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* PTS 10.0.0:
** ''Exiting an interaction with Furnvekh will no longer cause him to air drum.''
** ''Fixed a handful of cases where guards or monsters might get the zoomies and rapidly sprint from one waypoint to the next.''
** ''A number of animals across Tamriel are no longer able to witness crimes.''
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* At Hallin's Stand, the guild trader merchant is an Orc, Glorgzorgo, whose stall has nothing but several spears pointing upward with multiple wedges of cheese speared on each. The store's name, fittingly, is "Glorgzorgo Loves Cheese."
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* At the end of the Sanctum Ophidia trial, if you walk up to the Serpent Stone, a conversation begins between Atildel and Turuk Redclaws:
-->'''Atildel:''' "The Serpent's Stone. I never thought I'd live to see it. It's huge."
-->'''Turuk:''' "Turuk has seen bigger."
-->'''Atildel:''' "It's a marvel of Nedic sorcery. Imagine - the literal essence of all our troubles in Craglorn trapped in one place. A miracle stone."
-->'''Turuk:''' "Turuk's stones are an equal miracle. Admittedly not Nedic."
-->'''Atildel:''' "You're disgusting."
-->'''Turuk:''' "Turuk tries."
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* In Mistral, a Khajiit performer is presenting the most vicious and frightening beast she could find: A normal dog.

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* There's a random house in the snowy northern part of the zone with a Nord couple living there. The husband believes that icy water will make him live forever, so he works up a sweat and then jumps in the lake... or rather, that's the ''plan'', but he chickens out before actually doing it. You can see him repeatedly exercise, run outside, and make excuses before coming back in. His wife, meanwhile, doesn't mind his silly behavior because it means she can read in peace, and every time he tells her that ''this'' is the time, she patiently replies, "That's nice, dear."



* This little bit of lore from the game's website:

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* This little bit of lore from the game's website:website around the time it was released:



* The Elsweyr E3 trailer, when the dragon snarls at Khamira, and Khamira, a regular-sized Khajiit, [[StaringDownCthulhu snarls back to the giant dragon]]. It is as hilarious as it is awesome.



* Your reward for putting up with the insufferable Narsis Dren in Vvardenfell is both funny ''and'' satisfying. When you get the end, you find no treasure, and he blames you. You have the option to suggest the treasure might be hidden in a nearby well, then push him in when he approaches it. Sadly, he shows up later instead of dying there. His page on UESP is missing the variation of the dialogue for the player's next meeting with him where the player has ''not'' pushed him in the well, suggesting that few choose that path.

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* Your reward for putting up with the insufferable Narsis Dren in Vvardenfell is both funny ''and'' satisfying. When you get the end, you find no treasure, and he blames you. You have the option to suggest the treasure might be hidden in a nearby well, then push him in when he approaches it. Sadly, he shows up later instead of dying there. His For six years his page on UESP is was missing the variation of the dialogue for the player's next meeting with him where the player has ''not'' pushed him in the well, suggesting that few choose that path.



* The Elsweyr E3 trailer, when the dragon snarls at Khamira, and Khamira, a regular-sized Khajiit, [[StaringDownCthulhu snarls back to the giant dragon]]. It is as hilarious as it is awesome.




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* At one point in Shipwright's Regret, you meet up with Za'ji again when he falls through a roof near you. He remarks that he's not often considered to be overweight, but clearly the roof thought otherwise.



* Becky Ichnoski, the dialog coordinator of the game, once played a crappy version of Red Diamond on flute, which she jokingly called "/shittyflute". In addition to being added to a random NPC in one of the Dark Brotherhood quests, it was later added as a placeholder to a bard factotum called "Auditory Simulator" in Clockwork City. People loved it so much in alpha and beta that it was kept there permanently.

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* Becky Ichnoski, the dialog coordinator of the game, once played a an intentionally crappy version of Red Diamond on flute, which she was jokingly called "/shittyflute"."/shittyflute" in the AMA. In addition to being added to a random NPC in one of the Dark Brotherhood quests, it was later added as a placeholder to a bard factotum called "Auditory Simulator" in Clockwork City. People loved it so much in alpha and beta that it was kept there permanently.
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* At the end of the quest for Gorne, if you advise the questgiver to get rid of the cursed Daedric artifact instead of studying it, then as he prepares to do so the villain of the quest suddenly reappears alive and well and sucker punches the questgiver in the back of the head before taking back the artifact and vanishing.
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* 8.1.6: ''Fixed an issue where the "Sea Elf Galleon Helm" Antiquity furnishing was a little overzealous about its newfound ability to spin indefinitely and would keep spinning even after you told it to stop.''
* 8.2.6: ''Fixed an issue where petting a certain cow could give you meat, leather, or guts. It doesn't work that way.''
* 8.3.5:
** ''You now receive the whistle to signal Oblan after speaking to Jimila, rather than randomly pooping out a whistle from nowhere a couple steps later.''
** ''A certain dog near Aswala's Remembrance can now be pet, per request. Whoosa good boy?!''
* 8.3.6: ''Known Issue: You'll still occasionally see Naryu without most of her head visible, which we will fix in a future patch.''
* 9.0.5:
** '''''Do you know how long I've been waiting for this change?!''' Stuga is now stationary near certain taverns in Daggerfall, Davon's Watch, and Vulkhel Guard. She will still try to flag you down, of course, but will no longer endlessly chase you and only shouts her greeting when you enter into a certain proximity.''
** ''Fixed an issue where Prince Irnskar performed an on-the-spot costume change right in front of you. No sense of decorum.''
** ''You will now pick up this quest from the notes rather than talking to the dead body.''
** ''Bath Time: Fixed an issue where giving Dralof the bath salts would cause an active Companion or Assistant to double over sick.''
* 9.1.5:
** ''Reworked the ownership of objects near all the crafting writ turn-in boxes to prevent any accidental stealing while attempting to turn in your completed Writs. The guards' racketeering comes to an end.''
** ''The Star-Gazers' cart horse is now properly tacked and harnessed instead of pulling the cart behind it with HORSE TELEKINESIS.''
* 9.2.5:
** ''Elder Verline now has a dagger, and does not perform a certain dagger-necessary action with his imagination.''
** ''Several Werewolf Behemoth monsters no longer have tiny weapons in their paws after transforming.''
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* Sheogorath returns for another round of chaos, but reveals he does a bit of moonlighting in Elsweyr as a being simply known as "Shegorath the Skooma Cat". Taking the form of an Alfiq (A Khajiit that looks more like a sentient house cat) in a tiny version of his trademark dresscoat, he acts as what is essentially an equal parts horrific and hilarious avatar of bad drug trips for Khajiit who take too much moon sugar like a drug safety mascot meant to ScareEmStraight.
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* The Tel Rendys quest involves the angry spirit of the tower's former owner, shouting at you as you ascend the tower. It seems clear that you're destined for a fight once you reach him - and sure enough, when you enter his chamber, the screen turns red and he grows massive in size, roaring, "Prepare to face the fury of Meln the Mouthless, magister of the Telvanni!" And then suddenly he shrinks back to normal and the red effects disappear, and he says, "Or we could have a nice chat and discuss this like civilized people."
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* One of the delve quests involves a pair of Nord twins, one of whom has been transformed into a tomeshell. His sister remarks, "This isn't what I meant when I said you needed to grow a spine."
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* At the start of the Cey-Tarn Keep quest, you help an Altmer investigator sneak past the guard. As you're distracting said guard, she sneaks past in the background, and ''dances around tauntingly'' for a moment before disappearing inside.

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* At the start of the Cey-Tarn Keep quest, you help an Altmer investigator Silurie sneak past the guard. Lindafwe. The two happen to be childhood friends. As you're distracting said guard, she the latter, the former sneaks past in the background, and ''dances around tauntingly'' for a moment before disappearing inside.
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* The questgiver Hezehk [[LeaningOnTheFourthWall leans on the fourth wall]] by mentioning that [[AntiPoopSocking humans need exercise and that the player character should take a walk.]]

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* The questgiver Hezehk [[LeaningOnTheFourthWall leans on the fourth wall]] by mentioning that [[AntiPoopSocking humans mortals need exercise and that the player character should take a walk.]]
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* The questgiver Hezehk [[LeaningOnTheFourthWall leans on the fourth wall]] by mentioning that [[AntiPoopSocking humans need exercise and that the player character should take a a walk.]]

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* The questgiver Hezehk [[LeaningOnTheFourthWall leans on the fourth wall]] by mentioning that [[AntiPoopSocking humans need exercise and that the player character should take a a walk.]]

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* The questgiver Hezik [[LeaningOnTheFourthWall leans on the fourth wall]] by mentioning that [[AntiPoopSocking humans need exercise and that the player character should take a a walk.]]

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!!Necrom
* The questgiver Hezik Hezehk [[LeaningOnTheFourthWall leans on the fourth wall]] by mentioning that [[AntiPoopSocking humans need exercise and that the player character should take a a walk.]]
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* The questgiver Hezik [[LeaningOnTheFourthWall leans on the fourth wall]] by mentioning that [[AntiPoopSocking humans need exercise and that the player character should take a a walk.]]
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* In the live Necrom Preview stream in Las Vegas in April 2023, Gina's [[https://www.youtube.com/clip/UgkxiVcHH2fR-ZE-OsqHFn0iteFN_Ou0AEwz unfamiliarity with the word "microfiche"]] and everyone's reaction to it.
-->'''Finn:''' It's a really small fish!
-->'''Tom Murphy:''' It's like fiche, but micro.
-->'''Audience member:''' Gina's like, "What did you just call me?"
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* During the Epilogue, as you're racing to try and stop the Ascendant Lord from stealing the Druid King's Regalia, you have a chance to indulge in some surprisingly [[DeadpanSnarker dry wit]].
-->'''The Vestige''': Don't tell me you hid the Crown in the ''library''...

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Additions to Greymoor folder


* One of the side-quests involves a talking bottle. Specifically a person trapped in the bottle. The player character is just as confused as the player.

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* One of the side-quests involves a talking bottle. Specifically Specifically, a person trapped in the bottle. The player character is just as confused as the player.


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*** Even better? At the end you can trick Narsis(again)into touching a cursed bottle. Which returns him to the state you found him in. At which point you can turn the quest into Deem-Vilax back at Solitude. The Argonian decides to use him as a flower vase for a bit to teach him a lesson.


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* In the main quest, you need to get past a sentry to investigate a warehouse. Said sentry turns out to be a massive fan of Lyris Titanborn and asks if she's willing to sign his scabbard. He also, after confirming Sai Sahan isn't around, asks the player if Lyris is spoken for. Either way, the sentry runs off to fetch the scabbard, allowing you to break into the warehouse.
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* During the Jester's Festival event, one of the daily quests involves an obviously-disguised Daedric Prince Sanguine sending you off to find Daedra to play in a band. At the end of their performance, the Daedroth lutist does a stage dive.
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* One of your allies is a friendly [[https://en.uesp.net/wiki/Lore:Watcher Watcher]] named Zilipif. Apparently he - a creature made up of tentacles and eyeballs - is afraid of spiders.

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* One of your allies in Scrivener's Hall is a friendly [[https://en.uesp.net/wiki/Lore:Watcher Watcher]] named Zilipif. Apparently he - a creature made up of tentacles and eyeballs - is afraid of spiders.

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* There's an achievement for kicking a spriggan into lava: there's a random encounter where a man encourages you to do so. Once you do, a much bigger spriggan spawns and kicks ''him'' into the lava.

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* There's an achievement for kicking a spriggan into lava: there's a random encounter where a man encourages you to do so. Once you do, a much bigger another spriggan spawns and kicks ''him'' into the lava.


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[[folder:Shadow Over Morrowind arc (Scribes of Fate, Necrom)]]
!!Scribes of Fate
* One of your allies is a friendly [[https://en.uesp.net/wiki/Lore:Watcher Watcher]] named Zilipif. Apparently he - a creature made up of tentacles and eyeballs - is afraid of spiders.
[[/folder]]
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* In a delve, typically the boss is a large, imposing monster or a powerful fighter. In Embervine? As you approach the boss's position, you'll witness a Firesong Druid being eaten by a magma frog. But that's not the end of him: he's still alive inside, and promises that you'll face his wrath once he's free. Upon your defeat of the frog, he pops out to fight you and declares dramatically, "Frog, man, or mer. None will stop me!"

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* In a delve, typically the boss is a large, imposing monster or a powerful fighter. In Embervine? As you approach the boss's position, you'll witness a Firesong Druid being eaten by a magma frog. But that's not the end of him: he's still alive inside, and promises that you'll face his wrath once he's free. Upon your defeat of the frog, he pops out to fight you and declares dramatically, "Frog, man, or mer. None will stop me!"me!" Another variation has him commenting casually while inside the frog, "Oh, I found Druid Lysse in here."

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* Your reward for putting up with the insufferable Narsis Dren in Vvardenfell is both funny ''and'' satisfying. When you get the end, you find no treasure, and he blames you. You have the option to suggest the treasure might be hidden in a nearby well, then push him in when he approaches it. Sadly, he shows up later instead of dying there. His page on UESP is missing the variation of the dialogue for the player's next meeting with him where the player has ''not'' pushed him in the well, suggesting that few choose that path.




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* Your reward for putting up with the insufferable Narsis Dren in Vvardenfell is both funny ''and'' satisfying. When you get the end, you find no treasure, and he blames you. You have the option to suggest the treasure might be hidden in a nearby well, then push him in when he approaches it. Sadly, he shows up later instead of dying there. His page on UESP is missing the variation of the dialogue for the player's next meeting with him where the player has ''not'' pushed him in the well, suggesting that few choose that path.




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* One of Caska's lines if you purchase her as a houseguest: "My size can be intimidating, I know that. But I'm really just a big poofball. A big... dangerous... unapologetic... poofball! Armed with sharp claws and sharper teeth."

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