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Elder Scrolls cleanup and expansion


* ''VideoGame/TheElderScrollsIIIMorrowind'': One side quest rewarded you the [[{{Pun}} boots of blinding speed]] which when worn made you extremely fast but also blinded you. This curse was minor and could be overcome with other enchantments.
** The Umbra Sword is stated to be this. Everyone who wields [[DemonicPossession this sword]] becomes possessed with it, calling ''themselves'' Umbra and having an urge to kill as many people as possible for [[SoulEating feeding their souls]] [[HorrorHunger to the sword]]. For some reason, [[TheChosenOne Nerevarin]] (as well as further protagonists) may wield Umbra without any fear of being possessed.
* ''Videogame/TheElderScrollsIVOblivion'': The Staff of the Everscamp is one of the artefacts of [[JerkassGods Sheogorath, Daedric Prince of Madness]], and seems to exist for the sole purpose of {{Troll}}ing mortals. The staff's owner is constantly followed by four Scamps that give off a horrible smell, generally make the owner's life a misery and can't be permanently killed. Furthermore, [[ClingyMacguffin the staff's owner feels a compulsion to keep it on their person at all times]], and can only get rid of it if another person willingly agrees to become the staff's owner or by leaving it at one of Sheogorath's shrines.

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* ''VideoGame/TheElderScrollsIIIMorrowind'': One side quest rewarded you ''Franchise/TheElderScrolls'':
** Throughout
the [[{{Pun}} boots of blinding speed]] which when worn made you extremely fast but also blinded you. This curse was minor and could be overcome with other enchantments.
** The Umbra Sword
series, the sword [[EvilWeapon Umbra]] is stated to be this. Everyone who wields [[DemonicPossession this sword]] becomes possessed with it, calling ''themselves'' one. Umbra is a [[LegendaryWeapon legendary]] EmpathicWeapon forged by a witch and having commissioned by Clavicus Vile, the [[OurGodsAreDifferent Daedric Prince]] of [[DealWithTheDevil Bargains]] and [[LiteralGenie Wishes]]. It takes the appearance of an urge Ebony claymore or longsword, and is one of the most powerful bladed weapons in the series. Additionally, It also [[YourSoulIsMine steals the souls of its victims]], and its personality eventually takes over the mind of its wielder, turning them into a BloodKnight who refers to kill themself as many people as possible for [[SoulEating feeding their souls]] [[HorrorHunger "Umbra". ([[GameplayAndStorySegregation Thankfully, this never happens]] to the sword]]. For some reason, [[TheChosenOne Nerevarin]] (as well PlayerCharacter.)
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has the [[{{Pun}} Boots of Blinding Speed]], available
as further protagonists) may wield Umbra without any fear a side-quest reward, which do ExactlyWhatItSaysOnTheTin - they massively boost your Speed, but also blind you. Naturally, most players discard them as a JokeItem, but with a little bit of being possessed.
* ''Videogame/TheElderScrollsIVOblivion'': The
magic resistance, the [[LethalJokeItem blindness can be overcome]].
** In ''[[Videogame/TheElderScrollsIVOblivion Oblivion]]'', the
Staff of the Everscamp is one of the artefacts artifacts of [[JerkassGods Sheogorath, [[MadGod Daedric Prince of Madness]], and seems to exist for the sole purpose of {{Troll}}ing mortals. The staff's owner is constantly followed by four Scamps that give off a horrible smell, generally make the owner's life a misery miserable, and can't be permanently killed. Furthermore, [[ClingyMacguffin the staff's owner feels a compulsion to keep it on their person at all times]], and can only get rid of it if another person willingly agrees to become the staff's owner or by leaving it at one of Sheogorath's shrines.
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Grammar; certain wordswere misused.


Cursed items are any thing that places a {{Curse}} on whoever picks up or uses the item. The effects of the curse vary but their are two main ways for it to manifest. Some curses cause the item to act in the opposite manner of the desired function, a cursed sword may be unable to cut anything, a cursed bag destroys items placed inside. Other cursed items have an additional negative effect alongside the apparent positive effect, a magic talisman might let you breath water but also causes birds to attack the carrier. It is possible someone in possession of a cursed item might find a use for it that avoids the downside of the curse, but this does not change the fact that the item is cursed.

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Cursed items are any thing that places a {{Curse}} on whoever picks up or uses the item. The effects of the curse vary but their there are two main ways for it to manifest. Some curses cause the item to act in the opposite manner of the desired function, a cursed sword may be unable to cut anything, a cursed bag destroys items placed inside. Other cursed items have an additional negative effect alongside the apparent positive effect, a magic talisman might let you breath water but also causes birds to attack the carrier. It is possible someone in possession of a cursed item might find a use for it that avoids the downside of the curse, but this does not change the fact that the item is cursed.



* ''Theatre/TheLeagueOfSTEAM''. In "Curses!", the team have a cursed artifact appraised in a curio shop run by [[Series/MythBusters Grant Imahara]] that apparently specializes in ArtifactsOfDoom. When our heroes realize what they have, they keep passing it to each other, greatly confusing the {{Mummy}} that's [[FailedASpotCheck sneaking up on them with hands outstretched]].

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* ''Theatre/TheLeagueOfSTEAM''. In "Curses!", the team have has a cursed artifact appraised in a curio shop run by [[Series/MythBusters Grant Imahara]] that apparently specializes in ArtifactsOfDoom. When our heroes realize what they have, they keep passing it to each other, greatly confusing the {{Mummy}} that's [[FailedASpotCheck sneaking up on them with hands outstretched]].
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[[folder:Web Video]]
* ''Theatre/TheLeagueOfSTEAM''. In "Curses!", the team have a cursed artifact appraised in a curio shop run by [[Series/MythBusters Grant Imahara]] that apparently specializes in ArtifactsOfDoom. When our heroes realize what they have, they keep passing it to each other, greatly confusing the {{Mummy}} that's [[FailedASpotCheck sneaking up on them with hands outstretched]].

[[/folder]]

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->'''Rachel''': So what happens next?
->'''Joey''': Well, I get the medical award for separating [[ConjoinedTwins the Siamese twins]]. Then Amber and I go to Venezuela to meet our other half-brother, Ramone. And that's where I find the world's biggest emerald. It's really big ... but it's ''cursed''.
->'''Chandler''': God, that's good TV.

to:

->'''Rachel''': ->'''Rachel:''' So what happens next?
->'''Joey''':
next?\\
'''Joey:'''
Well, I get the medical award for separating [[ConjoinedTwins the Siamese twins]]. Then Amber and I go to Venezuela to meet our other half-brother, Ramone. And that's where I find the world's biggest emerald. It's really big ... big... but it's ''cursed''.
->'''Chandler''':
''cursed''.\\
'''Chandler:'''
God, that's good TV.



Where these items come from varies just as much as the curse placed on the item. It could be a case of magic GoneHorriblyRight, such as a cloak that wards against cold by catching on fire. It might be a magic BoobyTrap placed by the villain to incapacitate [[KleptomaniacHero greedy]] or unsuspecting heroes causing DeathByIrony. Or an item might be cursed as a form of ThePunishment against the wielder. In rare cases the curse might be a form of protection for the item to enforce OnlyTheChosenMayWield. Such items often become extremely heavy when not wielded by TheChosenOne. Often TheLittleShopThatWasntThereYesterday will have these items for sale.

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Where these items come from varies just as much as the curse placed on the item. It could be a case of magic GoneHorriblyRight, such as a cloak that wards against cold by catching on fire. It might be a magic BoobyTrap placed by the villain to incapacitate [[KleptomaniacHero greedy]] or unsuspecting heroes causing DeathByIrony. Or an item might be cursed as a form of ThePunishment [[ThePunishment Punishment]] against the wielder. In rare cases the curse might be a form of protection for the item to enforce OnlyTheChosenMayWield. Such items often become extremely heavy when not wielded by TheChosenOne. Often TheLittleShopThatWasntThereYesterday will have these items for sale.






[[folder:Anime and Manga]]
* Near the beginning of ''{{LightNovel/Slayers}}'' Lina sells a magic dagger to a curio shop. The dagger curses whoever draws it into a BerserkerRage. When the shop keeper drew the dagger he began attacking Lina and Gourry who were forced to knock him out to stop the curse.

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[[folder:Anime and & Manga]]
* Near the beginning of ''{{LightNovel/Slayers}}'' ''LightNovel/{{Slayers}}'' Lina sells a magic dagger to a curio shop. The dagger curses whoever draws it into a BerserkerRage. When the shop keeper drew the dagger he began attacking Lina and Gourry who were forced to knock him out to stop the curse.



* The One Ring from the LordOfTheRings. Wearing it too much begins to drain away the bearer's soul, and attracts the attention of [[BigBad Sauron]] and [[TheDragon the Nazgul]]. Even just being ''near'' it causes any but the purest-of-heart to be tempted to use its power, and several characters explicitly state that while they may initially use it for good, even the truest spirit will eventually [[DrunkOnTheDarkSide be corrupted and use it for evil]]. In addition, the Ring is a ClingyMacGuffin, in that the more that one uses it, the more protective of it they become, and the more eager they are to use it.

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* The One Ring from the LordOfTheRings.''Literature/TheLordOfTheRings''. Wearing it too much begins to drain away the bearer's soul, and attracts the attention of [[BigBad Sauron]] and [[TheDragon the Nazgul]]. Even just being ''near'' it causes any but the purest-of-heart to be tempted to use its power, and several characters explicitly state that while they may initially use it for good, even the truest spirit will eventually [[DrunkOnTheDarkSide be corrupted and use it for evil]]. In addition, the Ring is a ClingyMacGuffin, in that the more that one uses it, the more protective of it they become, and the more eager they are to use it.



[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]



** The same (with the swapping part, too) can be said about Iron Ball, Ring Target, Sticky Barb or, in most cases, Black Sludge. Iron Ball makes the holder always go last (though it hits really hard and painful if thrown away with [[DefiantStoneThrow Fling]]), and Ring Target lets your opponent [[YouWillNotEvadeMe always be able to hit you]]. Sticky Barb damages the holder every turn (but it has the possibility to [[ClingyMcGuffin stick to an opponent]] if a contact move is made and the opponent is free of items), and Black Sludge does the same - yet, when Black Sludge is held by [[PoisonousPerson Poison]]-types, [[ReviveKillsZombie it heals them instead]].
* In ''{{VideoGame/Runescape}}'', some items augmented by the Invention skill can become this, as even though the skill enables a PlayerCharacter to add beneficial traits to wielded items, there is also a random chance of generating a detrimental effect in the same "gizmo" as a helpful effect[[note]]If you use a gizmo that only contains a negative effect and no positives, then the only good that comes from it is a self-imposed challenge[[/note]]. ClingyMacguffin is not in effect, however, as any such items do not have to be wielded and used, and the same skill provides methods for removing augmentations from an item to leave space for a new effect.
* In ''{{VideoGame/Suikoden}}'' the soul eater rune is also known as the cursed rune. [[spoiler:Its curse is that those who wear it will find the people who are closest to them will die.]]

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** The same (with the swapping part, too) can be said about Iron Ball, Ring Target, Sticky Barb or, in most cases, Black Sludge. Iron Ball makes the holder always go last (though it hits really hard and painful if thrown away with [[DefiantStoneThrow Fling]]), and Ring Target lets your opponent [[YouWillNotEvadeMe always be able to hit you]]. Sticky Barb damages the holder every turn (but it has the possibility to [[ClingyMcGuffin stick to an opponent]] if a contact move is made and the opponent is free of items), and Black Sludge does the same - -- yet, when Black Sludge is held by [[PoisonousPerson Poison]]-types, [[ReviveKillsZombie it heals them instead]].
* In ''{{VideoGame/Runescape}}'', ''VideoGame/{{Runescape}}'', some items augmented by the Invention skill can become this, as even though the skill enables a PlayerCharacter to add beneficial traits to wielded items, there is also a random chance of generating a detrimental effect in the same "gizmo" as a helpful effect[[note]]If you use a gizmo that only contains a negative effect and no positives, then the only good that comes from it is a self-imposed challenge[[/note]]. ClingyMacguffin is not in effect, however, as any such items do not have to be wielded and used, and the same skill provides methods for removing augmentations from an item to leave space for a new effect.
* In ''{{VideoGame/Suikoden}}'' ''VideoGame/{{Suikoden}}'' the soul eater rune is also known as the cursed rune. [[spoiler:Its curse is that those who wear it will find the people who are closest to them will die.]]



[[folder:Webcomic]]
* ''Webcomic/DarthsAndDroids:'' [[http://www.darthsanddroids.net/episodes/0778.html When Chewbacca and R2-D2 play a tabletop RPG]], Chewie anticipates that R2 might backstab him for loot. So he carries a cursed item in his own inventory, to punish R2 for such treachery.
-->'''R2-D2:''' Heh heh heh. Let's see what loot I got from your corpse.
-->'''R2-D2:''' Only 13 gold coins? And what's this?
-->'''Chewbacca:''' You may find that your combat stats are no longer as impressive as you recall.
-->'''R2-D2:''' You put a cursed item in your own coin purse?! What sort of deviant would do that?!
-->'''Han Solo:''' I warned you.
-->'''Chewbacca:''' Let's discuss how you're going to pay for my resurrection, shall we?

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[[folder:Webcomic]]
[[folder:Web Comics]]
* ''Webcomic/DarthsAndDroids:'' ''Webcomic/DarthsAndDroids'': [[http://www.darthsanddroids.net/episodes/0778.html When Chewbacca and R2-D2 play a tabletop RPG]], Chewie anticipates that R2 might backstab him for loot. So he carries a cursed item in his own inventory, to punish R2 for such treachery.
-->'''R2-D2:''' Heh heh heh. Let's see what loot I got from your corpse.
-->'''R2-D2:'''
corpse.\\
'''R2-D2:'''
Only 13 gold coins? And what's this?
-->'''Chewbacca:'''
this?\\
'''Chewbacca:'''
You may find that your combat stats are no longer as impressive as you recall.
-->'''R2-D2:'''
recall.\\
'''R2-D2:'''
You put a cursed item in your own coin purse?! What sort of deviant would do that?!
-->'''Han
that?!\\
'''Han
Solo:''' I warned you.
-->'''Chewbacca:'''
you.\\
'''Chewbacca:'''
Let's discuss how you're going to pay for my resurrection, shall we?



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[[/folder]][[/folder]]
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** The Umbra Sword is stated to be this. Everyone who wields [[DemonicPossession this sword]] becomes possessed with it, calling ''themselves'' Umbra and having an urge to kill as many people as possible for [[SoulEating feeding their souls]] [[HorrorHunger to the sword]]. For some reason, [[TheChosenOne Nerevarin]] (as well as further protagonists) may wield Umbra without any fear of being possessed.
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** The Toxic Orb and the Flame Orb are strange items that place a status condition on the Pokemon holding them. Though negative, this can be useful, when the Pokemon has an item swapping move or the move [[DisabilitySuperpower Facade]], which does more damage when the user is affected by a status condition. Ablities come in play here as well: Toxic Orb can be helpful for Pokemon with abilities like Toxic Boost (raises attack power when poisoned), Quick Feet (raises Speed when hit by a status condition) or Poison Heal (ExactlyWhatItSaysOnTheTin), and in case with Flame Orb, it is usually given to the Pokemon with Guts ability, so that they will receive boost to Attack instead of drop when burnt (the same applies for Toxic Orb when Flame Orb cannot be used, such as for [[PlayingWithFire Flareon]]).

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** The Toxic Orb and the Flame Orb are strange items that place a status condition on the Pokemon holding them. Though negative, this can be useful, when the Pokemon has an item swapping move or the move [[DisabilitySuperpower Facade]], which does more damage when the user is affected by a status condition. Ablities Abilities come in play here as well: Toxic Orb can be helpful for Pokemon with abilities like Toxic Boost (raises attack power when poisoned), Quick Feet (raises Speed when hit by a status condition) or Poison Heal (ExactlyWhatItSaysOnTheTin), and in case with Flame Orb, it is usually given to the Pokemon with Guts ability, so that they will receive boost to Attack instead of drop when burnt (the same applies for (Toxic Orb's damage increases over time, making Flame Orb more practical in use with Guts than Toxic Orb Orb, outside of cases when Flame Orb cannot be used, such as for [[PlayingWithFire Flareon]]).
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* In the first ''Videogame/HeroesOfMightAndMagic'' game, the Fizbin of Misfortune is the only magic item with a negative trait, bestowing a -2 luck penalty on the hero unfortunate enough to be carrying it.

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* In the first and second ''Videogame/HeroesOfMightAndMagic'' game, games, the Fizbin of Misfortune is the only magic item with a negative trait, bestowing a -2 luck penalty on the hero unfortunate enough to be carrying it.



** The Toxic Orb and the Flame Orb are strange items that place a status condition on the Pokemon holding them. Though negative, this can be useful, when the Pokemon has an item swapping move or the move Facade, which does more damage when the user is affected by a status condition (in case with Flame Orb, it is usually given to the Pokemon with Guts ability, so that they will receive boost to Attack instead of drop when burnt).
** The same (with the swapping part, too) can be said about Iron Ball, Ring Target, Sticky Barb or, in most cases, Black Sludge. Iron Ball makes the holder always go last (and hits really hard and painful if thrown away with Fling), and Ring Target lets your opponent always be able to hit you. Sticky Barb damages the holder every turn (but it has the possibility to stick to an opponent if a contact move is made and the opponent is free of items), and Black Sludge does the same - yet, when Black Sludge is held by [[PoisonousPerson Poison]]-types, [[ReviveKillsZombie it heals them instead]].

to:

** The Toxic Orb and the Flame Orb are strange items that place a status condition on the Pokemon holding them. Though negative, this can be useful, when the Pokemon has an item swapping move or the move Facade, [[DisabilitySuperpower Facade]], which does more damage when the user is affected by a status condition (in condition. Ablities come in play here as well: Toxic Orb can be helpful for Pokemon with abilities like Toxic Boost (raises attack power when poisoned), Quick Feet (raises Speed when hit by a status condition) or Poison Heal (ExactlyWhatItSaysOnTheTin), and in case with Flame Orb, it is usually given to the Pokemon with Guts ability, so that they will receive boost to Attack instead of drop when burnt).
burnt (the same applies for Toxic Orb when Flame Orb cannot be used, such as for [[PlayingWithFire Flareon]]).
** The same (with the swapping part, too) can be said about Iron Ball, Ring Target, Sticky Barb or, in most cases, Black Sludge. Iron Ball makes the holder always go last (and (though it hits really hard and painful if thrown away with Fling), [[DefiantStoneThrow Fling]]), and Ring Target lets your opponent [[YouWillNotEvadeMe always be able to hit you. you]]. Sticky Barb damages the holder every turn (but it has the possibility to [[ClingyMcGuffin stick to an opponent opponent]] if a contact move is made and the opponent is free of items), and Black Sludge does the same - yet, when Black Sludge is held by [[PoisonousPerson Poison]]-types, [[ReviveKillsZombie it heals them instead]].
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->'''Rachel''': So what happens next?
->'''Joey''': Well, I get the medical award for separating [[ConjoinedTwins the Siamese twins]]. Then Amber and I go to Venezuela to meet our other half-brother, Ramone. And that's where I find the world's biggest emerald. It's really big ... but it's ''cursed''.
->'''Chandler''': God, that's good TV.
-->-- ''Series/{{Friends}}''
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* Many of these are mentioned throughout the ''Literature/HarryPotter'' series, and a major part of Arthur Weasely's job involves tracking down ordinary objects that have been cursed to attack Muggles. These items include:

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* Many of these are mentioned throughout the ''Literature/HarryPotter'' series, and a major part of Arthur Weasely's Weasley's job involves tracking down ordinary objects that have been cursed to attack Muggles.{{Muggle}}s. These items include:



** A pair of shoes that eats the wearer's feet and are impossible to remove, given to a random minor character seen at St. Mungo's.
** Harry's Nimbus 2000 becomes one during one Quidditch game, when a curse is placed on it that causes the broom to try to knock Harry off.
** A necklace seen in Borgin and Burke's that's caused the deaths of many owners. In ''Literature/HarryPotterAndTheHalfBloodPrince'', Katie Bell is given the necklace and touches a small part of it, causing her to lose her mind and be unconscious for months.
** Harry has had many items confiscated from him on suspicion of being cursed items sent to kill him. Such items include his Firebolt when first given to him, and all the inherited items from [[spoiler: Dumbledore]].
** All of the Horcrux's:
*** The locket slowly corrupts whoevers wearing it, causing them to be more pessimistic and depressed. It also prevents whoever is wearing it from casting a Patronus. It's implied this is true for all Horcruxes, but this is the only one confirmed.
*** The journal lets you communicate with 16 year old Voldemort, but as you put yourself into it, it starts putting itself into you, eventually giving it mind control abilities and ultimately letting the spirit in the book step out into the real world.
*** Marvolo Gaunt's ring, in addition to being a [[SoulJar Horcrux]], also carries a powerful curse. [[spoiler: When Dumbledore destroys it, he dooms himself to a slow and inevitable death. This is in contrast to other Horcruxes in the series, which have a [[ArtifactOfDoom corrupting influence]] but are not necessarily fatal.]]

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** A pair of shoes that [[AgonyOfTheFeet eats the wearer's feet feet]] and are impossible to remove, given to a random minor character seen at St. Mungo's.
Mungo's Hospital.
** Harry's [[FlyingBroomstick Nimbus 2000 2000]] becomes one during one a Quidditch game, when a curse is placed on it that causes the broom to try to [[NotTheFallThatKillsYou knock Harry off.off]].
** A necklace seen in Borgin and Burke's that's that is said to have caused the deaths of many owners. In ''Literature/HarryPotterAndTheHalfBloodPrince'', Katie Bell is given the necklace and touches a small an ''absolutely miniscule'' part of it, causing leaving her to lose her mind catatonic and be unconscious comatose for months.
''months''. Fortunately, Snape is able to recognize right away that it holds a powerful curse, and stores it away securely without any further harm.
** Harry has had many items confiscated from him just on suspicion ''[[ProperlyParanoid suspicion]]'' of being cursed items sent to kill him. Such items include his Firebolt him, such as when he first given to him, received his [[FlyingBroomstick Firebolt]], and later, all the items he inherited items from [[spoiler: Dumbledore]].
[[spoiler:Dumbledore]].
** All of the Horcrux's:
Voldemort's [[SoulJar Horcruxes]] in varying ways:
*** The locket slowly corrupts whoevers whoever happens to be wearing it, causing them to be more pessimistic and depressed. It also prevents whoever is wearing it from casting a Patronus. It's implied implied, but not confirmed, that this is also true for all Horcruxes, but this is of the only one confirmed.
other Horcruxes.
*** The journal lets you communicate with 16 year old Voldemort, a 16-year-old Voldemort (then known as Tom Riddle), but as you put yourself into it, it starts putting itself into you, ''you'', eventually giving it mind control mind-control abilities and ultimately letting the spirit in the book step out into the real world.
world. [[spoiler:Harry prevents this by stabbing it with a basilisk fang, destroying the soul fragment within.]]
*** Marvolo Gaunt's ring, in addition to being a [[SoulJar Horcrux]], Horcrux, also carries a powerful curse. [[spoiler: When [[spoiler:When Dumbledore destroys it, it prior to the events of ''[[Literature/HarryPotterAndTheHalfBloodPrince The Half-Blood Prince]]'', he dooms himself to a slow and inevitable death. This is in contrast to other Horcruxes in the series, which have a [[ArtifactOfDoom corrupting influence]] but are not necessarily outright fatal.]]



* The One Ring To Rule them All from the LordOfTheRings. Wearing it too much begins to drain away the soul, and attracts the attention of Sauron and the Nazgul. In addition even being near it causes any but the purest of hearts to be tempted to use it's power, and several characters explicitly state that while they may initially use it for good, even the most truest spirit will eventually be corrupted and use it for evil. In addition, it's a ClingyMacGuffin, in that the more you use it, the more protective of it you become, and the more eager you are to use it.

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* The One Ring To Rule them All from the LordOfTheRings. Wearing it too much begins to drain away the bearer's soul, and attracts the attention of Sauron [[BigBad Sauron]] and [[TheDragon the Nazgul. In addition even Nazgul]]. Even just being near ''near'' it causes any but the purest of hearts purest-of-heart to be tempted to use it's its power, and several characters explicitly state that while they may initially use it for good, even the most truest spirit will eventually [[DrunkOnTheDarkSide be corrupted and use it for evil. evil]]. In addition, it's the Ring is a ClingyMacGuffin, in that the more you use that one uses it, the more protective of it you they become, and the more eager you they are to use it.


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* In ''{{VideoGame/Runescape}}'', some items augmented by the Invention skill can become this, as even though the skill enables a PlayerCharacter to add beneficial traits to wielded items, there is also a random chance of generating a detrimental effect in the same "gizmo" as a helpful effect[[note]]If you use a gizmo that only contains a negative effect and no positives, then the only good that comes from it is a self-imposed challenge[[/note]]. ClingyMacguffin is not in effect, however, as any such items do not have to be wielded and used, and the same skill provides methods for removing augmentations from an item to leave space for a new effect.
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* The One Ring To Rule them All from the LordOfTheRings. Wearing it too much begins to drain away the soul, and attracts the attention of Sauron and the Nazgul. In addition even being near it causes any but the purest of hearts to be tempted to use it's power, and several characters explicitly state that while they may initially use it for good, even the most truest spirit will eventually be corrupted and use it for evil. In addition, it's a ClingyMacGuffin, in that the more you use it, the more protective of it you become, and the more eager you are to use it.

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** Marvolo Gaunt's ring, in addition to being a [[SoulJar Horcrux]], also carries a powerful curse. [[spoiler: When Dumbledore destroys it, he dooms himself to a slow and inevitable death. This is in contrast to other Horcruxes in the series, which have a [[ArtifactOfDoom corrupting influence]] but are not necessarily fatal.]]

to:

** All of the Horcrux's:
*** The locket slowly corrupts whoevers wearing it, causing them to be more pessimistic and depressed. It also prevents whoever is wearing it from casting a Patronus. It's implied this is true for all Horcruxes, but this is the only one confirmed.
*** The journal lets you communicate with 16 year old Voldemort, but as you put yourself into it, it starts putting itself into you, eventually giving it mind control abilities and ultimately letting the spirit in the book step out into the real world.
***
Marvolo Gaunt's ring, in addition to being a [[SoulJar Horcrux]], also carries a powerful curse. [[spoiler: When Dumbledore destroys it, he dooms himself to a slow and inevitable death. This is in contrast to other Horcruxes in the series, which have a [[ArtifactOfDoom corrupting influence]] but are not necessarily fatal.]]
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fix typo


* ''VideoGame/TheElderScrollsIIIMorrowind'': One side quest rewarded you the [[{{Pun}} boots of blinding speed]] which when worn made you extremely fast but also blinded you. This curse was minor and could be overcome with other enchnatments.

to:

* ''VideoGame/TheElderScrollsIIIMorrowind'': One side quest rewarded you the [[{{Pun}} boots of blinding speed]] which when worn made you extremely fast but also blinded you. This curse was minor and could be overcome with other enchnatments.enchantments.

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* The Creator/LarryNiven story "Not Long Before the End" features a magic sword named Glirendree which is extremely powerful, but cursed to (ultimately) destroy its wielder. The wielder at the time of the story doesn't seem too dismayed when he finds out about the curse. It's possible he thinks the person who told him about the curse was lying, or he may honestly consider death after a year or so of living like a conquering king a fair trade.

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* The Creator/LarryNiven story "Not Long Before the End" features a magic sword named Glirendree which is extremely powerful, but cursed to (ultimately) destroy its wielder. The wielder at the time of the story doesn't seem too dismayed when he finds out about the curse. It's possible he thinks the person who told him about the curse was lying, or he may honestly consider death after a year or so of living like a conquering king a fair trade. It's definitely the "clingy" type, as he's already tried to put it down and been unable to. [[spoiler: That's because it's not really a sword, it's a demon in the shape of a sword, and it's got its fangs into his hand.]]
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* The Creator/LarryNiven story "Not Long Before the End" features a magic sword named Glirendree which is extremely powerful, but cursed to (ultimately) destroy its wielder. The wielder at the time of the story doesn't seem too dismayed when he finds out about the curse. It's possible he thinks the person who told him about the curse was lying, or he may honestly consider death after a year or so of living like a conquering king a fair trade.

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splitting up examples appropriately


* [[Creator/InterplayEntertainment Interplay's]] Infinity Engine games, being based on ''Dungeons & Dragons'' had numerous cursed items. Interestingly, as the games all had a Lore skill that could be used to identify magic items and cursed items always required 100 Lore to identify, if you had a character with a reasonably high lore, any items they couldn't identify were almost always cursed.
** ''VideoGame/BaldursGate'' had cursed items like the Bracers of Binding or the Ring of Idiocy that gave nasty penalties to your ability scores. It also had the Girdle of Masculinity/Femininity, which caused whoever put it on to change from male to female, which was rather useless given the game's almost PurelyAestheticGender, the Helm of Opposite Alignment (good characters become evil, evil characters become good, actually useful if you wanted Vicona in a good-aligned party), and the Two-Handed Sword of Berserking, which was a powerful sword that caused the wielder to automatically attack the closest character every time combat began.
** ''VideoGame/PlanescapeTorment'' was interesting in that many of the "cursed" items in the game had no negative effects other than requiring a Remove Curse spell to take them off. There were a few others that had effects that were legitimately detrimental, like Nordom's Beer Goggles, which gave a huge penalty to his attack and made him permanently drunk while he was wearing them.



* Interplay's Infinity Engine games, being based on ''Dungeons & Dragons'' had numerous cursed items. Interestingly, as the games all had a Lore skill that could be used to identify magic items and cursed items always required 100 Lore to identify, if you had a character with a reasonably high lore, any items they couldn't identify were almost always cursed.
** ''VideoGame/BaldursGate'' had cursed items like the Bracers of Binding or the Ring of Idiocy that gave nasty penalties to your ability scores. It also had the Girdle of Masculinity/Femininity, which caused whoever put it on to change from male to female, which was rather useless given the game's almost PurelyAestheticGender, the Helm of Opposite Alignment (good characters become evil, evil characters become good, actually useful if you wanted Vicona in a good-aligned party), and the Two-Handed Sword of Berserking, which was a powerful sword that caused the wielder to automatically attack the closest character every time combat began.
** ''VideoGame/PlanescapeTorment'' was interesting in that many of the "cursed" items in the game had no negative effects other than requiring a Remove Curse spell to take them off. There were a few others that had effects that were legitimately detrimental, like Nordom's Beer Goggles, which gave a huge penalty to his attack and made him permanently drunk while he was wearing them.
* Both ''VideoGame/LufiaAndTheFortressOfDoom'' and ''VideoGame/LufiaIIRiseOfTheSinistrals'' have cursed equipment that can't be removed except by a special rare item or a priest. In the former, these items are simply removed and will retain the curse if re-equipped, but in the latter, uncursed items will change completely to become new items.

to:

* Interplay's Infinity Engine games, being based on ''Dungeons & Dragons'' had numerous cursed items. Interestingly, as the games all had a Lore skill that could be used to identify magic items and cursed items always required 100 Lore to identify, if you had a character with a reasonably high lore, any items they couldn't identify were almost always cursed.
** ''VideoGame/BaldursGate'' had cursed items like the Bracers of Binding or the Ring of Idiocy that gave nasty penalties to your ability scores. It also had the Girdle of Masculinity/Femininity, which caused whoever put it on to change from male to female, which was rather useless given the game's almost PurelyAestheticGender, the Helm of Opposite Alignment (good characters become evil, evil characters become good, actually useful if you wanted Vicona in a good-aligned party), and the Two-Handed Sword of Berserking, which was a powerful sword that caused the wielder to automatically attack the closest character every time combat began.
** ''VideoGame/PlanescapeTorment'' was interesting in that many of the "cursed" items in the game had no negative effects other than requiring a Remove Curse spell to take them off. There were a few others that had effects that were legitimately detrimental, like Nordom's Beer Goggles, which gave a huge penalty to his attack and made him permanently drunk while he was wearing them.
* Both
''VideoGame/LufiaAndTheFortressOfDoom'' and has cursed equipment that can't be removed except by a special rare item or a priest. Once removed these will retain the curse, activating again if re-equipped.
*
''VideoGame/LufiaIIRiseOfTheSinistrals'' have also has cursed equipment that can't be removed except by a special rare item or a priest. In the former, these items are simply removed and will retain the curse if re-equipped, but in the latter, this entry uncursed items will change completely to become new items.



* ''Franchise/{{Pokemon}}'': The Toxic Orb and the Flame Orb are strange items that place a status condition on the Pokemon holding them. Though negative, this can be useful, when the Pokemon has an item swapping move or the move Facade, which does more damage when the user is affected by a status condition (in case with Flame Orb, it is usually given to the Pokemon with Guts ability, so that they will receive boost to Attack instead of drop when burnt).

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* ''Franchise/{{Pokemon}}'': There are a number of held items which at first glance only seem to have negative effects.
**
The Toxic Orb and the Flame Orb are strange items that place a status condition on the Pokemon holding them. Though negative, this can be useful, when the Pokemon has an item swapping move or the move Facade, which does more damage when the user is affected by a status condition (in case with Flame Orb, it is usually given to the Pokemon with Guts ability, so that they will receive boost to Attack instead of drop when burnt).

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* Cursed items appear in many of the games in ''Franchise/DragonQuest''. While there is no direct way to know if an item is cursed without equipping it they are often described as having an air of danger. These items tend to be very powerful for where they are found to entice the player to equip them. The drawback though is that someone wearing a cursed item often cannot attack in combat, and all items are of the StuckItems variety requiring a visit to the church to remove them.

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* Cursed items appear in many of the games in ''Franchise/DragonQuest''. While there is no direct way to know if an item is cursed without equipping it it, they are often described as having an "an air of danger.danger". These items tend to be very powerful for where they are found to entice the player to equip them. The drawback though is that someone wearing a cursed item often cannot attack in combat, and all items are of the StuckItems variety requiring a visit to the church to remove them.


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** ''VideoGame/DragonQuestVIII'' featured some GameplayAndStoryIntegration regarding the hero and cursed items. Ostensibly, the hero was immune to curses and the Curse status effect because [[spoiler:he was hit with a powerful Dragovian curse as a child that nullifies any other curse on him]]. For this reason, the hero can equip and remove cursed equipment without penalty.

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* ''Franchise/{{Pokemon}}'': The Toxic Orb and the Flame Orb are strange items that place a status condition on the Pokemon holding them. Though negative, this can be useful, when the Pokemon has an item swapping move or the move Facade, which does more damage when the user is affected by a status condition.

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* ''Franchise/{{Pokemon}}'': The Toxic Orb and the Flame Orb are strange items that place a status condition on the Pokemon holding them. Though negative, this can be useful, when the Pokemon has an item swapping move or the move Facade, which does more damage when the user is affected by a status condition.condition (in case with Flame Orb, it is usually given to the Pokemon with Guts ability, so that they will receive boost to Attack instead of drop when burnt).
** The same (with the swapping part, too) can be said about Iron Ball, Ring Target, Sticky Barb or, in most cases, Black Sludge. Iron Ball makes the holder always go last (and hits really hard and painful if thrown away with Fling), and Ring Target lets your opponent always be able to hit you. Sticky Barb damages the holder every turn (but it has the possibility to stick to an opponent if a contact move is made and the opponent is free of items), and Black Sludge does the same - yet, when Black Sludge is held by [[PoisonousPerson Poison]]-types, [[ReviveKillsZombie it heals them instead]].
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* Common enough in ''TabletopGame/DungeonsAndDragons''. Curses can range from relatively benign like the medallion of thought projection, to downright nasty like the necklace of strangulation.

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* Common enough in ''TabletopGame/DungeonsAndDragons''. Curses can range from relatively benign like the medallion Medallion of thought projection, Thought Projection (a [[{{Telepathy}} mind-reading]] amulet that came out backwards), to debilitating like the Backbiter Spear (which sometimes attacks its owner) to downright nasty lethal like the necklace Necklace of strangulation.Strangulation. They're explained as being sometimes made with malicious intent and sometimes the result of a MagicMisfire in the enchantment process.
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Many cursed items when found are also unidentified items, [[UnknownItemIdentification identifying]] them often reveals the true nature of the item. This is not always the case as some cursed items are also resistant to identification revealing fake effects or hiding the negative effects. Once the curse becomes apparent the user will likely try to get rid of the item. This can be difficult as many cursed items are also StuckItems and the power of a [[WhiteMage priest]] or a divine blessing is usually required to remove the curse so the item can be dropped. In extreme cases these items might be an ArtifactOfDoom or and ArtifactOfDeath.

to:

Many cursed items when found are also unidentified items, [[UnknownItemIdentification identifying]] them often reveals the true nature of the item. This is not always the case as some cursed items are also resistant to identification revealing fake effects or hiding the negative effects. Once the curse becomes apparent the user will likely try to get rid of the item. This can be difficult as many cursed items are also StuckItems and the power of a [[WhiteMage priest]] or a divine blessing is usually required to remove the curse so the item can be dropped. In extreme cases these items might be an ArtifactOfDoom or and an ArtifactOfDeath.
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Incorrect information.


** Marvolo Gaunt's ring, in addition to being a [[SoulJar Horcrux]], also carries a powerful curse. [[spoiler: When Dumbledore puts it on, he dooms himself to a slow and inevitable death. This is in contrast to other Horcruxes in the series, which have a [[ArtifactOfDoom corrupting influence]] but are not necessarily fatal.]]

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** Marvolo Gaunt's ring, in addition to being a [[SoulJar Horcrux]], also carries a powerful curse. [[spoiler: When Dumbledore puts it on, destroys it, he dooms himself to a slow and inevitable death. This is in contrast to other Horcruxes in the series, which have a [[ArtifactOfDoom corrupting influence]] but are not necessarily fatal.]]
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* This was the central premise of ''Series/FridayThe13thTheSeries''. Two cousins discover that there late uncle had been selling cursed items from his antiques store, and they have to locate and recover them before they can kill more people.

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* This was the central premise of ''Series/FridayThe13thTheSeries''. Two cousins [[LongLostRelative distant cousins]] discover that there their late uncle had been selling cursed items (courtesy of a DealWithTheDevil) from his antiques store, and store. The items themselves bestow something beneficial to the owner (luck, beauty, wealth, power, etc.), but require them to murder someone else in order to function or to maintain the benefits they have to locate and recover them before they can kill more people.already given.
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* Both ''VideoGame/LufiaAndTheFortressOfDoom'' and ''VideoGame/LufiaIIRiseOfTheSinistrals'' have cursed equipment that can't be removed except by a special rare item or a priest. In the former, these items are simply removed and will retain the curse if re-equipped, but in the latter, uncursed items will change completely to become new items.

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Keeping entries alphabetized


* These turn up in quite a few different ''Literature/FightingFantasy'' books, where picking up a cursed item will permanently reduce one of your stats (usually Skill).



* These turn up in quite a few different ''Literature/FightingFantasy'' books, where picking up a cursed item will permanently reduce one of your stats (usually Skill).
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** ''VideoGame/DragonQuestIV'' introduces a staple of the series, the sword-edged sword. It's actually quite good, but is technically cursed (gets the music and everything) that it inflicts a percentage of the damage it causes to monsters to its wielder. Despite this, people just equip it to a high HP meatshield and go to town.
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* These turn up in quite a few different ''Literature/FightingFantasy'' books, where picking up a cursed item will permanently reduce one of your stats (usually Skill).
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* Interplay's Infinity Engine games, being based on ''Dungeons & Dragons'' had numerous cursed items. Interestingly, as the games all had a Lore skill that could be used to identify magic items and cursed items always required 100 Lore to identify, if you had a character with a reasonably high lore, any items they couldn't identify were almost always cursed.
** ''VideoGame/BaldursGate'' had cursed items like the Bracers of Binding or the Ring of Idiocy that gave nasty penalties to your ability scores. It also had the Girdle of Masculinity/Femininity, which caused whoever put it on to change from male to female, which was rather useless given the game's almost PurelyAestheticGender, the Helm of Opposite Alignment (good characters become evil, evil characters become good, actually useful if you wanted Vicona in a good-aligned party), and the Two-Handed Sword of Berserking, which was a powerful sword that caused the wielder to automatically attack the closest character every time combat began.
** ''VideoGame/PlanescapeTorment'' was interesting in that many of the "cursed" items in the game had no negative effects other than requiring a Remove Curse spell to take them off. There were a few others that had effects that were legitimately detrimental, like Nordom's Beer Goggles, which gave a huge penalty to his attack and made him permanently drunk while he was wearing them.
Is there an issue? Send a MessageReason:
None


* ''Toys/{{BIONICLE}}'': The Ignika, Mask of Life, is protected by inflicted curses on nearly anyone who touches it, save for those deemed worth to hold it. Given it is a very powerful object, this is necessary to prevent it from being misused by evil
[[/folder]].

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* ''Toys/{{BIONICLE}}'': The Ignika, Mask of Life, is protected by inflicted curses on nearly anyone who touches it, save for those deemed worth to hold it. Given it is a very powerful object, this is necessary to prevent it from being misused by evil
[[/folder]].
evil.
[[/folder]]
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[[folder:Toys]]
* ''Toys/{{BIONICLE}}'': The Ignika, Mask of Life, is protected by inflicted curses on nearly anyone who touches it, save for those deemed worth to hold it. Given it is a very powerful object, this is necessary to prevent it from being misused by evil
[[/folder]].
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Created from YKTTW

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The warrior has just found a magic sword that looks better than the one he is using. He wields it in the next combat only to find that his attacks keep missing. When he goes to toss it away to use his old weapon it is [[ClingyMacguffin stuck to his hands]]. It looks like this sword was a [[TitleDrop Cursed Item]].

Cursed items are any thing that places a {{Curse}} on whoever picks up or uses the item. The effects of the curse vary but their are two main ways for it to manifest. Some curses cause the item to act in the opposite manner of the desired function, a cursed sword may be unable to cut anything, a cursed bag destroys items placed inside. Other cursed items have an additional negative effect alongside the apparent positive effect, a magic talisman might let you breath water but also causes birds to attack the carrier. It is possible someone in possession of a cursed item might find a use for it that avoids the downside of the curse, but this does not change the fact that the item is cursed.

Many cursed items when found are also unidentified items, [[UnknownItemIdentification identifying]] them often reveals the true nature of the item. This is not always the case as some cursed items are also resistant to identification revealing fake effects or hiding the negative effects. Once the curse becomes apparent the user will likely try to get rid of the item. This can be difficult as many cursed items are also StuckItems and the power of a [[WhiteMage priest]] or a divine blessing is usually required to remove the curse so the item can be dropped. In extreme cases these items might be an ArtifactOfDoom or and ArtifactOfDeath.

Where these items come from varies just as much as the curse placed on the item. It could be a case of magic GoneHorriblyRight, such as a cloak that wards against cold by catching on fire. It might be a magic BoobyTrap placed by the villain to incapacitate [[KleptomaniacHero greedy]] or unsuspecting heroes causing DeathByIrony. Or an item might be cursed as a form of ThePunishment against the wielder. In rare cases the curse might be a form of protection for the item to enforce OnlyTheChosenMayWield. Such items often become extremely heavy when not wielded by TheChosenOne. Often TheLittleShopThatWasntThereYesterday will have these items for sale.

A subtrope of [[{{Curse}} Curses]] in general. Related to StuckItems and ClingyMacguffin as most cursed items are also hard to get rid of and prevent similar items from being used instead. Compare PoisonMushroom, "negative" variant of video game pickup items that give negative effects instead of positive ones. See IndianBurialGround for cursed places. See CursedWithAwesome if the cursed item provides benefits to the wielder, or the benefits outweigh the curse significantly.

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!!Examples:

[[folder:Anime and Manga]]
* Near the beginning of ''{{LightNovel/Slayers}}'' Lina sells a magic dagger to a curio shop. The dagger curses whoever draws it into a BerserkerRage. When the shop keeper drew the dagger he began attacking Lina and Gourry who were forced to knock him out to stop the curse.
[[/folder]]

[[folder:Literature]]
* The Sea of Flames diamond in ''Literature/AllTheLightWeCannotSee''. It brings immortality to the person who possesses it, but brings bad luck and grief to the people ''around'' that person, the people that the possessor cares about.
* In ''Literature/TheElricSaga'', Creator/MichaelMoorcock has his doomed hero Elric dependent on hard-to-obtain alchemical preparations to maintain his strength and vitality against his debilitating sickness. Then Elric discovers Stormbringer - The Black Sword which does away with the need for drugs. But this comes at an awful price; every time, Stormbringer kills and sucks the soul-energy from the victim to obliterate them and sustain Elric. And the sword isn't fussy about ''who'' it kills: one by one Elric's closest friends and lovers die to keep him alive. The sword is also a corrupting influence on Elric's soul.
* Many of these are mentioned throughout the ''Literature/HarryPotter'' series, and a major part of Arthur Weasely's job involves tracking down ordinary objects that have been cursed to attack Muggles. These items include:
** A cursed hat that made Bill's ears shrivel up.
** A pair of shoes that eats the wearer's feet and are impossible to remove, given to a random minor character seen at St. Mungo's.
** Harry's Nimbus 2000 becomes one during one Quidditch game, when a curse is placed on it that causes the broom to try to knock Harry off.
** A necklace seen in Borgin and Burke's that's caused the deaths of many owners. In ''Literature/HarryPotterAndTheHalfBloodPrince'', Katie Bell is given the necklace and touches a small part of it, causing her to lose her mind and be unconscious for months.
** Harry has had many items confiscated from him on suspicion of being cursed items sent to kill him. Such items include his Firebolt when first given to him, and all the inherited items from [[spoiler: Dumbledore]].
** Marvolo Gaunt's ring, in addition to being a [[SoulJar Horcrux]], also carries a powerful curse. [[spoiler: When Dumbledore puts it on, he dooms himself to a slow and inevitable death. This is in contrast to other Horcruxes in the series, which have a [[ArtifactOfDoom corrupting influence]] but are not necessarily fatal.]]
* ''Literature/TheMonkeysPaw'': This horror story concerns a mummified monkey's paw said to grant three wishes, but using it leads to tragic outcomes for the owners.
[[/folder]]

[[folder:Live Action TV]]
* This was the central premise of ''Series/FridayThe13thTheSeries''. Two cousins discover that there late uncle had been selling cursed items from his antiques store, and they have to locate and recover them before they can kill more people.
[[/folder]]

[[folder:Tabletop Games]]
* Common enough in ''TabletopGame/DungeonsAndDragons''. Curses can range from relatively benign like the medallion of thought projection, to downright nasty like the necklace of strangulation.
* ''TabletopGame/TheOneRing'': When a PlayerCharacter finds a magic item in a treasure hoard, it has a 50% chance of being tainted by the Shadow. Until they complete a {{Sidequest}} to lift the curse, it brings some form of misfortune on the bearer, like worsening {{Critical Failure}}s, distracting them, turning its intended benefit into a penalty, or luring in creatures of darkness.
* Many artifacts in ''TabletopGame/WorldOfDarkness'' are also cursed, tempering the benefits with terrible drawbacks.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/AnimalCrossing'': The King Tut Mask grants the player bad luck. This means that, while wearing it, they will trip, have a higher chance of being caught by a scorpion or tarantula, and increasing friendship with other villagers will be more difficult, in addition to other bad effects.
* In ''VideoGame/AzureDreams'' some of the weapons and armor you can find are cursed lowering their effectiveness. These curses can be removed making the equipment more usable.
* The ''VideoGame/ChocobosDungeon'' series features cursed equipment. You won't know if equipment is cursed unless you use an identification item on it or you equip it. If you equip it, you can't remove it unless you have dispell tonic, or you wear the gear out.
* Cursed items appear in many of the games in ''Franchise/DragonQuest''. While there is no direct way to know if an item is cursed without equipping it they are often described as having an air of danger. These items tend to be very powerful for where they are found to entice the player to equip them. The drawback though is that someone wearing a cursed item often cannot attack in combat, and all items are of the StuckItems variety requiring a visit to the church to remove them.
** ''VideoGame/DragonQuestIII'' had a special cursed weapon that was only cursed until you left the dungeon you found it in. A special golden claw weapon could be found in an extra path of the pyramid. The claw is an ArtifactOfAttraction and while it is in your inventory just about every step you take will lead to an encounter.
** ''VideoGame/DragonQuestXI'' features a cursed item as part of the story, a magic necklace that allows its wearer to turn whatever they [[TheMagicTouch touch to gold]]. However after wearing for some time the wearer becomes a gold statue themself.
* ''VideoGame/TheElderScrollsIIIMorrowind'': One side quest rewarded you the [[{{Pun}} boots of blinding speed]] which when worn made you extremely fast but also blinded you. This curse was minor and could be overcome with other enchnatments.
* ''Videogame/TheElderScrollsIVOblivion'': The Staff of the Everscamp is one of the artefacts of [[JerkassGods Sheogorath, Daedric Prince of Madness]], and seems to exist for the sole purpose of {{Troll}}ing mortals. The staff's owner is constantly followed by four Scamps that give off a horrible smell, generally make the owner's life a misery and can't be permanently killed. Furthermore, [[ClingyMacguffin the staff's owner feels a compulsion to keep it on their person at all times]], and can only get rid of it if another person willingly agrees to become the staff's owner or by leaving it at one of Sheogorath's shrines.
* ''VideoGame/FireEmblemTheSacredStones'': According to a support conversation between Dussel and Cormag, Valter had grabbed Dussel's cursed lance that turned him into an AxeCrazy person as he is in the present. While the cursed lance doesn't appear in the game, it does exist as a unique item in ''VideoGame/FireEmblemHeroes'' for Valter, granting +2 in Attack and Speed as well as accelerates Special trigger at the cost of taking 4 damage after combat.
* ''VideoGame/GoldenSun'': Cursed gear tends to be powerful (the Darksword has a higher attack than the Sol Blade, the game's final weapon), but randomly paralyzes the user during battle (the Cleric's Ring prevents this, but there's only one) and can only be unequipped at a sanctum.
* In the first ''Videogame/HeroesOfMightAndMagic'' game, the Fizbin of Misfortune is the only magic item with a negative trait, bestowing a -2 luck penalty on the hero unfortunate enough to be carrying it.
* The cursed medal from ''VideoGame/TheLegendOfZeldaSkywardSword'' which prevent you from opening your bag until you have them specially removed.
* ''VideoGame/{{Minecraft}}'': Enchanted items not made using an enchanting station are sometimes cursed.
** The Curse Of Binding, makes armor with it [[StuckItems stick to you]] until it breaks or you die.
** The Curse Of Vanishing, makes anything with it disappear when you die, unable to be picked up.
* ''VideoGame/NetHack'' has Cursed items. Harmful versions of items which actively hinder the player and cannot be removed once equipped. Items can be found cursed, or cursed through a number of means. There are also a number of methods to remove a cursed item. Of note is that a few cursed items do have potential uses to the player though many require other capabilities to be used effectively.
* ''Franchise/{{Pokemon}}'': The Toxic Orb and the Flame Orb are strange items that place a status condition on the Pokemon holding them. Though negative, this can be useful, when the Pokemon has an item swapping move or the move Facade, which does more damage when the user is affected by a status condition.
* In ''{{VideoGame/Suikoden}}'' the soul eater rune is also known as the cursed rune. [[spoiler:Its curse is that those who wear it will find the people who are closest to them will die.]]
* In ''VideoGame/SwordOfVermilion'' cursed items will act as StuckItems and can only be removed by visiting a church, further they prevent any spells from being cast while worn. Only three cursed items exist in the game Dark Swords, the Death Sword, and the Old Nick Armor.
* ''VideoGame/WarcraftIII'': On finding Frostmourne, Muradin realizes the blade is cursed and tries to leave. Arthas decides to take it anyway, ready to do anything to have his revenge, and it flies out and kills Muradin. Although in this case the sword wasn't so much cursed as it was a direct link to the Lich King's mind, allowing him to quickly turn over Arthas to the Undead.
* ''VideoGame/WildArms3'' has the corpse ring which [[StuckItems cannot be removed]] and reduces the health of your entire party to [[OneHitPointWonder one]]. The cursed is only removed once you escape the dungeon it is found in exposing the ring to sunlight.
* In ''VideoGame/WizardryTaleOfTheForsakenLand'' you can find cursed items while in the labyrinth initially as unidentified items. Vigger the shop keeper is the only one who can remove a cursed item. These items often lower the stats of whoever equips them but some can still be useful.
[[/folder]]

[[folder:Webcomic]]
* ''Webcomic/DarthsAndDroids:'' [[http://www.darthsanddroids.net/episodes/0778.html When Chewbacca and R2-D2 play a tabletop RPG]], Chewie anticipates that R2 might backstab him for loot. So he carries a cursed item in his own inventory, to punish R2 for such treachery.
-->'''R2-D2:''' Heh heh heh. Let's see what loot I got from your corpse.
-->'''R2-D2:''' Only 13 gold coins? And what's this?
-->'''Chewbacca:''' You may find that your combat stats are no longer as impressive as you recall.
-->'''R2-D2:''' You put a cursed item in your own coin purse?! What sort of deviant would do that?!
-->'''Han Solo:''' I warned you.
-->'''Chewbacca:''' Let's discuss how you're going to pay for my resurrection, shall we?
[[/folder]]

[[folder:Western Animation]]
* In one episode of ''WesternAnimation/TheGrimAdventuresOfBillyAndMandy'', Grim summons up a suit of armor for Billy to wear, but forgets to mention that the armor is cursed. Billy finds this out when he attempts to go to the bathroom only to be unable to take the armor off. The only way to remove the armor is to win a challenge.
* In the ''WesternAnimation/RickAndMorty'' episode "Something Ricked This Way Comes", the Devil opens up a store selling antique items that all have curses associated with them, such as making someone impotent. Rick quickly undermines this operation by inventing a device that can identify and remove all the curses, allowing people to use the items with no ill effects.
[[/folder]]

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