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Deleting my own D Mo S entry as I decided it was dumb and I didn't like it


* Conspiracy_risk: My previous [=DMoS=] entry for the VideoGame/NancyDrew series was for ''Ransom of the Seven Ships'', and while that game is far and away my least favorite in the series (that I've actually played), I felt dissatisfied with my entry as that game's poor quality was a result of many different bad design and story choices coming together, and it was hard to narrow down what I didn't like to a single moment. In its place, I am nominating ''The Shattered Medallion'' for requiring Nancy to break the rules on a game show by sneaking into the producers-only area and letting her get away with it Scott-free. Yes, Nancy has snooped before, but previously she has always had compelling reasons for doing so, what with the backdrop of a crime being committed. Here, though, she's just competing on a game show and is breaking the rules for no other reason than she's curious. [[WhatTheHellHero What the hell, Nancy?]]
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** Tropers/dynamicDiscovery: While I think ''Mission''[='=]s branching timelines were handled flawlessly, I can't get behind what happened to [[EliteFour Henry's fellow infiltrators]] in the middle of the ''Relentless Bounty Hunter/International Rescue Operative'' route. When they find the Right Hand Man in the Toppat base's warehouse, and Henry's squad provides suppressing fire, Right Hand Man catches Henry trying to flank him and vaporizes the others with a single energy shot. What worsens my realization that [[DroppedABridgeOnHim the three died unceremoniously]] is that they are never acknowledged again, even once Henry succeeds in his mission to defeat the Right Hand Man. Henry must've been slammed pretty far out of there in RHM's retaliation, so his attack could have only killed Eel (the guy attacking him with the assault rifle), so Frog and Turtle couldn't accompany Henry until RHM was knocked out by the cheap fighting combo. No wonder [[CreatorBacklash Puffballs regrets finishing up the game with what actually happened]].

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** Tropers/dynamicDiscovery: Tropers/{{dynamicDiscovery}}: While I think ''Mission''[='=]s branching timelines were handled flawlessly, I can't get behind what happened to [[EliteFour Henry's fellow infiltrators]] in the middle of the ''Relentless Bounty Hunter/International Rescue Operative'' route. When they find the [[{{Cyborg}} cybernetically-repaired]] Right Hand Man in the Toppat base's warehouse, and Henry's squad provides suppressing fire, Right Hand Man catches Henry trying to flank him and vaporizes the others with a single energy shot. What worsens my realization that [[DroppedABridgeOnHim the three died unceremoniously]] is that they are never acknowledged again, even once Henry succeeds in his mission to defeat the Right Hand Man. Henry must've been slammed pretty far out of there in RHM's retaliation, so his the scene would've worked better if RHM's attack could have only killed hit Eel (the guy attacking him with the [[MoreDakka assault rifle), rifle]]), so Frog and Turtle couldn't accompany Henry until RHM was knocked out by the cheap fighting combo. No wonder [[CreatorBacklash Puffballs regrets finishing up the game with what actually happened]].

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* Loekman3: ''VideoGame/HenryStickminSeries'' is easily among the best game I played and I enjoyed each and every one of the routes through and through. However, despite all this, there is one route in the game that is an absolute miss for me and that is in the ''Pure Blooded Thief/Convict Allies'' path on ''Completing the Mission''. See there, Henry and Ellie wanted to join the Toppat clan to get away from both the government as well as the Wall. Fair enough, but is the last path of the route which is the DMOS. See, I have to pick between three sides, the Toppat as originally intended, the government or the Wall. Given that this is the same route where Henry betrayed the government to steal the Ruby from the ship, it makes no sense for me to side with anyone so I chose none, only for me to be pissed when it led to a fail instead of an ending. Not only that, when I side with the government, we got an ending where Henry and Ellie are pardoned for their crimes and forgiven by the government. I do not understand why are we allowed to side with them given the fact that Charles whom previously wanted to open fire on Henry for going rogue, suddenly ask him to help them? And Galeforce pardoned their crimes and trusted them even though they may have ulterior motives for sabotaging the rocket. I really dislike this path, and it's the only one where I do not want to replay when I'm revisiting the game.

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* ''VideoGame/HenryStickminSeries'':
**
Loekman3: ''VideoGame/HenryStickminSeries'' The Henry Stickmin Collection is easily among the best game games I played played, and I enjoyed each and every one of the routes through and through. However, despite all this, there is one route in the game that is an absolute miss for me and that is in the ''Pure Blooded Thief/Convict Allies'' path on ''Completing the Mission''. See there, Henry and Ellie wanted to join the Toppat clan to get away from both the government as well as the Wall. Fair enough, but is the last path of the route which is the DMOS. See, I have to pick between three sides, the Toppat as originally intended, the government or the Wall. Given that this is the same route where Henry betrayed the government to steal the Ruby from the ship, it makes no sense for me to side with anyone so I chose none, only for me to be pissed when it led to a fail instead of an ending. Not only that, when I side with the government, we got an ending where Henry and Ellie are pardoned for their crimes and forgiven by the government. I do not understand why are we allowed to side with them given the fact that Charles whom previously wanted to open fire on Henry for going rogue, suddenly ask him to help them? And Galeforce pardoned their crimes and trusted them even though they may have ulterior motives for sabotaging the rocket. I really dislike this path, and it's the only one where I do not want to replay when I'm revisiting the game.game.
** Tropers/dynamicDiscovery: While I think ''Mission''[='=]s branching timelines were handled flawlessly, I can't get behind what happened to [[EliteFour Henry's fellow infiltrators]] in the middle of the ''Relentless Bounty Hunter/International Rescue Operative'' route. When they find the Right Hand Man in the Toppat base's warehouse, and Henry's squad provides suppressing fire, Right Hand Man catches Henry trying to flank him and vaporizes the others with a single energy shot. What worsens my realization that [[DroppedABridgeOnHim the three died unceremoniously]] is that they are never acknowledged again, even once Henry succeeds in his mission to defeat the Right Hand Man. Henry must've been slammed pretty far out of there in RHM's retaliation, so his attack could have only killed Eel (the guy attacking him with the assault rifle), so Frog and Turtle couldn't accompany Henry until RHM was knocked out by the cheap fighting combo. No wonder [[CreatorBacklash Puffballs regrets finishing up the game with what actually happened]].
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* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5: True Mastermind Edition'': For all the game's weird reveals, the one that sticks out out like a sore thumb to me and made me apply palm to face is when Keith Martin, player-1 character of ''Time Crisis II'', reveals that Robert, player-2 character of the same game who's become the BigBad of this game, murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters (i.e. "oh no, my old partner killed our mutual coworker, ''oh and'' that mutual coworker was my girlfriend"). ''Maybe'' if this taboo relationship is elaborted on in a hypothetical AdaptationExpansion port (much like how the console ports of ''Time Crisis 3'' and ''4'' also add side modes that take place from allied characters' [=POVs=] and interweave extra details into the story) so that it's not just some brief mention, I'd be a bit more sympathetic, and even then, I still think making two coworkers in such an organization date each other is pretty gross -- even civilian employers have an unspoken rule of "don't shit where you eat."

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* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5: True Mastermind Edition'': For all the game's weird reveals, the one that sticks out out like a sore thumb to me and made me apply palm to face is when Keith Martin, player-1 character of ''Time Crisis II'', reveals that Robert, player-2 character of the same game who's become the BigBad of this game, murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters (i.e. "oh no, my old partner killed our mutual coworker, ''oh and'' that mutual coworker was my girlfriend"). ''Maybe'' if this taboo relationship is elaborted on in a hypothetical AdaptationExpansion port (much like how the console ports of ''Time Crisis 3'' and ''4'' also add side modes that take place from allied characters' [=POVs=] and interweave extra details into the story) so that it's not just some brief mention, I'd be a bit more sympathetic, and even then, I still think making two coworkers in such an organization date each other is pretty gross -- even civilian employers have an unspoken rule of "don't shit where you eat."
Is there an issue? Send a MessageReason:
None


* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5: True Mastermind Edition'': For all the game's weird reveals, the one that sticks out out like a sore thumb to me and made me apply palm to face is when Keith Martin, player-1 character of ''Time Crisis II'', reveals that Robert, player-2 character of the same game who's become the BigBad of this game, murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters (i.e. "oh no, my old partner killed our mutual coworker, ''oh and'' that mutual coworker was my girlfriend").

to:

* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5: True Mastermind Edition'': For all the game's weird reveals, the one that sticks out out like a sore thumb to me and made me apply palm to face is when Keith Martin, player-1 character of ''Time Crisis II'', reveals that Robert, player-2 character of the same game who's become the BigBad of this game, murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters (i.e. "oh no, my old partner killed our mutual coworker, ''oh and'' that mutual coworker was my girlfriend"). \n ''Maybe'' if this taboo relationship is elaborted on in a hypothetical AdaptationExpansion port (much like how the console ports of ''Time Crisis 3'' and ''4'' also add side modes that take place from allied characters' [=POVs=] and interweave extra details into the story) so that it's not just some brief mention, I'd be a bit more sympathetic, and even then, I still think making two coworkers in such an organization date each other is pretty gross -- even civilian employers have an unspoken rule of "don't shit where you eat."

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