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** The Gerudo in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''Breath of the Wild'' appear to be pretty heavily based off of the medieval Arabians, albiet in an all-female context.

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** The Gerudo in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''Breath of the Wild'' appear to be pretty heavily based off of the medieval Arabians, albiet albeit in an [[LadyLand all-female context.context]]. The homeland of the Gerudo is an arid desert with little in the way of vegetation and monumental leftovers of [[AncientEgypt even more ancient cultures]], they dress like {{Bedlah Babe}}s, and their warriors use heavy scimitars. The only male member of the tribe is BigBad Ganondorf, who aside from his unnatural skin color and red hair resembles a powerfully built Arab man, especially with a beard.
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* ''VideoGame/ValkyriaChronicles'', essentially a mild fantasy version of UsefulNotes/WorldWarII, has a fantasy counterpart for nearly everything that went on in Europe at that time (including the continent itself, which is named "Europa"). The most notable example are the Darcsen, a [[DoesThisRemindYouOfAnything persecuted race who have managed to hold on to their heritage and customs despite being scattered all over the world]]. Although clearly based on WWII-era Jews, they also wear shawls for (vaguely defined) religious reasons and have a ([[spoiler:[[WrittenByTheWinners unjustified]]]]) reputation for blowing people up and causing havoc that may have been inspired by recent attitudes toward Muslims. Many of the fantasy counterparts in the game blend together elements of different cultures like this.

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* ''VideoGame/ValkyriaChronicles'', essentially a mild fantasy version of UsefulNotes/WorldWarII, has a fantasy counterpart for nearly everything that went on in Europe at that time (including the continent itself, which is named "Europa"). The most notable example are the Darcsen, a [[DoesThisRemindYouOfAnything persecuted race who have managed to hold on to their heritage and customs despite being scattered all over the world]]. Although clearly based on WWII-era Jews, they also wear shawls for (vaguely defined) religious reasons and have a ([[spoiler:[[WrittenByTheWinners unjustified]]]]) reputation for blowing people up and causing havoc that may have been inspired by recent attitudes toward Muslims. In addition, their status as the oldest people of Europa might be inspired by the Basques being the last pre-Indo-European inhabitants of Europe. Many of the fantasy counterparts in the game blend together elements of different cultures like this.
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* Like ''Genshin Impact'' above, each world in ''VideoGame/HonkaiStarRail'' (aside from the generic Herta Space Station) has its own real-life counterpart.
** Jarilo-VI and Belobog[[note]]named after a Slavic god[[/note]] takes inspiration from tsarist Russia and St-Petersburg.
** The Xianzhou[[note]]"immortal ship" in Chinese[[/note]] Alliance can be best described as "Space Imperial China".
** Penacony[[note]]a contraction of "penal colony", what it used to be[[/note]] is the USA during TheRoaring20s in terms of aesthetics and ambiance.
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** Ermor is an vast cosmopolitan empire with legions of Hastati, Triarii and Principes, united in the worship of a benevolent prophet healer who sacrificed themselves and came BackFromTheDead. And then things [[GoneHorriblyWrong go horribly wrong]] with their obsession with {{Necromanc|er}}y and Ermor becomes an empire of undead {{Omnicidal Maniac}}s.

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** Ermor is an vast cosmopolitan empire with legions of Hastati, Triarii and Principes, united in the worship of a benevolent healer prophet healer who sacrificed themselves and came BackFromTheDead.BackFromTheDead -- a dead ringer for the Roman Empire. And then things [[GoneHorriblyWrong go horribly wrong]] with their obsession with {{Necromanc|er}}y and Ermor becomes an empire of undead {{Omnicidal Maniac}}s.
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* ''VideoGame/{{Dominions}}'':
** The human nation state of Arcoscephale is based on Ancient Greece, adding elements of Macedon in the Middle and Late Ages.
** Atlantis start as generic frog-people from the crevices of the ocean, but in later ages take on a fantasy Inuit feel.
** Berytos is an expy of Carthage and Phoenicia, complete with the dark-skinned elites and war elephants.
** Caelum has a strong Zoroastrian and Persian influence.
** C'tis is an ancient kingdom populated by LizardFolk that takes cues from Ancient Egypt and Babylon.
** Ermor is an vast cosmopolitan empire with legions of Hastati, Triarii and Principes, united in the worship of a benevolent prophet healer who sacrificed themselves and came BackFromTheDead. And then things [[GoneHorriblyWrong go horribly wrong]] with their obsession with {{Necromanc|er}}y and Ermor becomes an empire of undead {{Omnicidal Maniac}}s.
** Hinnom[=/=]Ashdod[=/=]Gath is Ancient Canaan and the Biblical Israelites.
** Ind has strong Indian influences in its palace courts culture and names, but interestingly it also has strong Central Asian influences.
** Kailasa[=/=]Bandar Log[=/=]Patala is another Indian-inspired civilisation, but borrows exclusively from Vedic mythology.
** Machaka borrows from ancient African cultures, and by the fourth game, is an expy for the Zulu empire.
** Marignon is medieval western Europe, specifically the kingdoms of Spain and France.
** Marverni are essentially magical Gauls with a strong druidic tradition like the ancient Britons.
** The kingdom of Man is medieval Britain, blending the English and the Celtic influences together.
** Mekone is an expy of ancient Sparta, and also a nod to the story of the Greek Titans -- it is a kingdom of deformed and militaristic giants who rule over an underclass of human slaves, leading a [[RageAgainstTheHeavens divine war against the gods who defeated them long ago]].
** Mictlan is the Aztecs.
** Nazca is the Inca empire with WingedHumanoid people and a ruling caste of mummified undead kings and queens.
** Pyrène borrows a lot from Basque mythology, but there are also elements of prehistoric humans too.
** Pythium is the Byzantine empire in early ages, but interestingly later ages add a dash of pre-Christian Rome.
** Ragha is a nation of red-skinned humans with a culture like pre-Islamic Iran, or the Seljuk Turks.
** Rus[=/=]Vanarus[=/=]Bogarus is heavily inspired by Myth/SlavicMythology and the history of the Kievan Rus. Rus is more like Ancient Finland with its Baltic leanings and reverence for bears, while Vanarus is more like the realms of the Varangians, the legendary foreign bodyguards of the Byzantine emperors. Bogarus meanwhile is more like a contemporary portrayal of the Russian principalities, possessing gunpowder weapons and strange astral magics.
** Therodos is the Greek city-states with a hint of the Cretans and Minoan island peoples.
** T'ien Ch'i is generally influenced by the history and [[Myth/ChineseMythology mythology]] of ancient China; specifically, the Han Dynasty in the Early Era, the Tang Dynasty in the Middle Era, and the Mongol-dominated Yuan Dynasty in the Late Era.
** Ubar[=/=]Na'Ba are based on pre-Islamic Arabia, down to having captive genies as their ultimate fighting units in their armies.
** Ulm, while initially based on [[Franchise/ConanTheBarbarian Cimmeria]] in the Early Age, begins to more resemble medieval Germany in later ages. By the Late Age, Ulm transitions into Romania if it really were dominated by vampires.
** Ur[=/=]Uruk is inspired by the myths and stories of ancient Mesopotamia and Sumeria.
** Vanhelm[=/=]Midgard borrow from Myth/NorseMythology and Norse culture. But Vanhelm also has Tolkien-esque Noldor elves as soldiers for her armies.
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** Fontaine[[note]]French for "fountain"[[/note]] is based of Romance Erurope, especially France during the UsefulNotes/IndustrialRevolution; as Teyvat's capital of the arts, its residents are noted for their showy sense of fashion.

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** Fontaine[[note]]French for "fountain"[[/note]] is based of Romance Erurope, Europe, especially France during the UsefulNotes/IndustrialRevolution; as Teyvat's capital of the arts, its residents are noted for their showy sense of fashion.
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*** The [[WeHelpTheHelpless Commonwealth]] [[VigilanteArmy Minutemen]] are patterned after both Revolutionary-Era America and the Iroquois Confederacy (the former more so than the latter).

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*** The [[WeHelpTheHelpless Commonwealth]] [[VigilanteArmy [[VigilanteMilitia Minutemen]] are patterned after both Revolutionary-Era America and the Iroquois Confederacy (the former more so than the latter).
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*** [[WeHelpTheHelpless The Commonwealth Minutemen]] are patterned after both Revolutionary-Era America and the Iroquois Confederacy (the former more so than the latter).

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*** The [[WeHelpTheHelpless The Commonwealth Commonwealth]] [[VigilanteArmy Minutemen]] are patterned after both Revolutionary-Era America and the Iroquois Confederacy (the former more so than the latter).
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* ''VideoGame/TwistedWonderland'': Being based on the Franchise/DisneyAnimatedCanon, all countries shown are fantasy counterparts to the real-life cultures seen in Disney movies. There are the [[UsefulNotes/UnitedKingdom Queendom of Roses]], [[{{Bulungi}} Sunset Savanna]], [[{{Atlantis}} Coral Sea]], [[ArabianNightsDays Scalding Sands]], [[UnitedEurope Shaftlands]] with [[{{Ruritania}} Harveston]], and [[{{Uberwarld}} Land of Briar]]. There are also unseen counterparts to China and Japan.

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* ''VideoGame/TwistedWonderland'': Being based on the Franchise/DisneyAnimatedCanon, all countries shown are fantasy counterparts to the real-life cultures seen in Disney movies. There are the [[UsefulNotes/UnitedKingdom Queendom of Roses]], [[{{Bulungi}} Sunset Savanna]], [[{{Atlantis}} Coral Sea]], [[ArabianNightsDays Scalding Sands]], [[UnitedEurope Shaftlands]] with [[{{Ruritania}} Harveston]], and [[{{Uberwarld}} [[{{Uberwald}} Land of Briar]]. There are also unseen counterparts to [[FarEast China and Japan.Japan]].
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* ''VideoGame/TwistedWonderland'': Being based on the Franchise/DisneyAnimatedCanon, all countries shown are fantasy counterparts to the real-life cultures seen in Disney movies. There are the [[UsefulNotes/UnitedKingdom Queendom of Roses]], [[{{Bulungi}} Sunset Savanna]], [[{{Atlantis}} Coral Sea]], [[ArabianNightsDays Scalding Sands]], [[UnitedEurope Shaftlands]] with [[{{Ruritania}} Harveston]], and [[{{Uberwarld}} Land of Briar]]. There are also unseen counterparts to China and Japan.
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** [[MerchantCity Crossbell City]], the setting of the second Arc, is one to Hong Kong, a hotly contested, massive metropolis that's considered the heart of commerce of the continent. It's also one to New York due to also being a hotspot for immigration.

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** [[MerchantCity Crossbell City]], the setting of the second Arc, is one to Hong Kong, a hotly contested, massive metropolis that's considered the heart of commerce of the continent. It's also one to New York due to also being a hotspot for immigration. The political history of the country is modeled after Belgium, both being states set up by competing powers as a buffer with systemically broken politics.
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*** Dalmasca is generically a modern Middle East, being a desert kingdom that used to be the centerpiece of a great empire but currently in the midst of a tug-of-war between two great powers. There is a huge river in the middle of a desert that can be compared to the Tigris, Euphrates, or the Nile. South of the capital Rabanastre, there is a location called "Giza Plains". This gets especially obvious if you hear the BGM for Lowtown, which sounds vaguely Arab-ish. As a side note, "Dalmasca" also rhymes with Damascus, the capital of Syria.

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*** Dalmasca is generically a modern Middle East, being a desert kingdom that used to be the centerpiece of a great empire but currently in the midst of a tug-of-war between two great powers. There is a huge river in the middle of a desert that can be compared to the Tigris, Euphrates, or the Nile. South of the capital Rabanastre, there is a location called "Giza Plains". This gets especially obvious if you hear the BGM for Lowtown, which sounds vaguely Arab-ish. As On a side note, lesser note, "Dalmasca" also rhymes with sounds similar to Damascus, the capital of Syria.
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** ''VideoGame/FinalFantasyIX'' had Conde Petie (Scotland). Alexandria seems to be a Generic European Fantasy, but does seem to take some elements from Germany or Prussia. Lindblum appears to represent London during the Industrial Revolution. Burmecia has mainly Celtic and Nordic influence, with hints of Japanese when it comes to their Dragon Knights and a city based on Barcelona, Spain. Cleyra seems to take elements from both Ireland and the Middle East.

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** ''VideoGame/FinalFantasyIX'' had Conde Petie (Scotland). Alexandria seems to be a Generic European Fantasy, MedievalEuropeanFantasy, but does seem to take some elements from Germany or Prussia. Lindblum appears to represent London during the Industrial Revolution. Burmecia has mainly Celtic and Nordic influence, with hints of Japanese when it comes to their Dragon Knights and a city based on Barcelona, Spain. Cleyra seems to take elements from both Ireland and the Middle East.
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** ''VideoGame/FinalFantasyVII'' has the Cetra, an ancient race of persecuted wanderers who are supposed to be the only ones with access to 'The Promised Land'. The main Cetra in the game (born to a non-Cetra father and a Cetra mother, but treated as completely Cetra) was living undercover in a household run by a non-Cetra, lying about her heritage in order to stop TheEmpire's agents finding her and taking her to have sadistic experiments done on her. Her mother was tortured to death by TheEmpire during the war (involving [[{{Wutai}} a culture known for ninja and samurai]]). {{Does This Remind You Of|Anything}} [[SpaceJews Anything]]?

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** ''VideoGame/FinalFantasyVII'' has the Cetra, an ancient race of persecuted wanderers who are supposed to be the only ones with access to 'The Promised Land'. The main Cetra in the game (born to a non-Cetra father and a Cetra mother, but treated as completely Cetra) was living undercover in a household run by a non-Cetra, lying about her heritage in order to stop TheEmpire's agents finding her and taking her to have sadistic experiments done on her. Her mother was tortured to death by TheEmpire during the war (involving [[{{Wutai}} a culture known for ninja and samurai]]). {{Does This Remind You Of|Anything}} [[SpaceJews Anything]]?''VideoGame/FinalFantasyVII'':

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Defunct/misuse


** The Nora are obviously based on Native American cultures, being a culture of [[BraidsBeadsAndBuckskins Braids, Beads and]] [[TheLastOfTheseIsNotLikeTheOthers Machine Armor Plating]]. They also have a lot of tribalistic rituals and superstitions.

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** The Nora are obviously based on Native American cultures, being a culture of [[BraidsBeadsAndBuckskins Braids, Beads and]] [[TheLastOfTheseIsNotLikeTheOthers and Machine Armor Plating]]. They also have a lot of tribalistic rituals and superstitions.
Tabs MOD

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dewicking disambiguation page


*** This is all true, except that Windor itself is slightly more reminiscent of England. The architecture of Barona and Gralesyde seems to blend Dutch and English influence, it's a monarchy, and of course there's the ties to English royalty -- there's been a few English King Richards, for one, and then there's the Windsor/Windor [[JustForPun pun]].

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*** This is all true, except that Windor itself is slightly more reminiscent of England. The architecture of Barona and Gralesyde seems to blend Dutch and English influence, it's a monarchy, and of course there's the ties to English royalty -- there's been a few English King Richards, for one, and then there's the Windsor/Windor [[JustForPun pun]].pun.

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* Almost all of the countries in ''VideoGame/LapisReLights'' are very clearly fantastic equivalents of real-world nations. The most blatant of them all is Yamato, which is Japan in all but name with its culture, the traditional performing arts that the band ''Kono Hana wa Otome'' fuses with its rock music, and even its food like sweet red bean paste. Other examples include the main setting Waleland, which appears to be based off of Britain, its neighbours Dortdgard (Germany), Firenza (Italy), and Marlseillu (France), and the other "Far East" country Ryuuto (China).



* In ''VideoGame/{{Stellaris}}'':

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* In ''VideoGame/{{Stellaris}}'':


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* Some of the countries in ''VideoGame/{{Utawarerumono}}'' apparently takes place in real places in Japan. The protagonist's country is based on feudal Ezo (that's Hokkaido) with the people emulating Ainu culture but the most blatant one would be Shikeripetim which looks like a carbon copy of feudal Kyoto! [[spoiler:Possibly justified in that the story takes place on Earth a long time AfterTheEnd of human civilization, where the LittleBitBeastly survivors managed to recreate a low-tech agrarian society.]]
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!!The following have their own pages:
[[index]]
* ''FantasyCounterpartCulture/{{Warcraft}}''
[[/index]]
----
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Genshin Impact: move nation names as heading


** Natlan[[note]]likely derives from Aztlán, the legendary homeland of the Aztecs[[/note]] is said to have a tribal culture based on Africa and Indigenous America.

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** Natlan[[note]]likely derives derived from Aztlán, the legendary homeland of the Aztecs[[/note]] is said to have a tribal culture based on Africa and Indigenous America.
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Genshin Impact: move nation names as heading


** Sumeru[[note]]named for [[https://en.wikipedia.org/wiki/Mount_Meru Mount Meru]], a sacred mountain in Hindu and Buddhist cosmology[[/note]] seems to correspond to various South Asian and Middle Eastern cultures, being dominated by deserts and rainforest and home to Sumeru Akademiya, the continent's most renowned learning institution.
** Fontaine[[note]]French for "fountain"[[/note]] is based of Romance Erurope, especially France during the Industrial Revolution; as Teyvat's capital of the arts, its residents are noted for their showy sense of fashion.
** Natlan[[note]]likely derives from Aztlán, the legendary homeland of the Aztecs.[[/note]] is said to have a tribal culture based on Africa and Indigenous America.
** The harsh, frigid, heavily militarized nation of Snezhnaya[[note]]Russian for "snowy"[[/note]] is a clear counterpart to Russia and other Slavic countries.

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** Sumeru[[note]]named for [[https://en.wikipedia.org/wiki/Mount_Meru Mount Meru]], a sacred mountain in Hindu and Buddhist cosmology[[/note]] cosmology, as well as [[https://en.wikipedia.org/wiki/Sumer Sumer]][[/note]] seems to correspond to various South Asian Indopersian, Arabic and Middle Eastern Egyptian cultures, being dominated by deserts and rainforest and home to Sumeru Akademiya, the continent's most renowned learning institution.
** Fontaine[[note]]French for "fountain"[[/note]] is based of Romance Erurope, especially France during the Industrial Revolution; UsefulNotes/IndustrialRevolution; as Teyvat's capital of the arts, its residents are noted for their showy sense of fashion.
** Natlan[[note]]likely derives from Aztlán, the legendary homeland of the Aztecs.[[/note]] Aztecs[[/note]] is said to have a tribal culture based on Africa and Indigenous America.
** The harsh, frigid, heavily militarized nation of Snezhnaya[[note]]Russian for "snowy"[[/note]] is a harsh, frigid, and heavily militarized nation, as being a clear counterpart to Russia and other Slavic countries.
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Fontaine, than Natlan


** Mondstadt[[note]]"moon city" in German[[/note]] takes inspiration from medieval Europe, especially Germany.

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** Mondstadt[[note]]"moon city" in German[[/note]] takes inspiration from medieval preindustrial Germanic Europe, especially Germany.



** Very little is known of Natlan, but its name and the fact that it is said to have a tribal culture suggest that it is based on Africa and Indigenous America.
** Fontaine[[note]]French for "fountain"[[/note]] is France during the Industrial Revolution; Teyvat's capital of the arts, its residents are noted for their showy sense of fashion.
** The harsh, frigid, heavily militarized nation of Snezhnaya[[note]]Russian for "snowy"[[/note]] is a clear counterpart to Russia.

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** Very little is known of Natlan, but its name and the fact that it is said to have a tribal culture suggest that it is based on Africa and Indigenous America.
** Fontaine[[note]]French for "fountain"[[/note]] is based of Romance Erurope, especially France during the Industrial Revolution; as Teyvat's capital of the arts, its residents are noted for their showy sense of fashion.
** Natlan[[note]]likely derives from Aztlán, the legendary homeland of the Aztecs.[[/note]] is said to have a tribal culture based on Africa and Indigenous America.
** The harsh, frigid, heavily militarized nation of Snezhnaya[[note]]Russian for "snowy"[[/note]] is a clear counterpart to Russia.Russia and other Slavic countries.
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** At the most blatantly obvious, the Osean Federation is pretty much the United States with a dash of Japan in terms military elements, with the branches of their armed forces explicitly called [[UsefulNotes/KaijuDefenseForce Defense Forces]]. Their overall ethnic composition is also somewhat mixed between the two countries, which can be seen with [[VideoGame/AceCombat7SkiesUnknown Wiseman]] (African-American) and [[VideoGame/AceCombat5TheUnsungWar Kei Nagase]] (Japanese).

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** At the most blatantly obvious, the Osean Federation is pretty much the United States with a dash of Japan in terms military elements, with the branches of their armed forces explicitly called [[UsefulNotes/KaijuDefenseForce Defense Forces]]. Their overall ethnic composition is also somewhat mixed between the two countries, which can be seen with [[VideoGame/AceCombat7SkiesUnknown Wiseman]] (African-American) and (African-American), [[VideoGame/AceCombat5TheUnsungWar Kei Nagase]] (Japanese).(Japanese) and Albert Genette (American name, Japanese appearance).
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** Kehjistan is a bit of an interesting case, as its main inspirations vary by region. Southern areas, such as the city of Kurast, take a lot of design cues from [[{{Mayincatec}} ancient and medieval Central America]]. Northern regions, on the other hand, which include Caldeum, Alcarnus, and Gea Kul, are Arabian-inspired as well.
** Scosglen, if the name didn't give it away immediately, is a [[{{Scotireland}} Scotirish]] highland, with strong Celtic influences in the form of ever-present carins, which parallels the design of Druid class who calls it home.
** Towns in the Fractured Peaks and their inhabitants all have Slavic-sounding names, and most [=NPCs=] there speak with a Russian accent.

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* ''VideoGame/{{Diablo}}'' does this pretty unabashedly. For example, the Monk's design is a strange mishmash of Russia and China, with some trace elements of India for flavor.

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* ''VideoGame/{{Diablo}}'' does this pretty unabashedly. For example, the unabashedly:
** The
Monk's design is a strange [[CultureChopSuey mishmash of Russia and China, with some trace elements of India for flavor.flavor]].
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* ''VideoGame/DragonQuestIII'' did it to excess, lampshading it with the town names: A colosseum in Romaly, [[{{Wutai}} Zipangu]] just before Francisco Xavier showed up (with added HumanSacrifice), Edinbear as Britain, Portoga as Portugal, Dharma as Tibet, Greenlad as Greenland, Isis as Egypt with pyramids, Baharata as India, Ashalam with merchants calling you "my friend", overcharging, and giving you the option of haggling, and Soo with {{Hulkspeak}}: This my horse. It good horse. Most of all, the game's world map resembles (albeit ''very'' roughly) the real world, with all these places including corresponding to their real world equivalents. You even end up establishing your colony, "New Town," in what would be the mid-eastern United States, and it eventually goes through a revolution!

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* ''VideoGame/DragonQuestIII'' did it to excess, lampshading it with the town names: A colosseum in Romaly, [[{{Wutai}} Zipangu]] just before Francisco Xavier showed up (with added HumanSacrifice), Edinbear as Britain, Portoga as Portugal, Dharma as Tibet, Greenlad as Greenland, Isis as Egypt with pyramids, Baharata as India, Ashalam with merchants calling you "my friend", overcharging, and giving you the option of haggling, and Soo with {{Hulkspeak}}: This my horse. It good horse. Most of all, the game's world map resembles (albeit ''very'' roughly) the real world, with all these places including corresponding to their real world equivalents. You even end up establishing your colony, "New Town," in what would be the mid-eastern United States, and it eventually goes through a revolution!revolution! To top it off, [[FantasyCounterpartMap the in-game world map also resembles the real-life atlas]].
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* ''VideoGame/EarthBound'': Eagleland is ''1980's America'', with Fourside being a New York-like place. Foggyland (the area where Winters is) is Britain. The city of Summers appears to be a generic Southern-European resort, possibly Spain; Dalaam is Asia; Scaraba is obviously Egypt; and Deep Darkness appears to be Africa.

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* ''VideoGame/EarthBound'': ''VideoGame/{{EarthBound|1994}}'': Eagleland is ''1980's ''1980s America'', with Fourside being a New York-like place. Foggyland (the area where Winters is) is Britain. The city of Summers appears to be a generic Southern-European resort, possibly Spain; Dalaam is Asia; Scaraba is obviously Egypt; and Deep Darkness appears to be Africa.

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* Each of the kingdom's territories in ''VideoGame/KingOfTheCastle'' have a real-world inspiration. For example, the Chiefs of the North wear Scandinavian-inspired outfits and have unique schemes involving ice giants and causing Ragnarök, the Counts of the East wear Hungarian-inspired outfits and have unique schemes involving devil summoning and vampirism, and the Grandees of the South wear Spanish-inspired outfits and have unique schemes involving church inquisitions.

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* Each of the kingdom's territories in ''VideoGame/KingOfTheCastle'' have a real-world inspiration. For example, inspiration.
** The Barons of
the March wear Slavic-inspired clothing and have region-specific schemes involving modernising the military and rallying the people behind charismatic generals.
** The
Chiefs of the North wear are clad in Scandinavian-inspired outfits and have unique schemes involving ice giants and causing Ragnarök, the Ragnarök.
** The
Counts of the East wear dress in Hungarian-inspired outfits costumes and have unique region-specific schemes involving devil summoning and vampirism, and the vampirism.
** The
Grandees of the South wear Spanish-inspired outfits and have special schemes involving Church Inquisitions and witch hunts.
** The Patricians of the Coast dress in Italian-inspired clothing and have
unique schemes involving church inquisitions.bribery and manipulation of the economy.
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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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Crosswicking.

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* Each of the kingdom's territories in ''VideoGame/KingOfTheCastle'' have a real-world inspiration. For example, the Chiefs of the North wear Scandinavian-inspired outfits and have unique schemes involving ice giants and causing Ragnarök, the Counts of the East wear Hungarian-inspired outfits and have unique schemes involving devil summoning and vampirism, and the Grandees of the South wear Spanish-inspired outfits and have unique schemes involving church inquisitions.
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** At the most blatantly obvious, the Osean Federation is the United States with a dash of Japan in terms of ethnicity and military elements, with the branches of their armed forces explicitly called [[UsefulNotes/KaijuDefenseForce Defense Forces]].

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** At the most blatantly obvious, the Osean Federation is pretty much the United States with a dash of Japan in terms of ethnicity and military elements, with the branches of their armed forces explicitly called [[UsefulNotes/KaijuDefenseForce Defense Forces]].Forces]]. Their overall ethnic composition is also somewhat mixed between the two countries, which can be seen with [[VideoGame/AceCombat7SkiesUnknown Wiseman]] (African-American) and [[VideoGame/AceCombat5TheUnsungWar Kei Nagase]] (Japanese).

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