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!!Non-Video Game Examples
[[folder:Films -- Animation]]
* In ''WesternAnimation/TurningRed'', Mei's ability to control the direction of the explosive poof of smoke her transforming generates allows her to air dash.
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* ''VideoGame/KrutTheMythicWings'' allows you to dash while in mid-air, useful for getting you away from being cornered by enemies or for landing a charged slashing attack. It helps that you're a Krut, a eagle-man BirdPeople warrior who can fly.

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* ''Franchise/KingdomHearts'': The majority of games have the Air Slide ability,[[note]]while it first appeared in ''VideoGame/KingdomHeartsII'', it was called "Quick Run" and was more of a grounded dash[[/note]] which grants a burst of speed while in midair, allowing the user to propel themselves forward.

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* ''Franchise/KingdomHearts'': ''Franchise/KingdomHearts'':
**
The majority of games have the Air Slide ability,[[note]]while it first appeared in ''VideoGame/KingdomHeartsII'', it was called "Quick Run" and was more of a grounded dash[[/note]] which grants a burst of speed while in midair, allowing the user to propel themselves forward.
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* ''VideoGame/CastlevaniaAria ofSorrow'': The Black Panther Soul lets Soma dash at high speeds both on the ground and in the air in the direction he’s facing. It requires MP to use, but the Chaos Ring’s limitless MP pool allows Soma to use it infinitely.

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* ''VideoGame/CastlevaniaAria ofSorrow'': ''VideoGame/CastlevaniaAriaOfSorrow'': The Black Panther Soul lets Soma dash at high speeds both on the ground and in the air in the direction he’s facing. It requires MP to use, but the Chaos Ring’s limitless MP pool allows Soma to use it infinitely.
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* ''VideoGame/CastlevaniaAriaofSorrow'': The Black Panther Soul lets Soma dash at high speeds both on the ground and in the air in the direction he’s facing. It requires MP to use, but the Chaos Ring’s limitless MP pool allows Soma to use it infinitely.

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* ''VideoGame/CastlevaniaAriaofSorrow'': ''VideoGame/CastlevaniaAria ofSorrow'': The Black Panther Soul lets Soma dash at high speeds both on the ground and in the air in the direction he’s facing. It requires MP to use, but the Chaos Ring’s limitless MP pool allows Soma to use it infinitely.
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* ''VideoGame/CastlevaniaAriaofSorrow'': The Black Panther Soul lets Soma dash at high speeds both on the ground and in the air in the direction he’s facing. It requires MP to use, but the Chaos Ring’s limitless MP pool allows Soma to use it infinitely.
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* Shows up in ''VideoGame/SARSearchAndRescue'', an old arcade game, and probably one of the few that allows this option. Hitting the jump button while mid-jump allows you to dash in a straight line, an ability that comes in real handy during the level where half it's floors are collapsing into killer drops, where you can just air-dash to the nearest uncollapsible platform while your enemies get thrown to their deaths.
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* The TropeCodifier for this mechanic in fighting games is widely considered to be the ''VideoGame/{{Darkstalkers}}'' series; more specifically the character Lord Raptor who is the only character in the first game to have an air dash. Later entries in the series would add more characters with air dashes: Hsien-ko, whose dash is functionally very similar to Lord Raptor, Q-Bee, whose air dash can home in on the opponent, and Jedah Dohma, whose air dash doubles as a direct attack.

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* The TropeCodifier for this mechanic in fighting games is widely considered to be the ''VideoGame/{{Darkstalkers}}'' series; more specifically the character Lord Raptor who is the only character in the first game to have an air dash. Later entries in the series would add more characters with air dashes: Hsien-ko, whose dash is functionally very similar to Lord Raptor, Huitzil, who combines the ability to air dash with his special hover jump, Q-Bee, whose air dash can home in on the opponent, and Jedah Dohma, whose air dash doubles as a direct attack.
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Air-dashing is a common ability in many 2D fighting games, some mainstream examples being the works of Creator/ArcSystemWorks, Creator/{{Capcom}} and French Bread[[note]]creators of Melty Blood and Under Night In-Birth[[/note]]. Air dashing gives characters another option for advancing towards an opponent and be applied in all sorts of mix-ups[[note]]The act of using a variety of attacks or maneuvers that require specific defensive options to counter[[/note]] or be used to cross over an opponent to attack from behind.

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Air-dashing is a common ability in many 2D fighting games, some mainstream examples being the works of Creator/ArcSystemWorks, Creator/{{Capcom}} and French Bread[[note]]creators Bread.[[note]]creators of Melty Blood and Under Night In-Birth[[/note]]. In-Birth[[/note]] Air dashing gives characters another option for advancing towards an opponent and be applied in all sorts of mix-ups[[note]]The act of using a variety of attacks or maneuvers that require specific defensive options to counter[[/note]] or be used to cross over an opponent to attack from behind.



* ''Franchise/KingdomHearts'': The majority of games have the Air Slide ability[[note]]while it first appeared in ''VideoGame/KingdomHeartsII'', it was called "Quick Run" and was more of a grounded dash[[/note]], which grants a burst of speed while in midair, allowing the user to propel themselves forward.

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* ''Franchise/KingdomHearts'': The majority of games have the Air Slide ability[[note]]while ability,[[note]]while it first appeared in ''VideoGame/KingdomHeartsII'', it was called "Quick Run" and was more of a grounded dash[[/note]], dash[[/note]] which grants a burst of speed while in midair, allowing the user to propel themselves forward.
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* ''Franchise/StreetFighter'': Akuma's "Ashura Senku"[[note]]translates roughly to "Asura Air Flash"[[/note]] lets him dash forward in the air, giving him greater mobility than many other fighters. He's also completely intangible during the duration of the move, though he does need to be careful about where he lands so his opponents can't attack him once it ends. Evil Ryu and his successor Kage can also use this ability.

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* ''Franchise/StreetFighter'': Akuma's "Ashura Senku"[[note]]translates roughly to "Asura Air Flash"[[/note]] lets him dash forward in the air, giving him greater mobility than many other fighters. He's also completely intangible during the duration of the move, though he does need to be careful about where he lands so his opponents can't attack him once it ends. [[SharedSignatureMove Evil Ryu and his successor Kage can also use this ability.]]
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Sigh...


** The Venom Dash from ''VideoGame/SpiderManMilesMorales'' can be used while web-swinging across the skyline to launch Miles forward in the air, building up more mid-air speed even if you've flung yourself into an area with nothing to web onto.

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** * The Venom Dash from ''VideoGame/SpiderManMilesMorales'' can be used while web-swinging across the skyline to launch Miles forward in the air, building up more mid-air speed even if you've flung yourself into an area with nothing to web onto.

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* ''VideoGame/ANNOMutationem'': After taking down [[WardensAreEvil The Warden]] at the [[ShipLevel Walter Raleigh]], Ann acquires a booster that she can use to air dash past obstacles and reach long distances.



* ''VideoGame/DevilMayCry''

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* ''VideoGame/DevilMayCry''''VideoGame/DevilMayCry'':



* ''VideoGame/DynastyWarriors'': ''9'' includes this maneuver, referred to in-game as somersault, presumably because of [[SpectacularSpinning the spinning]] a character performs when doing it. The somersault allows for the player's officer to move into or away from combat quickly, and is useful for moving across structures in the game's open world. The somersault can also become a WallJump if used close enough to a wall. There is also an accessory that can be equipped that allows for multiple somersaults to be performed in succession.
* ''VideoGame/TheForceUnleashed'' and its sequel, which are about playing as a exaggeratedly powerful [[BastardUnderstudy Sith Apprentice]] Starkiller who [[HeelFaceTurn turns good]], often requires you to use The Force to do this for platforming, and it's combined with other abilities for {{Combos}}.

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* ''VideoGame/DynastyWarriors'': ''9'' ''VideoGame/DynastyWarriors 9'' includes this maneuver, referred to in-game as somersault, presumably because of [[SpectacularSpinning the spinning]] a character performs when doing it. The somersault allows for the player's officer to move into or away from combat quickly, and is useful for moving across structures in the game's open world. The somersault can also become a WallJump if used close enough to a wall. There is also an accessory that can be equipped that allows for multiple somersaults to be performed in succession.
* ''VideoGame/TheForceUnleashed'' and its sequel, which are about playing as a exaggeratedly powerful [[BastardUnderstudy Sith Apprentice]] Starkiller who [[HeelFaceTurn turns good]], often requires you to use The Force to do this for platforming, and it's combined with other abilities for {{Combos}}.
succession.



** The Insect Glaive introduced in ''Monster Hunter 4'' allows hunters to propel in the air for a short bit and use aerial attacks to knock down monsters.

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** The Insect Glaive introduced in ''Monster Hunter 4'' ''VideoGame/MonsterHunter4'' allows hunters to propel in the air for a short bit and use aerial attacks to knock down monsters.



* The Venom Dash from ''VideoGame/SpiderManMilesMorales'' can be used while web-swinging across the skyline to launch Miles forward in the air, building up more mid-air speed even if you've flung yourself into an area with nothing to web onto.

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* In ''VideoGame/SpiderManPS4'', pressing the jump button in the air causes Spider-Man to pull himself in the direction he's facing, giving him a sudden burst of speed and just enough height to slow his fall.
**
The Venom Dash from ''VideoGame/SpiderManMilesMorales'' can be used while web-swinging across the skyline to launch Miles forward in the air, building up more mid-air speed even if you've flung yourself into an area with nothing to web onto.onto.
* ''VideoGame/StarWarsTheForceUnleashed'' and its sequel, which are about playing as a exaggeratedly powerful [[BastardUnderstudy Sith Apprentice]] Starkiller who [[HeelFaceTurn turns good]], often requires you to use The Force to do this for platforming, and it's combined with other abilities for {{Combos}}.



* ''VideoGame/DragonBallFighterZ'': Every character can make use of a horizontal air dash, by double tapping the respective direction in the air. Some characters can get an additional air dash. Frieza gets one upon becoming [[GoldenSuperMode Golden Frieza]], Gohan(Adult) gets one after hitting Potential Unleashed level 3, and [[FusionDance SSJ4 Gogeta]] gets one by default.



* ''VideoGame/{{Skullgirls}}'': Many characters have access to an air-dash[[note]]Fillia, Ms. Fortune, Peacock, Valentine, Eliza, and Annie[[/note]], sometimes supplementing a DoubleJump. It's mainly applied to [[CloseRangeCombatant rushdown]], though [[LongRangeFighter zoners]] like Peacock also have one which improves her hit-and-run capabilities.

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* ''VideoGame/{{Skullgirls}}'': ''VideoGame/{{SkullGirls}}'': Many characters have access to an air-dash[[note]]Fillia, Ms. Fortune, Peacock, Valentine, Eliza, and Annie[[/note]], sometimes supplementing a DoubleJump. It's mainly applied to [[CloseRangeCombatant rushdown]], though [[LongRangeFighter zoners]] like Peacock also have one which improves her hit-and-run capabilities.



* ''VideoGame/DragonBallFighterZ'': Every character can make use of a horizontal air dash, by double tapping the respective direction in the air. Some characters can get an additional air dash. Frieza gets one upon becoming [[GoldenSuperMode Golden Frieza]], Gohan(Adult) gets one after hitting Potential Unleashed level 3, and [[FusionDance SSJ4 Gogeta]] gets one by default.



** [[VideoGame/Destiny2 D2]] follows this up by granting Dawnblade Warlocks using the subclass’s top tree the Icarus Dash ability, which works in a similar fashion but doesn’t require any additional armor to use.

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** [[VideoGame/Destiny2 D2]] ''VideoGame/Destiny2'' follows this up by granting Dawnblade Warlocks using the subclass’s top tree the Icarus Dash ability, which works in a similar fashion but doesn’t require any additional armor to use.



* ''VideoGame/MegaManX'': Starting with ''VideoGame/MegaManX2'', X's legs can get upgraded to allow him to use their propulsion system to dash in the air when he finds a specific capsule in a level. The propulsion that allows him to air dash also allows him to DoubleJump, so in most games he can only use one of the two before landing. Zero can get a similar ability in some games.
* ''VideoGame/MegaManZX'': [[BlowYouAway Model]] [[ShockAndAwe H]] provides this thanks to its jet boosters and not only boosts left and right, it can also boost upwards which can serve as an effective ''triple'' jump when combined with the DoubleJump.

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* ''Franchise/MegaMan'':
**
''VideoGame/MegaManX'': Starting with ''VideoGame/MegaManX2'', X's legs can get upgraded to allow him to use their propulsion system to dash in the air when he finds a specific capsule in a level. The propulsion that allows him to air dash also allows him to DoubleJump, so in most games he can only use one of the two before landing. Zero can get a similar ability in some games.
* ** ''VideoGame/MegaManZX'': [[BlowYouAway Model]] [[ShockAndAwe H]] provides this thanks to its jet boosters and not only boosts left and right, it can also boost upwards which can serve as an effective ''triple'' jump when combined with the DoubleJump.


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** In ''VideoGame/SonicAdvance3'', teaming up Sonic with Cream gives Sonic a move similar to the Homing Attack, which can be used without a target to simply dash forward.
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* In ''VideoGame/{{Ghostrunner}}'', you can propel yourself forward in the air to clear large gaps, smash into air-borne enemies, or simply move a little faster. There's also a unique air-dash you can perform if you slowing time. Whatever direction you're facing when the slow-down ends, you'll be launched in that direction, allowing you to totally inverse your momentum and dodge bullets with ease.
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* ''VideoGame/Flea2020'': [[PlayerCharacter Henry]] gains the ability to dash in mid-air around the middle/end of the game.
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* ''VideoGame/Psychonauts2'': After helping Dion setup the "Aquatodome", Raz will remember a trick he was taught which allows him to perform a diagonal dive midair to either escape a sticky situation or squeeze more distance out of a jump.
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* In ''VideoGame/SaintsRowIV'', the player can learn how to perform an air dash, and can upgrade it to be performed a maximum of three times.
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* ''Franchise/SonicTheHedgehog:''
** If Sonic is equipped with the Fire Shield in ''VideoGame/Sonic3AndKnuckles'', ''VideoGame/SonicGenerations'' and ''VideoGame/SonicMania'', he can perform a forward air dash by pressing the jump button twice.
** From ''VideoGame/SonicAdventure'' onwards, Sonic can do a short air dash by performing the Homing Attack without locking on to anything. And in ''VideoGame/SonicUnleashed'' and later games that use the boost formula, Sonic can perform the Air Boost, which covers a longer distance and obliterates any enemies that come in contact with him.
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Minor vocab nitpick but whatever


* ''VideoGame/PokkenTournament'': Certain characters such as Blaziken and Lucario have access to an air dash in Duel Phase.

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* ''VideoGame/PokkenTournament'': Certain characters Pokémon such as Blaziken and Lucario have access to an air dash in Duel Phase.
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* ''VideoGame/PokkenTournament'': Certain characters such as Blaziken and Lucario have access to an air dash in Duel Phase.
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* ''VideoGame/NickelodeonAllStarBrawl'': Every character can dash in the air, a more offense-oriented substitute for ''Smash'''s air dodging. Airdashing into the ground lets you wavedash, just as air dodging into the ground would in ''Melee''.
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Removing redundant entry
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* ''VideoGame/HollowKnight'' features the Mothwing Cloak, which allows the Knight to dash in whichever direction they're facing. This can be upgraded into the Shade Cloak to dash through both enemy attacks and Shade gates that can't be bypassed otherwise.

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* ''VideoGame/HollowKnight'' features the ''VideoGame/HollowKnight'': The Mothwing Cloak, which allows Cloak lets the Knight to dash air-dash in whichever the direction they're facing. This It can be upgraded into the Shade Cloak "Shade Cloak" which allows them to dash phase through both enemy attacks enemies and Shade shade gates with the dash, and with the Dashmaster and Sharp Shadow Charms which enable downwards air-dashing and the ability to damage enemies that can't be bypassed otherwise.are dashed through, respectively.



* ''VideoGame/HollowKnight'': The Mothwing Cloak lets the Knight air-dash in the direction they're facing. It can be upgraded into the "Shade Cloak" which allows them to phase through enemies with the dash, and with the Dashmaster and Sharp Shadow Charms which enable downwards air-dashing and the ability to damage enemies that are dashed through, respectively.
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* [[VideoGame/Overwatch]]: Hanzo has this as an ability. Tracer, Genji, and Brigitte can all do this as well by using their respective Blink, Swift Strike, and Shield Bash abilities while in midair.

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* [[VideoGame/Overwatch]]: ''VideoGame/{{Overwatch}}'': Hanzo has this as an ability. Tracer, Genji, and Brigitte can all do this as well by using their respective Blink, Swift Strike, and Shield Bash abilities while in midair.
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* ''VideoGame/Overwatch'': Hanzo has this as an ability. Tracer, Genji, and Brigitte can all do this as well by using their respective Blink, Swift Strike, and Shield Bash abilities while in midair.

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* ''VideoGame/Overwatch'': [[VideoGame/Overwatch]]: Hanzo has this as an ability. Tracer, Genji, and Brigitte can all do this as well by using their respective Blink, Swift Strike, and Shield Bash abilities while in midair.
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* ''VideoGame/Overwatch'': Hanzo has this as an ability. Tracer, Genji, and Brigitte can all do this as well by using their respective Blink, Swift Strike, and Shield Bash abilities while in midair.
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* In the ''VideoGame/SuperSmashBros'' series, some characters have specials moves (most of the time their up or side specials) that propel themselves forward both on the ground and midair. Some such as Fox, Pikachu, Captain Falcon, Ike, Squirtle, Charizard and Banjo-Kazooie have dash-like ''attacks'' that can be used as a recovery, in order to get back onto the stage.

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* In the ''VideoGame/SuperSmashBros'' series, some characters have specials moves (most of the time their up or side specials) that propel themselves forward both on the ground and midair. Some such as Fox, Pikachu, Captain Falcon, Ike, Squirtle, Charizard Charizard, and Banjo-Kazooie have dash-like ''attacks'' that can be used as a recovery, in order to get back onto the stage.



* ''VideoGame/SuperMario'': In many of Mario's 3D outings, he can perform a dive maneuver in the air by double clicking the crouch command, effectively functioning as an air dash. This greatly improves his ability to reach far-off platforms and can synergize with the respective mechanics of each game, like how in VideoGame/SuperMarioOdyssey the dive can be combined with Mario's hat toss to bounce up and gain more vertical ground.

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* ''VideoGame/SuperMario'': ''Franchise/SuperMarioBros'': In many of Mario's 3D outings, he can perform a dive maneuver in the air by double clicking the crouch command, effectively functioning as an air dash. This greatly improves his ability to reach far-off platforms and can synergize with the respective mechanics of each game, like how in VideoGame/SuperMarioOdyssey ''VideoGame/SuperMarioOdyssey'' the dive can be combined with Mario's hat toss to bounce up and gain more vertical ground.
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Wrong game.


[[caption-width-right:350:[[VideoGame/SonicColors https://static.tvtropes.org/pmwiki/pub/images/sonicdash.png]]]]

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[[caption-width-right:350:[[VideoGame/SonicColors [[caption-width-right:350:[[VideoGame/SonicUnleashed https://static.tvtropes.org/pmwiki/pub/images/sonicdash.png]]]]
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* Both titles in the ''VideoGame/Destiny'' series have some form of air-dashing in addition to all player characters’ standard DoubleJump abilities:

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* Both titles in the ''VideoGame/Destiny'' ''VideoGame/{{Destiny}}'' series have some form of air-dashing in addition to all player characters’ standard DoubleJump abilities:
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* Both titles in the ''VideoGame/Destiny'' series have some form of air-dashing in addition to all player characters’ standard DoubleJump abilities:
** D1 grants Titans a dash with the Twilight Garrison exotic chest armor, activated by double-tapping the crouch button while airborne.
** [[VideoGame/Destiny2 D2]] follows this up by granting Dawnblade Warlocks using the subclass’s top tree the Icarus Dash ability, which works in a similar fashion but doesn’t require any additional armor to use.

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