Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
* In general, a lot of old video game covers using original artwork succumb to this, as the games were incapable of such visuals. A few (notably early UsefulNotes/NintendoEntertainmentSystem games) ''did'' use art which closely imitated the games' graphics, or even use images taken directly from the game itself, but most chose this approach instead. It wouldn't be until the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of consoles]] that they started truly looking like the box art if they were using a realistic art style.
to:
* In general, a lot of old video game covers using original artwork succumb to this, as the games were incapable of such visuals. A few (notably early UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem games) ''did'' use art which closely imitated the games' graphics, or even use images taken directly from the game itself, but most chose this approach instead. It wouldn't be until the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of consoles]] that they started truly looking like the box art if they were using a realistic art style.
Is there an issue? Send a MessageReason:
None
Changed line(s) 46 (click to see context) from:
* Averting this was Sergio Pablos's intention with ''WesternAnimation/Klaus2019''. The characters are given the same amount of shading, texturing, and detail you would see in concept or promotional art, which is much easier with today's technology than it was with older animated films.
to:
* Averting this was Sergio Pablos's intention with ''WesternAnimation/Klaus2019''. The animators used special technology to give the characters are given the same amount of shading, texturing, shading and detail texturing you would see in concept or promotional art, which is much easier with today's technology than it was with older animated films.art.
Is there an issue? Send a MessageReason:
None
Changed line(s) 47 (click to see context) from:
* ''Animation/TheAutobots'' has posters that, for a Chinese knockoff of ''WesternAnimation/{{Cars}}'', have genuinely impressive amounts of detail and look like actual Creator/{{Pixar}} movie posters. The film itself is ''not'' of the same quality, looking more like something Creator/VideoBrinquedo would produce.
to:
* ''Animation/TheAutobots'' has posters that, for a Chinese knockoff of ''WesternAnimation/{{Cars}}'', ''Franchise/{{Cars}}'', have genuinely impressive amounts of detail and look like actual Creator/{{Pixar}} movie posters. The film itself is ''not'' of the same quality, looking more like something Creator/VideoBrinquedo would produce.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Promotional art for ''WesternAnimation/Ben10'' has some of this, most notably on toy packaging and other merchandise, like puzzles and books. The aliens on the promotional art have more shading and realistic detailing compared to the actual series.
Is there an issue? Send a MessageReason:
None
Changed line(s) 55,56 (click to see context) from:
* In general, a lot of old video game covers using original artwork succumb to this, as the games were incapable of such visuals. A few (notably early UsefulNotes/NintendoEntertainmentSystem games) ''did'' use art which closely imitated the games' graphics, or even use images taken directly from the game itself, but most chose this approach instead. It wouldn't be until the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of consoles]] that they started truly looking like the boxart if they were using a realistic art style.
* The ''VideoGame/MegaMan1'' box art for the NES and the cover of the PC version of ''VideoGame/TheSecretOfMonkeyIsland'', both of which feature far more advanced graphics than the actual games do. Interestingly as both series developed and graphics improved, Mega Man was made to look more like the in game graphics and the ''VideoGame/MonkeyIsland'' characters were made to look more like the cover art.
* The ''VideoGame/MegaMan1'' box art for the NES and the cover of the PC version of ''VideoGame/TheSecretOfMonkeyIsland'', both of which feature far more advanced graphics than the actual games do. Interestingly as both series developed and graphics improved, Mega Man was made to look more like the in game graphics and the ''VideoGame/MonkeyIsland'' characters were made to look more like the cover art.
to:
* In general, a lot of old video game covers using original artwork succumb to this, as the games were incapable of such visuals. A few (notably early UsefulNotes/NintendoEntertainmentSystem games) ''did'' use art which closely imitated the games' graphics, or even use images taken directly from the game itself, but most chose this approach instead. It wouldn't be until the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of consoles]] that they started truly looking like the boxart box art if they were using a realistic art style.
* The ''VideoGame/MegaMan1'' box art for the NES and the cover of the PC version of ''VideoGame/TheSecretOfMonkeyIsland'', both of which feature far more advanced graphics than the actual games do.Interestingly Interestingly, as both series developed and graphics improved, Mega Man was made to look more like the in game in-game graphics and the ''VideoGame/MonkeyIsland'' characters were made to look more like the cover art.
* The ''VideoGame/MegaMan1'' box art for the NES and the cover of the PC version of ''VideoGame/TheSecretOfMonkeyIsland'', both of which feature far more advanced graphics than the actual games do.
Is there an issue? Send a MessageReason:
While not untrue, this is just unnecessary bashing.
Deleted line(s) 18,19 (click to see context) :
It is very common and hilariously noticeable amongst mockbuster covers to trick buyers thinking that the product is much more professorial and legit than it actually are if they didn't want their covers to be honest with showing screenshots of their awful products like many mockbusters also do. It's like all the budget went to the quality of the covers rather than the product itself which is actually their main point of marketing to scam consumers for easy cash.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
It is very common and hilariously noticeable amongst mockbuster covers to trick buyers thinking that the product is much more professorial and legit than it actually are if they didn't want their covers to be honest with showing screenshots of their awful products like many mockbusters also do. It's like all the budget went to the quality of the covers rather than the product itself which is actually their main point of marketing to scam consumers for easy cash.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 28 (click to see context) :
* The ''Literature/WarriorCats'' manga covers, especially the Sasha and Scourge ones, tend to have much more fine details and shading (not to mention actual color) compared to the art inside.
Added DiffLines:
* The ''Literature/WarriorCats'' comic covers, especially the Sasha and Scourge ones, tend to have much more fine details and shading (not to mention actual color) compared to the art inside.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:240:[-Guess which one is actual footage.-] ]]
to:
[[caption-width-right:240:[-Guess which one is actual footage.-] ]]
-]]]
Changed line(s) 55 (click to see context) from:
* In general, a lot of old video game covers using original artwork succumb to this, as the games were incapable of such visuals. A few ''did'' use art which closely imitated the games' graphics, or even use images taken directly from the game itself, but most chose this approach instead. It wouldn't be until the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of consoles]] that they started truly looking like the boxart if they were using a realistic art style.
to:
* In general, a lot of old video game covers using original artwork succumb to this, as the games were incapable of such visuals. A few (notably early UsefulNotes/NintendoEntertainmentSystem games) ''did'' use art which closely imitated the games' graphics, or even use images taken directly from the game itself, but most chose this approach instead. It wouldn't be until the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of consoles]] that they started truly looking like the boxart if they were using a realistic art style.
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* The cover of anime film ''Animation/SpaceThunderKids'' DVD contains rather high quality drawings of things that have nothing to do with the very sub-standard animation.
to:
* The DVD cover of anime animated film ''Animation/SpaceThunderKids'' DVD contains rather high quality drawings of things that have nothing to do with the very sub-standard animation.
Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
* In general, a lot of old video game covers using original artwork succumb to this, as the games were incapable of such visuals. It wouldn't be until the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of consoles]] that they started truly looking like the boxart if they were using a realistic art style.
to:
* In general, a lot of old video game covers using original artwork succumb to this, as the games were incapable of such visuals. A few ''did'' use art which closely imitated the games' graphics, or even use images taken directly from the game itself, but most chose this approach instead. It wouldn't be until the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of consoles]] that they started truly looking like the boxart if they were using a realistic art style.
Changed line(s) 68 (click to see context) from:
* Promotional art for ''WesternAnimation/MyLittlePonyPonyLife'' invariably adds detailed shading not seen in the series itself and subtly tweaks the colors of the characters to be less intensely saturated.
to:
* Promotional art for ''WesternAnimation/MyLittlePonyPonyLife'' invariably adds detailed has additional shading not seen in the series itself and subtly tweaks the colors of the characters to be less intensely saturated.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Promotional art for ''WesternAnimation/MyLittlePonyPonyLife'' invariably adds detailed shading not seen in the series itself and subtly tweaks the colors of the characters to be less intensely saturated.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* The covers of ''ComicBook/MortadeloYFilemon'' are of special mention, since in at least a short story they become a ''plot point''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 42 (click to see context) from:
* Basically all Disney works, including the page image provider of ''WesternAnimation/BeautyAndTheBeast'' have this, but it especially applies with their low budget DirectToVideo films.
to:
* Basically all 2D-animated Disney works, including the page image provider of ''WesternAnimation/BeautyAndTheBeast'' ''WesternAnimation/BeautyAndTheBeast'', have this, but it especially applies with their low budget DirectToVideo films.films.
** ''WesternAnimation/AliceInWonderland'' did this with the opening credits, showing art that showed a lot of detail not apparent in the film proper. One included the [[PimpedOutDress overskirt on the queen's dress]] being [[PrettyInMink trimmed with ermine]] (which is reflected in some of the merchandise and mascot costumes), when it looks like white piping in the movie.
** ''WesternAnimation/AliceInWonderland'' did this with the opening credits, showing art that showed a lot of detail not apparent in the film proper. One included the [[PimpedOutDress overskirt on the queen's dress]] being [[PrettyInMink trimmed with ermine]] (which is reflected in some of the merchandise and mascot costumes), when it looks like white piping in the movie.
Deleted line(s) 44 (click to see context) :
* ''WesternAnimation/AliceInWonderland'' did this with the opening credits, showing art that showed a lot of detail not apparent in the film proper. One included the [[PimpedOutDress overskirt on the queen's dress]] being [[PrettyInMink trimmed with ermine]] (which is reflected in some of the merchandise and mascot costumes), when it looks like white piping in the movie.
Is there an issue? Send a MessageReason:
None
Changed line(s) 41,42 (click to see context) from:
[[folder:Film -- Animation]]
* Basically all Disney works have this, but it especially applies with their low budget DirectToVideo films.
* Basically all Disney works have this, but it especially applies with their low budget DirectToVideo films.
to:
* Basically all Disney
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Animation/TheAutobots'' has posters that, for a Chinese knockoff of ''WesternAnimation/{{Cars}}'', have genuinely impressive amounts of detail and look like actual Creator/{{Pixar}} movie posters. The film itself is ''not'' of the same quality, looking more like something Creator/VideoBrinquedo would produce.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
[[quoteright:240:[[Disney/BeautyAndTheBeast https://static.tvtropes.org/pmwiki/pub/images/belle_and_beast_stylized.jpg]]]]
to:
Changed line(s) 44 (click to see context) from:
* ''Disney/AliceInWonderland'' did this with the opening credits, showing art that showed a lot of detail not apparent in the film proper. One included the [[PimpedOutDress overskirt on the queen's dress]] being [[PrettyInMink trimmed with ermine]] (which is reflected in some of the merchandise and mascot costumes), when it looks like white piping in the movie.
to:
* ''Disney/AliceInWonderland'' ''WesternAnimation/AliceInWonderland'' did this with the opening credits, showing art that showed a lot of detail not apparent in the film proper. One included the [[PimpedOutDress overskirt on the queen's dress]] being [[PrettyInMink trimmed with ermine]] (which is reflected in some of the merchandise and mascot costumes), when it looks like white piping in the movie.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* The ''Literature/WarriorCats'' manga covers, especially the Sasha and Scourge ones, tend to have much more fine details and shading (not to mention actual color) compared to the art inside.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Averting this was Sergio Pablos's intention with ''WesternAnimation/Klaus2019''. The characters are given the same amount of shading, texturing, and detail you would see in concept or promotional art, which is much easier with today's technology than it was with older animated films.
Is there an issue? Send a MessageReason:
Changed line(s) 16,17 (click to see context) from:
Remember TropesAreNotBad. This is simply a result of limitations with even the best animation.
to:
Remember TropesAreNotBad. Administrivia/TropesAreNotBad. This is simply a result of limitations with even the best animation.
Is there an issue? Send a MessageReason:
None
Changed line(s) 40,42 (click to see context) from:
[[folder:Video Games]]
* In general, a lot of old video game covers using original artwork succumb to this, as the games were incapable of such visuals. It wouldn't be until the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of consoles]] that they started truly looking like the boxart if they were using a realistic art style.
* The ''VideoGame/MegaMan1'' box art for the NES and the cover of the PC version of ''VideoGame/TheSecretOfMonkeyIsland'', both of which feature far more advanced graphics than the actual games do. Interestingly as both series developed and graphics improved, Mega Man was made to look more like the in game graphics and the ''VideoGame/MonkeyIsland'' characters were made to look more like the cover art.
* In general, a lot of old video game covers using original artwork succumb to this, as the games were incapable of such visuals. It wouldn't be until the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of consoles]] that they started truly looking like the boxart if they were using a realistic art style.
* The ''VideoGame/MegaMan1'' box art for the NES and the cover of the PC version of ''VideoGame/TheSecretOfMonkeyIsland'', both of which feature far more advanced graphics than the actual games do. Interestingly as both series developed and graphics improved, Mega Man was made to look more like the in game graphics and the ''VideoGame/MonkeyIsland'' characters were made to look more like the cover art.
to:
*
* ''WesternAnimation/HappilyNeverAfter'' and ''WesternAnimation/SpaceChimps'' have covers that are designed exactly as the films are. However, the sequels' covers have the exact same design style as the first film while the animation of the film itself is on par with Creator/VideoBrinquedo.
* ''Disney/AliceInWonderland'' did this with the opening credits, showing art that showed a lot of
* The ''VideoGame/MegaMan1'' box art for the NES and the cover
Changed line(s) 45,46 (click to see context) from:
[[folder:Webcomic]]
* Noted regarding print comic-books In-Universe in [[http://www.collectedcurios.com/sequentialart.php?s=557 this installment of]] ''Webcomic/SequentialArt''. Although this may be more CoversAlwaysLie. The collected edition of the earlier strips could also be an example of this, due to the ArtEvolution between the original strips and the more recent cover image.
* Noted regarding print comic-books In-Universe in [[http://www.collectedcurios.com/sequentialart.php?s=557 this installment of]] ''Webcomic/SequentialArt''. Although this may be more CoversAlwaysLie. The collected edition of the earlier strips could also be an example of this, due to the ArtEvolution between the original strips and the more recent cover image.
to:
*
[[folder:Video Games]]
* In general, a lot of old video game covers using original artwork succumb to this, as the games were incapable of such visuals. It wouldn't be until the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of consoles]] that they started truly looking like the boxart if they were using a realistic art style.
* The ''VideoGame/MegaMan1'' box art for the NES and the cover of the PC version of ''VideoGame/TheSecretOfMonkeyIsland'', both of which feature far more advanced graphics than the actual games do. Interestingly as both series developed and graphics improved, Mega Man was made to look more like the in game graphics and the ''VideoGame/MonkeyIsland'' characters were made to look more like the cover art.
[[/folder]]
[[folder:Webcomic]]
* Noted regarding print comic-books In-Universe in [[http://www.collectedcurios.com/sequentialart.php?s=557 this installment of]] ''Webcomic/SequentialArt''. Although this may be more CoversAlwaysLie. The collected edition of the earlier strips could also be an example of this, due to the ArtEvolution between the original strips and the more recent cover image.
[[/folder]]
* In general, a lot of old video game covers using original artwork succumb to this, as the games were incapable of such visuals. It wouldn't be until the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of consoles]] that they started truly looking like the boxart if they were using a realistic art style.
* The ''VideoGame/MegaMan1'' box art for the NES and the cover of the PC version of ''VideoGame/TheSecretOfMonkeyIsland'', both of which feature far more advanced graphics than the actual games do. Interestingly as both series developed and graphics improved, Mega Man was made to look more like the in game graphics and the ''VideoGame/MonkeyIsland'' characters were made to look more like the cover art.
[[/folder]]
[[folder:Webcomic]]
* Noted regarding print comic-books In-Universe in [[http://www.collectedcurios.com/sequentialart.php?s=557 this installment of]] ''Webcomic/SequentialArt''. Although this may be more CoversAlwaysLie. The collected edition of the earlier strips could also be an example of this, due to the ArtEvolution between the original strips and the more recent cover image.
[[/folder]]
Deleted line(s) 50,51 (click to see context) :
* Basically all Disney works have this, but it especially applies with their low budget DirectToVideo films.
* The Franchise/DisneyPrincess merchandise combines this with outright CostumePorn.
* The Franchise/DisneyPrincess merchandise combines this with outright CostumePorn.
Deleted line(s) 53 (click to see context) :
* ''WesternAnimation/HappilyNeverAfter'' and ''WesternAnimation/SpaceChimps'' have covers that are designed exactly as the films are. However, the sequels' covers have the exact same design style as the first film while the animation of the film itself is on par with Creator/VideoBrinquedo.
Changed line(s) 55,56 (click to see context) from:
* The 1994 VHS cases of ''WesternAnimation/{{Doug}}'' and ''WesternAnimation/{{Rugrats}}''
* ''Disney/AliceInWonderland'' did this with the opening credits, showing art that showed a lot of detail not apparent in the film proper. One included the [[PimpedOutDress overskirt on the queen's dress]] being [[PrettyInMink trimmed with ermine]] (which is reflected in some of the merchandise and mascot costumes), when it looks like white piping in the movie.
* ''Disney/AliceInWonderland'' did this with the opening credits, showing art that showed a lot of detail not apparent in the film proper. One included the [[PimpedOutDress overskirt on the queen's dress]] being [[PrettyInMink trimmed with ermine]] (which is reflected in some of the merchandise and mascot costumes), when it looks like white piping in the movie.
to:
* The 1994 VHS cases of ''WesternAnimation/{{Doug}}'' and ''WesternAnimation/{{Rugrats}}''
* ''Disney/AliceInWonderland'' did this with the opening credits, showing art that showed a lot of detail not apparent in the film proper. One included the [[PimpedOutDress overskirt on the queen's dress]] being [[PrettyInMink trimmed with ermine]] (which is reflected in some of the merchandise and mascot costumes), when it looks like white piping in the movie.''WesternAnimation/{{Rugrats}}''.
* ''Disney/AliceInWonderland'' did this with the opening credits, showing art that showed a lot of detail not apparent in the film proper. One included the [[PimpedOutDress overskirt on the queen's dress]] being [[PrettyInMink trimmed with ermine]] (which is reflected in some of the merchandise and mascot costumes), when it looks like white piping in the movie.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In general, a lot of old video game covers using original artwork succumb to this, as the games were incapable of such visuals. It wouldn't be until the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of consoles]] that they started truly looking like the boxart if they were using a realistic art style.
Is there an issue? Send a MessageReason:
None
Changed line(s) 52 (click to see context) from:
* ''WesternAnimation/HappilyNeverAfter'' and ''WesternAnimation/SpaceChimps'' have covers that are designed exactly as the films are. However, the sequels' covers have the exact same design style as the first film while the animation of the film itself is on par with VideoBrinquedo.
to:
* ''WesternAnimation/HappilyNeverAfter'' and ''WesternAnimation/SpaceChimps'' have covers that are designed exactly as the films are. However, the sequels' covers have the exact same design style as the first film while the animation of the film itself is on par with VideoBrinquedo.Creator/VideoBrinquedo.