co-op, features gestures.
* VideoGame/{{Portal 2}}'s co-op, features gestures.
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* ''{{Flyff}}'' ''VideoGame/{{Flyff}}'' has quite a few of these.
*VideoGame/{{Portal 2}}'s ''VideoGame/{{Portal 2}}'''s co-op, features gestures.
*
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* GoldenSunDarkDawn replaces standard Yes and No answers to questions with 4 emote actions so Matthew can respond angrily or happily, etc.
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* GoldenSunDarkDawn ''VideoGame/GoldenSunDarkDawn'' replaces standard Yes and No answers to questions with 4 emote actions so Matthew can respond angrily or happily, etc.
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* In ''VideoGame/DarkSouls'', gestures are used to interact with other player characters, it is common for invaders to bow to their opponent so each other can prepare for a duel, and some gestures are purely made for humiliating their opponents.
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* These are the only way players can directly communicate in ''VideoGame/DarkSouls'', besides buying and finding a certain kind of item in Oolacile that plays a pre-recorded message when used ("{{Hello}}", "Very good!", "Help me!", "Thank you" and "I'm sorry".)
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* These are the only way players can directly communicate in ''VideoGame/DarkSouls'', ''VideoGame/DarkSouls'' and its sequels, besides buying and finding a certain kind of item in Oolacile that plays a pre-recorded message when used ("{{Hello}}", "Very good!", "Help me!", "Thank you" and "I'm sorry".)) It's common for invaders to bow to their opponent so each other can prepare for a duel, and some gestures are purely made for humiliating their opponents.
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Added Little Big Planet to examples
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* ''Videogame/LittleBigPlanet'' has the D-Pad entirely devoted to the player-controlled characters' emotions. Each button has a designated emotion (for example, up is for happy, right for angry, down for sad, and left for fear) and pressing it up to three times will change the intensity of the emotion.
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* In VideoGame/LeagueOfLegends has a few animations accessed by typing certain things into the chat. There is /d which makes your champion dance, /t which makes your champion taunt, and /j which has your champion tell the summoner a joke.
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* In VideoGame/LeagueOfLegends has there is a few animations accessed by typing certain things into the chat. There is /d which makes your champion dance, /t which makes your champion taunt, and /j which has your champion tell the summoner a joke.
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* In VideoGame/LeagueOfLegends has a few animations accessed by typing certain things into the chat. There is /d which makes your champion dance, /t which makes your champion taunt, and /j which has your champion tell the summoner a joke.
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* ''Videogame/StarCitizen'' has a wide selection of emotes for the sandbox universe, with each emote having a few variations. It's possible to hold down the trigger on your automatic rifle [[RecklessGunUsage while dancing]], sending a wild spray of bullets in every direction.
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* In ''VideoGame/DarkSouls'', gestures are used to interact with other player characters, it is common for invaders to bow to their opponent so each other can prepare for a duel, and some gestures are purely made for humiliating their opponents.
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* {{League of Legends}} features a joke, taunt, dance and laughing emote for each champ, most of which come with its own animation.
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* {{League ''VideoGame/{{League of Legends}} Legends}}'' features a joke, taunt, dance and laughing emote for each champ, most of which come with its own animation.
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* ''[[AsheronsCall Asheron's Call]] 2'' has, amongst its more generic emotes, the "gokart" emote, which would cause a player to remain in a sitting position while moving.
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* ''[[AsheronsCall Asheron's Call]] 2'' ''VideoGame/AsheronsCall2'' has, amongst its more generic emotes, the "gokart" emote, which would cause a player to remain in a sitting position while moving.
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* In ''VideoGame/WorldOfWarcraft'', the {{slash command}} "/dance" triggers a different dancing animation depending on the race and gender of your character. For example, male dwarfs will perform a "Cossack" dance, while female dwarfs will perform some ''Riverdance''-esque Irish step-dancing. There are other animations as well. /rude, /train /roar, being a few examples
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* In ''VideoGame/WorldOfWarcraft'', the {{slash command}} "/dance" triggers a different dancing animation depending on the race and gender of your character. For example, male dwarfs will perform a "Cossack" dance, while female dwarfs will perform some ''Riverdance''-esque Irish step-dancing. There are other animations as well. /rude, /train /roar, being a few examplesexamples.
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images should be on the right
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[[Anime/LuckyStar http://static.tvtropes.org/pmwiki/pub/images/emoteanimations.jpg]]
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* ''Videogame/PlanetSide'' has a wide variety of animations, the majority of which are played with voice callouts; "HELP!" will cause your character to wave their arms in the air, saying "Yes" causes them to make an "OK" gesture with their hand, et cetera. There's several hidden commands, such as "cabbagepatch", that causes your character to dance. Sadly, the animations are missing in the sequel.
* ''Videogame/SpaceEngineers'' allows the space-suited players to use several emotes, which can be expanded with {{Game Mod}}s. Amusingly, the animations are blended, allowing you to wave one arm in the air in celebration while the other is face-palming.
* ''Videogame/SpaceEngineers'' allows the space-suited players to use several emotes, which can be expanded with {{Game Mod}}s. Amusingly, the animations are blended, allowing you to wave one arm in the air in celebration while the other is face-palming.
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* ''VideoGame/GodEaterBurst'' has a variety of them keyed to the D-pad and shoulder buttons, ranging from clapping to a bow.
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* These are the only ways players can directly communicate in ''VideoGame/DarkSouls''.
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* These are the only ways way players can directly communicate in ''VideoGame/DarkSouls''.''VideoGame/DarkSouls'', besides buying and finding a certain kind of item in Oolacile that plays a pre-recorded message when used ("{{Hello}}", "Very good!", "Help me!", "Thank you" and "I'm sorry".)
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* ''DragonQuestIX'' has "Party Tricks", many of which are given out as rewards as you complete quests. They were most likely added because of the game's increased focus on multiplayer.
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* ''DragonQuestIX'' ''VideoGame/DragonQuestIX'' has "Party Tricks", many of which are given out as rewards as you complete quests. They were most likely added because of the game's increased focus on multiplayer.