Follow TV Tropes

Following

History Main / EliteMooks

Go To

OR

Added: 246

Changed: 42

Is there an issue? Send a MessageReason:
None


* The SAS in [[http://www.fanfiction.net/s/5565307/1/ ARSENAL]] are called in by SEELE to help [[BridgeBunnies Nightshift Bunnies]] Aoi Mogami, Kaede Agano, and Satsuki Ooi do battle with a Shinji Ikari-controlled NERV. [[spoiler:They are slaughtered wholesale by Misato Katsuragi, Touji Suzuhara's younger sister, and ''Pen-Pen'']].

to:

* The SAS in [[http://www.fanfiction.net/s/5565307/1/ ARSENAL]] Fanfic/{{ARSENAL}} are called in by SEELE to help [[BridgeBunnies Nightshift Bunnies]] Aoi Mogami, Kaede Agano, and Satsuki Ooi do battle with a Shinji Ikari-controlled NERV. [[spoiler:They are slaughtered wholesale by Misato Katsuragi, Touji Suzuhara's younger sister, and ''Pen-Pen'']].''Pen-Pen'']].
* The Assault Troopers from ''Fanfic/TheTSABActurusWar'', who are both mages and conventionally-trained special forces. We only see four named ones on-screen, but they do fairly well considering they end up fighting Nanoha, Fate, Vita and Signum.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Cardinal's Guard in the 1973-4 film versions of The Three Musketeers probably qualify. Although the novel depicts them as more or less equal to the king's musketeers in training and prestige--and in the first fight sequence the musketeers hesitate before taking them on at 1-2 odds--by the final fight sequences, the heroes are dispatching them by the dozen.
Is there an issue? Send a MessageReason:
None


* The Cardinal's Guard in the 1973-4 film versions of The Three Musketeers probably qualify. Although the novel depicts them as more or less equal to the king's musketeers in training and prestige--and in the first fight sequence the musketeers hesitate before taking them on at 1-2 odds--by the final fight sequences, the heroes are dispatching them by the dozen.

to:

* The Cardinal's Guard in the 1973-4 film versions of The Three Musketeers probably qualify. Although the novel depicts them as more or less equal to the king's musketeers in training and prestige--and in the first fight sequence the musketeers hesitate before taking them on at 1-2 odds--by the final fight sequences, the heroes are dispatching them by the dozen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Cardinal's Guard in the 1973-4 film versions of The Three Musketeers probably qualify. Although the novel depicts them as more or less equal to the king's musketeers in training and prestige--and in the first fight sequence the musketeers hesitate before taking them on at 1-2 odds--by the final fight sequences, the heroes are dispatching them by the dozen.
Is there an issue? Send a MessageReason:
None


* ''Batman: Arkham Asylum'' has 'elite' thugs appear in the later stages of the game along regular ones. They either carry a couple of knives of a taser. It's actually kind of a contrived gimmick: Batman is supposed to be a martial arts master, trained to physical perfection, and yet here's a couple of nameless thugs whose attacks you can't counter, and who will automatically block all your moves unless you stun or combo them first. WTF?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*Most [[DungeonsandDragons]] mooks have an elite mook variant. Gnolls have the nunchuk-wielding flinds, goblins have the militaristic hobgoblins and bullying bugbears, lizardfolk have the fiendish Lizard Kings, and orcs have numerous variations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's not really that indicative, though, at least between Elite Master and Nemesis. The player is about equal to a signature in health(Less for some classes, like lore-masters), but are pushed up to about the strength of an elite by their advanced human brains and their much larger array of moves. A normal enemy has about 50% of your hitpoints and a swarm has about 25%. Generally, each level is about twice as powerful as the last, up to Elite Master. The line between Elite Master and Nemesis is INCREDIBLY blurry. In the first part of the Great Barrows, a 6-man instance, you fight an Elite Master who's REALLY tough, and you'll probably wipe several times. In the 6-man version of the fourth skirmish, Thievery and Mischief, you fight three nemeses at once as a boss with relative ease.
Is there an issue? Send a MessageReason:
None


** For the humans there's Spartan Super Soldiers, whom are basically bipedal {{Terminator}} ninja tanks. Or better yet [[{{Rambo}}John Rambo]], [[{{Commando}} John Matrix]], and female equivalents in power armor, with the speed and agility of ninjas, And the strength of luke cage.

to:

** For the humans there's Spartan Super Soldiers, whom are basically bipedal {{Terminator}} ninja tanks. Or better yet [[{{Rambo}}John Rambo]], [[{{Commando}} John Matrix]], and female equivalents [[{{Terminator}} Sarah Connor]] and, [[{{alien}} Private Jenette Vasquez]] in power armor, with the speed and agility of ninjas, And the strength of luke cage.LukeCage.
Is there an issue? Send a MessageReason:
None


** Also, the military forces of most nations include non-Special Forces units that consider themselves elite when compared to conventional infantry. As a general rule, the odds of a unit being "elite" increase drastically if it includes any of the following words in its name: Marines, Grenadier, Airborne, {{Ranger}}s, Guards, Light Infantry. [[strike:Or if it's from Ireland.]]

to:

** Also, the military forces of most nations include non-Special Forces units that consider themselves elite when compared to conventional infantry. As a general rule, the odds of a unit being "elite" increase drastically if it includes any of the following words in its name: Marines, Grenadier, Airborne, {{Ranger}}s, Guards, Light Infantry. Infantry or Fusiliers [[strike:Or if it's from Ireland.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Batman: Arkham Asylum'' has 'elite' thugs appear in the later stages of the game along regular ones. They either carry a couple of knives of a taser. It's actually kind of a contrived gimmick: Batman is supposed to be a martial arts master, trained to physical perfection, and yet here's a couple of nameless thugs whose attacks you can't counter, and who will automatically block all your moves unless you stun or combo them first. WTF?

Changed: 1048

Removed: 428

Is there an issue? Send a MessageReason:
They were elite.


** Note that in [[RealLife Real History]] they were just normal Mooks. They were called Immortals not because they were hard to kill, but because there were supposedly [[WeHaveReserves too many for one army to kill them all]].
* The Uruk-Hai in ''{{The Lord of the Rings}}'' movies. Fell down just as easy as the regular Orcs.
** {{Conservation of Ninjitsu}}. The ''one'' example that Aragorn had to fight personally gave him quite a bit of trouble.
*** Yes, but Lurtz was a bit of a GiantMook, wasn't he?

to:

** Note that in [[RealLife Real History]] they were just normal Mooks. They were called Immortals not because they were hard to kill, but because there were supposedly [[WeHaveReserves too many for one army to kill them all]].
* The Uruk-Hai in ''{{The Lord of the Rings}}'' movies. Fell down just as easy as the regular Orcs.
** {{Conservation of Ninjitsu}}. The ''one'' example that Aragorn had
movies, though after their introduction they don't seem to fight personally gave him quite a bit of trouble.
*** Yes, but Lurtz was a bit
pose much of a GiantMook, wasn't he?problem.



** It makes you wonder why Ra's doesn't use more flaming ceiling beams when fighting Batman.



* When one of the new Agents manages to block one of Neo's attacks in ''[[TheMatrix The Matrix Reloaded]]'', he says "Hmm, upgrades", signifying that these Agents are Elite Mooks. Although he can't take them out as easily as he could at the tail end of the previous movie (when he deflected Smith's attacks with ''one arm''), Neo still manages to pretty much pwn them without even taking a hit.
* In ''{{Inception}}'', this is the difference between an untrained mind's projections and a trained one. Normally, a mind's subconscious projections take on the form of waves of mindless civilains that swarm intruders in the dreamworlds, while if a mind has been trained to resist intrusion, the projections are armed with heavy weaponry and attack in coordinated groups.

to:

* When one of the new Agents manages to block one of Neo's attacks in In ''[[TheMatrix The Matrix Reloaded]]'', he says this is the excuse for Neo still having to get into martial arts battles with the Agents, despite apparently transcending hand-to-hand combat at the end of the first film. After an exchange with the new agents, we says, "Hmm, upgrades", signifying that these Agents are Elite Mooks. Although he can't take them out as easily as he could at the tail end of upgrades!" The agents don't actually seem to be any tougher than the previous movie (when he deflected Smith's attacks with ''one arm''), Neo still manages set in comparison to pretty much pwn them without even taking a hit.
anyone else.
* In ''{{Inception}}'', this is the difference between an untrained mind's projections and a trained one. Normally, a mind's subconscious projections take on the form of waves of mindless civilains that swarm intruders in the dreamworlds, while if a mind has been trained to resist intrusion, the projections are armed with heavy weaponry and attack in coordinated groups.



* Transformers: not so much in the first film, but waves of anonymous Decepticons show up in the second film, each taking multiple heavy weapon hits to kill and blasting dozens of US soldiers.

to:

* Transformers: not so much in the first film, but waves of anonymous Decepticons show up in the second film, each taking multiple heavy weapon hits to kill and blasting dozens of US soldiers.



* ''{{The Lord of the Rings}}'' has the Uruk-hai, elite Orcs.
** And later it has the Olog-hai, elite [[GiantMook trolls]]

to:

* ''{{The Lord of the Rings}}'' has the Uruk-hai, elite Orcs.
** And
Orcs, and later it has the Olog-hai, elite [[GiantMook trolls]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Toys]]
* The Bohrok-Kal in ''{{Bionicle}}''.
[[/folder]]
Is there an issue? Send a MessageReason:
None



to:

* Transformers: not so much in the first film, but waves of anonymous Decepticons show up in the second film, each taking multiple heavy weapon hits to kill and blasting dozens of US soldiers.
Is there an issue? Send a MessageReason:
Storm Troopers get Infiltrate, Deep Strike and Hot-Shot guns. They\'re tailored for a specific purpose (mostly objective capping) unlike veteran squads.


** In-universe, Imperial {{Space Marine}}s are ''[[SuperSoldier all]]'' Elite Mooks when compared to the rest of the Imperium's fighting forces.
*** And even above Space Marines are the Grey Knights, who are considered the Elite of Elite Mooks in-universe.



** Imperial Guards have two types of Elite Mooks in their army: the vanilla variety Veterans, and the uber-elite Stormtroopers (no, not [[StarWars those ones]]).
Is there an issue? Send a MessageReason:
None


** A big contributor to the Foot Elite always posing a threat would be that there's only four of them.

to:

** A big contributor to the Foot Elite always posing a threat would be that there's [[ConservationOfNinjitsu only four of them.]]
Is there an issue? Send a MessageReason:
None


** Note that in [[RealLife Real History]] they were just normal Mooks. They were called Immortals not because they were hard to kill, but because there were supposedly[[WeHaveReserves too many for one army to kill them all]].

to:

** Note that in [[RealLife Real History]] they were just normal Mooks. They were called Immortals not because they were hard to kill, but because there were supposedly[[WeHaveReserves supposedly [[WeHaveReserves too many for one army to kill them all]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Note that in [[RealLife Real History]] they were just normal Mooks. They were called Immortals not because they were hard to kill, but because there were supposedly[[WeHaveReserves too many for one army to kill them all]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Comic Books]]
* [[CompleteMonster The slavers]] from [[ThePunisher The Punisher MAX]]. Not only did they use squad tactics and didn't panic during the first few seconds of The Punisher's attack, they even forced him to retreat. [[GangstaStyle And they held their guns right]].
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** Mostly they were not elite, but as said above, when there weren't enough new recruits, new vehicles, or supplies to go around, the SS divisions got restored to their on-paper allottment before the regular army got the leftovers. So they usually operated at closer to full capacity.
Is there an issue? Send a MessageReason:
None


* ''[=~Assassin's Creed~=]'' has the generic Templars. ''2'' diversifies it into the FragileSpeedster Agiles who can catch up in LeParkour (normal guards can freerun but can't keep up when Ezio's going full speed), the BladeOnAStick-wielding Seekers and the {{Heavily Armored| Mook}} MightyGlacier Brutes who can smash through Ezio's defence. ''Brotherhood'' adds even more varieties. Arquebusiers have stronger ranged attacks than the normal crossbowmen, cavalry are difficult to counter - though they fall off easily enough if you just stand your ground to defend - and Papal Guards are {{Kung Fu Proof| Mook}} {{Lightning Bruiser}}s with a SwordAndGun.

to:

* ''[=~Assassin's Creed~=]'' has the generic Templars. ''2'' diversifies it into the FragileSpeedster Agiles who can catch up in LeParkour (normal guards can freerun but can't keep up when Ezio's going full speed), the BladeOnAStick-wielding Seekers and the {{Heavily Armored| Mook}} MightyGlacier Brutes who can smash through Ezio's defence. ''Brotherhood'' adds even more varieties. Arquebusiers have stronger ranged attacks than the normal crossbowmen, cavalry are difficult to fight in melee or counter - though they [[WeaksauceWeakness fall off easily enough if you just stand your ground to defend defend]] - and Papal Guards are {{Kung Fu Proof| Mook}} {{Lightning Bruiser}}s with a SwordAndGun.
Is there an issue? Send a MessageReason:
None


* ''[=~Assassin's Creed~=]'' has the generic Templars. ''2'' diversifies it into the FragileSpeedster Agiles who can catch up in LeParkour (normal guards can freerun but can't keep up when Ezio's going full speed), the BladeOnAStick-wielding Seekers and the {{Heavily Armored| Mook}} MightyGlacier Brutes who can smash through Ezio's defence. ''Brotherhood'' will have even more varieties, such as cavalry.

to:

* ''[=~Assassin's Creed~=]'' has the generic Templars. ''2'' diversifies it into the FragileSpeedster Agiles who can catch up in LeParkour (normal guards can freerun but can't keep up when Ezio's going full speed), the BladeOnAStick-wielding Seekers and the {{Heavily Armored| Mook}} MightyGlacier Brutes who can smash through Ezio's defence. ''Brotherhood'' will have adds even more varieties, such as cavalry.varieties. Arquebusiers have stronger ranged attacks than the normal crossbowmen, cavalry are difficult to counter - though they fall off easily enough if you just stand your ground to defend - and Papal Guards are {{Kung Fu Proof| Mook}} {{Lightning Bruiser}}s with a SwordAndGun.
Is there an issue? Send a MessageReason:
None


If you want to order something more Mechanical in nature, see our MechanicalMonster wares.

to:

If you want to order something more Mechanical in nature, see our MechanicalMonster wares.
wares. And if you want something with half the price but twice the stench, choose our EliteZombie model.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuildWars: In Prophecies, the Mursaat fill this role compared to the white Mantle. In Factions, Shiro'ken are elite mooks compared to afflicted. In Nightfall, Margonites (and torment demons to an extent) act in this role compared to normal Kournan soldiers.
Is there an issue? Send a MessageReason:
None


* Seran's ''[[PuttingOnTheReich Stormtroopers]]''[=/=]''[[GratuitousGerman Sturmtruppen]]'' from ''OpenBlue''. Lacking actual dedicated [[EliteMooks special forces]], [[TheEmpire Avelion]] has its PraetorianGuard take double duty and handle this department.

to:

* Seran's Sirene's ''[[PuttingOnTheReich Stormtroopers]]''[=/=]''[[GratuitousGerman Sturmtruppen]]'' from ''OpenBlue''. Lacking actual dedicated [[EliteMooks special forces]], [[TheEmpire Avelion]] Avelia]] has its PraetorianGuard take double duty and handle this department.
Is there an issue? Send a MessageReason:
None


** Try turning on the Thunderstorm Skull (after you find it, of course). Those [[{{CannonFodder}} Redshirt Mooks?]] Now Elites. Possibly even BossinMookClothing/KingMook. And that's ''every'' mook, every single Covenant you come across. Hope you like dying!

to:

** Try turning on the Thunderstorm Skull (after you find it, of course). Those [[{{CannonFodder}} Redshirt Mooks?]] Now Elites. Possibly even BossinMookClothing/KingMook. [[{{BossinMookClothing}} Boss in Mook Clothing]]/[[{{KingMook}} King Mook.]] And that's ''every'' mook, every single Covenant you come across. Hope you like dying!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Try turning on the Thunderstorm Skull (after you find it, of course). Those [[{{CannonFodder}} Redshirt Mooks?]] Now Elites. Possibly even BossinMookClothing/KingMook. And that's ''every'' mook, every single Covenant you come across. Hope you like dying!

Added: 173

Changed: 1164

Removed: 276

Is there an issue? Send a MessageReason:
None


* ''PowerRangers'' sometimes has a multiple tier grunt system, such as [[PowerRangersNinjaStorm Kelzak Furies]] and [[PowerRangersMysticForce Styxoids]]. [[PowerRangersSPD Blueheads]] started out as {{Giant Mook}}s who led regular Mooks, but started being sent in small groups themselves on occasion.
** The original [[MightyMorphinPowerRangers Mighty Morphin']] series did this regularly. When Lord Zedd took over as the new {{big bad}} from Rita Repulsa, he upgraded some of her mooks, the Putties, into "super putties" with big Z's on their chests. These new putties gave the rangers a lot more trouble...for about one minute, until Jason discovered they could be killed instantly by hitting the Z. After that, they actually became ''easier'' to kill than the original Putties.
*** Then later in the third season of Morphin, Rita and Zed supplemented their putty army with the more powerful Tengu Warriors. These guys also gave the rangers a hard time at first, only to eventually become just as disposable as putties (which they soon replaced entirely.)

to:

* ''PowerRangers'' sometimes has a multiple tier grunt system, such as normal Kelzaks and their red PaletteSwap, [[PowerRangersNinjaStorm Kelzak Furies]] and Furies]], followed by Hidiacs [[TheDragon Koragg]]'s badder (and speech-capable!) grunts the [[PowerRangersMysticForce Styxoids]]. [[PowerRangersSPD Blueheads]] started out as {{Giant Mook}}s who led regular Mooks, but started being sent in small groups themselves on occasion.
occasion. Then [[SoLastSeason gold, spiky]] ones, imaginatively named Orangeheads by the Rangers, arrived and were even ''more'' elite (that first one gave them a ''lot'' of trouble) until the same LoweredMonsterDifficulty problem that affected the blue ones set in.
** The original [[MightyMorphinPowerRangers Mighty Morphin']] series did this regularly. When regularly, with SoLastSeason existing before the changing-teams-every-year phenomenon, with each set of {{Mooks}} being considered "elite" as compared to the last, until reaching the standard {{Mook}} success rate about five episodes in. Z-putties are elite until the Rangers find out they can just hit the ''big giant Lord Zedd took over as the new {{big bad}} from Rita Repulsa, he upgraded some of her mooks, the Putties, into "super putties" with big Z's Z symbol'' on their chests. These new putties gave chests and the rangers a lot more trouble...for about one minute, until Jason discovered Putties will shatter. Then Tengas were elite until... they could be killed instantly by hitting weren't. PowerRangersZeo's MechaMooks, the Z. After that, they Cogs, were equally hyped and actually became ''easier'' to kill tougher than the original Putties.
*** Then later in the third season of Morphin, Rita and Zed supplemented their putty army with the more powerful Tengu Warriors. These guys also gave the rangers a hard time at first, only to eventually become
Putties or Tengas... but that just as disposable as putties (which they soon replaced entirely.)meant the Rangers had to actually suit up to fight them.


Added DiffLines:

**Sokar had the Red Guard, who were more heavily armored and fewer in number than the usual grunts. Apophis used them after knocking off Sokar and taking over his territory.
Is there an issue? Send a MessageReason:
None


If you want something more Mechanical in nature, go to MechanicalMonster

For other '''[=EvilTemp=]©''' services, see EqualOpportunityEvil. If still inadequate, feel free to invest in some PsychoSerum and upgrade them further to '''SuperpoweredMooks'''.

Not to be confused with the generally solitary GiantMook or HeavilyArmoredMook, each sold separately.

to:

If you want to order something more Mechanical in nature, go to MechanicalMonster

see our MechanicalMonster wares.

For other '''[=EvilTemp=]©''' services, see EqualOpportunityEvil. If your mooks are still inadequate, feel free to invest in some PsychoSerum and upgrade them further to '''SuperpoweredMooks'''.

Not '''''Elite Mooks''''' are not to be confused with the generally solitary GiantMook or HeavilyArmoredMook, each sold separately.
Is there an issue? Send a MessageReason:
None


* In ''{{Riddick}}: Assault on Dark Athena'', the Mercs in red armor with red googles encountered towards the end of the game are insanely well armored (taking almost a full clip of assault rifle fire to kill), but most players won't even notice since by that point in the game you're given a OneHitKill rifle with unlimited ammo.

to:

* In ''{{Riddick}}: ''[[TheChroniclesOfRiddick The Chronicles Of Riddick: Assault on Dark Athena'', Athena]]'', the Mercs in red armor with red googles encountered towards the end of the game are insanely well armored (taking almost a full clip of assault rifle fire to kill), but most players won't even notice since by that point in the game you're given a OneHitKill rifle with unlimited ammo.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** And even above Space Marines are the Grey Knights, who are considered the Elite of Elite Mooks in-universe.
** Incubi have since been promoted to their own tier of units, with no equivallent in the Dark Eldar Core troops. their "elite mook" status has been replaced by the Trueborn Dark Eldar, who are literally represented by the same models as their core troop version (there are two types, Kabalite Warriors and Wyches).
** All Daemons except Nurgle have this, although Slaanesh's elite mook daemons are classified as fast attacks rather than elite choices. If you take a look in the Daemonic Gifts section for the appropriate mount for the Khorne and Slaanesh ones, you'll realise that the elite mooks are literally their normal counterparts with the added bonuses of the steed tacked on. Flamers are simply upgraded Horrors (which was an actual option in an older edition).
** Imperial Guards have two types of Elite Mooks in their army: the vanilla variety Veterans, and the uber-elite Stormtroopers (no, not [[StarWars those ones]]).


Added DiffLines:

** Basically the more intimidating the name, the faster you have to run away from them.

Top