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* Creator/{{Taito}}'s ''Puchi Carat'' combines basic ball-and-paddle gameplay with a few ''Puzzle Bobble''-like twists.

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* Creator/{{Taito}}'s ''Puchi Carat'' ''VideoGame/PuchiCarat'' combines basic ball-and-paddle gameplay with a few ''Puzzle Bobble''-like twists.

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* The paint brushes lines from ''Videogame/KirbyCanvasCurse'' take on properties that allow for an imitation of breakout when pitted against Kracko and Kracko Jr.

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* The paint brushes lines from ''Videogame/KirbyCanvasCurse'' take on properties that allow for an imitation of breakout ''Breakout'' when pitted against Kracko and Kracko Jr.


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* ''VideoGame/AntonballDeluxe'': ''Antonball'' is a game of ''Breakout'' set in a ''VideoGame/MarioBros''-style arena. In addition to the usual brick-breaking, Anton uses other platforming skills to dodge and attack stage hazards that can harm him just as much as missing the ball. The mode ''Vs. Antonball'' pits up to four players against each other to break the other side's bricks first.
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[[folder:Non-Video Game Examples]]
* [[DeconstructedTrope Deconstructed]] in the ''Webcomic/{{xkcd}}'' comic [[https://xkcd.com/347/ Archway]]. Cueball hits a brick archway with a ball, and the brick falls on his head.
[[/folder]]
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Up To Eleven is a defunct trope


* ''[[https://www.newgrounds.com/portal/view/581874 Missilebreak Outvaders]] takes this UpToEleven by combining it with VideoGame/SpaceInvaders and VideoGame/MissileCommand.

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* ''[[https://www.newgrounds.com/portal/view/581874 Missilebreak Outvaders]] takes this UpToEleven by combining combines it with VideoGame/SpaceInvaders and VideoGame/MissileCommand.
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* ''Videogame/AlphaBounce'', another clone with RPG elements, and RecycledINSPACE, is an [[http://www.alphabounce.com online version]]. It has been ported to UsefulNotes/DSiWare, with some changes and further elaboration.

to:

* ''Videogame/AlphaBounce'', another clone with RPG elements, and RecycledINSPACE, JustForFun/RecycledINSPACE, is an [[http://www.alphabounce.com online version]]. It has been ported to UsefulNotes/DSiWare, with some changes and further elaboration.
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Added example for Rayman.

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* The Atari Jaguar, PC, iOS and Android versions of ''VideoGame/Rayman1'' feature a ''Breakout'' clone in the form of a hidden mini game called ''Ray Breakout.'' Instead of breaking bricks, you hit plums, and instead of controlling a paddle, you control Rayman.
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* ''Thro' The Wall'', on the Horizons demo tape that came with the UsefulNotes/ZXSpectrum and thus the first game many owners of the Spectrum ever played.
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A subgenre of {{Action Game}}s, often referred to as ''VideoGame/{{Breakout}}'' clones or ''VideoGame/{{Arkanoid}}'' clones. In Japan, "Block Kuzushi" is the common name for the genre.

In their simplest forms, you control a paddle at the bottom of the screen, which you use to bounce a ball to destroy blocks. If the ball is not bounced back, it goes off the bottom edge of the screen and the player loses a life. Powerups and enemies are common in these games, even though they were absent from the original ''Breakout''.

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A subgenre of {{Action Game}}s, often referred to as ''VideoGame/{{Breakout}}'' clones "''VideoGame/{{Breakout}}'' clones" or ''VideoGame/{{Arkanoid}}'' clones."''VideoGame/{{Arkanoid}}'' clones". In Japan, "Block Kuzushi" is the common name for the genre.

In their simplest forms, you control a paddle at the bottom of the screen, which you use to bounce a ball to destroy blocks. If the ball is not bounced back, it goes off the bottom edge of the screen and the player loses a life. Powerups and enemies are common in these games, even though they were absent from the original ''Breakout''.

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I don't think anyone actually calls these puzzle games. AFAIK, it's more of an action game since bouncing the ball and reacting to bricks is more reliant on reflexes than anything else..


A subgenre of {{Puzzle Game}}s, often referred to as ''VideoGame/{{Breakout}}'' clones or ''VideoGame/{{Arkanoid}}'' clones. In Japan, "Block Kuzushi" is the common name for the genre.

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A subgenre of {{Puzzle {{Action Game}}s, often referred to as ''VideoGame/{{Breakout}}'' clones or ''VideoGame/{{Arkanoid}}'' clones. In Japan, "Block Kuzushi" is the common name for the genre.



[[/folder]]

[[folder:Fighting Game]]
* The various DLC for ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Battle of Aces'' contain a minigame called Bind Breaker, where you use the ball to destroy the blocks that make up the characters' Barrier Jackets, stripping them down to bathing suits. Not for the more conservative of fans.
[[/folder]]

[[folder:Pinball]]
* In Creator/WilliamsElectronics' ''Pinball/TheShadow'' pinball, there's a mini-playfield in the upper-left corner called The Battlefield, which plays like this. When activated, the pinball rolls around the field, and the player moves a bat left and right with the flipper buttons to make it hit various targets.
* The Wispy Woods bonus stage in ''VideoGame/KirbysPinballLand'' is a simple ''VideoGame/{{Breakout}}'' clone.
* ''VideoGame/CrueBall'' has a hidden game where you play ''VideoGame/{{Breakout}}'' using a flying Flipper Sled against exploding skeletons.
* The ''VideoGame/PinballDeluxe'' table ''BRIX'' is a hybrid of Breakout and pinball, using destroyable bricks instead of pins.
[[/folder]]

[[folder:Platform Game]]
* ''VideoGame/LyleInCubeSector'' has you fight a boss in this manner.
* In ''VideoGame/IWannaBeTheGuy'', there is a room where you must do this to open the path to the next room. Missing the ball--in this case Delicious Fruit--doesn't kill you, but it removes a block of the ground that you are standing on, revealing deadly spikes. Once you've cleared a path to the exit, you must then dodge the ball as you make your way out of the room, or else it will kill you.
* In ''VideoGame/{{Vexx}}'', one mini-game in Tempest Peak Manor, the fourth world, has you playing ''Breakout''. ...On a GIANT-screen TV. ...Controlling the joystick by standing on it.
* ''Videogame/JackieChansActionKungFu'', a NES title, ''inverted'' this trope. One of the minigames had a ball-spitting face trying to destroy a block wall Jackie was standing on. The player had to deflect the balls by punching and kicking them, to avoid the complete destruction of the wall.
* The paint brushes lines from ''Videogame/KirbyCanvasCurse'' take on properties that allow for an imitation of breakout when pitted against Kracko and Kracko Jr.
* ''VideoGame/LittleBigPlanet'' has some levels like this, made by the community in the LevelEditor. Of course, the big draw here isn't that it's a ''Breakout'' clone, it's that it's a ''Breakout'' clone ''made with the in-game tools.''
[[/folder]]

[[folder:Puzzle Game]]



[[folder:Rhythm Game]]
* ''[[VideoGame/BitTrip BIT.TRIP BEAT]]'' uses it for a level boss.
** ''BIT.TRIP FLUX'' combines it with Pong for another boss.

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[[folder:Rhythm [[folder:Fighting Game]]
* ''[[VideoGame/BitTrip BIT.TRIP BEAT]]'' uses it The various DLC for ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Battle of Aces'' contain a level boss.
** ''BIT.TRIP FLUX'' combines it with Pong
minigame called Bind Breaker, where you use the ball to destroy the blocks that make up the characters' Barrier Jackets, stripping them down to bathing suits. Not for another boss.the more conservative of fans.



[[folder:Role Playing Game]]
* One level of ''VideoGame/MarvelUltimateAlliance'' contains this as a minigame.
* Bowser's special move using his koopa minions in ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'' is a breakout minigame.
** The Luiginary Wall attack in VideoGame/MarioAndLuigiDreamTeam is a breakout style mini game, with the version used in Battle Broque Madame (the second mini game test section) being one with power ups, a score up to 999 and various other things.

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[[folder:Role Playing Game]]
[[folder:Pinball]]
* One level of ''VideoGame/MarvelUltimateAlliance'' contains this as In Creator/WilliamsElectronics' ''Pinball/TheShadow'' pinball, there's a minigame.
* Bowser's special move using his koopa minions
mini-playfield in ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'' is a breakout minigame.
**
the upper-left corner called The Luiginary Wall attack in VideoGame/MarioAndLuigiDreamTeam is Battlefield, which plays like this. When activated, the pinball rolls around the field, and the player moves a breakout style mini game, bat left and right with the version used in Battle Broque Madame (the second mini game test section) being one with power ups, a score up flipper buttons to 999 and make it hit various other things.targets.
* The Wispy Woods bonus stage in ''VideoGame/KirbysPinballLand'' is a simple ''VideoGame/{{Breakout}}'' clone.
* ''VideoGame/CrueBall'' has a hidden game where you play ''VideoGame/{{Breakout}}'' using a flying Flipper Sled against exploding skeletons.
* The ''VideoGame/PinballDeluxe'' table ''BRIX'' is a hybrid of Breakout and pinball, using destroyable bricks instead of pins.



[[folder:Shoot Em Up]]
* ''VideoGame/TouhouReiidenHighlyResponsiveToPrayers'' plays like a very strange hybrid of ''Breakout'' and a {{danmaku}} shoot 'em up. For one thing, the ball can safely touch the floor (it just resets your score gain), but touching it directly will kill Reimu. She need to perform actions like swinging her ''gohei'' or throwing talismans to actually swat the ball away. Next, some levels have indestructictible turrets that shoot at you, and at higher difficulties even the blocks shoot bullets when destroyed. Finally, every 5 levels there's a BossBattle where Reimu needs to direct the ball to hit them while dodging all the bullets they shoot.
* The MCP Cone sequence in the ''VideoGame/{{TRON}}'' arcade game is ''Breakout'' done as a shoot-em-up.
** ''Squeeze Box'' for the UsefulNotes/Atari2600 has this play mechanic for the entire game.

to:

[[folder:Shoot Em Up]]
[[folder:Platform Game]]
* ''VideoGame/TouhouReiidenHighlyResponsiveToPrayers'' plays ''VideoGame/LyleInCubeSector'' has you fight a boss in this manner.
* In ''VideoGame/IWannaBeTheGuy'', there is a room where you must do this to open the path to the next room. Missing the ball--in this case Delicious Fruit--doesn't kill you, but it removes a block of the ground that you are standing on, revealing deadly spikes. Once you've cleared a path to the exit, you must then dodge the ball as you make your way out of the room, or else it will kill you.
* In ''VideoGame/{{Vexx}}'', one mini-game in Tempest Peak Manor, the fourth world, has you playing ''Breakout''. ...On a GIANT-screen TV. ...Controlling the joystick by standing on it.
* ''Videogame/JackieChansActionKungFu'', a NES title, ''inverted'' this trope. One of the minigames had a ball-spitting face trying to destroy a block wall Jackie was standing on. The player had to deflect the balls by punching and kicking them, to avoid the complete destruction of the wall.
* The paint brushes lines from ''Videogame/KirbyCanvasCurse'' take on properties that allow for an imitation of breakout when pitted against Kracko and Kracko Jr.
* ''VideoGame/LittleBigPlanet'' has some levels
like this, made by the community in the LevelEditor. Of course, the big draw here isn't that it's a very strange hybrid of ''Breakout'' and a {{danmaku}} shoot 'em up. For one thing, the ball can safely touch the floor (it just resets your score gain), but touching it directly will kill Reimu. She need to perform actions like swinging her ''gohei'' or throwing talismans to actually swat the ball away. Next, some levels have indestructictible turrets clone, it's that shoot at you, and at higher difficulties even the blocks shoot bullets when destroyed. Finally, every 5 levels there's it's a BossBattle where Reimu needs to direct the ball to hit them while dodging all the bullets they shoot.
* The MCP Cone sequence in the ''VideoGame/{{TRON}}'' arcade game is
''Breakout'' done as a shoot-em-up.
** ''Squeeze Box'' for
clone ''made with the UsefulNotes/Atari2600 has this play mechanic for the entire game.in-game tools.''



[[folder:Sports Game]]
* The BonusDungeon of ''VideoGame/ZanyGolf'' includes a ''Breakout'' scenario.

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[[folder:Sports [[folder:Rhythm Game]]
* The BonusDungeon of ''VideoGame/ZanyGolf'' includes ''[[VideoGame/BitTrip BIT.TRIP BEAT]]'' uses it for a ''Breakout'' scenario.level boss.
** ''BIT.TRIP FLUX'' combines it with Pong for another boss.



[[folder:Others]]
* The programming puzzle site ''Website/AdventOfCode'' has puzzle [[https://adventofcode.com/2019/day/13 2019-13]] where you must use the Intcode interpreter (built as part of previous puzzles) to simulate a Breakout style game and automate it so you break all the blocks.
* FMV game ''Snow Job'' features a ''Breakout'' minigame that entails gradually uncovering [[{{Fanservice}} a picture of a scantily-clad lady]], as well as loud sound effects.
* ''VideoGame/IdleBreakout'' is a hybrid of IdleGame and breaking blocks, also on a far grander scale since with tens or even hundreds of balls bouncing around.

to:

[[folder:Others]]
[[folder:Role Playing Game]]
* One level of ''VideoGame/MarvelUltimateAlliance'' contains this as a minigame.
* Bowser's special move using his koopa minions in ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'' is a breakout minigame.
**
The programming puzzle site ''Website/AdventOfCode'' has puzzle [[https://adventofcode.com/2019/day/13 2019-13]] where you must use the Intcode interpreter (built as part of previous puzzles) to simulate Luiginary Wall attack in VideoGame/MarioAndLuigiDreamTeam is a Breakout breakout style mini game, with the version used in Battle Broque Madame (the second mini game and automate it so you break all the blocks.
* FMV game ''Snow Job'' features a ''Breakout'' minigame that entails gradually uncovering [[{{Fanservice}} a picture of a scantily-clad lady]], as well as loud sound effects.
* ''VideoGame/IdleBreakout'' is a hybrid of IdleGame and breaking blocks, also on a far grander scale since
test section) being one with tens or even hundreds of balls bouncing around.power ups, a score up to 999 and various other things.


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[[folder:Shoot Em Up]]
* ''VideoGame/TouhouReiidenHighlyResponsiveToPrayers'' plays like a very strange hybrid of ''Breakout'' and a {{danmaku}} shoot 'em up. For one thing, the ball can safely touch the floor (it just resets your score gain), but touching it directly will kill Reimu. She need to perform actions like swinging her ''gohei'' or throwing talismans to actually swat the ball away. Next, some levels have indestructictible turrets that shoot at you, and at higher difficulties even the blocks shoot bullets when destroyed. Finally, every 5 levels there's a BossBattle where Reimu needs to direct the ball to hit them while dodging all the bullets they shoot.
* The MCP Cone sequence in the ''VideoGame/{{TRON}}'' arcade game is ''Breakout'' done as a shoot-em-up.
** ''Squeeze Box'' for the UsefulNotes/Atari2600 has this play mechanic for the entire game.
[[/folder]]

[[folder:Sports Game]]
* The BonusDungeon of ''VideoGame/ZanyGolf'' includes a ''Breakout'' scenario.
[[/folder]]

[[folder:Others]]
* The programming puzzle site ''Website/AdventOfCode'' has puzzle [[https://adventofcode.com/2019/day/13 2019-13]] where you must use the Intcode interpreter (built as part of previous puzzles) to simulate a Breakout style game and automate it so you break all the blocks.
* FMV game ''Snow Job'' features a ''Breakout'' minigame that entails gradually uncovering [[{{Fanservice}} a picture of a scantily-clad lady]], as well as loud sound effects.
* ''VideoGame/IdleBreakout'' is a hybrid of IdleGame and breaking blocks, also on a far grander scale since with tens or even hundreds of balls bouncing around.
[[/folder]]
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Added an example from the work page.

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* ''VideoGame/{{Hyperballoid}}'' is breaking shapes (not just bricks) with a ball that bounces off a paddle.
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* The ''Ricochet'' series, beginning with ''Xtreme'', then ''Lost Worlds'' and ''Infinity''. The latter two are known for their complex {{Level Editor}}s.

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* The ''Ricochet'' ''VideoGame/{{Ricochet}}'' series, beginning with ''Xtreme'', then ''Lost Worlds'' and ''Infinity''. The latter two are known for their complex {{Level Editor}}s.
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None

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* ''Blast Thru''.
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Per TRS, Shocking Swerve is now a redirect to Ass Pull. Removed the wick because YMMV wicks are not allowed on non-YMMV pages, per What Goes Where On The Wiki.


* The UsefulNotes/Commodore64 had ''Krakout'', remembered fondly for its [[https://www.youtube.com/watch?v=d8sET07lKzA addictive gameplay and incredible music]], and not so fondly for [[NintendoHard the most dastardly]] ArchEnemy in video game history. On later levels, an [[NotSoHarmlessVillain unassuming]] [[HappyFunBall blue ball]] would appear (behind walls of bricks, [[https://www.youtube.com/watch?v=XCWNvqFZeFk see video]] from 8:40) which tried to match your ball's height on the screen. [[spoiler:If you allowed them to touch, the blue ball would [[ShockingSwerve swallow your ball whole]], [[CruelAndUnusualDeath digest it]], and [[BeatingADeadPlayer spit its dessicated corpse]] back at you. Even if you manage to intercept the mangled remains with your paddle, it just flies past. This creature from the darkest pits of the lowest hells was named The Cannibal.]] Somehow, losing the ball off the side of the screen was no longer the worst thing that could happen.

to:

* The UsefulNotes/Commodore64 had ''Krakout'', remembered fondly for its [[https://www.youtube.com/watch?v=d8sET07lKzA addictive gameplay and incredible music]], and not so fondly for [[NintendoHard the most dastardly]] ArchEnemy in video game history. On later levels, an [[NotSoHarmlessVillain unassuming]] [[HappyFunBall blue ball]] would appear (behind walls of bricks, [[https://www.youtube.com/watch?v=XCWNvqFZeFk see video]] from 8:40) which tried to match your ball's height on the screen. [[spoiler:If you allowed them to touch, the blue ball would [[ShockingSwerve swallow your ball whole]], whole, [[CruelAndUnusualDeath digest it]], and [[BeatingADeadPlayer spit its dessicated corpse]] back at you. Even if you manage to intercept the mangled remains with your paddle, it just flies past. This creature from the darkest pits of the lowest hells was named The Cannibal.]] Somehow, losing the ball off the side of the screen was no longer the worst thing that could happen.
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None


* Creator/{{Activision}}'s ''{{VideoGame/Oink}}!'' for the Atari 2600 reverses this, as you try to stop the Big Bad Wolf from using his breath to knock holes in your wall big enough to come after your [[Literature/ThreeLittlePigs three little pigs]].

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* Creator/{{Activision}}'s ''{{VideoGame/Oink}}!'' for the Atari 2600 reverses this, as you try to stop the Big Bad Wolf from using his breath to knock holes in your wall big enough to come after your [[Literature/ThreeLittlePigs [[Literature/TheThreeLittlePigs three little pigs]].
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None


** ''Diamonds'' had no paddle and direct control of the ball's horizontal motion, but it could only destroy bricks of the same color it was. The ''VideoGame/{{Action52}}'' UsefulNotes/SegaGenesis ripoff ''Bonkers'' copied this concept.

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** ''Diamonds'' and its spinoff ''Diamonds for Kids'' had no paddle and only direct control of the ball's horizontal motion, but it could only destroy bricks of the same color it was. The ''VideoGame/{{Action52}}'' UsefulNotes/SegaGenesis ripoff ''Bonkers'' copied this concept.



* ''[=AlphaBounce=]'', another clone with RPG elements, and RecycledINSPACE, is an [[http://www.alphabounce.com online version]]. It has been ported to UsefulNotes/DSiWare, with some changes and further elaboration.

to:

* ''[=AlphaBounce=]'', ''Videogame/AlphaBounce'', another clone with RPG elements, and RecycledINSPACE, is an [[http://www.alphabounce.com online version]]. It has been ported to UsefulNotes/DSiWare, with some changes and further elaboration.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The programming puzzle site ''Website/AdventOfCode'' has puzzle [[https://adventofcode.com/2019/day/13 2019-13]] where you must use the Intcode interpreter (built as part of previous puzzles) to simulate a Breakout style game and automate it so you break all the blocks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Exidy's ''TV Pinball'' (1975), the UrExample.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TouhouReiidenHighlyResponsiveToPrayers'' plays like a very strange hybrid of ''Breakout'' and a {{danmaku}} shoot 'em up. For one thing, you have to swat the ball away from Reimu, or else it will kill her...

to:

* ''VideoGame/TouhouReiidenHighlyResponsiveToPrayers'' plays like a very strange hybrid of ''Breakout'' and a {{danmaku}} shoot 'em up. For one thing, you have the ball can safely touch the floor (it just resets your score gain), but touching it directly will kill Reimu. She need to perform actions like swinging her ''gohei'' or throwing talismans to actually swat the ball away from Reimu, or else it will kill her...away. Next, some levels have indestructictible turrets that shoot at you, and at higher difficulties even the blocks shoot bullets when destroyed. Finally, every 5 levels there's a BossBattle where Reimu needs to direct the ball to hit them while dodging all the bullets they shoot.
Is there an issue? Send a MessageReason:
That's a Darth Wiki trope, removing because that's now a Review.


* FMV game ''Snow Job'' features a ''Breakout'' minigame that entails gradually uncovering [[FanService a picture of a scantily-clad lady]], as well as [[MostAnnoyingSound obnoxiously loud sound effects]].

to:

* FMV game ''Snow Job'' features a ''Breakout'' minigame that entails gradually uncovering [[FanService [[{{Fanservice}} a picture of a scantily-clad lady]], as well as [[MostAnnoyingSound obnoxiously loud sound effects]].effects.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''VideoGame/PinballDeluxe'' table ''BRIX'' is a hybrid of Breakout and pinball, using destroyable bricks instead of pins.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[https://www.newgrounds.com/portal/view/581874 Missilebreak Outvaders]] takes this UpToEleven by combining it with VideoGame/SpaceInvaders and VideoGame/MissileCommand.
Is there an issue? Send a MessageReason:
Added an example.

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* ''VideoGame/IdleBreakout'' is a hybrid of IdleGame and breaking blocks, also on a far grander scale since with tens or even hundreds of balls bouncing around.

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Linked to the new page.





[[folder: Action Adventure]]

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[[folder: Action [[folder:Action Adventure]]



[[folder: Action Game ]]

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[[folder: Action Game ]][[folder:Action Game]]



[[folder: Fighting Game ]]

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[[folder: Fighting Game ]][[folder:Fighting Game]]



[[folder: Platform Game ]]

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[[folder: Platform Game ]][[folder:Platform Game]]



[[folder: Puzzle Game ]]

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[[folder: Puzzle Game ]][[folder:Puzzle Game]]



[[folder: Rhythm Game ]]

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[[folder: Rhythm Game ]][[folder:Rhythm Game]]



[[folder: Role Playing Game ]]

to:

[[folder: Role [[folder:Role Playing Game ]]Game]]



[[folder: Shoot Em Up ]]
* [[EarlyInstallmentWeirdness The very first]] ''VideoGame/{{Touhou}}'' game, ''Highly Responsive To Prayers'' on the UsefulNotes/PC98, plays like a very strange hybrid of ''Breakout'' and a {{danmaku}} shoot 'em up. For one thing, you have to swat the ball away from Reimu, or else it will kill her...
* The MCP Cone sequence in the ''{{VideoGame/TRON}}'' arcade game is ''Breakout'' done as a shoot-em-up.
** ''Squeeze Box'' for the UsefulNotes/{{Atari 2600}} has this play mechanic for the entire game.

to:

[[folder: Shoot [[folder:Shoot Em Up ]]
Up]]
* [[EarlyInstallmentWeirdness The very first]] ''VideoGame/{{Touhou}}'' game, ''Highly Responsive To Prayers'' on the UsefulNotes/PC98, ''VideoGame/TouhouReiidenHighlyResponsiveToPrayers'' plays like a very strange hybrid of ''Breakout'' and a {{danmaku}} shoot 'em up. For one thing, you have to swat the ball away from Reimu, or else it will kill her...
* The MCP Cone sequence in the ''{{VideoGame/TRON}}'' ''VideoGame/{{TRON}}'' arcade game is ''Breakout'' done as a shoot-em-up.
** ''Squeeze Box'' for the UsefulNotes/{{Atari 2600}} UsefulNotes/Atari2600 has this play mechanic for the entire game.



[[folder: Sports Game ]]

to:

[[folder: Sports Game ]][[folder:Sports Game]]



[[folder: Others]]

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[[folder: Others]][[folder:Others]]



[[/folder]]

to:

[[/folder]][[/folder]]
----
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[[/folder]]

[[folder: Others]]
* FMV game ''Snow Job'' features a ''Breakout'' minigame that entails gradually uncovering [[FanService a picture of a scantily-clad lady]], as well as [[MostAnnoyingSound obnoxiously loud sound effects]].
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/{{Aliens Go Home Run}}''
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None


* The PuttPutt series spin-off ''PuttPutt and Pep's Balloon-o-Rama'', which has you bouncing Pep into the air to pop all the balloons before moving onto the next level.

to:

* The PuttPutt ''VideoGame/PuttPutt'' series spin-off ''PuttPutt ''Putt-Putt and Pep's Balloon-o-Rama'', which has you bouncing Pep into the air to pop all the balloons before moving onto the next level.
Is there an issue? Send a MessageReason:
None


* [[EarlyInstallmentWeirdness The very first]] ''VideoGame/{{Touhou}}'' game, ''Highly Responsive To Prayers'' on the [[{{PC98}} PC-98]], plays like a very strange hybrid of ''Breakout'' and a {{danmaku}} shoot 'em up. For one thing, you have to swat the ball away from Reimu, or else it will kill her...

to:

* [[EarlyInstallmentWeirdness The very first]] ''VideoGame/{{Touhou}}'' game, ''Highly Responsive To Prayers'' on the [[{{PC98}} PC-98]], UsefulNotes/PC98, plays like a very strange hybrid of ''Breakout'' and a {{danmaku}} shoot 'em up. For one thing, you have to swat the ball away from Reimu, or else it will kill her...
Is there an issue? Send a MessageReason:
None


* ''Alleyway'' for the GameBoy, developed by none other than Nintendo themselves.

to:

* ''Alleyway'' for the GameBoy, UsefulNotes/GameBoy, developed by none other than Nintendo themselves.

Changed: 77

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Not to be confused with Music/TheProtomen song with the same trope name.

to:

Not to be confused with Music/TheProtomen song with the same trope name.
name. Or BreakoutCharacter as these games don't typically feature much of a story.
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None


* The ''[[VideoGame/BricksOfSeries/Bricks Of]]'' series, in which brick-breaking comes in underwater, Egyptian or medieval flavour.

to:

* The ''[[VideoGame/BricksOfSeries/Bricks ''[[VideoGame/BricksOfSeries Bricks Of]]'' series, in which brick-breaking comes in underwater, Egyptian or medieval flavour.

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