Follow TV Tropes

Following

History Funny / TheElderScrollsOnline

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* There's a trio of Nords in Windhelm who sing a song about mead. Two of them, Alma and Bellin, sing the final line as "I'll soon be drunk, and that's quite probable!", however, the third one, Daric, finishes it as "and that's quite laudable". They debate the lyrics, Daric arguing that it's a ''fact'' that he'll be drunk so it's more than "probable", while Bellin protests that getting drunk isn't ''laudable'' because you should be able to hold your mead better than that. Alma, meanwhile, comments that she's confused and needs more mead. In the end, Daric decides that he doesn't like the song anymore and suggests singing something else.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* There's an achievement for kicking a spriggan into lava: there's a random encounter where a man encourages you to do so. Once you do, a much bigger spriggan spawns and kicks ''him'' into the lava.
* One of the random encounters is a marooned pirate very ineffectually trying to threaten you into giving him money. You can offer him tips if you so choose, and one option has you giving an example threat that scares him so much that he decides to give it up, leave the spot to you, and beg to be allowed back on the ship.
Is there an issue? Send a MessageReason:
No Pronunciation Guide is no longer a trope


* In Mistral, an Altmer and Bosmer are talking about how idiotic for the Khajiit to refer to Cat's Eye Quay as "Key" - before starting to argue over whether it should ''actually'' [[NoPronunciationGuide be pronounced as "Kway" or "Kay"]].

to:

* In Mistral, an Altmer and Bosmer are talking about how idiotic for the Khajiit to refer to Cat's Eye Quay as "Key" - before starting to argue over whether it should ''actually'' [[NoPronunciationGuide be pronounced as "Kway" or "Kay"]]."Kay".
Is there an issue? Send a MessageReason:
None

Added DiffLines:


!!Firesong
* The quest at Llanshara involves a pirate crew having accidentally activated a Druid relic that makes everyone in the area... ''[[OvercomeWithDesire amorous]]''. You spend the entire quest trying to keep track of Quen's buffoonish partner, who has become besotted with a particular Maormer pirate lady.
** Also, Quen's comment at one point: "Seems he's followed his - well, not his heart - right into trouble."
* In a delve, typically the boss is a large, imposing monster or a powerful fighter. In Embervine? As you approach the boss's position, you'll witness a Firesong Druid being eaten by a magma frog. But that's not the end of him: he's still alive inside, and promises that you'll face his wrath once he's free. Upon your defeat of the frog, he pops out to fight you and declares dramatically, "Frog, man, or mer. None will stop me!"

Changed: 52

Removed: 242

Is there an issue? Send a MessageReason:
That recipe has been around as long as I've been playing


--->Seeks-the-Dark: Now, I need to figure out how to tell the Guild that we didn't get the relic. They won't be happy.\\
Erilthel: What do you mean? I have the relic right here. Oh! Careful, still got bits of Painted Eye lady on it.\\
Seeks-the-Dark: What? When did you—-\\
Erilthel: When you were all: oh, look at the ceiling, it's coming down around us. This is why I should take the lead next time!\\
Seeks-the-Dark: Absolutely not.

to:

--->Seeks-the-Dark: --->'''Seeks-the-Dark:''' Now, I need to figure out how to tell the Guild that we didn't get the relic. They won't be happy.\\
Erilthel: '''Erilthel:''' What do you mean? I have the relic right here. Oh! Careful, still got bits of Painted Eye lady on it.\\
Seeks-the-Dark: '''Seeks-the-Dark:''' What? When did you—-\\
Erilthel: '''Erilthel:''' When you were all: oh, look at the ceiling, it's coming down around us. This is why I should take the lead next time!\\
Seeks-the-Dark: '''Seeks-the-Dark:''' Absolutely not.



* High Isle introduces some new recipes, including one for a distillate called "Enemies Explode." Sadly, it doesn't actually cause the drinker's enemies to detonate, instead being a level 35 to 39 stamina/magicka regeneration boosting drink.



** ''"The Trial of the Ghost Snake: Clarified that the rodents you need to search for are of an unusual size."''

to:

** ''"The Trial of the Ghost Snake: Clarified that the rodents you need to search for are [[Film/ThePrincessBride of an unusual size.size]]."''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Considering that he enjoys the written word so much that he's named after it, one would expect Nilsmon Booklover to be a decent writer as well. Isobel, upon seeing an example of his work, simply sums it up as "That man... That man is not a poet."
--> ''Dark eyes, not mine. She drinks wine.\\
Not with me. She's gone to sea.\\
How dare she leave me? Doesn't she see me?\\
I'll go stand on the quay. For a week and a (what rhymes with quay?).''
Is there an issue? Send a MessageReason:
None


''[Erilthel falls out of an opening in the ceiling onto the artifact, causing Lampronius to be vaporized.\\

to:

''[Erilthel falls out of an opening in the ceiling onto the artifact, causing Lampronius to be vaporized.\\vaporized]''\\

Added: 1835

Changed: 363

Is there an issue? Send a MessageReason:
None


* During the Borderwatch quest, your GenreSavvy Argonian companion comments, "Big room. Big statues. I wager there's some kind of complicated puzzle involving a hidden passage." An examination of the room quickly reveals a large hole in the wall at the other end, and as you approach it, he adds, "Or they could just knock down the wall. Sure."

to:

* During King's Ransom: The thieves Seeks-the-Dark and his apprentice, Erilthel, are good for some laughs.
** Seeks keeps telling Erilthel to leave on account of danger. At one point, he says, "At least with Erilthel safely out of
the Borderwatch quest, your GenreSavvy Argonian companion way we only have the relic to worry about," and you say, "You might want to turn around." Sure enough, she came back inside after getting the hostages to safety.
** Seeks
comments, "Big room. Big statues. I wager there's some kind of complicated puzzle involving a hidden passage." An examination of the room quickly reveals a large hole in the wall at the other end, and as you approach it, he adds, "Or they could just knock down the wall. Sure.""
** After you destroy the attunement crystals only to find it hasn't stopped the ritual:
--->'''Seeks:''' Oh, come on! [[BuffySpeak We smashed all the things!]]\\
'''Phedre Lampronius:''' Fools! Nothing can disrupt this ritual while I possess the power of—-\\
''[Erilthel falls out of an opening in the ceiling onto the artifact, causing Lampronius to be vaporized.\\
'''Erilthel:''' Whew! Whatever that was really cushioned my fall. What'd I miss?\\
'''Seeks-the-Dark:''' You know what? I'll take it. Now, let's get out of here! This whole place is coming down!
** After you get out:
--->'''Seeks-the-Dark:''' Thank you. If it weren't for you, we couldn't have stopped the Painted Eye.\\
'''Erilthel:''' You mean it? It was a pretty dramatic entrance wasn't it? Maybe I should practice—-\\
'''Seeks-the-Dark:''' Don't push it.
** And then:
--->Seeks-the-Dark: Now, I need to figure out how to tell the Guild that we didn't get the relic. They won't be happy.\\
Erilthel: What do you mean? I have the relic right here. Oh! Careful, still got bits of Painted Eye lady on it.\\
Seeks-the-Dark: What? When did you—-\\
Erilthel: When you were all: oh, look at the ceiling, it's coming down around us. This is why I should take the lead next time!\\
Seeks-the-Dark: Absolutely not.

Added: 376

Changed: 74

Is there an issue? Send a MessageReason:
None


* Arox the Mutilator, a Daedric titan that has been transformed into a daedrat. He's still fierce and full of pride, despite being stuck as a rat, and often gleefully offers to fight your enemies... even if all he can do is attack their feet.

to:

* Arox the Mutilator, a Daedric titan that has been transformed into a daedrat.daedrat, who accompanies you throughout the main questline. He's still fierce and full of pride, despite being stuck as a rat, and often gleefully offers to fight your enemies... even if all he can do is attack their feet.



[[folder:Legacy of the Bretons arc (Ascending Tide, High Isle)]]

to:

[[folder:Legacy of the Bretons arc (Ascending Tide, High Isle)]]Isle, Lost Depths, Firesong)]]


Added DiffLines:

* 8.1.5:
** ''The achievement "Once into the Depths" will no longer be awarded if you go into the depths more than once.''
** ''Fixed an issue if you sprinted like whoa off of the ledge, you might miss the area that triggers the Red Eagle's Flight achievement before you pancake on the ground. The designer's petition to rename the achievement "Red Eagle's Splat" was denied.''
Is there an issue? Send a MessageReason:
Tastes Like Diabetes is no longer a trope. Moving examples to other tropes when applicable.


* For the annual Jester's Festival, three performers parody the three alliance leaders: Jester Queen Ayrenn is a TastesLikeDiabetes Orc who insists on spreading happiness whether her subjects like it or not, Jester King Emeric is an Argonian HenpeckedHusband who's afraid of his wife, and Jester King Jorunn is a Khajiit with DelusionsOfEloquence engaged to a literal pig.

to:

* For the annual Jester's Festival, three performers parody the three alliance leaders: Jester Queen Ayrenn is a TastesLikeDiabetes Orc who insists on spreading happiness whether her subjects like it or not, Jester King Emeric is an Argonian HenpeckedHusband who's afraid of his wife, and Jester King Jorunn is a Khajiit with DelusionsOfEloquence engaged to a literal pig.
Is there an issue? Send a MessageReason:
None



to:

* The quest for the Silent Halls Public Dungeon is mostly serious, as it involves rescuing slaves from the Sul-Xan and the quest makes no illusion to how brutally the slaves are treated, but it does have one bit of hilarity in that the quest-giver is ''high as a kite'' throughout the whole thing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The way Lady Arabelle Davaux sums up the situation during the first zone story quest, through a facepalm: "The three ships carried High King Emeric, Queen Ayrenn, and Prince Irnskar, son of Jorunn the Skald-King. I dare say I've misplaced the leaders of Tamriel."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Louna Jolvanne's plan to save her partner in crime from Whalefall: "We ride the raft over to Whalefall, find Anton, then leave." She admits that it actually doesn't sound like much of a plan when she says it aloud.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* High Isle introduces some new recipes, including one for a distillate called "Enemies Explode." Sadly, it doesn't actually cause the drinker's enemies to detonate, instead being a level 35 to 39 stamina/magicka regeneration boosting drink.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


!!High Isle
* One of the daily job brokers sends you on your way:
-->'''Druid Peeska:''' Not that I don't looove standing around and chatting with you, but did I mention there's a possibility of volcanic eruption if we don't get this dealt with? I don't mean to rush you, but... all right, I am rushing you! Get going!
Is there an issue? Send a MessageReason:
None


** The Dragonguard's Legacy: A grapple point on the western side of Storm Talon Temple is now easier to grapple to, rather than smashing your character’s face against the wall right below it.

to:

** The ''The Dragonguard's Legacy: A grapple point on the western side of Storm Talon Temple is now easier to grapple to, rather than smashing your character’s face against the wall right below it. ''
Is there an issue? Send a MessageReason:
None


** ''Anvil's guild traders no longer refuse to deal with criminals. The whole town is rotten, I tell you! Rotten!

to:

** ''Anvil's guild traders no longer refuse to deal with criminals. The whole town is rotten, I tell you! Rotten! ''



** A pot of unlootable mystery stew is gone from a certain homestead. It was perpetually out of range despite being right there in front of you. Why do you confound me, stew? What dark powers deemed that I cannot sample your deliciousness? Why have they forsaken me? Who must I vanquish for this outrage?
** A Gathering Storm: A Spriggan near the backpack you're supposed to search will no longer run up and sucker punch you while reading.
** A Salskap to Remember: The audience is no longer floating above their seats. I've heard of being on the edge of your seat, but hovering over it has a very different context.
** Petting Samwise will no longer jitter your camera. I know the camera is excited too, but motion sickness isn't the way to express it.
** The Symbol of Storihbeg: There is now a proper map pin on the step to pick up the symbol before you traipse on your merry murderhoboing way.
** The Dreaming Cave: Fixed an issue where a dead priest was floating in the air. They shouldn't do that, in case it wasn't obvious, but necromancy doesn't play by the rules.
** Gaenennor will no longer werewolf out, kill his attacker, and then go back to playing dice as a werewolf.
** Fixed an issue where you could leave a trespass area in Hew's Bane by jumping on a crate. As all good criminals know, you're not trespassing unless your feet are on the ground, right?
** You can no longer sit on King Fahara'jad's throne. Get coronated first!
** Something Rotten: Fixed an issue where you could spam the cold water bucket on the mammoth and make it breakdance.
** Fixed an issue where Garyn Indoril's pseudo-escort to Holgunn would capture Companions and cause them to freak the heck out due to an ancient, forgotten scripting method created by Dread Cthulhu to incite madness in us all.
** Several system mails have good better grammer done have had textual and grammatical errors fixed. ''

to:

** A ''A pot of unlootable mystery stew is gone from a certain homestead. It was perpetually out of range despite being right there in front of you. Why do you confound me, stew? What dark powers deemed that I cannot sample your deliciousness? Why have they forsaken me? Who must I vanquish for this outrage?
outrage?''
** A ''A Gathering Storm: A Spriggan near the backpack you're supposed to search will no longer run up and sucker punch you while reading.
reading. ''
** A ''A Salskap to Remember: The audience is no longer floating above their seats. I've heard of being on the edge of your seat, but hovering over it has a very different context. \n ''
** Petting ''Petting Samwise will no longer jitter your camera. I know the camera is excited too, but motion sickness isn't the way to express it.
it.''
** The ''The Symbol of Storihbeg: There is now a proper map pin on the step to pick up the symbol before you traipse on your merry murderhoboing way.
way. ''
** The ''The Dreaming Cave: Fixed an issue where a dead priest was floating in the air. They shouldn't do that, in case it wasn't obvious, but necromancy doesn't play by the rules. \n ''
** Gaenennor ''Gaenennor will no longer werewolf out, kill his attacker, and then go back to playing dice as a werewolf.
werewolf. ''
** Fixed ''Fixed an issue where you could leave a trespass area in Hew's Bane by jumping on a crate. As all good criminals know, you're not trespassing unless your feet are on the ground, right?
right?''
** You ''You can no longer sit on King Fahara'jad's throne. Get coronated first!
first!''
** Something ''Something Rotten: Fixed an issue where you could spam the cold water bucket on the mammoth and make it breakdance.
breakdance.''
** Fixed ''Fixed an issue where Garyn Indoril's pseudo-escort to Holgunn would capture Companions and cause them to freak the heck out due to an ancient, forgotten scripting method created by Dread Cthulhu to incite madness in us all.
all.''
** Several ''Several system mails have good better grammer done have had textual and grammatical errors fixed. ''
Is there an issue? Send a MessageReason:
None


** Anvil's guild traders no longer refuse to deal with criminals. The whole town is rotten, I tell you! Rotten!

to:

** Anvil's ''Anvil's guild traders no longer refuse to deal with criminals. The whole town is rotten, I tell you! Rotten!



** Several system mails have good better grammer done have had textual and grammatical errors fixed.

to:

** Several system mails have good better grammer done have had textual and grammatical errors fixed. ''
Is there an issue? Send a MessageReason:
Fun update

Added DiffLines:

* 8.0.5 demonstrates that Zenimax's sense of humor remains firmly intact:
** Anvil's guild traders no longer refuse to deal with criminals. The whole town is rotten, I tell you! Rotten!
** The Dragonguard's Legacy: A grapple point on the western side of Storm Talon Temple is now easier to grapple to, rather than smashing your character’s face against the wall right below it.
** A pot of unlootable mystery stew is gone from a certain homestead. It was perpetually out of range despite being right there in front of you. Why do you confound me, stew? What dark powers deemed that I cannot sample your deliciousness? Why have they forsaken me? Who must I vanquish for this outrage?
** A Gathering Storm: A Spriggan near the backpack you're supposed to search will no longer run up and sucker punch you while reading.
** A Salskap to Remember: The audience is no longer floating above their seats. I've heard of being on the edge of your seat, but hovering over it has a very different context.
** Petting Samwise will no longer jitter your camera. I know the camera is excited too, but motion sickness isn't the way to express it.
** The Symbol of Storihbeg: There is now a proper map pin on the step to pick up the symbol before you traipse on your merry murderhoboing way.
** The Dreaming Cave: Fixed an issue where a dead priest was floating in the air. They shouldn't do that, in case it wasn't obvious, but necromancy doesn't play by the rules.
** Gaenennor will no longer werewolf out, kill his attacker, and then go back to playing dice as a werewolf.
** Fixed an issue where you could leave a trespass area in Hew's Bane by jumping on a crate. As all good criminals know, you're not trespassing unless your feet are on the ground, right?
** You can no longer sit on King Fahara'jad's throne. Get coronated first!
** Something Rotten: Fixed an issue where you could spam the cold water bucket on the mammoth and make it breakdance.
** Fixed an issue where Garyn Indoril's pseudo-escort to Holgunn would capture Companions and cause them to freak the heck out due to an ancient, forgotten scripting method created by Dread Cthulhu to incite madness in us all.
** Several system mails have good better grammer done have had textual and grammatical errors fixed.

Added: 529

Changed: 2

Is there an issue? Send a MessageReason:
None


* At the end of White Gold Tower, you can talk with the Moth priest questgiver concerning the rather grim implications of Molag Kena having impersonated Clivia Tharn has on the real Clivia's survival. She admits that she's not all that concerned, stating that as a Moth Priest, she's learned to think beyond politics and instead focus on the survival and integrity of Nirn as a whole...that, and Clivia once ''insulted her cat''.

to:

* At the end of White Gold White-Gold Tower, you can talk with the Moth priest questgiver concerning the rather grim implications of Molag Kena having impersonated Clivia Tharn has on the real Clivia's survival. She admits that she's not all that concerned, stating that as a Moth Priest, she's learned to think beyond politics and instead focus on the survival and integrity of Nirn as a whole...that, and Clivia once ''insulted her cat''.


Added DiffLines:

* Your reward for putting up with the insufferable Narsis Dren in Vvardenfell is both funny ''and'' satisfying. When you get the end, you find no treasure, and he blames you. You have the option to suggest the treasure might be hidden in a nearby well, then push him in when he approaches it. Sadly, he shows up later instead of dying there. His page on UESP is missing the variation of the dialogue for the player's next meeting with him where the player has ''not'' pushed him in the well, suggesting that few choose that path.

Changed: 85

Removed: 82

Is there an issue? Send a MessageReason:
None



!!Shipwright's Regret
* Za'ji praises you for your "okay-fine-I'll-do-it" attitude.

to:

\n!!Shipwright's Regret\n* In Shipwright's Regret, Za'ji praises you for your "okay-fine-I'll-do-it" attitude.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


!!Shipwright's Regret
* Za'ji praises you for your "okay-fine-I'll-do-it" attitude.
Is there an issue? Send a MessageReason:
None


* 7.2.5: Fighters and Mages Guild recruiters in Solitude will no longer be confused about where they are and talk about how cool the Dominion is while not in Dominion territory.
* 7.2.10: Fixed an issue with a strangely possessed vase in Stormhaven that was usable, but did nothing upon activation. It has since been fully banished from the material realm and is no longer usable.

to:

* 7.2.5: Fighters ''Fighters and Mages Guild recruiters in Solitude will no longer be confused about where they are and talk about how cool the Dominion is while not in Dominion territory.
territory.''
* 7.2.10: Fixed ''Fixed an issue with a strangely possessed vase in Stormhaven that was usable, but did nothing upon activation. It has since been fully banished from the material realm and is no longer usable.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Legacy of the Bretons arc (Ascending Tide, High Isle)]]
!!Ascending Tide
* In the Coral Aerie dungeon, Jakarn boldly confronts the final boss, Varallion, who taunts him in response. Jakarn prepares to fight... but ends up reopening his wounds. Kaleen helps him and leaves the boss to you: "Would you take care of Varallion while I mummify this idiot? Thanks."
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* 7.2.5: Fighters and Mages Guild recruiters in Solitude will no longer be confused about where they are and talk about how cool the Dominion is while not in Dominion territory.
* 7.2.10: Fixed an issue with a strangely possessed vase in Stormhaven that was usable, but did nothing upon activation. It has since been fully banished from the material realm and is no longer usable.
Is there an issue? Send a MessageReason:
None


* For [[BilingualBonus Norwegian players]], being serious with such an important and strong figure like Skald-King Jorunn can be difficult when Jorunn is a ''woman's name''.

to:

* For [[BilingualBonus Norwegian players]], being serious with such an important and strong figure like Skald-King Jorunn can be difficult when Jorunn is a ''woman's name''.''[[GenderBlenderName woman's name]]''.
Is there an issue? Send a MessageReason:
None


*** And then they do sing:

to:

*** ** And then they do sing:



** He proceeds to get the ambassadors' names wrong, calling Yeveth Noramil for Normal and Eyes-of-Steel for Flies-of-Steel.

to:

** He proceeds to get the ambassadors' names wrong, calling Yeveth Noramil for Normal "Yeveth Normal" and Eyes-of-Steel for Flies-of-Steel."Flies-of-Steel".
Is there an issue? Send a MessageReason:
None


** ''NPCs will now react appropriately when they are about to be smushed into paste by Mehrunes Dagon.''

to:

** ''NPCs ''[=NPCs=] will now react appropriately when they are about to be smushed into paste by Mehrunes Dagon.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Arox the Mutilator, a Daedric titan that has been transformed into a daedrat. He's still fierce and full of pride, despite being stuck as a rat, and often gleefully offers to fight your enemies... even if all he can do is attack their feet.


Added DiffLines:

* PTS 7.2.0: ''Fixed a bunch of camera placement issues in conversations so you aren't staring at so many knees, foreheads, or other awkward body parts.''
* PTS 7.2.1:
** ''Added the item “Deadlands Wall, Curved” (Now you can have curved walls. Curved. Walls.)''
** ''NPCs will now react appropriately when they are about to be smushed into paste by Mehrunes Dagon.''
* PTS 7.2.2: ''Fixed an issue where an incorporeal memory was holding a physical book.''
* PTS 7.2.3:
** ''You can now pickpocket and steal all the associated stealable items from Fargrave. I mean, it's a crime. But you can. If that's your thing. No judging.''
** ''Lava pools now deal damage correctly. The floor is now actually lava!''

Added: 298

Changed: 2

Is there an issue? Send a MessageReason:
None


* After doing "Iron in the Blood", you can ask Mara'dahni if she will be okay clearing the cultists in Darkpool Mine. SurprisinglyRealisticOutcome when Mara'dahni is shocked and laughs at your suggestion that she should be able to do so by herself, saying she will sent a report for the Northern Elsweyr Defense to send a small army. Clearly, being able to fight through delves of enemies by yourself is not the norm.

to:

* After doing "Iron in the Blood", you can ask Mara'dahni if she will be okay clearing the cultists in Darkpool Mine. SurprisinglyRealisticOutcome when Mara'dahni is shocked and laughs at your suggestion that she should be able to do so by herself, saying she will sent send a report for the Northern Elsweyr Defense to send a small army. Clearly, being able to fight through delves of enemies by yourself is not the norm.


Added DiffLines:


!!Deadlands
* The lorebook [[https://en.uesp.net/wiki/Online:Surviving_the_Shambles Surviving the Shambles]]. Among other things, it recommends that you do not make eye contact, but that you also don't NOT make eye contact, and that you do not [[YourMom bring up a scamp's mother in conversation]].

Top