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->'''Through-floors''': "A one-way floor!! Hunh? What, was it too much trouble to make it two-way?! Anyway, you jump up, then you can't go down again!!"

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->'''Through-floors''': ->'''''Through-floors''': "A one-way floor!! Hunh? What, was it too much trouble to make it two-way?! Anyway, you jump up, then you can't go down again!!"again!!"''
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Adding context to a ZCE


%%* ''VideoGame/KidIcarus'' NES game has this in several places.

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%%* ''VideoGame/KidIcarus'' NES game has * ''VideoGame/KidIcarus1986'': Most surfaces are solid, but certain platforms (including those made of ice and clouds) allow Pit to jump through them from below, which are useful for vertical scrolling levels and fortresses. Pressing Down while standing atop these platforms will drop Pit down; this is useful in several places.fortresses, but [[DamnYouMuscleMemory less so in other levels]].
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** ''VideoGame/ShantaeRiskysRevenge'': The jumping when ducking on a platform in Scuttle Town phases Shantae through them, but not the ones in enemy areas like Squid Baron's labyrinth.

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** ''VideoGame/ShantaeRiskysRevenge'': The jumping when ducking on a platform in Scuttle Town or the white Lilac Fields ones, phases Shantae through them, but not the ones in enemy areas like Squid Baron's labyrinth.

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* ''VideoGame/{{Shantae}}'': Although you can jump up through platforms in every game, there's no going back down except in ''VideoGame/ShantaeHalfGenieHero'', so they're easy one-way gates in ''VideoGame/Shantae2002'', ''VideoGame/ShantaeRiskysRevenge'' and ''VideoGame/ShantaeAndTheSevenSirens''.

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* ''VideoGame/{{Shantae}}'': ''VideoGame/{{Shantae}}'':
**
Although you can jump up through platforms in every game, there's no going back down except in ''VideoGame/ShantaeHalfGenieHero'', so they're easy one-way gates in ''VideoGame/Shantae2002'', ''VideoGame/ShantaeRiskysRevenge'' ''VideoGame/Shantae2002'' and ''VideoGame/ShantaeAndTheSevenSirens''.''VideoGame/ShantaeAndTheSevenSirens''.
** ''VideoGame/ShantaeRiskysRevenge'': The jumping when ducking on a platform in Scuttle Town phases Shantae through them, but not the ones in enemy areas like Squid Baron's labyrinth.
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* ''VideoGame/{{Shantae}}'': Although you can jump up through platforms, there's no going back down except in ''VideoGame/ShantaeHalfGenieHero''. ''VideoGame/ShantaeAndTheSevenSirens'' makes heavy use of them as one-way gates.

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* ''VideoGame/{{Shantae}}'': Although you can jump up through platforms, platforms in every game, there's no going back down except in ''VideoGame/ShantaeHalfGenieHero''. ''VideoGame/ShantaeAndTheSevenSirens'' makes heavy use of them as ''VideoGame/ShantaeHalfGenieHero'', so they're easy one-way gates.gates in ''VideoGame/Shantae2002'', ''VideoGame/ShantaeRiskysRevenge'' and ''VideoGame/ShantaeAndTheSevenSirens''.
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%% * Many areas in ''VideoGame/SonicTheHedgehog'' games feature these platforms. For example, Green Hill Zone is full of them.

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%% * Many areas in ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games feature these platforms. For example, Green Hill Zone is full of them.



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** These kinds of platforms are present in every main series game besides the original, and even the original Super Mario Bros. style has them in ''VideoGame/SuperMarioMaker''. [[EarlyInstallmentWeirdness Which makes it confusing]] when these platforms avert this trope in the original ''VideoGame/SuperMarioBros1'' or its ''[[VideoGame/SuperMarioAllStars All-Star]]'' remake!

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** These kinds of platforms are present in every main series game besides the original, and even the original Super Mario Bros. style has them in ''VideoGame/SuperMarioMaker''. [[EarlyInstallmentWeirdness Which makes it confusing]] when these platforms avert this trope in the original ''VideoGame/SuperMarioBros1'' or its ''[[VideoGame/SuperMarioAllStars All-Star]]'' remake!remake! As of ''Super Mario Maker'', they've been given the official name of "Semisolid Platform".
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* ''VideoGame/SuperMarioBros'':
** These kinds of platforms are present in every main series game besides the original, and even the original Super Mario Bros. style has them in ''VideoGame/SuperMarioMaker''. [[EarlyInstallmentWeirdness Which makes it confusing]] when these platforms avert this trope in the original ''VideoGame/SuperMarioBros'' or its ''[[VideoGame/SuperMarioAllStars All-Star]]'' remake!

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* ''VideoGame/SuperMarioBros'':
''Franchise/SuperMarioBros'':
** These kinds of platforms are present in every main series game besides the original, and even the original Super Mario Bros. style has them in ''VideoGame/SuperMarioMaker''. [[EarlyInstallmentWeirdness Which makes it confusing]] when these platforms avert this trope in the original ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' or its ''[[VideoGame/SuperMarioAllStars All-Star]]'' remake!
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-->-- Wario, ''VideoGame/WarioLand4'' manual.

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-->-- Wario, '''Wario''', ''VideoGame/WarioLand4'' manual.
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* Some platforms in ''VideoGame/PizzaTower'' can be jumped through only from below.
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** Frequent in the ''VideoGame/WarioLand'' spinoff series. The primary use of the "Zombie Wario" transformation is that he can go down through these kind of platforms, though ''VideoGame/WarioMasterOfDisguise'' gives the ability to Dragon Wario instead.

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** Frequent in the ''VideoGame/WarioLand'' spinoff series.series, with ''VideoGame/WarioLand4'' giving them the official designation of "Through-Floors". The primary use of the "Zombie Wario" transformation is that he can go down through these kind of platforms, though ''VideoGame/WarioMasterOfDisguise'' gives the ability to Dragon Wario instead.
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->'''Through floors''': "A one-way floor!! Hunh? What, was it too much trouble to make it two-way?! Anyway, you jump up, then you can't go down again!!"

to:

->'''Through floors''': ->'''Through-floors''': "A one-way floor!! Hunh? What, was it too much trouble to make it two-way?! Anyway, you jump up, then you can't go down again!!"
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None

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->'''Through floors''': "A one-way floor!! Hunh? What, was it too much trouble to make it two-way?! Anyway, you jump up, then you can't go down again!!"
-->-- Wario, ''VideoGame/WarioLand4'' manual.


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** Frequent in the ''VideoGame/WarioLand'' spinoff series. The primary use of the "Zombie Wario" transformation is that he can go down through these kind of platforms, though ''VideoGame/WarioMasterOfDisguise'' gives the ability to Dragon Wario instead.
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* You can pull yourself up of platforms like these in ''VideoGame/BionicCommando''.

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* You can pull yourself up of onto platforms like these in ''VideoGame/BionicCommando''.

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* ''Celeste'' has wooden platforms, which usually appear after screen transitions to block backtracking. Unlike just about all the other environment, they have no thickness so Madeline cannot hang/climb from sides of these wooden platforms. Also, clouds behave similarly, but combine it with [[SpringsSpringsEverywhere bounce pad]] function too.

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* ''Celeste'' ''VideoGame/{{Celeste}}'' has wooden platforms, which usually appear after screen transitions to block backtracking. Unlike just about all the other environment, they have no thickness so Madeline cannot hang/climb from sides of these wooden platforms. Also, clouds behave similarly, but combine it with [[SpringsSpringsEverywhere bounce pad]] function too.



* ''VideoGame/JumpKing'' manages an inversion of this trope, of course for the purposes of [[RageGame frustrating the player]]: sinking sand platforms is where Jump King will slowly sink in, requiring the player to constantly jump to avoid falling through them and plummeting, losing progress. However, when colliding with the sinking sand from the sides or from below, Jump King will simply bounce away like from any solid platform.

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* ''VideoGame/JumpKing'' manages an inversion of this trope, of course for the purposes of [[RageGame frustrating the player]]: player: sinking sand platforms is where Jump King will slowly sink in, sink, requiring the player to constantly jump a little bit to avoid falling through them and plummeting, losing progress. However, when colliding with the sinking sand from the sides or from below, Jump King will simply bounce away like from any proper solid platform.


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* ''VideoGame/KatanaZero'' gives this behavior to many types of platforms. Nearly every floor with a stairway below it like this. Less frequently seen are ropes, with an inconsequential but neat-looking effect of pulling taut beneath the weight of Zero.

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* ''Celeste'' has wooden platforms, which usually appear after screen transitions to block backtracking. Unlike just about all the other environment, they have no thickness so Madeline cannot hang/climb from sides of these wooden platforms. Also, clouds behave similarly, but combine it with [[SpringsSpringsEverywhere bounce pad]] function too.



* ''VideoGame/JumpKing'' manages an inversion of this trope, of course for the purposes of [[RageGame frustrating the player]]: sinking sand platforms is where Jump King will slowly sink in, requiring the player to constantly jump to avoid falling through them and plummeting, losing progress. However, when colliding with the sinking sand from the sides or from below, Jump King will simply bounce away like from any solid platform.



* ''VideoGame/{{N}}'' and its commercial remake ''N+'' have four varieties of directionally solid platforms. It's just one block, but it appears turned in every single direction, resulting in platforms you can fall through from above, but not jump through from below and vice versa, and platforms you can go through from left to right, but not the other way around and vice versa.

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* ''VideoGame/{{N}}'' and its commercial remake remakes ''N+'' and ''N++'' have four varieties of directionally solid platforms. It's just one block, but it appears turned in every single direction, with different cardinal orientations, resulting in platforms you can fall through from above, but not jump through from below and vice versa, and platforms you can go through from left to right, but not the other way around and vice versa.
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* The Wii version of ''VideoGame/ABoyAndHisBlob'' has platforms that are not solid from below but solid from above. You can't drop down them unless you happen to have a hole with you.

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* The Wii version of ''VideoGame/ABoyAndHisBlob'' has platforms that are not solid from below but solid from above. You can't drop down on them unless you happen to have a hole with you.



* ''Franchise/{{Castlevania}}'' games (particularly in ''VideoGame/CastlevaniaTheAdventureRebirth'') often have platforms that can be jumped through from below. There are also stairs which partially behave that way.

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* ''Franchise/{{Castlevania}}'' games (particularly in ''VideoGame/CastlevaniaTheAdventureRebirth'') often have platforms that can be jumped through from below. There are also stairs which that partially behave that way.



* ''VideoGame/{{Contra}}'' has lots of platforms which are solid from above. It's possible to go through them from above by ducking and hitting jump.

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* ''VideoGame/{{Contra}}'' has lots of platforms which that are solid from above. It's possible to go through them from above by ducking and hitting jump.



* In ''VideoGame/DragonsWake'' the player can jump up past wooden bridges, giant mushrooms and the roofs of houses in order to land on them.

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* In ''VideoGame/DragonsWake'' the player can jump up past wooden bridges, giant mushrooms mushrooms, and the roofs of houses in order to land on them.



* ''VideoGame/{{Kirby}}'' games commonly feature platforms which are solid from above but you can jump through them from below. There are both can-be-dropped-down and cannot-be-dropped-down variations. Since you drop through them by just pressing Down, Kirby can't duck on thin platforms.

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* ''VideoGame/{{Kirby}}'' games commonly feature platforms which that are solid from above but you can jump through them from below. There are both can-be-dropped-down and cannot-be-dropped-down variations. Since you drop through them by just pressing Down, Kirby can't duck on thin platforms.



* ''VideoGame/{{N}}'' and its commercial remake ''N+'' have four varieties of directionally solid platforms. It's just one block, but it appears turned in every single direction, resulting in platforms you can fall through from above, but not jump through from below and vice versa and platforms you can go through from left to right, but not the other way around and vice versa.

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* ''VideoGame/{{N}}'' and its commercial remake ''N+'' have four varieties of directionally solid platforms. It's just one block, but it appears turned in every single direction, resulting in platforms you can fall through from above, but not jump through from below and vice versa versa, and platforms you can go through from left to right, but not the other way around and vice versa.



* ''VideoGame/{{Psychonauts}}'': In some locations, it's possible to jump while directly under a trampoline. You go through the trampoline, but are bounced even higher.

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* ''VideoGame/{{Psychonauts}}'': In some locations, it's possible to jump while directly under a trampoline. You go through the trampoline, trampoline but are bounced even higher.



%% * Many areas in ''VideoGame/SonicTheHedgehog'' games feature these platforms. For an example, Green Hill Zone is full of them.

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%% * Many areas in ''VideoGame/SonicTheHedgehog'' games feature these platforms. For an example, Green Hill Zone is full of them.



%%* They're in the''VideoGame/WizardsAndWarriors'' series.

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%%* They're in the''VideoGame/WizardsAndWarriors'' the ''VideoGame/WizardsAndWarriors'' series.
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Added an example from Undertale.

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* In [[MultipleEndings one of]] the potential final bosses of ''VideoGame/{{Undertale}}'', you're forced to deal with a rehash of Papyrus's earlier Blue Mode mechanics for a majority of the boss's attacks. However, this time, the boss will often also summon platforms as part of said attack, and all of them function this way.
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oops, missed an extra 'a'


* Two variants feaature in ''VideoGame/TribalHunter'', the common floating-platform type that can be ducked through if needs be and the much rarer variant that completely bridges a gap and ''has'' to be ducked through to bypass.

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* Two variants feaature feature in ''VideoGame/TribalHunter'', the common floating-platform type that can be ducked through if needs be and the much rarer variant that completely bridges a gap and ''has'' to be ducked through to bypass.
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added the variants from Tribal Hunter

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* Two variants feaature in ''VideoGame/TribalHunter'', the common floating-platform type that can be ducked through if needs be and the much rarer variant that completely bridges a gap and ''has'' to be ducked through to bypass.

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* Some ''VideoGame/{{Action 52}}'' games had platforms not solid from below.
* ''Videogame/{{Alien 3}}'' had these kinds of platforms.
* ''[[VideoGame/BatmanSunsoft Batman: Return of the Joker]]'' has these platforms, too.
** As did the 8-bit ''Batman'' game available on home computers.

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* %%* Some ''VideoGame/{{Action 52}}'' games had has platforms not solid from below.
* %%* ''Videogame/{{Alien 3}}'' had has these kinds of platforms.
* %%* ''[[VideoGame/BatmanSunsoft Batman: Return of the Joker]]'' has these platforms, too.
**
platforms.
%%**
As did the 8-bit ''Batman'' game available on home computers.



* Both ''VideoGame/ChipNDaleRescueRangers'' NES games have these platforms.
* ''VideoGame/CommanderKeen'' had the full works... not just the vertical version but one-way left or right blocks in the first trilogy, as well as platforms that you could fall through but are solid from below.

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* %%* Both ''VideoGame/ChipNDaleRescueRangers'' NES games have these platforms.
* ''VideoGame/CommanderKeen'' had has the full works... not just the vertical version but one-way left or right blocks in the first trilogy, as well as platforms that you could can fall through but are solid from below.



* ''VideoGame/FancyPantsAdventures'' uses them after Fancy Pants Man jumps or runs upwards; the platforms don't allow him to drop down, though usually, he can just drop off the side.



* ''VideoGame/EarthwormJim'' had some platforms that can be jumped through from below.

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* ''VideoGame/EarthwormJim'' had has some platforms that can be jumped through from below.



* In ''VideoGame/EverybodyEdits'', one-way blocks are a category of block that act as solid on one side. The exact functionality depends on the game:
** In ''VideoGame/EverybodyEditsFlash'' the sides are also solid, but not when moving the direction the block is facing. This game also features the One-Way pack, which has one-way blocks pointing in all four directions.
** In ''VideoGame/EverybodyEditsUniverse'', one-way blocks can always be entered from the side, and they can all be rotated in four directions.



* Both ''VideoGame/TheFlintstones'' NES games had those kind of platforms.
* Many ledges in ''VideoGame/GhostsNGoblins'' series behave like that.

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* ''VideoGame/FancyPantsAdventures'' uses them after Fancy Pants Man jumps or runs upwards; the platforms don't allow him to drop down, though usually, he can just drop off the side.
%%*
Both ''VideoGame/TheFlintstones'' NES games had have those kind of platforms.
* %%* Many ledges in ''VideoGame/GhostsNGoblins'' series behave like that.



** The earlier ''VideoGame/MapleStory'' had this as well. Jumping down was handled by holding the down key and pressing the jump key once for each descent.

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** The earlier ''VideoGame/MapleStory'' had has this as well. Jumping down was is handled by holding the down key and pressing the jump key once for each descent.



* Some platforms in ''VideoGame/JackieChansActionKungFu''.
* Numerous platforms in ''VideoGame/JazzJackrabbit'' work that way.

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* %%* Some platforms in ''VideoGame/JackieChansActionKungFu''.
* %%* Numerous platforms in ''VideoGame/JazzJackrabbit'' work that way.



* ''VideoGame/TheJungleBook'' NES and SNES game had these platforms.
* ''VideoGame/KidIcarus'' NES game has this in several places.

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* %%* ''VideoGame/TheJungleBook'' NES and SNES game had has these platforms.
* %%* ''VideoGame/KidIcarus'' NES game has this in several places.



* ''VideoGame/LinusSpacehead'' and ''Linus Spacehead's Cosmic Crusade'' often use these platforms.

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* %%* ''VideoGame/LinusSpacehead'' and ''Linus Spacehead's Cosmic Crusade'' often use these platforms.



* The ''VideoGame/MontyMole'' games have many platforms like this.

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* %%* The ''VideoGame/MontyMole'' games have many platforms like this.



* Present in ''VideoGame/{{Predator}}'' NES game.

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* %%* Present in ''VideoGame/{{Predator}}'' NES game.



* Platforms in on-foot sections of ''Ultimate Stuntman''.
* Often present in ''VideoGame/{{Vectorman}}''.
* They're in ''VideoGame/WizardsAndWarriors'' series, too.
* A few ''VideoGame/WonderBoy'' games have platforms like that. So do ''VideoGame/AdventureIsland'' games.
* In ''VideoGame/YoshisCraftedWorld,'' this is [[JustifiedTrope justified.]] One-way platforms are depicted as "tabs" attached to surfaces that fold back when Yoshi is jumping up through them. However, they only fold in one direction, so Yoshi can't go back through them.

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* %%* Platforms in on-foot sections of ''Ultimate Stuntman''.
* %%* Often present in ''VideoGame/{{Vectorman}}''.
* %%* They're in ''VideoGame/WizardsAndWarriors'' series, too.
*
the''VideoGame/WizardsAndWarriors'' series.
%%*
A few ''VideoGame/WonderBoy'' games have platforms like that. So do ''VideoGame/AdventureIsland'' games.
* In ''VideoGame/YoshisCraftedWorld,'' this is [[JustifiedTrope justified.]] {{justified|Trope}}. One-way platforms are depicted as "tabs" attached to surfaces that fold back when Yoshi is jumping up through them. However, they only fold in one direction, so Yoshi can't go back through them.
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* The original ''VideoGame/{{Rayman}}'' does this too, in the most frustrating variety imaginable: One ''entire'' room in the game is made up of bouncy platforms that you can jump up through, and the goal is to get to the bottom. It's ''incredibly'' easy to take one misstep and bounce all the way to the top of the room.
* Platforms and ledges in ''VideoGame/{{Ristar}}''.
* If you go through one of those platforms in ''VideoGame/{{Shantae}}'', there's no going back down except in ''Half-Genie Hero''. ''Seven Sirens'' makes heavy use of them as one-way gates.
* ''VideoGame/{{Shinobi}}'' games had this thing going on.

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* The original ''VideoGame/{{Rayman}}'' does this too, in ''VideoGame/{{Rayman}}'': In the most frustrating variety imaginable: One first game, an ''entire'' room in the game is made up of bouncy platforms that you can jump up through, and the goal is to get to the bottom. It's ''incredibly'' easy to take one misstep and bounce all the way to the top of the room.
* %%* ''VideoGame/{{Ristar}}'': Platforms and ledges in ''VideoGame/{{Ristar}}''.
legdes.
* If ''VideoGame/{{Shantae}}'': Although you go can jump up through one of those platforms in ''VideoGame/{{Shantae}}'', platforms, there's no going back down except in ''Half-Genie Hero''. ''Seven Sirens'' ''VideoGame/ShantaeHalfGenieHero''. ''VideoGame/ShantaeAndTheSevenSirens'' makes heavy use of them as one-way gates.
* %%* ''VideoGame/{{Shinobi}}'' games had have this thing going on.
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* ''Franchise/{{Metroid}}'' games invert this trope with Crumble Blocks, which fall apart instantly when hit from above but block any attempts to climb back up. They're frequently used as one-way gates, with an added "gotcha!" factor.

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* ''Franchise/{{Metroid}}'' games invert this trope with Crumble Blocks, "pitfall blocks" (also known as crumble blocks), which fall apart instantly when hit from above but block any attempts to climb back up. They're frequently used as one-way gates, with an added "gotcha!" factor.
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[[quoteright:350:[[VideoGame/{{Unity}} https://static.tvtropes.org/pmwiki/pub/images/unity_platform_tutorial.png]]]]

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[[quoteright:350:[[VideoGame/{{Unity}} [[quoteright:350:[[UsefulNotes/{{Unity}} https://static.tvtropes.org/pmwiki/pub/images/unity_platform_tutorial.png]]]]
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%% Image chosen via crowner in the Image Suggestions thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions158
%% https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:[[VideoGame/{{Unity}} https://static.tvtropes.org/pmwiki/pub/images/unity_platform_tutorial.png]]]]
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* In ''VideoGame/YoshisCraftedWorld,'' this is [[JustifiedTrope justified.]] One-way platforms are depicted as "tabs" attached to surfaces that fold back when Yoshi is jumping up through them. However, they only fold in one direction, so Yoshi can't go back through them.
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* ''Franchise/{{Metroid}}'' games invert this trope with Crumble Blocks, which fall apart instantly when hit from above but block any attempts to climb back up.

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* ''Franchise/{{Metroid}}'' games invert this trope with Crumble Blocks, which fall apart instantly when hit from above but block any attempts to climb back up. They're frequently used as one-way gates, with an added "gotcha!" factor.

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