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*''VideoGame/ShovelKnight''features a level quite literally called The Clockwork Tower, which is full of gears and cogs, all of which are being used to try and kill you, with the exception of the level's item, the ridable Mobile Gear
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* In ''Film/BackToTheFuture'', Doc strings the cable from the clock tower to power the DeLorean at 1.21 gigawatts. Unfortunately, the storm brought down a tree limb, making the cable too short. When he tugged on it, the end at the clock face became unhooked. He climbs through the clock's gears to get to the door on the face so Marty can feed him the cable to re-hook it.
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* A variant is used in the ''WesternAnimation/InspectorGadget'' episode "The Coo-Coo Clock Caper," where the insane Clock Maker (a M.A.D. Agent working for Dr. Claw) has Gadget fastened to the gears of inside the clock tower on top of his family. Too bad that [[spoiler: the Clock Maker didn't count on [[HoistByHisOwnPetard the rigged watch he gave Gadget causing his gadgets to malfunction in the wrong place at the wrong time]], resulting in the destruction of the factory and the Clock Maker's arrest.]]
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* In the ''WesternAnimation/ScoobyDooAndScrappyDoo'' episode "Night Ghoul of Wonderworld," taking place in a replica of 19th Century London, Shaggy and Scooby and Scrappy try to escape said Ghoul inside the clockworks of a working replica of Big Ben.
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** The Gear Fortress stage from ''VideoGame/MegaMan11''.
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** One of the duel mini-games in ''VideoGame/MarioParty 6'' is "Cog Jog", where two players have to travel across spinning gears to get to the goal [[TimedMission within the time limit]]. Falling off sends the player back to start, and the Thwomp in the middle changes the direction of the gears.
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* ''WesternAnimation/RugRatS'' has a Game Boy Advance game subtitled "Castle Capers" and in it is a level where you climb inside a giant grandfather clock.
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* ''WesternAnimation/RugRatS'' ''WesternAnimation/{{Rugrats}}'' has a Game Boy Advance UsefulNotes/GameBoyAdvance game subtitled "Castle Capers" and in it is a level where you climb inside a giant grandfather clock.
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* WesternAnimation/RugRatS has a Game Boy Advance game subtitled "Castle Capers" and in it is a level where you climb inside a giant grandfather clock.
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* WesternAnimation/RugRatS ''WesternAnimation/RugRatS'' has a Game Boy Advance game subtitled "Castle Capers" and in it is a level where you climb inside a giant grandfather clock.
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* Happens in ''Film/{{Paddington 2}}'' as a ShoutOut to ''Film/ModernTimes''. When [[GreatEscape escaping from prison]], Paddington is forced to squeeze through the gears in the central clocktower, which also give him a Chaplinesque grease mustache on his muzzle.
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[[quoteright:350:[[Disney/TheGreatMouseDetective https://static.tvtropes.org/pmwiki/pub/images/379152fc5cf802e22a380e8d4c49db03.jpg]]]]
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[[quoteright:350:[[Disney/TheGreatMouseDetective https://static.tvtropes.org/pmwiki/pub/images/379152fc5cf802e22a380e8d4c49db03.jpg]]]]org/pmwiki/pub/images/clockworks_area.png]]]]
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May overlap with ClockPunk and EternalEngine. May also be related to NoOSHACompliance if it involves workers riding around on the gears.
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May overlap with ClockPunk and EternalEngine. May also be related to NoOSHACompliance if it involves workers riding around on the gears.
gears. See GroundByGears for a lethal hazard of the area.
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* In ''VideoGame/MasterOfDarkness'', Act 3 of Round 3 takes place in a clock tower. You see spinning gears in the background and travel across pendulums, and at the end of the stage, you fight Count Massen atop clock hands.
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Added Rug Rats game and Maplestory.
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* WesternAnimation/RugRatS has a Game Boy Advance game subtitled "Castle Capers" and in it is a level where you climb inside a giant grandfather clock.
* ''VideoGame/MapleStory''
**There is a dome-shaped clock tower underneath [[Main/ToyTime Ludibrium]] filled with corrupted monsters as well as monsters from another dimension.
**[=MapleStory=] Gobal's continent: Masteria includes a clock tower named Bigger Ben, which was even built on top of ruins called [=MesoGears=].
**You fight the boss of [[Main/DreamLand Lachelein]] starting and ending on a clock tower.
* ''VideoGame/MapleStory''
**There is a dome-shaped clock tower underneath [[Main/ToyTime Ludibrium]] filled with corrupted monsters as well as monsters from another dimension.
**[=MapleStory=] Gobal's continent: Masteria includes a clock tower named Bigger Ben, which was even built on top of ruins called [=MesoGears=].
**You fight the boss of [[Main/DreamLand Lachelein]] starting and ending on a clock tower.
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-->'''[[LemonyNarrator --Professor Gregorious T. Oswald,]]''' VideoGame/{{Puppeteer}}
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!!Examples of this trope
[[AC:AnimeAndManga]]
[[AC:AnimeAndManga]]
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[[AC:AnimeAndManga]]
[[foldercontrol]]
[[folder:Films -- Animation]]
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[[AC:{{Film}}]]
* The Creator/CharlieChaplin film ''Film/ModernTimes'' features the Tramp working on an assembly line and riding the conveyor belt into the machinery, passing (harmlessly) among giant gears.
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%%* The fight between the AlmightyJanitor and the evil repairman in TheHudsuckerProxy.
[[AC:{{Literature}}]]
* In ''Discworld/WitchesAbroad'', Nanny Ogg and the dwarf romeo Casanunder sabotage the clock tower to prevent "Cinderella" hearing the chimes of midnight. There is also the cat Greebo's memory of chasing a mouse into a working windmill and realising he is in a place of danger where one paw put in the wrong place will drag him to doom among all the turning gears and grinding wheels.
[[AC:Tabletop Games]]
[[AC:{{Literature}}]]
* In ''Discworld/WitchesAbroad'', Nanny Ogg and the dwarf romeo Casanunder sabotage the clock tower to prevent "Cinderella" hearing the chimes of midnight. There is also the cat Greebo's memory of chasing a mouse into a working windmill and realising he is in a place of danger where one paw put in the wrong place will drag him to doom among all the turning gears and grinding wheels.
[[AC:Tabletop Games]]
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* ''Disney/TheGreatMouseDetective'' provides the page image, and has its climax in Big Ben.
[[/folder]]
[[folder:Films -- Live-Action]]
* The Creator/CharlieChaplin film ''Film/ModernTimes'' features the Tramp working on an assembly line and riding the conveyor belt into the machinery, passing (harmlessly) among giant gears.
%%* The fight between the AlmightyJanitor and the evil repairman inTheHudsuckerProxy.
[[AC:{{Literature}}]]
''Film/TheHudsuckerProxy''.
[[/folder]]
[[folder:Literature]]
* In ''Discworld/WitchesAbroad'', Nanny Ogg and the dwarf romeoCasanunder Casanunda sabotage the clock tower to prevent "Cinderella" hearing the chimes of midnight. There is also the cat Greebo's memory of chasing a mouse into a working windmill and realising realizing he is in a place of danger where one paw put in the wrong place will drag him to doom among all the turning gears and grinding wheels.
[[AC:Tabletopwheels.
[[/folder]]
[[folder:Tabletop Games]]
[[/folder]]
[[folder:Films -- Live-Action]]
* The Creator/CharlieChaplin film ''Film/ModernTimes'' features the Tramp working on an assembly line and riding the conveyor belt into the machinery, passing (harmlessly) among giant gears.
%%* The fight between the AlmightyJanitor and the evil repairman in
[[AC:{{Literature}}]]
[[/folder]]
[[folder:Literature]]
* In ''Discworld/WitchesAbroad'', Nanny Ogg and the dwarf romeo
[[AC:Tabletop
[[/folder]]
[[folder:Tabletop Games]]
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[[folder:Video Games]]
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[[AC:WebComics]]
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[[folder:Web Comics]]
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[[AC:WesternAnimation]]
* One episode of ''WesternAnimation/TheBatman'' had Batman fighting Catwoman and Ragdoll in the gears of a giant clocktower.
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[[folder:Western Animation]]
* One episode of ''WesternAnimation/TheBatman''
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* ''Disney/TheGreatMouseDetective'' provides the page image, and has its climax in Big Ben.
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* Near the end of ''WesternAnimation/{{Cars}} 2'', the Lemons all trap Mater, Finn [=McMissile=], and Holly Shiftwell inside Big Bentley as an attempt to kill them all while they succeed in their evil plans. They eventually escape, however.
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* Near the end of ''WesternAnimation/{{Cars}} 2'', ''WesternAnimation/Cars2'', the Lemons all trap Mater, Finn [=McMissile=], and Holly Shiftwell inside Big Bentley as an attempt to kill them all while they succeed in their evil plans. They eventually escape, however.
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No potholing tropes in page quote.
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->''"The gears meshed together in order to transmit torque. You see, they're finely tuned to make sure that the hour and the minute hands of the clock rotate at steady accurate pace. [[LampshadeHanging Also, they make convenient footholds."]]''
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->''"The gears meshed together in order to transmit torque. You see, they're finely tuned to make sure that the hour and the minute hands of the clock rotate at steady accurate pace. [[LampshadeHanging Also, they make convenient footholds."]]''"''
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* In ''Webcomic/GirlGenius'' Castle Heterodyne has a large number of areas that are full of [[http://www.girlgeniusonline.com/comic.php?date=20070727 giant]] [[http://www.girlgeniusonline.com/comic.php?date=20071003 gears]] [[http://www.girlgeniusonline.com/comic.php?date=20080625 and]] [[http://www.girlgeniusonline.com/comic.php?date=20090225 other]] [[http://www.girlgeniusonline.com/comic.php?date=20091030 mechanisms.]]
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* In ''Webcomic/GirlGenius'' Castle Heterodyne has a large number of areas that are full of [[http://www.girlgeniusonline.com/comic.php?date=20070727 giant]] [[http://www.girlgeniusonline.com/comic.php?date=20071003 gears]] [[http://www.girlgeniusonline.com/comic.php?date=20080625 and]] [[http://www.girlgeniusonline.com/comic.php?date=20090225 other]] [[http://www.girlgeniusonline.com/comic.php?date=20090415 such]] [[http://www.girlgeniusonline.com/comic.php?date=20091030 mechanisms.]]
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[[AC:WebComics]]
* In ''Webcomic/GirlGenius'' Castle Heterodyne has a large number of areas that are full of [[http://www.girlgeniusonline.com/comic.php?date=20070727 giant]] [[http://www.girlgeniusonline.com/comic.php?date=20071003 gears]] [[http://www.girlgeniusonline.com/comic.php?date=20080625 and]] [[http://www.girlgeniusonline.com/comic.php?date=20090225 other]] [[http://www.girlgeniusonline.com/comic.php?date=20091030 mechanisms.]]
* In ''Webcomic/GirlGenius'' Castle Heterodyne has a large number of areas that are full of [[http://www.girlgeniusonline.com/comic.php?date=20070727 giant]] [[http://www.girlgeniusonline.com/comic.php?date=20071003 gears]] [[http://www.girlgeniusonline.com/comic.php?date=20080625 and]] [[http://www.girlgeniusonline.com/comic.php?date=20090225 other]] [[http://www.girlgeniusonline.com/comic.php?date=20091030 mechanisms.]]
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* ''Franchise/{{Castlevania}}'': Clock Tower levels have been a staple of the series, since the original. Some of the most notable ones being the level in ''VideoGame/CastlevaniaIIIDraculasCurse'' where you meet Grant and "Stage A" from ''VideoGame/SuperCastlevaniaIV'''. %%**''VideoGame/CastlevaniaSymphonyOfTheNight''.
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* ''Franchise/{{Castlevania}}'': Clock Tower levels have been a staple of the series, since the original. Some of the most notable ones being the level in ''VideoGame/CastlevaniaIIIDraculasCurse'' where you meet Grant and "Stage A" from ''VideoGame/SuperCastlevaniaIV'''.''VideoGame/SuperCastlevaniaIV''. %%**''VideoGame/CastlevaniaSymphonyOfTheNight''.
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* ''Film/TheGreatMouseDetective'' provides the page image, and has its climax in Big Ben.
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* ''Film/TheGreatMouseDetective'' ''Disney/TheGreatMouseDetective'' provides the page image, and has its climax in Big Ben.
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%%* The Creator/CharlieChaplin film ''Film/ModernTimes''
* The climax of ''Disney/TheGreatMouseDetective'' takes place inside of Big Ben, with Basil and Ratigan climbing through the gears to reach the top. It's incredibly dangerous for them, but it's justified by them being mice, not humans.
* The climax of ''Disney/TheGreatMouseDetective'' takes place inside of Big Ben, with Basil and Ratigan climbing through the gears to reach the top. It's incredibly dangerous for them, but it's justified by them being mice, not humans.
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* The climax of ''Disney/TheGreatMouseDetective'' takes place inside of Big Ben, with Basil
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%%* Various levels in ''EpicMickey''.
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%%* Various levels in ''EpicMickey''.''VideoGame/EpicMickey''.
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* Riku's battle against [[spoiler:Young Xehanort]] in a [[FinalBossNewDimension dimension]] consisting of a giant gray clock with assorted gears all over it and off in the distance. As the battle progresses, it edges further into AmazingTechnicolorBattlefield as several hourglasses shatter and release their colorful sands into the air.
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Expanding Sonic the Hedgehog examples.
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** In ''VideoGame/SonicAdventure'', Amy and E-102 Gamma's sections of [[EternalEngine Hot Shelter]] involve them moving across spinning gears in the engine room. There are even switches that change the directions of the gears.
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New trope,.... same old problems. >_>
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* Tick Tock Clock in ''VideoGame/SuperMario64'', which can be tweaked based on the time that a player jumps through the wall.
** The level returns as a racecourse in ''VideoGame/MarioKartDS'' and again in ''VideoGame/MarioKart8''.
* Also, some of the castles from ''VideoGame/NewSuperMarioBrosWii''.
* There's also some clock themed levels in ''VideoGame/SuperMario3DLand''.
* The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon'' is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.
** The level returns as a racecourse in ''VideoGame/MarioKartDS'' and again in ''VideoGame/MarioKart8''.
* Also, some of the castles from ''VideoGame/NewSuperMarioBrosWii''.
* There's also some clock themed levels in ''VideoGame/SuperMario3DLand''.
* The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon'' is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.
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* ''Franchise/SuperMarioBros'':
** Tick Tock Clock in ''VideoGame/SuperMario64'', which can be tweaked based on the time that a player jumps through thewall.
**wall. The level returns as a racecourse in ''VideoGame/MarioKartDS'' and again in ''VideoGame/MarioKart8''.
* Also, some ** Some of the castles from ''VideoGame/NewSuperMarioBrosWii''.
* ** There's also some a clock themed levels level in ''VideoGame/SuperMario3DLand''.
*World 7 in ''VideoGame/SuperMario3DLand'', remixed via HardModeFiller later in a Special World. The first level of Special 4 is inside this setting as well, but no clocks or machinery is present as there has to be space for the large platform to transport Mario through the level.
** The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon'' is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.
** Tick Tock Clock in ''VideoGame/SuperMario64'', which can be tweaked based on the time that a player jumps through the
**
*
** The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon'' is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.
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* Metal Man's stage in ''VideoGame/MegaMan2''.
** Time Man's stage in ''MegaManPoweredUp'' is this, in an actual ClockTower.
** Time Man's stage in ''MegaManPoweredUp'' is this, in an actual ClockTower.
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* ''Franchise/MegaMan'':
** Metal Man's stage in ''VideoGame/MegaMan2''.
** Time Man's stage in''MegaManPoweredUp'' ''VideoGame/MegaManPoweredUp'' is this, in an actual ClockTower.
** Metal Man's stage in ''VideoGame/MegaMan2''.
** Time Man's stage in
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* [[EternalEngine Scrap Brain Zone]] from the original ''VideoGame/SonicTheHedgehog'' game. Its WorkingTitle was even "The Clockwork Zone" (or "Clock Ork" as the W wasn't programmed into the title card).
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* ''Franchise/SonicTheHedgehog'':
** [[EternalEngine Scrap Brain Zone]] from the original ''VideoGame/SonicTheHedgehog'' game. Its WorkingTitle was even "The Clockwork Zone" (or "Clock Ork" as the W wasn't programmed into the title card).
** [[EternalEngine Scrap Brain Zone]] from the original ''VideoGame/SonicTheHedgehog'' game. Its WorkingTitle was even "The Clockwork Zone" (or "Clock Ork" as the W wasn't programmed into the title card).
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* ''VideoGame/BanjoKazooie'' had an area in [[ThatOneLevel Rusty Bucket Bay]] that involved a switch puzzle to control rotating gears. Falling off results in death by boiling oil.
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* ''VideoGame/BanjoKazooie'' had has an area in [[ThatOneLevel Rusty Bucket Bay]] that involved involves a switch puzzle to control rotating gears. Falling off results in death by boiling oil.
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** An episode of ''WesternAnimation/BatmanTheAnimatedSeries'' had Batman fighting the Clock King like this, in a clock tower.
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* The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.
to:
* The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon ''VideoGame/LuigisMansionDarkMoon'' is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.
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** The level returns as a racecourse in ''[[VideoGame/MarioKartDS]]'' and again in ''VideoGame/MarioKart8''.
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** The level returns as a racecourse in ''[[VideoGame/MarioKartDS]]'' ''VideoGame/MarioKartDS'' and again in ''VideoGame/MarioKart8''.
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* The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.
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* The climax of ''[[VideoGame/MysteryCaseFiles Mystery Case Files: Broken Hour]]'' takes place in an old ClockTower that strongly invokes this trope.
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** The level returns as a racecourse in ''[[VideoGame/MarioKart Mario Kart DS]]''.
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** The level returns as a racecourse in ''[[VideoGame/MarioKart Mario Kart DS]]''.''[[VideoGame/MarioKartDS]]'' and again in ''VideoGame/MarioKart8''.
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%%* ''VideoGame/{{Okami}}'' had a dungeon and a boss fight based on this theme.
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->''"The gears meshed together in order to transmit torque. You see, they're finely tuned to make sure that the hour and the minute hands of the clock rotate at steady accurate pace. [[LampshadeHanging Also, they make convenient footholds."]]''
-->'''[[LemonyNarrator --Professor Gregorious T. Oswald,]]''' VideoGame/{{Puppeteer}}
-->'''[[LemonyNarrator --Professor Gregorious T. Oswald,]]''' VideoGame/{{Puppeteer}}
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-->'''Narrator:''' The gears meshed together in order to transmit torque. You see, they're finely tuned to make sure that the hour and the minute hands of the clock rotate at steady accurate pace. [[LampshadeHanging Also, they make convenient footholds.]]
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* The second half of Act 6: Curtain 2 in VideoGame/{{Puppeteer}} takes place in a clock tower.
-->'''Narrator:''' The gears meshed together in order to transmit torque. You see, they're finely tuned to make sure that the hour and the minute hands of the clock rotate at steady accurate pace. [[LampshadeHanging Also, they make convenient footholds.]]
-->'''Narrator:''' The gears meshed together in order to transmit torque. You see, they're finely tuned to make sure that the hour and the minute hands of the clock rotate at steady accurate pace. [[LampshadeHanging Also, they make convenient footholds.]]
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* The final level of ''[[{{VideoGame/ClockTower}} Clock Tower 3]]'' is a climb up the titular ClockTower, including the gears.
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* The final level of ''[[{{VideoGame/ClockTower}} Clock Tower 3]]'' ''VideoGame/ClockTower3'' is a climb up the titular ClockTower, including the gears.