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Justifying/contesting edit.


*** H0p3l1v3s0n: Um… no offense, but I think that’s wrong… I think the voice was Micheal talking to Springtrap, not him being Springtrap. Please correct me if you think I’m wrong.
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** H0p3l1v3s0n: Um… no offense, but I think that’s wrong… I think the voice was Micheal talking to Springtrap, not him being Springtrap. Please correct me if you think I’m wrong.

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** *** H0p3l1v3s0n: Um… no offense, but I think that’s wrong… I think the voice was Micheal talking to Springtrap, not him being Springtrap. Please correct me if you think I’m wrong.
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* Tropers/MasterN: Today on "Master N rants about endings he hates", we're looking at ''VideoGame/SacredEarthAlternative'', in which you play as Konoe in her search to find her memories and save what little is left of the world, and the story is fairly intriguing, though not without some problems. So you get to the end and fight the FinalBoss... and [[spoiler:even if you win, she kills Kuroe and destroys the world anyway, and brings about an implied HappyEndingOverride for ''Promise'']]. OK, a lot of RPG games have MultipleEndings, so clearly that's the bad end and the player has to go back and do something to trigger the GoldenEnding. So you go fight the {{Superboss}} and unlock the TrueFinalBoss fight, and what's your reward for all that hard work? '''The exact same depressing ending, with ONE additional scene added that's nothing but a {{Cliffhanger}}.''' As I have stated on my troper page, there is no worse ending for a video game than one that ends by [[ShootTheShaggyDog invalidating the player's efforts]], and the fact that the game teases you with an alternate ending only for it to be essentially the same ending with one minor difference feels like a giant middle finger to any players who got through the game's challenges. Basically, it's ''VideoGame/FinalFantasyXIII2'''s ending all over again, and is so bad that it killed my interest in the series going forward, because I do not want to stick around if it's gonna do this again.

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* Tropers/MasterN: Today on "Master N rants about endings he hates", we're looking at ''VideoGame/SacredEarthAlternative'', in which you play as Konoe in her search to find her memories and save what little is left of the world, and the story is fairly intriguing, though not without some problems. So you get to the end and fight the FinalBoss... and [[spoiler:even if you win, she kills Kuroe and destroys the world anyway, and brings about an implied HappyEndingOverride for ''Promise'']]. OK, a lot of RPG games have MultipleEndings, so clearly that's the bad end and the player has to go back and do something to trigger the GoldenEnding. So you go fight the {{Superboss}} and unlock the TrueFinalBoss fight, and what's your reward for all that hard work? '''The exact same depressing ending, with ONE additional scene added that's nothing but a {{Cliffhanger}}.''' As I have stated on my troper page, there is no worse ending for a video game than one that ends by [[ShootTheShaggyDog invalidating the player's efforts]], and the fact that the game teases you with an alternate ending only for it to be essentially the same ending with one minor difference feels like a giant middle finger to any players who got through the game's challenges. Basically, it's ''VideoGame/FinalFantasyXIII2'''s ending all over again, again[[note]]There's a damn good reason that game's ending is on Creator/JoshScorcher's "Top 10 Worst Endings" (in video games)[[/note]], and is so bad that it killed my interest in the series going forward, because I do not want to stick around if it's gonna do this again.
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* Tropers/MasterN: Today on "Master N rants about endings he hates", we're looking at ''VideoGame/SacredEarthAlternative'', in which you play as Konoe in her search to find her memories and save what little is left of the world, and the story is fairly intriguing, though not without some problems. So you get to the end and fight the FinalBoss... and [[spoiler:even if you win, she kills Kuroe and destroys the world anyway, and brings about an implied HappyEndingOverride for ''Promise'']]. OK, a lot of RPG games have MultipleEndings, so clearly that's the bad end and the player has to go back and do something to trigger the GoldenEnding. So you go fight the {{Superboss}} and unlock the TrueFinalBoss fight, and what's your reward for all that hard work? '''The exact same depressing ending, with ONE additional scene added that's nothing but a {{Cliffhanger}}.''' As I have stated on my troper page, there is no worse ending for a video game than one that ends by [[ShootTheShaggyDog invalidating the player's efforts]], and the fact that the game teases you with an alternate ending only for it to be essentially the same ending with one minor difference feels like a giant middle finger to any players who got through the game's challenges. Basically, it's ''VideoGame/FinalFantasyXII2'''s ending all over again, and is so bad that it killed my interest in the series going forward, because I do not want to stick around if it's gonna do this again.

to:

* Tropers/MasterN: Today on "Master N rants about endings he hates", we're looking at ''VideoGame/SacredEarthAlternative'', in which you play as Konoe in her search to find her memories and save what little is left of the world, and the story is fairly intriguing, though not without some problems. So you get to the end and fight the FinalBoss... and [[spoiler:even if you win, she kills Kuroe and destroys the world anyway, and brings about an implied HappyEndingOverride for ''Promise'']]. OK, a lot of RPG games have MultipleEndings, so clearly that's the bad end and the player has to go back and do something to trigger the GoldenEnding. So you go fight the {{Superboss}} and unlock the TrueFinalBoss fight, and what's your reward for all that hard work? '''The exact same depressing ending, with ONE additional scene added that's nothing but a {{Cliffhanger}}.''' As I have stated on my troper page, there is no worse ending for a video game than one that ends by [[ShootTheShaggyDog invalidating the player's efforts]], and the fact that the game teases you with an alternate ending only for it to be essentially the same ending with one minor difference feels like a giant middle finger to any players who got through the game's challenges. Basically, it's ''VideoGame/FinalFantasyXII2'''s ''VideoGame/FinalFantasyXIII2'''s ending all over again, and is so bad that it killed my interest in the series going forward, because I do not want to stick around if it's gonna do this again.
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* Tropers/MasterN: Today on "Master N rants about endings he hates", we're looking at ''VideoGame/SacredEarthAlternative'', in which you play as Konoe in her search to find her memories and save what little is left of the world, and the story is fairly intriguing, though not without some problems. So you get to the end and fight the FinalBoss... and [[spoiler:even if you win, she kills Kuroe and destroys the world anyway, and brings about an implied HappyEndingOverride for ''Promise'']]. OK, a lot of RPG games have MultipleEndings, so clearly that's the bad end and the player has to go back and do something to trigger the GoldenEnding. So you go fight the {{Superboss}} and unlock the TrueFinalBoss fight, and what's your reward for all that hard work? '''The exact same depressing ending, with ONE additional scene added that's nothing but a {{Cliffhanger}}.''' As I have stated on my troper page, there is no worse ending for a video game than one that ends by [[ShootTheShaggyDog invalidating the player's efforts]], and the fact that the game teases you with an alternate ending only for it to be essentially the same ending with one minor difference feels like a giant middle finger to any players who got through the game's challenges. Basically, it's ''VideoGame/FinalFantasyXII2'''s ending all over again, and is so bad that it killed my interest in the series going forward, because I do not want to stick around if it's gonna do this again.
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* Tropers/{{sanfranman91}}: Even though ''VideoGame/BatmanArkhamOrigins'' was a obvious cash-in rush job, it was not the bugs or the repetitive gameplay that convinced me to return the game to Gamestop. Rather, it was the campaign's poor decision to crank a plot twist that damaged the Arkham franchise's image. What is the twist in question, you ask? [[spoiler:ComicBook/TheJoker is revealed to the main villain. Not only that, [[HijackedByGanon he impersonated Black Mask]] so he can order the assassins to hunt Batman down. Look, I understand that The Joker is Batman's unquestionable ArchEnemy.]] That said, this is now the third Arkham game that features the BigBad and the way ''Origins'' introduces the Joker instantly ruined what was once an interesting plot. Adding insult to injury, when Batman meets the real Black Mask, [[spoiler:he turns out to be a tortured, weak-hearted [[FlunkyBoss Flunky]] BonusBoss. Given that the assassin was hyped to be a dangerous and clever adversary for Batman,]] this left a bad taste in my mouth. I for one would like to explore the psyche, traits, and motivations of other members of the Rogues Gallery and perhaps have them be the center of the story. It would certainly lead to more creative stories and challenges than if the player was duped into playing yet another game of stopping the same villain over and over again. In short, it's a predictable twist that wastes an infuriatingly high amount of the plot's potential.

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* Tropers/{{sanfranman91}}: Even though ''VideoGame/BatmanArkhamOrigins'' was a obvious cash-in rush job, it was not the bugs or the repetitive gameplay that convinced me to return the game to Gamestop. Rather, it was the campaign's poor decision to crank a plot twist that damaged the Arkham franchise's image. What is the twist in question, you ask? [[spoiler:ComicBook/TheJoker is revealed to the main villain. Not only that, [[HijackedByGanon he impersonated Black Mask]] so he can order the assassins to hunt Batman down. Look, I understand that The Joker is Batman's unquestionable ArchEnemy.]] That said, this is now the third Arkham game that features the BigBad and the way ''Origins'' introduces the Joker instantly ruined what was once an interesting plot. Adding insult to injury, when Batman meets the real Black Mask, [[spoiler:he turns out to be a tortured, weak-hearted [[FlunkyBoss Flunky]] BonusBoss.OptionalBoss. Given that the assassin was hyped to be a dangerous and clever adversary for Batman,]] this left a bad taste in my mouth. I for one would like to explore the psyche, traits, and motivations of other members of the Rogues Gallery and perhaps have them be the center of the story. It would certainly lead to more creative stories and challenges than if the player was duped into playing yet another game of stopping the same villain over and over again. In short, it's a predictable twist that wastes an infuriatingly high amount of the plot's potential.
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** Animeking1108: What turned me against the game was Patroklos' EstablishingCharacterMoment, where he murders an innocent man suspected of being Malfested. What made it even worse was the smug smile he had while saying "It's a shame you can't prove it" after the man claimed his innocence. Really, Namco? DesignatedHero doesn't even describe him. I give [[WesternAnimation/KingOfTheHill Hank Hill]], [[Series/ICarly Carly Shay]], and LightNovel/HaruhiSuzumiya crap for being in the DesignatedHero trope, but at least they never killed anybody.

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** Animeking1108: What turned me against the game was Patroklos' EstablishingCharacterMoment, where he murders an innocent man suspected of being Malfested. What made it even worse was the smug smile he had while saying "It's a shame you can't prove it" after the man claimed his innocence. Really, Namco? DesignatedHero doesn't even describe him. I give [[WesternAnimation/KingOfTheHill Hank Hill]], [[Series/ICarly Carly Shay]], and LightNovel/HaruhiSuzumiya Literature/HaruhiSuzumiya crap for being in the DesignatedHero trope, but at least they never killed anybody.
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** Tropers/AjWargo: Allow me to properly explain what Killerweinerdog’s Dethroning Moment is. After a boss fight with the game’s antagonist, Joseph Seed, one of the most loathsome and deplorable villains I have ever seen in a video game, it looks like you and your allies are finally going to send him to jail. Happy ending, right? Nope! Out of nowhere, a fucking NUKE goes off. How? Who would want to nuke a backwater part of Montana? And though you and your team tries to escape, your car crashes and Joseph drags you off to a bunker where he murders the mission control offscreen and makes it clear that he intends to brainwash you. Not to mention I think the whole radio broadcasts open up a plothole, since the game said that Joseph and his equally horrible siblings shut off all communication with the outside world, so that should include any outside broadcasts like news reports! This backlash was so bad that they had to make [[VideoGame/FarCryNewDawn a sequel]] where it’s revealed that some people did escape the nuking and Joseph finally gets his comeuppance, but, since this nuking was on a global scale, we don’t know what happened to the rest of the world! What happened to Jason or Ajay? Fortunately, it seems as if Ubisoft realized the massive screw up they made and have retconned the whole thing. They’re either claiming Joseph was just hallucinating and no nukes were fired and he was properly arrested, or that "only" Montana was nuked. You decide which one you think is better, but I’m going with the former, and I hope that any re-releases of this game choose to change this ending, too.

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** Tropers/AjWargo: Allow me to properly explain what Killerweinerdog’s Dethroning Moment is. After a boss fight with the game’s antagonist, Joseph Seed, one of the most loathsome and deplorable villains I have ever seen in a video game, it looks like you and your allies are finally going to send him to jail. Happy ending, right? Nope! Out of nowhere, a fucking NUKE goes off. How? Who would want to nuke a backwater part of Montana? And though you and your team tries to escape, your car crashes and Joseph drags you off to a bunker where he murders the mission control offscreen and makes it clear that he intends to brainwash you. Not to mention I think the whole radio broadcasts open up a plothole, since the game said that Joseph and his equally horrible siblings shut off all communication with the outside world, so that should include any outside broadcasts like news reports! And you know what else is stupid? Apparently, what causes global relations to break down is… Foreign terror attacks. Really? Since when did fucking terror attacks cause global tensions to rise? This backlash was so bad that they had to make [[VideoGame/FarCryNewDawn a sequel]] where it’s revealed that some people did escape the nuking and Joseph finally gets his comeuppance, but, since this nuking was on a global scale, we don’t know what happened to the rest of the world! What happened to Jason or Ajay? Fortunately, it seems as if Ubisoft realized the massive screw up they made and have retconned the whole thing. They’re either claiming Joseph was just hallucinating and no nukes were fired and he was properly arrested, or that "only" Montana was nuked. You decide which one you think is better, but I’m going with the former, and I hope that any re-releases of this game choose to change this ending, too.
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No all caps and no inflation allowed.


* [=Draggon753=]: I haven't played ''VideoGame/SuperPrincessPeach'' due to not owning the game, but even if I did, I don't think I'd want to play it. The reason why? Luigi's treatment in the game. I'm a big fan of the Mario bro in green, and I find the ButtMonkey treatment towards him absolutely disrespectful, and IMO said treatment is at it's ''absolute worst'' here. Once Peach defeats the boss of World 7, Luigi is rescued. He floats down in a bubble, and once he's released from said bubble, Peach picks him up, happily spins him around, and then ''tosses him to the side'', while the game says "You saved the green man?". Okay, first of all, Peach, ''why would you do such a thing to Luigi''? He's the brother of the man you supposedly love, and he's helped rescue you on most occasions, and ''this'' is how you treat him? And second, the fact that the game couldn't bother to refer to Luigi by his name and just calls him "the green man" is super insulting to me. I'd expect Bowser to refer to Luigi as something other than his name, but the parasol doing this? Really? And then there's the ending: Peach has defeated Bowser, itself hilarious irony given how he's always been kidnapping her, and Mario has been saved. Peach and Luigi both rush to Mario to celebrate the rescue, and suddenly Peach ''knocks Luigi aside'', '''sending him flying into the air which ends in him landing smack into the door of the cage previous holding Mario''', and '''''LANDING FLAT ON HIS FACE ON THE GROUND'''''. Yeah. Peach ''knocked Luigi aside'' so she could get to hug Mario first. Once again, WHAT THE ACTUAL HELL, PEACH?! Why would you do that to Luigi?! He did nothing to deserve you treating him so coldly like that! And during the whole end sequence, Mario, Peach and the Toads are just happily celebrating Bowser's defeat without acknowledging poor Luigi lying on the ground, clearly in pain from what just happened to him. Sure, Luigi's back on his feet in the credits scene, but ''you can't act like the poor treatment he received in the previous scene'' '''''didn't''''' ''happen'', game! Like I said earlier, I'm a big fan of Luigi, and it hurts to see him getting treated so poorly. I'm used to seeing internet videos where Luigi is the ButtMonkey, and as much as I hate to see it (Especially the Dorkly parodies), I can look past said videos because they're merely FanWorks, but this particular case of Luigi being treated badly is from an ''official'' Mario game, and I ''cannot'' forgive such a thing. "Super Princess Peach" is already one of the more unpopular Mario games out there, but most complaints have just been towards the gameplay mechanics, and no one I've seen has ever acknowledged how bad poor Luigi gets it here. Next time I play Super Smash Bros., I'm gonna have Luigi fight Peach so he can get his revenge on her for what she did to him.

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* [=Draggon753=]: I haven't played ''VideoGame/SuperPrincessPeach'' due to not owning the game, but even if I did, I don't think I'd want to play it. The reason why? Luigi's treatment in the game. I'm a big fan of the Mario bro in green, and I find the ButtMonkey treatment towards him absolutely disrespectful, and IMO said treatment is at it's ''absolute worst'' absolute worst here. Once Peach defeats the boss of World 7, Luigi is rescued. He floats down in a bubble, and once he's released from said bubble, Peach picks him up, happily spins him around, and then ''tosses tosses him to the side'', side, while the game says "You saved the green man?". Okay, first of all, Peach, ''why why would you do such a thing to Luigi''? Luigi? He's the brother of the man you supposedly love, and he's helped rescue you on most occasions, and ''this'' this is how you treat him? And second, the fact that the game couldn't bother to refer to Luigi by his name and just calls him "the green man" is super insulting to me. I'd expect Bowser to refer to Luigi as something other than his name, but the parasol doing this? Really? And then there's the ending: Peach has defeated Bowser, itself hilarious irony given how he's always been kidnapping her, and Mario has been saved. Peach and Luigi both rush to Mario to celebrate the rescue, and suddenly Peach ''knocks knocks Luigi aside'', '''sending aside, sending him flying into the air which ends in him landing smack into the door of the cage previous holding Mario''', Mario, and '''''LANDING FLAT ON HIS FACE ON THE GROUND'''''.landing flat on his face on the ground. Yeah. Peach ''knocked knocked Luigi aside'' aside so she could get to hug Mario first. Once again, WHAT THE ACTUAL HELL, PEACH?! what the actual hell, Peach?! Why would you do that to Luigi?! He did nothing to deserve you treating him so coldly like that! And during the whole end sequence, Mario, Peach and the Toads are just happily celebrating Bowser's defeat without acknowledging poor Luigi lying on the ground, clearly in pain from what just happened to him. Sure, Luigi's back on his feet in the credits scene, but ''you you can't act like the poor treatment he received in the previous scene'' '''''didn't''''' ''happen'', scene didn't happen, game! Like I said earlier, I'm a big fan of Luigi, and it hurts to see him getting treated so poorly. I'm used to seeing internet videos where Luigi is the ButtMonkey, and as much as I hate to see it (Especially the Dorkly parodies), I can look past said videos because they're merely FanWorks, but this particular case of Luigi being treated badly is from an ''official'' official Mario game, and I ''cannot'' cannot forgive such a thing. "Super Princess Peach" is already one of the more unpopular Mario games out there, but most complaints have just been towards the gameplay mechanics, and no one I've seen has ever acknowledged how bad poor Luigi gets it here. Next time I play Super Smash Bros., I'm gonna have Luigi fight Peach so he can get his revenge on her for what she did to him.
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Correct link for yoshi


* Troper/Silverblade2: I don't usually care for [[ExcusePlot "plots"]] in Mario games, but - god - the opening intro of ''[[VideoGame/YoshisIsland Yoshi New Island]]'' is one big insult for fans of the original game. The [[SugarWiki/HeartwarmingMoments beautiful ending]] is retconned for the sake of a cheap joke: the parents who were brought Mario and Luigi are [[ShaggyDogStory actually not their parents]]. Makes even more pointless with [[spoiler:this game's ending that recycles the opening verbatim.]]

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* Troper/Silverblade2: I don't usually care for [[ExcusePlot "plots"]] in Mario games, but - god - the opening intro of ''[[VideoGame/YoshisIsland ''[[VideoGame/YoshisNewIsland Yoshi New Island]]'' is one big insult for fans of the original game. The [[SugarWiki/HeartwarmingMoments beautiful ending]] is retconned for the sake of a cheap joke: the parents who were brought Mario and Luigi are [[ShaggyDogStory actually not their parents]]. Makes even more pointless with [[spoiler:this game's ending that recycles the opening verbatim.]]
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I love the Super Mario Bros games, but Super Princess Peach is the DMOS for me because of it's Luigi abuse.

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* [=Draggon753=]: I haven't played ''VideoGame/SuperPrincessPeach'' due to not owning the game, but even if I did, I don't think I'd want to play it. The reason why? Luigi's treatment in the game. I'm a big fan of the Mario bro in green, and I find the ButtMonkey treatment towards him absolutely disrespectful, and IMO said treatment is at it's ''absolute worst'' here. Once Peach defeats the boss of World 7, Luigi is rescued. He floats down in a bubble, and once he's released from said bubble, Peach picks him up, happily spins him around, and then ''tosses him to the side'', while the game says "You saved the green man?". Okay, first of all, Peach, ''why would you do such a thing to Luigi''? He's the brother of the man you supposedly love, and he's helped rescue you on most occasions, and ''this'' is how you treat him? And second, the fact that the game couldn't bother to refer to Luigi by his name and just calls him "the green man" is super insulting to me. I'd expect Bowser to refer to Luigi as something other than his name, but the parasol doing this? Really? And then there's the ending: Peach has defeated Bowser, itself hilarious irony given how he's always been kidnapping her, and Mario has been saved. Peach and Luigi both rush to Mario to celebrate the rescue, and suddenly Peach ''knocks Luigi aside'', '''sending him flying into the air which ends in him landing smack into the door of the cage previous holding Mario''', and '''''LANDING FLAT ON HIS FACE ON THE GROUND'''''. Yeah. Peach ''knocked Luigi aside'' so she could get to hug Mario first. Once again, WHAT THE ACTUAL HELL, PEACH?! Why would you do that to Luigi?! He did nothing to deserve you treating him so coldly like that! And during the whole end sequence, Mario, Peach and the Toads are just happily celebrating Bowser's defeat without acknowledging poor Luigi lying on the ground, clearly in pain from what just happened to him. Sure, Luigi's back on his feet in the credits scene, but ''you can't act like the poor treatment he received in the previous scene'' '''''didn't''''' ''happen'', game! Like I said earlier, I'm a big fan of Luigi, and it hurts to see him getting treated so poorly. I'm used to seeing internet videos where Luigi is the ButtMonkey, and as much as I hate to see it (Especially the Dorkly parodies), I can look past said videos because they're merely FanWorks, but this particular case of Luigi being treated badly is from an ''official'' Mario game, and I ''cannot'' forgive such a thing. "Super Princess Peach" is already one of the more unpopular Mario games out there, but most complaints have just been towards the gameplay mechanics, and no one I've seen has ever acknowledged how bad poor Luigi gets it here. Next time I play Super Smash Bros., I'm gonna have Luigi fight Peach so he can get his revenge on her for what she did to him.
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** Tropers/MathsAngelicVersion: I love ''Professor Layton''. Well, at least I did before the ending of ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'' made me swear off the series. It's revealed that [[spoiler:Celeste is actually Layton's girlfriend Claire. It was thought that she died when a time machine exploded ten years ago, but for reasons that make no sense]] [[note]]"the time machine can't keep her in the present". You know, that time machine exploded, so how does that even work?! If she was in the machine when it exploded, she should just have died right then. If she was already in the future when the machine exploded, it would make more sense for her to be simply stuck in the future instead of this "the broken machine is somehow actively keeping her in the future and conveniently works until the end of the game, but that's it" nonsense.[[/note]], [[spoiler:she was sent ten years into the future and is doomed to die soon. Claire won't even let Dimitri continue his attempt to save her because she thinks tampering with time is too dangerous]][[note]]Why does she assume that? The explosion happened because of a miscalculation. This is just the annoying trope where the "bad" character tries to save an innocent from an unfair death, while the "good" one insists that we should just roll over and let it happen. I also hate how Claire's death is framed as a warranted punishment for "messing with the laws of nature".[[/note]], [[spoiler:so she says goodbye to Layton and goes back to get killed in the explosion.]] The initial reveal that Claire died because Bill's greed made him go ahead with an unsafe experiment was bad enough. [[spoiler:Having her reunite with Layton, only to (1) make them unable to properly enjoy most of their time together because Claire had to hide her identity for most of the game, (2) have Claire die shortly after being able to reveal herself, (3) introduce a potential way to save her just to explicitly shoot it down and (4) have the greedy bastard responsible for her death (and indirectly responsible for the main plot) get away with it]] is borderline sadistic. Oh, and just to rub salt in the wound, [[spoiler:Luke moves away from Layton]].[[note]]Slightly alleviated by the hint that they would at least be able to meet again for a future adventure, which would come true for ''New World of Steam''... more than ten years later.[[/note]] If this was supposed to be a BittersweetEnding, they overdid the bitterness to obnoxious levels, even when it didn't even make sense. What a terrible payoff for following the trilogy of DS games to the end.

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** Tropers/MathsAngelicVersion: I love ''Professor Layton''. Well, at least I did before the ending of ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'' made me swear off the series. It's revealed that [[spoiler:Celeste is actually Layton's girlfriend Claire. It was thought that she died when a time machine exploded ten years ago, but for reasons that make no sense]] [[note]]"the time machine can't keep her in the present". You know, that time machine exploded, so how does that even work?! If she was in the machine when it exploded, she should just have died right then. If she was already in the future when the machine exploded, it would make more sense for her to be simply stuck in the future instead of this "the broken machine is somehow actively keeping her in the future and conveniently works until the end of the game, but that's it" nonsense.[[/note]], [[spoiler:she was sent ten years into the future and is doomed to die soon. Claire won't even let Dimitri continue his attempt to save her because she thinks tampering with time is too dangerous]][[note]]Why does she assume that? The explosion happened because of a miscalculation. This is just the annoying trope where the "bad" character tries to save an innocent from an unfair death, while the "good" one insists that we should just roll over and let it happen. I also hate how Claire's death is framed as a more-or-less warranted punishment for "messing with the laws of nature".[[/note]], [[spoiler:so she says goodbye to Layton and goes back to get killed in the explosion.]] The initial reveal that Claire died because Bill's greed made him go ahead with an unsafe experiment was bad enough. [[spoiler:Having her reunite with Layton, only to (1) make them unable to properly enjoy most of their time together because Claire had to hide her identity for most of the game, (2) have Claire die shortly after being able to reveal herself, (3) introduce a potential way to save her just to explicitly shoot it down and (4) have the greedy bastard responsible for her death (and indirectly responsible for the main plot) get away with it]] is borderline sadistic. Oh, and just to rub salt in the wound, [[spoiler:Luke moves away from Layton]].[[note]]Slightly alleviated by the hint that they would at least be able to meet again for a future adventure, which would come true for ''New World of Steam''... more than ten years later.[[/note]] And considering how their last adventure ended, why should I follow that one?[[/note]] If this was supposed to be a BittersweetEnding, they overdid the bitterness to obnoxious levels, even when it didn't even make sense. What a terrible payoff for following the trilogy of DS games to the end.
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** Tropers/MathsAngelicVersion: I love ''Professor Layton''. Well, at least I did before the ending of ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'' made me swear off the series. It's revealed that [[spoiler:Celeste is actually Layton's girlfriend Claire. It was thought that she died when a time machine exploded ten years ago, but for reasons that make no sense]] [[note]]"the time machine can't keep her in the present". You know, that time machine exploded, so how does that even work?! If she was in the machine when it exploded, she should just have died right then. If she was already in the future when the machine exploded, it would make more sense for her to be simply stuck in the future instead of this "the broken machine is somehow actively keeping her in the future and conveniently works until the end of the game, but that's it" nonsense.[[/note]], [[spoiler:she was sent ten years into the future and is doomed to die soon. Claire won't even let Dimitri continue his attempt to save her because she thinks tampering with time is too dangerous]][[note]]Why does she assume that? The explosion happened because of a miscalculation. This is just the annoying trope where the "bad" character tries to save an innocent from an unfair death, while the "good" one insists that we should just roll over and let it happen[[/note]], [[spoiler:so she says goodbye to Layton and goes back to get killed in the explosion.]] The initial reveal that Claire died because Bill's greed made him go ahead with an unsafe experiment was bad enough. [[spoiler:Having her reunite with Layton, only to (1) make them unable to properly enjoy most of their time together because Claire had to hide her identity for most of the game, (2) have Claire die shortly after being able to reveal herself, (3) introduce a potential way to save her just to explicitly shoot it down and (4) have the greedy bastard responsible for her death (and indirectly responsible for the main plot) get away with it]] is borderline sadistic. Oh, and just to rub salt in the wound, [[spoiler:Luke moves away from Layton]].[[note]]Slightly alleviated by the hint that they would at least be able to meet again for a future adventure, which would come true for ''New World of Steam''... more than ten years later.[[/note]] If this was supposed to be a BittersweetEnding, they overdid the bitterness to obnoxious levels, even when it didn't even make sense. What a terrible payoff for following the trilogy of DS games to the end.

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** Tropers/MathsAngelicVersion: I love ''Professor Layton''. Well, at least I did before the ending of ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'' made me swear off the series. It's revealed that [[spoiler:Celeste is actually Layton's girlfriend Claire. It was thought that she died when a time machine exploded ten years ago, but for reasons that make no sense]] [[note]]"the time machine can't keep her in the present". You know, that time machine exploded, so how does that even work?! If she was in the machine when it exploded, she should just have died right then. If she was already in the future when the machine exploded, it would make more sense for her to be simply stuck in the future instead of this "the broken machine is somehow actively keeping her in the future and conveniently works until the end of the game, but that's it" nonsense.[[/note]], [[spoiler:she was sent ten years into the future and is doomed to die soon. Claire won't even let Dimitri continue his attempt to save her because she thinks tampering with time is too dangerous]][[note]]Why does she assume that? The explosion happened because of a miscalculation. This is just the annoying trope where the "bad" character tries to save an innocent from an unfair death, while the "good" one insists that we should just roll over and let it happen[[/note]], happen. I also hate how Claire's death is framed as a warranted punishment for "messing with the laws of nature".[[/note]], [[spoiler:so she says goodbye to Layton and goes back to get killed in the explosion.]] The initial reveal that Claire died because Bill's greed made him go ahead with an unsafe experiment was bad enough. [[spoiler:Having her reunite with Layton, only to (1) make them unable to properly enjoy most of their time together because Claire had to hide her identity for most of the game, (2) have Claire die shortly after being able to reveal herself, (3) introduce a potential way to save her just to explicitly shoot it down and (4) have the greedy bastard responsible for her death (and indirectly responsible for the main plot) get away with it]] is borderline sadistic. Oh, and just to rub salt in the wound, [[spoiler:Luke moves away from Layton]].[[note]]Slightly alleviated by the hint that they would at least be able to meet again for a future adventure, which would come true for ''New World of Steam''... more than ten years later.[[/note]] If this was supposed to be a BittersweetEnding, they overdid the bitterness to obnoxious levels, even when it didn't even make sense. What a terrible payoff for following the trilogy of DS games to the end.
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** Tropers/MathsAngelicVersion: I love ''Professor Layton''. Well, at least I did before the ending of ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'' made me swear off the series. It's revealed that [[spoiler:Celeste is actually Layton's girlfriend Claire. It was thought that she died when a time machine exploded ten years ago, but for reasons that make no sense]] [[note]]"the time machine can't keep her in the present". You know, that time machine exploded, so how does that even work?! If she was in the machine when it exploded, she should just have died right then. If she was already in the future when the machine exploded, it would make more sense for her to be simply stuck in the future instead of this "the broken machine is somehow actively keeping her in the future and conveniently works until the end of the game, but that's it" nonsense.[[/note]], [[spoiler:she was sent ten years into the future and is doomed to die soon. Claire won't even let Dimitri continue his attempt to save her because she thinks tampering with time is too dangerous]][[note]]Why does she assume that? The explosion happened because of a miscalculation.[[/note]], [[spoiler:so she says goodbye to Layton and goes back to get killed in the explosion.]] The initial reveal that Claire died because Bill's greed made him go ahead with an unsafe experiment was bad enough. [[spoiler:Having her reunite with Layton, only to (1) make them unable to properly enjoy most of their time together because Claire had to hide her identity, (2) have Claire die shortly after revealing her true identity, (3) explicitly shoot down any possibility of saving Claire and (4) have the greedy bastard responsible for her death (and indirectly responsible for the main plot) get away with it]] is borderline sadistic. Oh, and just to rub salt in the wound, [[spoiler:Luke moves away from Layton]].[[note]]This part was undone with the characters reuniting for ''New World of Steam''... more than ten years later, which does nothing to make me want to return to the series. Especially not when it wasn't my main issue with the ending in the first place.[[/note]] It genuinely looks like the writers wanted to make the ending as cruel and unsatisfying as possible without [[spoiler:having Layton fail to solve the mystery at all]] -- logic be damned. What a terrible payoff for following the trilogy of DS games to the end.

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** Tropers/MathsAngelicVersion: I love ''Professor Layton''. Well, at least I did before the ending of ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'' made me swear off the series. It's revealed that [[spoiler:Celeste is actually Layton's girlfriend Claire. It was thought that she died when a time machine exploded ten years ago, but for reasons that make no sense]] [[note]]"the time machine can't keep her in the present". You know, that time machine exploded, so how does that even work?! If she was in the machine when it exploded, she should just have died right then. If she was already in the future when the machine exploded, it would make more sense for her to be simply stuck in the future instead of this "the broken machine is somehow actively keeping her in the future and conveniently works until the end of the game, but that's it" nonsense.[[/note]], [[spoiler:she was sent ten years into the future and is doomed to die soon. Claire won't even let Dimitri continue his attempt to save her because she thinks tampering with time is too dangerous]][[note]]Why does she assume that? The explosion happened because of a miscalculation.[[/note]], This is just the annoying trope where the "bad" character tries to save an innocent from an unfair death, while the "good" one insists that we should just roll over and let it happen[[/note]], [[spoiler:so she says goodbye to Layton and goes back to get killed in the explosion.]] The initial reveal that Claire died because Bill's greed made him go ahead with an unsafe experiment was bad enough. [[spoiler:Having her reunite with Layton, only to (1) make them unable to properly enjoy most of their time together because Claire had to hide her identity, identity for most of the game, (2) have Claire die shortly after revealing being able to reveal herself, (3) introduce a potential way to save her true identity, (3) just to explicitly shoot it down any possibility of saving Claire and (4) have the greedy bastard responsible for her death (and indirectly responsible for the main plot) get away with it]] is borderline sadistic. Oh, and just to rub salt in the wound, [[spoiler:Luke moves away from Layton]].[[note]]This part was undone with [[note]]Slightly alleviated by the characters reuniting hint that they would at least be able to meet again for a future adventure, which would come true for ''New World of Steam''... more than ten years later, which does nothing to make me want to return to the series. Especially not when it wasn't my main issue with the ending in the first place.later.[[/note]] It genuinely looks like If this was supposed to be a BittersweetEnding, they overdid the writers wanted bitterness to obnoxious levels, even when it didn't even make the ending as cruel and unsatisfying as possible without [[spoiler:having Layton fail to solve the mystery at all]] -- logic be damned.sense. What a terrible payoff for following the trilogy of DS games to the end.
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Spoilers


** Tropers/MathsAngelicVersion: I love ''Professor Layton''. Well, at least I did before the ending of ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'' made me swear off the series. It's revealed that [[spoiler:Celeste is actually Layton's girlfriend Claire. It was thought that she died when a time machine exploded ten years ago, but for reasons that make no sense]] [[note]]"the time machine can't keep her in the present". You know, that time machine exploded, so how does that even work?! If she was in the machine when it exploded, she should just have died right then. If she was already in the future when the machine exploded, it would make more sense for her to be simply stuck in the future instead of this "the broken machine is somehow actively keeping her in the future and conveniently works until the end of the game, but that's it" nonsense.[[/note]], [[spoiler:she was sent ten years into the future and is doomed to die soon. Claire won't even let Dimitri continue his attempt to save her because she thinks tampering with time is too dangerous]][[note]]Why does she assume that? The explosion happened because of a miscalculation.[[/note]], [[spoiler:so she says goodbye to Layton and goes back to get killed in the explosion.]] The initial reveal that Claire died because Bill's greed made him go ahead with an unsafe experiment was bad enough. Having her reunite with Layton, only to (1) make them unable to properly enjoy most of their time together because Claire had to hide her identity, (2) have Claire die shortly after revealing her true identity, (3) explicitly shoot down any possibility of saving Claire and (4) have the greedy bastard responsible for her death (and indirectly responsible for the main plot) get away with it is borderline sadistic. Oh, and just to rub salt in the wound, [[spoiler:Luke moves away from Layton]].[[note]]This part was undone with the characters reuniting for ''New World of Steam''... more than ten years later, which does nothing to make me want to return to the series. Especially not when it wasn't my main issue with the ending in the first place.[[/note]] It genuinely looks like the writers wanted to make the ending as cruel and unsatisfying as possible without [[spoiler:having Layton fail to solve the mystery at all]] -- logic be damned. What a terrible payoff for following the trilogy of DS games to the end.

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** Tropers/MathsAngelicVersion: I love ''Professor Layton''. Well, at least I did before the ending of ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'' made me swear off the series. It's revealed that [[spoiler:Celeste is actually Layton's girlfriend Claire. It was thought that she died when a time machine exploded ten years ago, but for reasons that make no sense]] [[note]]"the time machine can't keep her in the present". You know, that time machine exploded, so how does that even work?! If she was in the machine when it exploded, she should just have died right then. If she was already in the future when the machine exploded, it would make more sense for her to be simply stuck in the future instead of this "the broken machine is somehow actively keeping her in the future and conveniently works until the end of the game, but that's it" nonsense.[[/note]], [[spoiler:she was sent ten years into the future and is doomed to die soon. Claire won't even let Dimitri continue his attempt to save her because she thinks tampering with time is too dangerous]][[note]]Why does she assume that? The explosion happened because of a miscalculation.[[/note]], [[spoiler:so she says goodbye to Layton and goes back to get killed in the explosion.]] The initial reveal that Claire died because Bill's greed made him go ahead with an unsafe experiment was bad enough. Having [[spoiler:Having her reunite with Layton, only to (1) make them unable to properly enjoy most of their time together because Claire had to hide her identity, (2) have Claire die shortly after revealing her true identity, (3) explicitly shoot down any possibility of saving Claire and (4) have the greedy bastard responsible for her death (and indirectly responsible for the main plot) get away with it it]] is borderline sadistic. Oh, and just to rub salt in the wound, [[spoiler:Luke moves away from Layton]].[[note]]This part was undone with the characters reuniting for ''New World of Steam''... more than ten years later, which does nothing to make me want to return to the series. Especially not when it wasn't my main issue with the ending in the first place.[[/note]] It genuinely looks like the writers wanted to make the ending as cruel and unsatisfying as possible without [[spoiler:having Layton fail to solve the mystery at all]] -- logic be damned. What a terrible payoff for following the trilogy of DS games to the end.
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Rewriting this to emphasize that my main issue with the ending is the stupid "Celeste is Claire" twist that only serves to create a sadistic Yank The Dogs Chain.


** Tropers/MathsAngelicVersion: I love ''Professor Layton''. Well, at least I did before the ending of ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'' made me swear off the series. It's revealed that [[spoiler:Celeste is actually Layton's girlfriend. It was thought that she died when a time machine exploded ten years ago, but for reasons that don't make sense]] [[note]]"the time machine can't keep her in the present". You know, that time machine exploded, so how does that even work?! If she was in the machine when it exploded, she should just have died right then. If she was already in the future when the machine exploded, it would make more sense for her to be simply stuck in the future instead of this "the broken machine is somehow actively keeping her in the future and conveniently works until the end of the game, but that's it" nonsense.[[/note]], [[spoiler:she was sent ten years into the future and is doomed to die soon. Claire won't even let Dimitri continue his attempt to save her because she thinks tampering with time is too dangerous]][[note]]Why does she assume that? The explosion happened because of a miscalculation.[[/note]], [[spoiler:so she says goodbye to Layton and goes back to get killed in the explosion.]] Then there's a {{Narm}}y scene that shoehorns in [[spoiler:Snow Means Death]] even though the weather conditions imply summertime. What a stupid ending that only serves to give the player, and poor Layton, a slap in the face. Couldn't they just have let him [[spoiler:live Happily Ever After with Claire]] after all he's been through[[note]]If Claire would get in the way for new plots after these events, just put her on a bus or something.[[/note]], or at least have refrained from throwing this cruel HopeSpot at him? The fact that [[spoiler:time travel is actually possible]] also reeks of TheyWastedAPerfectlyGoodPlot, which is particularly jarring because [[spoiler:the game has already wasted an interesting Bad Future plot]]. Oh, and just to rub salt in the wound, [[spoiler:Luke moves away from Layton. Also, the bastard who's directly responsible for Claire's death and indirectly responsible for the main plot gets away with it]]. It genuinely looks like the writers wanted to make the ending as cruel and unsatisfying as possible without [[spoiler:having Layton fail to solve the mystery at all]] -- logic be damned. What a terrible payoff for following the trilogy of DS games to the end. After the first two games, I believed that Level-5 would write a satisfying conclusion that didn't rely on cheap tragedy via {{Ass Pull}}s.

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** Tropers/MathsAngelicVersion: I love ''Professor Layton''. Well, at least I did before the ending of ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'' made me swear off the series. It's revealed that [[spoiler:Celeste is actually Layton's girlfriend. girlfriend Claire. It was thought that she died when a time machine exploded ten years ago, but for reasons that don't make no sense]] [[note]]"the time machine can't keep her in the present". You know, that time machine exploded, so how does that even work?! If she was in the machine when it exploded, she should just have died right then. If she was already in the future when the machine exploded, it would make more sense for her to be simply stuck in the future instead of this "the broken machine is somehow actively keeping her in the future and conveniently works until the end of the game, but that's it" nonsense.[[/note]], [[spoiler:she was sent ten years into the future and is doomed to die soon. Claire won't even let Dimitri continue his attempt to save her because she thinks tampering with time is too dangerous]][[note]]Why does she assume that? The explosion happened because of a miscalculation.[[/note]], [[spoiler:so she says goodbye to Layton and goes back to get killed in the explosion.]] Then there's a {{Narm}}y scene The initial reveal that shoehorns in [[spoiler:Snow Means Death]] even though the weather conditions imply summertime. What a stupid ending that only serves to give the player, and poor Claire died because Bill's greed made him go ahead with an unsafe experiment was bad enough. Having her reunite with Layton, a slap in the face. Couldn't they just have let him [[spoiler:live Happily Ever After with Claire]] after all he's been through[[note]]If Claire would get in the way for new plots after these events, just put her on a bus or something.[[/note]], or at least have refrained from throwing this cruel HopeSpot at him? The fact that [[spoiler:time travel is actually possible]] also reeks only to (1) make them unable to properly enjoy most of TheyWastedAPerfectlyGoodPlot, which is particularly jarring their time together because [[spoiler:the game has already wasted an interesting Bad Future plot]]. Claire had to hide her identity, (2) have Claire die shortly after revealing her true identity, (3) explicitly shoot down any possibility of saving Claire and (4) have the greedy bastard responsible for her death (and indirectly responsible for the main plot) get away with it is borderline sadistic. Oh, and just to rub salt in the wound, [[spoiler:Luke moves away from Layton. Also, Layton]].[[note]]This part was undone with the bastard who's directly responsible characters reuniting for Claire's death and indirectly responsible for ''New World of Steam''... more than ten years later, which does nothing to make me want to return to the series. Especially not when it wasn't my main plot gets away issue with it]]. the ending in the first place.[[/note]] It genuinely looks like the writers wanted to make the ending as cruel and unsatisfying as possible without [[spoiler:having Layton fail to solve the mystery at all]] -- logic be damned. What a terrible payoff for following the trilogy of DS games to the end. After the first two games, I believed that Level-5 would write a satisfying conclusion that didn't rely on cheap tragedy via {{Ass Pull}}s.
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*** [[WhatAnIdiot Bridget's also very good at sabotaging her own case, too.]] Though [[GoodIsNotNice innocent of Angie's murder,]] she's in no way [[NeverMyFault reasonable or down to earth,]] blaming you for her own failures and somehow keeping her in line through affirming [[MakesJustAsMuchSenseInContext your knowledge of Chess.]] Being tense while trying not to snitch on [[CardCarryingVillain Rolf]] is understandable, but she's always tense over the wrong things, not to mention her [[PurpleProse verbose,]] [[TooDumbToLive stupid]] [[AuthorTract rationale.]]

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*** [[WhatAnIdiot Bridget's also very good at sabotaging her own case, too.]] too. Though [[GoodIsNotNice innocent of Angie's murder,]] she's in no way [[NeverMyFault reasonable or down to earth,]] blaming you for her own failures and somehow keeping her in line through affirming [[MakesJustAsMuchSenseInContext your knowledge of Chess.]] Being tense while trying not to snitch on [[CardCarryingVillain Rolf]] is understandable, but she's always tense over the wrong things, not to mention her [[PurpleProse verbose,]] [[TooDumbToLive stupid]] [[AuthorTract rationale.]]



* Tropers/{{Julayla}}: I would like to bring in one game no one expects, which I believe has a moment that sucks: ''VideoGame/ConkersBadFurDay''. I enjoyed the game very much. Heck, I like to play it again or watch playthroughs of it. However, there is one thing I find that sucks: [[spoiler:Conker's IdiotBall when it came to Berri's resurrection. It happened when the game froze and Conker was talking with one of the programmers. With the help of the programmer, he should have been able to resurrect his girlfriend while getting some weapons and arriving to the throne room to finish off Heinrich. But no, it was not to be. When I played the game, I was like, "Did he actually forget about Berri?" Well, yes he did. Because after the final boss is killed with a katana, when the people he dislikes begin appearing, Conker finally realizes that he forgot to bring back Berri and tries (and fails) futilely to get the programmer back, thus the DownerEnding we get.]] All I can say afterwards is, "WhatAnIdiot indeed."

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* Tropers/{{Julayla}}: I would like to bring in one game no one expects, which I believe has a moment that sucks: ''VideoGame/ConkersBadFurDay''. I enjoyed the game very much. Heck, I like to play it again or watch playthroughs of it. However, there is one thing I find that sucks: [[spoiler:Conker's IdiotBall when it came to Berri's resurrection. It happened when the game froze and Conker was talking with one of the programmers. With the help of the programmer, he should have been able to resurrect his girlfriend while getting some weapons and arriving to the throne room to finish off Heinrich. But no, it was not to be. When I played the game, I was like, "Did he actually forget about Berri?" Well, yes he did. Because after the final boss is killed with a katana, when the people he dislikes begin appearing, Conker finally realizes that he forgot to bring back Berri and tries (and fails) futilely to get the programmer back, thus the DownerEnding we get.]] All I can say afterwards is, "WhatAnIdiot "What an idiot indeed."



* Animeking1108: As much as I enjoyed ''VideoGame/LifeIsStrange,'' Chloe's behavior was often a sour spot for me. However, what really annoyed me was in episode 1 when David confronts her about his missing gun and then notices her pot. If the player fails to hide, Chloe will [[DirtyCoward immediately blame Max for the weed]]. If the player either denies it or if they succeeded in hiding, David will slap Chloe after one-too-many disrespectful comments. If the decision ends up being final, David is [[DesignatedVillain painted as the bad guy for disciplining Chloe]], and she will [[EntitledBastard blame Max for not having her back]]. First off, if Max hid, it was her fault in the first place for [[WhatAnIdiot telling her to hide]]. Second off, if Max didn't hide, Chloe had no right to throw Max under the bus to save her own skin and blame her for what happened. Third, Chloe was doing drugs, and as the game later reveals, [[spoiler: stole a gun]], [[DesignatedHero both of which are illegal]], which only [[StrawmanHasAPoint justifies David's actions even more]]. Despite all that, the game has the audacity to [[YouMonster guilt-trip the player]] for letting that [[BrattyTeenageDaughter smartass]] [[TheStoner junkie]] [[UnintentionallyUnsympathetic get some well-needed karma for her actions]].

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* Animeking1108: As much as I enjoyed ''VideoGame/LifeIsStrange,'' Chloe's behavior was often a sour spot for me. However, what really annoyed me was in episode 1 when David confronts her about his missing gun and then notices her pot. If the player fails to hide, Chloe will [[DirtyCoward immediately blame Max for the weed]]. If the player either denies it or if they succeeded in hiding, David will slap Chloe after one-too-many disrespectful comments. If the decision ends up being final, David is [[DesignatedVillain painted as the bad guy for disciplining Chloe]], and she will [[EntitledBastard blame Max for not having her back]]. First off, if Max hid, it was her fault in the first place for [[WhatAnIdiot telling her to hide]].hide. Second off, if Max didn't hide, Chloe had no right to throw Max under the bus to save her own skin and blame her for what happened. Third, Chloe was doing drugs, and as the game later reveals, [[spoiler: stole a gun]], [[DesignatedHero both of which are illegal]], which only [[StrawmanHasAPoint justifies David's actions even more]]. Despite all that, the game has the audacity to [[YouMonster guilt-trip the player]] for letting that [[BrattyTeenageDaughter smartass]] [[TheStoner junkie]] [[UnintentionallyUnsympathetic get some well-needed karma for her actions]].



* ilovedededeAGAIN: I love ''VideoGame/SuperMarioSunshine'', being one of my favorite Mario games, but the one scene I never liked was when Mario was on trial. There are so many things wrong with this scene. 1. A normal trial in RealLife would last a few hours to even a day. This one lasted only a good two minutes before Mario was deemed guilty. 2. What absolutely pissed me off the most was that the judge and the jury simply deemed Mario guilty: that part in particular left an absolute bitter taste in my mouth because the court had no evidence that Mario was the culprit, they deemed him guilty simply because they thought he was the criminal. They didn't even give him an attorney and there we're no witnesses called either, so this is a fail (even Chuggaaconroy pointed this out). To make it even worse, Mario wasn't even the criminal in the first place: it was a clone of him called "Shadow Mario" [[spoiler:who is actually Bowser Jr. in disguise]], and if you see him throughout the game, he has a light-blueish color to him - not like Mario. [[WhatAnIdiot Are the judges idiots or what?]] Finally, they even didn't give Peach and Toadsworth to object (granted, they did try to object, but the judge automatically ruled it down before they could even say anything aside from "Objection!"), which just flat-out made me pissed because Peach is royalty - the judges should not be able to rule her down. And in the end, Mario is wrongly deemed guilty, gets put in the Delfino Plaza prison for the rest of that day, and is forced to clean up the entirety of Isle Delfino - while on a freaking vacation! And to make it more cheesy, the police said told Mario not to slack off as they'd be watching him. [[WhatAnIdiot I've "slacked off" so many times in the game, even right in their freaking sight, and they don't even give a crap]]. As if they forgot that they we're supposed to be watching Mario! Poor Mario was nothing but a ButtMonkey [[TheWoobie woobie]] in that scene! What?!

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* ilovedededeAGAIN: I love ''VideoGame/SuperMarioSunshine'', being one of my favorite Mario games, but the one scene I never liked was when Mario was on trial. There are so many things wrong with this scene. 1. A normal trial in RealLife would last a few hours to even a day. This one lasted only a good two minutes before Mario was deemed guilty. 2. What absolutely pissed me off the most was that the judge and the jury simply deemed Mario guilty: that part in particular left an absolute bitter taste in my mouth because the court had no evidence that Mario was the culprit, they deemed him guilty simply because they thought he was the criminal. They didn't even give him an attorney and there we're no witnesses called either, so this is a fail (even Chuggaaconroy pointed this out). To make it even worse, Mario wasn't even the criminal in the first place: it was a clone of him called "Shadow Mario" [[spoiler:who is actually Bowser Jr. in disguise]], and if you see him throughout the game, he has a light-blueish color to him - not like Mario. [[WhatAnIdiot Are the judges idiots or what?]] what? Finally, they even didn't give Peach and Toadsworth to object (granted, they did try to object, but the judge automatically ruled it down before they could even say anything aside from "Objection!"), which just flat-out made me pissed because Peach is royalty - the judges should not be able to rule her down. And in the end, Mario is wrongly deemed guilty, gets put in the Delfino Plaza prison for the rest of that day, and is forced to clean up the entirety of Isle Delfino - while on a freaking vacation! And to make it more cheesy, the police said told Mario not to slack off as they'd be watching him. [[WhatAnIdiot [[PoliceAreUseless I've "slacked off" so many times in the game, even right in their freaking sight, and they don't even give a crap]]. As if they forgot that they we're supposed to be watching Mario! Poor Mario was nothing but a ButtMonkey [[TheWoobie woobie]] in that scene! What?!
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* Loekman3: ''VideoGame/TheElderScrollsVSkyrim'' is a game that I enjoyed playing through and much of the questlines are rather fun and interesting... at least until the "Paarthurnax" mission where [[{{Jerkass}} Delphine]] orders that I kill the afromented Paarthurnax, aka one of the nicest and most noble dragon in the game if I want to talk to her again. Okay I get it, the Blades hated dragons and Paarthurnax used to be a minion of Alduin before his HeelFaceTurn, but what is not understandable is the fact that Delphine still wants him dead and the fact that if the Dragonborn refuses to kill him, she and Esbern cut off all ties with the player. Seriously?! Despite everything I did for your [[UngratefulBastard the moment I refuse one single order you refuse to aid me any further]]?! Not to mention that killing Paarthurnax after everything he did for humanity just because he's a dragon takes their FantasticRacism and ItsAllAboutMe traits to an extreme, [[HeWhoFightsMonsters essentially makes them no better than the dragons they tried to exterminate]]. However, the reason why it's a huge DMOS to me is that the game [[KarmaHoudini never gives you the opportunity to either call her out on this or murder both her and Esbern because their marked as essential even after they've already served their roles so you can't even vent out your anger on them]]. You either kill Paarthurnax and then the Greybeards will the one to cut all ties with you (with a much better to do so than Delphine) or refuse and this quest will sit in your log forever. After previous quests give you the opportunity of multiple choices, this comes of as big slap in the face from Bethseda and this mission is what single-handedly led me to do the Civil War questline first before completing the main quest just so I don't get to see her face again after we drop her off into their hideout.

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* Loekman3: ''VideoGame/TheElderScrollsVSkyrim'' is a game that I enjoyed playing through and much of the questlines are rather fun and interesting... at least until the "Paarthurnax" mission where [[{{Jerkass}} Delphine]] orders that I kill the afromented Paarthurnax, aka one of the nicest and most noble dragon dragons in the game if I want to talk to her again. Okay I get it, the Blades hated dragons and Paarthurnax used to be a minion of Alduin before his HeelFaceTurn, but what is not understandable is the fact that Delphine still wants him dead and the fact that if the Dragonborn refuses to kill him, she and Esbern cut off all ties with the player. Seriously?! Despite everything I did for your you [[UngratefulBastard the moment I refuse one single order you refuse to aid me any further]]?! Not to mention that killing Paarthurnax after everything he did for humanity just because he's a dragon takes their FantasticRacism and ItsAllAboutMe traits to an extreme, and [[HeWhoFightsMonsters essentially makes them no better than the dragons they tried to exterminate]]. However, the reason why it's a huge DMOS to me is that the game [[KarmaHoudini never gives you the opportunity to either call her out on this or murder both her and Esbern because their they're marked as essential even after they've already served their roles so you can't even vent out your anger on them]]. You either kill Paarthurnax and then the Greybeards will be the one ones to cut all ties with you (with a much better reason to do so than Delphine) or refuse and this quest will sit in your log forever. After previous quests give you the opportunity of multiple choices, this comes of as big slap in the face from Bethseda Bethesda and this mission is what single-handedly led me to do the Civil War questline first before completing the main quest just so I don't get to see her face again after we drop her off into their hideout.
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* AjWargo: Although I know some people really like ''VideoGame/MarioAndLuigiBowsersInsideStory'', a series of problems early into the game lead me to give up on the title. At the end of Dimple Wood, Bowser needs to get a Banzai Bill from a Wiggler, who requests that he eat the oversized carrot he plucked out of the ground. The first issue is that the minigame to eat it is needlessly difficult, to the point where I just barely completed it. But that’s nothing compared to what happens next- the Wiggler, without warning, suddenly gets angry and attacks Bowser... because he did what it asked. What? That makes no sense! It seemed perfectly fine about the whole ordeal beforehand, and even implied it was okay with Bowser eating the carrot, never once indicating it would get angry. But that wasn’t what made me give up on it. After you beat the Wiggler... you have to fight ANOTHER boss called Durmite literally five minutes later with the Mario Brothers. Who thought of this? Did anyone stop and think that putting two bosses in quick succession at this early of a juncture was a bad idea? Needless to say, with my intelligence insulted and my patience expired after such a low blow, I gave up after that point.

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* AjWargo: Although I know some people really like ''VideoGame/MarioAndLuigiBowsersInsideStory'', a series of problems early into the game lead me to give up on the title. At the end of Dimple Wood, Bowser needs to get a Banzai Bill from a Wiggler, who requests that he eat the oversized carrot he plucked out of the ground. The first issue is that the minigame to eat it is needlessly difficult, to the point where I just barely completed it. But that’s nothing compared to what happens next- the Wiggler, without warning, suddenly gets angry and attacks Bowser... because he did what it asked. What? That makes no sense! It seemed perfectly fine about the whole ordeal beforehand, and even implied it was okay with Bowser eating the carrot, never once indicating it would get angry. I know the joke is that Wigglers have a bad temper, but when they directly get angry because of something they told you to do, it rings totally hollow. But that wasn’t what made me give up on it. After you beat the Wiggler... you have to fight ANOTHER boss called Durmite literally five minutes later with the Mario Brothers. Who thought of this? Did anyone stop and think that putting two bosses in quick succession at this early of a juncture was a bad idea? Needless to say, with my intelligence insulted and my patience expired after such a low blow, three stupid moments in succession, I gave up after that point.
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* Tropers/BigJimbo: While ''VideoGame/SuperMarioMaker2'' is a very good game, the Story Mode just stinks. The very worst moment is when everything is finally rebuilt, [[HereWeGoAgain and Undodog is preparing to press the reset button like he did in the beginning]], something that I can only assume he's doing for his own sadistic kicks (something mostly confirmed by him admitting his desire to press it). I knew about this before I even bought the game, and as much as I don't want to admit it, the other characters not even bothering to stop him is some very lazy "{{Idiot Plot}}s are really funny" mentality in my opinion. I can honestly say ''VideoGame/SuperMarioSunshine'''s plot comes off as less stupid.

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* Tropers/BigJimbo: While ''VideoGame/SuperMarioMaker2'' is a very good game, the Story Mode just stinks. The very worst moment is when everything is finally rebuilt, [[HereWeGoAgain and Undodog is preparing to press the reset button like he did in the beginning]], something beginning]]. Not only does it make your progress [[ShaggyDogStory completely pointless]], it feels a bit mean-spirited when you take into account that I can only assume he's doing for his own sadistic kicks (something mostly confirmed by him admitting Undodog clearly admits his desire to press it). I knew about this before I even bought the game, it if you talk to him, and as much as I don't want to admit it, it doesn't help matters that none of the other characters not even bothering bothers to stop him is some very lazy "{{Idiot Plot}}s are really funny" mentality in my opinion. (which also happened the first time). I can honestly say ''VideoGame/SuperMarioSunshine'''s plot comes off as less stupid.of an IdiotPlot.
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Removing ROCEJ sinkhole.


** MemeMaster245: As a FNAF fan, I was really looking forward to ''VideoGame/FiveNightsAtFreddysSecurityBreach'' ever since the first trailer came out. But between the constant delays, [[Administrivia/RuleOfCautiousEditingJudgement issues with Scott I won't go into here]], and its buggy release, I gradually became a bit skeptical. While I haven't gotten too far in the game, I already hate the 'stop-and-go' style of gameplay and constant bugs, but my DMoS comes in the form of the true ending. I won't beat around the bush: [[spoiler:[[BigBad William Afton]] [[BackFromTheDead comes back]]! It was bad enough in ''VideoGame/FiveNightsAtFreddysVRHelpWanted'' when they brought in Glitchtrap in a way that raised ''far'' [[VoodooShark too many questions]], but this game went out of its way to make it so the beautiful GoldenEnding of FNAF 6 was AllForNothing! It's honestly really depressing to learn that, between Afton's return and the Blob, Mike and Henry died for practically nothing because FNAF is so devoid of ideas that they have to rely on the same bad guy instead of doing anything new. At this point, [[TooBleakStoppedCaring why should I ever care]] about any HappyEnding they present when I know that the creators can just [[HappyEndingOverride ruin it]]? [[ArsonMurderAndJaywalking Also, the fact that the false pizzeria was built underground is really confusing]].]]

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** MemeMaster245: As a FNAF fan, I was really looking forward to ''VideoGame/FiveNightsAtFreddysSecurityBreach'' ever since the first trailer came out. But between the constant delays, [[Administrivia/RuleOfCautiousEditingJudgement issues delays,issues with Scott I won't go into here]], here, and its buggy release, I gradually became a bit skeptical. While I haven't gotten too far in the game, I already hate the 'stop-and-go' style of gameplay and constant bugs, but my DMoS comes in the form of the true ending. I won't beat around the bush: [[spoiler:[[BigBad William Afton]] [[BackFromTheDead comes back]]! It was bad enough in ''VideoGame/FiveNightsAtFreddysVRHelpWanted'' when they brought in Glitchtrap in a way that raised ''far'' [[VoodooShark too many questions]], but this game went out of its way to make it so the beautiful GoldenEnding of FNAF 6 was AllForNothing! It's honestly really depressing to learn that, between Afton's return and the Blob, Mike and Henry died for practically nothing because FNAF is so devoid of ideas that they have to rely on the same bad guy instead of doing anything new. At this point, [[TooBleakStoppedCaring why should I ever care]] about any HappyEnding they present when I know that the creators can just [[HappyEndingOverride ruin it]]? [[ArsonMurderAndJaywalking Also, the fact that the false pizzeria was built underground is really confusing]].]]
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** H0p3l1v3s0n: Um… no offense, but I think that’s wrong… I think the voice was Micheal talking to Springtrap, not him being Springtrap. Please correct me if you think I’m wrong.
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* Tropers/RyanPuffs: ''VideoGame/SaintsRowGatOutOfHell'' is a interesting game to say the least. The GrandFinale to the ''VideoGame/SaintsRow'' series... outsourced to a different studio, only focusing on activities, and is a expansion pack. I could probably dedicate this entry on [[TheyWastedAPerfectlyGoodCharacter how they handled Dex]], but that's been discussed a lot already and I'd have nothing new to bring to the table. What I ''can'' bring to the table is how they handled Troy Bradshaw. Tormet Fraud is a reskinned Insurance Fraud that instead has dead characters from the previous games shaving off years that have to spend in Hell, the other two being Tobias and Luz, but that's not the main focus. Troy is one of them, which is fair that he's in Hell. He continued to help the Saints, a street gang that's involved with murder and other crimes. However, the issue is the narration. It treats Troy as if he's a treacherous scumbag who deserves his time in Hell for his history of betrayal... except he was literally just doing his job as a undercover cop, which arguably puts him in the right. And even then, even after he became chief of police, he kept Playa alive during their coma and even helped protect Johnny Gat in prison, ''after'' he tried to kill Troy. Yes, [[TurnTheOtherCheek Troy forgave Gat for his attempted murder by making sure no one harmed him while he was in prison]]. You could argue about how they make Julius out to be a disloyal asshole too, and it's very much true that they [[RonTheDeathEater paint him in a dishonest light]], but at least that has the justification of him trying to kill the Playa via the boat bomb. Not only has Troy done nothing wrong to the Saints, he helped them and [[EveryoneHasStandards expressed disgust at Julius' methods in dismantling the Saints]]. What this eventually boils down to is ProtagonistCenteredMorality to the extreme, the good things Troy has done for the 3rd Street Saints be damned.
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* Tropers/AjWargo: No one likes a game with NoEnding, and this is that. But, I have good news to anyone reading this in the future- you won’t have to experience it. They have actually pulled ''Dark Matter'' from distribution and are offering refunds to anyone who bought it. Good call!

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* ** Tropers/AjWargo: No one likes a game with NoEnding, and this is that. But, I have good news to anyone reading this in the future- you won’t have to experience it. They have actually pulled ''Dark Matter'' from distribution and are offering refunds to anyone who bought it. Good call!
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* Tropers/AjWargo: No one likes a game with NoEnding, and this is that. But, I have good news to anyone reading this in the future- you won’t have to experience it. They have actually pulled ''Dark Matter'' from distribution and are offering refunds to anyone who bought it. Good call!
Tabs MOD

Changed: 18

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* bisonx: The infamous [[ShootTheShaggyDog Conquest Ending]] from ''VideoGame/HyperdimensionNeptuniaMk2''. Nepgear is forced to [[KillEmAll kill her fellow CPUs]], [[KillTheOnesYouLove including her own sister]], just to power up the demon sword. And because they can't defeat [[BigBad Arfoire]] without the Gehaburn. And in the end, with all the [=CPUs=] dead, Arfoire actually embraces her defeat, because without the [=CPUs=], Gamindustri is doomed. So what was the point of getting the sword, anyway? [[PlayerPunch Just to traumatize the player.]] I'm at least thankful that this ending is completely non-canon, though.

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* bisonx: The infamous [[ShootTheShaggyDog Conquest Ending]] from ''VideoGame/HyperdimensionNeptuniaMk2''. Nepgear is forced to [[KillEmAll kill her fellow CPUs]], [=CPU=]s, [[KillTheOnesYouLove including her own sister]], just to power up the demon sword. And because they can't defeat [[BigBad Arfoire]] without the Gehaburn. And in the end, with all the [=CPUs=] dead, Arfoire actually embraces her defeat, because without the [=CPUs=], Gamindustri is doomed. So what was the point of getting the sword, anyway? [[PlayerPunch Just to traumatize the player.]] I'm at least thankful that this ending is completely non-canon, though.
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* Tropers/MasterN: ''VideoGame/NightmareOfTheSnow'' is one of the most phenomenal ExplorerHorror games I have ever played, with fun gameplay and a story with such emotion that even other games of its type rarely reach. But there are three things that infuriate me- the [[DemonicSpiders shibitos]], the fact that the entire conflict is revealed to have arisen from a [[PoorCommunicationKills contrived miscommunication]], and the worst moment that serves as a black mark on this otherwise great game, and the subject of this entry, the True Ending. To sum up, [[spoiler:the heroes and spirits are trapped in a pocket dimension by Hikari, the Ice God, so the heroine Yuuki [[HeroicSacrifice sacrifices herself to Hikari in exchange for freeing everyone else]], Taiga and Kayako are left heartbroken and then become paranormal investigators, then go on a mission to go after a cult that Kayako- now a depressed BrokenBird instead of her prior chipper self- believes has the key to saving Yuuki]]. That's right, your reward for playing the entire game at least twice, solving all the puzzles, and dodging the [[DemonicSpiders shibitos]]- all that effort- is a ''freaking'' '''''{{Cliffhanger}}'''''. I absolutely hate it when a work feels the need to screw over the main characters and/or not resolve the plot in a misguided attempt to get people exited for a sequel, especially since this one ended up talking into the same trap many Cliffhanger endings do- mainly, that the sequel is in hiatus, with the last update being back in 2020. On top of that, the marketing for said sequel is really ambiguous on whether this plot line will be resolved at all, and even suggests it ''[[CliffhangerWall wont]]''. Both of these mean that the cliffhanger may very well never be resolved, and [[spoiler:Yuuki will be trapped forever and separated from her love interest and best friend]]. And the worst part is that the game actually has an ending, the Good End, that ''is'' a satisfying conclusion because it gives closure to the characters while still being {{bittersweet|Ending}} enough for the genre, and it even does a SequelHook ''without'' being a cliffhanger. But the mere existence of the sequel's demo means that [[CuttingOffTheBranches it never really happened]], and yet the true end is so depressing that it actively makes me '''not''' want to play the sequel in fear that it will end in a similar manner and [[AngstAversion depress me more]]! So until the sequel comes out and resolves this cliffhanger in a satisfying manner, [[FanonDiscontinuity I will consider the Good End to be the canonical one]].

to:

* Tropers/MasterN: ''VideoGame/NightmareOfTheSnow'' is one of the most phenomenal ExplorerHorror games I have ever played, with fun gameplay and a story with such emotion that even other games of its type rarely reach. But there are three things that infuriate me- the [[DemonicSpiders shibitos]], the fact that the entire conflict is revealed to have arisen from a [[PoorCommunicationKills contrived miscommunication]], and the worst moment that serves as a black mark on this otherwise great game, and the subject of this entry, the True Ending. To sum up, [[spoiler:the heroes and spirits are trapped in a pocket dimension by Hikari, the Ice God, so the heroine Yuuki [[HeroicSacrifice sacrifices herself to Hikari in exchange for freeing everyone else]], Taiga and Kayako are left heartbroken and then become paranormal investigators, then go on a mission to go after a cult that Kayako- now a depressed BrokenBird instead of her prior chipper self- believes has the key to saving Yuuki]]. That's right, your reward for playing the entire game at least twice, solving all the puzzles, and dodging the [[DemonicSpiders shibitos]]- all that effort- is a ''freaking'' '''''{{Cliffhanger}}'''''. I absolutely hate it when a work feels the need to screw over the main characters and/or not resolve the plot in a misguided attempt to get people exited for a sequel, especially since this one ended up talking fell into the same trap many Cliffhanger endings do- mainly, that the sequel is in hiatus, with the last update being back in 2020. On top of that, the marketing for said sequel is really ambiguous on whether this plot line will be resolved at all, and even suggests it ''[[CliffhangerWall wont]]''. [[note]]The game page says says that you do not need to have played the original to understand this one, which seems to be because it focuses on a new plot line that is only tangentially related to the original with a mostly new cast of characters that [[EightDeadlyWords I do not give a crap about]], while the thing I actually care about is basically relegated to a side plot, and the tumblr blog flat-out says it is “unlikely” Yuuki will be saved.[[/note]] Both of these mean that the cliffhanger may very well never be resolved, and [[spoiler:Yuuki will be trapped forever and separated from her love interest and best friend]]. And the worst part is that the game actually has an ending, the Good End, that ''is'' a satisfying conclusion because it gives closure to the characters while still being {{bittersweet|Ending}} enough for the genre, and it even does a SequelHook ''without'' being a cliffhanger. But the mere existence of the sequel's demo means that [[CuttingOffTheBranches it never really happened]], and yet the true end is so depressing that it actively makes me '''not''' want to play the sequel in fear that it will end in a similar manner and [[AngstAversion depress me more]]! So until the sequel comes out and resolves this cliffhanger in a satisfying manner, [[FanonDiscontinuity I will consider the Good End to be the canonical one]].
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None


* Tropers/MasterN: ''VideoGame/NightmareOfTheSnow'' is one of the most phenomenal ExplorerHorror games I have ever played, with fun gameplay and a story with such emotion that even other games of its type rarely reach. But there are three things that infuriate me- the [[DemonicSpiders shibitos]], the fact that the entire conflict is revealed to have arisen from a [[PoorCommunicationKills contrived miscommunication]], and the worst moment that serves as a black mark on this otherwise great game, and the subject of this entry, the True Ending. To sum up, [[spoiler:the heroes and spirits are trapped in a pocket dimension by Hikari, the Ice God, so the heroine Yuuki [[HeroicSacrifice sacrifices herself to Hikari in exchange for freeing everyone else]], Taiga and Kayako are left heartbroken and then become paranormal investigators, then go on a mission to go after a cult that Kayako- now a depressed BrokenBird instead of her prior chipper self- believes has the key to saving Yuuki]]. That's right, your reward for playing the entire game at least twice, solving all the puzzles, and dodging the [[DemonicSpiders shibitos]]- all that effort- is a ''freaking'' '''''{{Cliffhanger}}'''''. I absolutely hate it when a work feels the need to screw over the main characters and/or not resolve the plot in a misguided attempt to get people exited for a sequel, especially since this one ended up talking into the same trap many Cliffhanger endings do- mainly, that the sequel is in hiatus, with the last update being back in 2020. On top of that, the marketing for said sequel is really ambiguous on [[Cliffhanger whether this plot line will be resolved at all]] by it. Both of these mean that the cliffhanger may very well never be resolved, and [[spoiler:Yuuki will be trapped forever and separated from her love interest and best friend]]. And the worst part is that the game actually has an ending, the Good End, that ''is'' a satisfying conclusion because it gives closure to the characters while still being {{bittersweet|Ending}} enough for the genre, and it even does a SequelHook ''without'' being a cliffhanger. But the mere existence of the sequel's demo means that [[CuttingOffTheBranches it never really happened]], and yet the true end is so depressing that it actively makes me '''not''' want to play the sequel in fear that it will end in a similar manner and [[AngstAversion depress me more]]! So until the sequel comes out and resolves this cliffhanger in a satisfying manner, [[FanonDiscontinuity I will consider the Good End to be the canonical one]].

to:

* Tropers/MasterN: ''VideoGame/NightmareOfTheSnow'' is one of the most phenomenal ExplorerHorror games I have ever played, with fun gameplay and a story with such emotion that even other games of its type rarely reach. But there are three things that infuriate me- the [[DemonicSpiders shibitos]], the fact that the entire conflict is revealed to have arisen from a [[PoorCommunicationKills contrived miscommunication]], and the worst moment that serves as a black mark on this otherwise great game, and the subject of this entry, the True Ending. To sum up, [[spoiler:the heroes and spirits are trapped in a pocket dimension by Hikari, the Ice God, so the heroine Yuuki [[HeroicSacrifice sacrifices herself to Hikari in exchange for freeing everyone else]], Taiga and Kayako are left heartbroken and then become paranormal investigators, then go on a mission to go after a cult that Kayako- now a depressed BrokenBird instead of her prior chipper self- believes has the key to saving Yuuki]]. That's right, your reward for playing the entire game at least twice, solving all the puzzles, and dodging the [[DemonicSpiders shibitos]]- all that effort- is a ''freaking'' '''''{{Cliffhanger}}'''''. I absolutely hate it when a work feels the need to screw over the main characters and/or not resolve the plot in a misguided attempt to get people exited for a sequel, especially since this one ended up talking into the same trap many Cliffhanger endings do- mainly, that the sequel is in hiatus, with the last update being back in 2020. On top of that, the marketing for said sequel is really ambiguous on [[Cliffhanger whether this plot line will be resolved at all]] by it.all, and even suggests it ''[[CliffhangerWall wont]]''. Both of these mean that the cliffhanger may very well never be resolved, and [[spoiler:Yuuki will be trapped forever and separated from her love interest and best friend]]. And the worst part is that the game actually has an ending, the Good End, that ''is'' a satisfying conclusion because it gives closure to the characters while still being {{bittersweet|Ending}} enough for the genre, and it even does a SequelHook ''without'' being a cliffhanger. But the mere existence of the sequel's demo means that [[CuttingOffTheBranches it never really happened]], and yet the true end is so depressing that it actively makes me '''not''' want to play the sequel in fear that it will end in a similar manner and [[AngstAversion depress me more]]! So until the sequel comes out and resolves this cliffhanger in a satisfying manner, [[FanonDiscontinuity I will consider the Good End to be the canonical one]].
Is there an issue? Send a MessageReason:
None


* Tropers/MasterN: ''VideoGame/NightmareOfTheSnow'' is one of the most phenomenal ExplorerHorror games I have ever played, with fun gameplay and a story with such emotion that even other games of its type rarely reach. But there are three things that infuriate me- the [[DemonicSpiders shibitos]], the fact that the entire conflict is revealed to have arisen from a [[PoorCommunicationKills contrived miscommunication]], and the worst moment that serves as a black mark on this otherwise great game, and the subject of this entry, the True Ending. To sum up, [[spoiler:the heroes and spirits are trapped in a pocket dimension by Hikari, the Ice God, so the heroine Yuuki [[HeroicSacrifice sacrifices herself to Hikari in exchange for freeing everyone else]], Taiga and Kayako are left heartbroken and then become paranormal investigators, then go on a mission to go after a cult that Kayako- now a depressed BrokenBird instead of her prior chipper self- believes has the key to saving Yuuki]]. That's right, your reward for playing the entire game at least twice, solving all the puzzles, and dodging the [[DemonicSpiders shibitos]]- all that effort- is a ''freaking'' '''''{{Cliffhanger}}'''''. I absolutely hate it when a work feels the need to screw over the main characters and/or not resolve the plot in a misguided attempt to get people exited for a sequel, especially since this one ended up talking into the same trap many Cliffhanger endings do- mainly, that the sequel is in hiatus, with the last update being back in 2020. On top of that, the marketing for said sequel is really ambiguous on whether this plot line will be resolved at all by it. Both of these mean that the cliffhanger may very well never be resolved, and [[spoiler:Yuuki will be trapped forever and separated from her love interest and best friend]]. And the worst part is that the game actually has an ending, the Good End, that ''is'' a satisfying conclusion because it gives closure to the characters while still being {{bittersweet|Ending}} enough for the genre, and it even does a SequelHook ''without'' being a cliffhanger. But the mere existence of the sequel's demo means that [[CuttingOffTheBranches it never really happened]], and yet the true end is so depressing that it actively makes me '''not''' want to play the sequel in fear that it will end in a similar manner and [[AngstAversion depress me more]]! So until the sequel comes out and resolves this cliffhanger in a satisfying manner, [[FanonDiscontinuity I will consider the Good End to be the canonical one]].

to:

* Tropers/MasterN: ''VideoGame/NightmareOfTheSnow'' is one of the most phenomenal ExplorerHorror games I have ever played, with fun gameplay and a story with such emotion that even other games of its type rarely reach. But there are three things that infuriate me- the [[DemonicSpiders shibitos]], the fact that the entire conflict is revealed to have arisen from a [[PoorCommunicationKills contrived miscommunication]], and the worst moment that serves as a black mark on this otherwise great game, and the subject of this entry, the True Ending. To sum up, [[spoiler:the heroes and spirits are trapped in a pocket dimension by Hikari, the Ice God, so the heroine Yuuki [[HeroicSacrifice sacrifices herself to Hikari in exchange for freeing everyone else]], Taiga and Kayako are left heartbroken and then become paranormal investigators, then go on a mission to go after a cult that Kayako- now a depressed BrokenBird instead of her prior chipper self- believes has the key to saving Yuuki]]. That's right, your reward for playing the entire game at least twice, solving all the puzzles, and dodging the [[DemonicSpiders shibitos]]- all that effort- is a ''freaking'' '''''{{Cliffhanger}}'''''. I absolutely hate it when a work feels the need to screw over the main characters and/or not resolve the plot in a misguided attempt to get people exited for a sequel, especially since this one ended up talking into the same trap many Cliffhanger endings do- mainly, that the sequel is in hiatus, with the last update being back in 2020. On top of that, the marketing for said sequel is really ambiguous on [[Cliffhanger whether this plot line will be resolved at all all]] by it. Both of these mean that the cliffhanger may very well never be resolved, and [[spoiler:Yuuki will be trapped forever and separated from her love interest and best friend]]. And the worst part is that the game actually has an ending, the Good End, that ''is'' a satisfying conclusion because it gives closure to the characters while still being {{bittersweet|Ending}} enough for the genre, and it even does a SequelHook ''without'' being a cliffhanger. But the mere existence of the sequel's demo means that [[CuttingOffTheBranches it never really happened]], and yet the true end is so depressing that it actively makes me '''not''' want to play the sequel in fear that it will end in a similar manner and [[AngstAversion depress me more]]! So until the sequel comes out and resolves this cliffhanger in a satisfying manner, [[FanonDiscontinuity I will consider the Good End to be the canonical one]].
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* Tropers/MasterN: ''VideoGame/NightmareOfTheSnow'' is one of the most phenomenal ExplorerHorror games I have ever played, with fun gameplay and a story with such emotion that even other games of its type rarely reach. But there are two moments that infuriate me- one being that the entire conflict is revealed to have arisen from a [[PoorCommunicationKills contrived miscommunication]], but the other, much worse moment that serves as a black mark on this otherwise great game- and the subject of this entry- is the True Ending. To sum up, [[spoiler:the heroes and spirits are trapped in a pocket dimension by Hikari, the Ice God, so the heroine Yuuki [[HeroicSacrifice sacrifices herself to Hikari in exchange for freeing everyone else]], Taiga and Kioyko are left heartbroken and then become paranormal investigators, then go on a mission to go after a cult that Kioto believes has the key to saving Yuuki]]. That's right, your reward for playing the entire game at least twice, solving all the puzzles, dodging the [[DemonicSpiders shibitos]], and getting the extra tasks done to reach the true end is a '''freaking {{Cliffhanger}}'''. And it is, because it ties into the creator's next game, ''Restless Dreams''. I absolutely hate it when a work feels the need to screw over the main characters and/or not resolve the plot in a misguided attempt to get people exited for a sequel, especially since this one ended up talking into the same trap many Cliffhanger endings do- mainly, that the sequel is in hiatus, with the last update being back in 2020. On top of that, the marketing for said sequel is really ambiguous on whether this plot line will be resolved at all by it. Both of these mean that the cliffhanger may very well never be resolved, and [[spoiler:Yuuki will be trapped forever and separated from her love interest and best friend]]. And the worst part is that the game actually has an ending, the Good End, that ''is'' a satisfying conclusion because it gives closure to the characters while still being {{bittersweet|Ending}} enough for the genre, and it even does a SequelHook ''without'' being a cliffhanger. But the mere existence of the sequel's demo means that [[CuttingOffTheBranches it never really happened]], and yet the true end is so depressing that it actively makes me '''not''' want to play the sequel in fear that it will end in a similar manner and [[AngstAversion depress me more]]! As far as I am concerned, until the sequel comes out and resolves this cliffhanger in a satisfying manner, [[FanonDiscontinuity I will consider the Good End to be the canonical one]].
* Tropers/{{cricri3007}} For me, ''VideoGame/{{Overwatch}}'' JumpedTheShark with the release of Hammond. Not only is his design out-there and too cartoony, even by Overwatch's standards (the mech on its own is fine, but the hamster looks too stylized), but his backstory makes no sense whatsoever (so there was a hamster on that colony we were told was made to study primate in space, somehow nobody in Junkertown wondered why their Champion never appeared in person?), and a hyper-intelligent hamster stretch credibility too much. at least a sentient gorilla was somewhat plausible, and is a [[ApesInSpace long-standing trope]]. He clashes as much with the rest of the game as [[WesternAnimation/PeterPan Tinkerbell]] would in [[CrapsackWorld West]][[Literature/ASongOfIceAndFire eros]].

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* Tropers/MasterN: ''VideoGame/NightmareOfTheSnow'' is one of the most phenomenal ExplorerHorror games I have ever played, with fun gameplay and a story with such emotion that even other games of its type rarely reach. But there are two moments three things that infuriate me- one being the [[DemonicSpiders shibitos]], the fact that the entire conflict is revealed to have arisen from a [[PoorCommunicationKills contrived miscommunication]], but and the other, much worse worst moment that serves as a black mark on this otherwise great game- game, and the subject of this entry- is entry, the True Ending. To sum up, [[spoiler:the heroes and spirits are trapped in a pocket dimension by Hikari, the Ice God, so the heroine Yuuki [[HeroicSacrifice sacrifices herself to Hikari in exchange for freeing everyone else]], Taiga and Kioyko Kayako are left heartbroken and then become paranormal investigators, then go on a mission to go after a cult that Kioto Kayako- now a depressed BrokenBird instead of her prior chipper self- believes has the key to saving Yuuki]]. That's right, your reward for playing the entire game at least twice, solving all the puzzles, and dodging the [[DemonicSpiders shibitos]], and getting the extra tasks done to reach the true end shibitos]]- all that effort- is a '''freaking {{Cliffhanger}}'''. And it is, because it ties into the creator's next game, ''Restless Dreams''.''freaking'' '''''{{Cliffhanger}}'''''. I absolutely hate it when a work feels the need to screw over the main characters and/or not resolve the plot in a misguided attempt to get people exited for a sequel, especially since this one ended up talking into the same trap many Cliffhanger endings do- mainly, that the sequel is in hiatus, with the last update being back in 2020. On top of that, the marketing for said sequel is really ambiguous on whether this plot line will be resolved at all by it. Both of these mean that the cliffhanger may very well never be resolved, and [[spoiler:Yuuki will be trapped forever and separated from her love interest and best friend]]. And the worst part is that the game actually has an ending, the Good End, that ''is'' a satisfying conclusion because it gives closure to the characters while still being {{bittersweet|Ending}} enough for the genre, and it even does a SequelHook ''without'' being a cliffhanger. But the mere existence of the sequel's demo means that [[CuttingOffTheBranches it never really happened]], and yet the true end is so depressing that it actively makes me '''not''' want to play the sequel in fear that it will end in a similar manner and [[AngstAversion depress me more]]! As far as I am concerned, So until the sequel comes out and resolves this cliffhanger in a satisfying manner, [[FanonDiscontinuity I will consider the Good End to be the canonical one]].
* Tropers/{{cricri3007}} For me, ''VideoGame/{{Overwatch}}'' JumpedTheShark with the release of Hammond. Not only is his design out-there and too cartoony, even by Overwatch's standards (the mech on its own is fine, but the hamster looks too stylized), but his backstory makes no sense whatsoever (so there was a hamster on that colony we were told was made to study primate in space, somehow nobody in Junkertown wondered why their Champion never appeared in person?), and a hyper-intelligent hamster stretch credibility too much. at At least a sentient gorilla was somewhat plausible, and is a [[ApesInSpace long-standing trope]]. He clashes as much with the rest of the game as [[WesternAnimation/PeterPan Tinkerbell]] would in [[CrapsackWorld West]][[Literature/ASongOfIceAndFire eros]].
the CrapsackWorld of [[Literature/ASongOfIceAndFire Westeros]].

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