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* It's not ''intended'' as one of these, but there was once a bit of a fad among ''VideoGame/DwarfFortress'' players who are also tabletop gamers for using their own fortresses as the map for a DungeonCrawl, often with a Mines of Moria-style DugTooDeep plot. Particularly sadistic dungeon masters have been known to use LetsPlay/{{Boatmurdered}}. The game itself also has a few elements of this trope; stone-fall traps only work once before they have to be reset, projectile weapons fitted to traps have limited ammunition stockpiles and all other weapon traps have a chance to jam (often because some unfortunate goblin got ImpaledWithExtremePrejudice on it), all of which your dwarves will have to fix at some point.

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* It's not ''intended'' as one of these, but there was once a bit of a fad among ''VideoGame/DwarfFortress'' players who are also tabletop gamers for using their own fortresses as the map for a DungeonCrawl, often with a Mines of Moria-style DugTooDeep plot. Particularly sadistic dungeon masters have been known to use LetsPlay/{{Boatmurdered}}.Blog/{{Boatmurdered}}. The game itself also has a few elements of this trope; stone-fall traps only work once before they have to be reset, projectile weapons fitted to traps have limited ammunition stockpiles and all other weapon traps have a chance to jam (often because some unfortunate goblin got ImpaledWithExtremePrejudice on it), all of which your dwarves will have to fix at some point.



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[[folder: Fan Works]]
* ''Fanfic/IWokeUpAsADungeonNowWhat'': Most of this is handled by magic: traps automatically reset and treasure chests refill, and any changes to the dungeon not secured with a permanency spell undo themselves once the party leaves. That being said, there are some nods to logistics: traps and treasure chests resetting cost mana, minions have their upkeep increased if they don't have something to eat, and themed floors and specialized rooms will provide foodstuffs for the relevant minions.
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* Oddly enough this is played in ''Antrhos and Dungeons'', of course it's played in such a way that it would drive most people navigating the dungeon Completely Insane

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* Oddly enough this is played in ''Antrhos ''Anthros and Dungeons'', of course it's played in such a way that it would drive most people navigating the dungeon Completely Insane
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* ''iterature/IsItWrongToTryToPickUpGirlsInADungeon'', an RPGMechanicsVerse LightNovel about DungeonCrawling, has a mechanism to make crawlers cleaning up after themselves. All monsters in the Dungeon contains a magic stone that acts as the major {{plunder}} in this universe, and removing this stone causes the body to disappear (sans any RandomDrop). As a result crawlers have a financial incentive to clean up themselves, or through the use of [[NonPlayerCompanion Supporters]].

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* ''iterature/IsItWrongToTryToPickUpGirlsInADungeon'', ''Literature/IsItWrongToTryToPickUpGirlsInADungeon'', an RPGMechanicsVerse LightNovel about DungeonCrawling, has a mechanism to make crawlers cleaning up after themselves. All monsters in the Dungeon contains a magic stone that acts as the major {{plunder}} in this universe, and removing this stone causes the body to disappear (sans any RandomDrop). As a result crawlers have a financial incentive to clean up themselves, or through the use of [[NonPlayerCompanion Supporters]].
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* ''Litertaure/IsItWrongToTryToPickUpGirlsInADungeon'', an RPGMechanicsVerse LightNovel about DungeonCrawling, has a mechanism to make crawlers cleaning up after themselves. All monsters in the Dungeon contains a magic stone that acts as the major {{plunder}} in this universe, and removing this stone causes the body to disappear (sans any RandomDrop). As a result crawlers have a financial incentive to clean up themselves, or through the use of [[NonPlayerCompanion Supporters]].

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* ''Litertaure/IsItWrongToTryToPickUpGirlsInADungeon'', ''iterature/IsItWrongToTryToPickUpGirlsInADungeon'', an RPGMechanicsVerse LightNovel about DungeonCrawling, has a mechanism to make crawlers cleaning up after themselves. All monsters in the Dungeon contains a magic stone that acts as the major {{plunder}} in this universe, and removing this stone causes the body to disappear (sans any RandomDrop). As a result crawlers have a financial incentive to clean up themselves, or through the use of [[NonPlayerCompanion Supporters]].

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* ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'', an RPGMechanicsVerse light novel about DungeonCrawling, has a mechanism to make crawlers cleaning up after themselves. All monsters in the Dungeon contains a magic stone that acts as the major {{plunder}} in this universe, and removing this stone causes the body to disappear (sans any RandomDrop). As a result crawlers have a financial incentive to clean up themselves, or through the use of [[NonPlayerCompanion Supporters]].
** Side stories by the author have expanded on this theme: for example, monsters can reproduce (rather than being born by the Dungeon itself) but it doesn't go well, making the descendants of those who escaped to the surface a very weak UndergroundMonkey inversion. The Dungeon also has "pantries" which produce a universal monster food, always far enough away from the vertical routes between floors that it's not worth the effort of visiting for normal adventuring.

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* ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'', an RPGMechanicsVerse light novel about DungeonCrawling, has a mechanism to make crawlers cleaning up after themselves. All monsters in the Dungeon contains a magic stone that acts as the major {{plunder}} in this universe, and removing this stone causes the body to disappear (sans any RandomDrop). As a result crawlers have a financial incentive to clean up themselves, or through the use of [[NonPlayerCompanion Supporters]].
** Side stories by the author have expanded on this theme: for example, monsters can reproduce (rather than being born by the Dungeon itself) but it doesn't go well, making the descendants of those who escaped to the surface a very weak UndergroundMonkey inversion. The Dungeon also has "pantries" which produce a universal monster food, always far enough away from the vertical routes between floors that it's not worth the effort of visiting for normal adventuring.


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* ''Litertaure/IsItWrongToTryToPickUpGirlsInADungeon'', an RPGMechanicsVerse LightNovel about DungeonCrawling, has a mechanism to make crawlers cleaning up after themselves. All monsters in the Dungeon contains a magic stone that acts as the major {{plunder}} in this universe, and removing this stone causes the body to disappear (sans any RandomDrop). As a result crawlers have a financial incentive to clean up themselves, or through the use of [[NonPlayerCompanion Supporters]].
** Side stories by the author have expanded on this theme: for example, monsters can reproduce (rather than being born by the Dungeon itself) but it doesn't go well, making the descendants of those who escaped to the surface a very weak UndergroundMonkey inversion. The Dungeon also has "pantries" which produce a universal monster food, always far enough away from the vertical routes between floors that it's not worth the effort of visiting for normal adventuring.
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* This is Brick Road's passion in ''VideoGame/EarthBound1994'', setting up signs in his dungeon describing tricks of the trade and asking guests if they enjoyed their trek through it. He carries on his passion once he becomes Dungeon Man (an anthropomorphic tower), taking the time to set up more signs about everything he's learned about dungeon making.

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* This is Brick Road's passion in ''VideoGame/EarthBound1994'', setting up signs in his dungeon describing tricks of the trade and asking guests if they enjoyed their trek through it. He carries on his passion [[ADungeonIsYou once he becomes Dungeon Man (an anthropomorphic tower), tower)]], taking the time to set up more signs about everything he's learned about dungeon making.
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* ''Augmented Fourth'' has a hidden control room, and it's full of gnomes. Lenny the Head Gnome shouts orders, approves NPCS, oversees puzzle construction, and gets irritated at you for entering a restricted area. You can do so ten times and watch him get ever more disgusted.

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* ''Augmented Fourth'' has a hidden control room, and it's full of gnomes. Lenny the Head Gnome shouts orders, approves NPCS, {{NPC}}s, oversees puzzle construction, and gets irritated at you for entering a restricted area. You can do so ten times and watch him get ever more disgusted.
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* ''Donjon Zenith'' is all about this trope. The Dungeon is a profitable businness, run by a competent staff (or not so much competent ...) trying to give customers, er... adventurers what they want.

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* ''Donjon Zenith'' is all about this trope. The Dungeon is a profitable businness, business, run by a competent staff (or not so much competent ...) trying to give customers, er... adventurers what they want.
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