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* Crossing into StupidEvil, the Ancestor of ''VideoGame/DarkestDungeon'' really had no reason to conjure the dark arts, murder and drive people to insanity, or summon {{Eldritch Abomination}}s on a whim other than curiosity and boredom.

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* Crossing into StupidEvil, the Ancestor of ''VideoGame/DarkestDungeon'' really had no reason to conjure the dark arts, murder and drive people to insanity, or summon {{Eldritch Abomination}}s on a whim other than curiosity and boredom.boredom.
* Zig-zagged in ''VideoGame/BlackAndWhite'': while some Evil paths for completing quests get you the same reward or an equivalent one, like learning a [[ShockAndAwe Lightning]] miracle [[NoCureForEvil instead of a Heal]], others will give an Evil player character no reward but the Evulz. Similarly, some Evil gameplay strategies are solid PragmaticVillainy, while others are wasteful StupidEvil in the long run, albeit pretty funny in the moment.
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** This is a very common trait among the more outright malevolent [[OurGodsAreDifferent Daedric Princes]], including [[ChronicBackstabbingDisorder Boethiah]], [[DestroyerDeity Mehrunes Dagon]], and [[TheCorrupter Molag Bal]]. Getting mortals to betray, destroy, dominate, etc. one another are essentially their reasons for existing. None of them [[CardCarryingVillain attempt to hide this fact]].

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** This is a very common trait among the more outright malevolent [[OurGodsAreDifferent Daedric Princes]], including [[ChronicBackstabbingDisorder Boethiah]], [[DestroyerDeity Mehrunes Dagon]], and [[TheCorrupter Molag Bal]]. Getting mortals to betray, destroy, dominate, etc. one another are essentially their reasons for existing. None of them [[CardCarryingVillain attempt to hide this fact]]. Though not as outright malevolent, [[DealWithTheDevil Clavicus Vile]] likes making deals with mortals that they will alter regret, and enjoys granting their wishes in a LiteralGenie fashion. Vile also [[YourSoulIsMine collects souls]] simply for the sake of having them.

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* In ''VideoGame/TheElderScrollsIVOblivion'' there is the Dark Brotherhood which the ''player'' can join by murdering someone who doesn't deserve to die. The first time you 'sleep rather soundly' after doing so and consequently meet Lucien Lachance and ask him about the Dark Brotherhood, he remarks:
--> '''Lucien Lachance''': '''We kill for profit, for enjoyment and for the glory of our Dread Father Sithis."
** Some of the victims are slain for revenge, for selfish gain of whoever pays, to (assumedly) remove someone seen as a threat or to send a powerful message to the Brotherhood's enemies. Even the murder of Baenlin on your second mission, the harmless old man who doesn't seem to have done ANYTHING to deserve dying in the 'accident' you staged, is explained. [[spoiler: His nephew Caenlin moves into the house soon after the hit is complete. If you talk to him and/or read the black horse courier article about Baenlin's death, you'll likely assume Caenlin used the hit to claim his inheritance.]] However, there are a few instances where there is no hint in that direction. For example, in one mission you are sent to a fancy manor where five guests have been lured to by a false promise of hidden gold. No matter how much you socialize with the guests and how much information you get them to tell you about themselves (and each other), at no point do you get any slightest clue about why someone would pay the Dark Brotherhood for their deaths. Quite frightening, if you think about it.
** The stark contrast from ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s IDidWhatIHadToDo Morag Tong can be very disappointing for people coming to Oblivion from that game. The Dark Brotherhood are in ''Morrowind'' too, albeit as NPC antagonists, specifically set up as the ChaoticEvil [[EvilCounterpart counterpart]] to the LawfulNeutral Morag Tong. The disparity ''is'' deliberate.

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* In ''VideoGame/TheElderScrollsIVOblivion'' there ''Franchise/TheElderScrolls''
** This
is a very common trait among the Dark Brotherhood which the more outright malevolent [[OurGodsAreDifferent Daedric Princes]], including [[ChronicBackstabbingDisorder Boethiah]], [[DestroyerDeity Mehrunes Dagon]], and [[TheCorrupter Molag Bal]]. Getting mortals to betray, destroy, dominate, etc. one another are essentially their reasons for existing. None of them [[CardCarryingVillain attempt to hide this fact]].
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
*** The
''player'' can join by the Dark Brotherhood, a combination MurderInc and ReligionOfEvil, but murdering someone who doesn't deserve to die. The first time you 'sleep rather soundly' after doing so and consequently meet Lucien Lachance and ask him about the Dark Brotherhood, he remarks:
--> ---> '''Lucien Lachance''': '''We kill for profit, for enjoyment and for the glory of our Dread Father Sithis."
** *** Some of the victims are slain for revenge, for selfish gain of whoever pays, to (assumedly) remove someone seen as a threat or to send a powerful message to the Brotherhood's enemies. Even the murder of Baenlin on your second mission, the harmless old man who doesn't seem to have done ANYTHING to deserve dying in the 'accident' you staged, is explained. [[spoiler: His nephew Caenlin moves into the house soon after the hit is complete. If you talk to him and/or read the black horse courier article about Baenlin's death, you'll likely assume Caenlin used the hit to claim his inheritance.]] However, there are a few instances where there is no hint in that direction. For example, in one mission you are sent to a fancy manor where five guests have been lured to by a false promise of hidden gold. No matter how much you socialize with the guests and how much information you get them to tell you about themselves (and each other), at no point do you get any slightest clue about why someone would pay the Dark Brotherhood for their deaths. Quite frightening, if you think about it.
** *** The stark contrast from ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s IDidWhatIHadToDo Morag Tong Tong, which can be very disappointing for people coming to Oblivion from that game. The Dark Brotherhood are in ''Morrowind'' too, albeit as NPC antagonists, specifically set up as the ChaoticEvil [[EvilCounterpart counterpart]] to the LawfulNeutral Morag Tong. The disparity ''is'' deliberate.
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* ''VideoGame/FableI'' The running point is choosing whether or not to act in situations throughout the game. You are given choices from the beginning ranging between destroying people's property to [[spoiler: killing your sister.]] The consequences for Choosing evil are much more interesting than money or praise from villagers. The player starts to like the evil scenarios and you eventually end up doing evil just for the sake of it at the end.
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* ''VideoGame/Fable'', The running point is choosing whether or not to act in situations throughout the game. You are given choices from the beginning ranging between destroying people's property to [[spoiler: killing your sister.]] The consequences for Choosing evil are much more interesting than money or praise from villagers. The player starts to like the evil scenarios and you eventually end up doing evil just for the sake of it at the end.

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* ''VideoGame/Fable'', ''VideoGame/FableI'' The running point is choosing whether or not to act in situations throughout the game. You are given choices from the beginning ranging between destroying people's property to [[spoiler: killing your sister.]] The consequences for Choosing evil are much more interesting than money or praise from villagers. The player starts to like the evil scenarios and you eventually end up doing evil just for the sake of it at the end.
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* ''VideoGame/Fable'', The running point is choosing whether or not to act in situations throughout the game. You are given choices from the beginning ranging between destroying people's property to [[spoiler: killing your sister.]] The consequences for Choosing evil are much more interesting than money or praise from villagers. The player starts to like the evil scenarios and you eventually end up doing evil just for the sake of it.

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* ''VideoGame/Fable'', The running point is choosing whether or not to act in situations throughout the game. You are given choices from the beginning ranging between destroying people's property to [[spoiler: killing your sister.]] The consequences for Choosing evil are much more interesting than money or praise from villagers. The player starts to like the evil scenarios and you eventually end up doing evil just for the sake of it. it at the end.
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* ''Videogame/Fable'', The running point is choosing whether or not to act in situations throughout the game. You are given choices from the beginning ranging between destroying people's property to [[spoiler: killing your sister.]] Choosing evil is much more interesting than money or praise from villagers. The player starts to like the evil scenarios and you end up doing evil just for the sake of it.

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* ''Videogame/Fable'', ''VideoGame/Fable'', The running point is choosing whether or not to act in situations throughout the game. You are given choices from the beginning ranging between destroying people's property to [[spoiler: killing your sister.]] The consequences for Choosing evil is are much more interesting than money or praise from villagers. The player starts to like the evil scenarios and you you eventually end up doing evil just for the sake of it.
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* ''Videogame/Fable'' The running point is choosing whether or not to act in situations throughout the game. You are given choices from the beginning ranging between destroying people's property to [[spoiler: killing your sister.]] Choosing evil is much more interesting than getting money and praise. The player starts to like the evil scenarios and you end up doing evil just for the sake of it.

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* ''Videogame/Fable'' ''Videogame/Fable'', The running point is choosing whether or not to act in situations throughout the game. You are given choices from the beginning ranging between destroying people's property to [[spoiler: killing your sister.]] Choosing evil is much more interesting than getting money and praise.or praise from villagers. The player starts to like the evil scenarios and you end up doing evil just for the sake of it.
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* ''Videogame/Fable'' The running point is choosing whether or not to act in situations throughout the game. You are given choices from the beginning ranging between destroying people's property to [[spoiler: killing your sister.]] Choosing evil is much more interesting than getting money and praise. The player starts to feel good and you end up doing evil just for the sake of it.

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* ''Videogame/Fable'' The running point is choosing whether or not to act in situations throughout the game. You are given choices from the beginning ranging between destroying people's property to [[spoiler: killing your sister.]] Choosing evil is much more interesting than getting money and praise. The player starts to feel good like the evil scenarios and you end up doing evil just for the sake of it.
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*''Videogame/Fable'' The running point is choosing whether or not to act in situations throughout the game. You are given choices from the beginning ranging between destroying people's property to [[spoiler: killing your sister.]] Choosing evil is much more interesting than getting money and praise. The player starts to feel good and you end up doing evil just for the sake of it.
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* Why does [=GLaDoS=] from ''VideoGame/{{Portal}}'' subject the player to so many dangerous tests even after she's [[TurnedAgainstTheirMasters Turned Against Her Masters]]? Because she really likes testing. Also ForScience The second game eventually goes further into this by explaining that successful testing [[EvilFeelsGood provides a shock to the AI overseer's pleasure centers.]]

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* Why does [=GLaDoS=] from ''VideoGame/{{Portal}}'' subject the player to so many dangerous tests even after she's [[TurnedAgainstTheirMasters Turned Against Her Masters]]? Because she really likes testing. Also ForScience The second game eventually goes further into this by explaining that successful testing [[EvilFeelsGood provides a shock to the AI overseer's pleasure centers.]]]]
* Crossing into StupidEvil, the Ancestor of ''VideoGame/DarkestDungeon'' really had no reason to conjure the dark arts, murder and drive people to insanity, or summon {{Eldritch Abomination}}s on a whim other than curiosity and boredom.
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--> "I did that stuff 'cause I could. And it got interesting, so I watched."

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--> "I did that stuff 'cause "Reasons? None, really. I could. could do it, that's all. And it got interesting, so was fun... I watched."guess that's my reason?"

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** ''VideoGame/BorderlandsThePreSequel'' cataloges just how he got to his sequel days, and yes, it boils down to shooting people is fun and exciting.

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** ''VideoGame/BorderlandsThePreSequel'' cataloges just how he got to his sequel days, and yes, it boils down to shooting people is fun and exciting. The Sheriff is one of the player characters, and [[InLoveWithYourCarnage becomes increasingly turned on as Jack gets worse]].
-->'''Nisha:''' (when Wilhelm calls his drones) An unmanned drone? Can't even watch them die that way...
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* ''VideoGame/GoldenSunDarkDawn'' brings us Blados, a CardCarryingVillain who just plain loves his job. Whether it's kidnapping a child, [[LostForever blowing up and collapsing a cavern so the heroes can never go back to that area]], [[BloodKnight taunting characters for being "too weak for a good fight"]], forcing the heroes to [[spoiler: [[NiceJobBreakingItHero activate a forbidden Alchemy Machine]] and plunge most of the continent into a TotalEclipseOfThePlot]], or [[spoiler: [[TheStarscream turning a giant laser superweapon against his own country]]]], it looks like he's only doing it for laughs.

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* ''VideoGame/GoldenSunDarkDawn'' brings us Blados, a CardCarryingVillain who just plain loves his job. Whether it's kidnapping a child, [[LostForever [[PermanentlyMissableContent blowing up and collapsing a cavern so the heroes can never go back to that area]], [[BloodKnight taunting characters for being "too weak for a good fight"]], forcing the heroes to [[spoiler: [[NiceJobBreakingItHero activate a forbidden Alchemy Machine]] and plunge most of the continent into a TotalEclipseOfThePlot]], or [[spoiler: [[TheStarscream turning a giant laser superweapon against his own country]]]], it looks like he's only doing it for laughs.
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* [[Community/DwarfFortress The players themselves]] in ''VideoGame/DwarfFortress''. You ever hear of VideoGameCrueltyPotential? Well, drop all preconceptions you have about it. Immediately. ''Dwarf Fortress'' brings it UpToEleven and beyond. A common dwarven pastime is building {{Pointless Doomsday Device}}s. And, [[CatharsisFactor when the players are having a bad day]], setting them off. Being evil has never been so much ''Fun''.

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* [[Community/DwarfFortress The players themselves]] themselves in ''VideoGame/DwarfFortress''. You ever hear of VideoGameCrueltyPotential? Well, drop all preconceptions you have about it. Immediately. ''Dwarf Fortress'' brings it UpToEleven and beyond. A common dwarven pastime is building {{Pointless Doomsday Device}}s. And, [[CatharsisFactor when the players are having a bad day]], setting them off. Being evil has never been so much ''Fun''.
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* ''VideoGame/TheLegendOfSpyro'': Malefor kidnaps a baby dragon only to [[FreudWasRight have some company]] after exposing her to darkness - no doubt putting her through terrible misery and suffering in the process. Then he launches an army of [[ManiacMonkeys crazed apes]] (whom he eventually condemns to a FateWorseThanDeath simply because they do not seem loyal) to kill anybody who tries to stop him, so that he can [[EarthShatteringKaboom destroy the entire world with a deadly blast]]. His motive is apparently BecauseDestinySaysSo, but seriously - what would his actions accomplish? When the heroes show up to stop him, he gets a kick out of using MindControl to turn one against the other, and is visibly miffed when she breaks free, ruining his game. Then as the planet starts to disintegrate during the final battle, he gets an even ''bigger'' kick out of taunting them for being too late: "Welcome to the end of the world!"

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* ''VideoGame/TheLegendOfSpyro'': Malefor kidnaps a baby dragon only to [[FreudWasRight have some company]] company after exposing her to darkness - no doubt putting her through terrible misery and suffering in the process. Then he launches an army of [[ManiacMonkeys crazed apes]] (whom he eventually condemns to a FateWorseThanDeath simply because they do not seem loyal) to kill anybody who tries to stop him, so that he can [[EarthShatteringKaboom destroy the entire world with a deadly blast]]. His motive is apparently BecauseDestinySaysSo, but seriously - what would his actions accomplish? When the heroes show up to stop him, he gets a kick out of using MindControl to turn one against the other, and is visibly miffed when she breaks free, ruining his game. Then as the planet starts to disintegrate during the final battle, he gets an even ''bigger'' kick out of taunting them for being too late: "Welcome to the end of the world!"
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Badass is no longer a trope.


** He actually put it best himself when [[BadAss Haku]][[AnimatedArmor men]] demanded to know his intentions:

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** He actually put it best himself when [[BadAss Haku]][[AnimatedArmor men]] [[AnimatedArmor Hakumen]] demanded to know his intentions:
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deleated a double example


* Why does [=GLaDoS=] from ''VideoGame/{{Portal}}'' subject the player to so many dangerous tests even after she's [[TurnedAgainstTheirMasters Turned Against Her Masters]]? Because she really likes testing. Also ForScience The second game eventually goes further into this by explaining that successful testing [[EvilFeelsGood provides a shock to the AI overseer's pleasure centers.]]
* ''VideoGame/Persona4'': When exposed as the culprit behind the murders and kidnappings throughout the game, [[BigBad Adachi]] freely admits to the protagonists that he had no reason to do such things; he did them purely because he could, and because [[ItAmusedMe it was fun]].
----

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* Why does [=GLaDoS=] from ''VideoGame/{{Portal}}'' subject the player to so many dangerous tests even after she's [[TurnedAgainstTheirMasters Turned Against Her Masters]]? Because she really likes testing. Also ForScience The second game eventually goes further into this by explaining that successful testing [[EvilFeelsGood provides a shock to the AI overseer's pleasure centers.]]
* ''VideoGame/Persona4'': When exposed as the culprit behind the murders and kidnappings throughout the game, [[BigBad Adachi]] freely admits to the protagonists that he had no reason to do such things; he did them purely because he could, and because [[ItAmusedMe it was fun]].
----
]]
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* Yuuki Terumi from ''VideoGame/BlazBlue'' is directly responsible for a lot of the bad things that have happened to Ragna, Jin, Noel, Kokonoe, Arakune, and many others, and had no reason for doing any of it other than the fact [[Troll that he enjoys]] [[HateSink being]] [[Sadist a massive dick]].

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* Yuuki Terumi from ''VideoGame/BlazBlue'' is directly responsible for a lot of the bad things that have happened to Ragna, Jin, Noel, Kokonoe, Arakune, and many others, and had no reason for doing any of it other than the fact [[Troll [[{{Troll}} that he enjoys]] [[HateSink being]] [[Sadist [[{{Sadist}} a massive dick]].
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* Yuuki Terumi from ''VideoGame/BlazBlue'' is directly responsible for a lot of the bad things that have happened to Ragna, Jin, Noel, Kokonoe, Arakune, and many others, and had no reason for doing any of it other than the fact [[HateSink that he enjoys]] [[{{Troll}} being]] [[{{Sadist}} a massive dick]].

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* Yuuki Terumi from ''VideoGame/BlazBlue'' is directly responsible for a lot of the bad things that have happened to Ragna, Jin, Noel, Kokonoe, Arakune, and many others, and had no reason for doing any of it other than the fact [[HateSink [[Troll that he enjoys]] [[{{Troll}} [[HateSink being]] [[{{Sadist}} [[Sadist a massive dick]].
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* Terumi Yuuki from ''VideoGame/BlazBlue'' is directly responsible for a lot of the bad things that have happened to Ragna, Jin, Noel, Kokonoe, Arakune, and many others, and he has no motivation for doing many of these things except to be a [[strike:dick]]{{Troll}}.

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* Yuuki Terumi Yuuki from ''VideoGame/BlazBlue'' is directly responsible for a lot of the bad things that have happened to Ragna, Jin, Noel, Kokonoe, Arakune, and many others, and he has had no motivation reason for doing many any of these things except to be it other than the fact [[HateSink that he enjoys]] [[{{Troll}} being]] [[{{Sadist}} a [[strike:dick]]{{Troll}}.massive dick]].



** He actually put it best himself when [[BadAss Haku]][[AnimatedArmor men]] demanded to know his motives:
--> '''Hazama/Terumi''': C'mon, you know me better than that 'old buddy!' Surely you don't mean to imply that ''I'' need a reason to destroy and manipulate and KILL!? OK, all right, fine! How about this reason? Seems as good as any. I do all the wonderful things I do because I want to see the miserable look on the faces of people like YOU when you're wallowing in despair, dismay, grief, frustration, misery... [[FauxAffablyEvil all sorts of other unpleasant nouns]]... I guess you could say I'm bored. At least misery is interesting.

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** He actually put it best himself when [[BadAss Haku]][[AnimatedArmor men]] demanded to know his motives:
intentions:
--> '''Hazama/Terumi''': C'mon, you know me better than that that, 'old buddy!' Surely you don't mean to imply that ''I'' need a reason to destroy and manipulate and KILL!? OK, all right, fine! How about this reason? Seems as good as any. I do all the wonderful things I do because I want to see the miserable look on the faces of people like YOU when you're wallowing in despair, dismay, grief, frustration, misery... [[FauxAffablyEvil all sorts of other unpleasant nouns]]... I guess you could say I'm bored. At least misery is interesting.
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* ''VideoGame/Persona4'': When exposed as the culprit behind the murders and kidnappings throughout the game, [[BigBad Adachi]] freely admits to the protagonists that he had no reason to do such things; he did them purely because he could, and because [[ItAmusedMe it was fun]].
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* BatmanArkhamAsylum: At one point you hear various mooks discussing what Joker required them to do in order to join his gang. One group of them says that Joker instructed them to kill their sisters. One of the mooks says he didn't have a sister, so he just killed some random woman. Joker approved.

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* BatmanArkhamAsylum: At one point of ''VideoGame/BatmanArkhamAsylum'', you hear various mooks discussing what Joker required them to do in order to join his gang. One group of them says that Joker instructed them to kill their sisters. One of the mooks says he didn't have a sister, so he just killed some random woman. Joker approved.



* Deconstructed in ''BatmanDarkTomorrow'': the Joker takes over Arkham Asylum and kidnaps Commissioner Gordon. Batman figures out that somebody hired him to do these things because the Joker ''isn't'' playing this trope straight.

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* Deconstructed in ''BatmanDarkTomorrow'': ''VideoGame/BatmanDarkTomorrow''; the Joker takes over Arkham Asylum and kidnaps Commissioner Gordon. Batman figures out that somebody hired him to do these things because the Joker ''isn't'' playing this trope straight.
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** From the same game, Siegbert Ansbach also plays with this trope when raising his daughter. He claims that raising her to become emotionally numb is necessary for her to save the world, but he also brags that raising a child is a "game", which casts doubt on how much his actions are based in "pragmatism" rather than amusement.

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** From the same game, Siegbert Ansbach also plays with this trope when raising his daughter. He claims that raising her to become emotionally numb is necessary for her to save the world, but he also brags that raising a child is a "game", which casts doubt on how much his actions are based in "pragmatism" rather than amusement. [[spoiler:Especially when he decided to stop doing something about her evil alternate personality because he thinks it's more fun if they duke it out, which essentially puts the world at risk.]]

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* [[spoiler:Ende the Practitioner]] from ''VideoGame/SeraphicBlue'': [[spoiler: Subverted in the fact that he is following orders, but that doesn't mean he can't have fun while committing atrocious acts.]]

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* [[spoiler:Ende the Practitioner]] from ''VideoGame/SeraphicBlue'': [[spoiler: Subverted Downplayed in the fact that he is following orders, but that doesn't mean he can't have fun while committing atrocious acts.]]acts. However, his constant need to amuse himself works against him when he fuses his subordinates with Disastia's core in the hopes that they lose their minds. Instead, they control that power and usurp Ende's status as the BigBad.]]
** From the same game, Siegbert Ansbach also plays with this trope when raising his daughter. He claims that raising her to become emotionally numb is necessary for her to save the world, but he also brags that raising a child is a "game", which casts doubt on how much his actions are based in "pragmatism" rather than amusement.
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Discussion? Can\'t have that.


* ''VideoGame/{{Summoner}}'': Emperor Murod, [[spoiler: Prince Sornehan, and Queen Galliene]] purposely cultivate {{Zero Percent Approval Rating}}s upon taking power? Because they're part of a demonic cult whose acolytes fuel their magical power with evil and suffering.
** If that's their primary motivation then their evil has the motive of increasing their power, and doesn't really fit here. It's only a case of For the Evulz if the ''main'' motive is because they enjoy playing KickTheDog.
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* BatmanArkhamAsylum: At one point you hear various mooks discussing what Joker required them to do in order to join his gang. One group of them says that Joker instructed them to kill their sisters. One of the mooks says he didn't have a sister, so he just killed some random woman. Joker approved.
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** ''VideoGame/BorderlandsThePreSequal'' cataloges just how he got to his sequel days, and yes, it boils down to shooting people is fun and exciting.

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** ''VideoGame/BorderlandsThePreSequal'' ''VideoGame/BorderlandsThePreSequel'' cataloges just how he got to his sequel days, and yes, it boils down to shooting people is fun and exciting.
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Added DiffLines:

** ''VideoGame/BorderlandsThePreSequal'' cataloges just how he got to his sequel days, and yes, it boils down to shooting people is fun and exciting.
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* Lampshaded by Shadow in ''VideoGame/SonicTheHedgehog2006'' for Mephiles, who really doesn't seem to have any reason for attempting to destroy the [[TheEndOfTheWorldAsWeKnowIt entire universe]], other than raging sadism.
* [[Community/DwarfFortress The players themselves]] in ''VideoGame/DwarfFortress''. You ever hear of VideoGameCrueltyPotential? Well, drop all preconceptions you have about it. Immediately. ''Dwarf Fortress'' brings it UpToEleven and beyond. A common dwarven pastime is building {{Pointless Doomsday Device}}s. And, [[CatharsisFactor when the players are having a bad day]], setting them off. Being evil has never been so much ''Fun''.
* ''VideoGame/WorldOfWarcraft'' has this humorous example from the BlackComedy that is the Forsaken:
--> '''Undercity Champion''': I punched a penguin on my way in here.\\
'''Argent Confessor Paletress''': Oh, my. Do you feel remorseful, at least?\\
'''Undercity Champion''': Nah, not really. I just wanted to see the look on your face. [[EvilLaugh (laughs)]]
** A lot of player behavior in general faults into this and not just towards the other faction.
** A more serious example is what [[DespairEventHorizon drove Sargeras to madness]]. After defeating the Nathrezim he could not come to peace with himself over the cruelties they had inflicted on others simply for the sake of doing so.
* [[MonsterClown Kefka]] from ''VideoGame/FinalFantasyVI'' is the result of crossing this trope with StrawNihilist. Thanks to the Magitek experiments he's undergone, his mind has rotted to the point that destruction and death are the only things that bring meaning to his life, so he destroys and kills everything and everyone he can because it's the only thing that puts a smile on his face. And boy does it ever. Towards the end, it's possible that the only reason he stops playing this trope straight is because he's so ridiculously powerful that it just isn't fun anymore. Without the Evulz to drive him, he no longer has any use for either the world or even his own existence.
* Saleh, one of the QuirkyMinibossSquad in ''VideoGame/TalesOfRebirth'' is an extreme case that he is very much repulsed with anything good and strives to do evil and it just delights him to see people suffer.
* [[PsychoForHire Yuber]] and [[TheCaligula Luca]] [[OmnicidalManiac Blight]] from the ''VideoGame/{{Suikoden}}'' series. Childerich from ''VideoGame/SuikodenV'' for that matter too.
* ''VideoGame/SuperRobotWars''
** Both PsychoForHire [[VideoGame/SuperRobotWarsOriginalGeneration Grims]] and [[VideoGame/SuperRobotWarsGaiden Lubikka Hakinnen]]. Archibald forced Elzam von Branstein to make the SadisticChoice between killing his wife or having his whole colony gassed, as well as bombing an excavation site all for the lulz. His predecessor Lubikka is also said to have done a lot of atrocities for the lulz, and takes extra lulz if he is torturing [[VideoGame/SuperRobotWarsGaiden Tytti Noorbuck]] mentally.
** Archibald actually does have a grudge against the Branstein family, but when not torturing them, he just really likes killing people. His hobbies include joining rebellions that he couldn't give a damn about, "accidentally" firing on civilians in an occupied country, and [[ArsonMurderAndJaywalking drinking red tea because it looks like blood]].
** This is what [[spoiler:The Adel Bernal]]'s motivation boils down to essentially in ''Super Robot Wars Z''.
* The eponymous mask from ''VideoGame/TheLegendOfZeldaMajorasMask''. This is emphasized by the fact that the person it chooses to possess is a (skull) kid, and during one of its [[OneWingedAngel three boss fights]], it dances around giggling like a [[GigglingVillain child,]] rarely attacking you. It doesn't seem to have a clear reason for all of the horrible things it does, part of what makes it scary as fuck. Note that Majora hands Link the [[InfinityPlusOneSword Oni Mask]] and treats the FinalBoss fight as a simple game.
** Doubly so in the questionably canon manga adaptation, where the Mask is revealed to have hexed Kafei into a child for the hell of it when he refused to play with the possessed Skull Kid, and once discarding the Skull Kid, comments that Link "looks like a fun fellow" and tosses off a few inexplicably creepy lines about how he wants to play with Link now, eventually settling on "tag". Majora further has a VillainousBreakdown as he and Oni Link fight, calling Oni Link a "meanie" when he hits him the first time and giggling madly before repeating his actions from the video game of running around tittering with excitement. In the final form, he bawls out Link for ruining his "game", screaming that humans had always "played" willingly with him before. We're given a pretty good view that Majora threw the entire world into chaos and tried to destroy it purely because it was fun.
** Not Majora himself, but they establish a FreudianExcuse for the Skull Kid, who was being influenced by him at one point in the game. A long time ago, the Skull Kid and the Giants were friends (his ONLY friends), but the giants left to sleep in the four compass directions leaving the Skull Kid all alone and feeling he had been abandoned. This caused him to become bitter and antagonistic toward people, which got turned UpToEleven when Majora possessed him.
** Plus the evil plan brings his friends back to visit/stop him from destroying the world!
* Minions (especially brown ones) from ''VideoGame/{{Overlord}}'' might also count toward this trope - they simply enjoy killing and crashing everything (this is evident from their constant remarks, like "Kill, kill!" or "Burn, burn!").
* Doctor Neo Cortex in ''Franchise/CrashBandicoot''.
-->'''Coco Bandicoot:''' Cortex, why do you keep doing stuff like this?\\
'''Doctor Neo Cortex:''' Well, actually it's pretty fun. You should try it. Y'know, riding around in huge, rumbling machines and whatnot? Very stimulating.
** Perhaps in the new games, but in the original three Neo Cortex was always all about [[TakeOverTheWorld World Domination]].
* The killer in ''VideoGame/{{Persona 4}}'' decides to cure a ''serious'' case of SmallTownBoredom with murder and (attempted) rape. In his own words:
--> "I did that stuff 'cause I could. And it got interesting, so I watched."
* Rugal Bernstein from ''VideoGame/TheKingOfFighters''. Some of his plans have a reasonable motivation, but he usually just does evil because he's amused at how low he can sink. Why do you think he killed all those people he then made into decorative bronze statues? Because he could.
* The EvilMatriarch Hilda from ''[[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]]''. Most of her acts seems to derive from her lust of power. But [[BreakTheCutie torturing her sister in law Tiltyu to death and then her daughter too]]? That's simply done For The Evulz. Also, when her husband was very much disdainful towards child hunting so they can be sacrificed to an evil god, she goes ahead and supports it wholeheartedly. For what? For The Evulz.
* ''VideoGame/SoulNomadAndTheWorldEaters''
** Carnage and mass destruction are integral parts of fun for [[OmnicidalManiac Gig]]. He is very open about this, by the way.
** Likewise, Thuris seems to cook up virulent, nigh-incurable plagues mainly for shits and giggles. [[spoiler:The protagonist of the Demon Path trumps them both by a long shot. His/her final words after destroying reality itself in a SuicidalCosmicTemperTantrum? "It doesn't matter. It was fun."]]
* Meria, of ''VideoGame/KnightsInTheNightmare'', ''loves'' to run around blowing shit up. She will actually take it [[spoiler:all the way to [[RageAgainstTheHeavens Asgard]]]] if you let her.
* [[SpellMyNameWithAnS Pokey/Porky]] Minch from the ''VideoGame/{{Earthbound}}'' series seems to fit this trope perfectly in ''[[Videogame/{{Earthbound}} Mother 2]]'' [[spoiler:and ''VideoGame/{{Mother 3}}'']]. Though the series most famous villain is undoubtedly the cosmic horror Giygas, he's actually edged out by a worse evil: a frustrated, self-absorbed child willing to set the world on fire because he never gets his way. He once states that being the hero doesn't sound like fun to him.
** In ''[[VideoGame/{{Earthbound}} Mother 2]]'' he seemed more like a harmless example who usually appeared to taunt or hinder Ness. [[spoiler:Mother 3 however... his actions shifted more towards pure evil territory, transforming a peaceful island's plants and animals into violent chimeras, then gathered all the inhabitants on the island to his flying "utopia" so they could all watch as he awakened a dragon to destroy all of existence. All this because he was bored and needed a quick laugh.]]
* Rosso from ''VideoGame/FinalFantasyVII: VideoGame/DirgeOfCerberus''. Her motivation boils down to "why not?". The rest of the Tsviets say similar things, to the tune of "We were made as killing machines, so why not do what we do best?"
* More than half of the Acts of Infamy in ''VideoGame/EvilGenius'' are done solely to make sure ''you're'' the most evil genius trying to TakeOverTheWorld.
* ''VideoGame/TheLegendOfSpyro'': Malefor kidnaps a baby dragon only to [[FreudWasRight have some company]] after exposing her to darkness - no doubt putting her through terrible misery and suffering in the process. Then he launches an army of [[ManiacMonkeys crazed apes]] (whom he eventually condemns to a FateWorseThanDeath simply because they do not seem loyal) to kill anybody who tries to stop him, so that he can [[EarthShatteringKaboom destroy the entire world with a deadly blast]]. His motive is apparently BecauseDestinySaysSo, but seriously - what would his actions accomplish? When the heroes show up to stop him, he gets a kick out of using MindControl to turn one against the other, and is visibly miffed when she breaks free, ruining his game. Then as the planet starts to disintegrate during the final battle, he gets an even ''bigger'' kick out of taunting them for being too late: "Welcome to the end of the world!"
* And if you you're really looking for nasty evil leadership, seems like the whole place of ''[[VideoGame/TheSims Sim]] [[VideoGame/SimCity Nation]]'' is an ultimate CrapSackWorld that [[VideoGameCrueltyPotential corrupt]] mayors can run cities in. Crime can be rampant on the streets, or a mayor can summon a tornado to hit that peaceful neighborhood, or he can even drive around and spill toxic waste in shopping districts. The people living in those cities aren't too bright for staying there either. Try reducing all firefighter budget to zero and set a few fires. As the industries explode and set the entire map on fire, you will find that even with a third of the map burning and another third already turned to ashes, 30% of people polled will still find traffic or taxes to be the biggest problem in town...
* WordOfGod states that this is Wario's reason why he's working with the Subspace Army in ''VideoGame/SuperSmashBros Brawl''. [[http://www.smashbros.com/en_us/gamemode/modea/modea17.html]] Wario does have motivation in greed, but the efforts he goes through to get it, right down to shaking money out of enemies way too gleefully just proves he enjoys the methods as much as the gains.
* ''VideoGame/MetalWolfChaos'' gives us RICHARD Hawk, who laughs constantly while testing out a superweapon on New York City and filling Chicago with poison gas for no reason other than the fact that he just hates freedom.
* Most villainous contacts in ''[[VideoGame/CityOfHeroes City of Villains]]'' use you as a tool in their EvilPlan, for some petty thefts or revenge plots, or trying to further their own (and, in some cases, your) agendas. Westin Phipps, on the other hand, poses as a charity worker and sends you to do things like kidnap an inspirational schoolteacher, destroy textbooks, and ''[[MoralEventHorizon poison food supplies]]''. Why? For no reason other than to crush the hopes of the downtrodden poor. People are split over whether or not he's evil enough to make even villains uncomfortable.
* Murray, the Demonic Talking Skull from the ''VideoGame/MonkeyIsland'' series fits this trope quite nicely.
-->"What! Murray, I did you a favor!"\\
"Yes, thus making my betrayal all the more evil! Muhahaha!"
* The first mission of ''VideoGame/AceCombatXSkiesOfDeception'' has EnemyChatter showing that some Leasath chair forcers are raining bombs on a defenceless city just because they can spare the ordnance.
* ''Franchise/MassEffect'':
** In the first game, it seems the Reapers plan to purge the galaxy of all intelligent life, including mankind, because... that's simply what they've been doing for ages.
-->[[AC:"Your extinction is inevitable. We are the end of everything. ... The pattern has repeated itself more times than you can fathom. Organic civilisations rise, evolve, advance and at the apex of their glory, they are extinguished."]]
** And in ''VideoGame/MassEffect2'', their secondary motivation has been revealed to be [[spoiler:reproduction. By way of ''melting'' the most appropriate races into primordial porridge. This porridge is then used as the primary ingredient for a gargantuan cyberorganic gestalt of the entire species in question, that then becomes the core of a new Reaper.]] While the biological imperative of this motivation is typical, the sheer absurd horribleness of it is probably Lulz related.
** ''VideoGame/MassEffect3'' finally did reveal their motives (which are spoilerific and long-winded in explanation), and it turns out they were operating on BlueAndOrangeMorality / WellIntentionedExtremist rather than this trope.
* [[spoiler:Ende the Practitioner]] from ''VideoGame/SeraphicBlue'': [[spoiler: Subverted in the fact that he is following orders, but that doesn't mean he can't have fun while committing atrocious acts.]]
* ''VideoGame/{{Summoner}}'': Emperor Murod, [[spoiler: Prince Sornehan, and Queen Galliene]] purposely cultivate {{Zero Percent Approval Rating}}s upon taking power? Because they're part of a demonic cult whose acolytes fuel their magical power with evil and suffering.
** If that's their primary motivation then their evil has the motive of increasing their power, and doesn't really fit here. It's only a case of For the Evulz if the ''main'' motive is because they enjoy playing KickTheDog.
* SHODAN from ''VideoGame/SystemShock''. She's an apegy of villainy and bloodlust. First, Edward Diego tricks the hacker into removing her ethical restraints, and how does she thank him? By turning everyone except you into her [[BodyHorror mutant slaves]], while letting Diego still have at least [[BrainwashedAndCrazy somewhat of a mind]]. Worst of all, she plans to use Citadel Station's mining laser to destroy the cities of Earth, and then use her mutant virus on anyone who survives her wrath.
** After you defeat her in the first game, there's also her appearance in ''System Shock 2''. SHODAN merely used Dr. Marie Delecroix as a pawn for disposing of The Many after [[spoiler: Dr. Janice Polito [[BetterToDieThanBeKilled commits suicide]].]] But she [[KickTheDog abandoned her]] when she needed her most. She also made a deal with you: if you destroy The Many, she will let you live. She never lets you come to the aid of another human being in need of your help. You destroy the Many, and she leaves you for dead. Only to fight you... and die. [[spoiler: But not really, because you then see her [[GrandTheftMe TAKE OVER REBECCA SIDDONS!]]]] Why? 'Cuz she's "[[AGodAmI a perfect immortal machine]]!"
* Nene in ''VideoGame/BlueDragon'' has an actual ultimate plan: he tricks [[spoiler: your party into powering up their magic so he can steal it and save himself from a wasting disease]], but in order to pull this off, he simply cackles and invokes this Trope at every one of their meetings. At a certain point, it starts to seem like he just sits around brainstorming new ways to make the heroes mad.
* In ''VideoGame/TheElderScrollsIVOblivion'' there is the Dark Brotherhood which the ''player'' can join by murdering someone who doesn't deserve to die. The first time you 'sleep rather soundly' after doing so and consequently meet Lucien Lachance and ask him about the Dark Brotherhood, he remarks:
--> '''Lucien Lachance''': '''We kill for profit, for enjoyment and for the glory of our Dread Father Sithis."
** Some of the victims are slain for revenge, for selfish gain of whoever pays, to (assumedly) remove someone seen as a threat or to send a powerful message to the Brotherhood's enemies. Even the murder of Baenlin on your second mission, the harmless old man who doesn't seem to have done ANYTHING to deserve dying in the 'accident' you staged, is explained. [[spoiler: His nephew Caenlin moves into the house soon after the hit is complete. If you talk to him and/or read the black horse courier article about Baenlin's death, you'll likely assume Caenlin used the hit to claim his inheritance.]] However, there are a few instances where there is no hint in that direction. For example, in one mission you are sent to a fancy manor where five guests have been lured to by a false promise of hidden gold. No matter how much you socialize with the guests and how much information you get them to tell you about themselves (and each other), at no point do you get any slightest clue about why someone would pay the Dark Brotherhood for their deaths. Quite frightening, if you think about it.
** The stark contrast from ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s IDidWhatIHadToDo Morag Tong can be very disappointing for people coming to Oblivion from that game. The Dark Brotherhood are in ''Morrowind'' too, albeit as NPC antagonists, specifically set up as the ChaoticEvil [[EvilCounterpart counterpart]] to the LawfulNeutral Morag Tong. The disparity ''is'' deliberate.
* The Dark Star in ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'' is this. He's already a MadeOfEvil EldritchAbomination, and as a result, has no motivations other than destruction. His 'plan' is to destroy the Mushroom Kingdom or world, and he doesn't even consider that he happens to be 'living' there at the time. Then again, he's MadeOfEvil itself, so it's unlikely he'd understand the concept of having motivations or reasons.
* By the time Travis Touchdown reaches her, Bad Girl in ''VideoGame/NoMoreHeroes'' is so utterly burned out by her career as an assassin that she slaughters countless gimp clones just for the fun of it. She openly admits that she has no reason to kill anyone, she does it to keep herself entertained. Travis, who is only slightly less of a VillainProtagonist than [[VideoGame/GodOfWar Kratos]], finds himself disgusted.
* Most of the villains in ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' have some sort of FreudianExcuse or another behind their criminal careers. Sir Raleigh, however, is simply a bored aristocrat who commits crimes and sinks ships to entertain himself.
* ''Franchise/AssassinsCreed''
** ''VideoGame/AssassinsCreedI'': Majd Addin is the only one of Altair's targets not to try and justify his actions by claiming they were [[UtopiaJustifiesTheMeans for the greater good.]] When asked why he executed innocent people (to the point of performing the executions ''himself''), he replies that he simply enjoyed the feeling of holding someone else's life in his hands.
** ''VideoGame/AssassinsCreedII'': Rodrigo Borgia freely admits to Ezio that, while he ''did'' execute Ezio's father to stop him from exposing a Borgia-sponsored conspiracy, he also had Ezio's brothers executed simply because he felt like it. It's actually because of this that [[EvenEvilHasStandards even the Templars themselves]] consider him to be nothing but a corrupt tyrant, describing his leadership over them as the "Dark Age of the Order."
* ''VideoGame/{{Prototype}}''
** You (as Alex Mercer) can run around murdering absolutely anyone you care to using a multitude of techniques and abilities. True, they drop some health for you, but then why not absorb them instead of, say, throwing the smoldering remains of a helicopter at some random grouping?
** Blackwatch is implied to be heavy believers of this trope. One of the consumed memories are about [[KnightTemplar Black]][[PsychoForHire watch]] troopers shooting civilians just for the hell of it, laughing the whole time.
* The Blood Roses from ''VideoGame/AllPointsBulletin'' are bored rich kids who commit crimes for fun. Their leader, Jeung, started with killing a hobo just because he felt like it.
* Vaas In ''VideoGame/FarCry3'' is plainly Evil, he tortures people for fun and even forced [[http://www.youtube.com/watch?v=NBQSxTjPrHc cannibalism on his hostage.]]
* Terumi Yuuki from ''VideoGame/BlazBlue'' is directly responsible for a lot of the bad things that have happened to Ragna, Jin, Noel, Kokonoe, Arakune, and many others, and he has no motivation for doing many of these things except to be a [[strike:dick]]{{Troll}}.
** It goes deeper than that, though. Terumi has stated that if he is not hated, he would cease to exist. Therefore, he had to be as Troll-ish as possible and make as many people hate him. It's a double-subversion, however, because Terumi himself ''enjoys'' inflicting sufferings here and there.
** He actually put it best himself when [[BadAss Haku]][[AnimatedArmor men]] demanded to know his motives:
--> '''Hazama/Terumi''': C'mon, you know me better than that 'old buddy!' Surely you don't mean to imply that ''I'' need a reason to destroy and manipulate and KILL!? OK, all right, fine! How about this reason? Seems as good as any. I do all the wonderful things I do because I want to see the miserable look on the faces of people like YOU when you're wallowing in despair, dismay, grief, frustration, misery... [[FauxAffablyEvil all sorts of other unpleasant nouns]]... I guess you could say I'm bored. At least misery is interesting.
* ''VideoGame/GoldenSunDarkDawn'' brings us Blados, a CardCarryingVillain who just plain loves his job. Whether it's kidnapping a child, [[LostForever blowing up and collapsing a cavern so the heroes can never go back to that area]], [[BloodKnight taunting characters for being "too weak for a good fight"]], forcing the heroes to [[spoiler: [[NiceJobBreakingItHero activate a forbidden Alchemy Machine]] and plunge most of the continent into a TotalEclipseOfThePlot]], or [[spoiler: [[TheStarscream turning a giant laser superweapon against his own country]]]], it looks like he's only doing it for laughs.
* Gary from ''VideoGame/{{Bully}}'' personifies this trope, what with his justification for [[spoiler: putting Jimmy into power as the King of the School, then sabotaging him completely and getting him expelled, then plunging the school into complete chaos]] being because he could...
* In the second ''VideoGame/PokemonMysteryDungeon'' game, it's never explained why [[spoiler: [[BigBad Darkrai]]]] wanted to [[spoiler: cover the world in darkness aside from destroying both space and time in order for his evil plan to work.]]
* [[spoiler:Iris Sepperin]] of ''VideoGame/{{Rosenkreuzstilette}}'' states that [[spoiler:she made the organization of RKS fight against the Holy Empire just for her own amusement. She also amuses herself with other people's suffering, such as Zorne's when she killed her father whom she was desperately trying to get to accept her as his real daughter, and Grolla's when she had arranged for her long-dead grandfather to be brought back by her father as TheGrimReaper]].
-->[[spoiler:'''Iris''': I was born with [[MagnificentBastard absolute power and unparalleled brains]]. Now, when someone knows everything there is to know about something, they get bored with it. That's the reason why I chose to stage this little revolution: [[ItAmusedMe to make this world just a little less boring]].]]
* [[AffablyEvil Reaver]] in ''VideoGame/FableII''.
--> "There's something rather [[EvilFeelsGood edifying]] about hurting people."
** By the time ''VideoGame/FableIII'' rolls around, he's compounded his villainy by becoming a wealthy and powerful industrialist who provides one-man justification for proletarian rebellion. Shooting workers? Hosting ludicrously hedonistic depraved parties? Blood sport? Opening a brothel in place of an orphanage? That's not even [[ButForMeItWasTuesday Tuesday]] for Reaver, ''it's just what he does.'' This being [[KarmaHoudini Reaver]], you cannot make him pay for his crimes and he inevitably becomes your EvilChancellor.
* Bulnoil in ''VideoGame/{{Brigandine}}'', due to being a CardCarryingVillain. He wants to summon Ouroboros to engulf Forsena in chaos... for no reasons other reasons aside of he's a huge dickhead.
* In ''VideoGame/FinalFantasyXIII'', was there any sensible reason for Primarch Dysley to shoot Jihl Nabaat in the back when she was about to defend him from the party? Even if his killing her was important to the plot and his characterization, wouldn't waiting until she'd fought the party and then invoking YouHaveFailedMe have made more sense? Sure, there's that whole [[spoiler:two incompatible Focuses]] thing he has going on, but ''really.''
* The Nightmare Court in ''VideoGame/GuildWars2'' manages to have an actual plan that requires its followers to kill and torment For The Evulz: By creating terrible memories for themselves and their victims, they try to make sure that their pseudo-HiveMind, the Pale Tree, gets darker too, and will cause newly born Sylvari to be less accepting of the LawfulGood teachings from Ventari's tablet, which the Nightmare Court considers StupidGood as opposed to their own KnightTemplar approach.
* It isn't made very clear why Tuber kidnapped the fruits in ''Videogame/TheCavernsOfHammerfest''.
* Solomon in ''VideoGame/{{Battlefield 3}}'' was heavily implied to be this.
* [[AxCrazy Munenori]] from VideoGame/{{Onimusha}}: Dawn of Dreams is a crazy piece of work. His motivation in this is cemented [[spoiler:when he learns that his eye from his mother was not forced upon him to make him strong but given by his mother willingly to save his life.]] He begins to break down....and then ''starts [[EvilLaugh cackling]] and explaining that it's irrelevant to why he does anything.''
* Handsome Jack, the BigBad of ''VideoGame/{{Borderlands 2}}'', claims various WellIntentionedExtremist excuses for his actions, but it's clear from the joy he gets cruelly slaughtering and subjugating "bandits" (everyone on Pandora who isn't a Hyperion employee, though [[BadBoss they get treated little better]]) that he really just ''enjoys'' doing horrible things. His girlfriend, [[HangingJudge the Sheriff]], is more upfront about this.
* ''For The Horde'' toys with this a bit, as the goblins and trolls have a sort of MoralMyopia about this sort of thing. When one of them dies the vocals show they care much for each other, as a large tribal family, and they swear vengeance or cry out unintelligible names, but the reason they're warring with everyone in the first place is because [[StuffBlowingUp they just want to sack things]].
* Another community example: ''VideoGame/EVEOnline''. So, you've just finished building the biggest ship in the game, the Titan, after months of back-breaking work. Its destruction is not a matter of '''if''', but a matter of '''when''': this very trope is all most people need in this game to happily destroy months of work and real-world money.
* ''VideoGame/StreetFighter'' has [[AxCrazy Juri]] [[BloodKnight Han]], Seth's sadistic, hedonistic [[TheDragon Dragon]]. She joined S.I.N. after receiving the [[DisabilitySuperpower Feng Shui Engine]], but she also freely admitted that it was her idea of a good time. Sadly, her idea of "fun" involves people getting beaten within an inch of their lives. It also tends to overlap with other tropes as she literally [[InterplayOfSexAndViolence gets]] [[OrgasmicCombat off]] on the pain she inflicts.
* Deconstructed in ''BatmanDarkTomorrow'': the Joker takes over Arkham Asylum and kidnaps Commissioner Gordon. Batman figures out that somebody hired him to do these things because the Joker ''isn't'' playing this trope straight.
* ''VideoGame/KidIcarusUprising'': [[BigBad Hades]] openly admits that committing acts of evil is his idea of a good time. That really is the extent of his entire "plan" in the game. Cause a war on Earth and the Heavens, sit back, and enjoy the show. [[MissionControlIsOffItsMeds While commentating,]] [[LaughablyEvil of course.]]
* Lash, the resident MadScientist and PerkyGoth of Black Hole's forces in the ''VideoGame/AdvanceWars'' series, openly admits her only interest in being on their side is to be evil and play games. Unlike [[TheDragon Hawke]] who becomes increasingly worried about Black Hole's motivations and their goal, Lash couldn't care less because it's "still as evil as ever."
* Why does [=GLaDoS=] from ''VideoGame/{{Portal}}'' subject the player to so many dangerous tests even after she's [[TurnedAgainstTheirMasters Turned Against Her Masters]]? Because she really likes testing. Also ForScience The second game eventually goes further into this by explaining that successful testing [[EvilFeelsGood provides a shock to the AI overseer's pleasure centers.]]
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