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* TheSpock: Blue's focus on rationality, logic, and emotional detachment frequently leads Blue characters to play this role. The primary blue planeswalker Jace Beleren is this, probably more so than any other.

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* TheSpock: Blue's focus on rationality, logic, and emotional detachment frequently leads Blue blue characters to play this role. The primary blue planeswalker Jace Beleren is this, probably more so than any other.



* UltimateBlacksmith: Since Blue is the color that deals most heavily with Artifacts, it barely edges out Red in the number of Artificers it has.

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* UltimateBlacksmith: Since Blue is the color that deals most heavily with Artifacts, artifacts, it barely edges out Red in the number of Artificers it has.
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* GrayingMorality: While Wizards has struggled to make the conflict between Black and White not too... well, [[BlackAndWhiteMorality black and white]], they have had no such problem adding nuance to the conflict between Red and White. Early cards tended to portray it as [[KnightInShiningArmor Knights in Shining Armor]] vs TheHorde, with Red rarely getting to showcase its traits of empathy and imagination. Nowadays, the dynamic has shifted, with the canon now also containing a number of [[OrderIsNotGood tyrannical White-aligned villains]] fighting against [[RedIsHeroic Red-aligned]] [[TheRevolutionWillNotBeVillified revolutionaries]].

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* GrayingMorality: While Wizards of the Coast has struggled to make the conflict between Black and White not too... well, [[BlackAndWhiteMorality black and white]], they have had no such problem adding nuance to the conflict between Red and White. Early cards tended to portray it as [[KnightInShiningArmor Knights in Shining Armor]] vs TheHorde, with Red rarely getting to showcase its traits of empathy and imagination. Nowadays, the dynamic has shifted, with the canon now also containing a number of [[OrderIsNotGood tyrannical White-aligned villains]] fighting against [[RedIsHeroic Red-aligned]] [[TheRevolutionWillNotBeVillified revolutionaries]].
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Spelling/grammar fix(es)


* TheBard: Red currently as the second-most Bard-class creatures, beaten out only by Green.

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* TheBard: Red currently as has the second-most Bard-class creatures, beaten out only by Green.
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* KnightInShiningArmor: While the class has come in a variety of colors, particularly in ''Thrones of Eldraine'', a lot of Knights will be White; this includes other similar creature classes like [[ThePaladin Paladins]], Crusader, or [[TheCavalry Cavalry]].

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* KnightInShiningArmor: While the class has come in a variety of colors, particularly in ''Thrones ''Throne of Eldraine'', a lot of Knights will be White; this white. This includes other similar creature classes like [[ThePaladin Paladins]], Crusader, Crusaders, or [[TheCavalry Cavalry]].Cavalry]] that were ultimately folded into Knights.



* BadassBureaucrat: Considering the amount of smarts needed to be one, it is no surprise that a lot of Advisor-class creatures will be Blue, second only to White in the number of Advisors.
* BareFistedMonk: While the class is more heavily associated with Green and White, a good number of Monks will also be Blue, especially among the Jeskai on Tarkir (and to a lesser extent during ''Adventures in the Forgotten Realms'').

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* BadassBureaucrat: Considering the amount of smarts needed to be one, it is no surprise that a lot of Advisor-class creatures will be Blue, blue, second only to White in the number of Advisors.
* BareFistedMonk: While the class is more heavily associated with Green and White, a good number of Monks will also be Blue, blue, especially among the Jeskai on Tarkir (and to a lesser extent during ''Adventures in the Forgotten Realms'').



* MurderInc / ArmyOfThievesAndWhores: Black currently has the most creatures with the Rogue class in the game. They also currently have the most creatures with the Assassin class (in fact, non-Black Assassins are quite rare). It also has the third-highest number of creatures with the {{Pirate}} class, and is the primary color for the now rarely-used Mercenary class.

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* MurderInc / ArmyOfThievesAndWhores: Black currently has the most creatures with the Rogue class in the game. They also currently have the most creatures with the Assassin class (in fact, non-Black non-black Assassins are quite rare). It also has the third-highest number of creatures with the {{Pirate}} class, and is the primary color for the now rarely-used Mercenary class.
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* ArmyOfThievesAndWhores: While the class has run through every spectrum of the Color Pie, you're very likely to find creatures of the Rogue class in Blue. Blue also currently has the most creatures of the {{Pirate}} class.

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* ArmyOfThievesAndWhores: While the class has run through every spectrum of the Color Pie, you're very likely to find creatures of the Rogue class in Blue. Blue, thanks to their emphasis on stealth. Blue also currently has the most creatures of the {{Pirate}} class.class, which is fitting for a color associated with the seas.
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"That being said" is used for contrast, like "but". This was reinforcement, not contrast.


* ArmyOfThievesAndWhores: While the class has run through every spectrum of the Color Pie, you're very likely to find creatures of the Rogue Class in Blue. That being said, Blue currently and fittingly has the most creatures of the {{Pirate}} class.

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* ArmyOfThievesAndWhores: While the class has run through every spectrum of the Color Pie, you're very likely to find creatures of the Rogue Class class in Blue. That being said, Blue also currently and fittingly has the most creatures of the {{Pirate}} class.

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No doubles


* ArmyOfThievesAndWhores: While the class has run through every spectrum of the Color Pie, you're very likely to find creatures of the Rogue Class in Blue. That being said, Blue currently and fittingly has the most creatures of the {{Pirate}} class.



* MurderInc / ArmyOfThievesAndWhores: While the class has run through every spectrum of the Color Pie, you're very likely to find creatures of the Rogue Class in Blue. That being said, Blue currently and fittingly has the most creatures of the {{Pirate}} class.
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You should change it to the subtrope that still applies, not remove it.

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* MasterArcher: While the creature class has run the gamut of every color, the Archer class is heavily associated with Green; these creatures are AntiAir specialists often having either ''Reach'' or some other effect that targets creatures with ''Flying''.
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: While the creature class is heavily associated with Green, White also has a significant number of Archers too. In White's case, a lot of them have tap ablities that allow them to damage attacking or blocking creatures, representing them engaging the enemy in long range combat.



* ArcherArchetype: While the creature class has run the gamut of every color, the Archer class is heavily associated with Green; these creatures are AntiAir specialists often having either ''Reach'' or some other effect that targets creatures with ''Flying''.
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* MightyGlacier: The general playstyle of mono-Green decks, if not focused on "green weenies" detailed above, are "ramp decks" which often involve devoting their first few turns to getting as many lands into play as possible so they can summon their big creatures a few turns earlier than normal. They may be vulnerable and lack defenses in the early game, but once they fully utilize their wealth of mana later on, there is little stopping them.

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* MightyGlacier: The general playstyle of mono-Green mono-green decks, if not focused on "green weenies" detailed above, are "ramp decks" which often involve devoting their first few turns to getting as many lands into play as possible so they can summon their big creatures a few turns earlier than normal. They may be vulnerable and lack defenses in the early game, but once they fully utilize their wealth of mana later on, there is little stopping them.

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Added Great Detective for White, Green, and Blue, to account for Detectives showing up in Mt G. Also, added just a little more to Green's Mighty Glacier entry.


* GreatDetective: Given its emphasis on order and justice, White is currently the color with the second-most Detective-class creatures in the game.



* GreatDetective: While the creature type has run the gamut of all five colors since the crossover with ''[[Series/DoctorWho Dr. Who]]'', and especially as of ''Murders at Karlov Manor'', you'll find a lot of Detective-class creatures in Blue. This is a given considering that detective work often requires a lot of brain power to solve cases.



* GreatDetective: Of all five colors, Green is third in place for the most number of Detective-class creatures in the game.



* MightyGlacier: The general playstyle of mono-Green decks, if not focused on "green weenies" detailed above, often involves devoting their first few turns to getting as many lands into play as possible so they can summon their big creatures a few turns earlier than normal. They may be vulnerable and lack defenses, but once they fully utilize their wealth of mana, there is little stopping them.

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* MightyGlacier: The general playstyle of mono-Green decks, if not focused on "green weenies" detailed above, are "ramp decks" which often involves involve devoting their first few turns to getting as many lands into play as possible so they can summon their big creatures a few turns earlier than normal. They may be vulnerable and lack defenses, defenses in the early game, but once they fully utilize their wealth of mana, mana later on, there is little stopping them.
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* {{Kirin}}: [[https://scryfall.com/search?q=t%3Akirin&order=name&as=grid&unique=cards Kirins]] are used in planes inspired by Asian cultures -- such as Kamigawa, Tarkir and Shenmeng -- as a replacement for angels in the "large, rare mono-colored creature" spot; they always have Flying and tend to be depicted as omens and messengers who herald the birth, death or arrival of important people.

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* {{Kirin}}: [[https://scryfall.com/search?q=t%3Akirin&order=name&as=grid&unique=cards Kirins]] are used in planes inspired by Asian cultures -- such as Kamigawa, Tarkir and Shenmeng -- as a replacement for angels in the "large, rare mono-colored creature" spot; they always have Flying flying and tend to be depicted as omens and messengers who herald the birth, death or arrival of important people.
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* OurTrollsAreDifferent: Most cards of the Troll type will be Green. Before it was eventually removed, all Trolls had the ''[[HealingFactor Regenerate]]'' keyword.

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* OurTrollsAreDifferent: Most cards of the Troll type will be Green.green. Before it was eventually removed, all Trolls had the ''[[HealingFactor Regenerate]]'' keyword.
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Green is the color of dinosaurs, followed closely by Red. This will stick until a better trope is found.

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* PrehistoricMonster: Green currently has the most Dinosaur-type creatures in the game, followed in second place by Red.
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Spelling


* ApocalypseHow: Armageddon, Wrath of God, Balance, Final Judgement. While such outright killing is generally outside White's philosophy, these effects are acceptable because they create order by forcing the whole battlefield to restart from a blank (or relatively even) state.

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* ApocalypseHow: Armageddon, Wrath of God, Balance, Final Judgement.Judgment. While such outright killing is generally outside White's philosophy, these effects are acceptable because they create order by forcing the whole battlefield to restart from a blank (or relatively even) state.
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* BadassPreacher: White currently has the highest number of Cleric-class creatures.


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* ThePaladin: Up until the creature class was absorbed into the Knight class for simplicity's sake, White would've had a lot of Paladins.


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* BadassPreacher: May also overlap a bit with CorruptChurch, but Black currently has the second-largest number of Cleric-class creatures.


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* TheGreatSerpent: Given Green's propensity for the AttackOfTheFiftyFootWhatever, it's no surprise that you'd be seeing giant snakes...but Green is a color heavily associated with Wurms, a gigantic species of reptile with a serpentine body and a dragon's head.
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* SnakesAreSinister: Black, being the color of death, as well as a PoisonousPerson, has the second-largest number of Snake-type creatures after Green, followed closely by Blue in third place.


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* SnakesAreSinister: Snakes tend to be heavily aligned with Green, but given Green's propensity for the AttackOfTheFiftyFootWhatever, expect to see [[TheGreatSerpent giant snakes]] too.
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Added entries to account for Giant-type creatures, and for Trolls.

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* OurGiantsAreBigger: Red currently boasts the most Giant-type creatures in the game.


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* OurGiantsAreBigger: Giants are more associated with Red, but given Green belief in MightMakesRight, it currently has the second-most Giant-type creatures in the game.


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* OurTrollsAreDifferent: Most cards of the Troll type will be Green. Before it was eventually removed, all Trolls had the ''[[HealingFactor Regenerate]]'' keyword.
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** The hydras native to Dominaria and Rath are Red- rather than Green-aligned, and live in mountains and volcanic badlands; as these were the first hydra cards printed in real life, [[EarlyInstallmentWeirdness this is an artifact from before the hydra creature type settled into its current identity]].

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** The hydras native to Dominaria and Rath are Red- rather than Green-aligned, and live in mountains and volcanic badlands; as these were the first hydra cards printed in real life, [[EarlyInstallmentWeirdness this is an artifact from before the hydra Hydra creature type settled into its current identity]].

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added I Shall Taunt You entries for the Goad mechanic, and added more to Blue's Making A Splash entry by Green's focus on freshwater.


* IShallTauntYou: Given the tactical uses of taunting an enemy, it would be fitting that Blue has the second-most cards with the ''Goad'' effect.



* MakingASplash: Water is the element most associated with Blue, whose mana symbol is a water droplet. Blue gets a lot of water-based spells, in addition to a great many water elementals and aquatic monsters. Increasingly, this is shared with Green, though the latter tends to focus more on water's life-sustaining properties.

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* MakingASplash: Water is the element most associated with Blue, whose mana symbol is a water droplet. Blue gets a lot of water-based spells, in addition to a great many water elementals and aquatic monsters. Increasingly, this is shared with Green, though the latter tends to focus more on water's life-sustaining properties.properties and is based more on freshwater.



* IShallTauntYou: Red currently has the most cards with the ''Goad'' keyword, which basically forces creatures to attack something other than the player.



* OurCentaursAreDifferent: Centaurs are a traditionally green creature type, and while mostly fairly standard there are some unusual variations. Gruul centaurs from Ravnica, for instance, have large antlers, as did some Dominarian centaurs from the Ice Age, while [[http://magiccards.info/pc/en/139.html other Dominarian centaurs]] have the heads and lower bodies of antelopes. They’re also a major race in Theros, where they’re divided between the civilized Lagonna Band and the barbaric, aggressive Pheres Band, and where they chiefly worship Nylea, the God of the hunt, and Pharika, the God of poisons and medicine.

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* OurCentaursAreDifferent: Centaurs are a traditionally green creature type, and while mostly fairly standard there are some unusual variations. Gruul centaurs from Ravnica, for instance, have large antlers, as did some Dominarian centaurs from the Ice Age, while [[http://magiccards.info/pc/en/139.html other Dominarian centaurs]] have the heads and lower bodies of antelopes. They’re also a major race in Theros, where they’re they’re divided between the civilized Lagonna Band and the barbaric, aggressive Pheres Band, and where they chiefly worship Nylea, the God of the hunt, and Pharika, the God of poisons and medicine.

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* FesteringFungus: Black is the second most common color for the [[MushroomMan Fungus]] creature type (behind green), and has many more noncreature cards representing parasitic infections.

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* TheFairFolk: Many Faerie cards are Black-aligned, representing stories of fae who are mischievous to the point of being dangerous and malicious.
* FesteringFungus: Black is the second most common color for the [[MushroomMan Fungus]] creature type (behind green), Green), and has many more noncreature cards representing parasitic infections.
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* TheFairFolk: [[EarlyInstallmentWeirdness The first published Faerie cards were green]], but now there are more of them in Black and (especially) in Blue than in Green. Green does still get the majority of the mischievous woodland dwelling Ouphes.

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* TheFairFolk: [[EarlyInstallmentWeirdness The first published Faerie cards were green]], but now there are more of them in Black and (especially) in Blue than in Green. Green does still get the majority of the mischievous woodland dwelling Ouphes.woodland-dwelling Ouphes (the creature type for wingless fey creatures such as brownies and green men).
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Disambiguation


* JackOfAllStats: While White and Green have the best creatures and Red and Blue have the best spells, Black is the most balanced color in both aspects, though this [[CastFromHitPoints also has its price]]. In fact, Black is probably the most versatile color in the game, with access to efficient creatures of all sizes, card draw, mana acceleration, and removal (both targeted and [[KillEmAll mass]]). The only thing Black can be said to be explicitly ''bad'' at (as opposed to merely [[AlwaysSecondBest not the best]] or only [[PowerAtAPrice good at conditionally]]) is [[PhlebotinumProofRobot destroying non-creature artifacts]], which it [[WeaksauceWeakness can't do at all]].

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* JackOfAllStats: While White and Green have the best creatures and Red and Blue have the best spells, Black is the most balanced color in both aspects, though this [[CastFromHitPoints also has its price]]. In fact, Black is probably the most versatile color in the game, with access to efficient creatures of all sizes, card draw, mana acceleration, and removal (both targeted and [[KillEmAll mass]]).mass). The only thing Black can be said to be explicitly ''bad'' at (as opposed to merely [[AlwaysSecondBest not the best]] or only [[PowerAtAPrice good at conditionally]]) is [[PhlebotinumProofRobot destroying non-creature artifacts]], which it [[WeaksauceWeakness can't do at all]].
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* CoolHorse: Tied with Green for having the second-most Horse-type creatures in the game, next to both Blue and Black.


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* CoolHorse: Currently tied with Black in having the most Horse-type creatures in the game.


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* CoolHorse: Overlaps with HellishHorse, but Black is tied with Blue in having the Horse-type creatures in the game.


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* CoolHorse: Tied with White for having the second-most Horse-type creatures in the game, next to both Blue and Black.
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Fixing redlink.


* GuileHero: While the other colors focus on neutralizing threats, Blue has a number of ways to take them for itself. The simplest example is the mere ''existence'' of {{counterspells}}. If a Blue opponent has left mana untapped at the end of their turn, the wise player knows their next spell can be blown away and must figure out how to trick the Blue player into wasting their counterspell on something unimportant. (Meanwhile, the Blue player is just bluffing and has only land in their hand.)

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* GuileHero: While the other colors focus on neutralizing threats, Blue has a number of ways to take them for itself. The simplest example is the mere ''existence'' of {{counterspells}}.{{counterspell}}s. If a Blue opponent has left mana untapped at the end of their turn, the wise player knows their next spell can be blown away and must figure out how to trick the Blue player into wasting their counterspell on something unimportant. (Meanwhile, the Blue player is just bluffing and has only land in their hand.)
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Removing extra single quote.


* CreativeSterility: More severely than any other color. White is the color of rigid dogmatism, and has little use for randomness, gambles, or idle pondering. Mechanically, it is the weakest color in terms of card drawing '''[[WeaksauceWeakness by a lot]]'', opting instead to re-use smaller creatures after they die or repeatedly pump out [[WeHaveReserves wave after wave]] of nondescript but numerous [[{{Mooks}} token creatures]] to scale into the late game.

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* CreativeSterility: More severely than any other color. White is the color of rigid dogmatism, and has little use for randomness, gambles, or idle pondering. Mechanically, it is the weakest color in terms of card drawing '''[[WeaksauceWeakness ''[[WeaksauceWeakness by a lot]]'', opting instead to re-use smaller creatures after they die or repeatedly pump out [[WeHaveReserves wave after wave]] of nondescript but numerous [[{{Mooks}} token creatures]] to scale into the late game.

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Blue and White also have Noble-class creatures in large numbers.


* RulesLawyer: White ''is'' the color of bureaucracy, so of course white has the most bureaucracy. A number of white cards restrict what players can and can't do, like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=136291 Rule of Law]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159308 Moat]].

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* RoyalsWhoActuallyDoSomething: While secondary to Black in this regard, White has the second-largest number of Noble-class creatures in the game; the entire class runs the gamut of everyone in the monarchy, including kings and queens.
* RulesLawyer: White ''is'' the color of bureaucracy, so of course white White has the most bureaucracy. A number of white cards restrict what players can and can't do, like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=136291 Rule of Law]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159308 Moat]].


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* RoyalsWhoActuallyDoSomething: Blue currently trails behind White in third place with regards to having the most Noble-class creatures in the game.
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* FireIsRed: Though, to be fair, as in most other spells, Red spells don't necessarily have the same color as the color itself, and some fire spell artwork has apropriate orange or gold flames.

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* FireIsRed: Though, to be fair, as in most other spells, Red red spells don't necessarily have the same color as the color itself, and some fire spell artwork has apropriate orange or gold flames.
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* GadgeteerGenius: Oddly, Red has been sharing this trope with Blue for a while now. Unlike Green, Red sees technology as one more way to express its creative vision and, as a result, is actually just behind Blue for number of cards that (positively) interact with artifacts, though it has more of a theme around rockets, demolitions, explosions, weapons and furnaces than Blue. These themes are particularly prominent with the renegades of Kaladesh and the Izzet League.

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* GadgeteerGenius: Oddly, Red has been sharing this trope with Blue for a while now. Unlike Green, Red sees technology as one more way to express its creative vision and, as a result, is actually just behind Blue for number of cards that (positively) interact with artifacts, though it has more of a theme around rockets, demolitions, explosions, weapons weapons, armor and furnaces than Blue. These themes are particularly prominent with the renegades of Kaladesh and the Izzet League.
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* GadgeteerGenius: Oddly, Red has been sharing this trope with Blue for a while now. Unlike Green, Red sees technology as one more way to express its creative vision and, as a result, is actually just behind Blue for number of cards that (positively) interact with artifacts. These themes are particularly prominent with the Renegades of Kaladesh and the Izzet League.

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* GadgeteerGenius: Oddly, Red has been sharing this trope with Blue for a while now. Unlike Green, Red sees technology as one more way to express its creative vision and, as a result, is actually just behind Blue for number of cards that (positively) interact with artifacts. artifacts, though it has more of a theme around rockets, demolitions, explosions, weapons and furnaces than Blue. These themes are particularly prominent with the Renegades renegades of Kaladesh and the Izzet League.

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