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* In ''[[VideoGame/{{ARMA}} ARMA II]]'', an amusing bug can cause tanks (and presumably other armoured vehicles) to fly. By going to the Armory and selecting Utes as the map, the player should be dropped near an airfield. Driving over the boulders just south of the airstrip's centre will cause the game to freak out and launch your vehicle into the air at high speed. As an added bonus, your choice of tank will be completely unharmed when it lands turret-first at 200 kilometres an hour!
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Explosives have never been in DF and neither have environmental concerns for drinking. The bug has also been fixed.


** Toady's other favorite bug involved a farmer walking to a furniture stockpile, picking up a bed, then walking to a farm plot and '''planting the bed''' as if it were a seed.

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** Toady's other favorite bug involved a farmer walking to a furniture stockpile, picking up a bed, then walking to a farm plot and '''planting the bed''' as if it were a seed. This was patched before release.



*** The "on fire" bug becomes particularly dangerous/hilarious when combined with a fortress's highly-flammable booze stockpile. Which dwarves regularly visit for a drink... moreso if extreme heat (from, say, ''fire'') is making them thirsty...
** You can also site your fortress overlapping with a human town... then proceed to undermine their buildings, causing them to collapse, and raid the rubble for fortress materials. Where this enters Good Bad Bug territory is the fact that the humans ''don't care'', and you can massacre their population, destroy their city, and steal the shattered remnants of their belongings without their losing the "Friendly" status.

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*** The "on fire" bug becomes would particularly dangerous/hilarious when combined with a fortress's highly-flammable highly-boilable booze stockpile. Which stockpile, which dwarves would regularly visit for a drink... moreso if extreme heat (from, say, ''fire'') is making them thirsty...
drink.
** You can could also site your fortress overlapping with a human town... then proceed to undermine their buildings, causing them to collapse, and raid the rubble for fortress materials. Where this enters Good Bad Bug territory is the fact that the humans ''don't care'', and you can could massacre their population, destroy their city, and steal the shattered remnants of their belongings without their losing the "Friendly" status.



*** While the carp have stepped down, [[http://www.bay12forums.com/smf/index.php?topic=101243.0 giant sponges have taken up their mantle.]] Since the engine can't handle an unmoving animal properly and has some issues with determining the death of creatures without body parts or blood, they'll push your dwarves to death and are immune to normal weaponry. Even more ridiculously, examination of their code indicates that they can be ''ridden on as war beasts'', though nobody has reported any invaders using spongy mounts. The hilarious nature of the threat, along with its nigh-invulnerability, have made them nearly as famous as the carp of old.

to:

*** While the carp have stepped down, [[http://www.bay12forums.com/smf/index.php?topic=101243.0 giant sponges have taken up their mantle.]] Since the engine can't handle an unmoving animal properly and has some issues with determining the death of creatures without body parts or blood, they'll push your dwarves to death and are immune to normal weaponry. Even more ridiculously, examination of their code raws indicates that they can be ''ridden on as war beasts'', though nobody has reported any invaders using spongy mounts. The hilarious nature of the threat, along with its nigh-invulnerability, have made them nearly as famous as the carp of old.



** A typical fort in the 31.10 version is less than 200 Z-levels tall. The ultimate metal, adamantine, is only found deep underground. An erratic bug in world generation resulted in a location having a 2200+ Z-level tower of adamantine shooting into the sky. [[http://www.bay12forums.com/smf/index.php?topic=61507 Forum Thread]]

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** A typical fort in the 31.10 version is was less than 200 Z-levels tall. The ultimate metal, adamantine, is only found deep underground. An erratic bug in world generation resulted in a location having a 2200+ Z-level tower of adamantine shooting into the sky. [[http://www.bay12forums.com/smf/index.php?topic=61507 Forum Thread]]



** Things get ''really'' hilarious if there are duplicate creature entries after modding. You can end up with mysterious, typeless "meat", the extinction of the turtle, and even a fortress where instead of dwarves, you start out with extremely dwarfy elves.

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** Things get ''really'' hilarious if there are duplicate creature raw entries after modding. You can end up with mysterious, typeless "meat", the extinction of the turtle, and even a fortress where instead of dwarves, you start out with extremely dwarfy elves.elves... or, perhaps, ducks.



** Heat doesn't kill you by burning, it does it by melting your fat. This has lead to a bug where if all the fat is melted off of a character without them dying (surprisingly actually easier done than it sounds) they become effectively immune to fire long term.

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** Heat usually doesn't kill you by burning, it does it by melting your fat. This has lead to a bug where if all the fat is melted off of a character without them dying (surprisingly actually easier done than it sounds) they become effectively immune to fire long term.
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** ''HM DS'''s 1 Billion Gold glitch: Hiring the Fishing Sprites during Winter, then shipping junk items (items that ship for 1G each) during a day when they're working for you will set your money level to 1 Billion.

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** ''HM DS'''s 1 Billion Gold glitch: Hiring the Fishing Sprites during Winter, then shipping junk items (items that ship for 1G each) during a day when they're working for you will set your money level to 1 Billion. There's a chance doing this will invoke a GameBreakingBug that will corrupt your save file, make this option a [[DeathOrGloryAttack Death or Glory Bug.]]
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* ''DwarfFortress'', [[PerpetualBeta due to its nature]], has numerous, numerous GoodBadBugs in its current release and has had many more in previous versions. Special mention goes to the following:

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* ''DwarfFortress'', [[PerpetualBeta due to its nature]], has numerous, numerous GoodBadBugs in its current release and has had many more in previous versions. Special mention goes to the following:following (some may be patched):



** The absurdly overpowered throwing. A character can mangle a body part and brutalize enemies' internal organs with a pebble, a coin, or even vomit. Throwing was nerfed in the new version, but now you can pinch people's heads off.

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** The absurdly overpowered throwing. A character can mangle a body part and brutalize enemies' internal organs with a pebble, a coin, or even vomit. Throwing was nerfed in the new version, 2011, but you could now you can pinch people's heads off.
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** The [[FanNickname affectionately named]] "[[ChunkySalsaRule Dwarven Atom Smasher]]" exploit. It is caused when anything is left underneath a drawbridge and gets smashed. This has become something of an AscendedGlitch, to the point where the developer has added ContractualBossImmunity to this on some of the more powerful monsters.

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** The [[FanNickname affectionately named]] "[[ChunkySalsaRule Dwarven Atom Smasher]]" exploit. It is caused when causes anything is left underneath to disappear without a trace if it's smashed by a drawbridge and gets smashed.when it goes down. This has become something of an AscendedGlitch, to the point where the developer has added ContractualBossImmunity to this on some of the more powerful monsters.

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merging with examples from \'sandbox\'


** [[LegendaryCarp The carp.]] [[OhMyGods Dear Armok,]] [[KillerRabbit the carp]]. The glitch was caused by a quirk of earlier versions -- any physical activity buffed all physical stats, so carp, which were always swimming, were ridiculously powerful. [[ToServeMan They would end up eating the dwarves like piranhas.]]
*** The carp, though its [[MemeticMutation legacy lives on]], has been {{Nerf}}ed. However, its mantle has been taken up by an even bigger and more hilarious KillerRabbit: the giant sponge. Due to not having a nervous system or blood, they cannot be killed through attacks. Giant sponges also, ''somehow'', have the ability to [[FingerpokeOfDoom push dwarves to death]]. They can only be killed through air drowning or being encased in obsidian. Even more ridiculously, examination of their code indicates that they can be ''ridden on as war beasts'', though nobody has reported any invaders using spongy mounts. The hilarious nature of the threat, along with its nigh-invulnerability, have made them nearly as famous as the carp of old. DF players, being the inventive sorts they are, have found uses for them as buffer zones and training dummies. Oh, one more thing. Evidently, yes, ''[[NonHumanUndead they can be zombified]]''.
--> Without a nervous system, the only thing they can feel is ANGER.

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** The Mad Hammerer, one of the creator's favorite bugs. A Hammerer carries out death sentences by striking the prisoner with a hammer. If unable to wield a hammer (due to both arms being broken, for example), he would instead ''bite the subject to death'' and walk around with the man's bitten-off limbs in his mouth forever, until they start to rot.
** Toady's other favorite bug involved a farmer walking to a furniture stockpile, picking up a bed, then walking to a farm plot and '''planting the bed''' as if it were a seed.
** Other bugs that tend to be mentioned nostalgically: infinite magma floods, serial killer elephants, the dwarves' utter indifference to being on fire. Note that all of these were part of the legendary ''{{Boatmurdered}}''.
*** The "on fire" bug becomes particularly dangerous/hilarious when combined with a fortress's highly-flammable booze stockpile. Which dwarves regularly visit for a drink... moreso if extreme heat (from, say, ''fire'') is making them thirsty...
** You can also site your fortress overlapping with a human town... then proceed to undermine their buildings, causing them to collapse, and raid the rubble for fortress materials. Where this enters Good Bad Bug territory is the fact that the humans ''don't care'', and you can massacre their population, destroy their city, and steal the shattered remnants of their belongings without their losing the "Friendly" status.
** The absurdly overpowered throwing. A character can mangle a body part and brutalize enemies' internal organs with a pebble, a coin, or even vomit. Throwing was nerfed in the new version, but now you can pinch people's heads off.
** They can also bash enemies to death with their own pants, or fell someone with a well-thrown sock.
** "Tamed" animals that have killed dwarves in past...aren't. They spend their time gleefully slaughtering the hairy ones, who ''still believe them to be tamed''. The main way to stop this is to order the critter butchered as soon as you tame it, which gets you a lot of raw materials if it's something like a dragon or titan.
** There were also (sadly removed) bugs involving individuals ''ordering'' someone to hurt them - fortress mayors sentencing themselves to be beaten when ''their own mandates'' failed, and assorted folk in Adventure Mode requesting their own assassinations.
** The
[[LegendaryCarp The carp.]] [[OhMyGods Dear Armok,]] [[KillerRabbit the carp]]. The glitch was caused Sweet Armok, [[DemonicSpiders the carp...]] A bug in the skill system meant anyone could buff up their stats by a quirk of earlier versions -- any physical activity buffed swimming. Seeing as they do that all physical stats, so carp, which were always swimming, were ridiculously powerful. [[ToServeMan They would end up eating the dwarves like piranhas.]]
time, the carp became invincible monsters.
--->'''[[WordOfGod ToadyOne]]:''' "I think I made the fish too hardcore."
*** The carp, though its [[MemeticMutation legacy lives on]], has been {{Nerf}}ed. However, its mantle has been While the carp have stepped down, [[http://www.bay12forums.com/smf/index.php?topic=101243.0 giant sponges have taken up by their mantle.]] Since the engine can't handle an even bigger unmoving animal properly and more hilarious KillerRabbit: has some issues with determining the giant sponge. Due to not having a nervous system death of creatures without body parts or blood, they cannot be killed through attacks. Giant sponges also, ''somehow'', have the ability to [[FingerpokeOfDoom they'll push your dwarves to death]]. They can only be killed through air drowning or being encased in obsidian.death and are immune to normal weaponry. Even more ridiculously, examination of their code indicates that they can be ''ridden on as war beasts'', though nobody has reported any invaders using spongy mounts. The hilarious nature of the threat, along with its nigh-invulnerability, have made them nearly as famous as the carp of old. DF players, being old.
---> Without a nervous system,
the inventive sorts they are, have found uses for them as buffer zones and training dummies. Oh, one more thing. Evidently, yes, ''[[NonHumanUndead only thing they can be zombified]]''.feel is ANGER.
--> Without a nervous system, the ** You can make magma-powered smelters [[ConvectionSchmonvection out of ice]].
*** Similarly, constructions of any type are completely invulnerable. Not
only thing does this allow you to hold magma back with ice walls and wait out a forest fire inside a wooden building, it also means that a rampaging hellbeast that can smash whatever doors, floodgates, and bridges you put in its way will be stopped dead by a wall made of glass.
** The existence of [[http://df.magmawiki.com/index.php/Planepacked Planepacked]], the best artifact ever: a giant monolith decorated in fine detail with the ''entire history of the world'', including several depictions of itself! It's probably safe to say that the bugs are half the fun of ''VideoGame/DwarfFortress''.
** In the initial builds of the 2010 version, it was possible for animals and dwarfs to ''[[ImMelting melt in the rain]]''. What happened was that Dwarfs got covered in water and high temperatures will heat this water. This then caused the dwarf's fat (whose melting temperature was much lower than it should be) to melt off. Naturally, this being ''Dwarf Fortress'', this was soon [[http://www.bay12forums.com/smf/index.php?topic=55001.0 put to good use.]]
** A typical fort in the 31.10 version is less than 200 Z-levels tall. The ultimate metal, adamantine, is only found deep underground. An erratic bug in world generation resulted in a location having a 2200+ Z-level tower of adamantine shooting into the sky. [[http://www.bay12forums.com/smf/index.php?topic=61507 Forum Thread]]
** Nothing exists off the edge of the map. You can't dig out the edge squares, but you ''can'' carve them into fortifications and drain a river off the map with them.
** Certain powerful enemies are rampant building destroyers, taking out floor hatches, floodgates, workshops, and anything else
they can feel get their appendages on. If a door they'd like to wreck is ANGER. jammed open, they will politely wait for it to close before doing anything at all.
** The danger room, where military dwarves are stuck in a room with training spears used in an upright spear trap hooked to a repeater. The spears are unable to actually hurt the armored dwarves but quickly give massive boosts to blocking and dodging as well as lesser boosts to weapons and armor skills.
** A few materials, notably lignite and graphite, have an ignition point but no melting point. Thanks to this and a quirk in the way items in containers are tracked, if you put some in a bin and light it on fire, it ''never goes out''. You can drain an entire ocean into a bin full of burning lignite.
** If pieces of wall/floor fall into liquid due to a cave in, liquid displacement is simulated by vertically teleporting the displaced liquid to the nearest empty space. Players have taken advantage of this to create the "magma piston": a hundred level (or more) high stone column carved out of the earth and made to fall into a pool of magma, causing the magma to teleport up a hundred levels.
*** This, along with bugs like the ability to store an infinite amount of stone on one square if you mark it as a dump site, is such a savings in time, energy, and not-killing-your-frame-rate that some players don't even consider it an exploit.
** Things get ''really'' hilarious if there are duplicate creature entries after modding. You can end up with mysterious, typeless "meat", the extinction of the turtle, and even a fortress where instead of dwarves, you start out with extremely dwarfy elves.



** Numerous balance issues, to the point where there is one recorded incident of [[CharlesAtlasSuperpower beheading a]] [[LivingStatue Bronze Colossus]] using a thrown [[RidiculouslyCuteCritter Fluffy Wambler]].
** The "quantum stockpile" glitches, allowing a sort of HyperspaceArsenal. There are numerous ways to achieve this, but one of the simplest ways is to just have a minecart dump all of its contents onto a single tile.



** Vampires don't need any sleep food or water to survive but they count as members of a fortress still, it only took a short ammount of time for players to figure out that if you set vampires to a burrow then wall them in they make your fortress effectively immortal as long as the vampire doesn't go insane.

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** Vampires don't need any sleep sleep, food or water to survive water, but they count as members of a fortress still, it still. It only took a short ammount amount of time for players to figure out that if you set wall vampires to a burrow then wall them in they make into the walls of your fortress they make it effectively immortal immortal, as long as the vampire they doesn't go insane.
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*** The carp, though its [[MemeticMutation legacy lives on]], has been {{Nerf}}ed. However, its mantle has been taken up by an even bigger and more hilarious KillerRabbit: the giant sponge. Due to not having a nervous system, they cannot be killed through attacks. Giant sponges also, ''somehow'', have the ability to [[FingerpokeOfDoom push dwarves to death]]. They can only be killed through air drowning or being encased in obsidian. Even more ridiculously, examination of their code indicates that they can be ''ridden on as war beasts'', though nobody has reported any invaders using spongy mounts. The hilarious nature of the threat, along with its nigh-invulnerability, have made them nearly as famous as the carp of old. DF players, being the inventive sorts they are, have found uses for them as buffer zones and training dummies. Oh, one more thing. Evidently, yes, ''[[NonHumanUndead they can be zombified]]''.

to:

*** The carp, though its [[MemeticMutation legacy lives on]], has been {{Nerf}}ed. However, its mantle has been taken up by an even bigger and more hilarious KillerRabbit: the giant sponge. Due to not having a nervous system, system or blood, they cannot be killed through attacks. Giant sponges also, ''somehow'', have the ability to [[FingerpokeOfDoom push dwarves to death]]. They can only be killed through air drowning or being encased in obsidian. Even more ridiculously, examination of their code indicates that they can be ''ridden on as war beasts'', though nobody has reported any invaders using spongy mounts. The hilarious nature of the threat, along with its nigh-invulnerability, have made them nearly as famous as the carp of old. DF players, being the inventive sorts they are, have found uses for them as buffer zones and training dummies. Oh, one more thing. Evidently, yes, ''[[NonHumanUndead they can be zombified]]''.
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None


* ''TheSims'' can be quite amusing when it bugs.
** ''[[TheSims The Sims 2]]'' has a great bug where the aspiration reward that temporarily boosts toddlers' intelligence got "stuck" once in a while and left the player with a supersmart kid that learned skills at triple the speed. It was fixed in a recent expansion pack.

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* ''TheSims'' ''VideoGame/TheSims'' can be quite amusing when it bugs.
** ''[[TheSims The ''The Sims 2]]'' 2'' has a great bug where the aspiration reward that temporarily boosts toddlers' intelligence got "stuck" once in a while and left the player with a supersmart kid that learned skills at triple the speed. It was fixed in a recent expansion pack.



** TheSimsMedieval had a minor but fairly helpful one just after the release of the expansion. One quest makes you create a food item called Boiled Goo, but if your kingdom wasn't involved in the War a Sim could actually make it any time without the ingredient from the quest. Since it gave a small positive buff it could be an alternative to eating Gruel, which gave a negative one. This has been fixed; Boiled Goo can now only be made in the quest.

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** TheSimsMedieval ''VideoGame/TheSimsMedieval'' had a minor but fairly helpful one just after the release of the expansion. One quest makes you create a food item called Boiled Goo, but if your kingdom wasn't involved in the War a Sim could actually make it any time without the ingredient from the quest. Since it gave a small positive buff it could be an alternative to eating Gruel, which gave a negative one. This has been fixed; Boiled Goo can now only be made in the quest.
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*** The carp, though its [[MemeticMutation legacy lives on]], has been {{Nerf}}ed. However, its mantle has been taken up by an even bigger and more hilarious KillerRabbit: the giant sponge. Due to not having a nervous system, they cannot be killed through attacks. Giant sponges also, ''somehow'', have the ability to [[FingerpokeOfDoom push dwarves to death]]. They can only be killed through air drowning or being encased in obsidian. Even more ridiculously, examination of their code indicates that they can be ''ridden on as war beasts'', though nobody has reported any invaders using spongy mounts. The hilarious nature of the threat, along with its nigh-invulnerability, have made them nearly as famous as the carp of old. DF players, being the inventive sorts they are, have found uses for them as buffer zones and training dummies. Oh, one more thing. Evidently, yes, ''[[NonHumanUndead they can be zombified]]''.
--> Without a nervous system, the only thing they can feel is ANGER.
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** there was also the potty-training glitch where if you cancelled the action at the right time the toddler would be instantly potty trained. That was fixed at some point too.
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** Heat doesn't kill you by burning, it does it by melting your fat. This has lead to a bug where if all the fat is melted off of a character without them dying (surprisingly actually easier done than it sounds) they become effectively immune to fire long term.
** Vampires don't need any sleep food or water to survive but they count as members of a fortress still, it only took a short ammount of time for players to figure out that if you set vampires to a burrow then wall them in they make your fortress effectively immortal as long as the vampire doesn't go insane.
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None


** ''A Wonderful Life'': Cook with Ruby Spice as the only ingredient, and it will create a duplicate Ruby Spice, which can be sold for a tidy sum.

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** ''A Wonderful Life'': Cook with Ruby Spice as the only ingredient, and it will create a duplicate Ruby Spice, which can be sold for a tidy sum. Sadly, they fixed this glitch in the DistaffCounterpart and the special edition.
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** The "quantum stockpile" glitches, allowing a sort of HyperspaceArsenal. There are numerous ways to achieve this, but one of the simplest ways is to just have a minecart dump all of its contents onto a single tile.
Is there an issue? Send a MessageReason:
None


** The [[FanNickname affectionately named]] "[[CrunchySalsaRule Dwarven Atom Smasher]]" exploit. It is caused when anything is left underneath a drawbridge and gets smashed. This has become something of an AscendedGlitch, to the point where the developer has added ContractualBossImmunity to this on some of the more powerful monsters.

to:

** The [[FanNickname affectionately named]] "[[CrunchySalsaRule "[[ChunkySalsaRule Dwarven Atom Smasher]]" exploit. It is caused when anything is left underneath a drawbridge and gets smashed. This has become something of an AscendedGlitch, to the point where the developer has added ContractualBossImmunity to this on some of the more powerful monsters.
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None

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* ''DwarfFortress'', [[PerpetualBeta due to its nature]], has numerous, numerous GoodBadBugs in its current release and has had many more in previous versions. Special mention goes to the following:
** [[LegendaryCarp The carp.]] [[OhMyGods Dear Armok,]] [[KillerRabbit the carp]]. The glitch was caused by a quirk of earlier versions -- any physical activity buffed all physical stats, so carp, which were always swimming, were ridiculously powerful. [[ToServeMan They would end up eating the dwarves like piranhas.]]
** The [[FanNickname affectionately named]] "[[CrunchySalsaRule Dwarven Atom Smasher]]" exploit. It is caused when anything is left underneath a drawbridge and gets smashed. This has become something of an AscendedGlitch, to the point where the developer has added ContractualBossImmunity to this on some of the more powerful monsters.
** Numerous balance issues, to the point where there is one recorded incident of [[CharlesAtlasSuperpower beheading a]] [[LivingStatue Bronze Colossus]] using a thrown [[RidiculouslyCuteCritter Fluffy Wambler]].
Is there an issue? Send a MessageReason:
None

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** TheSimsMedieval had a minor but fairly helpful one just after the release of the expansion. One quest makes you create a food item called Boiled Goo, but if your kingdom wasn't involved in the War a Sim could actually make it any time without the ingredient from the quest. Since it gave a small positive buff it could be an alternative to eating Gruel, which gave a negative one. This has been fixed; Boiled Goo can now only be made in the quest.
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* In ''[[VideoGame/{{X}} X3: Terran Conflict]]'', the [[MacrossMissileMassacre ATF Skirnir missile frigate]] is a GameBreaker even by the standards of its own class, due to an extra zero in the damage values for its anti-capital weapon the Shadow missile. As a result, it puts out 650 megajoules of damage per warhead on an eight-warhead missile. In an unmodded game, the toughest ship has only 12 gigajoules of shielding. Do the math. Egosoft never bothered to fix this in ''Terran Conflict'' since you have to board and capture the Skirnir to use it, but what with the full-scale Argon-Terran war in the expansion pack ''Albion Prelude'', the bug was fixed so that Argon players wouldn't get their heads blown off the second a Skirnir showed up.
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* Before being patched, in some games of the ''SilentHunter'' franchise (the ''3'' and ''4'', this troper thinks) when one destroyer rammed your submarine to sink it (a tactic used in RealLife, [[http://en.wikipedia.org/wiki/HMS_Dreadnought_%281906%29#Career even by a battleship]]) ''[[http://www.youtube.com/watch?v=qhREnipM8XY the destroyer, not you submarine, went to meet Davy Jones]]''
** This troper also remembers an interesting AI bug while playing the mission that had you in the middle of the main Japanese fleet during the battle of Leyte Gulf. While getting in position to torpedo the heavy battleship ''Yamato'', a destroyer located on the other side of ''Yamato'' started an attack run against the submarine, ramming right into ''Yamato''. Nasty metallic noises started to sound, and ultimately the Yamato ''sank the destroyer without even stopping or attempting to change course''.

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* Before being patched, in some games of the ''SilentHunter'' franchise (the ''3'' and ''4'', this troper thinks) franchise, when one destroyer rammed your submarine to sink it (a tactic used in RealLife, [[http://en.wikipedia.org/wiki/HMS_Dreadnought_%281906%29#Career even by a battleship]]) ''[[http://www.[[http://www.youtube.com/watch?v=qhREnipM8XY the destroyer, not you submarine, went to meet Davy Jones]]''
** This troper also remembers an interesting AI bug while playing the mission that had you in the middle of the main Japanese fleet during the battle of Leyte Gulf. While getting in position to torpedo the heavy battleship ''Yamato'', a destroyer located on the other side of ''Yamato'' started an attack run against the submarine, ramming right into ''Yamato''. Nasty metallic noises started to sound, and ultimately the Yamato ''sank the destroyer without even stopping or attempting to change course''.
Jones]].
----
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Not just the original. In fact some official houses in Sims 3 (in Lunar Lakes) use it. Either it\'s an Ascended Glitch now or it was intentional from the start.


** In the original you could make a floating house, and do it without console commands. Place a bunch of pillars down, and then build your house on top of them. You can then delete the pillars, and the house will remain standing. You've wasted a floor of your house, but you can always use that space for one giant swimming pool.

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** In the original you could You can make a floating house, and do it without console commands. Place a bunch of pillars down, and then build your house on top of them. You can then delete the pillars, and the house will remain standing. You've wasted a floor of your house, but you can always use that space for one giant swimming pool.



*** Other flying objects too, like the coconut Crab COB.

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*** Other flying objects too, like the coconut Crab crab COB.
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** This troper also remembers playing the single mission that had you in the middle of the main Japanese fleet during the battle of Leyte Gulf and how while posing to torpedo the heavy battleship Yamato a destroyer located behind her started an attack run against his boat. Both the Yamato and the destroyer collide, nasty metallic noises started to sound, and the Yamato ''sank the destroyer without even stopping or attempting to change course''

to:

** This troper also remembers an interesting AI bug while playing the single mission that had you in the middle of the main Japanese fleet during the battle of Leyte Gulf and how while posing Gulf. While getting in position to torpedo the heavy battleship Yamato ''Yamato'', a destroyer located behind her on the other side of ''Yamato'' started an attack run against his boat. Both the Yamato and the destroyer collide, nasty submarine, ramming right into ''Yamato''. Nasty metallic noises started to sound, and ultimately the Yamato ''sank the destroyer without even stopping or attempting to change course''course''.
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namespace


* ''SimCity 2000'' had a bug involving the use of a joke cheat code. In the first ''SimCity'' game, typing "FUND" gave you some money, but ''Sim City 2000'' instead offers you a loan at 25% interest (very, very bad idea). However, the game also dynamically adjusts what interest rate you get on regular loans by examining your current loans. Get a few of these joke loans, and the dynamic interest overflows and goes negative. A loan with negative interest? It means you get paid every year for having debts!

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* ''SimCity ''VideoGame/SimCity 2000'' had a bug involving the use of a joke cheat code. In the first ''SimCity'' ''VideoGame/SimCity'' game, typing "FUND" gave you some money, but ''Sim City 2000'' instead offers you a loan at 25% interest (very, very bad idea). However, the game also dynamically adjusts what interest rate you get on regular loans by examining your current loans. Get a few of these joke loans, and the dynamic interest overflows and goes negative. A loan with negative interest? It means you get paid every year for having debts!



** And broken and fixed and broken... depending on your expansion pack setup, it either is rare/fixed, happens fairly often, or happens ''every time you use the item''.

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** And broken and fixed and broken... depending on your expansion pack setup, it either is rare/fixed, happens fairly often, or happens ''every time you use the item''.



** The Nannies were ''quite'' glitchy in the sims...they would do shit like light the house on fire, feed babies that were full, ignore the babies, stick around the house indefinitely, etc.

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** The Nannies were ''quite'' glitchy in the sims...they would do shit like light the house on fire, feed babies that were full, ignore the babies, stick around the house indefinitely, etc.



* Before being patched, in some games of the ''SilentHunter'' franchise (the ''3'' and ''4'', this troper thinks) when one destroyer rammed your submarine to sink it (a tactic used in RealLife, [[http://en.wikipedia.org/wiki/HMS_Dreadnought_%281906%29#Career even by a battleship]]) ''[[http://www.youtube.com/watch?v=qhREnipM8XY the destroyer, not you submarine, went to meet Davy Jones]]''

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* Before being patched, in some games of the ''SilentHunter'' franchise (the ''3'' and ''4'', this troper thinks) when one destroyer rammed your submarine to sink it (a tactic used in RealLife, [[http://en.wikipedia.org/wiki/HMS_Dreadnought_%281906%29#Career even by a battleship]]) ''[[http://www.youtube.com/watch?v=qhREnipM8XY the destroyer, not you submarine, went to meet Davy Jones]]'' Jones]]''
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*** Likewise, holding the pause button at the beginning of the Boston scenario allows you to demolish the nuclear reactors before they go critical.
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** Also, limbs (but not hands or feet) turn invisible if the starting joint isn't connected to the torso. Somebody made a whole range of [[RaymanianLimbs Rayman-based]] creatures this way!

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** Also, limbs (but not hands or feet) turn invisible if the starting joint isn't connected to the torso. Somebody made a whole range of [[RaymanianLimbs Rayman-based]] creatures this way!way! This glitch is also very commonly used to make creatures that perpetually hover above the ground (using invisible legs).
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** In a similar vein, cash-on-hand can also overflow, suddenly shifting from 2 billion on hand to 2 billion in debt. The AI companies are not smart enough to begin wasting money once it approaches this number.

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** In a similar vein, cash-on-hand can also overflow, suddenly shifting from 2 billion on hand to 2 billion in debt. The AI companies are not smart enough to begin wasting money once it approaches this number.number.
* Before being patched, in some games of the ''SilentHunter'' franchise (the ''3'' and ''4'', this troper thinks) when one destroyer rammed your submarine to sink it (a tactic used in RealLife, [[http://en.wikipedia.org/wiki/HMS_Dreadnought_%281906%29#Career even by a battleship]]) ''[[http://www.youtube.com/watch?v=qhREnipM8XY the destroyer, not you submarine, went to meet Davy Jones]]''
** This troper also remembers playing the single mission that had you in the middle of the main Japanese fleet during the battle of Leyte Gulf and how while posing to torpedo the heavy battleship Yamato a destroyer located behind her started an attack run against his boat. Both the Yamato and the destroyer collide, nasty metallic noises started to sound, and the Yamato ''sank the destroyer without even stopping or attempting to change course''
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Actually actually actually actually


* ''TheSims'' can actually be ''quite'' amusing when it bugs, actually.

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* ''TheSims'' can actually be ''quite'' quite amusing when it bugs, actually. bugs.

Removed: 1396

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Not glitches. Completely irrelevant.


** You can even delete a sim with that code. Or make people swim in the air. Or walk on water, sleep in midair, delete homework and bills (place them on a table, then delete the table with moveobjects on), or have them eat nonexistant food/ use nonexistant items. You can delete the PlumBob, have them use a toilet/bathtub/etc that isn't there, have them walk in midair, kidnap a school bus or fire truck or police car (place it in a closed room and voila, instant permanent decor), you can kidnap passerby or move around your own Sims, layer objects on one space... it's endless. You can delete all your Sims if you want to, although then you just have a lot sitting there... You can kidnap any of the people who come to the house (That Social Bunny thing, the psychlogist, whatever) and... well, basically you can move around or delete ''anything''.
** You can reportedly delete the little censor-pixel thingy, too. [[{{Squick}} If you like that sort of thing...]]
** The Sims is pretty much glitch central if you think about it. [[{{Nightmare Fuel}} Like when you put the stretch skeleton cheat on the dog and its tongue explodes through the back of its skull.]]



** In the third installment of the clubs and night expansion, Late Night, children of Vampire Sims, learn [[{{pun}} inhumanly]] fast. This can make the game dull quick since the child can complete his lifetime wish before even aging.
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** ''HM 64'''s Dog Glitch: You can raise Karen's Heart Level to red in a single day by continuously showing her your dog. ([[IfYouKnowWhatIMean Not like that]], [[FreudWasRight you pervert!]])

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** ''HM 64'''s Dog Glitch: You can raise Karen's Heart Level to red in a single day by continuously showing her your dog. ([[IfYouKnowWhatIMean Not like that]], [[FreudWasRight you pervert!]])
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* Most ''HarvestMoon'' games tend to have at least two or three bugs each. These are usually among the annoying kind, but a few fit in this category. Among them:

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* Most ''HarvestMoon'' games tend to have at least two or three bugs each.each - though this has become rarer since ''Tree of Tranquility''. These are usually among the annoying kind, but a few fit in this category. Among them:
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it\'s not a very good pun if you use the wrong word :V


** In the third installment of the clubs and night expansion, Late Night, children of Vampire Sims, learn [[{{pun}} inhumanely]] fast. This can make the game dull quick since the child can complete his lifetime wish before even aging.

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** In the third installment of the clubs and night expansion, Late Night, children of Vampire Sims, learn [[{{pun}} inhumanely]] inhumanly]] fast. This can make the game dull quick since the child can complete his lifetime wish before even aging.
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adding X, which no one talked about

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**In the third installment of the clubs and night expansion, Late Night, children of Vampire Sims, learn [[{{pun}} inhumanely]] fast. This can make the game dull quick since the child can complete his lifetime wish before even aging.

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