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* Completing the final level with ''Supaplex'' gives you a single screen with a message "Congratulations! You have completed all 111 levels of Supaplex! Your brain is in fantastic shape! Not many people are able to manage this!"
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* Beating ''Franchise/SpiderMan & Venom: Separation Anxiety'' nets you a picture of Carnage and text saying "GAME COMPLETED".

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* Beating ''Franchise/SpiderMan & Venom: Separation Anxiety'' ''VideoGame/VenomSpiderManSeparationAnxiety'' nets you a picture of Carnage and text saying "GAME COMPLETED".
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There is now a page for Sockman on this site.


* The obscure 2018 [[IndieGame indie game]] ''[[http://www.sockman.es/ Sockman]]'', a SpiritualSuccessor to ''VideoGame/ManicMiner'' for the UsefulNotes/ZXSpectrum, ends with a single screen of the collectible garments flying around [[PlayerCharacter Domin "Sockman" Dominguez]], along with tallies of the number of deaths, jumps, coins, and garments collected, as well as the total player time. Given that it's a SpiritualSuccessor to a game released in [[TheEighties the 1980s]], this may or may not be intentional, but it still manages to be memorable via the closing song, a parody of "Mr. Sandman" which was also present in [[https://www.youtube.com/watch?v=b_SqiM1uO3I the trailer]].

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* The obscure 2018 [[IndieGame indie game]] ''[[http://www.sockman.es/ Sockman]]'', a ''VideoGame/{{Sockman}}''--a SpiritualSuccessor to ''VideoGame/ManicMiner'' for the UsefulNotes/ZXSpectrum, ends UsefulNotes/ZXSpectrum--ends with a single screen of the collectible garments flying around [[PlayerCharacter Domin "Sockman" Dominguez]], along with tallies of the number of deaths, jumps, coins, and garments collected, as well as the total player time. Given that it's a SpiritualSuccessor to a game released in [[TheEighties the 1980s]], this may or may not be intentional, but it still manages to be memorable via the closing song, a parody of "Mr. Sandman" which was also present in [[https://www.youtube.com/watch?v=b_SqiM1uO3I the trailer]].
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* In the Famicom version of ''VideoGame/BokosukaWars'', the good ending you get for completing the game is the same scene as the GameOver screen you get for losing, just with the character roles swapped and the message "BRAVO! YOU WIN!"
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* ''VideoGame/YumeNikki'' does this. Although there was never a clear plot (which spawned [[EpilepticTrees so much fan speculation and theory]] on [[MindScrew what the heck is going on]]), the ending just pretty much leaves you feeling that you did all that effort of [[GottaCatchThemAll finding all the different effects]] for nothing. [[spoiler:Giving up all the effects in the ritual room in the dream world, the main character wakes up to find a stepladder, which was definitely not there before, on her apartment balcony. If you walk her up to it, she uses it to jump off the balcony -- in doing so revealing that she has been DrivenToSuicide. The DownerEnding is quickly cut to the credits the moment she jumps. Feel free to work out what her suicide means, but your guess is as good as anyone's.]]

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* ''VideoGame/YumeNikki'' does this. Although there was never a clear plot (which spawned [[EpilepticTrees so much fan speculation and theory]] on [[MindScrew what the heck is going on]]), the ending just pretty much leaves you feeling that you did all that effort of [[GottaCatchThemAll finding all the different effects]] for nothing. [[spoiler:Giving up all the effects in the ritual room in the dream world, the main character wakes up to find a stepladder, which was definitely not there before, on her apartment balcony. If you walk her up to it, she uses it to jump off the balcony -- in doing so revealing that she has been DrivenToSuicide. The DownerEnding is quickly cut to the credits the moment she jumps. Feel free to work out what The sequel disguised as a reimagining implies that the whole first game is a DreamWIthinADream as the beginning is that the main character, walking outside, discovers a bloodstain on the ground and awakened inside her suicide means, but your guess is as good as anyone's.]]
room again]].
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* ''[[VideoGame/DoubleDragon Super Double Dragon]]'', being an ObviousBeta, lacks any actual plot and features a generic text-only ending before the credits after the defeating the [[BigBad final boss]]. The Japanese version doesn't even have that; you just get the credits.

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* ''[[VideoGame/DoubleDragon Super Double Dragon]]'', being an ObviousBeta, Dragon]]'' lacks any actual plot and features a generic text-only ending before the credits after the defeating the [[BigBad final boss]]. The Japanese version doesn't even have that; you just get the credits.



* The Sega 32X port of the original ''Videogame/{{Doom}}'' stands out as having probably the worst ending in the franchise. After defeating the last level -- which doesn't even have a final boss fight, or anything else to make it stand out -- the game abruptly cuts to the credits, which scroll over a bland wooden-textured background as a terrible arrangement of "Sweet Little Dead Bunny" plays, followed by the message "ID Software salutes you! The horrors of hell could not kill you. Their most cunning traps were no match for you. You have proven yourself the best of all! Congratulations!" and the EnemyRollCall (severely cut down from the PC version). Unless you beat the game using cheats and/or the level select at the main menu (which a lot of players did, seeing how it had no save feature), in which case the credits roll as normal and then the game crashes to... a DOS prompt. [[ObviousBeta On a 32X]].

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* The Sega 32X port of the original ''Videogame/{{Doom}}'' stands out as having probably the worst ending in the franchise. After defeating the last level -- which doesn't even have a final boss fight, or anything else to make it stand out -- the game abruptly cuts to the credits, which scroll over a bland wooden-textured background as a terrible arrangement of "Sweet Little Dead Bunny" plays, followed by the message "ID Software salutes you! The horrors of hell could not kill you. Their most cunning traps were no match for you. You have proven yourself the best of all! Congratulations!" and the EnemyRollCall (severely cut down from the PC version). Unless you beat the game using cheats and/or the level select at the main menu (which a lot of players did, seeing how it had no save feature), in which case the credits roll as normal and then the game crashes to... a DOS prompt. [[ObviousBeta On a 32X]].32X.
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* Complete all 40+ stages of ''VideoGame/{{Deadhunt}}'' and you get a "Congratulations" popup before the game banishes you back to the title screen.
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** The original arcade game technically has no end, unless you count a glitch in the programming that corrupts the screen at level 256. The frustration experienced by exhausted ''Pac-Man'' players is accurately summed up in [[http://www.newgrounds.com/portal/view/187076 this flash cartoon by James Jouni]].

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** The original arcade game technically has no end, unless you count a glitch [[OverflowError glitch]] in the programming that [[KillScreen corrupts the screen at level 256.256]]. The frustration experienced by exhausted ''Pac-Man'' players is accurately summed up in [[http://www.newgrounds.com/portal/view/187076 this flash cartoon by James Jouni]].
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* In ''VideoGame/ZeroRanger'', completing White Vanilla / Light Mode with a Z rank, as hard as it is, merely "awards" the player with disdain from the simulation's proctor(s):

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* In ''VideoGame/ZeroRanger'', completing White Vanilla / Light Mode with a Z rank, as hard as it is, is[[labelnote:How hard?]]You have to maintain a 99-100% destruction rate, speedrun the game, and [[NoDamageRun never get hit]][[/labelnote]], merely "awards" the player with disdain from the simulation's proctor(s):

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* If you beat ''VideoGame/TheSimpsonsBartVsTheWorld'' without collecting all the special Krusty items you just get Krusty telling you "Great work there, Barto... But it's too bad you didn't find all the unique Krusty items. We had a special surprise planned for you. Oh, well. Don't blame me -- You didn't do it!" If you do complete the game with all the special items, you just get a cheap animation of Bart throwing cream pies at Burns and Smithers on Krusty's show. ''VideoGame/TheSimpsonsBartVsTheSpaceMutants'' isn't much better--you get some text saying you saved Springfield and dialog from the alien invaders as they inexplicably decide to make Bart an intergalactic hero, followed by a shot of the family visiting [[RushmoreRefacement Mount Rushmore, which now includes a Bart head]].

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* ''WesternAnimation/TheSimpsons'' games:
**
If you beat ''VideoGame/TheSimpsonsBartVsTheWorld'' without collecting all the special Krusty items you just get Krusty telling you "Great work there, Barto... But it's too bad you didn't find all the unique Krusty items. We had a special surprise planned for you. Oh, well. Don't blame me -- You didn't do it!" If you do complete the game with all the special items, you just get a cheap animation of Bart throwing cream pies at Burns and Smithers on Krusty's show. And that's just the [[UsefulNotes/NintendoEntertainmentSystem NES]] version. The UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear versions do away with the MultipleEndings, meaning all you get after defeating the final boss is a screen reading "Well done. You have defeated the evil Mr. Burns."
**
''VideoGame/TheSimpsonsBartVsTheSpaceMutants'' isn't much better--you get some text saying you saved Springfield and dialog from the alien invaders as they inexplicably decide to make Bart an intergalactic hero, followed by a shot of the family visiting [[RushmoreRefacement Mount Rushmore, which now includes a Bart head]].
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* ''{{VideoGame/Sipho}}'': When you beat the final boss, all you get is a message congratulating you on destroying the ecosystem (and an achievement on Steam) before going into the next [[NewGamePlus epoch]].
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* The Arcade mode of ''VideoGame/Tekken7'' just ends with a brief cutscene of the final boss being defeated, credits, then the Game Over screen. Quite disappointing, considering the series was well known for having extremely well-produced and hilariously over-the-top endings.
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* ''VideoGame/TopBanana'' contains a particularly [[NightmareFuel scary]] example. After beating the game, you're treated to a still image of a clown made of beads with [[NothingIsScarier no music playing]]. For a few seconds, nothing happens. But then [[JumpScare suddenly]] [[LaughingMad loud, psychotic laughter]] starts playing. Afterwards, it cuts to a black screen with the ominous message: ''WELL DONE TOP BANANA PLEASE TYPE IN YOUR NAME''.
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* ''VideoGame/ChoRenSha68K'' ends with a simple "Mission Complete" message...but only in versions of the game before ver. 1.10. The new ending in 1.10 [[spoiler:is a rather surreal extended sequence where, upon defeating the FinalBoss, the player finds themselves in a completely new plane and is welcomed back to "the real world".]]

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* ''VideoGame/ChoRenSha68K'' ends with a simple "Mission Complete" message...but only in versions of the game before ver. 1.10. The new ending in 1.10 [[spoiler:is a rather surreal extended sequence where, upon defeating the FinalBoss, the player inexplicably finds themselves in a completely new plane landing in a shabby military base and is welcomed back to "the real world".world". [[GainaxEnding At least the old "Mission Complete" ending is exactly what it says.]] ]]
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* ''VideoGame/ChoRenSha68K'' ends with a simple "Mission Complete" message...but only in versions of the game before ver. 1.10. The new ending in 1.10 [[spoiler:is a rather surreal extended sequence where, upon defeating the FinalBoss, the player finds themselves in a completely new plane and is welcomed back to "the real world".]]
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The game's tagline ("An Adventurer is You") is a reference to the TropeNamer.

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The game's tagline ("An Adventurer is You") is a reference to the TropeNamer.{{Trope Namer|s}}.



* XBLA MindScrew-fest ''Space Giraffe'' concludes each level with phrases such as the TropeNamer and "[[VideoGame/SuperMarioBros1 But our giraffe is in another castle]]", along with a few others.

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* XBLA MindScrew-fest ''Space Giraffe'' concludes each level with phrases such as the TropeNamer {{Trope Namer|s}} and "[[VideoGame/SuperMarioBros1 But our giraffe is in another castle]]", along with a few others.



* ''VideoGame/ShadysPoopong'' 20th Anniversary Edition's BossRush mode ends with a direct reference to the TropeNamer.

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* ''VideoGame/ShadysPoopong'' 20th Anniversary Edition's BossRush mode ends with a direct reference to the TropeNamer.{{Trope Namer|s}}.



* ''[[Webcomic/{{Girly}} Cutewendy]]'' did a reference to the TropeNamer [[http://cutewendy.com/go/56 here.]]

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* ''[[Webcomic/{{Girly}} Cutewendy]]'' did a reference to the TropeNamer {{Trope Namer|s}} [[http://cutewendy.com/go/56 here.]]
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'''As this is an EndingTrope, most spoilers are unmarked. Beware if you wish to be spared some awful disappointment in seeing your favorite games here.'''

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'''As !!As this is an EndingTrope, most {{Ending Trope|s}}, [[Administrivia/SpoilersOff unmarked spoilers are unmarked. Beware if you wish to be spared some awful disappointment in seeing your favorite games here.'''abound]]. [[Administrivia/YouHaveBeenWarned Beware]].






* The TropeNamer is ''VideoGame/ProWrestling'', where you receive the same Engrish conglaturatory message after winning a match. The actual "You Win!" screen consists of a picture of two trophies and your fighter (with one title belt on his waist, and another in his hand), and the message "Congratulations! You are V.W.A. V.W.F. Champion!", while the music repeats endlessly.

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* The TropeNamer {{Trope Namer|s}} is ''VideoGame/ProWrestling'', where you receive the same Engrish conglaturatory message after winning a match. The actual "You Win!" screen consists of a picture of two trophies and your fighter (with one title belt on his waist, and another in his hand), and the message "Congratulations! You are V.W.A. V.W.F. Champion!", while the music repeats endlessly.
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** In the episode "[[BirthdayEpisode Birthday Gift]]" Rigby gifts the game "Cake Quest" he made himself thanks to Zaxon's device that makes videogames with his mind to Mordecai for the his birthday which is just an [[ItsShortSoItSucks extremely short game]] that can be completed in five seconds. The ending screen says "Your a winner. Game Over". Cue to Mordecai complaining that this game is awful, but despite this, he says that is one of the best gifts he made.
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** The 3D sequel ''Pacmania'' (or at least the Acorn Archimedes port of the same) eventually just comes up with a message which tells the user there are no more levels.

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** The 3D sequel ''Pacmania'' ''VideoGame/PacMania'' (or at least the Acorn Archimedes port of the same) eventually just comes up with a message which tells the user there are no more levels.
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* The ending of ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Land]]'' consists of nothing but "Congratulations." followed by the credits. Yep, not even an exclamation mark.

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* The ending of ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Land]]'' ''VideoGame/DonkeyKongLand'' consists of nothing but "Congratulations." followed by the credits. Yep, not even an exclamation mark.
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This is speculative


* ''VideoGame/MassEffect3'' managed to earn widespread notoriety for its ending - a choice between three different options that have ''implied'' results, but which ultimately boil down to choosing the colour of the big setting-wrecking space explosion, resulting from a mixture of ExecutiveMeddling, the departure of Drew Karpyshyn, and his successor going behind the backs of the rest of the writing team. Thankfully the Extended Cut at least ''attemped'' to repair some of the damage it did to Bioware's reputation and make the various endings actually provide closure.\\

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* ''VideoGame/MassEffect3'' managed to earn widespread notoriety for its ending - a choice between three different options that have ''implied'' results, but which ultimately boil down to choosing the colour of the big setting-wrecking space explosion, resulting from a mixture of ExecutiveMeddling, the departure of Drew Karpyshyn, and his successor going behind the backs of the rest of the writing team.explosion. Thankfully the Extended Cut at least ''attemped'' to repair some of the damage it did to Bioware's reputation and make the various endings actually provide closure.\\
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* After you beat ''VideoGame/RabbidsGoHome'' for the first time, an optional goal will appear on the level select screen, which requires your pile to reach 31,750 ft. This pretty much requires every collectible thing to reach, which is easier said than done in regards to the brutal last levels and evolving hub world that can lock you out of collecting everything in it. But if you go to the length of collecting everything and reach the new goal on the level select screen, the ''only'' thing that happens is [[spoiler:that the greyed-out star next to it starts spinning.]]

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* In ''VideoGame/TheSacredArmourOfAntiriad'', the ending consists of just a short message that loops through the status box (with not even a splash picture to accompany it):
-->THE OPPRESSORS ARE DEFEATED YOUR RACE IS FREE PRESS FIRE TO PLAY AGAIN

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* In ''VideoGame/TheSacredArmourOfAntiriad'', the ''VideoGame/TheSacredArmourOfAntiriad'': The ending consists of just Tal floating in the void in while a short message that loops through the status box (with not even a splash picture to accompany it):
-->THE
box: THE OPPRESSORS ARE DEFEATED YOUR RACE IS FREE PRESS FIRE TO PLAY AGAIN
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Adding an example.

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* Beat ''VideoGame/DDCrew'' and you get a pithy dying speech from the FinalBoss, then a showcase of the main characters, and then the end. There's not even a credits roll!
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* ''VideoGame/AssassinsCreedI'' has a decent ending for the Altair plot, but the [[TwentyMinutesIntoTheFuture modernish-day]] plot gives the player [[spoiler:some cryptic scribblings on the wall, the threat of death hanging over the still-imprisoned protagonist]], and about 8 billion [[SequelHook unanswered questions]].

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* ''VideoGame/AssassinsCreedI'' has a decent ending for the Altair Altaïr plot, but the [[TwentyMinutesIntoTheFuture modernish-day]] plot gives the player [[spoiler:some cryptic scribblings on the wall, the threat of death hanging over the still-imprisoned protagonist]], and about 8 billion [[SequelHook unanswered questions]].
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* ''VideoGame/ZanZarahTheHiddenPortal'': After beating the FinalBoss, you are treated to a short cutscene congratulating you on defeating the evil and showing faeries flooding into our world, after which the credits roll.
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* ''VideoGame/TropicalAngel'': The ending screen shows the girl lying on a beach and giving you a kiss according to the description.
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Alice in Wonderland is the name of the story. Alice is the name for the titular protagonist.


* ''VideoGame/MickeyMousecapade'': After the FinalBoss, Mickey and Minnie exit the castle into a wooded area, and the mystery friend is... Alice in Wonderland! TheEnd.

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* ''VideoGame/MickeyMousecapade'': After the FinalBoss, Mickey and Minnie exit the castle into a wooded area, and the mystery friend is... Alice in Wonderland! Alice! TheEnd.
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** When ''Franchise/SuperMarioBros'' was repackaged for the SNES as ''Super Mario All-Stars'', you do get to see the Princess kissing Mario (or Luigi). If you defeat the slightly harder difficulty, the text is different.

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** When ''Franchise/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' was repackaged for the SNES as part of ''Super Mario All-Stars'', you do get to see the Princess kissing Mario (or Luigi). If you defeat the slightly harder difficulty, the text is different.



* ''VideoGame/SuperMarioBrosTheLostLevels'' features a slightly different ending than the original game. For starters, Peach's sprite has been improved, the ending text is different, and the background will turn blue with the seven Mushroom Retainers from the previous Worlds surrounding Mario and Peach. Unfortunately, when the game was remade for the SNES and GBC, they simply used the same ending they used in the remake for the original ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]''. Compare the [[http://www.vgmuseum.com/end/fds/a/supmar2.htm Disk System version's ending]] with the ending in the [[http://www.vgmuseum.com/end/snes/a/smas_ll.htm SNES]] and [[http://www.vgmuseum.com/end/gbc/a/mariodx2.htm GBC versions]]. This ending is also used for the arcade cabinet remake ''Vs. Super Mario Bros.'', and the Japan-exclusive ''All Night Nippon Super Mario Bros''.
* The ''VideoGame/SuperMarioBros'' fangame "Invictus" has a bonus level where you have to do a preposterous number of shell-jumps (over a hundred; doing just ''one'' takes quite a bit of practice) in a row to reach the top of a gigantic tower. If you pull this off, all you'll find at the summit is a small room with a text-block that says "Oof! Uhh, nice job... I guess."

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* ''VideoGame/SuperMarioBrosTheLostLevels'' features a slightly different ending than the original game. For starters, Peach's sprite has been improved, the ending text is different, and the background will turn blue with the seven Mushroom Retainers from the previous Worlds surrounding Mario and Peach. Unfortunately, when the game was remade for the SNES and GBC, they simply used the same ending they used in the remake for the original ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]''.''VideoGame/SuperMarioBros1''. Compare the [[http://www.vgmuseum.com/end/fds/a/supmar2.htm Disk System version's ending]] with the ending in the [[http://www.vgmuseum.com/end/snes/a/smas_ll.htm SNES]] and [[http://www.vgmuseum.com/end/gbc/a/mariodx2.htm GBC versions]]. This ending is also used for the arcade cabinet remake ''Vs. Super Mario Bros.'', and the Japan-exclusive ''All Night Nippon Super Mario Bros''.
* The ''VideoGame/SuperMarioBros'' ''Franchise/SuperMarioBros'' fangame "Invictus" has a bonus level where you have to do a preposterous number of shell-jumps (over a hundred; doing just ''one'' takes quite a bit of practice) in a row to reach the top of a gigantic tower. If you pull this off, all you'll find at the summit is a small room with a text-block that says "Oof! Uhh, nice job... I guess."

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* In ''Asterix and the Magic Cauldron'', the ending is just a message saying "[-BY TOUATIS YOU HAVE DONE IT.-]" Most ''Asterix'' {{Licensed Game}}s end with at least a static image of an [[FoodEnd ancient Gaulish feast]], but the developers of this one not only didn't fit that in but couldn't even spell "Toutatis" correctly.

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* Most ''Franchise/{{Asterix}}'' {{Licensed Game}}s end with at least a static image of an [[FoodEnd ancient Gaulish feast]]. A few early ''Asterix'' games didn't show even that much:
**
In ''Asterix and the Magic Cauldron'', the ending is just a message saying "[-BY TOUATIS YOU HAVE DONE IT.-]" Most ''Asterix'' {{Licensed Game}}s end with at least a static image of an [[FoodEnd ancient Gaulish feast]], but the The developers of this one not only didn't fit that in but game couldn't even spell "Toutatis" correctly. correctly.
** ''Astérix et la Potion Magique'', when you complete it, cuts to a black screen with the word "GAGNE!!" ("WIN!!")

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