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The UsefulNotes/NintendoSwitch version drops "No running" from the list but adds three new ones:

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The UsefulNotes/NintendoSwitch Platform/NintendoSwitch version drops "No running" from the list but adds three new ones:
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updated wick with new namespace


* ''VideoGame/TitanQuest'': The UsefulNotes/{{Steam}} version adds some, like "Less than 100 recorded kills by game's end, speedrun the game in under 20 hours, etc.

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* ''VideoGame/TitanQuest'': The UsefulNotes/{{Steam}} Platform/{{Steam}} version adds some, like "Less than 100 recorded kills by game's end, speedrun the game in under 20 hours, etc.
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* ''VideoGame/WorldOfHorror'' has a "Challenges" option that is unlocked by beating the game without ever using the "Rest" command. There are seven challenges currently available, each of which unlocks a new item/spell/status condition when completed (amusingly, almost all of them are ''negative''). The challenges focus on either playing as a character without their personal gimmick ("Cold Turkey", for example, has you play as Haru, who needs cigarettes to be most effective... except as the challenge name implies, you cannot use cigarettes in this run) or, in one case, having their gimmick taken to a logical conclusion ("Mimi's Little Project" has MadDoctor Mimi being a ProfessorGuineaPig, with almost all of her experiments making her worse as a character).
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* In ''VideoGame/SaveTheLight'' and ''VideoGame/UnleashTheLight'', the Crying Breakfast Friends (CBF) Badge halves the entire team's stats. The description even recommends it to be worn for a big challenge. The latter game also adds the Hard Mode perk in Rose's Room, which does the same as the CBF Badge in exchange for increasing the Rank and Neato EXP gains by 50%.

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* In ''VideoGame/SaveTheLight'' and ''VideoGame/UnleashTheLight'', the Crying Breakfast Friends (CBF) Badge halves the entire team's stats. The description even recommends it to be worn for a big challenge. The latter game also adds the Hard {{Hard Mode perk Perk|s}} in Rose's Room, which does the same as the CBF Badge in exchange for increasing the Rank and Neato EXP gains by 50%.
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* In ''VideoGame/SaveTheLight'' and ''VideoGame/UnleashTheLight'', the Crying Breakfast Friends (CBF) Badge halves the entire team's stats. The description even recommends it to be worn for a big challenge.

to:

* In ''VideoGame/SaveTheLight'' and ''VideoGame/UnleashTheLight'', the Crying Breakfast Friends (CBF) Badge halves the entire team's stats. The description even recommends it to be worn for a big challenge. The latter game also adds the Hard Mode perk in Rose's Room, which does the same as the CBF Badge in exchange for increasing the Rank and Neato EXP gains by 50%.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/SaveTheLight'', the Crying Breakfast Friends (CBF) Badge halves the entire team's stats. The description even says that it should be worn "when you want a BIG challenge!"

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* In ''VideoGame/SaveTheLight'', ''VideoGame/SaveTheLight'' and ''VideoGame/UnleashTheLight'', the Crying Breakfast Friends (CBF) Badge halves the entire team's stats. The description even says that recommends it should to be worn "when you want for a BIG challenge!"big challenge.
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Removing Chained Sinkhole and changing any humorous potholes to Pun or its subtropes.


* ''VideoGame/MegaMan9'' and ''[[VideoGame/MegaMan10 10]]'' both have an item called "The Book of Hairstyles" that can be bought for the ever-so-low price of 20 screws. This item removes Mega Man's helmet, revealing his hair. But wait. Without his helmet, Mega Man takes MORE damage, and if he loses even ONE life, his helmet comes back, thus requiring the item to be bought...AGAIN. If you're looking to obtain the achievement for beating all 8 bosses without your helmet, expect [[strike:your screw expenses to overflow]] [[JustForPun to be screwed over.]] There's also the Mr./Ms. Perfect trophy run is a NoDamageRun through ''the entire game''. If you're going to do this, you might as well combine it with the No Helmet Run mentioned above.

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* ''VideoGame/MegaMan9'' and ''[[VideoGame/MegaMan10 10]]'' both have an item called "The Book of Hairstyles" that can be bought for the ever-so-low price of 20 screws. This item removes Mega Man's helmet, revealing his hair. But wait. Without his helmet, Mega Man takes MORE damage, and if he loses even ONE life, his helmet comes back, thus requiring the item to be bought...AGAIN. If you're looking to obtain the achievement for beating all 8 bosses without your helmet, expect [[strike:your screw expenses to overflow]] [[JustForPun to be [[{{Pun}} screwed over.]] There's also the Mr./Ms. Perfect trophy run is a NoDamageRun through ''the entire game''. If you're going to do this, you might as well combine it with the No Helmet Run mentioned above.
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crosswicking




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* In ''VideoGame/SaveTheLight'', the Crying Breakfast Friends (CBF) Badge halves the entire team's stats. The description even says that it should be worn "when you want a BIG challenge!"
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** ''Carbon'' refined the ''Challenge Series'', which organized the events based on their type and expanded them with sequential tiers of difficulty; completing all tiers merely unlocked cosmetic rewards but two of the three challenge tiers exclusive to the ''Collector's Edition'' unlocked new vehicles. Additionally, ''Carbon'' introduced "Reward Cards", which are a collection of cosmetic items and cars that can be unlocked by completing certain criteria either inside or outside of the story.
** ''Undercover'' and ''The Run'' also include the ''Challenge Series'' within the games and as additional DLC for both, but otherwise provide no rewards to players upon completion.
** ''Autolog'' introduced in ''Hot Pursuit'' 2010 onwards can count as one, since it encourages competition between friends.

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** ''Carbon'' ''[[VideoGame/NeedForSpeedCarbon Carbon]]'' refined the ''Challenge Series'', which organized the events based on their type and expanded them with sequential tiers of difficulty; completing all tiers merely unlocked cosmetic rewards but two of the three challenge tiers exclusive to the ''Collector's Edition'' unlocked new vehicles. Additionally, ''Carbon'' introduced "Reward Cards", which are a collection of cosmetic items and cars that can be unlocked by completing certain criteria either inside or outside of the story.
** ''Undercover'' ''[[VideoGame/NeedForSpeedUndercover Undercover]]'' and ''The Run'' ''[[VideoGame/NeedForSpeedTheRun The Run]]'' also include the ''Challenge Series'' within the games and as additional DLC for both, but otherwise provide no rewards to players upon completion.
** ''Autolog'' introduced in ''Hot Pursuit'' 2010 ''[[VideoGame/NeedForSpeedHotPursuit Hot Pursuit]]'' (2010) onwards can count as one, since it encourages competition between friends.
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The UsefulNotes/NintendoSwitch version drops "No running" from the list but adds three new ones:
**"Super Shypox", any party member will sometimes fail to act in battle.
**[[WeCannotGoOnWithoutYou Game Over if the Hero falls in battle.]]
**Allowing the townsfolk to lie to the player or tell useless information to them.

Added: 1665

Changed: 2376

Removed: 747

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* ''VideoGame/NewSuperMarioBrosU'' has the Challenge Mode, with challenges in 4 categories: TimeAttack, Coin Collection, 1-Up Rally, and Special. TimeAttack challenges have you race against the clock to get to the flagpole, Coin Collection challenges are either about collecting all or most of the coins in a stage, or making it through a stage without collecting too many coins. 1-Up Rally challenges feature bouncing on enemies repeatedly to get 1-Up bonuses, and Special challenges can range from dodging the attacks of 2 Fire Bros. on a single block surrounded by spikes, to making it through Pendulum Castle on Donut Blocks without dashing[[note]] There's another challenge just like this, except you can't collect more than 5 coins[[/note]].



* ''VideoGame/SuperMarioGalaxy'' has Prankster Comets, which modify a level in one of five ways: Daredevil Comets turn Mario or Luigi into a OneHitPointWonder for the duration of the level, as well as cutting it down to a BossOnlyLevel in all but one case. Speedy Comets turn the regular level into a TimedMission while replacing some enemies. Cosmic Comets make you race to a Power Star [[MirrorMatch against a clone of yourself]]. Fast Foe Comets speed all the enemies and environmental hazards up, and Purple Comets spawn 100 purple coins that need to be collected, usually within a time limit. ''VideoGame/SuperMarioGalaxy2'' retires the Cosmic and Fast Foe Comets from the original in favour of four new challenges: Clone Comets spawn a set of [[MirrorMatch Cosmic Clones that mimic your every move]], Romp Comets require you to defeat 30 enemies with a power-up while on a timer, and Double Time Comets quadruple the speed of stage hazards while leaving enemies as they are. [[spoiler: Finally, Green Comets appear only after defeating Bowser for the first time; they create Green Stars in hard-to-reach areas of normal levels, which need to be collected for HundredPercentCompletion.]]

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMarioGalaxy'' has Prankster Comets, which modify a level in one of five ways: Daredevil Comets turn Mario or Luigi into a OneHitPointWonder for the duration of the level, as well as cutting it down to a BossOnlyLevel in all but one case. Speedy Comets turn the regular level into a TimedMission while replacing some enemies. Cosmic Comets make you race to a Power Star [[MirrorMatch against a clone of yourself]]. Fast Foe Comets speed all the enemies and environmental hazards up, and Purple Comets spawn 100 purple coins that need to be collected, usually within a time limit. ''VideoGame/SuperMarioGalaxy2'' retires the Cosmic and Fast Foe Comets from the original in favour of four new challenges: Clone Comets spawn a set of [[MirrorMatch Cosmic Clones that mimic your every move]], Romp Comets require you to defeat 30 enemies with a power-up while on a timer, and Double Time Comets quadruple the speed of stage hazards while leaving enemies as they are. [[spoiler: Finally, Green Comets appear only after defeating Bowser for the first time; they create Green Stars in hard-to-reach areas of normal levels, which need to be collected for HundredPercentCompletion.]]
** ''VideoGame/NewSuperMarioBrosU'' has the Challenge Mode, with challenges in 4 categories: TimeAttack, Coin Collection, 1-Up Rally, and Special. TimeAttack challenges have you race against the clock to get to the flagpole, Coin Collection challenges are either about collecting all or most of the coins in a stage, or making it through a stage without collecting too many coins. 1-Up Rally challenges feature bouncing on enemies repeatedly to get 1-Up bonuses, and Special challenges can range from dodging the attacks of 2 Fire Bros. on a single block surrounded by spikes, to making it through Pendulum Castle on Donut Blocks without dashing[[note]] There's another challenge just like this, except you can't collect more than 5 coins[[/note]].
** ''VideoGame/SuperMarioMaker'': In the 3DS version, the Super Mario Challenge levels have optional objectives like reaching the goal after collecting ''all'' coins, defeating all enemies of a particular kind, or never pressing or tilting left. Two levels even encourage the player to ''not'' touch the floor again after the first jump. Completing such feats grant medals, which can later be used to unlock the secret World 19. A similar idea reappears in ''VideoGame/SuperMarioMaker2'' with ''mandatory'' clear conditions for certain Story Mode levels, but the game also adapted so players can also make their own levels requiring clear conditions.
** ''VideoGame/MarioPartySuperstars'': Some of the achievements that make stars glow up in Kamek's crystal ball require performing difficult feats like reaching Level 99 in Stick 'n' Spin (which is also time-consuming) or winning all minigames in a party playthrough.
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Bonus Boss was renamed by TRS


To a ChallengeGamer, merely beating a game is not enough. Such players will want to play on [[HarderThanHard the highest difficulty level]] and beat the BonusBoss while imposing all sorts of strict limits upon themselves.

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To a ChallengeGamer, merely beating a game is not enough. Such players will want to play on [[HarderThanHard the highest difficulty level]] and beat the BonusBoss {{Superboss}} while imposing all sorts of strict limits upon themselves.
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* ''VideoGame/NaughtyBear'': After beating the "story mode" level of an episode, the player can unlock three "Challenge" missions that involve playing through the original level while satisfying a unique condition, such as killing everyone present in the level without letting anyone escape, gaining a certain number of points without being seen five times, or not being hit once. There are also a series of "Challenge Challenge" achievements which require the player to complete these missions with an additional restriction, such as not being seen once during an Invisible Challenge or completing a TimedMission with one second left on the clock.
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Added an example.

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* ''VideoGame/TheTreeOfLife'': A bunch of layers have challenges where you have to reach a certain resource with a restriction and get a reward for doing so. The Life layer even has challenges where you need to select a number that applies multiple challenges at once (so C72 would apply C7 twice and C2 once), providing respective Gems if you do well enough.
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* ''VideoGame/SuperMarioGalaxy'' has Prankster Comets, which modify a level in one of five ways: Daredevil Comets turn Mario or Luigi into a OneHitPointWonder for the duration of the level, as well as cutting it down to a BossOnlyLevel in all but one case. Speedy Comets turn the regular level into a TimedMission while replacing some enemies. Cosmic Comets make you race to a Power Star [[MirrorMatch against a clone of yourself]]. Fast Foe Comets speed all the enemies and environmental hazards up, and Purple Comets spawn 100 purple coins that need to be collected, usually within a time limit.
** ''VideoGame/SuperMarioGalaxy2'' retires the Cosmic and Fast Foe Comets from the original in favour of four new challenges: Clone Comets spawn a set of [[MirrorMatch Cosmic Clones that mimic your every move]], Romp Comets require you to defeat 30 enemies with a power-up while on a timer, and Double Time Comets quadruple the speed of stage hazards while leaving enemies as they are. [[spoiler: Finally, Green Comets appear only after defeating Bowser for the first time; they create Green Stars in hard-to-reach areas of normal levels, which need to be collected for HundredPercentCompletion.]]

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* ''VideoGame/SuperMarioGalaxy'' has Prankster Comets, which modify a level in one of five ways: Daredevil Comets turn Mario or Luigi into a OneHitPointWonder for the duration of the level, as well as cutting it down to a BossOnlyLevel in all but one case. Speedy Comets turn the regular level into a TimedMission while replacing some enemies. Cosmic Comets make you race to a Power Star [[MirrorMatch against a clone of yourself]]. Fast Foe Comets speed all the enemies and environmental hazards up, and Purple Comets spawn 100 purple coins that need to be collected, usually within a time limit. \n** ''VideoGame/SuperMarioGalaxy2'' retires the Cosmic and Fast Foe Comets from the original in favour of four new challenges: Clone Comets spawn a set of [[MirrorMatch Cosmic Clones that mimic your every move]], Romp Comets require you to defeat 30 enemies with a power-up while on a timer, and Double Time Comets quadruple the speed of stage hazards while leaving enemies as they are. [[spoiler: Finally, Green Comets appear only after defeating Bowser for the first time; they create Green Stars in hard-to-reach areas of normal levels, which need to be collected for HundredPercentCompletion.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SuperMarioGalaxy'' has Prankster Comets, which modify a level in one of five ways: Daredevil Comets turn Mario or Luigi into a OneHitPointWonder for the duration of the level, as well as cutting it down to a BossOnlyLevel in all but one case. Speedy Comets turn the regular level into a TimedMission while replacing some enemies. Cosmic Comets make you race to a Power Star [[MirrorMatch against a clone of yourself]]. Fast Foe Comets speed all the enemies and environmental hazards up, and Purple Comets spawn 100 purple coins that need to be collected, usually within a time limit.
** ''VideoGame/SuperMarioGalaxy2'' retires the Cosmic and Fast Foe Comets from the original in favour of four new challenges: Clone Comets spawn a set of [[MirrorMatch Cosmic Clones that mimic your every move]], Romp Comets require you to defeat 30 enemies with a power-up while on a timer, and Double Time Comets quadruple the speed of stage hazards while leaving enemies as they are. [[spoiler: Finally, Green Comets appear only after defeating Bowser for the first time; they create Green Stars in hard-to-reach areas of normal levels, which need to be collected for HundredPercentCompletion.]]

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