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* ''StreetFighterIII'' started with just Alex, added Hugo and Urien in ''Second Impact'' and finally Q in ''Third Strike'' for 4 out of 20 characters, which isn't too horrible.
** ''StreetFighterAlpha'' has Birdie and Zangief, and every other character with this playstyle is fast.

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* ''StreetFighterIII'' ''VideoGame/StreetFighterIII'' started with just Alex, added Hugo and Urien in ''Second Impact'' and finally Q in ''Third Strike'' for 4 out of 20 characters, which isn't too horrible.
** ''StreetFighterAlpha'' ''VideoGame/StreetFighterAlpha'' has Birdie and Zangief, and every other character with this playstyle is fast.
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* ''{{DeadOrAlive}}'' The DOA series only has 3 'big' characters who rely mainly on power and grapples: Bayman, Bass and Leon.

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* ''{{DeadOrAlive}}'' ''{{Dead or Alive}}'' The DOA series only has 3 'big' characters who rely mainly on power and grapples: Bayman, Bass and Leon.
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* ''TheKingOfFighters'' started with Goro, [[IkariWarriors Ralf, Clark]], and Chang Koehan. It took them about six years to add Maxima, a year to add Seth, three more to add Tizoc, and about another six to add [[FatalFury Raiden]]. Although there have been other grapplers in the series, they have generally always been {{Fragile Speedster}}s.

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* ''TheKingOfFighters'' ''VideoGame/TheKingOfFighters'' started with Goro, [[IkariWarriors Ralf, Clark]], and Chang Koehan. It took them about six years to add Maxima, a year to add Seth, three more to add Tizoc, and about another six to add [[FatalFury Raiden]]. Although there have been other grapplers in the series, they have generally always been {{Fragile Speedster}}s.
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* ''MortalKombat'' handles this very oddly: every MightyGlacier in the series is a boss and is only playable in [[DreamMatchGame the]] [[MortalKombatTrilogy full]] [[VideoGame/MortalKombatArmageddon cast]] games (the only exception being Shao Kahn and Goro as a part of roster of the Gamecube version of ''[[VideoGame/MortalKombatDeception Deception]]'' and ''Unchained'').

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* ''MortalKombat'' handles this very oddly: every MightyGlacier in the series is a boss and is only playable in [[DreamMatchGame the]] [[MortalKombatTrilogy [[VideoGame/MortalKombat3 full]] [[VideoGame/MortalKombatArmageddon cast]] games (the only exception being Shao Kahn and Goro as a part of roster of the Gamecube version of ''[[VideoGame/MortalKombatDeception Deception]]'' and ''Unchained'').
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* ''{{DeadOrAlive}}'' The DOA series only has 3 'big' characters who rely mainly on power and grapples: Bayman, Bass and Leon.
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* ''MortalKombat'' handles this very oddly: every MightyGlacier in the series is a boss and is only playable in [[DreamMatchGame the]] [[MortalKombatTrilogy full]] [[VideoGame/MortalKombatArmageddon cast]] games (the only exception being Shao Kahn and Goro as a part of roster of the Gamecube version of ''[[MortalKombatDeception Deception]]'' and ''Unchained'').

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* ''MortalKombat'' handles this very oddly: every MightyGlacier in the series is a boss and is only playable in [[DreamMatchGame the]] [[MortalKombatTrilogy full]] [[VideoGame/MortalKombatArmageddon cast]] games (the only exception being Shao Kahn and Goro as a part of roster of the Gamecube version of ''[[MortalKombatDeception ''[[VideoGame/MortalKombatDeception Deception]]'' and ''Unchained'').
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** ''VideoGame/StreetFighterIV'''s arcade release started with 3 out of 17 (Zangief, E. Honda and Balrog). The console version made that 3 out of 25. ''Super'' added T. Hawk for 4 out of 35. ''Arcade Edition'' takes it to ridiculous levels with 4 out of 39.

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** ''VideoGame/StreetFighterIV'''s arcade release started with 3 out of 17 (Zangief, E. Honda and Balrog). The console version made that 3 out of 25. ''Super'' added T. Hawk and Hakan for 4 5 out of 35. ''Arcade Edition'' takes it to ridiculous levels with 4 5 out of 39.
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** ''StreetFighterIV'''s arcade release started with 3 out of 17 (Zangief, E. Honda and Balrog). The console version made that 3 out of 25. ''Super'' added T. Hawk for 4 out of 35. ''Arcade Edition'' takes it to ridiculous levels with 4 out of 39.

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** ''StreetFighterIV'''s ''VideoGame/StreetFighterIV'''s arcade release started with 3 out of 17 (Zangief, E. Honda and Balrog). The console version made that 3 out of 25. ''Super'' added T. Hawk for 4 out of 35. ''Arcade Edition'' takes it to ridiculous levels with 4 out of 39.
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* ''MortalKombat'' handles this very oddly: every MightyGlacier in the series is a boss and is only playable in [[DreamMatchGame the]] [[MortalKombatTrilogy full]] [[MortalKombatArmageddon cast]] games (the only exception being Shao Kahn and Goro as a part of roster of the Gamecube version of ''[[MortalKombatDeception Deception]]'' and ''Unchained'').

to:

* ''MortalKombat'' handles this very oddly: every MightyGlacier in the series is a boss and is only playable in [[DreamMatchGame the]] [[MortalKombatTrilogy full]] [[MortalKombatArmageddon [[VideoGame/MortalKombatArmageddon cast]] games (the only exception being Shao Kahn and Goro as a part of roster of the Gamecube version of ''[[MortalKombatDeception Deception]]'' and ''Unchained'').
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** ''StreetFighterIV'''s arcade release started with 3 out of 17 (Zangief, E. Honda and Abel). The console version made that 3 out of 25. ''Super'' added T. Hawk for 4 out of 35. ''Arcade Edition'' takes it to ridiculous levels with 4 out of 39.

to:

** ''StreetFighterIV'''s arcade release started with 3 out of 17 (Zangief, E. Honda and Abel).Balrog). The console version made that 3 out of 25. ''Super'' added T. Hawk for 4 out of 35. ''Arcade Edition'' takes it to ridiculous levels with 4 out of 39.
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* ''TheKingOfFighters'' started with [[IkariWarriors Ralf, Clark]], and Chang Koehan. It took them about six years to add Maxima, a year to add Seth, three more to add Tizoc, and about another six to add [[FatalFury Raiden]]. Although there have been other grapplers in the series, they have generally always been {{Fragile Speedster}}s.

to:

* ''TheKingOfFighters'' started with Goro, [[IkariWarriors Ralf, Clark]], and Chang Koehan. It took them about six years to add Maxima, a year to add Seth, three more to add Tizoc, and about another six to add [[FatalFury Raiden]]. Although there have been other grapplers in the series, they have generally always been {{Fragile Speedster}}s.
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* Non-FightingGame example: There's three MightyGlacier classes in ''FireEmblem'' (out of a dozen or so): The Generals (standard glaciers), Wyvern/Dragon Riders (flying glaciers), and Fighters/Pirates/Brigands (more of HP sponges than anything else, and the last two veer towards LightningBruiser). Generally, you only get 1-2 characters of each mentioned class, though if the roster is really big (like in ''[[FireEmblemElibe Sword of Seals]]'' or ''[[FireEmblemTellius Radiant Dawn]]'') you might get 3, or maybe 4 in Generals' case, and some early games don't even feature playable Brigands. Every other physical class tends to have more characters in it, and aside from [[TheMario Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (justified in that [[HeelFaceTurn they're used by the enemy army]]). Considering how in ''Fire Emblem'' [[GodStat speed really matters]], limiting their numbers isn't exactly for CompetitiveBalance, so...

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* Non-FightingGame example: There's three MightyGlacier classes in ''FireEmblem'' (out of a dozen or so): The Generals (standard glaciers), Wyvern/Dragon Riders (flying glaciers), and Fighters/Pirates/Brigands (more of HP sponges than anything else, and the last two veer towards LightningBruiser). Generally, you only get 1-2 characters of each mentioned class, though if the roster is really big (like in ''[[FireEmblemElibe Sword of Seals]]'' or ''[[FireEmblemTellius Radiant Dawn]]'') you might get 3, or maybe 4 in Generals' case, and some early games don't even feature playable Brigands. Every other physical class tends to have more characters in it, and aside from [[TheMario [[JackOfAllStats Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (justified in that [[HeelFaceTurn they're used by the enemy army]]). Considering how in ''Fire Emblem'' [[GodStat speed really matters]], limiting their numbers isn't exactly for CompetitiveBalance, so...
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* Averted in ''SuperSmashBros'' (obligatory ''Smash'' example, yes), where the original {{Nintendo 64}} game had ONE Mighty Glacier (DonkeyKong) out of 12 characters, ''Melee'' added two more ([[SuperMarioBros Bowser]] and [[TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[WarioLand Wa]][[WarioWare rio]] (though he's more {{acrofatic}}), [[{{NES}} ROB]], [[{{Kirby}} King Dedede]], [[{{Pokemon}} Charizard]], [[FireEmblem Ike]] (even though he's a LightningBruiser in [[FireEmblemTellius his games]]), and [[MetalGear Solid Snake]], for a total of 9 characters out of 39 total. Quite impressive.

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* Averted in ''SuperSmashBros'' (obligatory ''Smash'' example, yes), where the original {{Nintendo 64}} game had ONE Mighty Glacier (DonkeyKong) out of 12 characters, ''Melee'' added two more ([[SuperMarioBros Bowser]] and [[TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[WarioLand Wa]][[WarioWare [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[{{NES}} ROB]], [[{{Kirby}} King Dedede]], [[{{Pokemon}} Charizard]], [[FireEmblem Ike]] (even though he's a LightningBruiser in [[FireEmblemTellius his games]]), and [[MetalGear Solid Snake]], for a total of 9 characters out of 39 total. Quite impressive.

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* ''TheKingOfFighters'' started with [[IkariWarriors Ralf, Clark]], and Chang Koehan. It took them about six years to add Maxima, four more to add Tizoc, and about another six to add [[FatalFury Raiden]]. Although there have been other grapplers in the series, they have generally always been {{Fragile Speedster}}s.

to:

* ''TheKingOfFighters'' started with [[IkariWarriors Ralf, Clark]], and Chang Koehan. It took them about six years to add Maxima, four a year to add Seth, three more to add Tizoc, and about another six to add [[FatalFury Raiden]]. Although there have been other grapplers in the series, they have generally always been {{Fragile Speedster}}s.

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*** With the release of ''[[UpdatedRerelease Ultimate]] Marvel vs. Capcom 3'' and its 12 new characters, the only new addition who seems to fit this mold is [[ResidentEvil3 Nemesis]], making the final ratio 7:'''50'''.



** Likewise with ArcSystemWorks' other games, there is only one glacier fighter (Donvalve in ''BattleFantasia'' and Iron Tager in ''BlazBlue''.)

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** Likewise with ArcSystemWorks' other games, there is only one glacier fighter (Donvalve in ''BattleFantasia'' and Iron Tager in ''BlazBlue''.)''BlazBlue'').
*** However, Hakumen in ''BlazBlue'' is also something of a MightyGlacier, just the rare example of a smaller-than-usual-sized fighter in that category.



** If one could be generous, Ashlotte & Kamikirimusi could count too.

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** If one could be generous, Ashlotte & and Kamikirimusi (two of the five bonus characters in ''IV'') could count too.



* ''TheKingOfFighters'' started with [[IkariWarriors Ralf, Clark]], and Chang Koehan. It took them about six years to add Maxima, and another 10 to add [[FatalFury Raiden]]. Although there have been other grapplers in the series, they have generally always been {{Fragile Speedster}}s.

to:

* ''TheKingOfFighters'' started with [[IkariWarriors Ralf, Clark]], and Chang Koehan. It took them about six years to add Maxima, four more to add Tizoc, and about another 10 six to add [[FatalFury Raiden]]. Although there have been other grapplers in the series, they have generally always been {{Fragile Speedster}}s.



* Averted in ''SuperSmashBros'' (Obligatory Smash example, yes), where the original {{Nintendo 64}} game had ONE Mighty Glacier (DonkeyKong) out of 12 characters, ''Melee'' added two more ([[SuperMarioBros Bowser]] and [[TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[WarioWare Wario]] (Though he's more {{acrofatic}}), [[{{NES}} ROB]], [[{{Kirby}} King Dedede]], [[{{Pokemon}} Charizard]], [[FireEmblem Ike]] (Even though he's a LightningBruiser in ''[[FireEmblemTellius Path of Radiance]]'') and [[MetalGear Solid Snake]], for a total of 9 characters out of 39 total. Quite impressive.
* Non-FightingGame example: There's three MightyGlacier classes in ''FireEmblem'' (Out of a dozen or so): The Generals (Standard Glaciers), [[strike: Wyvern]] Dragon Riders (Flying Glaciers) and Fighters/Pirates/Brigands (More of HP Sponges than anything else, and the last two veer towards LightningBruiser). Generally, you only get 1-2 characters of each mentioned class, though if the roster is really big (Like in ''Sword of Seals'' or ''Radiant Dawn'') you might get 3, or maybe 4 in Generals' case, and some early games don't even feature playable Brigands. Every other physical class tends to have more characters in it, and aside from [[TheMario Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (Justified in that [[HeelFaceTurn they're used by the enemy army]]). Considering how in ''Fire Emblem'' [[GodStat speed really matters]], limiting their numbers isn't exactly for CompetitiveBalance , so...
** The [[PettingZooPeople Laguz]] from the Tellius games avert this, to a extent: You get a handful of new Laguz besides all the old ones, and most of the new ones are Tigers, Lions or Dragons, which are of the tanky type. Regular clasess follow this straight too; in fact, the one Berserker on the first Tellius game is the only playable character not coming back for the sequel.

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* Averted in ''SuperSmashBros'' (Obligatory Smash (obligatory ''Smash'' example, yes), where the original {{Nintendo 64}} game had ONE Mighty Glacier (DonkeyKong) out of 12 characters, ''Melee'' added two more ([[SuperMarioBros Bowser]] and [[TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[WarioWare Wario]] (Though [[WarioLand Wa]][[WarioWare rio]] (though he's more {{acrofatic}}), [[{{NES}} ROB]], [[{{Kirby}} King Dedede]], [[{{Pokemon}} Charizard]], [[FireEmblem Ike]] (Even (even though he's a LightningBruiser in ''[[FireEmblemTellius Path of Radiance]]'') [[FireEmblemTellius his games]]), and [[MetalGear Solid Snake]], for a total of 9 characters out of 39 total. Quite impressive.
* Non-FightingGame example: There's three MightyGlacier classes in ''FireEmblem'' (Out (out of a dozen or so): The Generals (Standard Glaciers), [[strike: Wyvern]] Dragon (standard glaciers), Wyvern/Dragon Riders (Flying Glaciers) (flying glaciers), and Fighters/Pirates/Brigands (More (more of HP Sponges sponges than anything else, and the last two veer towards LightningBruiser). Generally, you only get 1-2 characters of each mentioned class, though if the roster is really big (Like (like in ''Sword ''[[FireEmblemElibe Sword of Seals'' Seals]]'' or ''Radiant Dawn'') ''[[FireEmblemTellius Radiant Dawn]]'') you might get 3, or maybe 4 in Generals' case, and some early games don't even feature playable Brigands. Every other physical class tends to have more characters in it, and aside from [[TheMario Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (Justified (justified in that [[HeelFaceTurn they're used by the enemy army]]). Considering how in ''Fire Emblem'' [[GodStat speed really matters]], limiting their numbers isn't exactly for CompetitiveBalance , CompetitiveBalance, so...
** The [[PettingZooPeople Laguz]] from the Tellius [[FireEmblemTellius Tellius]] games avert this, to a extent: You get a handful of new Laguz besides all the old ones, and most of the new ones are Tigers, Lions Lions, or Dragons, which are of the tanky type. Regular clasess follow play this straight straight, too; in fact, the one Berserker on the first Tellius game is the only playable character not coming back for the sequel.
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* ''BlazBlue'' has Iron tager as the sole glacier in a rapidly expanding cast.
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* ''BlazBlue'' has Iron tager as the sole glacier in a rapidly expanding cast.
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** If one could be generous, Ashlotte & Kamikirimusi could count too.

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* ''StreetFighter 3'': About 20-24 characters and three big guys (Alex, Q, and Hugo).

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* ''StreetFighter 3'': About 20-24 characters ''StreetFighterIII'' started with just Alex, added Hugo and three big guys (Alex, Q, Urien in ''Second Impact'' and Hugo).finally Q in ''Third Strike'' for 4 out of 20 characters, which isn't too horrible.



** ''StreetFighterIV'''s arcade release started with 3 out of 17 (Zangief, E. Honda and Abel). The console version made that 3 out of 25. ''Super'' added T. Hawk for 4 out of 35. ''Arcade Edition'' takes it to ridiculous levels with 4 out of 39.



** ''MarvelVsCapcom3'' adds Spencer and Haggar to the mix, but ironically, the strongest new addition to the cast is Phoenix, a LightningBruiser GlassCannon who dies and can kill in three hits, and everyone else is either a projectile spammer or a combo maniac.

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** ''MarvelVsCapcom3'' adds is a teeny bit better about this with Haggar, Dormammu, Thor, and to some extent Spencer joining Hulk and Haggar to the mix, Sentinel for 6 slow but ironically, the strongest new addition to the cast is Phoenix, a LightningBruiser GlassCannon who dies and can kill in three hits, and everyone else is either a projectile spammer or a combo maniac.strong characters out of 38 total.
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* ''StreetFighter 3'': About 20-24 characters and two big guys (Alex and Hugo).

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* ''StreetFighter 3'': About 20-24 characters and two three big guys (Alex (Alex, Q, and Hugo).

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* ''MortalKombat'' handles this very oddly: every MightyGlacier in the series is a boss and is only playable in [[DreamMatchGame the]] [[MortalKombatTrilogy full]] [[MortalKombatArmageddon cast]] games.
* ''[[SoulSeries Soul Calibur]]'' has four "big" characters (Astaroth, Nightmare, Siegfried, Rock) compared to more than twenty others, though in this case it's because there's only so many big weapons in the world.

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* ''MortalKombat'' handles this very oddly: every MightyGlacier in the series is a boss and is only playable in [[DreamMatchGame the]] [[MortalKombatTrilogy full]] [[MortalKombatArmageddon cast]] games.
games (the only exception being Shao Kahn and Goro as a part of roster of the Gamecube version of ''[[MortalKombatDeception Deception]]'' and ''Unchained'').
* ''[[SoulSeries Soul Calibur]]'' Soulcalibur]]'' has four "big" characters (Astaroth, Nightmare, Siegfried, Rock) compared to more than twenty others, though in this case it's because there's only so many big weapons in the world.

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* ''MortalKombat'' handles this very oddly: every MightyGlacier in the series is a boss and is only playable in the full cast games.
** To be fair and slightly blunt, that's because every regular character plays like TheMario, so Mighty Glaciers are all special characters.

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* ''MortalKombat'' handles this very oddly: every MightyGlacier in the series is a boss and is only playable in the full cast games.
** To be fair and slightly blunt, that's because every regular character plays like TheMario, so Mighty Glaciers are all special characters.
[[DreamMatchGame the]] [[MortalKombatTrilogy full]] [[MortalKombatArmageddon cast]] games.
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Wall Banger is for Darth Wiki only


* Averted in ''SuperSmashBros'' (Obligatory Smash example, yes), where the original {{Nintendo 64}} game had ONE Mighty Glacier (DonkeyKong) out of 12 characters, ''Melee'' added two more ([[SuperMarioBros Bowser]] and [[TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[WarioWare Wario]] (Though he's more {{acrofatic}}), [[{{NES}} ROB]], [[{{Kirby}} King Dedede]], [[{{Pokemon}} Charizard]], [[FireEmblem Ike]] ([[DarthWiki/WallBanger Even though he's a]] LightningBruiser in ''[[FireEmblemTellius Path of Radiance]]'') and [[MetalGear Solid Snake]], for a total of 9 characters out of 39 total. Quite impressive.

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* Averted in ''SuperSmashBros'' (Obligatory Smash example, yes), where the original {{Nintendo 64}} game had ONE Mighty Glacier (DonkeyKong) out of 12 characters, ''Melee'' added two more ([[SuperMarioBros Bowser]] and [[TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[WarioWare Wario]] (Though he's more {{acrofatic}}), [[{{NES}} ROB]], [[{{Kirby}} King Dedede]], [[{{Pokemon}} Charizard]], [[FireEmblem Ike]] ([[DarthWiki/WallBanger Even (Even though he's a]] a LightningBruiser in ''[[FireEmblemTellius Path of Radiance]]'') and [[MetalGear Solid Snake]], for a total of 9 characters out of 39 total. Quite impressive.
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* Averted in ''SuperSmashBros'' (Obligatory Smash example, yes), where the original {{Nintendo 64}} game had ONE Mighty Glacier (DonkeyKong) out of 12 characters, ''Melee'' added two more ([[SuperMarioBros Bowser]] and [[TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[WarioWare Wario]] (Though he's more {{acrofatic}}), [[{{NES}} ROB]], [[{{Kirby}} King Dedede]], [[{{Pokemon}} Charizard]], [[FireEmblem Ike]] ([[WallBanger Even though he's a]] LightningBruiser in ''[[FireEmblemTellius Path of Radiance]]'') and [[MetalGear Solid Snake]], for a total of 9 characters out of 39 total. Quite impressive.

to:

* Averted in ''SuperSmashBros'' (Obligatory Smash example, yes), where the original {{Nintendo 64}} game had ONE Mighty Glacier (DonkeyKong) out of 12 characters, ''Melee'' added two more ([[SuperMarioBros Bowser]] and [[TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[WarioWare Wario]] (Though he's more {{acrofatic}}), [[{{NES}} ROB]], [[{{Kirby}} King Dedede]], [[{{Pokemon}} Charizard]], [[FireEmblem Ike]] ([[WallBanger ([[DarthWiki/WallBanger Even though he's a]] LightningBruiser in ''[[FireEmblemTellius Path of Radiance]]'') and [[MetalGear Solid Snake]], for a total of 9 characters out of 39 total. Quite impressive.
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* Averted in ''SuperSmashBros'' (Obligatory Smash example, yes), where the original {{Nintendo 64}} game had ONE Mighty Glacier (DonkeyKong) out of 12 characters, ''Melee'' added two more ([[SuperMarioBros Bowser]] and [[TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[WarioWare Wario]] (Though he's more {{acrofatic}}), [[{{NES}} ROB]], [[{{Kirby}} King Dedede]], [[{{Pokemon}} Charizard]], [[FireEmblem Ike]] (Even though he's a LightningBruiser in ''Path of Radiance'') and [[MetalGear Solid Snake]], for a total of 9 characters out of 39 total. Quite impressive.

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* Averted in ''SuperSmashBros'' (Obligatory Smash example, yes), where the original {{Nintendo 64}} game had ONE Mighty Glacier (DonkeyKong) out of 12 characters, ''Melee'' added two more ([[SuperMarioBros Bowser]] and [[TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[WarioWare Wario]] (Though he's more {{acrofatic}}), [[{{NES}} ROB]], [[{{Kirby}} King Dedede]], [[{{Pokemon}} Charizard]], [[FireEmblem Ike]] (Even ([[WallBanger Even though he's a a]] LightningBruiser in ''Path ''[[FireEmblemTellius Path of Radiance'') Radiance]]'') and [[MetalGear Solid Snake]], for a total of 9 characters out of 39 total. Quite impressive.
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** ''MarvelVsCapcom3'' adds Spencer and Haggar to the mix, but ironically, the strongest new addition to the cast is Phoenix, a LightningBruiser GlassCannon who dies and can kill in three hits, and everyone else is either a projectile spammer or a combo maniac.
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May isn\'t a Glacier. She carries a big weapon around, but she takes a lot of damage and isn\'t slow or hulking in size.


** There's one other Glacier, [[CuteBruiser May]].
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* ''GuiltyGear XX'': Around 30 characters and exactly one big guy (Potemkin).
** There's one other Glacier, [[CuteBruiser Amy]].
** Likewise, with AWS's other games, there is only one glacier fighter (Donvalve in ''BattleFantasia'' and Iron Tager in ''BlazBlue''.)

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* ''GuiltyGear XX'': Around 30 two dozen characters and exactly one big guy (Potemkin).
** There's one other Glacier, [[CuteBruiser Amy]].
May]].
** Likewise, Likewise with AWS's ArcSystemWorks' other games, there is only one glacier fighter (Donvalve in ''BattleFantasia'' and Iron Tager in ''BlazBlue''.)



* ''{{Tekken}}'' usually features two heavy characters, Jack and the bears. Now contrast this with the character roster of Tekken 6 which is gigantic.
* ''TheKingOfFighters'' started with Ralf, Clark, and Chang Koehan. It took them about six years to add Maxima, and another 10 to add [[FatalFury Raiden]]. Although there have been other grapplers in the series, they have generally always been {{Fragile Speedster}}s.
* Melted Glacier example: The StreetsOfRage series has had only one slow guy, Max, who was promptly replaced with LightningBruiser Dr. Zan and [[LethalJokeCharacter Roo]] in the third game.
* Averted in ''SuperSmashBros'' (Obligatory Smash example, yes), where the original {{Nintendo64}} game had ONE Mighty Glacier (DonkeyKong) out of 12 characters, ''Melee'' added two more ([[SuperMarioBros Bowser]] and [[TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[WarioWare Wario]] (Though he's more {{acrofatic}}), [[{{NES}} ROB]], [[{{Kirby}} King Dedede]], [[PokeMon Charizard]], [[FireEmblem Ike]] (Even though he's a LightningBruiser in ''Path of Radiance'') and [[MetalGear Solid Snake]], for a total of 9 characters out of 39 total. Quite impressive.
* Non-FightingGame example: There's three MightyGlacier classes in FireEmblem (Out of a dozen or so): The Generals (Standard Glaciers), [[strike: Wyvern]] Dragon Riders (Flying Glaciers) and Fighters/Pirates/Brigands (More of HP Sponges than anything else, and the last two veer towards LightningBruiser). Generally, you only get 1-2 characters of each mentioned class, though if the roster is really big (Like in ''Sword of Seals'' or ''Radiant Dawn'') you might get 3, or maybe 4 in Generals' case, and some early games don't even feature playable Brigands. Every other physical class tends to have more characters in it, and aside from [[TheMario Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (Justified in that [[HeelFaceTurn they're used by the enemy army]]). Considering how in ''Fire Emblem'' [[GodStat speed really matters]], limiting their numbers isn't exactly for CompetitiveBalance , so...

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* ''{{Tekken}}'' usually features two heavy characters, Jack and the bears. Now contrast this with the character roster of Tekken 6 ''Tekken 6'' which is gigantic.
* ''TheKingOfFighters'' started with [[IkariWarriors Ralf, Clark, Clark]], and Chang Koehan. It took them about six years to add Maxima, and another 10 to add [[FatalFury Raiden]]. Although there have been other grapplers in the series, they have generally always been {{Fragile Speedster}}s.
* Melted Glacier example: The StreetsOfRage ''StreetsOfRage'' series has had only one slow guy, Max, who was promptly replaced with LightningBruiser Dr. Zan and [[LethalJokeCharacter Roo]] in the third game.
* Averted in ''SuperSmashBros'' (Obligatory Smash example, yes), where the original {{Nintendo64}} {{Nintendo 64}} game had ONE Mighty Glacier (DonkeyKong) out of 12 characters, ''Melee'' added two more ([[SuperMarioBros Bowser]] and [[TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[WarioWare Wario]] (Though he's more {{acrofatic}}), [[{{NES}} ROB]], [[{{Kirby}} King Dedede]], [[PokeMon [[{{Pokemon}} Charizard]], [[FireEmblem Ike]] (Even though he's a LightningBruiser in ''Path of Radiance'') and [[MetalGear Solid Snake]], for a total of 9 characters out of 39 total. Quite impressive.
* Non-FightingGame example: There's three MightyGlacier classes in FireEmblem ''FireEmblem'' (Out of a dozen or so): The Generals (Standard Glaciers), [[strike: Wyvern]] Dragon Riders (Flying Glaciers) and Fighters/Pirates/Brigands (More of HP Sponges than anything else, and the last two veer towards LightningBruiser). Generally, you only get 1-2 characters of each mentioned class, though if the roster is really big (Like in ''Sword of Seals'' or ''Radiant Dawn'') you might get 3, or maybe 4 in Generals' case, and some early games don't even feature playable Brigands. Every other physical class tends to have more characters in it, and aside from [[TheMario Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (Justified in that [[HeelFaceTurn they're used by the enemy army]]). Considering how in ''Fire Emblem'' [[GodStat speed really matters]], limiting their numbers isn't exactly for CompetitiveBalance , so...



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* Inverted in ''SuperSmashBros'' (Obligatory Smash example, yes), where the original {{Nintendo64}} game had ONE Mighty Glacier (DonkeyKong) out of 12 characters, ''Melee'' added two more ([[SuperMarioBros Bowser]] and [[TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[WarioWare Wario]] (Though he's more {{acrofatic}}), [[{{NES}} ROB]], [[{{Kirby}} King Dedede]], [[PokeMon Charizard]], [[FireEmblem Ike]] (Even though he's a LightningBruiser in ''Path of Radiance'') and [[MetalGear Solid Snake]], for a total of 9 characters out of 39 total. Quite impressive.

to:

* Inverted Averted in ''SuperSmashBros'' (Obligatory Smash example, yes), where the original {{Nintendo64}} game had ONE Mighty Glacier (DonkeyKong) out of 12 characters, ''Melee'' added two more ([[SuperMarioBros Bowser]] and [[TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[WarioWare Wario]] (Though he's more {{acrofatic}}), [[{{NES}} ROB]], [[{{Kirby}} King Dedede]], [[PokeMon Charizard]], [[FireEmblem Ike]] (Even though he's a LightningBruiser in ''Path of Radiance'') and [[MetalGear Solid Snake]], for a total of 9 characters out of 39 total. Quite impressive.
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* Non-FightingGame example: There's three MightyGlacier classes in FireEmblem (Out of a dozen or so): The Generals (Standard Glaciers), [[strike: Wyvern]] Dragon Riders (Flying Glaciers) and Fighters/Pirates/Brigands (More of HP Sponges than anything else, and the last two veer towards LightningBruiser). Generally, you only get 1-2 characters of each mentioned class, though if the roster is really big (Like in ''Sword of Seals'' or ''Radiant Dawn'') you might get 3, or maybe 4 in Generals' case. Every other physical class tends to have more characters in it, and aside from [[TheMario Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (Justified in that [[HeelFaceTurn they belong to the enemy army]]). Considering how in ''Fire Emblem'' speed really matters, limiting their numbers isn't exactly for CompetitiveBalance , so...
** The [[PettingZooPeople Laguz]] from the Tellius games invert this, to a extent: You get more Lion/Dragon Laguz in ''Radiant Dawn'' than in ''Path Of Radiance'', and you don't get that many new Laguz.

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* Non-FightingGame example: There's three MightyGlacier classes in FireEmblem (Out of a dozen or so): The Generals (Standard Glaciers), [[strike: Wyvern]] Dragon Riders (Flying Glaciers) and Fighters/Pirates/Brigands (More of HP Sponges than anything else, and the last two veer towards LightningBruiser). Generally, you only get 1-2 characters of each mentioned class, though if the roster is really big (Like in ''Sword of Seals'' or ''Radiant Dawn'') you might get 3, or maybe 4 in Generals' case.case, and some early games don't even feature playable Brigands. Every other physical class tends to have more characters in it, and aside from [[TheMario Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (Justified in that [[HeelFaceTurn they belong to they're used by the enemy army]]). Considering how in ''Fire Emblem'' [[GodStat speed really matters, matters]], limiting their numbers isn't exactly for CompetitiveBalance , so...
** The [[PettingZooPeople Laguz]] from the Tellius games invert avert this, to a extent: You get more Lion/Dragon a handful of new Laguz in ''Radiant Dawn'' than in ''Path Of Radiance'', besides all the old ones, and you don't get that many most of the new Laguz.
ones are Tigers, Lions or Dragons, which are of the tanky type. Regular clasess follow this straight too; in fact, the one Berserker on the first Tellius game is the only playable character not coming back for the sequel.

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