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** In single-player Battledome matches, the Faerie abilities Lens Flare and Warlock's Rage, which have identical effects: they prevent the opponent from acting at all for that turn. Most matches require you to choose a balance between attack and defense. When this is in play, DualWielding is a viable option, and many single-player opponents go down in a OneHitKO after that, especially if your pet is at a high enough level to learn Warlock's Rage—a minimum of 200.

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** In single-player Battledome matches, the Faerie abilities Lens Flare and Warlock's Rage, which have identical effects: they prevent the opponent from acting at all for that turn. Most matches require you to choose a balance between attack and defense. When this is in play, DualWielding is a viable option, and many single-player opponents go down in a OneHitKO after that, especially if your pet is at a high enough level to learn Warlock's Rage—a minimum of 200. It's considerably less broken in PlayerVersusPlayer because opponents have the same advantage, but still considered essential.
** Formerly, the weapon [[http://battlepedia.jellyneo.net/?go=showweapon&id=3896 Shuriken]] in any Battledome matches, regardless of whether 1-player or PlayerVersusPlayer. It dealt damage comparable to the [[InfinityMinusOneSword Hidden Tower's weapons]] ''and'' had a 50% chance of stopping the opponent from acting the following turn. To top it all off, it [[AvertedTrope averted]] PowerEqualsRarity, so it was virtually everywhere in the metagame. Since then, however, it's been hit with not only a severe {{Nerf}} but also a rarity hike, so while still powerful, it's no longer as devastating and can't usually be found for under one million neopoints on the user market anymore.
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** In 2014, the IP was sold from Creator/{{Viacom}} to Creator/{{Jumpstart}}, and with the server migration that followed came a GameBreakingBug in late September and early October that allowed items to be duplicated. Naturally, a number of exceptionally rare and powerful items were duplicated en masse and flooded the market.

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** In 2014, the IP was sold from Creator/{{Viacom}} to Creator/{{Jumpstart}}, [=JumpStart=], and with the server migration that followed came a GameBreakingBug in late September and early October that allowed items to be duplicated. Naturally, a number of exceptionally rare and powerful items were duplicated en masse and flooded the market.
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* Throughout its history, ''Website/{{Neopets}}'' has had several in various areas of the site.
** In single-player Battledome matches, the Faerie abilities Lens Flare and Warlock's Rage, which have identical effects: they prevent the opponent from acting at all for that turn. Most matches require you to choose a balance between attack and defense. When this is in play, DualWielding is a viable option, and many single-player opponents go down in a OneHitKO after that, especially if your pet is at a high enough level to learn Warlock's Rage—a minimum of 200.
** In 2014, the IP was sold from Creator/{{Viacom}} to Creator/{{Jumpstart}}, and with the server migration that followed came a GameBreakingBug in late September and early October that allowed items to be duplicated. Naturally, a number of exceptionally rare and powerful items were duplicated en masse and flooded the market.
** [[PayToWin Premium membership]] offers several very strong perks, including:
*** The Battledome opponent Jetsam Ace, who, with a strong enough pet, can be used to farm Nerkmids--a guaranteed high-seller on the user market, as they're a single-use, not-guaranteed-to-work item and the only way to get a chance at rare pet-altering paint brushes. Combine this with Lens Flare above, and you have easy pickings.
*** Introduced in 2018 was the ability for Premium members to change the species of a pet freely once every 365 days. The pet will stay the same color after changing species. There's a catch, though; not every pet is available in every color, so if you try to change a pet that has a color the new pet doesn't, you can freely select the color, preventing a GameBreakingBug but in exchange allowing a very quickly-discovered exploit: Magical Chia Pops. They change the pet to a fruit or vegetable Chia, and fruit and vegetable colors are ''only'' available on Chias. As a result, using one and then the species changing perk allows a user to get nearly any pet species[[note]]With the exception of Grundos, Draiks, and Krawks, which are considered special species[[/note]] of nearly any color without the need of a paint brush, morphing potion, or lucky Lab Ray zap.
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** ''Series/KamenRiderExAid'' BigBad Kamen Rider Chronus is basically Game-Beaker in human form, and entirely by design. It was created to be the reward for the player who could defeat all twelve of the bosses in ''Kamen Rider Chronicle'', which unlocked the FinalBoss Gamedeus, who's so powerful that Chronus is said to be the only thing that could possibly defeat it. When Chronus falls into the hands of [[TheChessmaster Masamune Dan]], he ''starts'' with the power to [[TimeStandsStill "Pause" time]] and develops several more powers that allow him to completely dominate the rest of the cast for the final third of the series.
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** [[MasterOfAll Humans]] are the best "class"/"build" in the game ''bar none''. Their ''extremely'' high intelligence allows them to build inventions that massively raise all their other stats except base health. Of note is that, if you could take away all of a human's inventions ''and'' nerfed their intelligence, they'd ''still'' be overpowered thanks to rapid stamina gain, superb throwing distance and accuracy, and ability to get more experience from eating food thanks to gut flora.

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** [[MasterOfAll [[HumanityIsSuperior Humans]] are the best "class"/"build" in the game ''bar none''. Their ''extremely'' high intelligence allows them to build inventions that massively raise all their other stats except base health.health, turning them into a MasterOfAll. Of note is that, if you could take away all of a human's inventions ''and'' nerfed their intelligence, they'd ''still'' be overpowered thanks to rapid stamina gain, superb throwing distance and accuracy, and ability to get more experience from eating food thanks to gut flora.
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** [[MasterOfAll Humans]] the best "class"/"build" in the game ''bar none''. Their ''extremely'' high intelligence allows them to build inventions that massively raise all their other stats except base health. Of note is that, if you could take away all of a human's inventions ''and'' nerfed their intelligence, they'd ''still'' be overpowered thanks to rapid stamina gain, superb throwing distance and accuracy, and ability to get more experience from eating food thanks to gut flora.

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** [[MasterOfAll Humans]] are the best "class"/"build" in the game ''bar none''. Their ''extremely'' high intelligence allows them to build inventions that massively raise all their other stats except base health. Of note is that, if you could take away all of a human's inventions ''and'' nerfed their intelligence, they'd ''still'' be overpowered thanks to rapid stamina gain, superb throwing distance and accuracy, and ability to get more experience from eating food thanks to gut flora.
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** [[MasterOfAll Humans]]. Their ''extremely'' high intelligence allows them to build inventions that massively raise all their other stats except base health. Of note is that, if you could take away all of a human's inventions ''and'' nerfed their intelligence, they'd ''still'' be overpowered thanks to rapid stamina gain, superb throwing distance and accuracy, and ability to get more experience from eating food thanks to gut flora.

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** [[MasterOfAll Humans]].Humans]] the best "class"/"build" in the game ''bar none''. Their ''extremely'' high intelligence allows them to build inventions that massively raise all their other stats except base health. Of note is that, if you could take away all of a human's inventions ''and'' nerfed their intelligence, they'd ''still'' be overpowered thanks to rapid stamina gain, superb throwing distance and accuracy, and ability to get more experience from eating food thanks to gut flora.
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* ''WebVideo/TierZoo'', which treats real life animals and how well they survive as CharacterTiers in a "game", has a few:
** Pack hunting. Since ConservationOfNinjutsu does ''not'' apply here, it means that a pack hunter can overwhelm bigger classes and thus get a lot more Exp. It also opens up several effective tactics that cannot be used otherwise.
** Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp.
** Long lifespans with high intellect. As a class' wisdom increases based on ''both'' intelligence and lifespan, having both means that they'll end up extremely wise and be capable of learning several skills.
** [[MasterOfAll Humans]]. Their ''extremely'' high intelligence allows them to build inventions that massively raise all their other stats except base health. Of note is that, if you could take away all of a human's inventions ''and'' nerfed their intelligence, they'd ''still'' be overpowered thanks to rapid stamina gain, superb throwing distance and accuracy, and ability to get more experience from eating food thanks to gut flora.
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* Subverted in MagiNation. A power gem could be bought for 8 animite and sold for 12 animite. However, while animite is the currency of the realm, you never need to buy items, as you can recover health naturally, and you need infused animite anyways to forge rings. Basically, its a game breaker in the most technical sense that you need animite, but you don't need it that badly.

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* Subverted in MagiNation.''WesternAnimation/MagiNation''. A power gem could be bought for 8 animite and sold for 12 animite. However, while animite is the currency of the realm, you never need to buy items, as you can recover health naturally, and you need infused animite anyways to forge rings. Basically, its a game breaker in the most technical sense that you need animite, but you don't need it that badly.
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** In {{VideoGame/Job Simulator}}, the play area is locked to coordinates in virtual space, meaning it's possible to reach through virtual obstructions to pick up dropped or thrown items as long as they're still within your play area. Of course, the dropped item itself can still be blocked by other virtual objects, but that doesn't prevent you from phasing through a counter to pick up dropped money, for example.

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** In {{VideoGame/Job Simulator}}, ''VideoGame/JobSimulator'', the play area is locked to coordinates in virtual space, meaning it's possible to reach through virtual obstructions to pick up dropped or thrown items as long as they're still within your play area. Of course, the dropped item itself can still be blocked by other virtual objects, but that doesn't prevent you from phasing through a counter to pick up dropped money, for example.
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** Odds are that if you can name a SuperMode in any Heisei/Neo Heisei era ''Franchise/KamenRider'' series, it qualifies as this - notable examples include [[Series/KamenRiderOOO PuToTyra]][[note]]although [[DoppelgangerAttack GataKiriBa]] isn't far behind, since the copies of OOO can all ''transform into different combos''[[/note]], which had the ability to freeze opponents in place and could even destroy core medals; [[Series/KamenRiderGaim Kiwami Arms]], which [[AllYourPowersCombined can summon any of the lockseed weapons]], [[spoiler: and eventually turns its user into a god]]; [[Series/KamenRiderBlade King Form]], which was similar to the Kiwami Arms, except with all Rouze Cards of it's user's suite[[note]]although Blade is the only one who gets one in-series, Garren and Leangle have their own version of King Form; however, Garren's buckle was broken before he had a chance to assume the form, and while Leangle ''tried'' to assume his King Form, due to the Spider Undead not being properly sealed, it instead summoned the aforementioned Spider Undead while untransforming Leangle[[/note]]; and [[Series/KamenRiderKuuga Ultimate Kuuga]][[note]]which technically counts as a subversion, mainly due to the fact that it's only used once at the end of the series[[/note]] which is so powerful that, if it's Rider Kick was used, it would [[EarthShatteringKaboom break the planet in half]].

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** * Odds are that if you can name a SuperMode in any Heisei/Neo Heisei era ''Franchise/KamenRider'' series, it qualifies as this - notable examples include [[Series/KamenRiderOOO PuToTyra]][[note]]although [[DoppelgangerAttack GataKiriBa]] isn't far behind, since the copies of OOO can all ''transform into different combos''[[/note]], which had the ability to freeze opponents in place and could even destroy core medals; [[Series/KamenRiderGaim Kiwami Arms]], which [[AllYourPowersCombined can summon any of the lockseed weapons]], [[spoiler: and eventually turns its user into a god]]; [[Series/KamenRiderBlade King Form]], which was similar to the Kiwami Arms, except with all Rouze Cards of it's user's suite[[note]]although Blade is the only one who gets one in-series, Garren and Leangle have their own version of King Form; however, Garren's buckle was broken before he had a chance to assume the form, and while Leangle ''tried'' to assume his King Form, due to the Spider Undead not being properly sealed, it instead summoned the aforementioned Spider Undead while untransforming Leangle[[/note]]; and [[Series/KamenRiderKuuga Ultimate Kuuga]][[note]]which technically counts as a subversion, mainly due to the fact that it's only used once at the end of the series[[/note]] which is so powerful that, if it's Rider Kick was used, it would [[EarthShatteringKaboom break the planet in half]].
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** Odds are that if you can name a SuperMode in any Heisei/Neo Heisei era ''Franchise/KamenRider'' series, it qualifies as this - notable examples include [[Series/KamenRiderOOO PuToTyra]][[note]]although [[DoppelgangerAttack GataKiriBa]] isn't far behind, since the copies of OOO can all ''transform into different combos''[[/note]], which had the ability to freeze opponents in place and could even destroy core medals; [[Series/KamenRiderGaim Kiwami Arms]], which [[AllYourPowersCombined can summon any of the lockseed weapons]], [[spoiler: and eventually turns its user into a god]], [[Series/KamenRiderBlade King Form]], which was similar to the Kiwami Arms, except with all Rouze Cards of it's user's suite[[note]]although Blade is the only one who gets one in-series, Garren and Leangle have their own version of King Form; however, Garren's buckle was broken before he had a chance to assume the form, and while Leangle ''tried'' to assume his King Form, due to the Spider Undead not being properly sealed, it instead summoned the aforementioned Spider Undead while untransforming Leangle[[/note]] and [[Series/KamenRiderKuuga Ultimate Kuuga]][[note]]which technically counts as a subversion, mainly due to the fact that it's only used once at the end of the series - however, it's supposedly so powerful that, if it's Rider Kick was used, it would [[EarthShatteringKaboom break the planet in half]][[/note]].

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** Odds are that if you can name a SuperMode in any Heisei/Neo Heisei era ''Franchise/KamenRider'' series, it qualifies as this - notable examples include [[Series/KamenRiderOOO PuToTyra]][[note]]although [[DoppelgangerAttack GataKiriBa]] isn't far behind, since the copies of OOO can all ''transform into different combos''[[/note]], which had the ability to freeze opponents in place and could even destroy core medals; [[Series/KamenRiderGaim Kiwami Arms]], which [[AllYourPowersCombined can summon any of the lockseed weapons]], [[spoiler: and eventually turns its user into a god]], god]]; [[Series/KamenRiderBlade King Form]], which was similar to the Kiwami Arms, except with all Rouze Cards of it's user's suite[[note]]although Blade is the only one who gets one in-series, Garren and Leangle have their own version of King Form; however, Garren's buckle was broken before he had a chance to assume the form, and while Leangle ''tried'' to assume his King Form, due to the Spider Undead not being properly sealed, it instead summoned the aforementioned Spider Undead while untransforming Leangle[[/note]] Leangle[[/note]]; and [[Series/KamenRiderKuuga Ultimate Kuuga]][[note]]which technically counts as a subversion, mainly due to the fact that it's only used once at the end of the series - however, it's supposedly series[[/note]] which is so powerful that, if it's Rider Kick was used, it would [[EarthShatteringKaboom break the planet in half]][[/note]].half]].
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** Odds are that if you can name a SuperMode in any Heisei/Neo Heisei era ''Franchise/KamenRider'' series, it qualifies as this - notable examples include [[Series/KamenRiderOOO PuToTyra]][[note]]although [[DoppelgangerAttack GataKiriBa]] isn't far behind, since the copies of OOO can all ''transform into different combos''[[/note]], which had the ability to freeze opponents in place and could even destroy core medals; [[Series/KamenRiderGaim Kiwami Arms]], which [[AllYourPowersCombined can summon any of the lockseed weapons]], [[spoiler: and eventually turns its user into a god]], [[Series/KamenRiderBlade King Form]], which was similar to the Kiwami Arms, except with all Rouze Cards of it's user's suite[[note]]although Blade is the only one who gets one in-series, Garren and Leangle have their own version of King Form; however, Garren's buckle was broken before he had a chance to assume the form, and while Leangle ''tried'' to assume his King Form, due to the Spider Undead not being properly sealed, it instead summoned the aforementioned Spider Undead while untransforming Leangle[[/note]] and [[Series/KamenRiderKuuga Ultimate Kuuga]][[note]]which technically counts as a subversion, mainly due to the fact that it's only used once at the end of the series - however, it's supposedly so powerful that, if it's Rider Kick was used, it would [[EarthShatteringKaboom break the planet in half]][[/note]].
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* In ''Mythic Quest'', the main character's Shadow Sword is so powerful it is often accused of being a [[GameShark hack]] in that video game by other characters. All the Shadow Spells fall under this, usually ending up in [[OneHitKill one hit KO]] territory.

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* In ''Mythic Quest'', the main character's Shadow Sword is so powerful it is often accused of being a [[GameShark [[VideoGame/GameShark hack]] in that video game by other characters. All the Shadow Spells fall under this, usually ending up in [[OneHitKill one hit KO]] territory.
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I want to cut the Main redirect.
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* In the parodic LetsPlay ''SonicTheHedgehog2SpecialEdition'', playing as Knuckles the Echidna makes any level a cakewalk. In addition to gliding and climbing walls, he can jump really high (as in, high enough skip entire levels in a single bound or to almost leave Mobius' atmosphere) and he can summon artillery support to take out Robotnik in a single shot.

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* In the parodic LetsPlay ''SonicTheHedgehog2SpecialEdition'', ''VideoGame/SonicTheHedgehog2SpecialEdition'', playing as Knuckles the Echidna makes any level a cakewalk. In addition to gliding and climbing walls, he can jump really high (as in, high enough skip entire levels in a single bound or to almost leave Mobius' atmosphere) and he can summon artillery support to take out Robotnik in a single shot.
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* Roleplay/TheBalladOfEdgardo. An underpowered PC in a [[PlayByPostGames online roleplay]] manages to reach the top by proper exploitation of a Game Breaker. One of the in-universe locations would instantly refill the ManaMeter of any player who visited it, up to the maximum allowed {{Cap}}. One of the abilities available to first-level characters ''removed the mana cap''. Cue the character walking around with literally infinite power.

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* Roleplay/TheBalladOfEdgardo. An underpowered PC in a [[PlayByPostGames online roleplay]] manages to reach the top by proper exploitation of a Game Breaker. One of the in-universe locations would instantly refill the ManaMeter of any player who visited it, up to the maximum allowed {{Cap}}. One of the abilities available to first-level characters ''removed the mana cap''. Cue the character walking around with literally infinite power. And just when he thinks he found a snag when infinite power doesn't last long enough after visiting, he learns teleportation, with its distance powered by the same infinite power. He promptly used to teleport-gank the strongest player in the setting.
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* In many virtual reality games that make use of real space tracking, such as the HTC Vive, the player can 'cheat' by simply reaching or stepping into/through physical objects within the virtual space, since it's impossible for the game's programming to physically restrict the player's hands or body. While it's possible to program games to detect this sort of behavior, most games don't, as the technology is still relatively new and VR gaming is an experimental field.
** In {{VideoGame/Job Simulator}}, the play area is locked to coordinates in virtual space, meaning it's possible to reach through virtual obstructions to pick up dropped or thrown items as long as they're still within your play area. Of course, the dropped item itself can still be blocked by other virtual objects, but that doesn't prevent you from phasing through a counter to pick up dropped money, for example.
** {{VideoGame/Spell Fighter}} averts this by relocating the play space within virtual space if you intersect with a solid object. For example, if an in-game table is in the center of your real-world play space and you step forward into it, your virtual position will remain the same, but your physical position (obviously) won't, meaning all you've done is effectively push the table's location closer to the edge of your real-world play space.
** {{VideoGame/VRPorize}} takes no measures to prevent this, meaning you can teleport next to a wall and then physically step inside of the wall as long as there's real-life space to do so, effectively making you unreachable by enemies.
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* [[http://suptg.thisisnotatrueending.com/archive/26565579/ The Ballad of Edgardo]]. An underpowered PC in a [[PlayByPostGames online roleplay]] manages to reach the top by proper exploitation of a Game Breaker. One of the in-universe locations would instantly refill the ManaMeter of any player who visited it, up to the maximum allowed {{Cap}}. One of the abilities available to first-level characters ''removed the mana cap''. Cue the character walking around with literally infinite power.

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* [[http://suptg.thisisnotatrueending.com/archive/26565579/ The Ballad of Edgardo]].Roleplay/TheBalladOfEdgardo. An underpowered PC in a [[PlayByPostGames online roleplay]] manages to reach the top by proper exploitation of a Game Breaker. One of the in-universe locations would instantly refill the ManaMeter of any player who visited it, up to the maximum allowed {{Cap}}. One of the abilities available to first-level characters ''removed the mana cap''. Cue the character walking around with literally infinite power.
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* [[http://suptg.thisisnotatrueending.com/archive/26565579/ The Ballad of Edgardo]]. An underpowered PC in a [[PlayByPostGames online roleplay]] manages to reach the top by proper exploitation of a Game Breaker. One of the in-universe locations would instantly refill the ManaMeter of any player who visited it, up to the maximum allowed {{Cap}}. One of the abilities available to first-level characters ''removed the mana cap''. Cue the character walking around with literally infinite power.
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* The [[CoolCar Porsche 917]] was such a good race car that the Le Mans organizers rewrote the rules after the 1970 season to ban it. The primary reason why it destroyed the competition in any of the racing events it entered (especially the infamously loose Can-Am series) wasn't because of its well-designed aerodynamics and all-around performance but because of its ungodly powerful engine. Specifically the 917/30KL version mounted a ''monstrously powerful'' turbocharged engine that maxed out at '''1500 HP''', easily leaving any of the would-be supermachines in the dust without much effort.

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* The [[CoolCar Porsche 917]] was such a good race car that the Le Mans organizers rewrote the rules after the 1970 season to ban it. The primary reason why it destroyed the competition in any of the racing events it entered (especially the infamously loose Can-Am series) wasn't because of its well-designed aerodynamics and all-around performance but because of its ungodly powerful engine. Specifically the 917/30KL version mounted a ''monstrously powerful'' turbocharged engine that maxed out at '''1500 '''1580 HP''', easily leaving any of the would-be supermachines in the dust without much effort.
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* The [[CoolCar Porsche 917]] was such a good race car that the Le Mans organizers rewrote the rules after the 1970 season to ban it.

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* The [[CoolCar Porsche 917]] was such a good race car that the Le Mans organizers rewrote the rules after the 1970 season to ban it. The primary reason why it destroyed the competition in any of the racing events it entered (especially the infamously loose Can-Am series) wasn't because of its well-designed aerodynamics and all-around performance but because of its ungodly powerful engine. Specifically the 917/30KL version mounted a ''monstrously powerful'' turbocharged engine that maxed out at '''1500 HP''', easily leaving any of the would-be supermachines in the dust without much effort.

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* Not specific to any machines are four techniques banned from all official tournaments (and nearly all unofficial ones too): The [[https://www.youtube.com/watch?v=AAsetQUkgIE Shooter Lane Cradle]], the [[https://www.youtube.com/watch?v=BzECDdPijsw Shooter Lane Juggle]], the [[https://www.youtube.com/watch?v=CZljaPDYpXs Death Save]], and the [[https://www.youtube.com/watch?v=KB8Xp4PMvbQ Bang Back]]. The former two are banned because they allow the player to play multiballs with one or more balls resting by the plunger, making it impossible to actually lose. The latter two are banned because they are techniques that rescue a ball that should have otherwise drained and are easy enough to do that an experienced player can consistently rescue the ball until he or she tires out. All four techniques, however, are also banned because they can cause damage to the machine and/or the player.

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* Not specific to any {{pinball}} machines are four techniques banned from all official tournaments (and nearly all unofficial ones too): The [[https://www.youtube.com/watch?v=AAsetQUkgIE Shooter Lane Cradle]], the [[https://www.youtube.com/watch?v=BzECDdPijsw Shooter Lane Juggle]], the [[https://www.youtube.com/watch?v=CZljaPDYpXs Death Save]], and the [[https://www.youtube.com/watch?v=KB8Xp4PMvbQ Bang Back]]. The former two are banned because they allow the player to play multiballs with one or more balls resting by the plunger, making it impossible to actually lose. The latter two are banned because they are techniques that rescue a ball that should have otherwise drained and are easy enough to do that an experienced player can consistently rescue the ball until he or she tires out. All four techniques, however, are also banned because they can cause damage to the machine and/or the player.



** Machines made by Creator/{{Gottlieb}} tend to have one or more things worth much more than anything else in the game, whether it be the multiball in ''Pinball/CueBallWizard'' and ''Pinball/TeedOff'', the Million Shot in ''Pinball/LightsCameraAction'', or completing the grid of lights in ''Surf 'N' Safari''. According to Creator/JonNorris, who designed the playfields for most of Gottlieb's machines from the mid-80's and onwards (but not the rules), this was intentional: Gottlieb's machines were not designed with competition in mind, nor did they anticipate the machines' rules would get picked apart in the future, so one or more things were made more valuable than the others as a ComebackMechanic to allow a less-skilled player to catch up by stumbling onto a high-scoring mode. This did not stop Gottlieb's machines from showing up in major competitions though--''Surf 'N" Safari'' was a game used in the final rounds of PAPA World Championships 18 on March 2015, for instance, as completing the grid is considered no easy task, even by the best players.

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** Machines made by Creator/{{Gottlieb}} tend to have one or more things worth much more than anything else in the game, whether it be the multiball in ''Pinball/CueBallWizard'' and ''Pinball/TeedOff'', the Million Shot in ''Pinball/LightsCameraAction'', or completing the grid of lights in ''Surf 'N' Safari''. According to Creator/JonNorris, who designed the playfields for most of Gottlieb's machines from the mid-80's and onwards (but not the rules), this was intentional: Gottlieb's machines were not designed with competition in mind, nor did they anticipate the machines' rules would get picked apart in the future, so one or more things were made more valuable than the others as a ComebackMechanic to allow a less-skilled player to catch up by stumbling onto a high-scoring mode. This did not stop Gottlieb's machines from showing up in major competitions though--''Surf 'N" 'N' Safari'' was a game used in the final rounds of PAPA World Championships 18 on March 2015, for instance, as completing the grid is considered no easy task, even by the best players.players.
** "Run from Spike" from ''Pinball/JunkYard'' is the single highest scoring mode on this machine relative to effort and difficulty. In addition, all successful shots leading up to "Run from Spike" safely deposits the ball back onto a flipper. As a result, competitive play in ''Junk Yard'' mostly boils down to activating "Run from Spike," then playing it repeatedly until it awards the Hair Dryer, which changes the mode to "Shoot the Dog" (no relation to the [[ShootTheDog trope of the same name]]), a mode that's harder to complete and awards half as many points. From then on, the game is played normally.
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* The spartan from DeadliestWarrior the DeadliestWarrior video game is a bit of game breaker. His spear range attack flies at head level (and attacks to the head are almost always one hit kills), and can end a match within a second if the opponent doesn't move out of the way IMMEDIATELY.

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* The spartan from DeadliestWarrior Series/DeadliestWarrior the DeadliestWarrior Series/DeadliestWarrior video game is a bit of game breaker. His spear range attack flies at head level (and attacks to the head are almost always one hit kills), and can end a match within a second if the opponent doesn't move out of the way IMMEDIATELY.
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* SpectacleFighter Beat 'Em Up series ''{{VideoGame/Bayonetta}}'' has the Climax Bracers, so game breaking just equipping them disables the ability to set records in the game (which isn't a hindrance if you don't care about records). In the first game they put Bayonetta on permanent 'Serious Mode', in which all of her attacks summon massively damaging demonic limbs (normally a mode only reserved for intense boss fights). [[{{VideoGame/Bayonetta2}} In the sequel]], they grant Bayonetta infinite magic, which means unlimited [[SuperMode Umbran Climax]] or [[OneHitKill Torture Attacks]], or if used in conjunction with the Bracelet of Time, unlimited [[BulletTime Witch Time]].
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* SpectacleFighter Beam 'Em Up series ''{{VideoGame/Bayonetta}}'' has the Climax Bracers, so game breaking just equipping them disabled the ability to set records in the game (which isn't a hindrance if you don't care about records). In the first game they put Bayonetta on permanent 'Serious Mode', in which all of her attacks summon massively damaging demonic limbs (normally a mode only reserved for intense boss fights). [[{{VideoGame/Bayonetta2}} In the sequel]], they grant Bayonetta infinite magic, which means unlimited [[SuperMode Umbra Climax]] or [[OneHitKill Torture Attacks]], or if used in conjunction with the Bracelet of Time, unlimited [[BulletTime Witch Time]].

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* SpectacleFighter Beam Beat 'Em Up series ''{{VideoGame/Bayonetta}}'' has the Climax Bracers, so game breaking just equipping them disabled disables the ability to set records in the game (which isn't a hindrance if you don't care about records). In the first game they put Bayonetta on permanent 'Serious Mode', in which all of her attacks summon massively damaging demonic limbs (normally a mode only reserved for intense boss fights). [[{{VideoGame/Bayonetta2}} In the sequel]], they grant Bayonetta infinite magic, which means unlimited [[SuperMode Umbra Umbran Climax]] or [[OneHitKill Torture Attacks]], or if used in conjunction with the Bracelet of Time, unlimited [[BulletTime Witch Time]].
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* SpectacleFighter Beam 'Em Up series ''{{VideoGame/Bayonetta}}'' has the Climax Bracers, so game breaking just equipping them disabled the ability to set records in the game (which isn't a hindrance if you don't care about records). In the first game they put Bayonetta on permanent 'Serious Mode', in which all of her attacks summon massively damaging demonic limbs (normally a mode only reserved for intense boss fights). [[{{VideoGame/Bayonetta2}} In the sequel]], they grant Bayonetta infinite magic, which means unlimited [[SuperMode Umbra Climax]] or [[OneHitKill Torture Attacks]], or if used in conjunction with the Bracelet of Time, unlimited [[BulletTime Witch Time]].
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* When ''PhineasAndFerb'' create a virtual reality game, Candace gets sucked in, with a ModestyTowel and more important to the trope a hairdryer reducing the use of "jumping and ducking."

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* When ''PhineasAndFerb'' ''WesternAnimation/PhineasAndFerb'' create a virtual reality game, Candace gets sucked in, with a ModestyTowel and more important to the trope a hairdryer reducing the use of "jumping and ducking."



* In ''{{ReBoot}}'' Bob's [[DoAnythingRobot Glitch]] lets him be a [[TheComputerIsACheatingBastard cheating bastard]] in every game he's in. Then there was the one time he (mistakenly) brings a bomb into a racing game, and the explosion crashes the game. And the one time Matrix pulled out his Gun, in a Golf Game.

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* In ''{{ReBoot}}'' ''WesternAnimation/{{ReBoot}}'' Bob's [[DoAnythingRobot Glitch]] lets him be a [[TheComputerIsACheatingBastard cheating bastard]] in every game he's in. Then there was the one time he (mistakenly) brings a bomb into a racing game, and the explosion crashes the game. And the one time Matrix pulled out his Gun, in a Golf Game.
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** Another spell allows you to teleport someone to another part of the board for just eight points. What that means is, the moment someone gets inconveniently close to finishing the game (or delivering something to someone), you can stop them without little trouble at all, and the game can go on ''and on'' (especially if more than one person has the spell in question).
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* ''Kiratto Kaiketsu: 64 Tanteidan'' has a spell that allows you to knock an opponent out for several turns, for a measly ''four'' Kiratto points. Not helped by the fact that everyone recovers some points every four turns.

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