Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Gargoyles are the Undeads main air units, they have weak attacks, but can be a menace in large numbers.
Is there an issue? Send a MessageReason:
None
Changed line(s) 230 (click to see context) from:
* ''VideoGame/FinalFantasyXII'' had some enemies with the flying status, which meant that you couldn't use melee attacks against them unless they were guns or bows/crossbows. Alternatively, one could just use magic on them without having to open up the inventory all the time.
to:
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyXII'' had some enemies with the flying status, which meant that you couldn't use melee attacks against them unless they were guns or bows/crossbows. Alternatively, one could just use magic on them without having to open up the inventory all the time.
** ''VideoGame/FinalFantasyXII'' had some enemies with the flying status, which meant that you couldn't use melee attacks against them unless they were guns or bows/crossbows. Alternatively, one could just use magic on them without having to open up the inventory all the time.
Added DiffLines:
** ''VideoGame/FinalFantasyXIII'' has a wide variety of flying enemies including [[OurWyvernsAreDifferent Wyverns]], winged Cie'th, and airborne soldiers. They can be damaged by melee attacks, but tend to be more mobile than other enemies and are immune to being launched when staggered.
Is there an issue? Send a MessageReason:
None
Changed line(s) 144 (click to see context) from:
* ''VideoGame/CommanderKeen 4'' has Skypests. Can't shoot them, can only crush them with your pogo stick when they land.
to:
* ''VideoGame/CommanderKeen 4'' ''VideoGame/CommanderKeen4'' has Skypests. Can't shoot them, can only crush them with your pogo stick when they land.
Changed line(s) 168,170 (click to see context) from:
* The eagles in 1983's ''VideoGame/SpikesPeak''.
* ''VideoGame/{{Starbound}}'' has several flying, ranged enemy types.
* The ''Franchise/SuperMarioBros'' games have several:
* ''VideoGame/{{Starbound}}'' has several flying, ranged enemy types.
* The ''Franchise/SuperMarioBros'' games have several:
to:
* ''Franchise/SpyroTheDragon'':
** Copter Gnorcs fly by means of harnesses with large helicopter blades.
** Gnorc Balloonists float by means of holding on to large balloons. The only way to defeat them is to pop their balloons when they dip down to attack, sending them plunging into the bottomless pits they hover over.
** Plane Gnorcs fly around on big diesely airplanes.
** In ''VideoGame/SpyroAHerosTail'', Birdmem are skinny gnorcs who fly with leather wings strapped to their arms and mostly exist as obstacles in
*
%%* ''VideoGame/{{Starbound}}'' has several flying, ranged enemy
* ''Franchise/SuperMarioBros'': The
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/LuciferRing'' have gargoyles, giant eagles, weevils and oversized insects as recurring foes. They have a habit of showing up in places with platforming elements making you fall and suffer damage in the process.
Is there an issue? Send a MessageReason:
Recursive crosswick. A fellow troper had made this revision in the other page
Changed line(s) 113 (click to see context) from:
** ''VideoGame/MetroidPrime'' features flying space pirates. And, of course, wasps!
to:
** ''VideoGame/MetroidPrime'' features flying space pirates. And, ''VideoGame/MetroidPrime'':
*** War Wasps are small, agile targets that dart around and shoot stingers, with the Hive Mecha spawning a variant that instead rams into you. Diligent use ofcourse, wasps!locking onto them will let you quickly dispatch each wasp with a few Power Beam shots, and a Missile to their [[MookMaker hive]] will stop them from spawning until the room reloads.
*** Once you reach the uppermost part of the Space Pirates' base in Phendrana Drifts, you'll meet Space Pirates that are equipped with jetpacks. They'll shoot missiles down at you, and if defeated without freezing or incinerating them, they'll attempt to [[TakingYouWithMe divebomb you before exploding]]. After their initial encounter, jetpack Space Pirates become uncommon enemies.
*** War Wasps are small, agile targets that dart around and shoot stingers, with the Hive Mecha spawning a variant that instead rams into you. Diligent use of
*** Once you reach the uppermost part of the Space Pirates' base in Phendrana Drifts, you'll meet Space Pirates that are equipped with jetpacks. They'll shoot missiles down at you, and if defeated without freezing or incinerating them, they'll attempt to [[TakingYouWithMe divebomb you before exploding]]. After their initial encounter, jetpack Space Pirates become uncommon enemies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 97 (click to see context) from:
* The 2005 version of ''[[VideoGame/Area51FPS Area 51]]'' had the translucent, spherical aliens that floated in the air.
to:
* The 2005 version of ''[[VideoGame/Area51FPS Area 51]]'' had ''VideoGame/Area51FPS'' has the translucent, spherical aliens that floated in the air.
Changed line(s) 100,101 (click to see context) from:
** The Mosquitoes in ''VideoGame/BioshockInfinite'' wil attack you on sight and have a chaingun instead of regular machine gun, but are otherwise the same. Friendly ones could also be summoned by Elizabeth from other dimensions throught the use of Tears.
* The ''VideoGame/{{Borderlands}}'' series:
* The ''VideoGame/{{Borderlands}}'' series:
to:
** ''VideoGame/BioshockInfinite'': The Mosquitoes in ''VideoGame/BioshockInfinite'' wil will attack you on sight and have a chaingun instead of regular machine gun, but are otherwise the same. Friendly ones could also be summoned by Elizabeth from other dimensions throught the use of Tears.
*The ''VideoGame/{{Borderlands}}'' series: ''VideoGame/{{Borderlands}}'':
*
Changed line(s) 104,107 (click to see context) from:
*** Hyperion Surveyor drones, whose main purpose was to repair the Loaders on the ground and occasionally hit back at you with weak electrical attacks.
*** JET Loader, which was effectively the basic GUN Loader capable of temporarily transforming into a jet and attacking from the air. They weren’t much of a challenge … but same couldn’t be said about the [[MiniMook miniature version]] that came out of some ammo chests. Its reduced health was more than offset by ''always'' having shielding and being much harder to hit.
* ''VideoGame/DarkForces'' had the Imperial probes much like in the films, which flew around and attacked with electric shocks. There also were the Dark Troopers, which spent most of their time in the air due to having jet packs, were tough to kill and were always equipped with heavy weapons.
* Cacodemons, Lost Souls, and Pain Elementals (which [[MookMaker spawn Lost Souls]]) in ''VideoGame/{{Doom}}''.
*** JET Loader, which was effectively the basic GUN Loader capable of temporarily transforming into a jet and attacking from the air. They weren’t much of a challenge … but same couldn’t be said about the [[MiniMook miniature version]] that came out of some ammo chests. Its reduced health was more than offset by ''always'' having shielding and being much harder to hit.
* ''VideoGame/DarkForces'' had the Imperial probes much like in the films, which flew around and attacked with electric shocks. There also were the Dark Troopers, which spent most of their time in the air due to having jet packs, were tough to kill and were always equipped with heavy weapons.
* Cacodemons, Lost Souls, and Pain Elementals (which [[MookMaker spawn Lost Souls]]) in ''VideoGame/{{Doom}}''.
to:
*** Hyperion Surveyor drones, whose main purpose was is to repair the Loaders on the ground and occasionally hit back at you with weak electrical attacks.
*** JET Loader, whichwas is effectively the a basic GUN Loader capable of temporarily transforming into a jet and attacking from the air. They weren’t aren't much of a challenge … challenge... but the same couldn’t can't be said about the [[MiniMook miniature version]] that came comes out of some ammo chests. Its reduced health was more than offset by ''always'' having shielding and being much harder to hit.
*''VideoGame/DarkForces'' had ''VideoGame/DeepRockGalactic'': The macteras are winged bugs that will either shoot you with pointy projectiles (the mactera spawns), spit globs of sticky goo or cover the Imperial probes much like in map with said goo (the mactera bombers), or downright grab the films, which flew player and transport them randomly around and attacked with electric shocks. There also were the Dark Troopers, which spent most map before dropping them after a certain amount of their time in time, or when a fellow player shoots the air due to damn thing. It should be noted these are playing the trope perfectly by having jet packs, were tough the spawns be able to kill and were always equipped with heavy weapons.
*perform some very efficient evasive manouvers when targeted. The fact the grabber has a tendency to move the captured dwarf in front of other enemies, or drop them from the highest possible point of the map can easily infuriate players against it.
%%* ''VideoGame/{{Doom}}'': Cacodemons, Lost Souls, and Pain Elementals (which [[MookMaker spawn LostSouls]]) in ''VideoGame/{{Doom}}''.Souls]]).
*** JET Loader, which
*
*
%%* ''VideoGame/{{Doom}}'': Cacodemons, Lost Souls, and Pain Elementals (which [[MookMaker spawn Lost
Changed line(s) 109,110 (click to see context) from:
* ''VideoGame/HalfLife2'' had the Manhacks – small drones deployed by Overwatch, whose only function was close the distance and cut you up while they’re shooting at you. There are also the Combine Choppers and Gunships, though these are either bosses or justified BossInMookClothing.
* The iconic Helghast [[AttackDrone attack drones]] in every ''{{VideoGame/Killzone}}'' game since the second one.
* The iconic Helghast [[AttackDrone attack drones]] in every ''{{VideoGame/Killzone}}'' game since the second one.
to:
* ''VideoGame/HalfLife2'' had has the Manhacks – Manhacks, small drones deployed by Overwatch, whose only function was is to close the distance and cut you up while they’re they're shooting at you. There are also the Combine Choppers and Gunships, though although these are either bosses or justified BossInMookClothing.
* %%* ''VideoGame/{{Killzone}}'': The iconic Helghast [[AttackDrone attack drones]] in every ''{{VideoGame/Killzone}}'' game since the second one.
Changed line(s) 114 (click to see context) from:
* The Harpies from ''VideoGame/SeriousSam'', and the Flying Kleers, Floaters, Hellchicks, and Levitators from ''VideoGame/SeriousSamII''. They all possess projectile attacks, whether they be fireballs (Flying Kleers), energy projectiles (Harpies, Floaters, Levitators) or ''bats'' (Hellchicks).
to:
* ''VideoGame/SeriousSam'': The Harpies from ''VideoGame/SeriousSam'', the first game, and the Flying Kleers, Floaters, Hellchicks, and Levitators from ''VideoGame/SeriousSamII''. They all possess projectile attacks, whether they be fireballs (Flying Kleers), energy projectiles (Harpies, Floaters, Levitators) or ''bats'' (Hellchicks).(Hellchicks).
* ''VideoGame/StarWarsDarkForces'' has the Imperial probes much like in the films, which flew around and attacked with electric shocks. There also were the Dark Troopers, which spent most of their time in the air due to having jet packs, were tough to kill and were always equipped with heavy weapons.
* ''VideoGame/StarWarsDarkForces'' has the Imperial probes much like in the films, which flew around and attacked with electric shocks. There also were the Dark Troopers, which spent most of their time in the air due to having jet packs, were tough to kill and were always equipped with heavy weapons.
Changed line(s) 116,117 (click to see context) from:
* The so-called Electricians in ''VideoGame/YouAreEmpty''. Basically, they were the zombies with helicopter-like blades on their back that would fly dive down and attack you with their arc welder.
* In ''VideoGame/DeepRockGalactic'', the macteras are winged bugs that will either shoot you with pointy projectiles (the mactera spawns), spit globs of sticky goo or cover the map with said goo (the mactera bombers), or downright grab the player and transport them randomly around the map before dropping them after a certain amount of time, or when a fellow player shoots the damn thing. It should be noted these are playing the trope perfectly by having the spawns be able to perform some very efficient evasive manouvers when targeted. The fact the grabber has a tendency to move the captured dwarf in front of other enemies, or drop them from the highest possible point of the map can easily infuriate players against it.
* In ''VideoGame/DeepRockGalactic'', the macteras are winged bugs that will either shoot you with pointy projectiles (the mactera spawns), spit globs of sticky goo or cover the map with said goo (the mactera bombers), or downright grab the player and transport them randomly around the map before dropping them after a certain amount of time, or when a fellow player shoots the damn thing. It should be noted these are playing the trope perfectly by having the spawns be able to perform some very efficient evasive manouvers when targeted. The fact the grabber has a tendency to move the captured dwarf in front of other enemies, or drop them from the highest possible point of the map can easily infuriate players against it.
to:
* ''VideoGame/YouAreEmpty'': The so-called Electricians in ''VideoGame/YouAreEmpty''. Basically, they were the are zombies with helicopter-like blades on their back that would fly dive down and attack you with their arc welder.
* In ''VideoGame/DeepRockGalactic'', the macteras are winged bugs that will either shoot you with pointy projectiles (the mactera spawns), spit globs of sticky goo or cover the map with said goo (the mactera bombers), or downright grab the player and transport them randomly around the map before dropping them after a certain amount of time, or when a fellow player shoots the damn thing. It should be noted these are playing the trope perfectly by having the spawns be able to perform some very efficient evasive manouvers when targeted. The fact the grabber has a tendency to move the captured dwarf in front of other enemies, or drop them from the highest possible point of the map can easily infuriate players against it.welders.
* In ''VideoGame/DeepRockGalactic'', the macteras are winged bugs that will either shoot you with pointy projectiles (the mactera spawns), spit globs of sticky goo or cover the map with said goo (the mactera bombers), or downright grab the player and transport them randomly around the map before dropping them after a certain amount of time, or when a fellow player shoots the damn thing. It should be noted these are playing the trope perfectly by having the spawns be able to perform some very efficient evasive manouvers when targeted. The fact the grabber has a tendency to move the captured dwarf in front of other enemies, or drop them from the highest possible point of the map can easily infuriate players against it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
->'''Finn''': They ''fly'' now?!\\
'''Poe''': They fly now.
'''Poe''': They fly now.
to:
Changed line(s) 247 (click to see context) from:
[[folder: Survival Horror]]
to:
Changed line(s) 259 (click to see context) from:
[[folder: Tower Defence]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 194,195 (click to see context) from:
** The wasp-like Scornets fly all the time, and Winged Pikmin are needed to fight them effectively.
** The Winged Pikmin can be considered a variant of this under the player's control, being by and large vanilla Pikmin but with wings, allowing them to tackle airborne foes and move directly over obstacles such as walls, cliffs and bodies of water.
** The Winged Pikmin can be considered a variant of this under the player's control, being by and large vanilla Pikmin but with wings, allowing them to tackle airborne foes and move directly over obstacles such as walls, cliffs and bodies of water.
to:
** ''VideoGame/Pikmin3'':
*** The wasp-like Scornets fly all the time, and Winged Pikmin are needed to fight them effectively.
** *** The Winged Pikmin can be considered a variant of this under the player's control, being by and large vanilla Pikmin but with wings, allowing them to tackle airborne foes and move directly over obstacles such as walls, cliffs and bodies of water.
*** The wasp-like Scornets fly all the time, and Winged Pikmin are needed to fight them effectively.
Is there an issue? Send a MessageReason:
None
Changed line(s) 44,45 (click to see context) from:
** ''Devil May Cry 3'' has the feminine Fallen Angels, which shield themselves from attacks with their white wings. They have to have them shattered while in flight to bring them down to the ground, then defeated before having time to regenerate them.
** Of note are the ''Bianco Angelos'' and '' Alto Angelos'' (White Angels and High Angels in [[GratuitousItalian Broken Italian]]) in ''Devil May Cry 4'', which combined this trope with ShieldBearingMook: their wings could also fold together as a shield.
** Of note are the ''Bianco Angelos'' and '' Alto Angelos'' (White Angels and High Angels in [[GratuitousItalian Broken Italian]]) in ''Devil May Cry 4'', which combined this trope with ShieldBearingMook: their wings could also fold together as a shield.
to:
** ''Devil May Cry 3'' ''VideoGame/DevilMayCry3DantesAwakening'' has the feminine Fallen Angels, which shield themselves from attacks with their white wings. They have to have them shattered while in flight to bring them down to the ground, then defeated before having time to regenerate them.
** Of note are the ''Bianco Angelos'' and '' Alto Angelos'' (White Angels and High Angels in [[GratuitousItalian Broken Italian]]) in''Devil May Cry 4'', ''VideoGame/DevilMayCry4'', which combined this trope with ShieldBearingMook: their wings could also fold together as a shield.
** Of note are the ''Bianco Angelos'' and '' Alto Angelos'' (White Angels and High Angels in [[GratuitousItalian Broken Italian]]) in
Is there an issue? Send a MessageReason:
Oops
** ''VideoGame/SuperMarioMaker'' has Para-''anything''. Any enemy in the game can have wings if you wish so. Including Bowser himself.
Deleted line(s) 178 (click to see context) :
** ''VideoGame/SuperMarioMaker'' has Para-''anything''. Any enemy in the game can have wings if you wish so. Including Bowser himself.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** ''VideoGame/SuperMarioOdyssey'' introduces the Urban Stingbies, which are mosquito enemies found in Metro Kingdom and [[spoiler:a part of Darker Side]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 35 (click to see context) from:
[[folder:Action Adventure]]
to:
* ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': Grublin flies have a pair of insect wings that allow them to follow Spyro and Cynder in the air, although unlike them they can't gain much altitude. Wyverns later appear as stronger airborne opponents.
Changed line(s) 53 (click to see context) from:
** ''Videogame/ZeldaIITheAdventureOfLink'', being much more of a platform game than other games in the series, has several. Bubbles bounce around the screen in diagonals and take a ton of hits to kill. Aches and Achemen are bats that swoop down from the ceiling, Achemen turn into a demon when they land and spit fireballs. Mobys are a bird that swoops down out of the sky and beelines at Link once they reach his height. Bago Bagos are a skeletal monster head that take soaring leaps across the screen while spitting stones. Ras are the animated dragon head statues and the LedgeBats of the game. Moas are flying ghostly eyeballs - the orange ones in palaces try to drop fireballs on Link, the outdoor types just try to fly into him. Girobokkus are a slower moving, armored floating eye that are invincible when their eyes are closed. Boons are fast moving dragonflies that rain rocks down beneath them, luckily they're fragile because they're very hard to hit.
to:
** ''Videogame/ZeldaIITheAdventureOfLink'', being much more of a platform game than other games in the series, has several. Bubbles bounce around the screen in diagonals and take a ton of hits to kill. Aches and Achemen are bats that swoop down from the ceiling, Achemen turn into a demon when they land and spit fireballs. Mobys are a bird that swoops down out of the sky and beelines at Link once they reach his height. Bago Bagos are a skeletal monster head that take soaring leaps across the screen while spitting stones. Ras are the animated dragon head statues and the LedgeBats of the game. Moas are flying ghostly eyeballs - -- the orange ones in palaces try to drop fireballs on Link, the outdoor types just try to fly into him. Girobokkus are a slower moving, armored floating eye that are invincible when their eyes are closed. Boons are fast moving dragonflies that rain rocks down beneath them, luckily they're fragile because they're very hard to hit.
Is there an issue? Send a MessageReason:
Oops
Changed line(s) 169 (click to see context) from:
** In ''VideoGame/SuperMarioBros2'', Albatosses slowly fly through a horizontal line (almost always to the left, but the ones appearing at the start of World 6-2 soar to the right), while the Beezos fly faster (to the point that characters can only stand over them for a brief moment). Pidgits use carpets to fly in an oscillating pattern until they aim at the player's chatracter to harm them (in ''VideoGame/SuperMarioWorld'', they replace Bullet Bills upon completion of the Special World and can fly just fine without a carpet).
to:
** In ''VideoGame/SuperMarioBros2'', Albatosses slowly fly through a horizontal line (almost always to the left, but the ones appearing at the start of World 6-2 soar to the right), while the Beezos fly faster (to the point that characters can only stand over them for a brief moment). Pidgits use carpets to fly in an oscillating pattern until they aim at the player's chatracter character to harm them (in ''VideoGame/SuperMarioWorld'', they replace Bullet Bills upon completion of the Special World and can fly just fine without a carpet).
Is there an issue? Send a MessageReason:
None
* The ''VideoGame/KingdomRush'' series has quite a number of these, which cannot be blocked by Barracks or directly targeted by Artillery (though SplashDamage will still hurt them). Every wave containing these is demarcated by a different wave marker to alert the player. Downplayed by Gulaemons and Leap Dragons, which are normally grounded enemies but can fly for a short while every now and then.
Changed line(s) 263 (click to see context) from:
** The Balloon Zombie. If you didn’t build the AntiAir cactus plant in time, his presence was tantamount to a GameOver.
to:
** The Balloon Zombie. If you didn’t build the Zombie flies over ''all'' your defences and cannot be targeted by most Plants. The AntiAir cactus plant in time, his presence was tantamount to a GameOver.exceptions are the Cactus and Cattail, which pop their balloons, and the Blover, which [[OneHitKill flat-out blows away]] all of the Balloon Zombies on the screen.
Is there an issue? Send a MessageReason:
None
Changed line(s) 317 (click to see context) from:
to:
* ''TabletopGame/Warhammer40000'': The malleability of the more basic Tyranid organisms means that it's fairly easy for the Hive Mind to create airborne variants of them.
** [[OurGargoylesAreDifferent Gargoyles]] are essentially just Gaunts, the basic foot troops of the swarms, with a pair of wings tacked on. Nightgaunts are a similar variation, but with scything talons instead of the Gargoyles' organic guns.
** Shrikes are a variant of the common Warriors equipped with membranous wings, intended to serve both as highly mobile shock troops and to oversee other flying organisms who might otherwise become separated from ground-bound synapse creatures.
** Sky-slashers are a winged variant of Ripper swarms, used for skyborne {{Zerg Rush}}es.
** [[OurGargoylesAreDifferent Gargoyles]] are essentially just Gaunts, the basic foot troops of the swarms, with a pair of wings tacked on. Nightgaunts are a similar variation, but with scything talons instead of the Gargoyles' organic guns.
** Shrikes are a variant of the common Warriors equipped with membranous wings, intended to serve both as highly mobile shock troops and to oversee other flying organisms who might otherwise become separated from ground-bound synapse creatures.
** Sky-slashers are a winged variant of Ripper swarms, used for skyborne {{Zerg Rush}}es.
Is there an issue? Send a MessageReason:
No idea how this mistake happened, so I'm fixing it
Changed line(s) 170 (click to see context) from:
** Paragoombas are winged versions of the Goombas, another common type of Mook, that first appeared in ''VideoGame/SuperMarioBros3''. Yellow ones fly high overhead to avoid Mario's attacks, while dropping Micro-Goombas that stick onto Mario and weigh him down. They also lose their wings when jumped on.
to:
** ''VideoGame/SuperMarioBros3'': Paragoombas are winged versions of the Goombas, another common type of Mook, that first appeared in ''VideoGame/SuperMarioBros3''.Mook. Yellow ones fly high overhead to avoid Mario's attacks, while dropping Micro-Goombas that stick onto Mario and weigh him down. They also lose their wings when jumped on.
Changed line(s) 173 (click to see context) from:
** ''VideoGame/SuperMario64'' has both the Fly Guys and the debuting Snufit (a ghostly subspécies of the Snifits). Famously, Klepto the Condor flies in some levels and will take away Mario's hat if he's given the chance to.
to:
** ''VideoGame/SuperMario64'' has both the Fly Guys and the debuting Snufit (a ghostly subspécies subspecies of the Snifits). Famously, Klepto the Condor flies in some levels and will take away Mario's hat if he's given the chance to.
Is there an issue? Send a MessageReason:
None
* ''TabletopGame/ArkhamHorror'': Blue-coloured monsters can fly, in order to more freely attack investigators. If they fail to find a suitable target, they will move into sky, becoming unreachable, until the next opportunity arises.
* ''TabletopGame/EpicCardGame'': Champions with the Airborne ability, who can only be blocked by other Airborne cards.
* ''TabletopGame/EpicCardGame'': Champions with the Airborne ability, who can only be blocked by other Airborne cards.
Changed line(s) 314 (click to see context) from:
to:
* ''TabletopGame/{{Pathfinder}}'': Xanderghul created winged sinspawn capable of flight, both because he felt that his minions should be able to literally soar over his rivals' and because his domain was highly mountainous.
Is there an issue? Send a MessageReason:
None
Changed line(s) 310 (click to see context) from:
* ''TabletopGame/DungeonsAndDragons'': Quadrones are the only winged variant of modrons, and often combine this with their proficiency with bows to serve as aerial ranged support for modron forces.
to:
* ''TabletopGame/DungeonsAndDragons'': ''TabletopGame/DungeonsAndDragons'':
** Formian winged warriors are a subtype of the common warrior caste capable of aerial movement, and specialize in skirmishing against landbound foes using their agility and ability to [[SpikeShooter shoot their tail spikes]] as a ranged attack from the air.
** Quadrones are the only winged variant of modrons, and often combine this with their proficiency with bows to serve as aerial ranged support for modron forces.
** Formian winged warriors are a subtype of the common warrior caste capable of aerial movement, and specialize in skirmishing against landbound foes using their agility and ability to [[SpikeShooter shoot their tail spikes]] as a ranged attack from the air.
** Quadrones are the only winged variant of modrons, and often combine this with their proficiency with bows to serve as aerial ranged support for modron forces.
Is there an issue? Send a MessageReason:
None
Changed line(s) 292,294 (click to see context) from:
* In ''Anime/OccultAcademy'', the moth-like, eye-glowing "tengu".
* ''Manga/YakuzaGirl'' has the flying Yaguruma Clan.
* ''Manga/YakuzaGirl'' has the flying Yaguruma Clan.
to:
Changed line(s) 299,301 (click to see context) from:
* In ''Fanfic/HellsisterTrilogy'', ComicBook/{{Darkseid}} deploys legions of bat-winged parademons in order to deter the heroes. Franchise/{{Superman}} and ComicBook/{{Supergirl}} destroy hundreds of parademons in battle, but the aerial demons succeed in slowing the heroes down.
* In ''Fanfic/SonOfTheSannin'', Akatsuki's Zetsu clone army includes a winged variant capable of flying. The Shinobi Allied Forces refer to them as "Flyers". Kurotsuchi prefers to call them "Miserable Sons of Bitches" since their attack forced her to back off on her plans of overseeing the battle from above.
* In ''Fanfic/SonOfTheSannin'', Akatsuki's Zetsu clone army includes a winged variant capable of flying. The Shinobi Allied Forces refer to them as "Flyers". Kurotsuchi prefers to call them "Miserable Sons of Bitches" since their attack forced her to back off on her plans of overseeing the battle from above.
to:
* In ''Fanfic/HellsisterTrilogy'', ''Fanfic/HellsisterTrilogy'': ComicBook/{{Darkseid}} deploys legions of bat-winged parademons in order to deter the heroes. Franchise/{{Superman}} and ComicBook/{{Supergirl}} destroy hundreds of parademons in battle, but the aerial demons succeed in slowing the heroes down.
*In ''Fanfic/SonOfTheSannin'', ''Fanfic/SonOfTheSannin'': Akatsuki's Zetsu clone army includes a winged variant capable of flying. The Shinobi Allied Forces refer to them as "Flyers". Kurotsuchi prefers to call them "Miserable Sons of Bitches" since their attack forced her to back off on her plans of overseeing the battle from above.
*
Changed line(s) 303,305 (click to see context) from:
* The Jet-propulsor equipped Stormtroopers from ''Film/TheRiseOfSkywalker''. To quote Finn, "They can fly now?"
* The Winged Monkeys from ''Film/TheWizardOfOz''.
* The Winged Monkeys from ''Film/TheWizardOfOz''.
to:
* ''Film/TheRiseOfSkywalker'': The Jet-propulsor jet-propulsor equipped Stormtroopers from ''Film/TheRiseOfSkywalker''.Stormtroopers. To quote Finn, "They can fly now?"
* %%* ''Film/TheWizardOfOz'': The Winged Monkeys from ''Film/TheWizardOfOz''.
Monkeys.
Changed line(s) 310,311 (click to see context) from:
* In ''TabletopGame/MagicTheGathering'', creatures with the Flying ability are these. They can only be blocked by [[TakesOneToKillOne creatures with Flying]] or creatures with [[AntiAir Reach]].
to:
* In ''TabletopGame/MagicTheGathering'', creatures ''TabletopGame/DungeonsAndDragons'': Quadrones are the only winged variant of modrons, and often combine this with their proficiency with bows to serve as aerial ranged support for modron forces.
* ''TabletopGame/MagicTheGathering'': Creatures with the Flying ability are these. They can only be blocked by [[TakesOneToKillOne creatures with Flying]] or creatures with [[AntiAir Reach]].
* ''TabletopGame/MagicTheGathering'': Creatures with the Flying ability are these. They can only be blocked by [[TakesOneToKillOne creatures with Flying]] or creatures with [[AntiAir Reach]].
Changed line(s) 316,319 (click to see context) from:
* An episode of ''WesternAnimation/BatmanTheAnimatedSeries'' has the Joker activate an army of toys, including a squadron of tiny attack planes that dive-bomb Franchise/{{Batman}}.
* ''WesternAnimation/TransformersPrime'':
** Some of the Decepticon Vehicons (also known as Eradicons) have jet forms.
** Then there's the Insecticons.
* ''WesternAnimation/TransformersPrime'':
** Some of the Decepticon Vehicons (also known as Eradicons) have jet forms.
** Then there's the Insecticons.
to:
* An ''WesternAnimation/BatmanTheAnimatedSeries'': One episode of ''WesternAnimation/BatmanTheAnimatedSeries'' has the Joker activate an army of toys, including a squadron of tiny attack planes that dive-bomb Franchise/{{Batman}}.
*''WesternAnimation/TransformersPrime'':
**''WesternAnimation/TransformersPrime'': Some of the Decepticon Vehicons (also known as Eradicons) have jet forms.
** %%** Then there's the Insecticons.
*
**
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[AC:Webcomics]]
* ''Webcomic/{{Homestuck}}'': A major mechanic of Sburb is that all items that a player places into their Kernelsprite before entering the Medium give their traits to the enemies encountered thereafter. After Dave does this with a dead crow, some enemies, chiefly Imps and Basilisks, develop avian wings that allow them to fly.
* ''Webcomic/{{Homestuck}}'': A major mechanic of Sburb is that all items that a player places into their Kernelsprite before entering the Medium give their traits to the enemies encountered thereafter. After Dave does this with a dead crow, some enemies, chiefly Imps and Basilisks, develop avian wings that allow them to fly.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Light Gun Game]]
* ''VideoGame/AliensExtermination'' and ''VideoGame/AliensArmageddon'' both contains flying alien monsters, including winged chestbursters, facehuggers, and alien drones with bat-like wings.
* ''VideoGame/ProjectHornedOwl'' has robots on jet thrusters that assault the heroes in outdoor environments, plenty which shows up in the rooftop stages.
* The final stage of the ''VideoGame/TimeCrisis'' spinoff, ''Crisis Zone'', contains mooks on jetpacks, which pursues you while you're pursuing their boss on a speedboat.
[[/folder]]
* ''VideoGame/AliensExtermination'' and ''VideoGame/AliensArmageddon'' both contains flying alien monsters, including winged chestbursters, facehuggers, and alien drones with bat-like wings.
* ''VideoGame/ProjectHornedOwl'' has robots on jet thrusters that assault the heroes in outdoor environments, plenty which shows up in the rooftop stages.
* The final stage of the ''VideoGame/TimeCrisis'' spinoff, ''Crisis Zone'', contains mooks on jetpacks, which pursues you while you're pursuing their boss on a speedboat.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 67 (click to see context) from:
* Serious annoyance in ''VideoGame/Onimusha'' due to melee-oriented combat meaning a limited number of ranged attack options. This is especially true in ''VideoGame/OnimushaDawnOfDreams'' where, unless you're playing as Ohatsu who uses guns, you'll have problem to deal with them, as bow is no longer available. Mages are the worst, as they constanly float out of your range while casting curses on you. The most reliable way is to use [=Lv2/3=] charged Light magic attack.
to:
* Serious annoyance in ''VideoGame/Onimusha'' ''VideoGame/{{Onimusha}}'' due to melee-oriented combat meaning a limited number of ranged attack options. This is especially true in ''VideoGame/OnimushaDawnOfDreams'' where, unless you're playing as Ohatsu who uses guns, you'll have problem to deal with them, as bow is no longer available. Mages are the worst, as they constanly float out of your range while casting curses on you. The most reliable way is to use [=Lv2/3=] charged Light magic attack.
Is there an issue? Send a MessageReason:
None
Changed line(s) 66 (click to see context) from:
* ''VideoGame/{{Psychonauts 2}}'': One of the new mental world enemies introduced are Regrets, ugly bug-like creatures that try to drop heavy weights on Raz. Luckily they're vulnerable to you stealing their weights with Telekinesis and [[HoistByTheirOwnPetard throwing them back at your enemies]].
to:
* ''VideoGame/{{Psychonauts 2}}'': One of the new mental world enemies introduced are Regrets, ugly bug-like creatures that try to drop heavy weights on Raz. Luckily they're vulnerable to you stealing their weights steal
* Serious annoyance in ''VideoGame/Onimusha'' due to melee-oriented combat meaning a limited number of ranged attack options. This is especially true in ''VideoGame/OnimushaDawnOfDreams'' where, unless you're playing as Ohatsu who uses guns, you'll have problem to deal withTelekinesis and [[HoistByTheirOwnPetard throwing them back at them, as bow is no longer available. Mages are the worst, as they constanly float out of your enemies]].range while casting curses on you. The most reliable way is to use [=Lv2/3=] charged Light magic attack.
* Serious annoyance in ''VideoGame/Onimusha'' due to melee-oriented combat meaning a limited number of ranged attack options. This is especially true in ''VideoGame/OnimushaDawnOfDreams'' where, unless you're playing as Ohatsu who uses guns, you'll have problem to deal with
Is there an issue? Send a MessageReason:
Direct link
Changed line(s) 208 (click to see context) from:
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has Cliff Racers, a ''prime'' example of GoddamnBats. They appear all over the game's island setting, make an irritating sound, do little damage yet can make you flinch when they hit you, drop crappy loot, often carry diseases, come in [[ZergRush flocks of three to ten]], and their [[HitboxDissonance hit detection]] leaves a lot to be desired. They are [[TheScrappy so reviled]] that Bethesda took notice and, in later games, it is mentioned that one of ''Morrowind''[='s=] {{Ensemble Darkhorse}}s [[TakeThatScrappy drove their entire species to extinction]].
to:
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has Cliff Racers, a ''prime'' example of GoddamnBats.GoddamnedBats. They appear all over the game's island setting, make an irritating sound, do little damage yet can make you flinch when they hit you, drop crappy loot, often carry diseases, come in [[ZergRush flocks of three to ten]], and their [[HitboxDissonance hit detection]] leaves a lot to be desired. They are [[TheScrappy so reviled]] that Bethesda took notice and, in later games, it is mentioned that one of ''Morrowind''[='s=] {{Ensemble Darkhorse}}s [[TakeThatScrappy drove their entire species to extinction]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/IntoTheBreach'': Hornet Vek and the Psions hover above the ground, making them immune to drowning and falling into a pit. However, they are still vulnerable to hazards on the ground, such as landmines or acid pools.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/PizzaVsSkeletons'': Introduced in Level 1-6 are little winged skeletons that dive bomb at [[PlayerCharacter the pizza]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 124 (click to see context) from:
* ''VideoGame/{{Arcuz}}'', by Website/ArmorGames, has Hornets, which can only be hit mid-jump. Same goes for the bats in the sequel.
to:
* ''VideoGame/{{Arcuz}}'', by Website/ArmorGames, Armor Games, has Hornets, which can only be hit mid-jump. Same goes for the bats in the sequel.
Changed line(s) 289 (click to see context) from:
[[AC:Fanfic]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 147 (click to see context) from:
* ''VideoGame/MegaManClassic'' has many MechaMooks that could fly. These include Pipi, a robotic bird carrying an egg which it drops. If the egg hits the ground, it breaks into eight or so mini-birds, which then fly at Mega Man. Especially annoying are those "things" that live in BottomlessPits which pop out from them as you jump over, knocking you backwards and into the pit. The series' {{Mascot Mooks}}, Metools, have helicopter-propelled variants in Needle Man's Stage Revisited from ''VideoGame/MegaMan3'' and Junk Man's Stage from ''VideoGame/MegaMan7''.
to:
* ''VideoGame/MegaManClassic'' has many MechaMooks that could fly. These include Pipi, a robotic bird carrying an egg which it drops. If the egg hits the ground, it breaks into eight or so mini-birds, which then fly at Mega Man. Especially annoying are those "things" that live in BottomlessPits which pop out from them as you jump over, knocking you backwards and into the pit. The series' {{Mascot Mooks}}, Mook}}s, Metools, have helicopter-propelled variants in Needle Man's Stage Revisited from ''VideoGame/MegaMan3'' and Junk Man's Stage from ''VideoGame/MegaMan7''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 147 (click to see context) from:
* ''VideoGame/MegaManClassic'' has many MechaMooks that could fly. These include Pipi, a robotic bird carrying an egg which it drops. If the egg hits the ground, it breaks into eight or so mini-birds, which then fly at Mega Man. Especially annoying are those "things" that live in BottomlessPits which pop out from them as you jump over, knocking you backwards and into the pit.
to:
* ''VideoGame/MegaManClassic'' has many MechaMooks that could fly. These include Pipi, a robotic bird carrying an egg which it drops. If the egg hits the ground, it breaks into eight or so mini-birds, which then fly at Mega Man. Especially annoying are those "things" that live in BottomlessPits which pop out from them as you jump over, knocking you backwards and into the pit. The series' {{Mascot Mooks}}, Metools, have helicopter-propelled variants in Needle Man's Stage Revisited from ''VideoGame/MegaMan3'' and Junk Man's Stage from ''VideoGame/MegaMan7''.
Is there an issue? Send a MessageReason:
None
* ''VideoGame/{{Psychonauts 2}}'': One of the new mental world enemies introduced are Regrets, ugly bug-like creatures that try to drop heavy weights on Raz. Luckily they're vulnerable to you stealing their weights with Telekinesis and [[HoistByTheirOwnPetard throwing them back at your enemies]].
Deleted line(s) 67 (click to see context) :
* ''VideoGame/{{Psychonauts 2}}'': One of the new mental world enemies introduced are Regrets, ugly bug-like creatures that try to drop heavy weights on Raz.