Follow TV Tropes

Following

History Main / Chiaroscuro

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

''[[{{TropeCo/Chiaroscuro}} This item]] is now available in the TropeCo/TropeCo® catalog.''
Is there an issue? Send a MessageReason:
None


* ''Film/ForcedVengeance'' has a different take on this trope when Creator/ChuckNorris is shown fighting in silhouette against a giant neon billboard.

to:

* ''Film/ForcedVengeance'' has a different take on this trope when Creator/ChuckNorris is shown fighting in silhouette against before a giant neon billboard.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/ForcedVengeance'' has a different take on this trope when Creator/ChuckNorris is shown fighting in silhouette against a giant neon billboard.
Is there an issue? Send a MessageReason:
None


** Available as a photo mode color filter in ''VideoGame/MiddleEarthShadowOfWar''.

to:

** * Available as a photo mode color filter in ''VideoGame/MiddleEarthShadowOfWar''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Available as a photo mode color filter in ''VideoGame/MiddleEarthShadowOfWar''.

Added: 440

Changed: 490

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Doom}} 3''. You use a handheld flashlight, but not along with your firearm[[labelnote:*]][[MemeticMutation there's no duct tape on Mars]][[/labelnote]]. The very first GameMod for the title, aptly named "{{Duct Tape|ForEverything}}", gives a gunlight to a few of the marine's guns; others that come later expand on the concept. The ''[[UpdatedRerelease BFG Edition]]'' does away with the headache by mounting the lamp on your armor. [[TenSecondFlashlight It only lasts for 30 seconds or so before needing a recharge]], but that's far less annoying than [[ScrappyMechanic having to swap weapons while under attack]] when [[PersonalSpaceInvader a monster inevitable pops up right in your face]].

to:

* ''VideoGame/{{Doom}} 3''. You use a handheld flashlight, but not along with your firearm[[labelnote:*]][[MemeticMutation there's no duct tape on Mars]][[/labelnote]]. The very first GameMod for the title, aptly named "{{Duct Tape|ForEverything}}", gives a gunlight to a few of the marine's guns; others that come later expand on the concept. The ''[[UpdatedRerelease BFG Edition]]'' does away with the headache by mounting the lamp on your armor. [[TenSecondFlashlight It only lasts for 30 seconds or so before needing a recharge]], but that's far less annoying than [[ScrappyMechanic having to swap weapons while under attack]] when [[PersonalSpaceInvader a monster inevitable inevitably pops up right in your face]].



* The Big Reveal in ''VideoGame/{{BioShock|1}}'' does this.

to:

* The Big Reveal in ''VideoGame/{{BioShock|1}}'' does this.is a particularly colorful variant of this, owing to all the neon lights. Rapture seems to have been designed to mimic nighttime lighting conditions at all hours, and that was when all the lights still worked. By the time you arrive, many areas are just barely light enough to navigate without a flashlight (which you don't have), dotted with small pools of bright light. One of the first enemies you encounter is visible only as a silhouette, and it won't be the last time.


Added DiffLines:

* ''VideoGame/AmnesiaTheDarkDescent'' lives up to its name, being set in a medieval castle lit only by candles, torches, your lantern, and the occasional mysterious shaft of light from above. The level "Storage" is actually called out by the protagonist as being ''unnaturally'' dark, with light sources only reaching a few feet before being swallowed up by the black shadows. A true case of tenebrism in a video game if ever there was one.
Is there an issue? Send a MessageReason:
None


* The front cover for the ScissorSisters' album ''Ta-Dah''.

to:

* The front cover for the ScissorSisters' Music/ScissorSisters' album ''Ta-Dah''.



* The music video for ''In the Air Tonight'' [[http://www.youtube.com/watch?v=YkADj0TPrJA&ob=av2n]] by Music/PhilCollins which also includes FaceFramedInShadow.

to:

* The music video for ''In "In the Air Tonight'' Tonight" [[http://www.youtube.com/watch?v=YkADj0TPrJA&ob=av2n]] by Music/PhilCollins which also includes FaceFramedInShadow.
Is there an issue? Send a MessageReason:
None


* The music video for ''In the Air Tonight'' [[http://www.youtube.com/watch?v=YkADj0TPrJA&ob=av2n]] by PhilCollins which also includes FaceFramedInShadow.

to:

* The music video for ''In the Air Tonight'' [[http://www.youtube.com/watch?v=YkADj0TPrJA&ob=av2n]] by PhilCollins Music/PhilCollins which also includes FaceFramedInShadow.
Is there an issue? Send a MessageReason:
None


* Michelangelo Merisi da Caravaggio liked to use this.
* When paintings darken over time due to bleaching of colours and dirt sticking to the canvas, this is seems to be in play. For example, Creator/RembrandtVanRijn's ''Night Watch'' was originally a day scene.

to:

* %%* Michelangelo Merisi da Caravaggio liked to use this.
* When paintings darken over time due to bleaching Rembrandt made frequent use of colours scenes where people are shown in contrast between dark and dirt sticking to the canvas, this is seems light. Sometimes it only appeared to be in play. For example, Creator/RembrandtVanRijn's ''Night Watch'' this way. ''Art/TheNightWatch'' was originally nicknamed that way because of its dark varnish, which had people think it depicted a day scene.night scene. This varnish was removed only in the 1940s.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/TheWomanInTheWindow'', Perhaps most notably when Wanley is trying to dispose of a dead body. The face of the dead man is well lit in the back of the car but everything else is dark.
Is there an issue? Send a MessageReason:
None


* TheAgonist has a song named this.

to:

* TheAgonist Music/TheAgonist has a song named this.
Is there an issue? Send a MessageReason:
Unneeded and pointlessly in parentheses.


A visual trope, using a stark contrast between dark and light in an image, usually for dramatic effect. Generally uses directional lighting and sharp shadows. Developed in the Renaissance for painting and became very popular among Baroque painters, all the way to the school known as "tenebrism". And never quite vanished since. (Wiki/{{Wikipedia}} has more [[http://en.wikipedia.org/wiki/Chiaroscuro here]].)

to:

A visual trope, using a stark contrast between dark and light in an image, usually for dramatic effect. Generally uses directional lighting and sharp shadows. Developed in the Renaissance for painting and became very popular among Baroque painters, all the way to the school known as "tenebrism". And never quite vanished since. (Wiki/{{Wikipedia}} has more [[http://en.wikipedia.org/wiki/Chiaroscuro here]].)
since.
Is there an issue? Send a MessageReason:
None


Not to be confused with the [[AdvancedAncientAcropolis ancient desert city of glass]] from the tabletop RPG ''{{Exalted}}''. Or that rat from ''Literature/TheTaleOfDespereaux'' (though he was named for this trope as a joke by his parents).

to:

Not to be confused with the [[AdvancedAncientAcropolis ancient desert city of glass]] from the tabletop RPG ''{{Exalted}}''.''TabletopGame/{{Exalted}}''. Or that rat from ''Literature/TheTaleOfDespereaux'' (though he was named for this trope as a joke by his parents).
Is there an issue? Send a MessageReason:
None


* During the roof scenes (and nighttime ones), the lighting is very like what would later be used for FilmNoir, so much so that taking these shots isolated from the entire movie, they look like they could’ve come straight out of a noir. However, for the tone of the film, it creates more of a romantic mood.

to:

* During the roof scenes (and nighttime ones), ones) of ''Film/HandsAcrossTheTable'', the lighting is very like what would later be used for FilmNoir, so much so that taking these shots isolated from the entire movie, they look like they could’ve come straight out of a noir. However, for the tone of the film, it creates more of a romantic mood.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Theater]]
* The Sam Wanamaker Theatre in London (part of the Globe Theatre complex) performs all of its plays by candlelight (as would have been done in the 17th-century indoor theaters it's modeled on, in contrast to the outdoor theaters). The lighting for its productions depends heavily on this effect -- striking changes to the lighting can be achieved not only by lighting or extinguishing candles, but also by raising or lowering the chandeliers or having actors carry candles onstage.
[[/folder]]
Is there an issue? Send a MessageReason:
Namespacing RWBY


* ''{{RWBY}}'' uses this several times in Volume 4, most notably in the episode "Family" when Qrow is meeting [[spoiler: Raven]] in the tavern. The former is surrounded by brighter, warmer yellow light from a furnace, while the latter is seated in dimmer, poorly-lit shadows, reflecting each individual's nature. Emphasizing the effect is Qrow's white and gray clothing, contrasting [[spoiler: Raven]]'s black and red.

to:

* ''{{RWBY}}'' ''WebAnimation/{{RWBY}}'' uses this several times in Volume 4, most notably in the episode "Family" when Qrow is meeting [[spoiler: Raven]] in the tavern. The former is surrounded by brighter, warmer yellow light from a furnace, while the latter is seated in dimmer, poorly-lit shadows, reflecting each individual's nature. Emphasizing the effect is Qrow's white and gray clothing, contrasting [[spoiler: Raven]]'s black and red.
Is there an issue? Send a MessageReason:
None


* Taken to the extreme in ''MadWorld'' for the Wii, where everything is either black or white (or [[{{Gorn}} red]]).

to:

* Taken to the extreme in ''MadWorld'' ''VideoGame/MadWorld'' for the Wii, where everything is either black or white (or [[{{Gorn}} red]]).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Webcomic/ThePropertyOfHate'', the contrast between RBG's light and the darkness guarding the market. [[http://thepropertyofhate.com/TPoH/Pitch/174 He explain why brightening in the darkness would not help, it would only make the dark more striking]]. [[http://thepropertyofhate.com/TPoH/Pitch/175 Followed by his realization of how to fix it]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''{{RWBY}}'' uses this several times in Volume 4, most notably in the episode "Family" when Qrow is meeting [[spoiler: Raven]] in the tavern. The former is surrounded by brighter, warmer yellow light from a furnace, while the latter is seated in dimmer, poorly-lit shadows, reflecting each individual's nature. Emphasizing the effect is Qrow's white and gray clothing, contrasting [[spoiler: Raven]]'s black and red.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/{{Brute Force|1947}}'' is a FilmNoir, so it's almost mandatory.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* During the roof scenes (and nighttime ones), the lighting is very like what would later be used for FilmNoir, so much so that taking these shots isolated from the entire movie, they look like they could’ve come straight out of a noir. However, for the tone of the film, it creates more of a romantic mood.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Directional contrast of light and shadow is heavily employed in the full video for Music/PoetsOfTheFall's "[[https://youtu.be/xfvtPTvuFTA Drama for Life]]." In the real world and the MentalWorld, where the "[[GhostInTheMachine madman]]" resides, figures are sharply shadowed from the right. In the mental world particularly, the madman spends time leaning out of or retreating into sharply defined shadows, and fussing over his paper-filled RoomFullOfCrazy by candlelight.
Is there an issue? Send a MessageReason:
None


* ''AlanWake'' is built around this. Since the mysterious "Dark Presence" [[LivingShadow thrives in darkness and shadows]], the majority of the game is spend fleeing between the sparse lighting, and even battle sequences require weakening monsters with flashlights.

to:

* ''AlanWake'' ''VideoGame/AlanWake'' is built around this. Since the mysterious "Dark Presence" [[LivingShadow thrives in darkness and shadows]], the majority of the game is spend fleeing between the sparse lighting, and even battle sequences require weakening monsters with flashlights.
Is there an issue? Send a MessageReason:
None


[[folder: Comic Books ]]

to:

[[folder: Comic Books ]][[folder:Comic Books]]



** In ''Film/BarryLyndon'', special lenses facilitated candlelight filming. The use of light in that film becomes very notable to anyone with knowledge in lighting or photography. Most films use a ton of artificial light in scenes that are only supposed to be lit with a few candles, thanks to the technological limitations on cameras. However, ''Barry Lyndon'' didn't use ''any'' artificial light, with the entire scenes sometimes being lit by a few candles. In order to achieve this, Kubrik had to use cameras intended for ''NASA during the Apollo moon landings.''

to:

** In ''Film/BarryLyndon'', special lenses facilitated candlelight filming. The use of light in that film becomes very notable to anyone with knowledge in lighting or photography. Most films use a ton of artificial light in scenes that are only supposed to be lit with a few candles, thanks to the technological limitations on cameras. However, ''Barry Lyndon'' didn't use ''any'' artificial light, with the entire scenes sometimes being lit by a few candles. In order to achieve this, Kubrik Kubrick had to use cameras intended for ''NASA during the Apollo moon landings.''



* ''Film/DarkCity'' uses chiaroscuro lighting in spots to achieve a DieselPunk / Film noir effect.

to:

* ''Film/DarkCity'' uses chiaroscuro lighting in spots to achieve a DieselPunk / Film noir DieselPunk[=/=]FilmNoir effect.



* ''Film/TheGodfather'' films love this trope. To the extent that in many cases it's so dark parts of the film remains un-exposed. This was why it has been problematic to transfer to DVD, as it's very hard for digital media to handle pitch black[[note]] MPEG-2 handles ''completely'' flat black very well. Where it tends to fall apart is when there's a little noise in the black - which tends to happen with under-exposed film or video.[[/note]].
* ''Film/TheSilenceOfTheLambs'' plays with this liberally, mostly in the introduction of Lecter, but rather frighteningly in the climax, where [[spoiler: Starling is illuminated through nightvision goggles, shown desperately lost in the darkness.]]

to:

* ''Film/TheGodfather'' films love this trope. To the extent that in many cases it's so dark parts of the film remains un-exposed.unexposed. This was why it has been problematic to transfer to DVD, as it's very hard for digital media to handle pitch black[[note]] MPEG-2 handles ''completely'' flat black very well. Where it tends to fall apart is when there's a little noise in the black - which tends to happen with under-exposed film or video.[[/note]].
* ''Film/TheSilenceOfTheLambs'' plays with this liberally, mostly in the introduction of Lecter, but rather frighteningly in the climax, where [[spoiler: Starling [[spoiler:Starling is illuminated through nightvision night-vision goggles, shown desperately lost in the darkness.]]



* Due to the low powered light sources and the pitch-blackness of the coffin, most, if not all of Film/{{Buried}} is shot like this.
* Peter Jackson pulled this off to a frightening degree of success during the scene that introduces Aragorn in his adaptation of ''[[Film/TheLordOfTheRings The Fellowship Of The Ring]]''.

to:

* Due to the low powered low-powered light sources and the pitch-blackness of the coffin, most, if not all of Film/{{Buried}} ''Film/{{Buried}}'' is shot like this.
* Peter Jackson pulled this off to a frightening degree of success during the scene that introduces Aragorn in his adaptation of ''[[Film/TheLordOfTheRings The Fellowship Of The of the Ring]]''.



* The finale of Film/{{Skyfall}} is this, with [[spoiler: the burning ruins of Skyfall manor]] being the only light source.

to:

* The finale of Film/{{Skyfall}} is this, with [[spoiler: the [[spoiler:the burning ruins of Skyfall manor]] being the only light source.



* The {{novelization}} of ''Film/RevengeOfTheSith'' has a chapter called Chiaroscuro, and light and shadow come into the description a lot during it.

to:

* The {{novelization}} [[Literature/RevengeOfTheSith novelization]] of ''Film/RevengeOfTheSith'' has a chapter called Chiaroscuro, and light and shadow come into the description a lot during it.



* ''Series/{{Supernatural}}'', especially in the first two seasons, often had [[FaceFramedInShadow faces framed in shadow]]... even outside in the middle of the day.

to:

* ''Series/{{Supernatural}}'', especially in the first two seasons, often had [[FaceFramedInShadow faces framed in shadow]]... shadow]]… even outside in the middle of the day.



* ''Series/PushingDaisies'' uses this occasionally, both as a {{Homage}} and AffectionateParody of FilmNoir movies.

to:

* ''Series/PushingDaisies'' uses this occasionally, both as a an {{Homage}} and AffectionateParody of FilmNoir movies.



* ''Series/TheXFiles'' would occasionally light the scenes in this way. Inevitable for a show featuring dark conspiracies and nasty monsters. A good example of the trope is a very squicky scene in "Leonard Betts". It is set in a storage locker where Betts uses his [[HealingFactor extreme regenerative power]] to create himself -- he creates another Betts. Only his body is lit and some bright, scary light comes through a door into the locker, and the rest of the scene is very dark.

to:

* ''Series/TheXFiles'' would occasionally light the scenes in this way. Inevitable for a show featuring dark conspiracies and nasty monsters. A good example of the trope is a very squicky scene in "Leonard Betts". It is set in a storage locker where Betts uses his [[HealingFactor extreme regenerative power]] to create himself -- he himself--he creates another Betts. Only his body is lit and some bright, scary light comes through a door into the locker, and the rest of the scene is very dark.



* ''VideoGame/MassEffect2'' is considerably DarkerAndEdgier than its predecessor, and tends to cover [[FaceFramedInShadow character's faces]] and environments in darker shadows. ''Mass Effect 3'' takes it even further, with the inside of the Normandy now looking like a hollywood submarine.

to:

* ''VideoGame/MassEffect2'' is considerably DarkerAndEdgier than its predecessor, and tends to cover [[FaceFramedInShadow character's faces]] and environments in darker shadows. ''Mass Effect 3'' takes it even further, with the inside of the Normandy ''Normandy'' now looking like a hollywood Hollywood submarine.



[[folder: Western Animation ]]

to:

[[folder: Western Animation ]][[folder:Western Animation]]



* In ''[[WesternAnimation/{{Thundercats 2011}} [=ThunderCats (2011)=]]]'', this is used in "The Duelist and the Drifter" while introducing the Duelist, and during the Drifter's NamelessNarrative. The figures are backlit, but their fronts (or their head and shoulders) are near-totally concealed in heavy shadow.

to:

* In ''[[WesternAnimation/{{Thundercats 2011}} [=ThunderCats (2011)=]]]'', ''[[WesternAnimation/Thundercats2011 ThunderCats (2011)]]'', this is used in "The Duelist and the Drifter" while introducing the Duelist, and during the Drifter's NamelessNarrative. The figures are backlit, but their fronts (or their head and shoulders) are near-totally concealed in heavy shadow.



Is there an issue? Send a MessageReason:
None


Not to be confused with the [[IThoughtItMeant ancient desert city of glass]] from the tabletop RPG ''{{Exalted}}''. Or that rat from ''Literature/TheTaleOfDespereaux'' (though he was named for this trope as a joke by his parents).

to:

Not to be confused with the [[IThoughtItMeant [[AdvancedAncientAcropolis ancient desert city of glass]] from the tabletop RPG ''{{Exalted}}''. Or that rat from ''Literature/TheTaleOfDespereaux'' (though he was named for this trope as a joke by his parents).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*There is an actual technique prevalent in all types of vocal music by this name. It focuses on the ideal of finding a balance in one's voice between being covered and dark, and open and light. The truck is to be right in the middle where both are present.
Is there an issue? Send a MessageReason:
None


* ''KingdomHearts'' uses this throughout the Port Royal world, with the live-action characters cast in realistic, murky, brown-and-black night tones while Sora, Donald, and Goofy remain lit so brightly and colorfully that it's like they're in the middle of the afternoon. The end result is a very stark contrast between the grimmer characters from one world and the much, much perkier heroes from others. In general, the series has pretty heavy use of this. Pure white backgrounds with characters with dark auras (Terra especially), or pure black backgrounds with intense colors (the Dive Into The Heart screen where Sora chooses his keyblade) are incredibly common throughout the game.

to:

* ''KingdomHearts'' ''Franchise/KingdomHearts'' uses this throughout the Port Royal world, with the live-action characters cast in realistic, murky, brown-and-black night tones while Sora, Donald, and Goofy remain lit so brightly and colorfully that it's like they're in the middle of the afternoon. The end result is a very stark contrast between the grimmer characters from one world and the much, much perkier heroes from others. In general, the series has pretty heavy use of this. Pure white backgrounds with characters with dark auras (Terra especially), or pure black backgrounds with intense colors (the Dive Into The Heart screen where Sora chooses his keyblade) are incredibly common throughout the game.

Changed: 561

Removed: 150

Is there an issue? Send a MessageReason:
None


* ''VideoGame/Left4Dead'' uses this to provide atmosphere, light, and to tell players where to go, as humans tend to go towards the light because they can actually see what's there. According to the developer blog and commentaries, the maps in ''VideoGame/Left4Dead'' were changed to promote, rather than fight against, this natural inclination of ours ([[GameMod custom campaigns]] that [[WhoForgotTheLights don't follow this line of thought]] are considered notoriously hard to navigate through). For example, one of the maps that takes place in a city was originally designed to have most of the windows in buildings lit and bright, giving the impression that TheVirus wiped everything out quickly. Changing the buildings to be without power made people move faster and more efficiently to the goal, which remained well-lit. Plus, it's frickin' scary.

to:

* ''VideoGame/Left4Dead'' uses this to provide atmosphere, light, and to tell players where to go, as humans tend to go towards the light because they can actually see what's there. According to the developer blog and commentaries, the maps in ''VideoGame/Left4Dead'' were changed to promote, rather than fight against, this natural inclination of ours ([[GameMod custom campaigns]] that [[WhoForgotTheLights don't follow this line of thought]] are considered notoriously hard to navigate through). For example, one of the maps that takes place in a city was originally designed to have most of the windows in buildings lit and bright, giving the impression that TheVirus wiped everything out quickly. Changing the buildings to be without power made people move faster and more efficiently to the goal, which remained well-lit. Plus, it's frickin' scary.However, for the most part, the lighting stays between this and HollywoodDarkness thanks to the "horror movie fog" effect.



* ''VideoGame/{{Doom}} 3''. You use a handheld flashlight, but not along with the gun, because [[MemeticMutation there's no duct tape on Mars]]. The very first GameMod for the title, aptly named "{{Duct Tape|ForEverything}}", gives a gunlight to a few of the marine's guns; others that come later expand on the concept. The ''[[UpdatedRerelease BFG Edition]]'' does away with the headache by mounting the lamp on your armor. [[TenSecondFlashlight It only lasts for 30 seconds or so before needing a recharge]], but that's far less annoying than [[ScrappyMechanic having to swap weapons while under attack]] when a monster inevitable pops up right in your face.

to:

* ''VideoGame/{{Doom}} 3''. You use a handheld flashlight, but not along with the gun, because [[MemeticMutation your firearm[[labelnote:*]][[MemeticMutation there's no duct tape on Mars]].Mars]][[/labelnote]]. The very first GameMod for the title, aptly named "{{Duct Tape|ForEverything}}", gives a gunlight to a few of the marine's guns; others that come later expand on the concept. The ''[[UpdatedRerelease BFG Edition]]'' does away with the headache by mounting the lamp on your armor. [[TenSecondFlashlight It only lasts for 30 seconds or so before needing a recharge]], but that's far less annoying than [[ScrappyMechanic having to swap weapons while under attack]] when [[PersonalSpaceInvader a monster inevitable pops up right in your face.face]].



* ''Zelda'' started using this for nighttime and cave areas in ''VideoGame/TheLegendOfZeldaTheWindWaker'', and then expanded upon it for ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the latter of which uses shadow as a recurring motif. Your only decent light sources are the occasional torches and lanterns held by either the Moblins or Link; rushing through cave areas without carefully inspecting the lit-up path can lead to a tumble down a pit.
** Much of the artwork for ''VideoGame/TheLegendOfZeldaMajorasMask'' is drawn in this style, though it's not done like this in the game itself.
* Many a StealthBasedGame uses this when shadows are used as a hiding tool by the protagonist, notably VideoGame/{{Thief}} and VideoGame/SplinterCell.

to:

* ''Zelda'' started using this for nighttime and cave areas in ''VideoGame/TheLegendOfZeldaTheWindWaker'', and then expanded upon it for ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the latter of which uses shadow as a recurring motif. Your only decent light sources are the occasional torches and lanterns held by either the Moblins or Link; rushing through cave areas without carefully inspecting the lit-up path can lead to a tumble down a pit.
** Much
pit. Before that, much of the artwork for ''VideoGame/TheLegendOfZeldaMajorasMask'' is was drawn in this style, though it's not done like this in the game itself.
* Many a StealthBasedGame uses this when shadows are used as a hiding tool by the protagonist, notably VideoGame/{{Thief}} ''VideoGame/{{Thief}}'' and VideoGame/SplinterCell.''VideoGame/SplinterCell''.
Is there an issue? Send a MessageReason:
None


* ''Literature/VillainsByNecessity'': It's the name of the world, as chosen by Mizzamir. It makes sense with the book's moral message [[spoiler: GrayandGrayMorality, both good and evil are necessary for existence.]]

to:

* ''Literature/VillainsByNecessity'': It's the name of the world, as chosen by Mizzamir. It makes sense with the book's moral message [[spoiler: GrayandGrayMorality, GrayAndGrayMorality, both good and evil are necessary for existence.]]

Added: 200

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Music/DanielAmos's ''Music/{{Doppelganger}}'': The cover art is a dramatically shadowed photo of a mannequin in a dark room. Light comes through venetian blinds without really illuminating anything.

Top