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* ''VideoGame/JiuXiao'' allows you to dash while in mid-jump, a required skill since the whole game is set in a floating city filled with suspended platforms and debris.
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%%* Ruby's special ability Petal Burst in ''WebAnimation/{{RWBY}}'' originally worked like this, before evolving through experience to allow free-form movement. %%Missing context: How Petal Burst worked.
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%%* * Ruby's special ability Petal Burst in ''WebAnimation/{{RWBY}}'' originally worked like this, before evolving letting her perform a short straight-line dash at extreme speed; later it evolved through experience to allow free-form movement. %%Missing context: How Petal Burst worked.
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* ''VideoGame/{{Control}}'': One use of the Evade power, which is all about high-speed burst movement. Used in the air to move forward, in mid-air, with no loss of height. Can be chained which causes a small drop during the gap between uses.

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* ''VideoGame/{{Control}}'': One use of the The Evade power, which is all about high-speed burst movement. Used can be used in the air to move forward, in mid-air, with no loss of height. Can be chained which causes a small drop during the gap between uses.



* ''VideoGame/DynastyWarriors 9'' includes this maneuver, referred to in-game as somersault, presumably because of [[SpectacularSpinning the spinning]] a character performs when doing it. The somersault allows for the player's officer to move into or away from combat quickly, and is useful for moving across structures in the game's open world. The somersault can also become a WallJump if used close enough to a wall. There is also an accessory that can be equipped that allows for multiple somersaults to be performed in succession.

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* ''VideoGame/DynastyWarriors 9'' includes this maneuver, referred to in-game as the somersault, presumably because of [[SpectacularSpinning the spinning]] a character performs when doing it. The somersault which allows for the player's officer to move into or away from combat quickly, and is useful for moving across structures in the game's open world. The somersault can also become a WallJump if used close enough to a wall. There is also an accessory that can be equipped that allows for multiple somersaults to be performed in succession.



* ''VideoGame/JediKnightJediAcademy'': Once you progress far enough in the story for your [[InASingleBound Force Jump]] and [[SuperSpeed Force Speed]] abilities to be maxed out, it is possible to easily traverse the ''VideoGame/DarkForcesSaga'''s famously huge maps, by combining the two in the form of a long-jump. It can only be done from solid ground, however.

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* ''VideoGame/JediKnightJediAcademy'': Once you progress far enough in the story for your [[InASingleBound Force Jump]] and [[SuperSpeed Force Speed]] abilities to be maxed out, it is possible to easily traverse the ''VideoGame/DarkForcesSaga'''s famously huge maps, maps by combining the two in the form of a long-jump. It can only be done from solid ground, however.



** [[DownplayedTrope Downplayed]] with the Dash and Surge abilities in ''VideoGame/KingdomHeartsBirthBySleep''. Air Dash, Fire Dash, Dark Haze, Fire Surge, Barrier Surge and Thunder Surge are all attacks that coat the user in the respective element as they charge forward to strike an enemy. Though intended as an offensive action, these actions can also be used out of combat while in midair as long-range air dashes.
* ''VideoGame/KrutTheMythicWings'' allows you to dash while in mid-air, useful for getting you away from being cornered by enemies or for landing a charged slashing attack. It helps that you're a Krut, a eagle-man BirdPeople warrior who can fly.
* ''VideoGame/MonsterHunter'':

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** [[DownplayedTrope Downplayed]] with the Dash and Surge abilities in ''VideoGame/KingdomHeartsBirthBySleep''. In ''VideoGame/KingdomHeartsBirthBySleep'', Air Dash, Fire Dash, Dark Haze, Fire Surge, Barrier Surge and Thunder Surge are all attacks that coat the user in the respective element as they charge forward to strike an enemy. Though intended as an offensive action, these actions can also be used out of combat while in midair as long-range air dashes.
* ''VideoGame/KrutTheMythicWings'' allows you to dash while in mid-air, useful for getting you away from being cornered by enemies or for landing a charged slashing attack. It helps that you're a Krut, a eagle-man BirdPeople warrior who can fly.
fly.
* ''VideoGame/MonsterHunter'': ''VideoGame/MonsterHunter'':



* Shows up in ''VideoGame/SARSearchAndRescue'', an old arcade game, and probably one of the few that allows this option. Hitting the jump button while mid-jump allows you to dash in a straight line, an ability that comes in real handy during the level where half it's floors are collapsing into killer drops, where you can just air-dash to the nearest uncollapsible platform while your enemies get thrown to their deaths.

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* Shows up in In ''VideoGame/SARSearchAndRescue'', an old arcade game, and probably one of the few that allows this option. Hitting hitting the jump button while mid-jump allows you to dash in a straight line, an ability that comes in real handy during the level where half it's floors are collapsing into killer drops, where you can just air-dash to the nearest uncollapsible platform while your enemies get thrown to their deaths.



* ''VideoGame/StarWarsTheForceUnleashed'' and its sequel, which are about playing as a exaggeratedly powerful [[BastardUnderstudy Sith Apprentice]] Starkiller who [[HeelFaceTurn turns good]], often requires you to use The Force to do this for platforming, and it's combined with other abilities for {{Combos}}.

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* %%* ''VideoGame/StarWarsTheForceUnleashed'' and its sequel, which are about playing as a exaggeratedly powerful [[BastardUnderstudy Sith Apprentice]] Starkiller who [[HeelFaceTurn turns good]], often requires you to use The Force to do this for platforming, and it's combined with other abilities for {{Combos}}.{{Combos}}. %%Missing context: What you're required to do with The Force.



* The TropeCodifier for this mechanic in fighting games is widely considered to be the ''VideoGame/{{Darkstalkers}}'' series; more specifically the character Lord Raptor who is the only character in the first game to have an air dash. Later entries in the series would add more characters with air dashes: Hsien-ko, whose dash is functionally very similar to Lord Raptor, Huitzil, who combines the ability to air dash with his special hover jump, Q-Bee, whose air dash can home in on the opponent, and Jedah Dohma, whose air dash doubles as a direct attack.

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* The TropeCodifier for this mechanic in fighting games is widely considered to be the ''VideoGame/{{Darkstalkers}}'' series; more specifically the character ''VideoGame/{{Darkstalkers}}'': Lord Raptor who is the only character in the first game to have an air dash. Later entries in the series would add more characters with air dashes: Hsien-ko, whose dash is functionally very similar to Lord Raptor, Huitzil, who combines the ability to air dash with his special hover jump, Q-Bee, whose air dash can home in on the opponent, and Jedah Dohma, whose air dash doubles as a direct attack.



* ''VideoGame/{{SkullGirls}}'': Many characters have access to an air-dash[[note]]Fillia, Ms. Fortune, Peacock, Valentine, Eliza, and Annie[[/note]], sometimes supplementing a DoubleJump. It's mainly applied to [[CloseRangeCombatant rushdown]], though [[LongRangeFighter zoners]] like Peacock also have one which improves her hit-and-run capabilities.

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* ''VideoGame/{{SkullGirls}}'': ''VideoGame/{{Skullgirls}}'': Many characters have access to an air-dash[[note]]Fillia, Ms. Fortune, Peacock, Valentine, Eliza, and Annie[[/note]], sometimes supplementing a DoubleJump. It's mainly applied to [[CloseRangeCombatant rushdown]], though [[LongRangeFighter zoners]] like Peacock also have one which improves her hit-and-run capabilities.



* ''VideoGame/{{Overwatch}}'': Hanzo has this as an ability. Tracer, Genji, and Brigitte can all do this as well by using their respective Blink, Swift Strike, and Shield Bash abilities while in midair.

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* %%* ''VideoGame/{{Overwatch}}'': Hanzo has this as an ability. Tracer, Genji, and Brigitte can all do this as well by using their respective Blink, Swift Strike, and Shield Bash abilities while in midair. %%Missing context: The description of characters' abilities.



* In ''VideoGame/MetroidDread'', one of the Aeion Abilities that Samus obtains is the Flash Shift, a move that lets her instantly warp forwards or backwards up to three times in a row. This can be used on the ground, but is just as effective in the air, allowing Samus to cross very wide gaps.
* ''VideoGame/HollowKnight'': The Mothwing Cloak lets the Knight air-dash in the direction they're facing. It can be upgraded into the "Shade Cloak" which allows them to phase through enemies and shade gates with the dash, and with the Dashmaster and Sharp Shadow Charms which enable downwards air-dashing and the ability to damage enemies that are dashed through, respectively.



* In ''VideoGame/CrimsonGlaiveSigma'', the Booster upgrade allows Aimes to lunge horizontally while mid-air, providing temporary immunity to ichor clouds (but ''not'' bullets). One additional upgrade allows performing two dashes before having to land, and another allows dashing in any direction.
* ''VideoGame/HollowKnight'': The Mothwing Cloak lets the Knight air-dash in the direction they're facing. It can be upgraded into the "Shade Cloak" which allows them to phase through enemies and shade gates with the dash, and with the Dashmaster and Sharp Shadow Charms which enable downwards air-dashing and the ability to damage enemies that are dashed through, respectively.
* In ''VideoGame/MetroidDread'', one of the Aeion Abilities that Samus obtains is the Flash Shift, a move that lets her instantly warp forwards or backwards up to three times in a row. This can be used on the ground, but is just as effective in the air, allowing Samus to cross very wide gaps.



** ''VideoGame/AzureStrikerGunvolt'': Gunvolt can dash mid-air using EP if he has the Ring gear that grants him one. Most of them are mutually exclusive to [[DoubleJump Double Jumping]], and better gear reduces the amount of EP used for air dashing.

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** ''VideoGame/AzureStrikerGunvolt'': Gunvolt can dash mid-air using EP if he has the Ring gear that grants him one. Most of them are mutually exclusive to [[DoubleJump Double Jumping]], {{Double Jump}}ing, and better gear reduces the amount of EP used for air dashing.



* ''VideoGame/{{Celeste}}'': Madeline's signature mechanic is a multi-directional dash that functions as this trope when used in the air. The dash has to recharged by touching ground, preventing Madeline from using it infinitely. Though there is an in-game option to enable infinite dashes for players who want an easier start with grasping the game's mechanics.

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* ''VideoGame/{{Celeste}}'': Madeline's signature mechanic is a multi-directional dash that functions as this trope when can be used in the air. The dash has to recharged by touching ground, preventing Madeline from using it infinitely. Though there is an in-game option to enable infinite dashes for players who want an easier start with grasping the game's mechanics.



** ''VideoGame/MegaManZX'': [[BlowYouAway Model]] [[ShockAndAwe H]] provides this thanks to its jet boosters and not only boosts left and right, it can also boost upwards which can serve as an effective ''triple'' jump when combined with the DoubleJump.
* ''VideoGame/MightyNo9'': The game's titular protagonist Beck as well as RAY possess the ability to dash midair multiple multiple as along as they are airborne, and they also can quickly descent to the ground with the Dive Dash maneuver but they won't have any control until they have landed. The Dive Dash maneuver, however, can be used offensively when up close to enemies while in a position to dish out damage. Call can also dash in midair too by using a Patch plugged into her back but she lacks the Dive Dash ability that Beck and RAY are capable of.

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** ''VideoGame/MegaManZX'': [[BlowYouAway Model]] [[ShockAndAwe H]] provides this thanks to its has jet boosters and not only that can boosts left left, right and right, it can also boost upwards upwards, which can serve as an effective ''triple'' jump when combined with the DoubleJump.
* ''VideoGame/MightyNo9'': The game's titular eponymous protagonist Beck as well as RAY possess the ability to dash midair multiple multiple as along as they are airborne, and they also can quickly descent to the ground with the Dive Dash maneuver but they won't have any control until they have landed. The Dive Dash maneuver, however, can be used offensively when up close to enemies while in a position to dish out damage. Call can also dash in midair too by using a Patch plugged into her back but she lacks the Dive Dash ability that Beck and RAY are capable of.



* ''VideoGame/VibrantVenture'': This happens to be one of the two abilities exclusive to Azura. She achieves this through her water powers, using them to propel herself in midair, in addition to taking out enemies and clearing obstacles.

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* ''VideoGame/VibrantVenture'': This happens to be one of the two abilities exclusive to Azura. She achieves this through Azura can use her water powers, using them powers to propel herself in midair, in addition to taking out enemies and clearing obstacles.



[[folder:Third-Person Shooter]]
* ''VideoGame/{{Warframe}}'':
** [[BlowYouAway Zephyr's]] ability "Tail Wind" allows her to soar headfirst through the air for a second, knocking down any enemies along the way. It can be aimed at the ground to perform a dive bomb, or used to hover in the air instead by holding the ability button.
** During Transference, the Tenno can perform a Void Sling, which hurls them several metres through the Void plane in any direction, immune to damage. It can be performed by holding the jump button while in Void Mode (a la bullet jumping) or already mid-air (a la DoubleJump).
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[[folder:Web Animation]]
* Ruby's special ability Petal Burst in ''WebAnimation/{{RWBY}}'' originally worked like this, before evolving through experience to allow free-form movement.
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* %%* Ruby's special ability Petal Burst in ''WebAnimation/{{RWBY}}'' originally worked like this, before evolving through experience to allow free-form movement.
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movement. %%Missing context: How Petal Burst worked.
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[[folder:Web Animation]]
* Ruby's special ability Petal Burst in ''WebAnimation/{{RWBY}}'' originally worked like this, before evolving through experience to allow free-form movement.
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* ''VideoGame/GuardiansOfTheGalaxy2021'': Peter can boost via air-dashing with a short burst from his jet boots when he's in the air.



* ''VideoGame/OwlBoy'': Otus is able to spin attack dash in the air shortly in any direction while in-flight.



* In ''VideoGame/SpiderManPS4'', pressing the jump button in the air causes Spider-Man to pull himself in the direction he's facing, giving him a sudden burst of speed and just enough height to slow his fall.
* The Venom Dash from ''VideoGame/SpiderManMilesMorales'' can be used while web-swinging across the skyline to launch Miles forward in the air, building up more mid-air speed even if you've flung yourself into an area with nothing to web onto.

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* ''VideoGame/SpiderManInsomniac'':
**
In ''VideoGame/SpiderManPS4'', pressing the jump button in the air causes Spider-Man to pull himself in the direction he's facing, giving him a sudden burst of speed and just enough height to slow his fall.
* ** The Venom Dash from ''VideoGame/SpiderManMilesMorales'' can be used while web-swinging across the skyline to launch Miles forward in the air, building up more mid-air speed even if you've flung yourself into an area with nothing to web onto.



* ''VideoGame/AzureStrikerGunvolt'':
** Gunvolt can dash mid-air using EP if he has the Ring gear that grants him one. Most of them are mutually exclusive to [[DoubleJump Double Jumping]], and better gear reduces the amount of EP used for air dashing.

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* ''VideoGame/AzureStrikerGunvolt'':
''VideoGame/AzureStrikerGunvoltSeries'':
** ''VideoGame/AzureStrikerGunvolt'': Gunvolt can dash mid-air using EP if he has the Ring gear that grants him one. Most of them are mutually exclusive to [[DoubleJump Double Jumping]], and better gear reduces the amount of EP used for air dashing.



* ''VideoGame/{{Shantae}}'': The Dash Newt transformation performs an air-dash beyond WallCrawl by dashing towards the nearest wall in mid-air. It actually can't dash on land.



** In ''VideoGame/SonicAdvance3'', teaming up Sonic with Cream gives Sonic a move similar to the Homing Attack, which can be used without a target to simply dash forward.

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** In ''VideoGame/SonicAdvance3'', ''VideoGame/SonicAdvanceTrilogy'', teaming up Sonic with Cream gives Sonic a move similar to the Homing Attack, which can be used without a target to simply dash forward.



[[folder:Role-Playing Games]]
* ''VideoGame/FinalFantasyXVI'': Shiva has an omnidirectional air-dash that can leave freezing mines behind or freeze the arena on a precision dodge.
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* In ''VideoGame/{{Terraria}}'', the Shield of Cthulhu allows you to dash. This includes dashing midair.
** The Tabi is a version that cannot damage enemies, but goes farther.

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* In ''VideoGame/{{Terraria}}'', the Shield of Cthulhu allows you to dash. This dash, this includes dashing midair.
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midair. The Tabi is a version that cannot damage enemies, but goes farther.


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Terraria

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* In ''VideoGame/{{Terraria}}'', the Shield of Cthulhu allows you to dash. This includes dashing midair.
** The Tabi is a version that cannot damage enemies, but goes farther.
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* ''VideoGame/EvilGenome'' allows you to dash while jumping, thanks to your exosuit's built-in boosters. It's especially useful in a stage where you're on a chasm that collapses behind you.
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* ''VideoGame/HiddenDragonLegend'' allows you to dash forward while in mid-air, a useful skill in areas containing platforming elements. Which comes up ''a lot''.
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* ''VideoGame/BeyondSunset'' has the heroine, Lucy, capable of dashing in mid-air thanks to her cybernetic augmentations. She's a CyberNinja by the way.
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** The protagonist of ''XIV and ''XV'', Shun'ei, can dash in the air using his Thruster Vision special move.

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** The protagonist of ''XIV ''XIV'' and ''XV'', Shun'ei, can dash in the air using his Thruster Vision special move.
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** New protagonist Shun'ei can dash in the air using his Thruster Vision special move.

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** New The protagonist Shun'ei of ''XIV and ''XV'', Shun'ei, can dash in the air using his Thruster Vision special move.

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