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*** ''VideoGame/FinalFantasyX'' has the "Armor Break" ability, which lowers enemies' defense to 0 and removes the "Armored" status (Armored enemies ordinarily take reduced damage from all except Piercing weapons).
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namespace thing, yeah


** In 4E, there is a game mechanic called "Vulnerability" where creatures have negative effects dealt to them when hit by certain damage types (usually a fixed extra amount of damage, but occasionally other debuffs like disabling regeneration or being slowed). There are several powers that allow you to impose these vulnerabilities upon enemy targets.
* ''{{Shadowrun}}'':

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** In 4E, there is a game mechanic called "Vulnerability" where creatures have negative effects dealt to them when hit by certain damage types (usually a fixed extra amount of damage, but occasionally other debuffs like disabling regeneration or being slowed). There are several powers that allow you to impose these vulnerabilities upon enemy targets.
targets.
* ''{{Shadowrun}}'':''TabletopGame/{{Shadowrun}}'':



* The [[HarmlessFreezing Frozen]] status ailment in ''{{Odium}}'', in addition to paralyzing the victim.

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* The [[HarmlessFreezing Frozen]] status ailment in ''{{Odium}}'', in addition to paralyzing the victim.
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* ''{{Pokemon}}'' has both general and element-specific examples of this. Leer, Screech, Tail Whip, and Tickle reduce the target's Defense. Fake Tears and Metal Sound reduce the target's Special Defense. Superpower deals high damage but reduces the user's own Defense. Close Combat, Shell Smash, and V-Create reduce the user's own Defense ''and'' Special Defense.

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* ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' has both general and element-specific examples of this. Leer, Screech, Tail Whip, and Tickle reduce the target's Defense. Fake Tears and Metal Sound reduce the target's Special Defense. Superpower deals high damage but reduces the user's own Defense. Close Combat, Shell Smash, and V-Create reduce the user's own Defense ''and'' Special Defense.
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Palom and Porom are easily mixed up


*** The remake of ''FinalFantasyIV'' has the "Cry" ability that Palom can use, which decreases the defense of all enemies. You can later give this ability to other characters; hilariously, the preferred recipient is often Kain (since he has so few other abilities), meaning you can take the series' MemeticBadass and make him cry like a little girl on command.

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*** The remake of ''FinalFantasyIV'' has the "Cry" ability that Palom Porom can use, which decreases the defense of all enemies. You can later give this ability to other characters; hilariously, the preferred recipient is often Kain (since he has so few other abilities), meaning you can take the series' MemeticBadass and make him cry like a little girl on command.
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Compare and contrast a StatusBuffDispel against shield spells. Compare BreakMeter. Compare the defense-debuffing type with PiercingAttack. Contrast a StatusBuff or trait that increases the damage ''dealt by'' someone, and also contrast a debuff decreasing ''evasion''.

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Compare and contrast a StatusBuffDispel against shield spells. Compare BreakMeter. Compare the defense-debuffing type with PiercingAttack.ArmorPiercingAttack. Contrast a StatusBuff or trait that increases the damage ''dealt by'' someone, and also contrast a debuff decreasing ''evasion''.
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* VampireTheMasquerade: A side-effect of some uses of Obtenebration, a main effect of one Quietus power, is decreased defense.

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* VampireTheMasquerade: TabletopGame/VampireTheMasquerade: A side-effect of some uses of Obtenebration, a main effect of one Quietus power, is decreased defense.
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** And during the level 12 quest, some enemies can inflict a status ailment on you that increases damage taken from their element.
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* In ''KidIcarusUprising'', there are enemies that can inflict Weaken status on you. This temporarily shrinks your lifebar to half its size, making any hits taken deal twice as much damage. You can Weaken other players in multiplayer matches, if your weapon has the effect or you use the Weaken Attack power.
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* In the ''OnePiece'' series there's Oil: when a character covered in oil is hit by a fire attack or explosion he suffers a lot of damage (unless it's [[PlayingWithFire Ace]]).

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* In the ''OnePiece'' ''Manga/OnePiece'' series there's Oil: when a character covered in oil is hit by a fire attack or explosion he suffers a lot of damage (unless it's [[PlayingWithFire Ace]]).
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*** The remake of ''FinalFantasyIV'' has the "Cry" ability that Palom can use, which decreases the defense of all enemies. You can later give this ability to other characters; hilariously, the preferred recipient is often Kain (since he has so few other abilities), meaning you can take the series' MemeticBadass and make him cry like a little girl on command.
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* In ''LeagueOfLegends'' Kayle and Swaim have abilities that cause an enemy to take more damage from them for a short time, while Vladimir's ultimate causes enemies hit by it to take more damage from anyone. There's also a very large number of spells and items that use the indirect variant of reducing armor or magic resistance.
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* In {{Borderlands}}, enemies aflicted with a Corosive elemental effect suffers additional damage from all sources, including subsequent Corosive effects.

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* In {{Borderlands}}, VideoGame/{{Borderlands}}, enemies aflicted with a Corosive elemental effect suffers additional damage from all sources, including subsequent Corosive effects.
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* ''MagicTheGathering'' has [[http://magiccards.info/shm/en/81.html Wound Reflection]], which doubles your opponents' pain.

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* ''MagicTheGathering'' has [[http://magiccards.info/shm/en/81.html Wound Reflection]], Reflection]] and [[http://magiccards.info/dka/en/85.html Curse of Bloodletting]], which doubles double your opponents' pain.

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* TeamFortress2: Being covered in Jarate or cursed by the Scout's Fan O' War turns all taken hits into mini-crits, increasing their damage by 35%.

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\n[[AC:ThirdPersonShooter]]\n* TeamFortress2: VideoGame/TeamFortress2: Being covered in Jarate or cursed by the Scout's Fan O' War turns all taken hits into mini-crits, increasing their damage by 35%.
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* In the ''FireEmblem'' games [[FireEmblemTellius set in Tellius,]] Luna is a special attack that acts as if the target's defense was actually half its current value. Aether, which only [[TheHero Ike]] can obtain, turns one attack into a [[EnergyAbsorption healing Sol attack]] and a Luna attack in quick succession.

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* In the ''FireEmblem'' ''VideoGame/FireEmblem'' games [[FireEmblemTellius [[VideoGame/FireEmblemTellius set in Tellius,]] Luna is a special attack that acts as if the target's defense was actually half its current value. Aether, which only [[TheHero Ike]] can obtain, turns one attack into a [[EnergyAbsorption healing Sol attack]] and a Luna attack in quick succession.

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* ''{{Diablo}} 2'' features the "Increased Damage'' spell that causes this as a status effect on enemies in a textbook case of percentally increased damage.




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* ''{{Diablo}} 2'' features the "Amplify Damage" curse, which reduces physical resistance by 100%. In the majority case that the enemy had no physical resistance to begin with, this means double damage.
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* In ''VideoGame/RadiantHistoria'', enemies launched into the air take a percentage of the damage they took while in air when hitting the ground.

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* In ''VideoGame/RadiantHistoria'', enemies launched into the air take a percentage of the damage they took while in air when hitting the ground. Characters who used the Change command take more damage until it's their turn.
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* ''Diablo 2'' features the "Increased Damage'' spell that causes this as a status effect on enemies in a textbook case of percentally increased damage.

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* ''Diablo ''{{Diablo}} 2'' features the "Increased Damage'' spell that causes this as a status effect on enemies in a textbook case of percentally increased damage.
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* GuildWars has all flavors of these, in various hexes and conditions.
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* ''MazingerZ'''s Rust Tornado has the effect in some ''SuperRobotWars'' games. In the ''SuperRobotWarsOriginalGeneration'' series, the Armor Breaker and a few enemy-only attacks decrease the target's armor stat.

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* ''{{Warhammer 40000}}'' has the "curse" psychic power, which makes the target more easily wounded.


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* ''AetheriaEpics'' has Argo's "pugilism" debuff technique.
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[[AC:FirstPersonShooter]]
* In {{Borderlands}}, enemies aflicted with a Corosive elemental effect suffers additional damage from all sources, including subsequent Corosive effects.
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* The [[HarmlessFreezing Frozen]] status ailment in ''{{Odium}}'', in addition to paralyzing the victim.
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None


** In 4E, there is a game mechanic called "Vulnerability" where creature have negative effects dealt to them when hit by certain damage types (usually a fixed extra amount of damage, but occasionally other debuffs like disabling regeneration or being slowed). There are several powers that allow you to impose these vulnerabilities upon enemy targets.

to:

** In 4E, there is a game mechanic called "Vulnerability" where creature creatures have negative effects dealt to them when hit by certain damage types (usually a fixed extra amount of damage, but occasionally other debuffs like disabling regeneration or being slowed). There are several powers that allow you to impose these vulnerabilities upon enemy targets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In 4E, there is a game mechanic called "Vulnerability" where creature have negative effects dealt to them when hit by certain damage types (usually a fixed extra amount of damage, but occasionally other debuffs like disabling regeneration or being slowed). There are several powers that allow you to impose these vulnerabilities upon enemy targets.
Is there an issue? Send a MessageReason:
None


* Cripple in ''DistortedTravesty'' temporarily decreases the defense of an enemy afflicted with it.

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* Cripple in ''DistortedTravesty'' ''VideoGame/DistortedTravesty'' temporarily decreases the defense of an enemy afflicted with it.



** The "Oil" status in ''FinalFantasyXII'' triples the damage incurred from Fire attacks.

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** The "Oil" status in ''FinalFantasyXII'' ''VideoGame/FinalFantasyXII'' triples the damage incurred from Fire attacks.



*** ''FinalFantasyXIII'' has the Deprotect and Deshell statuses, which reduce the target's physical and magical defence, respectively.
*** ''FinalFantasyXII'' has three Technicks that work this way: ''Addle'' lowers the foe's Magick resistance, ''Shear'' lowers the foe's physial damage resistance, and ''Achilles'' adds an additional element weakness to the foe, increasing damage dealt if of that element.
*** FinalFantasyVIII has the "Vit. 0" effect caused by the Meltdown spell, which sets an enemy's physical and magical defense to zero.

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*** ''FinalFantasyXIII'' ''VideoGame/FinalFantasyXIII'' has the Deprotect and Deshell statuses, which reduce the target's physical and magical defence, respectively.
*** ''FinalFantasyXII'' ''VideoGame/FinalFantasyXII'' has three Technicks that work this way: ''Addle'' lowers the foe's Magick resistance, ''Shear'' lowers the foe's physial damage resistance, and ''Achilles'' adds an additional element weakness to the foe, increasing damage dealt if of that element.
*** FinalFantasyVIII ''VideoGame/FinalFantasyVIII'' has the "Vit. 0" effect caused by the Meltdown spell, which sets an enemy's physical and magical defense to zero.
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[[AC:JapaneseRolePlayingGame]][[AC:EasternRPG]]



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[[AC:WesternRolePlayingGame]][[AC:WesternRPG]]
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* In ''{{Bastion}}'', some idols cause you to take extra damage when they're active.



* The crisis cast of Aquabeam in ''LastScenario'' lowers the victim's magic defense.

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* The crisis cast of Aquabeam in ''LastScenario'' ''VideoGame/LastScenario'' lowers the victim's magic defense.
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I keep forgetting that closing a foldercontrol tag is just plain useless.


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