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* Mediating between the mites and the kobolds in Chapter One requires a Neutral alignment for some reason, even though there's [[https://steamcommunity.com/app/640820/discussions/4/3393916911748414280/?ctp=2#c1730963192537001605 a strong argument to be made]] that finding a peaceful solution should be a Good option (especially since it's obvious from the start that Tartuccio is manipulating them into war). Both races default to LawfulEvil in the lore, so if you're playing a "corner" alignment (e.g. [[AlwaysLawfulGood paladins]]) you're left with making a choice based on little more than personal preference for one species or the other, or KillEmAll.

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* Mediating between the mites and the kobolds in Chapter One requires a Neutral alignment for some reason, even though there's [[https://steamcommunity.com/app/640820/discussions/4/3393916911748414280/?ctp=2#c1730963192537001605 a strong argument to be made]] that finding a peaceful solution should be a Good option (especially since it's obvious from the start that Chaotic Evil Tartuccio is manipulating them into war). Both races default to LawfulEvil Lawful Evil in the lore, so if you're playing a "corner" alignment (e.g. [[AlwaysLawfulGood paladins]]) you're left with making a choice based on little more than personal preference for one species or the other, or KillEmAll.kill everyone.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* Mediating between the mites and the kobolds in Chapter One requires a Neutral alignment for some reason, even though there's [[https://steamcommunity.com/app/640820/discussions/4/3393916911748414280/?ctp=2#c1730963192537001605 a strong argument to be made]] that finding a peaceful solution should be a Good option (especially since it's obvious from the start that ChaoticEvil Tartuccio is manipulating them into war). Both races default to LawfulEvil in the lore, so if you're playing a "corner" alignment (e.g. [[AlwaysLawfulGood paladins]]) you're left with making a choice based on little more than personal preference for one species or the other, or KillEmAll.

to:

* Mediating between the mites and the kobolds in Chapter One requires a Neutral alignment for some reason, even though there's [[https://steamcommunity.com/app/640820/discussions/4/3393916911748414280/?ctp=2#c1730963192537001605 a strong argument to be made]] that finding a peaceful solution should be a Good option (especially since it's obvious from the start that ChaoticEvil Tartuccio is manipulating them into war). Both races default to LawfulEvil in the lore, so if you're playing a "corner" alignment (e.g. [[AlwaysLawfulGood paladins]]) you're left with making a choice based on little more than personal preference for one species or the other, or KillEmAll.
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** The game notably seems to treat the Neutral alignment as one uniquely suited to resolving conflicts, as there are other examples of it used to mediate between people or play the role of a neutral peacekeeper. Adding to this, the reason the Mites and Kobolds are at war is because of the matters involving the player, pitax, and the barony, and so negotiating peace is restoring a status quo. Arguably, the issue is more that there is a lack of a compelling reason to side with one or the other compared to similar, later choices (Such as the Neutral-exclusive option to ally with both the Aldori and Surtova.)

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Headscratchers subpages are Spoilers Off pages.


'''As a Headscratchers subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* When dealing with [[spoiler: Sartayne, Nazrielle's apprentice]] you have to decide what to do with a criminal who knowingly created and sold cursed items to the people of your Barony in a revenge-driven plot to ruin the reputation of a weaponsmith and merchant who put his father out of business. While said merchant is a cutthroat businessman, blatant sadist, colossal JerkAss, and ''strongly'' implied to be LawfulEvil, there's no evidence they've ever actually done anything wrong (or illegal at least) and they're never anything other than honest and fair with you. Compare this to the clearly ChaoticEvil criminal, who not only admitted to several dangerous crimes against people who had nothing to do with his target (one of which you had to clean up and may have resulted in an innocent man's death) but ''bragged'' about them to your face. Of the four options you're given, nearly all of them are given the wrong alignment by the game's own standards:
** The first option is to let this ObviouslyEvil vengeance-seeker go because it's none of your business. This is classed as Chaotic Neutral and is the only one that's more or less consistent with other dialogue options. Selecting this one causes you to fail the quest, so you can [[PermanentlyMissableContent never get]] [[spoiler: Nazrielle's]] Masterpiece.

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* When dealing with [[spoiler: Sartayne, Nazrielle's apprentice]] apprentice, you have to decide what to do with a criminal who knowingly created and sold cursed items to the people of your Barony in a revenge-driven plot to ruin the reputation of a weaponsmith and merchant who put his father out of business. While said merchant is a cutthroat businessman, blatant sadist, colossal JerkAss, and ''strongly'' implied to be LawfulEvil, there's no evidence they've ever actually done anything wrong (or illegal at least) and they're never anything other than honest and fair with you. Compare this to the clearly ChaoticEvil criminal, who not only admitted to several dangerous crimes against people who had nothing to do with his target (one of which you had to clean up and may have resulted in an innocent man's death) but ''bragged'' about them to your face. Of the four options you're given, nearly all of them are given the wrong alignment by the game's own standards:
** The first option is to let this ObviouslyEvil vengeance-seeker go because it's none of your business. This is classed as Chaotic Neutral and is the only one that's more or less consistent with other dialogue options. Selecting this one causes you to fail the quest, so you can [[PermanentlyMissableContent never get]] [[spoiler: Nazrielle's]] Nazrielle's Masterpiece.
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embellishing some examples with links, extra info


** The first option is to let this ObviouslyEvil vengeance-seeker go because it's none of your business. This is classed as Chaotic Neutral and is the only one that's more or less consistent with other dialogue options.

to:

** The first option is to let this ObviouslyEvil vengeance-seeker go because it's none of your business. This is classed as Chaotic Neutral and is the only one that's more or less consistent with other dialogue options. Selecting this one causes you to fail the quest, so you can [[PermanentlyMissableContent never get]] [[spoiler: Nazrielle's]] Masterpiece.



** The third option is to break your agreement with the merchant and hire the criminal instead. This is counted as Neutral Evil but is more Chaotic Evil, as you're breaking a legal agreement (Chaotic) to hire a known criminal (Evil).

to:

** The third option is to break your agreement with the merchant and hire the criminal instead. This is counted as Neutral Evil but is more Chaotic Evil, as you're breaking a legal agreement (Chaotic) to hire a known criminal (Evil). This ''also'' causes you to fail the quest.



* During the quest to get the two-handed masterwork weapon the artisan asks you to kill the person who murdered their family. This 'murderer' is not hostile to you and if you approach them does not attack, but instead greets you in a friendly way, but a wary one. If you attack them immediately there's no alignment impact, but if you engage them in conversation then attacking them becomes a Chaotic Evil act because now you know who they are. The headscratcher is why it's any ''less'' Chaotic Evil to kill a random non-hostile stranger on the dubious word of one guy for your own personal gain than it is to kill them once you know who they are.

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* During the quest to get the two-handed masterwork Masterpiece weapon the artisan asks you to kill the person who murdered their family. This 'murderer' is not hostile to you and if you approach them does not attack, but instead greets you in a friendly way, but a wary one. If you attack them immediately there's no alignment impact, but if you engage them in conversation then attacking them becomes a Chaotic Evil act because now you know who they are. The headscratcher is why it's any ''less'' Chaotic Evil to kill a random non-hostile stranger on the dubious word of one guy for your own personal gain than it is to kill them once you know who they are.



** This one can be explained (though how well depends on your personal sensibilities); slavery of persons is highly illegal. But... trolls aren't considered ''people'' by any leadership crews. Therefore, Bartholomew Delgado's slavery of the troll is perfectly legal.

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** This one can be explained (though how well depends on your personal sensibilities); slavery of persons is highly illegal. But... [[WhatMeasureIsANonHuman trolls aren't considered ''people'' considered]] ''[[WhatMeasureIsANonHuman people]]'' by any leadership crews.anyone writing the laws. Therefore, Bartholomew Delgado's slavery of the troll is perfectly legal. This means that, because it's "within the law", [[LawfulStupid Valerie]] will get upset with you and you'll lose [[RelationshipValues trust]] with her if she's in the party when you elect to free ''or'' MercyKill the troll.
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* When you first approach Bartholomew Delgado you find he has a troll slave imprisoned in a cage that he's been using as a lab rat for his experiments. Making him free this slave is considered Chaotic Good since the troll was legally bought. But if you've already met Octavia and Regongar in the previous act, you'd know that ''slavery is illegal'' in the Stolen Lands, meaning freeing the troll should be a Lawful Good action. Even more oddly, if Octavia is with you she never brings this up in her objection despite her being the one to tell you about slavery's illegality.

to:

* When you first approach Bartholomew Delgado you find he has a troll slave imprisoned in a cage that he's been using as a lab rat for his experiments. Making him free this slave is considered Chaotic Good since the troll was legally bought. But if you've already met Octavia and Regongar in the previous act, you'd know that ''slavery is illegal'' in the Stolen Lands, meaning freeing the troll should be a Lawful Good action. Even more oddly, if Octavia is with you she never brings this up in her objection despite her being the one to tell you about slavery's illegality.illegality.
** This one can be explained (though how well depends on your personal sensibilities); slavery of persons is highly illegal. But... trolls aren't considered ''people'' by any leadership crews. Therefore, Bartholomew Delgado's slavery of the troll is perfectly legal.
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None


* When dealing with [[spoiler: Sartayne, Nazrielle's apprentice]] you have to decide what to do with a criminal who knowingly created and sold cursed items to the people of your Barony in a revenge-driven plot to ruin the reputation of a weaponsmith and merchant who put his father out of business. While said merchant is a cutthroat businessman, blatant sadist, colossal JerkAss, and ''strongly'' implied to be LawfulEvil, there's no evidence they've ever actually done anything wrong and they're never anything other than honest and fair with you. Compare this to the clearly ChaoticEvil criminal, who not only admitted to several dangerous crimes against people who had nothing to do with his target (one of which you had to clean up and may have resulted in an innocent man's death) but ''bragged'' about them to your face. Of the four options you're given, nearly all of them are given the wrong alignment by the game's own standards:

to:

* When dealing with [[spoiler: Sartayne, Nazrielle's apprentice]] you have to decide what to do with a criminal who knowingly created and sold cursed items to the people of your Barony in a revenge-driven plot to ruin the reputation of a weaponsmith and merchant who put his father out of business. While said merchant is a cutthroat businessman, blatant sadist, colossal JerkAss, and ''strongly'' implied to be LawfulEvil, there's no evidence they've ever actually done anything wrong (or illegal at least) and they're never anything other than honest and fair with you. Compare this to the clearly ChaoticEvil criminal, who not only admitted to several dangerous crimes against people who had nothing to do with his target (one of which you had to clean up and may have resulted in an innocent man's death) but ''bragged'' about them to your face. Of the four options you're given, nearly all of them are given the wrong alignment by the game's own standards:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Mediating between the mites and the kobolds in Chapter One requires a Neutral alignment for some reason, even though there's [[https://steamcommunity.com/app/640820/discussions/4/3393916911748414280/?ctp=2#c1730963192537001605 a strong argument to be made]] that finding a peaceful solution should be a Good option (especially since it's obvious from the start that ChaoticEvil Tartuccio is manipulating them into war). Both races default to LawfulEvil in the lore, so if you're playing a "corner" alignment (e.g. [[AlwaysLawfulGood paladins]]) you're left with making a choice based on little more than personal preference for one species or the other, or KillEmAll.
Is there an issue? Send a MessageReason:
None


** The final option is to execute him. This is counted as Chaotic Evil, but keeping in mind that he is a dangerous criminal who just admitted to his crimes and showed no remorse at all executing him is more in line with '''Lawful Good''' choices from earlier in the game, which encourage you to kill bandits and other criminals without discussion.

to:

** The final option is to execute him. This is counted as Chaotic Evil, but keeping in mind that he is a dangerous criminal who just admitted to his crimes and showed no remorse at all executing him is more in line with '''Lawful Good''' choices from earlier in the game, which encourage you to kill bandits and other criminals without discussion.discussion ([[LawfulStupid which is itself wrong]]: LawfulGood is a focus on ''justice'', not merely ''law'').
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None


** The second option is to arrest him for his crimes. This is, for some reason, counted as Lawful Evil but is more in line with Lawful Neutral options from earlier quests.

to:

** The second option is to arrest him for his crimes. This is, for some reason, counted as Lawful Evil but is more in line with Lawful Neutral options from earlier quests. With only a minor change in wording this could even be a LawfulGood option.
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None


* When you first approach Bartholomew Delgado you find he has a troll slave imprisoned in a cage that he's been using as a lab rat for his experiments. Making him free this slave is considered Chaotic Good since the troll was legally bought. But if you've already met Octavia and Regongar in the previous act, you'd know that ''slavery is illegal'' in the Stolen Lands, meaning freeing the troll should be a Lawful Good action.

to:

* When you first approach Bartholomew Delgado you find he has a troll slave imprisoned in a cage that he's been using as a lab rat for his experiments. Making him free this slave is considered Chaotic Good since the troll was legally bought. But if you've already met Octavia and Regongar in the previous act, you'd know that ''slavery is illegal'' in the Stolen Lands, meaning freeing the troll should be a Lawful Good action. Even more oddly, if Octavia is with you she never brings this up in her objection despite her being the one to tell you about slavery's illegality.
Is there an issue? Send a MessageReason:
None


Alignment options or restrictions in conversation can lead to a lot of these due to a lack of consistency.

* When dealing with [[spoiler: Sartayne, Nazrielle's apprentice]] you have to decide what to do with a criminal who knowingly created and sold cursed items to the people of your Barony in a revenge-driven plot to ruin the reputation of a weaponsmith who put his father out of business. While said merchant is a cutthroat businessman, blatant sadist, and colossal JerkAss to boot there's no proof they've ever actually done anything wrong. Of the four options you're given and the four alignments tied to them, nearly all of them fall into FridgeLogic by the game's own standards:

to:

Alignment options or restrictions in conversation can lead to a lot of these due to a lack of consistency.

consistency and the sometimes arbitrary nature of what alignment matches what decision.

* When dealing with [[spoiler: Sartayne, Nazrielle's apprentice]] you have to decide what to do with a criminal who knowingly created and sold cursed items to the people of your Barony in a revenge-driven plot to ruin the reputation of a weaponsmith and merchant who put his father out of business. While said merchant is a cutthroat businessman, blatant sadist, and colossal JerkAss JerkAss, and ''strongly'' implied to boot be LawfulEvil, there's no proof evidence they've ever actually done anything wrong. wrong and they're never anything other than honest and fair with you. Compare this to the clearly ChaoticEvil criminal, who not only admitted to several dangerous crimes against people who had nothing to do with his target (one of which you had to clean up and may have resulted in an innocent man's death) but ''bragged'' about them to your face. Of the four options you're given and the four alignments tied to them, given, nearly all of them fall into FridgeLogic are given the wrong alignment by the game's own standards:



** The final option is to execute him. This is counted as Chaotic Evil, but keeping in mind that he is a dangerous criminal who just admitted to his crimes and showed no remorse at all executing him is more in line with '''Lawful Good''' choices from earlier in the game.

to:

** The final option is to execute him. This is counted as Chaotic Evil, but keeping in mind that he is a dangerous criminal who just admitted to his crimes and showed no remorse at all executing him is more in line with '''Lawful Good''' choices from earlier in the game.game, which encourage you to kill bandits and other criminals without discussion.



* During the quest to get the two-handed masterwork weapon the artisan asks you to kill the person who murdered their family. This 'murderer' is not hostile to you and if you approach them does not attack, but instead greets you in a friendly way, but a wary one. If you attack them immediately there's no alignment impact, but if you engage them in conversation then attacking them becomes a Chaotic Evil act because now you know who they are. Why it's any ''less'' Chaotic Evil to kill a random non-hostile stranger on the dubious word of one guy for your own personal gain than it is to kill them once you know who they are.

to:

* During the quest to get the two-handed masterwork weapon the artisan asks you to kill the person who murdered their family. This 'murderer' is not hostile to you and if you approach them does not attack, but instead greets you in a friendly way, but a wary one. If you attack them immediately there's no alignment impact, but if you engage them in conversation then attacking them becomes a Chaotic Evil act because now you know who they are. Why The headscratcher is why it's any ''less'' Chaotic Evil to kill a random non-hostile stranger on the dubious word of one guy for your own personal gain than it is to kill them once you know who they are.
Is there an issue? Send a MessageReason:
Okay, I think I've finally gotten everything in the right place. Apologies!

Added DiffLines:

Alignment options or restrictions in conversation can lead to a lot of these due to a lack of consistency.

* When dealing with [[spoiler: Sartayne, Nazrielle's apprentice]] you have to decide what to do with a criminal who knowingly created and sold cursed items to the people of your Barony in a revenge-driven plot to ruin the reputation of a weaponsmith who put his father out of business. While said merchant is a cutthroat businessman, blatant sadist, and colossal JerkAss to boot there's no proof they've ever actually done anything wrong. Of the four options you're given and the four alignments tied to them, nearly all of them fall into FridgeLogic by the game's own standards:
** The first option is to let this ObviouslyEvil vengeance-seeker go because it's none of your business. This is classed as Chaotic Neutral and is the only one that's more or less consistent with other dialogue options.
** The second option is to arrest him for his crimes. This is, for some reason, counted as Lawful Evil but is more in line with Lawful Neutral options from earlier quests.
** The third option is to break your agreement with the merchant and hire the criminal instead. This is counted as Neutral Evil but is more Chaotic Evil, as you're breaking a legal agreement (Chaotic) to hire a known criminal (Evil).
** The final option is to execute him. This is counted as Chaotic Evil, but keeping in mind that he is a dangerous criminal who just admitted to his crimes and showed no remorse at all executing him is more in line with '''Lawful Good''' choices from earlier in the game.
* Why isn't it possible to talk Kesten out of a suicidal charge in Chapter 3 without being Lawfully-aligned? Not only does Kesten realize he's being stupid after literally one sentence if you ''are'' Lawful, but Neutral and Chaotic characters should have absolutely no compunction taking advantage of another character's Lawful tendencies for their own ends.
* During the quest to get the two-handed masterwork weapon the artisan asks you to kill the person who murdered their family. This 'murderer' is not hostile to you and if you approach them does not attack, but instead greets you in a friendly way, but a wary one. If you attack them immediately there's no alignment impact, but if you engage them in conversation then attacking them becomes a Chaotic Evil act because now you know who they are. Why it's any ''less'' Chaotic Evil to kill a random non-hostile stranger on the dubious word of one guy for your own personal gain than it is to kill them once you know who they are.
* When you first approach Bartholomew Delgado you find he has a troll slave imprisoned in a cage that he's been using as a lab rat for his experiments. Making him free this slave is considered Chaotic Good since the troll was legally bought. But if you've already met Octavia and Regongar in the previous act, you'd know that ''slavery is illegal'' in the Stolen Lands, meaning freeing the troll should be a Lawful Good action.

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