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A feature common in video games that focus on collecting stuff and/or earning achievements, letting the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there. Those are often found in the game's pause menu or file select screen, and will show up in the ending as one of the factors used to grade your overall performance.

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A feature common in video games that focus on collecting stuff and/or earning achievements, letting the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there. Those are often found in the game's pause menu or file select screen, and will show up in the ending as one of the factors used to grade your overall performance.
performance. HundredPercentCompletion usually leads to a reward, but that may not be the case if other determinants like clear time or [[ContinuingIsPainful use of continues]] influence the end result as well.




See also HundredPercentCompletion.

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See also HundredPercentCompletion.

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A feature common in video games that focus on collecting stuff and/or earning achievements, which lets the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there. Those are often found in the game's pause menu or file select screen, and will show up in the ending as one of the factors to grade your overall performance.

Often, separate counters are provided for different types of hidden content and for different levels/locations to further assist the player in finding that LastLousyPoint. See also HundredPercentCompletion.

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A feature common in video games that focus on collecting stuff and/or earning achievements, which lets letting the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there. Those are often found in the game's pause menu or file select screen, and will show up in the ending as one of the factors used to grade your overall performance.

Often, separate counters are provided for different types of hidden content and for in different levels/locations to further assist the player in finding that LastLousyPoint. LastLousyPoint.

See also HundredPercentCompletion.
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A feature common in video games that focus on collecting, which lets the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there. Those are often found in the game's pause menu or file select screen, and may show up in the ending as one of the factors to grade your overall performance.

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A feature common in video games that focus on collecting, collecting stuff and/or earning achievements, which lets the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there. Those are often found in the game's pause menu or file select screen, and may will show up in the ending as one of the factors to grade your overall performance.
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[[caption-width-right:350:100% will net you FanService.]]

A feature common in video games that focus on collecting, which lets the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there.

Often, separate counters are provided for different types of hidden content and for different levels/locations to further assist the player in finding that LastLousyPoint. See also OneHundredPercentCompletion.

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[[caption-width-right:350:100% will net you FanService.{{Fanservice}}.]]

A feature common in video games that focus on collecting, which lets the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there.

there. Those are often found in the game's pause menu or file select screen, and may show up in the ending as one of the factors to grade your overall performance.

Often, separate counters are provided for different types of hidden content and for different levels/locations to further assist the player in finding that LastLousyPoint. See also OneHundredPercentCompletion.
HundredPercentCompletion.
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Same image, but updated with better quality and less ambiguity with Hundred Percent Completion


[[quoteright:325:[[VideoGame/SuperMetroid https://static.tvtropes.org/pmwiki/pub/images/18-SMR_100_6471.png]]]]
[[caption-width-right:325:Your reward is FanService]]

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[[quoteright:325:[[VideoGame/SuperMetroid https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/18-SMR_100_6471.png]]]]
[[caption-width-right:325:Your reward is FanService]]
org/pmwiki/pub/images/super_metroid_ending_rank.png]]
[[caption-width-right:350:100% will net you FanService.]]
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* ''VideoGame/CastlevaniaSymphonyOfTheNight'' features one that keeps track of the number of rooms you have visited, rather than item completion, and it can go as high as 100.3%. But then you defeat [[spoiler:Richter]] the ''right'' way, and you unlock the [[LevelUpsideDown Inverted Castle]]'', and you can get as high as 200.6% normally (utilizing glitches to explore spaces outside the usual boundaries can get you as high as 215%), though you get the best ending by having higher than 195% and defeating Dracula in the Inverted Castle.

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* ''VideoGame/CastlevaniaSymphonyOfTheNight'' features one that keeps track of the number of rooms you have visited, rather than item completion, and it can go as high as 100.3%. But then if you defeat [[spoiler:Richter]] the ''right'' way, way and you unlock the [[LevelUpsideDown Inverted Castle]]'', and Castle, you can get as high as 200.6% normally (utilizing glitches to explore spaces outside the usual boundaries can get you as high as 215%), though you get the best ending by having higher than 195% and defeating Dracula in the Inverted Castle.
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A feature common in WideOpenSandbox video games, which lets the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there.

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A feature common in WideOpenSandbox video games, games that focus on collecting, which lets the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there.
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* ''Franchise/CrashBandicoot'': the first game only has "Great! But you missed X crates" when you don't manage to crash all crates in a level, which gives you a gem; you need all gems to reach the secret second ending. The second game gets better at this, showing how much crystals/gems you need to get in each level, amount of crates you've broken and how many they are in each level (the latter only at the end of levels), and you can also see your completion percentage by pausing the game/going to the load/save screen. The third game and all of [[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]] also show the amount of crates in a level anywhere (not just in the end) by pressing Triangle.

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* ''Franchise/CrashBandicoot'': ''VideoGame/CrashBandicoot'': the [[VideoGame/CrashBandicoot1996 first game game]] only has "Great! But you missed X crates" when you don't manage to crash all crates in a level, which gives you a gem; you need all gems to reach the secret second ending. The [[VideoGame/CrashBandicoot2CortexStrikesBack second game game]] gets better at this, showing how much crystals/gems you need to get in each level, amount of crates you've broken and how many they are in each level (the latter only at the end of levels), and you can also see your completion percentage by pausing the game/going to the load/save screen. The [[VideoGame/CrashBandicoot3Warped third game game]] and all of [[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]] also show the amount of crates in a level anywhere (not just in the end) by pressing Triangle.
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* ''VideoGame/CastlevaniaSymphonyOfTheNight'' features one that keeps track of the number of rooms you have visited, rather than item completion, and it can go as high as 100.3%. But then you defeat [[spoiler:Richter]] the ''right'' way, and you unlock the [[LevelUpdisdeDown Inverted Castle]]'', and you can get as high as 200.6% normally (utilizing glitches to explore spaces outside the usual boundaries can get you as high as 215%), though you get the best ending by having higher than 195% and defeating Dracula in the Inverted Castle.

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* ''VideoGame/CastlevaniaSymphonyOfTheNight'' features one that keeps track of the number of rooms you have visited, rather than item completion, and it can go as high as 100.3%. But then you defeat [[spoiler:Richter]] the ''right'' way, and you unlock the [[LevelUpdisdeDown [[LevelUpsideDown Inverted Castle]]'', and you can get as high as 200.6% normally (utilizing glitches to explore spaces outside the usual boundaries can get you as high as 215%), though you get the best ending by having higher than 195% and defeating Dracula in the Inverted Castle.
Is there an issue? Send a MessageReason:
None



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* ''VideoGame/CastlevaniaSymphonyOfTheNight'' features one that keeps track of the number of rooms you have visited, rather than item completion, and it can go as high as 100.3%. But then you defeat [[spoiler:Richter]] the ''right'' way, and you unlock the [[LevelUpdisdeDown Inverted Castle]]'', and you can get as high as 200.6% normally (utilizing glitches to explore spaces outside the usual boundaries can get you as high as 215%), though you get the best ending by having higher than 195% and defeating Dracula in the Inverted Castle.
Is there an issue? Send a MessageReason:
None


* ''Franchise/CrashBandicoot'': the first game only has "Great! But you missed X crates" when you don't manage to crash all crates in a level, which gives you a gem; you need all gems to reach the secret second ending. The second game gets better at this, showing how much crystals/gems you need to get in each level, amount of crates you've broken and how many they are in each level (the latter only at the end of levels), and you can also see your completion percentage by pausing the game/going to the load/save screen. The third game also shows amount of crates in a level anywhere (not just in the end) by pressing Triangle.

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* ''Franchise/CrashBandicoot'': the first game only has "Great! But you missed X crates" when you don't manage to crash all crates in a level, which gives you a gem; you need all gems to reach the secret second ending. The second game gets better at this, showing how much crystals/gems you need to get in each level, amount of crates you've broken and how many they are in each level (the latter only at the end of levels), and you can also see your completion percentage by pausing the game/going to the load/save screen. The third game and all of [[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]] also shows show the amount of crates in a level anywhere (not just in the end) by pressing Triangle.
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has one, but it actually doesn't take into account a myriad of the things in the game, such as sidequests. Instead, it measures how much exploration of the world map you did by noting if you found and completed every shrine and dungeon, collected all 900 Korok seeds, and visited every location.
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[[folder: Action Adventure ]]

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[[folder: Action Adventure ]]
Adventure]]

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* ''Franchise/CrashBandicoot'': the first game only has "Great! But you missed X crates" when you don't manage to crash all crates in a level, which gives you a gem; you need all gems to reach the secret second ending. The second game gets better at this, showing how much crystals/gems you need to get in each level, amount of crates you've broken and how many they are in each level (the latter only at the end of levels), and you can also see your completion percentage by pausing the game/going to the load/save screen. The third game also shows amount of crates in a level anywhere (not just in the end) by pressing Triangle.
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* ''VideoGame/DonkeyKongCountry'' keeps track of bonus rooms and K-O-N-G letters the player finds in each level. The GameBoyAdvance port also has a virtual scrapbook for special pictures found in-game.

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* ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' keeps track of bonus rooms and K-O-N-G letters the player finds in each level. The GameBoyAdvance UsefulNotes/GameBoyAdvance port also has a virtual scrapbook for special pictures found in-game.
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* More recent ''VideoGame/{{Metroid}}'' games have a percent counter that rises as you collect items.

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* More recent Most ''VideoGame/{{Metroid}}'' games have a percent counter that rises as you collect items.
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* In ''VideoGame/StrongBadsCoolGameForAttractivePeople'', Strong Bad's "AwesomenessMeter" serves as one of these for each episode, increasing as the player completes side-quests and collections.
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* ''VideoGame/XenobladeChronicles'' shows the percentage completion of each Collectopaedia.

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* ''VideoGame/XenobladeChronicles'' ''VideoGame/{{Xenoblade}}'' shows the percentage completion of each Collectopaedia.

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[[quoteright:325:http://static.tvtropes.org/pmwiki/pub/images/18-SMR_100_6471.png]]

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[[quoteright:325:http://static.tvtropes.org/pmwiki/pub/images/18-SMR_100_6471.png]]



[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder: Action Adventure ]]



[[AC:AdventureGame]]

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[[AC:AdventureGame]][[/folder]]

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[[AC:EasternRPG]]

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[[AC:EasternRPG]][[/folder]]

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[[AC:MassivelyMultiplayerOnlineRolePlayingGame]][[/folder]]

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[[AC:WesternRPG]]

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[[folder: Western RPG ]]



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* ''VideoGame/XenobladeChronicles'' shows the percentage completion of each Collectopaedia.
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[[AC:WesternRPG]]
* Ubiquitous ''and'' {{justified|Trope}} in ''VideoGame/DragonAgeInquisition'': for most {{Collection Sidequest}}s (of which there are a lot), you know exactly how many pieces of whatever you're supposed to collect there are on the current location and often even where they are exactly. The reason for this becomes obvious if you pay attention to the surroundings: almost every location of any interest is haunted by Leliana's pet ravens. In other words, you know what and where to look for because your diligent [[TheSpymaster Spymaster]] already found and cataloged it for you.
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* ''VideoGame/{{Final Fantasy XIII-2}}'' shows a rundown of memory fragments by type and by location, as well as the overall count. Moreover, [[HubLevel Historia Crux]] shows how many Time Gates are available in each location and how many have already been opened; and the map screen shows how much of the current location you have visited.

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* ''VideoGame/{{Final Fantasy XIII-2}}'' ''VideoGame/FinalFantasyXIII2'' shows a rundown of memory fragments by type and by location, as well as the overall count. Moreover, [[HubLevel Historia Crux]] shows how many Time Gates are available in each location and how many have already been opened; and the map screen shows how much of the current location you have visited.
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* Parodied in ''VideoGame/FreddyPharkasFrontierPharmacist'': You can collect 1,000 points. You get the first 500 at the very beginning by unlocking the pharmacy.
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Adding image from Super Metroid

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[[quoteright:325:http://static.tvtropes.org/pmwiki/pub/images/18-SMR_100_6471.png]]
[[caption-width-right:325:Your reward is FanService]]

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* A staple in the ''Franchise/AssassinsCreed'' for "additional memories", such as collectable flags in the first installment, and eagle feathers in the second.
* ''VideoGame/{{Final Fantasy XIII-2}}'' shows a rundown of memory fragments by type and by location, as well as the overall count. Moreover, [[HubLevel Historia Crux]] shows how many Time Gates are available in each location and how many have already been opened; and the map screen shows how much of the current location you have visited.

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* A staple in the ''Franchise/AssassinsCreed'' for "additional memories", such as collectable flags in the first installment, and eagle feathers in the second.
* ''VideoGame/{{Final Fantasy XIII-2}}'' shows a rundown of memory fragments by type and by location, as well as the overall count. Moreover, [[HubLevel Historia Crux]] shows how many Time Gates are available in each location and how many have already been opened; and the map screen shows how much of the current location you have visited.
[[AC:ActionAdventure]]



* [[http://en.wikipedia.org/wiki/Scott_Adams_(game_designer) Scott Adams']] adventure games (''Adventureland'', ''Pirate Adventure'', etc.) had a counter with your current score and the total number of points available (e.g. 5/20). Your score was based on how many items of treasure you had found.
* Ditto in the earlier ''VideoGame/LeisureSuitLarry'' games.




[[AC:AdventureGame]]
* [[http://en.wikipedia.org/wiki/Scott_Adams_(game_designer) Scott Adams']] adventure games (''Adventureland'', ''Pirate Adventure'', etc.) had a counter with your current score and the total number of points available (e.g. 5/20). Your score was based on how many items of treasure you had found.
* Ditto in the earlier ''VideoGame/LeisureSuitLarry'' games.

[[AC:EasternRPG]]
* ''VideoGame/{{Final Fantasy XIII-2}}'' shows a rundown of memory fragments by type and by location, as well as the overall count. Moreover, [[HubLevel Historia Crux]] shows how many Time Gates are available in each location and how many have already been opened; and the map screen shows how much of the current location you have visited.

[[AC:MassivelyMultiplayerOnlineRolePlayingGame]]



* ''VideoGame/AlphaProtocol'' tracks how complete your dossier files are.

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* ''VideoGame/AlphaProtocol'' tracks how complete your dossier files are.
[[AC:PlatformGame]]


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[[AC:PuzzlePlatformer]]


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[[AC:StealthBasedGame]]
* A staple in the ''Franchise/AssassinsCreed'' for "additional memories", such as collectable flags in the first installment, and eagle feathers in the second.
* ''VideoGame/AlphaProtocol'' tracks how complete your dossier files are.
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* ''VideoGame/{{Antechamber}}'': The room you start in acts as a overworld map, a [[BreakingTheFourthWall settings page]], a place to track all the quotes you've found so far, and the place you can [[ResetButton escape to anytime when stuck]].

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* ''VideoGame/{{Antechamber}}'': ''VideoGame/{{Antichamber}}'': The room you start in acts as a overworld map, a [[BreakingTheFourthWall settings page]], a place to track all the quotes you've found so far, and the place you can [[ResetButton escape to anytime when stuck]].
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* ''VideoGame/{{Antechamber}}'': The room you start in acts as a overworld map, a [[BreakingTheFourthWall settings page]], a place to track all the quotes you've found so far, and the place you can [[ResetButton escape to anytime when stuck]].

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Often, separate counters are provided provided for different types of hidden content and for different levels/locations to further assist the player in finding that LastLousyPoint. See also OneHundredPercentCompletion.

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Often, separate counters are provided provided for different types of hidden content and for different levels/locations to further assist the player in finding that LastLousyPoint. See also OneHundredPercentCompletion.



* [[http://en.wikipedia.org/wiki/Scott_Adams_(game_designer) Scott Adam]]'s adventure games (''Adventureland'', ''Pirate Adventure'', etc.) had a counter with your current score and the total number of points available (e.g. 5/20). Your score was based on how many items of treasure you had found.

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* [[http://en.wikipedia.org/wiki/Scott_Adams_(game_designer) Scott Adam]]'s Adams']] adventure games (''Adventureland'', ''Pirate Adventure'', etc.) had a counter with your current score and the total number of points available (e.g. 5/20). Your score was based on how many items of treasure you had found.


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* ''VideoGame/DonkeyKongCountry'' keeps track of bonus rooms and K-O-N-G letters the player finds in each level. The GameBoyAdvance port also has a virtual scrapbook for special pictures found in-game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AlphaProtocol'' tracks how complete your dossier files are.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A feature common in WideOpenSandbox video games, which lets the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there.

Often, separate counters are provided provided for different types of hidden content and for different levels/locations to further assist the player in finding that LastLousyPoint. See also OneHundredPercentCompletion.
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!!Examples:

* A staple in the ''Franchise/AssassinsCreed'' for "additional memories", such as collectable flags in the first installment, and eagle feathers in the second.
* ''VideoGame/{{Final Fantasy XIII-2}}'' shows a rundown of memory fragments by type and by location, as well as the overall count. Moreover, [[HubLevel Historia Crux]] shows how many Time Gates are available in each location and how many have already been opened; and the map screen shows how much of the current location you have visited.
* ''VideoGame/BrutalLegend'' keeps a large number of counters in the main menu, from how many collectables Eddie has found, to how many unit combos he tried out, etc.
* [[http://en.wikipedia.org/wiki/Scott_Adams_(game_designer) Scott Adam]]'s adventure games (''Adventureland'', ''Pirate Adventure'', etc.) had a counter with your current score and the total number of points available (e.g. 5/20). Your score was based on how many items of treasure you had found.
* Ditto in the earlier ''VideoGame/LeisureSuitLarry'' games.
* More recent ''VideoGame/{{Metroid}}'' games have a percent counter that rises as you collect items.
* The ''VideoGame/GuildWars2'' character select screen has a "badge" that shows how much of the map you've explored.
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