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Not to be confused with a maze that's meant to contain something (Labyrinth of Crete).

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Not to be confused with a maze that's meant to contain something (Labyrinth of Crete). This is more a Labyrinth of Crate.
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* In ''Manga/JojosBizarreAdventureDiamondIsUnbreakable'', during his battle against Yuya Fungami's Highway Star, Josuke is escaping from it while aboard a motorcycle and ends up reaching the Morioh port, performing a sharp turn to lose it amidst some containers.


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* ''VideoGame/SpiderManPS4'': In one Miles' intermission, he has to traverse through the container-filled docks while avoiding being discovered by Rhino.

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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



-->-- ''VideoGame/{{Splatoon|1}}''

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-->-- ''VideoGame/{{Splatoon|1}}''
''VideoGame/Splatoon1''






* ''Film/BatmanBegins'', when Batman is hunting mobsters by the docks.
* Area 51 in ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' has a looser version of this.
* ''Film/{{Hanna}}'' has a chase scene in this kind of setting.

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%% Needs context * ''Film/BatmanBegins'', when Batman is hunting mobsters by the docks.
%% Needs context * Area 51 in ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' has a looser version of this.
%% Needs context * ''Film/{{Hanna}}'' has a chase scene in this kind of setting.



* ''Film/ThisIslandEarth'' isn't an example, but the ''Series/MysteryScienceTheater3000'' crew treat it like it is:
-->'''Tom Servo:''' Joe, I'm in one of these boxes. Find me!

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%% ZCE * ''Film/ThisIslandEarth'' isn't an example, but the ''Series/MysteryScienceTheater3000'' crew treat it like it is:
-->'''Tom %%-->'''Tom Servo:''' Joe, I'm in one of these boxes. Find me!



* Literature/{{Worm}}: The setting for the Undersiders fight with Über and Leet is a huge abandoned shipping site filled with old shipping containers. The duo ambushes the Undersiders to take the team's loot acquired from an earlier bank heist. The setting is apropos given that they're a duo of video game-themed villains.
* In ''[[Literature/ThePendragonAdventure The Quillan Games]]'' Bobby is attacked by quigs and chased by Dados through one of these.

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* Literature/{{Worm}}: ''Literature/{{Worm}}'': The setting for the Undersiders fight with Über and Leet is a huge abandoned shipping site filled with old shipping containers. The duo ambushes the Undersiders to take the team's loot acquired from an earlier bank heist. The setting is apropos given that they're a duo of video game-themed villains.
* In ''[[Literature/ThePendragonAdventure ''Literature/ThePendragonAdventure: The Quillan Games]]'' Games'', Bobby is attacked by quigs and chased by Dados through one of these.



* ''Series/{{Torchwood}}'' once had to find an incapacitated Gwen in one of these.

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%% Needs context * ''Series/{{Torchwood}}'' once had to find an incapacitated Gwen in one of these.



* Used several times in ''Series/{{Grimm}}''; given that it is set in Portland, this is unsuprising.

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%% Needs context * Used several times in ''Series/{{Grimm}}''; given that it is set in Portland, this is unsuprising.



* ''VideoGame/ANNOMutationem'': The ShipLevel contains a brief segment to traverse through containers behind held outside and dispersed in the ship's interior. Some containers can be opened with [[AKA47 The Tunguska Missile]] launcher to find extra items.
* ''VideoGame/BugFables'': A few rooms in the Honey Factory are this, secret exits and hidden areas behind crates included. There are even fully functional cranes that can be operated by the Beemerang.
* ''VideoGame/DinoCrisis'': The Underground crane room, which fortunately is uninhabited and just consisting of large containers that have to be rearranged. There is another crane room in the B3 Armory, though this one 'is' inhabited, and a third one can be found in the room on the way to the Heliport.



** Doom does it for performance reasons, and other games probably do too. The main area of Containment Area is one of the biggest in the game, but [[ObscuredSpecialEffects the floor-to-ceiling crates keep the draw distances from getting higher than the engine can handle]], as well as keeping all the enemies from swarming you at once.
* Lots of the levels in ''VideoGame/HalfLife1'' (and its expansions) are this trope. Warehouses full of crates, yards full of shipping containers... ''VideoGame/HalfLife2'' has at least one. ''VideoGame/BlackMesa'' carries on the tradition but fixes some of the more aggravating parts.

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** Doom ''Doom'' does it for performance reasons, and other games probably do too. The main area of Containment Area is one of the biggest in the game, but [[ObscuredSpecialEffects the floor-to-ceiling crates keep the draw distances from getting higher than the engine can handle]], as well as keeping all the enemies from swarming you at once.
* ''VideoGame/HalfLife'': Lots of the levels in ''VideoGame/HalfLife1'' (and its expansions) are this trope. Warehouses full of crates, yards full of shipping containers... ''VideoGame/HalfLife2'' has at least one. ''VideoGame/BlackMesa'' carries on the tradition but fixes some of the more aggravating parts.



* In ''VideoGame/MetalGearSolid'' the fight versus Raven, you have to hide between the crates that all look alike and take him down by firing at his back.

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* In ''VideoGame/MetalGearSolid'' ''VideoGame/MetalGearSolid'', the fight versus Raven, you have to hide between the crates that all look alike and take him down by firing at his back.



* ''VideoGame/ThePhantomMenace'' has one during the Coruscant EscortMission; you enter a container depot and must use the existing containers to create a ''bridge'' for Padme to cross. She even whines that she's "not jumping down a pit" [[SkewedPriorities despite having multiple Trade Federation assassins after her life]]!
* One of the later levels on ''VideoGame/ResidentEvil5'' is like this.

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* ''VideoGame/ThePhantomMenace'' ''VideoGame/RatchetAndClankGoingCommando'': On Smolg, the warehouse area is filled with crates, some of which contain Smolgian Snappers.
* ''[[VideoGame/ThePhantomMenace Star Wars: The Phantom Menace]]''
has one during the Coruscant EscortMission; you enter a container depot and must use the existing containers to create a ''bridge'' for Padme to cross. She even whines that she's "not jumping down a pit" [[SkewedPriorities despite having multiple Trade Federation assassins after her life]]!
life]].
%% Needs context
* One of the later levels on ''VideoGame/ResidentEvil5'' is like this.



* In ''VideoGame/InFamous'' the Dust Men have basically constructed a fortress out of shipping containers in the Warren, with the flat sided sides preventing Cole from being able to [[WallCrawl clamber up them as he can with regular buildings]], forcing him to fight his way through the maze until he can reach a ladder up on top of the crates which he then has to navigate without falling.
* A big part of ''VideoGame/TotalOverdose''.
* The second ''[[Franchise/EvilDead Army of Darkness]]'' tie in games. Those damned mouth-portals...

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* In ''VideoGame/InFamous'' the ''VideoGame/InFamous'': The Dust Men have basically constructed a fortress out of shipping containers in the Warren, with the flat sided sides preventing Cole from being able to [[WallCrawl clamber up them as he can with regular buildings]], forcing him to fight his way through the maze until he can reach a ladder up on top of the crates which he then has to navigate without falling.
%% ZCE * A big part of ''VideoGame/TotalOverdose''.
%% ZCE * The second ''[[Franchise/EvilDead Army of Darkness]]'' tie in games. Those damned mouth-portals...



* Parts of the Factory and Control Center in ''VideoGame/WinBack'', also occasionally using MobileMaze elements.

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%% Needs context * Parts of the Factory and Control Center in ''VideoGame/WinBack'', also occasionally using MobileMaze elements.



* ''VideoGame/GoldenEye1997'': Several levels have this feel, including the Depot (consists almost exclusively of containers) and Control (the end).

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* ''Franchise/JamesBond'':
**
''VideoGame/GoldenEye1997'': Several levels have this feel, including the Depot (consists consists almost exclusively of containers) containers.
** The second stage of ''VideoGame/TomorrowNeverDies'' begins with Bond landing in a terrorist arms bazaar inside a container maze. And from within, locate the hidden missiles, mortars,
and Control (the end).helicopter - the last one being a trick because it's actually hidden behind a wall of containers Bond must blow up.



* ''VideoGame/PerfectDark'' has "Area 51: Rescue" as well as a multiplayer level based on the same ("Warehouse").

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%% Needs context * ''VideoGame/PerfectDark'' has "Area 51: Rescue" as well as a multiplayer level based on the same ("Warehouse").



* The ''VideoGame/SoldierOfFortune'' series has these in New York (first game), Prague, and Hong Kong (both second game).
* ''VideoGame/{{Splatoon}}'': There's a level in which Agent 3 has to navigate through a pathway filled with containers. Lampshaded by the {{Mission Control}}s.

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%% Needs context * The ''VideoGame/SoldierOfFortune'' series has these in New York (first game), Prague, and Hong Kong (both second game).
* ''VideoGame/{{Splatoon}}'': ''VideoGame/Splatoon1'': There's a level in which Agent 3 has to navigate through a pathway filled with containers. Lampshaded by the {{Mission Control}}s.



* The second stage of ''VIdeoGame/TomorrowNeverDies'' begins with Bond landing in a terrorist arms bazaar inside a container maze. And from within, locate the hidden missiles, mortars, and helicopter - the last one being a trick because it's actually hidden behind a wall of containers Bond must blow up.
* The ''VideoGame/{{Minecraft}}'' GameMod ''VideoGame/BuildCraft''. You can't walk through pipes, and they ''will'' get in your way.

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* The second stage of ''VIdeoGame/TomorrowNeverDies'' begins with Bond landing in a terrorist arms bazaar inside a container maze. And from within, locate the hidden missiles, mortars, and helicopter - the last one being a trick because it's actually hidden behind a wall of containers Bond must blow up.
*
%%* The ''VideoGame/{{Minecraft}}'' GameMod ''VideoGame/BuildCraft''. You can't walk through pipes, and they ''will'' get in your way.



* ''VideoGame/WorldsEndClub'': A ShipLevel involves Reycho and Pai moving towards the front deck while avoiding containers being swept around with Pai using her {{barrier|warrior}} powers to deflect them.



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]



* ''WesternAnimation/BatmanTheAnimatedSeries'' has one and a half in "You Scratch My Back".
* ''WesternAnimation/TheBatman'' had one where The Penguin takes control of Manbat.
* ''WesternAnimation/GeneratorRex'' in Rex's fight against Hunter Cain.

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* ''WesternAnimation/BatmanTheAnimatedSeries'' has one and a half in "You Scratch My Back".
Back" where Nightwing and Catwoman deduce that Enrique's latest shipment of smuggled goods is coming in via cargo ship, and end up in one of these as they try to find the evidence.
%% Needs context
* ''WesternAnimation/TheBatman'' had one where The Penguin takes control of Manbat.
%% Needs context * ''WesternAnimation/GeneratorRex'' in Rex's fight against Hunter Cain.Cain.
* ''WesternAnimation/TransformersPrime'': In "Loose Cannons", Dreadwing sets up his third confrontation with Wheeljack in one of these by attaching bombs to the shipping yard containers.



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* The docks in ''VideoGame/ZombieInfection'' is one filled with zombified dockers and workers, and you'll need to navigate your way through while fighting the undead. Occasionally some containers will pop open and dispense extra zombies.
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* ''VideoGame/MetalWarriors'': The first two missions have Stone make his way across a space vessel's depository, and to this end he has to shoot the many containers that stand in his way to destroy them and move forward.
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* One shows up in the second stage of ''VideoGame/IllWill2023'', after you escaped an abandoned mansion full of monsters into an empty shipyard full of containers. You'll need to navigate through the area while battling all kinds of enemies in the way.
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* ''VideoGame/MetroidOtherM'' contains a BossBattle in a location like this.

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* %%* ''VideoGame/MetroidOtherM'' contains a BossBattle in a location like this.this. (ZCE: Against which boss? And where is this container maze located?)
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* ''VideoGame/DeathlessHyperion'' has a ''crate'' maze in the Station Storage area, with monsters randomly appearing from bends and turns.
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* ''VideoGame/DUSK12'' have one such area outside a factory, near the loading docks. And it's infested with mutants that attacks you on sight.
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* ''Film/SpecialFemaleForce'' has the titular team's final exam, where they venture through a maze made of crates and shipping containers while shooting away at paper targets. It all goes well until they inexplicably runs into a trio of ''real'' criminals inexplicably hiding inside said maze.

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* ''Film/SpecialFemaleForce'' has the titular team's final exam, where they venture through a maze made of crates and shipping containers while shooting away at paper targets. It all goes well until they inexplicably runs run into a trio of ''real'' criminals inexplicably hiding inside said maze.
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* ''Film/SpecialFemaleForce'' has the titular team's final exam, where they venture through a maze made of crates and shippong containers while shooting away at paper targets. It all ends well until they inexplicably runs into a trio of ''real'' criminals inexplicably hiding inside said maze.

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* ''Film/SpecialFemaleForce'' has the titular team's final exam, where they venture through a maze made of crates and shippong shipping containers while shooting away at paper targets. It all ends goes well until they inexplicably runs into a trio of ''real'' criminals inexplicably hiding inside said maze.
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None

Added DiffLines:

* ''Film/SpecialFemaleForce'' has the titular team's final exam, where they venture through a maze made of crates and shippong containers while shooting away at paper targets. It all ends well until they inexplicably runs into a trio of ''real'' criminals inexplicably hiding inside said maze.
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* ''VideoGame/NanoBreaker'' have one early on, where you must use your plasma sword's morphing abilities to drag and move containers so you can create a path for yourself to exit some docks.


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* ''VideoGame/ThePhantomMenace'' has one during the Coruscant EscortMission; you enter a container depot and must use the existing containers to create a ''bridge'' for Padme to cross. She even whines that she's "not jumping down a pit" [[SkewedPriorities despite having multiple Trade Federation assassins after her life]]!


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* The second stage of ''VIdeoGame/TomorrowNeverDies'' begins with Bond landing in a terrorist arms bazaar inside a container maze. And from within, locate the hidden missiles, mortars, and helicopter - the last one being a trick because it's actually hidden behind a wall of containers Bond must blow up.

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Added new examples


** Doom does it for performance reasons, and other games probably do too. The main area of Containment Area is one of the biggest in the game, but [[ObscuredSpecialEffects the floor-to-ceiling crates keep the draw distances from getting higher than the engine can handle]] — not to mention keeping all the enemies from swarming you at once.

to:

** Doom does it for performance reasons, and other games probably do too. The main area of Containment Area is one of the biggest in the game, but [[ObscuredSpecialEffects the floor-to-ceiling crates keep the draw distances from getting higher than the engine can handle]] — not to mention handle]], as well as keeping all the enemies from swarming you at once.



* Two secret levels from ''VideoGame/SuperMarioGalaxy2'' involve helping a Gearmo burn crates in order to obtain a Power Star.

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* ''VideoGame/SuperMarioGalaxy2'': Two secret levels from ''VideoGame/SuperMarioGalaxy2'' involve helping a Gearmo burn crates in order to obtain a Power Star.



* ''VideoGame/GoldenEye1997'' has a few levels like this, notably "Depot" and "Train".

to:

* ''VideoGame/GoldenEye1997'' has a few ''VideoGame/GoldenEye1997'': Several levels like this, notably "Depot" have this feel, including the Depot (consists almost exclusively of containers) and "Train".Control (the end).
* ''VideoGame/JetForceGemini'': One of the levels in SS Anubis, the aptly-named Depository, consists of a large, intrincate labyrinth made of large metallic containers. The abundance of enemies requires the player's character to keep an eye on the corners to avoid being ambushed by them.


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* ''VideoGame/{{Splatoon}}'': There's a level in which Agent 3 has to navigate through a pathway filled with containers. Lampshaded by the {{Mission Control}}s.
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-->-- ''VideoGame/{{Splatoon}}''

to:

-->-- ''VideoGame/{{Splatoon}}''
''VideoGame/{{Splatoon|1}}''
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* Literature/{{Worm}}: The setting for the Undersiders fight with Über and Leet is a huge abandoned shipping site filled with old shipping containers. The duo ambushes the Undersiders to take the team's loot acquired from an earlier bank heist. The setting is apropos given that they're a duo of video game-themed villains.
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None

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* ''Film/DaveMadeAMaze'' centers around one of these, that being what the "Dave" of the title made. Specifically, he made a cardboard box in his apartment, but inexplicably got "lost" in one. When his friends come to get him out, it turns out it had in fact become [[BiggerOnTheInside a sprawling cardboard labyrinth]] (complete with death traps and its own minotaur) [[MagicalRealism for seemingly no reason]].
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* ''Series/TheCrystalMaze'': One game in series 6 was a maze of stacked barrels, through which the container had to carry a small barrel on a long chain, which would only fit through the right gaps in the stacked barrels.

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* ''Series/TheCrystalMaze'': One game in series 6 was a maze of stacked barrels, through which the container contestant had to carry a small barrel on a long chain, which would only fit through the right gaps in the stacked barrels.
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* ''Series/TheCrystalMaze'': One game in series 6 was a maze of stacked barrels, through which the container had to carry a small barrel on a long chain, which would only fit through the right gaps in the stacked barrels.
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Tyrannosaurus Rex is now a disambiguation, deleting/replacing wicks as appropriate


* ''VideoGame/JurassicParkTheGame'' sees Gerry having to run around and jump across the top of one of these in order to dodge a ''TyrannosaurusRex''.

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* ''VideoGame/JurassicParkTheGame'' sees Gerry having to run around and jump across the top of one of these in order to dodge a ''TyrannosaurusRex''.''UsefulNotes/TyrannosaurusRex''.

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* Lots of the levels in ''VideoGame/HalfLife1'' (and its expansions) are this trope. Warehouses full of crates, yards full of shipping containers... ''VideoGame/HalfLife2'' has at least one.

to:

* Lots of the levels in ''VideoGame/HalfLife1'' (and its expansions) are this trope. Warehouses full of crates, yards full of shipping containers... ''VideoGame/HalfLife2'' has at least one. ''VideoGame/BlackMesa'' carries on the tradition but fixes some of the more aggravating parts.



* ''VideoGame/MaxPayne'', there's also the giant cranes and forklifts to contend with, making it somewhat mobile in spots.

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* The dockyard level in the original ''VideoGame/MaxPayne'', there's which also the giant has some overhead cranes and forklifts to contend with, making it somewhat mobile in spots.

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