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* ''Series/Daredevil2015'': A couple of Wilson Fisk's henchmen seem to fill this role, particularly the ones that are able to pose a challenge to Matt. Rance in the first episode of season 1 (the assassin sent to kill Karen in her apartment) is a KnifeNut and martial artist. John Healy in "Rabbit in a Snowstorm" similarly gives Matt a run for his money. The standout one is Benjamin "Dex" Poindexter, who is responsible for both of season 3's major character deaths (Father Lantom and Ray Nadeem), as well as a large number of minor character killings or hospitalizations (Ellison, Jasper Evans, etc).

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* ''Series/Daredevil2015'': A couple of Wilson Fisk's henchmen seem to fill this role, particularly the ones that are able to pose a challenge to Matt. Rance in the first episode of season 1 (the assassin sent to kill Karen in her apartment) is a KnifeNut and martial artist. John Healy in "Rabbit in a Snowstorm" similarly gives Matt a run for his money. The standout one is Benjamin "Dex" Poindexter, who is responsible for both of season 3's major character deaths (Father Lantom and Ray Nadeem), as well as a large number of minor character killings or hospitalizations (Ellison, Jasper Evans, etc).etc) and whom manages to best Matt twice.


* ''Series/Daredevil2015'': Benjamin "Dex" Poindexter functions as one for Wilson Fisk, being the main physical threat for our heroes in season 3, but also easily manipulated by those around him.

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* ''Series/Daredevil2015'': A couple of Wilson Fisk's henchmen seem to fill this role, particularly the ones that are able to pose a challenge to Matt. Rance in the first episode of season 1 (the assassin sent to kill Karen in her apartment) is a KnifeNut and martial artist. John Healy in "Rabbit in a Snowstorm" similarly gives Matt a run for his money. The standout one is Benjamin "Dex" Poindexter functions as one Poindexter, who is responsible for Wilson Fisk, being the main physical threat for our heroes in both of season 3, but also easily manipulated by those around him.3's major character deaths (Father Lantom and Ray Nadeem), as well as a large number of minor character killings or hospitalizations (Ellison, Jasper Evans, etc).

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** After years of BadassDecay, this has been done on a cosmic scale to the Celestials. Unlike other CosmicEntity types, Celestials are not unique so that's one notch against them and they can suffer from HelmetsAreHardlyHeroic or FacelessGoons tropes (sometimes they congregate in a massive herd and outside a named few like Arishem the Judge, they kinda have no identity except being a big Jack Kirby-style metal space giant). If you need to show a menace is a threat to the universe, chances are it'll get to kill a Celestial (such as the Many-Angled Ones slaughtering Celestials in ComicBook/{{Annihilation}}). It's gotten to the point where Thor kills an extra-powerful Celestial named Exetar the Executioner with nothing more than a cursed axe.

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* ''Film/JohnWickChapter3Parabellum'' has the High Table soldiers that [[TheHeavy the Adjudicator]] sends to [[spoiler: assault the Continental]] at the climax. They are covered head-to-toe in heavy body armor, making it near impossible to take them down with Wick's usual GunFu, and which enable them to [[CurbStompBattle slaughter]] [[spoiler: [[RedShirtArmy Continental security]]]].

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* [[spoiler: The Shadow Priests]] from Series/MortalKombatConquest. They are skilled in both [[KungFuWizard martial arts and magic]], [[NoSell can deflect or counter any attack with a mere wave of their hand, can outfight anyone and [[spoiler: kill every single cast member except Raiden.]] [[spoiler: Makes you wonder why Shao Kahn never used them prior to the series finale.]]

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* In ''VideoGame/{{Tyranny}}'', the Disfavoured are an EliteArmy while their counterpart the Scarlet Chorus are an ArmyOfThievesAndWhores made up mostly of {{Slave Mook}}s. Because they're all {{Social Darwinist}}s who believe in AsskickingEqualsAuthority, however, those mooks who make it to the top of the Chorus hierarchy are very, ''very'' good at individual combat. The [[AmazonBrigade Scarlet Furies]], [[PraetorianGuard Crimson Spears]] and [[BloodMagic Blood Chanters]] are the elite mooks of the Scarlet Chorus and are individually some of the hardest enemies in the game if you get on the Chorus' bad side.


* In ''Franchise/SlyCooper'', the Flashlight guards qualify as this. In the first game, stepping into their cone of light was more often than not instant death. While they were somewhat toned down starting with the second game, they are still much tougher than the regular guards.

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* In ''Franchise/SlyCooper'', the ''VideoGame/SlyCooper'' games, the Flashlight guards qualify as this. In the [[VideoGame/SlyCooperAndTheThieviusRaccoonus first game, game]], stepping into their cone of light was more often than not instant death. While they were somewhat toned down starting with the [[VideoGame/Sly2BandOfThieves second game, game]], they are still much tougher than the regular guards.


* ''VideoGame/SekiroShadowsDieTwice'': Besides the actual bosses and minibosses, the most elite troops of the Ashina Clan are the highly agile Nightjar shinobi and exceptionally skilled samurai swordmasters patrolling the main tower of Ashina Castle.

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* ''VideoGame/SekiroShadowsDieTwice'': Besides the actual bosses and minibosses, the a number of standard enemies are also more than capable of holding their own against our shinobi protagonist Wolf:
** The
most elite troops of the Ashina Clan are the highly agile Nightjar shinobi and exceptionally skilled samurai swordmasters patrolling the main tower of protecting Ashina Castle.Castle.
** The toughest enemies in Senpou Temple are by far the monks wearing straw raincoats and wickerwork hats, whose acrobatic agility and immense skill with their double-bladed naginatas make them a challenge to face even just one-on-one.
** Beast-type enemies (roosters, lizards, etc.) can generally only take a couple of hits at most before going down. However, the white monkeys dual-wielding katanas are definitely in the running for the game's toughest non-boss enemies.
** The Interior Ministry troops as a whole are ''Sekiro''[='s=] toughest mooks, but the Lone Shadow shinobi are particularly dangerous, as even the non-miniboss ones will quickly (and literally) kick your ass if you haven't gotten the hang of dodging and deflecting attacks with sharp precision.

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* ''Series/Daredevil2015'': Benjamin "Dex" Poindexter functions as one for Wilson Fisk, being the main physical threat for our heroes in season 3, but also easily manipulated by those around him.


* ''VideoGame/SaintsRowTheThird'':
** Each enemy group has its own particular Elite Mooks with unique weapons. Morning Star has sniper duos in helicopters, Luchadores have enemies with grenade launchers, Deckers have the agile, [[TeleportSpam teleporting]] [[VideoGame/AliceMadnessReturns Alice expies]] with Shock Hammers, and the police use either snipers in helicopters or [[ShieldBearingMook riot police]]. STAG's Elite Mooks carry the same laser rifles/shotguns as their basic soldiers, but are even [[HeavilyArmoredMook heavier armored]], and are the toughest troop in the game by far.
** The Syndicate gangs will also throw out [[GiantMook Brutes]], which take a ''lot'' of damage to kill, can dish out a lot of it in return and will flip cars and obstacles around with ease. They can also potentially come armed with miniguns or flamethrowers. On the bright side, you get a FinishingMove for them that lets you stuff a grenade in their mouth, and flamethrower ones are subject to FlamethrowerBackfire.
** ''VideoGame/SaintsRowIV'''s equivalent of Brutes is the Wardens, who are spawned either during missions, while clearing Flashpoints or Hotspots, during training simulations or simply by getting six bars on your notoriety. They have high health, are typically protected by a shield that requires you to use your superpowers to briefly disable it and have various superpowers of their own. There also are lesser varieties of elites, such as the Specialists that also have Super Sprint and Jump, the [[HeavilyArmoredMook durable]] and grenade- or minigun-wielding [[Franchise/{{Terminator}} Murderbots]], or the immune unless you AttackItsWeakPoint Marauders.
** Throughout all the ''Franchise/SaintsRow'' games, your named Homies can be this, as they're generally tougher than random Saints members picked up off the street. In ''The Third'' you also get a Brute of your own in their unwilling progenitor, GeniusBruiser Oleg.

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* Throughout all the ''Franchise/SaintsRow'' games, your named Homies can be this, as they're generally tougher than random Saints members picked up off the street. In ''VideoGame/SaintsRowTheThird''
**
''VideoGame/SaintsRowTheThird'':
** *** Each enemy group has its own particular Elite Mooks with unique weapons. Morning Star has sniper duos in helicopters, Luchadores have enemies with grenade launchers, Deckers have the agile, [[TeleportSpam teleporting]] [[VideoGame/AliceMadnessReturns Alice expies]] with Shock Hammers, and the police use either snipers in helicopters or [[ShieldBearingMook riot police]]. STAG's Elite Mooks carry the same laser rifles/shotguns as their basic soldiers, but are even [[HeavilyArmoredMook heavier armored]], and are the toughest troop in the game by far.
** *** The Syndicate gangs will also throw out [[GiantMook Brutes]], which take a ''lot'' of damage to kill, can dish out a lot of it in return and will flip cars and obstacles around with ease. They can also potentially come armed with miniguns or flamethrowers. On the bright side, you get a FinishingMove for them that lets you stuff a grenade in their mouth, and flamethrower ones are subject to FlamethrowerBackfire.
FlamethrowerBackfire. You also get a Brute of your own in their unwilling progenitor, GeniusBruiser Oleg.
** ''VideoGame/SaintsRowIV'''s equivalent of Brutes is are the Wardens, who are spawned either during missions, while clearing Flashpoints or Hotspots, during training simulations or simply by getting six bars on your notoriety. They have high health, are typically protected by a shield that requires you to use your superpowers to briefly disable it and have various superpowers of their own. There also are lesser varieties of elites, such as the Specialists that also have Super Sprint and Jump, the [[HeavilyArmoredMook durable]] and grenade- or minigun-wielding [[Franchise/{{Terminator}} Murderbots]], or the immune unless you AttackItsWeakPoint Marauders.
** Throughout all * ''VideoGame/SekiroShadowsDieTwice'': Besides the ''Franchise/SaintsRow'' games, your named Homies can be this, as they're generally tougher than random Saints members picked up off actual bosses and minibosses, the street. In ''The Third'' you also get a Brute most elite troops of your own in their unwilling progenitor, GeniusBruiser Oleg.the Ashina Clan are the highly agile Nightjar shinobi and exceptionally skilled samurai swordmasters patrolling the main tower of Ashina Castle.



* The infamous Hammer Brothers in most other ''Franchise/SuperMarioBros'' games.

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* The infamous Hammer Brothers in most other ''Franchise/SuperMarioBros'' games.



* ''VideoGame/TransformersFallOfCybertron'': The Combaticons are normally simply another CombiningMecha team (literally, they were Starscream's replacement for the Constructicons). In Fall of Cybetron, however, they TookALevelInBadass and are portrayed as Decepticon Special Forces.



*** Any guard unit in ''VideoGame/NapoleonTotalWar'', but the Old Guard is this beyond all doubt. One unit alone is enough to give even a veteran strategist a hard time, and several units can make a whole army collapse. Fighting this unit head on will result in a player losing or in them losing a hefty chunk of their army in seconds unless they are outflanked, and players will suicide their cavalry at them just to stop them from firing. Even on Waterloo, where the British have the high ground, the Old Guard will really put them on the ropes.
*** Ninjas in ''[[VideoGame/ShogunTotalWar Shogun]]'' and ''[[VideoGame/TotalWarShogun2 Shogun 2]]''.

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*** ** Any guard unit in ''VideoGame/NapoleonTotalWar'', but the Old Guard is this beyond all doubt. One unit alone is enough to give even a veteran strategist a hard time, and several units can make a whole army collapse. Fighting this unit head on will result in a player losing or in them losing a hefty chunk of their army in seconds unless they are outflanked, and players will suicide their cavalry at them just to stop them from firing. Even on Waterloo, where the British have the high ground, the Old Guard will really put them on the ropes.
*** ** Ninjas in ''[[VideoGame/ShogunTotalWar Shogun]]'' and ''[[VideoGame/TotalWarShogun2 Shogun 2]]''.2]]''.
* ''VideoGame/TransformersFallOfCybertron'': The Combaticons are normally simply another CombiningMecha team (literally, they were Starscream's replacement for the Constructicons). In Fall of Cybetron, however, they TookALevelInBadass and are portrayed as Decepticon Special Forces.


*** Ninjas in ''[[VideoGame/ShogunTotalWar Shogun]]'' and ''[[VideoGame/Shogun2TotalWar Shogun 2]]''.

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*** Ninjas in ''[[VideoGame/ShogunTotalWar Shogun]]'' and ''[[VideoGame/Shogun2TotalWar ''[[VideoGame/TotalWarShogun2 Shogun 2]]''.


* In ''VideoGame/Persona3'', the enemies represented as "purple slimes" of one block are actually normal mooks encountered on the next block. Considering the level ranges being significant when exploring blocks, these kinds of enemies prove to be a challenge compared to the other enemies encountered on the current block.
* In ''VideoGame/Persona5'', each Palace usually has one type of enemy that is encountered alone and is several levels higher than other enemies, for example Archangels in the first Palace and Anubis in the fourth Palace. During later parts of the dungeons where you've started to catch up with their levels, they begin appearing in pairs instead.
* In ''VideoGame/PersonaQShadowOfTheLabyrinth'', each dungeon has an enemy type that appears alone and is considerably stronger than other enemies in the area. Examples include Burning Beetle in the first dungeon and Gorgeous King in the second. Not only they hit hard, has tons of HP, they also get to act twice per turn. In addition, they resist both [[OneHitKO Hama and Mudo spells]], which otherwise obliterate other random encounters.

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':
**
In ''VideoGame/Persona3'', the enemies represented as "purple slimes" of one block are actually normal mooks encountered on the next block. Considering the level ranges being significant when exploring blocks, these kinds of enemies prove to be a challenge compared to the other enemies encountered on the current block.
* ** In ''VideoGame/Persona5'', each Palace usually has one type of enemy that is encountered alone and is several levels higher than other enemies, for example Archangels in the first Palace and Anubis in the fourth Palace. During later parts of the dungeons where you've started to catch up with their levels, they begin appearing in pairs instead.
* ** In ''VideoGame/PersonaQShadowOfTheLabyrinth'', each dungeon has an enemy type that appears alone and is considerably stronger than other enemies in the area. Examples include Burning Beetle in the first dungeon and Gorgeous King in the second. Not only they hit hard, has tons of HP, they also get to act twice per turn. In addition, they resist both [[OneHitKO Hama and Mudo spells]], which otherwise obliterate other random encounters.



* Ninjas in the two ''Shogun'' games in ''VideoGame/TotalWar''.
** In general, the more evolved units of each type (artillery, gunners, spearmen, light infanty, heavy infantry, light cavalry and in some games heavy cavalry + archers) are this to their basic versions. For instance, the Armored Sergeants in ''VideoGame/MedievalIITotalWar'' are Elite AntiCavalry mooks, while the unique English Sherwood archers are Elite Archers, etc. More specifically, the Scottish army displays this with its pike units. Noble Pikemen obsolete Armored Pike Militia, which obsolete Highlander Pike, which obsolete Pike Militia.
*** Any guard unit in Napoleon Total War: but the Old Guard is this beyond all doubt. One unit alone is enough to give even a veteran strategist a hard time, and several units can make a whole army collapse. Fighting this unit head on will result in a player losing or in them losing a hefty chunk of their army in seconds unless they are outflanked, and players will suicide their cavalry at them just to stop them from firing. Even on Waterloo, where the British have the high ground, the Old Guard will really put them on the ropes.

to:

* Ninjas in the two ''Shogun'' games in ''VideoGame/TotalWar''.
* ''VideoGame/TotalWar'':
** In general, the more evolved units of each type (artillery, gunners, spearmen, light infanty, heavy infantry, light cavalry and in some games heavy cavalry + archers) are this to their basic versions. For instance, the Armored Sergeants in ''VideoGame/MedievalIITotalWar'' are Elite AntiCavalry mooks, while the unique English Sherwood archers are Elite Archers, etc. More specifically, the Scottish army displays this with its pike units. Scotland's Noble Pikemen obsolete Armored Pike Militia, which obsolete Highlander Pike, which obsolete Pike Militia.
are Elite Pikemen, etc.
*** Any guard unit in Napoleon Total War: ''VideoGame/NapoleonTotalWar'', but the Old Guard is this beyond all doubt. One unit alone is enough to give even a veteran strategist a hard time, and several units can make a whole army collapse. Fighting this unit head on will result in a player losing or in them losing a hefty chunk of their army in seconds unless they are outflanked, and players will suicide their cavalry at them just to stop them from firing. Even on Waterloo, where the British have the high ground, the Old Guard will really put them on the ropes.ropes.
*** Ninjas in ''[[VideoGame/ShogunTotalWar Shogun]]'' and ''[[VideoGame/Shogun2TotalWar Shogun 2]]''.


Not to be confused with the generally solitary GiantMook, the HeavilyArmoredMook or the SurprisinglyEliteCannonFodder. Compare EliteArmy, which is what the Elite Mooks may make up. Contrast the KingMook, which is a boss version of a typical Mook, and the MookLieutenant, which is a higher ranking mook, who doesn't need to be an Elite Mook to become one.

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Not to be confused with the generally solitary GiantMook, the HeavilyArmoredMook or the SurprisinglyEliteCannonFodder. Compare EliteArmy, which is what the Elite Mooks may make up. Also compare MookCommander, which has a main purpose of buffing other mooks but usually fulfills this role as well. Contrast the KingMook, which is a boss version of a typical Mook, and the MookLieutenant, which is a higher ranking mook, who doesn't need to be an Elite Mook to become one.
one.


* ''WesternAnimation/SamuraiJack'' has the Ultra Bots, from the episode of the same name, who unlike Aku's regular {{mecha mook}}s which Jack regularly slices through with ease, are designed to be so tough, Jack is physically incapable of even scratching, even with his magic sword, were programmed with knowledge of all of Jack's combat moves, and each equipped with their own unique weapons and abillities, forcing Jack to find outside help from their creator and later ''divine intervention'' to put them down.

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* ''WesternAnimation/SamuraiJack'' has the Ultra Bots, from [[Recap/SamuraiJackS2E5JackAndTheUltraRobots the episode of the same name, name]], who unlike Aku's regular {{mecha mook}}s which Jack regularly slices through with ease, are designed to be so tough, Jack is physically incapable of even scratching, even with his magic sword, were programmed with knowledge of all of Jack's combat moves, and each equipped with their own unique weapons and abillities, forcing Jack to find outside help from their creator and later ''divine intervention'' ''DivineIntervention'' to put them down.



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* The ''Literature/{{Tunnels}}'' series has the Limiters, an elite regiment of [[HumanAliens Styx]] soldiers who patrol the Deeps and conduct covert operations Topsoil. They differ from the [[{{Mooks}} Styx Division]] by wearing khaki and brown [[BadassLongcoat trenchcoats]] instead of green and gray, but are presented as much more fearsome. It is commonly believed that [[ImAHumanitarian they are cannibals]], although that only occurs if they run out of supplies [[spoiler: and the point is moot because they are not human. Later in the series they are superseded by the [[StarfishAlien Armagi]], shape-shifting monsters produced by the Phase.]]

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