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Removing misindented misuse of Genre Savvy. Genre Savvy is savvy of a genre, what these entries demonstrate is savvy within their genre.


* GenreSavvy: Thistle and his party are aware that their universe seems to treat Adventurers differently than everyone else. While they don't know they are in an RPG, they've been observant of enough RPG tropes that their plans often take that into account.
** Thistle and Grumph, having traveled with Adventurers in their past, are much more savvy than most anyone else they come across.
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* ShutUpHannibal: It seems that most of the higher level opponents like to taunt or monologue at Thistle's party whenever they think they have an advantage. However, it is rare for them to get even one sentence out without being blindsided by a party member they forgot to keep track of. In one instance, a priest of Kalzidar, managed to get interrupted while taunting a party member TWICE in the same battle. He never even got a chance to get one full sentence out.
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Added Genre Savvy

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* GenreSavvy: Thistle and his party are aware that their universe seems to treat Adventurers differently than everyone else. While they don't know they are in an RPG, they've been observant of enough RPG tropes that their plans often take that into account.
** Thistle and Grumph, having traveled with Adventurers in their past, are much more savvy than most anyone else they come across.
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added Gods Hands Are tied.

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* GodsHandsAreTied: Grumble lets his paladin, Thistle, in on the fact that when gods are working at cross purposes, they can only send vague hints and visions.
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* DivineIntervention: It has been all but stated that at least several gods are using the protagonists as pawns in a celestial pissing match. Thus, our protagonists find themselves seemingly steered toward various places and people depending on the gods whims.
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* SheIsTheKing: The God of Death is female but is always referred to as a "god", never a "goddess", even though other female goddesses are called thus.

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* SheIsTheKing: The God of Death is female but is always referred to as a "god", never a "goddess", even though other female goddesses Female gods are called thus."gods", never "goddesses".
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** In ''Noble Roots'', Timuscor and Eric meet a cursed dwarf, who explains that [[spoiler:a member of his adventuring party was a True Paladin as well. Likely one of the last True Paladins before the gods began making their own paladins and suppressing the knowledge of True Paladins, as they represented a threat to them]].

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** In ''Noble Roots'', Timuscor and Eric meet a cursed dwarf, who explains that [[spoiler:a member of his adventuring party named Gorrian was a True Paladin as well. Likely one of the last True Paladins before the gods began making their own paladins and suppressing the knowledge of True Paladins, as they represented a threat to them]].
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* TheArchmage: Dejy is an archmage. He holds a seat at the Table of Mages, making him highly respected in his field. He agrees to become a teacher to Grumph when the latter requests to join the guild. He takes on a more prominent role in ''Noble Roots'', when he assists Thistle's party in [[spoiler:trying to recover Madroria's soul from Kalzidar's clutches]].
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** In ''Noble Roots'', Timuscor and Eric meet a cursed dwarf, who explains that [[spoiler:a member of his adventuring party was a True Paladin as well. Likely one of the last True Paladins before the gods began making their own paladins and suppressing the knowledge of True Paladins, as they represented a threat to them]].


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* SheIsTheKing: The God of Death is female but is always referred to as a "god", never a "goddess", even though other female goddesses are called thus.
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* WithholdingTheirName: Servants of the dark god Kalzidar give up their names as part of their service to him. One such nameless priest is the primary antagonist of the second book. For this reason, upon meeting a rogue in the third, the party is immediately wary when she initially refuses to give her name. In that case, it's just the rogue, Elora, being cautious.

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* WithholdingTheirName: Servants of the dark god Kalzidar give up their names as part of their service to him. They're also unable to use a false name, even in disguise. One such nameless priest is the primary antagonist of the second book. For this reason, upon meeting a rogue in the third, the party is immediately wary when she initially refuses to give her name. In that case, it's just the rogue, Elora, being cautious.
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* YourWorstMemory: In ''Noble Roots'', it's revealed that Russell and Cheri got their love of ''SS&S'' from their parents, who were huge fans of the game. But something related to the game happened that resulted in their father's death, after which their mother wanted nothing to do with the game due to the painful memories it brought up. Russell and Cheri go to great lengths to avoid mentioning it to her, although they end up having to get her involved when Broken Bridge Publishing invites their group to an exclusive event out of state. Their mother, a lawyer, runs a background check on BBP and finds something off about them, deciding to join the group as a chaperone despite her personal feelings on the matter. She even ends up helping Russell with a complicated puzzle his group is given, recalling that [[spoiler:the puzzle is a spell from an earlier version of the game]].
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* TheGrimReaper: [[spoiler:Gabrielle agrees to become one to the God of Death, as her original undead state is extremely unstable and will eventually result in her death or her turning on her friends in a fit of rage. This grants her the ability to seem alive when not wielding her axe, which also disappears until she summons it, at which point her deathly pallor returns.]]


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* RoyalsWhoActuallyDoSomething: Gabrielle's father is a minor noble and the mayor of a town. Unlikely most nobles, he actually cares for his people and puts every coin he has into improving their lives and keeping them safe. When another noble offhandedly mentions the lack of a surname, he angrily points out that getting a surname costs hundreds of gold coins, which could be put to a much better use than a meaningless status symbol.
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... so there are five, not four


And so begins the saga of ''Spells, Swords, & Stealth'' by Drew Hayes. The series consists of four books, ''[=NPCs=]'', ''Split the Party'', ''Going Rogue'', and ''Siege Tactics''. The fifth book, ''Noble Roots'', was released March 30, 2022.

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And so begins the saga of ''Spells, Swords, & Stealth'' by Drew Hayes. The series consists of four five books, ''[=NPCs=]'', ''Split the Party'', ''Going Rogue'', and ''Siege Tactics''. The fifth book, Tactics'', and ''Noble Roots'', was released March 30, 2022.Roots''.
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changed the intro to reflect that the 5th book was released.


And so begins the saga of ''Spells, Swords, & Stealth'' by Drew Hayes. The series consists of four books, ''[=NPCs=]'', ''Split the Party'', ''Going Rogue'', and ''Siege Tactics''. The fifth book, ''Noble Roots'', is scheduled for release March 30, 2022.

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And so begins the saga of ''Spells, Swords, & Stealth'' by Drew Hayes. The series consists of four books, ''[=NPCs=]'', ''Split the Party'', ''Going Rogue'', and ''Siege Tactics''. The fifth book, ''Noble Roots'', is scheduled for release was released March 30, 2022.
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* YouAllMeetInAnInn: In ''[=NPCs=]'', the four main characters knew each other already, but they are all in the inn when a party of adventurers arrive and die. Inspecting the bodies yields an order by the king to come meet with him. The king is well known for not taking disappointment well, and taking his ire out on whatever location his disappointment occurred in, whether it had anything to do with what went wrong or not. The only way to resolve this problem is for the titular [=NPCs=] to set out adventuring in the dead adventurers' place.
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* AwesomeButImpractical: One of Grumph's spells is to create a magical weapon that, once conjured, can take any form Grumph chooses. Because using this spell takes a lot of mana and the weapon isn't particularly more powerful than its mundane counterparts, Grumph tends to only use it when he has specific need of the weapon's transforming ability.
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* ReasonableAuthorityFigure: Grumble is fairly casual, as gods go. He does demand Thistle at last ''appear'' to offer proper platitudes when they speak. He ''is'' a god after all. At the same time, he is also perfectly willing to accept a bit of snark. He also takes the time to explain to Thistle why he can't just tell his paladin what's going on in ''Split the Party'' and has to rely on vague visions to hint at his goals. In ''Going Rogue'', he explains to Thistle that he and the god of rogues, Tristan, are in conflict over a claim on Eric's soul and explicitly orders Thistle ''not'' to try to influence Eric on the matter since, as a matter of faith, the decision must be wholly Eric's own. In ''Siege Tactics'', when another god appears, while Thistle is having an audience with Grumble, Thistle gives her a deep bow. Grumble casually complains that Thistle never does that for him. Thistle explains that he's seeking divine aid, so he's willing to grovel.

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* ReasonableAuthorityFigure: Grumble is fairly casual, as gods go. He does demand Thistle at last ''appear'' to offer proper platitudes when they speak. He ''is'' a god after all. At the same time, he is also perfectly willing to accept a bit of snark. He also takes the time to explain to Thistle why he can't just tell his paladin what's going on in ''Split the Party'' and has to rely on vague visions to hint at his goals. In ''Going Rogue'', he explains to Thistle that he and the god of rogues, Tristan, are in conflict over a claim on Eric's soul and explicitly orders Thistle ''not'' to try to influence Eric on the matter since, as a matter of faith, the decision must be wholly Eric's own. In ''Siege Tactics'', when another god appears, while Thistle is having an audience with Grumble, Thistle gives her a deep bow. Grumble casually complains that Thistle never does that for him. Thistle explains that he's seeking divine aid, so he's willing to grovel.Grumble's dogma is less formal than the other god's.
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** Tim, as well, but to a lesser extent than Alexis. Tim will play the paladin role to the hilt and even worries about how to interact with [=NPCs=]. This is why Mitch, Terry, and Glenn prevent him from using a paladin throughout the first book, since they know Tim would use his paladin status to put a damper on their fun of killing and looting whatever they come across.

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** Tim, as well, but to a lesser extent than Alexis. Tim will play the paladin role to the hilt and even worries about how to interact with [=NPCs=]. This is why Mitch, Terry, and Glenn prevent him from using a paladin throughout the first book, since they know Tim would use his paladin status to put a damper on their fun of killing and looting whatever they come across. Cheri notes the seriousness with which Tim treats the game as a sign he's either nuts or a born role player.

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* WithholdingTheirName:
** Servants of the dark god Kalzidar give up their names as part of their service to him. One such nameless priest is the primary antagonist of the second book.
** Upon meeting a rogue in the third, the party is immediately wary when she initially refuses to give her name. In that case, it's just a case of the rogue, Elora, being cautious.

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* WithholdingTheirName:
**
WithholdingTheirName: Servants of the dark god Kalzidar give up their names as part of their service to him. One such nameless priest is the primary antagonist of the second book. \n** Upon For this reason, upon meeting a rogue in the third, the party is immediately wary when she initially refuses to give her name. In that case, it's just a case of the rogue, Elora, being cautious.
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* MortonsFork: Early in ''Split the Party'', Gabrielle asks why they're heading west towards Briarwillow, a town suffering a magical sickness, when they have no defense against becoming magically sick. Thistle lays out several reasons, one of which is that every direction they might choose is dangerous, with the only difference being of degree, and the sick town is the least dangerous of the bunch. North and east are being attacked respectively by a dragon and dark wizard, which Thistle rates as "probable death". South or staying still would be "certain death" as it would either take them back to the place they're running away from or ensure they would be found by Liadon's men. Finally, fighting would only reveal their location and endanger any town they were in at the time, and protecting their own town was the whole reason their party set off in the first place. Among all that, going west to the sick town is only "semi-probable death".
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* PlayerCharacter: This is what the Adventures controlled by Tim and Mitch's groups, and presumable other Adventure parties, happen to be, with their actions and choices affecting their respective fates - Tim's group managed to score a nice haul of dragon gold, which they shared with Thistle's group, and Mitch's group ran away like a bunch of cowards.

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* PlayerCharacter: This is what the Adventures adventurers controlled by Tim and Mitch's groups, and presumable presumably other Adventure adventurer parties, happen to be, with their actions and choices affecting their respective fates - Tim's group managed to score a nice haul of dragon gold, which they shared with Thistle's group, and Mitch's group ran away like a bunch of cowards.
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And so begins the saga of ''Spells, Swords, & Stealth'' by Drew Hayes. The series consists of four books, ''[=NPCs=]'', ''Split the Party'', ''Going Rogue'', and ''Siege Tactics''.

to:

And so begins the saga of ''Spells, Swords, & Stealth'' by Drew Hayes. The series consists of four books, ''[=NPCs=]'', ''Split the Party'', ''Going Rogue'', and ''Siege Tactics''. The fifth book, ''Noble Roots'', is scheduled for release March 30, 2022.

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* HeroOfAnotherStory: Both this, and its inverse, VillainOfAnotherStory come into play where the Player Characters are concerned. Tim's group, for instance, has a tendency to help those in need, and will fight evil, even if the reward is low and the difficulty is high. Mitch's group, on the other hand, it's quite clear that the only things they like doing is looting, killing, and causing bloodshed, especially if the person they are doing it to is weaker than themselves or can be placed at a disadvantage.

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* HeroOfAnotherStory: HeroOfAnotherStory:
**
Both this, and its inverse, VillainOfAnotherStory come into play where the Player Characters are concerned. Tim's group, for instance, has a tendency to help those in need, and will fight evil, even if the reward is low and the difficulty is high. Mitch's group, on the other hand, it's quite clear that the only things they like doing is looting, killing, and causing bloodshed, especially if the person they are doing it to is weaker than themselves or can be placed at a disadvantage.disadvantage.
** There's other NPC groups out there, such as the one Sierva is part of. Many show up during occasions where one party won't be enough to do the job -- like a tournament, or a dragon hunt.



* SquishyWizard: Grumph averts this by virtue of being a half-orc. He is naturally big and tough. Not spending most of his life as a wizard means he has plenty of experience with hand-to-hand combat and prefers to carry a blade into battle in order to avoid relying exclusively on magic. He is specifically taught the SuperStrength spell in preparation for his mage trial in order to play to this strength even further.

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* SquishyWizard: SquishyWizard:
**
Grumph averts this by virtue of being a half-orc. He is naturally big and tough. Not spending most of his life as a wizard means he has plenty of experience with hand-to-hand combat and prefers to carry a blade into battle in order to avoid relying exclusively on magic. He is specifically taught the SuperStrength spell in preparation for his mage trial in order to play to this strength even further.further.
** Other full-time magic casters seem to play this straight, but many are smart enough to bring in a weapon for times that they can't rely on magic.
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** In NPCs, an unnamed knife-thrower pulls one off to protect Gabby from a Demon attack. [[spoiler:One would have to wonder if he was a Player Character, whose player thought that it would be a good idea to risk his character to protect an NPC, or if they were an actual person trying to protect another.]]

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** In NPCs, [=NPCs=], an unnamed knife-thrower pulls one off to protect Gabby from a Demon attack. [[spoiler:One would have to wonder if he was a Player Character, whose player thought that it would be a good idea to risk his character to protect an NPC, or if they were an actual person trying to protect another.]]



* JurisdictionFriction: After the events of NPCs, Thistle and the group flee Solium, into the neighboring kingdom of Alcatham. Thistle explains that while Solium's forces aren't allowed in this kingdom, it was possible that local forces could apprehend them if they proved to be troublesome, and use them as political bargaining chips.

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* JurisdictionFriction: After the events of NPCs, [=NPCs=], Thistle and the group flee Solium, into the neighboring kingdom of Alcatham. Thistle explains that while Solium's forces aren't allowed in this kingdom, it was possible that local forces could apprehend them if they proved to be troublesome, and use them as political bargaining chips.
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* MagicKnight: Much like in D&D, it seems that the classes known as Paladins and Rangers have access to magic and are good with weapons. Of course, the right Race-Class combination could produce a similar effect, as Grump, a half-orc wizard, has no issues mixing melee with magic when need be.

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* MagicKnight: Much like in D&D, it seems that the classes known as Paladins and Rangers have access to magic and are good with weapons. Of course, the right Race-Class combination could produce a similar effect, as Grump, Grumph, a half-orc wizard, has no issues mixing melee with magic when need be.
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* AncestralWeapon: The shortsword Eric uses was given to him by his Paladin Father, who left when he was young. Said sword seems to have been used by Eric's father at one point, as it has divine power, allowing it to cause more harm to demons than the usual shortsword.


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* MagicKnight: Much like in D&D, it seems that the classes known as Paladins and Rangers have access to magic and are good with weapons. Of course, the right Race-Class combination could produce a similar effect, as Grump, a half-orc wizard, has no issues mixing melee with magic when need be.

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* SurprisinglyRealisticOutcome: Along with UnexpectedlyRealisticGameplay, ''Spells, Swords, & Stealth'' runs on this.
** Forget to bring food, you starve to death. That, or one must hunt or forage for food.
** Some mushrooms produce deadly effects, especially when mixed with alcohol.
** Some hard jobs pay very little, while some easy jobs pay a lot.
** Folks tend to give deals to those who help out their kin.
** Murdering people is a great way to make enemies. Being a jerk is also a great way to make enemies.
** Being helpful is a good way to make friends or allies, or at least keep others from wanting to kill you.
** Cutting someone's arm will cause them pain, and might get them to run away from you.
** Just because one has fled from a country that they are Wanted in, doesn't mean that they don't need to worry about Bounty Hunters, or getting arrested by the Local Law Enforcement, who might turn them over to the other country for punishment.

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* SurprisinglyRealisticOutcome: Happens in a few ways.
** Mitch's group has been kicked out of so many tabletop groups, they have to travel an hour away just to play. The reasons include not liking the idea of women being a game master, attacking and killing and robbing fellow in-game player characters, bulling the other players and gamemasters, all of which ruins the fun for the rest of the party. They even refuse to try on-line games. They soon encounter a game master who takes no shit -- said gamemaster lets them play ''just'' the way they want, which leads to big problems for Mitch and his group.
**
Along with UnexpectedlyRealisticGameplay, ''Spells, Swords, & Stealth'' runs on this.
** *** Forget to bring food, you starve to death. That, or one must hunt or forage for food.
** *** Some mushrooms produce deadly effects, especially when mixed with alcohol.
** *** Some hard jobs pay very little, while some easy jobs pay a lot.
** *** Folks tend to give deals to those who help out their kin.
** *** Murdering people is a great way to make enemies. Being a jerk is also a great way to make enemies.
** *** Being helpful is a good way to make friends or allies, or at least keep others from wanting to kill you.
** *** Cutting someone's arm will cause them pain, and might get them to run away from you.
** *** Just because one has fled from a country that they are Wanted in, doesn't mean that they don't need to worry about Bounty Hunters, or getting arrested by the Local Law Enforcement, who might turn them over to the other country for punishment.
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* JurisdictionFriction: After the events of NPCs, Thistle and the group flee Solium, into the neighboring kingdom of Alcatham. Thistle explains that while Solium's forces aren't allowed in this kingdom, it was possible that local forces could apprehend them if they proved to be troublesome, and use them as political bargaining chips.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SurprisinglyRealisticOutcome: Along with UnexpectedlyRealisticGameplay, ''Spells, Swords, & Stealth'' runs on this.
** Forget to bring food, you starve to death. That, or one must hunt or forage for food.
** Some mushrooms produce deadly effects, especially when mixed with alcohol.
** Some hard jobs pay very little, while some easy jobs pay a lot.
** Folks tend to give deals to those who help out their kin.
** Murdering people is a great way to make enemies. Being a jerk is also a great way to make enemies.
** Being helpful is a good way to make friends or allies, or at least keep others from wanting to kill you.
** Cutting someone's arm will cause them pain, and might get them to run away from you.
** Just because one has fled from a country that they are Wanted in, doesn't mean that they don't need to worry about Bounty Hunters, or getting arrested by the Local Law Enforcement, who might turn them over to the other country for punishment.
Is there an issue? Send a MessageReason:
None

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** In NPCs, an unnamed knife-thrower pulls one off to protect Gabby from a Demon attack. [[spoiler:One would have to wonder if he was a Player Character, whose player thought that it would be a good idea to risk his character to protect an NPC, or if they were an actual person trying to protect another.]]

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