Follow TV Tropes

Following

History CuttingTheKnot / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MegaMan11'': In Block Man's stage, there are some segments with massive stone walls, each containing an intricate maze that Mega Man must get through quickly enough to avoid the AdvancingWallOfDoom behind him. Or, if you have the Chain Blast weapon, you can [[spoiler:use the Power Gear, shoot a powered-up bomb at the stone wall, and blow the whole thing up]]. (You also get an achievement for this in the Steam version.)
Is there an issue? Send a MessageReason:
None


** The recommended action to deal with the Unseeing Eye is to undergo the quest to assemble the magical rod, but if you dare enough you can [[DungeonBypass ignore it]] and storm the beholder lair. Which is normally [[NintendoHard VERY]] difficult for most parties, [[EasyLevelTrick unless]] you equip the [[GameBreaker Shield of Balduran]].

to:

** The recommended action to deal with the Unseeing Eye is to undergo the quest to assemble the magical rod, but if you dare enough you can [[DungeonBypass ignore it]] and storm the beholder lair. Which is normally [[NintendoHard VERY]] difficult for most parties, [[EasyLevelTrick unless]] you equip the [[GameBreaker [[DiscOneNuke Shield of Balduran]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheBindingOfIsaac'' offers a ''lot'' of methods of using items to do, albeit most are luck-based at best since there's no guarantee you will get any one item on a run:

to:

* ''VideoGame/TheBindingOfIsaac'' offers a ''lot'' of methods of using items to do, albeit most are luck-based at best since there's no guarantee you will get any one item on a run:the items or map layouts required to pull them off:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Rin Oyaa Shrine has a puzzle called Directing The Wind where you must meticulously place blocks so you have enough time to run to an elevator before the wind can roll an orb into its receptacle. Or you can simply place the orb on the lip of the receptacle, start it rolling, use Stasis on it, and have ''plenty'' of time to reach the elevator before it wears off and gravity does its thing. It should have been called ''Ignoring'' The Wind.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/BaldursGateIII'' puts you in such a situation right from the beginning: to free Shadowheart you either pass a wisdom check to disclose how to open her tank, or a strength check to force it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/BaldursGate'': If you don't have a thief, or (s)he doesn't have enough lockpick skills, you might also simply knock out any locked door or closet by forcing it.
** In the first game you can either infiltrate the bandit camp and investigate undercover... or just plain kill everybody.
** The default approach to deal with Lady Galvena's criminal activities in the sequel is to disguise as a customer and stealth in through her chambers and prison... but the game points out that you may also just cut through with steel.
** The recommended action to deal with the Unseeing Eye is to undergo the quest to assemble the magical rod, but if you dare enough you can [[DungeonBypass ignore it]] and storm the beholder lair. Which is normally [[NintendoHard VERY]] difficult for most parties, [[EasyLevelTrick unless]] you equip the [[GameBreaker Shield of Balduran]].
** It is also totally possible, although not advisable since you would lose tons of xp from the associated quests, to storm Ust Natha until you find the dragon eggs rather than infiltrating disguised as drows.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In VideoGame/MassEffect3 during Priority: Rannoch, at one point you have to bypass a cyberlock. James might simply stomp it to breakdown.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup, General clarification on works content


** ''VideoGame/Dishonored2'' gives us the Dust District, in which you're tasked with breaking into a mansion secured with a supposedly unsolvable puzzle lock. In order to learn the solution to the lock, you have to get involved in the complicated politics in the Dust District, either taking sides in an ongoing gang war or playing both sides against each other. But in reality, the puzzle is merely ''difficult'', not actually unsolvable, and there's nothing stopping you from solving the puzzle, waltzing straight in, and skipping most of the level. There's even an achievement for getting past the gate this way called "Eureka".

to:

** ''VideoGame/Dishonored2'' gives us the Dust District, in which you're tasked with breaking into a mansion secured with a supposedly unsolvable puzzle lock. In order to learn the solution to the lock, you have to get involved in the complicated politics in the Dust District, either taking sides in an ongoing gang war or playing both sides against each other. But in reality, the puzzle is merely ''difficult'', not actually unsolvable, and there's nothing stopping you from solving the puzzle, waltzing straight in, and skipping most of the level. There's even an achievement for getting past the gate this way called "Eureka". Or, for an even cheesier method, you can use the fact that the structure of the riddle is always the same, just with the details swapped -- for instance, on one run it might say "Lady Winslow wore a jaunty red hat", and on the next it might say "Madam Natsiou wore a jaunty yellow hat", but in both cases it will always be the case that the first-mentioned character owned the [[spoiler:third-mentioned heirloom]].



*** The entire gimmick for the Temple of Time is that you have to traverse the temple in order to find a statue, bring it back down to the first level, and position it in the correct place in order to unlock the way to the boss. Going up to retrieve said statue, you have to deal with tedious puzzles involving sliding gates that are controlled by specifically-placed switches. However, once you get the statue, it turns out that it's also equipped with a [[DropTheHammer big honking hammer]] that you can use to just bash the gates down (along with any other monsters in your path) on the trip back down.

to:

*** The entire gimmick for the Temple of Time is that you have to traverse the temple in order to find a statue, bring it back down to the first level, and position it in the correct place in order to unlock the way to the boss. Going up to retrieve said statue, you have to deal with tedious puzzles involving sliding gates that are controlled by specifically-placed switches. However, once you get the statue, it turns out that it's also equipped with a [[DropTheHammer big honking hammer]] hammer that you can use to just bash the gates down (along with any other monsters in your path) on the trip back down.



** Any block, with the exception of bedrock, can be broken given enough time. This proved troublesome for map makers, because frustrated players would often break through a wall rather than solve a puzzle, so Adventure Mode was added to defy this trope. Of course, it is still possible to change yourself out of adventure mode or use server commands to give yourself TNT; both of these can be stopped with command blocks but then players could teleport to those command blocks and break the redstone wiring (which is breakable even in adventure mode).

to:

** Any block, with the exception of bedrock, can be broken given enough time. This proved troublesome for map makers, because frustrated players would often break through a wall rather than solve a puzzle, so Adventure Mode Mode, where you can't break a block without an item specifically coded to break that particular type of block, was added to defy this trope. Of course, it is still possible to change yourself out of adventure mode or use server commands to give yourself TNT; both of these can be stopped with command blocks but then players could teleport to those command blocks and break the redstone wiring (which is breakable even in adventure mode).mode), and will also prevent players from breaking themselves out of [[UnintentionallyUnwinnable softlocks]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Overwatch}}'': In the ''A GREAT DAY'' cinematic, Sombra, Reaper, and Mauga are tasked with infiltrating a Null Sector carrier to steal the data on its power core. Mauga, unbeknownst to his teammates, realizes it would be far easier to steal the power core itself (it can fit in the palm of your hand) and just destroy the ship. Also doubles as a case of ExactWords - Doomfist wanted the operation to be clandestine. While Mauga made the operation loud, he first ensured that the ship's radar dish was destroyed, so while the world saw Talon destroy the ship, nobody knows they retrieved the core intact.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In an early game mission, CJ has to sneak into an old man's house and steal some weapons from him but if he makes too much noise, the old man will wake up, grab his shotgun and chase you out. While the intended solution is just to move carefully and not make too much noise while you grab crates, there's nothing stopping you from obtaining a silenced weapon, sneaking into the old man's room and putting a bullet in his head while he sleeps. Then you can make as much noise as you want as you retrieve the rest of the boxes.


Added DiffLines:

** During the mission ''Wrong Side of the Tracks'' you can either [[MemeticMutation follow the damn train]] and shoot the gangsters on top to clear the mission or, if you're skilled enough, simply outrun the train to a rooftoop and then jump on the train and gun down the gangsters all in a row with very little fuss.
** Thanks to an odd glitch, a late game mission where you need to chase down an enemy in a beefed up sports car, force them to bail out and then kill them in a shootout can be cut short by running to their car before they get the chance to pull off and carjacking them in such a way that it kills them instantly.
** Several missions in the game can either be made significantly easier or be completed in their entirety with some strategic C4 placement and good timing.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DevilMayCry4'': During Nero's portion of the game, he's forced to go through a rather long board game puzzle, attacking a giant dice to roll it in order to move a statue "game piece" of himself across the board. When Dante comes across the same puzzle, he declares that he doesn't have time for it (not helped by the fact that the room he's in is filling up with poisonous gas) and cleaves the dice in two, bypassing it entirely.

to:

* ''VideoGame/DevilMayCry4'': During Nero's portion of the game, he's forced to go through a rather long board game puzzle, attacking a giant dice to [[RollAndMove roll it in order to move move]] a statue "game piece" of himself across the board. When Dante comes across the same puzzle, he declares that he doesn't have time for it (not helped by the fact that the room he's in is filling up with poisonous gas) and cleaves the dice in two, bypassing it entirely.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/CallOfDuty 2'', during the Battle of Stalingrad campaign, you get a bunch of Germans barricading themselves in a building. Instead of trying to talk them into surrendering or trying to beat down the door, the commander simply orders you and the others to place charges on the building supports. As the smoke clears, he screams: "''That'' is how you negotiate with fascists, comrades!"

to:

* In ''VideoGame/CallOfDuty 2'', ''VideoGame/CallOfDuty2'', during the Battle of Stalingrad campaign, you get a bunch of Germans barricading themselves in a building. Instead of trying to talk them into surrendering or trying to beat down the door, the commander simply orders you and the others to place charges on the building supports. As the smoke clears, he screams: "''That'' is how you negotiate with fascists, comrades!"
Is there an issue? Send a MessageReason:
None


** For the Peleto Bank Heist, the characters are faced with an issue. Multiple Drug Cartels as well as the corrupt police use the bank to stash their cash. The bank's alarm system is way more advanced than a small-town's Bank would normally be, and the police will respond with extreme force if the alarm is triggered, sending four cruisers with a response time under 60 seconds, with an additional eight cars on stand by. Furthermore, the police also basically lock down the town. Shutting off the alarm is not an option, it would be impossible to get in and out before the cops show up; and even if they somehow could, slipping out past them with all the loot would be equally hard. So how do the protagonists get the job done? [[spoiler: They steal a military convoy, get their hands on some bomb suits, Light Machine Guns, and a freaking ''[[GatlingGood minigun]]'', and fight their way past the cops when they show up.]]

to:

** For the Peleto Bank Heist, the characters are faced with an issue. Multiple Drug Cartels issue: said bank is used by multiple drug cartels as well as the corrupt local police use the bank force to stash and launder their cash. The ill-gotten cash, so the bank's alarm system is way more advanced than what a small-town's Bank small-town bank would normally be, and the police will respond with extreme force have. Furthermore, if the alarm is triggered, sending four cruisers with a response time under 60 seconds, with an additional eight cars on stand by. Furthermore, the police also response is disproportionately quick and heavy (four cruisers at the scene in under 60 seconds with eight more on standby), and to use extreme force to basically lock down the town. Shutting off the alarm is not an option, it would be impossible to get in and out before the cops show up; and even if they somehow could, slipping out past them with all the loot would be equally hard. So how do the protagonists get the job done? [[spoiler: They steal a military convoy, get their hands on some bomb suits, Light Machine Guns, and a freaking ''[[GatlingGood minigun]]'', and fight their way past the cops when they show up.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Absinthia}}'': In the Typh Village sidequest, the party comes across a complicated puzzle that's supposed to get them to a lever. The guest character, Ruthea, simply jumps across the gap to pull the lever, preventing the need to complete the puzzle. However, completing it will still net the party a unique accessory.
Is there an issue? Send a MessageReason:
None


* ''Franchise/MetalGear'':

to:

* ''Franchise/MetalGear'':''VideoGame/MetalGear'':
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Some puzzles in ''VideoGame/UncleAlbertsAdventures'' have alternative solutions that are simpler than the intended one, but they are not hinted at, so the player may not learn about them except by accidental luck.
** In the "Caracas" page of ''Uncle Albert's Fabulous Voyage'', you must enter a four digit password. You can either play a maze mini-game four times to get each number one by one, or you can click on Alberto while he's on the page to make him say an impossible hour that corresponds to the password.
** In ''Fabulous Voyage'', there are two ways to break the bottle containing the papyrus: one is evident but long and complicated to pull, while the other is easy but not obvious. The long way is to use an animal to push a stone (which can't be interacted with by the cursor) on a tilted plank, then make a frog jump on the other side of the plank to make the stone roll to the bottle and damage it. This way is annoying to pull off out because the animals are difficult to control and you need to do it twice. The alternate solution is to take another, actually interactable, stone from your inventory and drag it to the bottle to instantly break it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/CarEscape'': In one of the ending chapters, the protagonist finds a locked safe. Instead of searching for a key, he decides he's finished with all the puzzles and opts to [[spoiler: destroy it with a hammer]], doing what any point-and-click adventure game player probably wanted to do for a long time.

Added: 551

Changed: 596

Is there an issue? Send a MessageReason:
None


** ''VideoGame/MetalGearSolid2'' has an EscortMission with a woman who is ''too afraid of sea lice'' to walk past them, forcing you to find a way to get rid of them. Or you can just grab her in a choke hold and drag her across them. You can also shoot her with a tranquilizer gun or punch and kick her (smacking her with the Nikita missile launcher works too) to make her fall unconscious and drag her through the sea lice.
** ''VideoGame/MetalGearSolid3'' had ''many'' knot cutting scenarios:

to:

** ''VideoGame/MetalGearSolid2'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' has an EscortMission with a woman who is ''too afraid of sea lice'' to walk past them, forcing you to find a way to get rid of them. Or you can just grab her in a choke hold and drag her across them. You can also shoot her with a tranquilizer gun or punch and kick her (smacking her with the Nikita missile launcher works too) to make her fall unconscious and drag her through the sea lice.
** ''VideoGame/MetalGearSolid3'' had ''VideoGame/MetalGearSolid3SnakeEater'' has ''many'' knot cutting scenarios:



** ''VideoGame/MetalGearSolid4'' has you fight Crying Wolf as a callback to the Sniper Wolf battle, meaning in a normal game you should run around finding hiding spots. It can be rendered trivial by hiding under a truck and tranquilizing the [=FROGs=] so that they can't bother you. It's more preferable than straight out killing them because doing so will cause them to respawn.
* In ''VideoGame/{{Minecraft}}'', any block, with the exception of bedrock, can be broken given enough time. This proved troublesome for map makers, because frustrated players would often break through a wall rather than solve a puzzle, so Adventure Mode was added to defy this trope. Of course, it is still possible to change yourself out of adventure mode or use server commands to give yourself TNT; both of these can be stopped with command blocks but then players could teleport to those command blocks and break the redstone wiring (which is breakable even in adventure mode).

to:

** ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' has you fight Crying Wolf as a callback to the Sniper Wolf battle, meaning in a normal game you should run around finding hiding spots. It can be rendered trivial by hiding under a truck and tranquilizing the [=FROGs=] so that they can't bother you. It's more preferable than straight out killing them because doing so will cause them to respawn.
* In ''VideoGame/{{Minecraft}}'', any ''VideoGame/{{Minecraft}}'':
** Any
block, with the exception of bedrock, can be broken given enough time. This proved troublesome for map makers, because frustrated players would often break through a wall rather than solve a puzzle, so Adventure Mode was added to defy this trope. Of course, it is still possible to change yourself out of adventure mode or use server commands to give yourself TNT; both of these can be stopped with command blocks but then players could teleport to those command blocks and break the redstone wiring (which is breakable even in adventure mode).
Is there an issue? Send a MessageReason:
None


** ''VideoGame/MetalGearSolid2'' has an EscortMission with a woman who is ''too afraid of sea lice'' to walk past them, forcing you to find a way to get rid of them. Or you can just grab her in a choke hold and drag her across them.

to:

** ''VideoGame/MetalGearSolid2'' has an EscortMission with a woman who is ''too afraid of sea lice'' to walk past them, forcing you to find a way to get rid of them. Or you can just grab her in a choke hold and drag her across them. You can also shoot her with a tranquilizer gun or punch and kick her (smacking her with the Nikita missile launcher works too) to make her fall unconscious and drag her through the sea lice.

Added: 14132

Changed: 813

Removed: 14507

Is there an issue? Send a MessageReason:
Alphabetized examples.


* The properties of the boss weapons mean that there are ''a lot'' of platforming challenges in ''VideoGame/TwentyXX'' that can be rendered easier by using the right one, especially in the later levels. The Splinterfrost disables fireball traps, the Force Nova shuts down laser beams, the Flameshield can tank an arbitrary number of ice trap shots, and the Shadespur can lock in holographic platforms. This means that, for example, a difficult platforming sequence of moving platforms criss-crossed with laser beams can instead become a much easier exercise with no laser beams with 1-2 well-placed Force Novas, or a grueling gauntlet of fireball traps can instead become a morning stroll thanks to a Splinterfrost shot.



* One of the trials in ''VideoGame/CityOfHeroes'' was the Cavern of Transcendence. With a 90-minute time limit, a team had to travel into the tunnels under the Hollows, fighting their way through the groups of enemies there, to the door of the Cavern. Once they entered the Cavern, to complete the trial the players would have to simultaneously press 8 buttons scattered around a single, massive, room that was full of monsters between the door and the buttons. The obviously intended method of completing the mission was clearing the room of monsters first. On the other hand, if a team had at least one member with some kind of stealth capability (including superspeed) and Recall (able to teleport a teammate to your location), the preferred method of players who wanted the award the easy way was to wait at the tunnel's entrance for their stealthy teleporters to zip through the tunnels to the Cavern door, Recall the rest of the team to the door, then enter the Cavern. Then the stealth teleporters would go to each button and bring one teammate there, not aggro'ing any monsters, and then the buttons would be pressed. Depending on the number of teleporters on a team, you could complete the entire Trial in about five minutes and never enter combat once.



* All the minibosses in the Run N' Gun levels of ''VideoGame/{{Cuphead}}'' can just be dashed through with the Smoke Bomb upgrade or, if their spawn animation is slow, you can run right past before they appear. Not only does this save you having to actually fight them, but it's also the only way of getting the Pacifist rating in these levels.



* In ''VideoGame/{{Dishonored}}'' we're given the opportunity to practice this method. Case in point: You can sneakily teleport on the rooftops, through open windows, stealthily avoid the guards, and make your way to the target, then perform a short sidequest involving a plan that will leave that individual to a fate worse than death... or you can just bang your weapon against a wall, gain the attention of all the guards nearby, and then murder every last person in your way until you reach your target, kill him, and murder your way out again. On any difficulty but hard, this is relatively simple, given how common ammunition is, how common and effective healing potions are, how deadly your sword is, and how deadly several of your powers are. Once everyone in any given area is dead, you can search every nook and cranny for loot and items that you need, with minimal interruption. Since there are only three endings, and two of them are reached by a high chaos playthrough, this method is pretty effective if all you plan on doing is beating the game. Of course, unless you've invested in the full power of the Time Stop ability, you're in for a serious DownerEnding.
** ''VideoGame/Dishonored2'' gives us the Dust District, in which you're tasked with breaking into a mansion secured with a supposedly unsolvable puzzle lock. In order to learn the solution to the lock, you have to get involved in the complicated politics in the Dust District, either taking sides in an ongoing gang war or playing both sides against each other. But in reality, the puzzle is merely ''difficult'', not actually unsolvable, and there's nothing stopping you from solving the puzzle, waltzing straight in, and skipping most of the level. There's even an achievement for getting past the gate this way called "Eureka".



* In the backstory of ''Franchise/DragonAge'', the future Archon Darinius was tasked with tying an egg into a knot. While his rivals searched for a way to do it by magical means, Darinius coated a strip of cloth with the insides of the broken egg and tied ''that'' into a knot.

to:

* In ''Videogame/Doom2016'', when dealing with the Argent Energy Filters, the Doom Slayer is told to carefully deactivate them because it's all very important tech that could lead to an energy crisis if mishandled. The Slayer instead just stomps the hell out of them, much to Hayden's frustrations.
* ''Videogame/DoomEternal:'' The Doom Slayer needs to get to a spot near the core of Mars quickly, with no known pathways to it; [[MissionControl Samuel Hayden]] only says it will take time... cue the Slayer immediately looking up the schematics and location of [[WaveMotionGun the gigantic BFG-10000 orbital defense cannon]]. A few minutes and [[RegionalRedecoration one gigantic swirling crater in the planet later]], it works.
-->'''Samuel Hayden:''' ...you can't just ''shoot a hole'' into the surface of Mars.\\
'''GUI:''' New Objective: [[InstantlyProvenWrong Shoot a hole in Mars]].
* In the backstory of ''Franchise/DragonAge'', the future Archon Darinius was tasked with tying an egg into a knot. While his rivals searched for a way to do it by magical means, Darinius coated a strip of cloth with the insides of the broken egg and tied ''that'' into a knot.



* Late in the second ''VideoGame/{{Fairune}} ''game, you're faced with a statue-pushing puzzle, which is seemingly impossible. [[spoiler:It is, the loose statue is a red herring. You're supposed to turn into a Dramos and step on the statue's podium.]]



* In ''VideoGame/{{Flashback}}'', a scenario has Conrad blowing up the current level you're on and you have to escape in time before it goes off with Conrad. Normally you're supposed to run like crazy to the escape point. However, you also have a portable teleporter with you. So instead, you could just throw the teleport beacon near the exit, continue on like normal, set the charges, and teleport.



* ''Videogame/HalfLifeAlyx'', being made to show off the potential of VR, allows a resourceful player to fend off headcrabs by [[MundaneSolution just grabbing them and tossing them out a window or into a trash can]].
* Meta example: The ''VideoGame/Halo2'' map "Backwash" suffered from severe lag on the Xbox 360's backwards compatibility - this was resolved by simply pulling the match from online matchmaking.



* The Freaky Fun House in ''[[VideoGame/Killer7 Killer7]]'' has a game called Squeaker's Attack, in which you have to shoot all the rats that pop out of the holes in a giant spinning wheel of cheese. You could take the time to shoot each rat individually while Heaven Smiles keep spawning and attacking...or just switch to Mask and use his dual grenade launchers to blow the cheese wheel to bits.
* The final boss fight in the optional "Me and My Nemesis" sidequest in ''VideoGame/KingdomOfLoathing'' is preceded by a rather brutal stepping stone puzzle situated directly in the [[ConvectionSchmonvection heart of a volcano]]. Getting stuck will prompt you to "Swim Back to Shore," and will cost you a decent amount of health points each time this option is taken. Doing so enough times [[AntiFrustrationFeatures will eventually reveal a new prompt,]] labelled "Skip this Bastard Maze." (Note that taking this option will cost you time and reduce the rewards you get from the quest.)
--> "After getting stuck and swimming across boiling hot lava back to the beginning of the maze several times, it occurs to you that you could shortcut this whole stupid sonofabitch by simply swimming to the goal. However, your adventurer's instincts kick in, telling you that your final rewards will probably be lessened if you take the easy way out."



* In ''VideoGame/LaMulana'', there's a particular block puzzle in the Twin Labyrinths that is impossible to solve. You get around this by simply jumping up to the shop door that would've served as the reward for solving the puzzle. However, the remake defies this trope: [[NotHisSled the puzzle is now solvable]], and attempting to jump up to the door without completing the puzzle first will get you hit with a BoltOfDivineRetribution.
* Ultra-muscular folk hero Braum in ''VideoGame/LeagueOfLegends'' tends to solve any problem that he can't talk down by punching it. When confronted with a door set into a mountain that was magically enhanced to be too durable for him to punch, he punched his way through ''the mountain'' instead; he currently used the door as his shield.





to:

\n* In the earlier ''VideoGame/{{Lego Adaptation Game}}s'' you could strategically park vehicles to use as stepping stones to pass segments of areas, parts of puzzles, or to reach minikits without doing the puzzle or having the character needed to get it period. Later games made it so you [[ObviousRulePatch can't jump from the roofs of vehicles]].



* In ''VideoGame/{{Mercenaries}}'' there are several missions where the player character can employ stealth tactics to sneak into enemy compounds in order to accomplish objectives. Or you can run over all the defenses with a tank. Or call in an airstrike to level the place. In this game, StuffBlowingUp is ''always'' a viable solution.



* The survival horror game ''VideoGame/{{Obscure}}'' has surprisingly realistic solutions to puzzles. Need to get in this room because you want to advance the story? Break the glass; step right on inside.



* ''VideoGame/PokemonMysteryDungeonExplorers'': During Igglybuff's Special Episode, Igglybuff and Armaldo come up to a giant stone door blocking their progress. Armaldo points out that this is clearly a puzzle to open it, pointing out the features around the room that would need to be arranged a certain way or from which trap could be sprung to punish failed attempts. Igglybuff listens to this with a nod, walks up to the door and then [[ChildProdigy cheerfully blows it off its hinges]].






* At the end of the DLC "Not A Hero" in ''VideoGame/ResidentEvil7Biohazard'', Chris is tasked with stopping the server [[spoiler:to prevent the research data regarding the E-Type B.O.W. from reaching Lucas' buyers]]. [[VoiceWithAnInternetConnection Veronica]] suggests using transformer relays, but Chris fires gunshots at the server cords instead.
-->'''Veronica''': OK... that worked. Gonna be some pissed computer techs up here, but--\\
'''Chris''': Cry me a river.



* An accidental example in the ''VideoGame/StarTrekOnline'' PVE raid "Azure Nebula Rescue". The procedure presumably intended by the devs is to destroy the Tholian ships before deactivating the tractor beams they're using to hold the Romulan ships. But the way the objectives are coded and the activation points positioned means it's perfectly possible, if somewhat difficult, to just sneak up from the other side and turn off the tractor beams without even aggro'ing the Tholians.
* In the Sith Inquisitor storyline of ''Videogame/StarWarsTheOldRepublic'', Xalek's way of passing the final exam of the Sith Academy is to simply let his rival get the tablet he's supposed to be looking for, beat him to death and then take the tablet for himself. The Overseer is absolutely furious at this, since aside from the fact that open murder is forbidden he's not even trying to be sneaky about it. Regardless of your actual opinions on the matter, he's now your new Apprentice.
* One of the [[GameBreaker/{{Stellaris}} Game Breakers]] in ''VideoGame/{{Stellaris}}'' is 'Fortress World', a planet with Planetary Defense Shield and chock-full of Fortresses. Sure, the planet will be a drain on your energy, but placing one at a chokepoint means your enemy will have to spend years and years to capture the planet first just to invade your territory, possibly reaching maximum War Exhaustion first and having to concede the fight. That is, unless they get sick of it and just whip out their [[EarthShatteringKaboom Colossus...]]
* ''VideoGame/SuperMarioSunshine'' has several such examples, excluding ones achieved [[GoodBadBugs via glitching]]:
** Pianta Village can be accessed right at the beginning of the game via careful use of the Hover Nozzle rather than having to wait to get the Rocket Nozzle after finding 25 shines.
** ''The Runaway Ferris Wheel'' expects you to climb the rear side of the titular attraction, which is crawling with electro-koopas, to take out a mecha-koopa that's making it run wild. It's also possible, and much easier, to climb the attraction in front of the ferris wheel and glide with F.L.U.D.D. right to the top.
** It's possible to cheese ''The Goopy Inferno'' in about a minute if your balance is good. Rather than navigating the arduous path beneath the village you can run along the fences and make one LeapOfFaith to F.L.U.D.D.
** ''The Secret of the Dirty Lake'' asks of you to use lily pads, that quickly dissolve after you've jumped on them, to navigate a lake of poisonous water and reach a cave entrance. However it's also easy to climb the windmill, take a running spin-jump, and just hover to reach the cave without ever going near the water ''or'' the lily pads.
* 6-Extra of ''VideoGame/SuperMarioWorld2YoshisIsland'' is an absolute gauntlet of thorns and moving platforms that don't even give the player a safe spot to stand and think. Getting through requires ''perfect'' platforming skills ...or you can just stock up on watermelons and blast your way through with their seeds.
* Steve? is an unlockable character in the NintendoHard ''Super VideoGame/MeatBoy'' and can make most levels extremely easy because he can literally mine through the level to the end.



* Steve? is an unlockable character in the NintendoHard ''Super VideoGame/MeatBoy'' and can make most levels extremely easy because he can literally mine through the level to the end.



* At the end of ''Videogame/TonyHawksUnderground'', [[spoiler:your former friend Eric]] challenges you to a skate-off for a videotape of [[spoiler:an otherwise career-making stunt you performed, which Eric stole]]. Normally you are forced to accept the challenge, but if you've beaten the game before, your character just punches him out and takes the tape.
* ''VideoGame/TroverSavesTheUniverse'': If you spend enough time trying to solve a tree button puzzle in Schleemy World, Trover will impatiently request you to have him just smash the door down.
* In ''VideoGame/WatchDogs'', the climactic showdown between Aiden Pearce and Lucky Quinn [[spoiler:has Lucky Quinn standing behind a completely bullet-proof glass wall. Not even the most powerful sniper rifle in the game, the "Destroyer", can pierce the glass, making it seem as if Lucky Quinn can't be killed. For anyone who's played the game up to that point, the solution is actually fairly obvious: '''Hack Lucky Quinn's pacemaker''']]!
* ''VideoGame/TheWitchsHouse'': The "_______" Ending, which involves waiting around on the first map for an hour; the house and flowers will all disappear on their own. Why? Because [[spoiler:Ellen simply waits for Viola (in her body) to die, rather than take the direct approach]].




----







* The survival horror game ''VideoGame/{{Obscure}}'' has surprisingly realistic solutions to puzzles. Need to get in this room because you want to advance the story? Break the glass; step right on inside.
* ''VideoGame/TheWitchsHouse'': The "_______" Ending, which involves waiting around on the first map for an hour; the house and flowers will all disappear on their own. Why? Because [[spoiler:Ellen simply waits for Viola (in her body) to die, rather than take the direct approach]].
* An accidental example in the ''VideoGame/StarTrekOnline'' PVE raid "Azure Nebula Rescue". The procedure presumably intended by the devs is to destroy the Tholian ships before deactivating the tractor beams they're using to hold the Romulan ships. But the way the objectives are coded and the activation points positioned means it's perfectly possible, if somewhat difficult, to just sneak up from the other side and turn off the tractor beams without even aggro'ing the Tholians.
* One of the trials in ''VideoGame/CityOfHeroes'' was the Cavern of Transcendence. With a 90-minute time limit, a team had to travel into the tunnels under the Hollows, fighting their way through the groups of enemies there, to the door of the Cavern. Once they entered the Cavern, to complete the trial the players would have to simultaneously press 8 buttons scattered around a single, massive, room that was full of monsters between the door and the buttons. The obviously intended method of completing the mission was clearing the room of monsters first. On the other hand, if a team had at least one member with some kind of stealth capability (including superspeed) and Recall (able to teleport a teammate to your location), the preferred method of players who wanted the award the easy way was to wait at the tunnel's entrance for their stealthy teleporters to zip through the tunnels to the Cavern door, Recall the rest of the team to the door, then enter the Cavern. Then the stealth teleporters would go to each button and bring one teammate there, not aggro'ing any monsters, and then the buttons would be pressed. Depending on the number of teleporters on a team, you could complete the entire Trial in about five minutes and never enter combat once.
* In ''VideoGame/{{Mercenaries}}'' there are several missions where the player character can employ stealth tactics to sneak into enemy compounds in order to accomplish objectives. Or you can run over all the defenses with a tank. Or call in an airstrike to level the place. In this game, StuffBlowingUp is ''always'' a viable solution.
* In ''VideoGame/WatchDogs'', the climactic showdown between Aiden Pearce and Lucky Quinn [[spoiler:has Lucky Quinn standing behind a completely bullet-proof glass wall. Not even the most powerful sniper rifle in the game, the "Destroyer", can pierce the glass, making it seem as if Lucky Quinn can't be killed. For anyone who's played the game up to that point, the solution is actually fairly obvious: '''Hack Lucky Quinn's pacemaker''']]!
* In the Sith Inquisitor storyline of ''Videogame/StarWarsTheOldRepublic'', Xalek's way of passing the final exam of the Sith Academy is to simply let his rival get the tablet he's supposed to be looking for, beat him to death and then take the tablet for himself. The Overseer is absolutely furious at this, since aside from the fact that open murder is forbidden he's not even trying to be sneaky about it. Regardless of your actual opinions on the matter, he's now your new Apprentice.
* In ''VideoGame/{{Dishonored}}'' we're given the opportunity to practice this method. Case in point: You can sneakily teleport on the rooftops, through open windows, stealthily avoid the guards, and make your way to the target, then perform a short sidequest involving a plan that will leave that individual to a fate worse than death... or you can just bang your weapon against a wall, gain the attention of all the guards nearby, and then murder every last person in your way until you reach your target, kill him, and murder your way out again. On any difficulty but hard, this is relatively simple, given how common ammunition is, how common and effective healing potions are, how deadly your sword is, and how deadly several of your powers are. Once everyone in any given area is dead, you can search every nook and cranny for loot and items that you need, with minimal interruption. Since there are only three endings, and two of them are reached by a high chaos playthrough, this method is pretty effective if all you plan on doing is beating the game. Of course, unless you've invested in the full power of the Time Stop ability, you're in for a serious DownerEnding.
** ''VideoGame/Dishonored2'' gives us the Dust District, in which you're tasked with breaking into a mansion secured with a supposedly unsolvable puzzle lock. In order to learn the solution to the lock, you have to get involved in the complicated politics in the Dust District, either taking sides in an ongoing gang war or playing both sides against each other. But in reality, the puzzle is merely ''difficult'', not actually unsolvable, and there's nothing stopping you from solving the puzzle, waltzing straight in, and skipping most of the level. There's even an achievement for getting past the gate this way called "Eureka".

* In ''VideoGame/{{Flashback}}'', a scenario has Conrad blowing up the current level you're on and you have to escape in time before it goes off with Conrad. Normally you're supposed to run like crazy to the escape point. However, you also have a portable teleporter with you. So instead, you could just throw the teleport beacon near the exit, continue on like normal, set the charges, and teleport.

* Late in the second ''VideoGame/{{Fairune}} ''game, you're faced with a statue-pushing puzzle, which is seemingly impossible. [[spoiler:It is, the loose statue is a red herring. You're supposed to turn into a Dramos and step on the statue's podium.]]
* At the end of ''Videogame/TonyHawksUnderground'', [[spoiler:your former friend Eric]] challenges you to a skate-off for a videotape of [[spoiler:an otherwise career-making stunt you performed, which Eric stole]]. Normally you are forced to accept the challenge, but if you've beaten the game before, your character just punches him out and takes the tape.
* The final boss fight in the optional "Me and My Nemesis" sidequest in ''VideoGame/KingdomOfLoathing'' is preceded by a rather brutal stepping stone puzzle situated directly in the [[ConvectionSchmonvection heart of a volcano]]. Getting stuck will prompt you to "Swim Back to Shore," and will cost you a decent amount of health points each time this option is taken. Doing so enough times [[AntiFrustrationFeatures will eventually reveal a new prompt,]] labelled "Skip this Bastard Maze." (Note that taking this option will cost you time and reduce the rewards you get from the quest.)
--> "After getting stuck and swimming across boiling hot lava back to the beginning of the maze several times, it occurs to you that you could shortcut this whole stupid sonofabitch by simply swimming to the goal. However, your adventurer's instincts kick in, telling you that your final rewards will probably be lessened if you take the easy way out."
* ''VideoGame/SuperMarioSunshine'' has several such examples, excluding ones achieved [[GoodBadBugs via glitching]]:
** Pianta Village can be accessed right at the beginning of the game via careful use of the Hover Nozzle rather than having to wait to get the Rocket Nozzle after finding 25 shines.
** ''The Runaway Ferris Wheel'' expects you to climb the rear side of the titular attraction, which is crawling with electro-koopas, to take out a mecha-koopa that's making it run wild. It's also possible, and much easier, to climb the attraction in front of the ferris wheel and glide with F.L.U.D.D. right to the top.
** It's possible to cheese ''The Goopy Inferno'' in about a minute if your balance is good. Rather than navigating the arduous path beneath the village you can run along the fences and make one LeapOfFaith to F.L.U.D.D.
** ''The Secret of the Dirty Lake'' asks of you to use lily pads, that quickly dissolve after you've jumped on them, to navigate a lake of poisonous water and reach a cave entrance. However it's also easy to climb the windmill, take a running spin-jump, and just hover to reach the cave without ever going near the water ''or'' the lily pads.
* The Freaky Fun House in ''[[VideoGame/Killer7 Killer7]]'' has a game called Squeaker's Attack, in which you have to shoot all the rats that pop out of the holes in a giant spinning wheel of cheese. You could take the time to shoot each rat individually while Heaven Smiles keep spawning and attacking...or just switch to Mask and use his dual grenade launchers to blow the cheese wheel to bits.
* In ''VideoGame/LaMulana'', there's a particular block puzzle in the Twin Labyrinths that is impossible to solve. You get around this by simply jumping up to the shop door that would've served as the reward for solving the puzzle. However, the remake defies this trope: [[NotHisSled the puzzle is now solvable]], and attempting to jump up to the door without completing the puzzle first will get you hit with a BoltOfDivineRetribution.
* Meta example: The ''VideoGame/Halo2'' map "Backwash" suffered from severe lag on the Xbox 360's backwards compatibility - this was resolved by simply pulling the match from online matchmaking.
* ''VideoGame/PokemonMysteryDungeonExplorers'': During Igglybuff's Special Episode, Igglybuff and Armaldo come up to a giant stone door blocking their progress. Armaldo points out that this is clearly a puzzle to open it, pointing out the features around the room that would need to be arranged a certain way or from which trap could be sprung to punish failed attempts. Igglybuff listens to this with a nod, walks up to the door and then [[ChildProdigy cheerfully blows it off its hinges]].
* All the minibosses in the Run N' Gun levels of ''VideoGame/{{Cuphead}}'' can just be dashed through with the Smoke Bomb upgrade or, if their spawn animation is slow, you can run right past before they appear. Not only does this save you having to actually fight them, but it's also the only way of getting the Pacifist rating in these levels.
* The properties of the boss weapons mean that there are ''a lot'' of platforming challenges in ''VideoGame/TwentyXX'' that can be rendered easier by using the right one, especially in the later levels. The Splinterfrost disables fireball traps, the Force Nova shuts down laser beams, the Flameshield can tank an arbitrary number of ice trap shots, and the Shadespur can lock in holographic platforms. This means that, for example, a difficult platforming sequence of moving platforms criss-crossed with laser beams can instead become a much easier exercise with no laser beams with 1-2 well-placed Force Novas, or a gruelling gauntlet of fireball traps can instead become a morning stroll thanks to a Splinterfrost shot.
* In the earlier ''VideoGame/{{Lego Adaptation Game}}s'' you could strategically park vehicles to use as stepping stones to pass segments of areas, parts of puzzles, or to reach minikits without doing the puzzle or having the character needed to get it period. Later games made it so you [[ObviousRulePatch can't jump from the roofs of vehicles]].
* 6-Extra of ''VideoGame/SuperMarioWorld2YoshisIsland'' is an absolute gauntlet of thorns and moving platforms that don't even give the player a safe spot to stand and think. Getting through requires ''perfect'' platforming skills ...or you can just stock up on watermelons and blast your way through with their seeds.
* One of the [[GameBreaker/{{Stellaris}} Game Breakers]] in ''VideoGame/{{Stellaris}}'' is 'Fortress World', a planet with Planetary Defense Shield and chock-full of Fortresses. Sure, the planet will be a drain on your energy, but placing one at a chokepoint means your enemy will have to spend years and years to capture the planet first just to invade your territory, possibly reaching maximum War Exhaustion first and having to concede the fight. That is, unless they get sick of it and just whip out their [[EarthShatteringKaboom Colossus...]]
* In ''Videogame/Doom2016'', when dealing with the Argent Energy Filters, the Doom Slayer is told to carefully deactivate them because it's all very important tech that could lead to an energy crisis if mishandled. The Slayer instead just stomps the hell out of them, much to Hayden's frustrations.
* ''Videogame/DoomEternal:'' The Doom Slayer needs to get to a spot near the core of Mars quickly, with no known pathways to it; [[MissionControl Samuel Hayden]] only says it will take time... cue the Slayer immediately looking up the schematics and location of [[WaveMotionGun the gigantic BFG-10000 orbital defense cannon]]. A few minutes and [[RegionalRedecoration one gigantic swirling crater in the planet later]], it works.
-->'''Samuel Hayden:''' ...you can't just ''shoot a hole'' into the surface of Mars.
-->'''GUI:''' New Objective: [[InstantlyProvenWrong Shoot a hole in Mars]].
* ''Videogame/HalfLifeAlyx'', being made to show off the potential of VR, allows a resourceful player to fend off headcrabs by [[MundaneSolution just grabbing them and tossing them out a window or into a trash can.]]
* ''VideoGame/TroverSavesTheUniverse'': If you spend enough time trying to solve a tree button puzzle in Schleemy World, Trover will impatiently request you to have him just smash the door down.
* Ultra-muscular folk hero Braum in ''VideoGame/LeagueOfLegends'' tends to solve any problem that he can't talk down by punching it. When confronted with a door set into a mountain that was magically enhanced to be too durable for him to punch, he punched his way through ''the mountain'' instead; he currently used the door as his shield.
* At the end of the DLC "Not A Hero" in ''VideoGame/ResidentEvil7Biohazard'', Chris is tasked with stopping the server [[spoiler:to prevent the research data regarding the E-Type B.O.W. from reaching Lucas' buyers]]. [[VoiceWithAnInternetConnection Veronica]] suggests using transformer relays, but Chris fires gunshots at the server cords instead.
-->'''Veronica''': OK... that worked. Gonna be some pissed computer techs up here, but--\\
'''Chris''': Cry me a river.



Added: 26263

Changed: 25508

Removed: 23654

Is there an issue? Send a MessageReason:
Alphabetizing examples; WIP...


CuttingTheKnot in video games.

to:

%%%
%%
%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
%%
%%%

CuttingTheKnot in video games.VideoGames.



* Used in the opening of ''VideoGame/FreedomPlanet'' by the game's BigBad, Lord Brevon. When Brevon and his forces invade the Imperial palace, the Emperor declares that [[ThisCannotBe such a thing is impossible]], since their walls are impenetrable. Brevon remarks that the ''floor'' isn't; he got in by burrowing his ship underground.
* Traps show up throughout ''VideoGame/BetrayalAtKrondor''. Passing through hostile areas will do a lethally massive amount of damage, forcing one to figure out a means of disabling or circumventing them. Or one can cast a shield spell, cheap and available in the first chapter, that absorbs all damage for a few turns and walk right through the hostile traps instead. The shield option usually is quicker even if you know how to disable the trap.



* In ''VideoGame/Portal2'', there is a point in which Wheatley must "hack" open a door. He tells you to turn around, then smashes the window, allowing Chell to portal herself into there. He does the same thing when attempting a "manual override" on a wall.
** Villainous example: while it's [[AlternativeCharacterInterpretation certainly possible]] to read a HiddenHeartOfGold into her actions, SelfDemonstrating/{{GLaDOS}} characterizes her decision to [[spoiler:release Chell]] as this trope.
* In ''VideoGame/TalesOfEternia'', the party encounters a gate that will not open unless they figure out how to open it from a riddle. As the party laments that TheSmartGuy stayed behind, Max simply rams it open.
* At the end of Brog's segment of ''VideoGame/ZorkGrandInquisitor'', he is confronted with a complicated puzzle guarding the Skull of Yoruk. After making a valiant effort to solve the puzzle, the solution presents itself in the form of smashing the cage open with a wooden plank.
** Also, when stuck on the tech support hotline from hell (literally), you can copy down and work through the complicated set of rules to figure out which buttons to press... or just cast the "Simplify complex directions" spell [[ChekhovsBoomerang left over from a previous puzzle]].

to:

* In ''VideoGame/Portal2'', there is the final chapter of ''VideoGame/BendyAndTheInkMachine'', Allison gives you a point in which Wheatley must "hack" list of items she needs to open the door to the Ink Demon's lair, before Tom decides to take things into his own hands:
-->'''Allison:''' I'll need three gears,
a door. He tells crowbar... hmm, some kind of counterbalance.\\
''[Tom walks over to the door and punches it open]''\\
'''Allison:''' Huh. Well, that works too... I guess.
* Traps show up throughout ''VideoGame/BetrayalAtKrondor''. Passing through hostile areas will do a lethally massive amount of damage, forcing one to figure out a means of disabling or circumventing them. Or one can cast a shield spell, cheap and available in the first chapter, that absorbs all damage for a few turns and walk right through the hostile traps instead. The shield option usually is quicker even if
you know how to turn around, then smashes disable the window, trap.
* ''VideoGame/TheBindingOfIsaac'' offers a ''lot'' of methods of using items to do, albeit most are luck-based at best since there's no guarantee you will get any one item on a run:
** If a secret room is beside a Curse Room or a Challenge Room, you can blast through the wall to gain access without meeting the health requirements to go through the front door.
** Mama Mega! can blast open the entrance to Boss Rush and ???,
allowing Chell you to portal herself access these events without meeting the strict time requirements to access each one (get to Mom in 20 minutes for Boss Rush, get to Mom's Heart / It Lives in 30 minutes).
** Using Dad's Key will open the door to almost anything. Even the door to Mega Satan in Chest or Dark World. Pretty much the only things it can't open are things that don't actually have doors, like the boss room for Mom after beating her, or the entrances to Boss Rush and ???, among a few others.
** Flight lets you fly over pits and over most obstacles, and thus can be used to fly over spikes to reach the reward unharmed or to fly around obstacles to avoid using keys or bombs.
* ''VideoGame/Borderlands2'' invokes this in the "Tiny Tina" DLC. Tina (as the GM of a ''TabletopGame/DungeonsAndDragons''-style tabletop game) creates a Rubik's Cube-type puzzle for the players. You can either attempt to solve it (by pressing the buttons in the reverse order of when they activated when you first enter the room), or you can simply punch the puzzle. Solving the puzzle, however, unlocks a door where a loot chest is hidden.
* In ''VideoGame/CallOfDuty 2'', during the Battle of Stalingrad campaign, you get a bunch of Germans barricading themselves in a building. Instead of trying to talk them
into there. He does surrendering or trying to beat down the same thing when attempting a "manual override" door, the commander simply orders you and the others to place charges on the building supports. As the smoke clears, he screams: "''That'' is how you negotiate with fascists, comrades!"
* Level 18 of ''VideoGame/ChipsChallenge'': You can push water-removing blocks into the moat to build
a wall.
bridge, or... [[spoiler:you can walk all the way around the level to the flippers]].
* Near the end of ''VideoGame/CounterfeitMonkey'', you have to cross an ocean. Normally the game expects you to go through a lengthy puzzle to get a kayak. However, since the main mechanic of the game is altering words to change the objects they represent, if you're still carrying the rock, you can turn it into a ''[[GiantFlyer roc]]'', then climb on its back and fly across the ocean.
* ''VideoGame/DawnOfTheDragons'' has an instance where [[SecondPersonNarration You]] and your party are traversing a dungeon laden with traps, one of which is a [[DeathCourse corridor rigged with a number of spears shooting from the walls at set intervals]]. [[SecondPersonNarration You]] spend time studying the trap, trying to work out its pattern. Roland simply cuts the spears down and walks through.
* ''VideoGame/Destiny2'' has the Last Wish Raid. The FinalBoss of the raid, [[spoiler:Riven of A Thousand Voices]] is an extremely [[PuzzleBoss puzzle-heavy encounter]] that involves splitting the party up into two teams of three, juggling buffs, pointing out which eyes to shoot, and other tasks to whittle down the boss's health over several damage phases... until an exploit was discovered. By gathering all six players into one room (and exploiting a teleportation glitch if you pick the wrong room), and then having the entire party unload on the boss with heavy ammo, you can effectively skip the entire fight and go straight to the last phase in about a minute.
* ''VideoGame/DeusExHumanRevolution'':
** Villainous example: while There's a quest requiring you to sneak into gang territory and identify an item with the side objective (bringing additional XP) of not being seen, which traditionally requires a convoluted path of stealthiness and/or silent knockouts. However, the emphasis is on "seen"; as long as they don't actually see you, nothing prevents you from sniping everything in sight (by that point you're very likely to have either a sniper rifle or a silenced handgun with a laser sight). Or blowing them up with grenades from cover. Or, if it isn't your first playthrough, walking in the building with the loudest, strongest weapon you have, wiping out everyone, and ''then'' accepting the quest - nobody to spot you if everyone who could do so is already dead.
** The FinalBoss is shielded by a pane of indestructible glass. The conventional method of defeating them is to use one of several options to lower the glass. However, despite being indestructible,
it's [[AlternativeCharacterInterpretation certainly possible]] to read still glass and thus ''transparent'', meaning if Jensen is carrying a HiddenHeartOfGold into her actions, SelfDemonstrating/{{GLaDOS}} characterizes her decision to [[spoiler:release Chell]] as this trope.Laser Rifle, he can simply shoot through the glass and end the fight in less than a minute.
* ** In ''VideoGame/TalesOfEternia'', ''The Missing Link'' DLC, the party encounters player is presented with the choice of saving either a gate that will not open unless they figure out how credible witness to open it Belltower's atrocities or dozens of innocent victims from a riddle. As dying by diverting poison gas away from one and towards the party laments that TheSmartGuy stayed behind, Max simply rams it open.
* At
other. Savvy players can TakeAThirdOption by [[spoiler:destroying the end of Brog's segment of ''VideoGame/ZorkGrandInquisitor'', he is confronted with a complicated puzzle guarding (well-hidden) pumping mechanism for the Skull gas]], saving everyone.
* ''VideoGame/DevilMayCry4'': During Nero's portion
of Yoruk. After making a valiant effort to solve the game, he's forced to go through a rather long board game puzzle, attacking a giant dice to roll it in order to move a statue "game piece" of himself across the solution presents itself in board. When Dante comes across the form of smashing same puzzle, he declares that he doesn't have time for it (not helped by the cage open fact that the room he's in is filling up with a wooden plank.
** Also, when stuck on
poisonous gas) and cleaves the tech support hotline from hell (literally), dice in two, bypassing it entirely.
* ''Franchise/{{Disgaea}}'':
** You can defeat an enemy Prinny by either stuffing him with physical and magical attacks...or
you can copy down simply throw him, causing him to explode upon landing and work through damaging any adjacent units, and if any other Prinnies are caught up in the complicated set of rules to figure out which buttons to press... blast, they'll explode too. It doesn't matter if it's a Level 1 Prinny with two-digit HP or just cast the "Simplify a Level 9999 Prinny with HP that would not fit on a conventional calculator, a tossed Prinny is a gone Prinny. Downplayed, however, in that you get ''no'' reward for killing a Prinny and his comrades in this fashion.
** This is Adell's modus operandi in ''VideoGame/{{Disgaea 2|CursedMemories}}''. He even lampshades it at one point by solving a
complex directions" Geo Symbol puzzle in no time when he explains that it's not that he can't think, it's that it's usually faster to just beat your problems into submission.
* ''VideoGame/DivinityOriginalSinII'': An intelligent magical ruby [[TrollBridge poses the player character nonsensical riddles]] before it will admit them to its PocketDimension. The PC can answer that they'll smash it if it doesn't cooperate.
-->'''Ruby:''' Oh. ''[gulp]'' Rightly rightly rightly right! How very rightly right! Come inside!
* In the backstory of ''Franchise/DragonAge'', the future Archon Darinius was tasked with tying an egg into a knot. While his rivals searched for a way to do it by magical means, Darinius coated a strip of cloth with the insides of the broken egg and tied ''that'' into a knot.
* In ''VideoGame/DungeonCrawl'', there are labyrinths that pose a significant threat to under-prepared adventurers. While they feature almost no enemies, the entrance disappears shortly after discovering it, leaving little to no time to prepare for the maze itself. The maze can often be long and elaborate: The autoexplore feature is disabled while you're inside, the game doesn't remember any map tiles for long after you're out of view of them, and the clues to the location of your goal are obscure at best. Worst of all, the maze regularly shifts itself, rearranging and making it that much harder to solve. Finally, while wands of digging do exist, and can be used by a canny player to help reach the goal, they will only have an effect on the weaker rock walls, and not the harder metal and stone walls that compose much of the maze. But it is still possible for a player to cut the knot, with just the right spell: Lee's Rapid Deconstruction can tear down nearly any wall with high enough
spell [[ChekhovsBoomerang left over from power, allowing you to bypass parts of the maze with a previous puzzle]].bit of effort.
* ''Franchise/TheElderScrolls'': The recurring [[FictionalDocument in-game book]] ''[[http://www.uesp.net/wiki/Lore:Proper_Lock_Design Proper Lock Design]]'' talks about this in regards to lock-picking. It recommends using steel locks for maximum security. Anything weaker and the thief will easily be able to smash the lock, while anything stronger is just a waste of money because the thief can always just smash the thing it's locking instead, and in fact would be encouraged to do so if faced with a lock that's MadeOfIndestructium on a chest or a door that clearly isn't.



* In ''VideoGame/SecondSight'' at the end of the game, the BigBad hides behind bullet/psi-proof glass. [[spoiler:Too bad the frame wasn't psi-proof as well.]]
* The fictional [[http://syndicate.lubie.org/swars/html/swars_book_cataclysm.php Book of Cataclysms]] from ''[[VideoGame/{{Syndicate}} Syndicate Wars]]'' featured this passage:
-->"When tact is required, use brute force. When force is required, use greater force. When the greatest force is required, use your head. Surprise is everything."
* From ''VideoGame/RatchetAndClankGoingCommando'', we get this exchange when the duo comes across an upgraded wrench in a glass container:
-->'''Clank:''' It says, "In case of emergency, break glass with wrench."\\
''(Ratchet pulls back his wrench to smash the glass.)''\\
'''Clank:''' Hold on. ''(Looks at a smaller glass case with a rock inside)'' This one says, "Use rock to break glass to get wrench [[TheKeyIsBehindTheLock to break glass to get rock]]." Oooh! I love logic puzzles! Let's see, if you break the glass with the-\\
'''''*SMASH!*'''''\\
'''Ratchet:''' ''(Has broken open the wrench's case with his own wrench)'' Solved it!\\
''(Victory music plays.)''
** In the same game, while not a real puzzle, Planet Joba contains multiple doors with switches wired to them, but the doors often have enemies behind them, and a smart player will have to prepare themselves with an appropriate weapon so that they can find a switch and react in time in order to defeat the resulting attacking enemies. An even smarter player will just hop on a nearby turret, blast open the door, and then blast the enemies inside.

to:

* The [[DemonicSpiders FOEs]] in the ''VideoGame/EtrianOdyssey'' series and ''VideoGame/PersonaQShadowOfTheLabyrinth'' are absurdly powerful enemies that halt the player's progress in an assortment of ways in each labyrinth. More often than not, the game suggests alternative, lengthier methods to get around each one. While it's suicidal to do so initially, if your party is strong enough, you can simply ignore sidestepping and just beat the [=FOEs=] instead.
* In ''VideoGame/SecondSight'' the ''VideoGame/FalloutNewVegas'' DLC ''Old World Blues'', a challenge/experiment involves securing a document without being spotted by patrolling robots. One solution is to destroy the robots, then start the test. Likewise, a later part of the test involves getting past tripwires in the same test. You can disable those before (or during) the test then walk right through them. The latter two portions of the test can't be cheated, though. For extended knot cutting, if you have a high enough lockpick skill, you can bypass the test entirely, and just get in the final room through the back stairs. Or get to the observation deck above, blast the force field with upgraded Sonic Emitter and drop into the final room below.
** The ''Honest Hearts'' DLC allowed you to do this, although it was not necessarily ''easier'' than the alternative, just quicker (and it is morally problematic except possibly for Legion-aligned Couriers to do it deliberately): instead of helping out Daniel and Joshua in exchange for a map of the way back to the Mojave, just kill one of them (or a friendly tribal) and steal the map. You lose out on experience and achievements, but it is always an option if you just want to get back to the Mojave quickly. However, it should probably be noted that Joshua Graham not only has a pistol that does as much damage as a sniper rifle with a high chance to crit, but he also has more DT than even the toughest Power Armor (Daniel is easier to deal with, though he's not a complete slouch with a gun). However, a stealth-inclined Courier might be able to cut the knot more reliably by reverse-pickpocketing an active grenade into Joshua Graham’s inventory with the right perk...
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyVI'':
*** The boss Wrexsoul can be rather annoying to defeat; he possesses a random party member
at the end start of the game, fight, and you're intended to kill your characters one by one until he reappears so you can attack him. Or, you can just cast Banish on the BigBad hides behind bullet/psi-proof glass. [[spoiler:Too bad minions that he leaves behind. Those minions are ''supposed'' to respawn endlessly, but Banish delays their revival script one turn, so if it takes on both of them at once, they die and take a turn longer to revive; the frame wasn't psi-proof game reads the enemy party as well.all being dead and you win. Notably, this still works in the Game Boy Advance version of the game; while that version fixed numerous bugs (like Vanish/Doom, and the evade bug), this alternate method of defeating Wrexsoul was left in. As winning the battle in the knot-cutting manner does not give the player loot or experience from the battle (but still allows Cyan to unlock his full potential in Bushido), it's a bit of a trade-off.
*** Number 024. He appears soon after you get magic, and he [[BarrierChangeBoss changes weaknesses at will]], giving the idea he's a test of how good you are at magic. The thing is, he lacks the same insane physical defence that everything else in that dungeon possesses, so you can just beat the tar out of him with your weapons until he goes down. To make him even weaker, you can demonstrate your understanding of ''status'' magic and cast Imp on him leaving him only able to do physical attacks.
*** There is also his PaletteSwap, Magic Master. Due to his location, you can ''only'' use magic, and you're supposed to use your strongest magic to beat him, and he's also a BarrierChangeBoss. Or you can just cast Berserk on him so he can only do physical attacks, which you have any number of ways to neuter to render him entirely incompetent. Also, when he dies he casts [[FantasticNuke Ultima]] on the party. You're supposed to use Reraise to let him kill you and then automatically revive, or you can use Rasp to drain his MP so he can't cast it. Oh, and if you don't wanna worry about his elemental shifting, don't; by this point your party can easily all have access to Flare, which is non-elemental and out-damages most elemental spells anyway.
** ''VideoGame/LightningReturnsFinalFantasyXIII'': The [[ApocalypseCult Children of Etro fanatics in Luxerion]] hold midnight meetings at the graveyard, with a secret code to be spoken into a ringing telephone outside the gate. They convey this code to their followers via glowing numbers in Etro script painted in four locations across Luxerion, one of which [[TimedMission can only be entered at night]]. Oh, and giving the wrong code has them send out a [[HumongousMecha Pulsian Dreadnought]]. Lightning (who is learned in Etro script) can hunt down their code and present herself as one of them... ''or'' she can [[DidYouJustFlipOffCthulhu insult the fanatics and the goddess they worship]], exploit the fact that [[LegacyBossBattle she's fought Dreadnoughts before]], and slip inside before they close the gate.[[note]]Warning: This is highly inadvisable on one's first time through the game.[[/note]]
* ''VideoGame/FireEmblemWarriorsThreeHopes'': One mission involves saving a group of allied Imperial troops from a siege by Claude's army. When it comes time to help them escape, you'll have to choose one of two escape routes by defeating an enemy commander, but both possible paths lead right into ambushes--something Claude had planned all along. If you prepare the strategy to let Count Bergliez (the general in charge of the allied troops and one of the strongest men in the Empire) decide for himself, he'll ignore both paths and lead his troops to what looks like a dead end...until he whips out his magic gauntlets and punches a hole in the mountain, bypassing the ambushes and creating a much shorter route for the allied soldiers to escape to safety.
* Used in the opening of ''VideoGame/FreedomPlanet'' by the game's BigBad, Lord Brevon. When Brevon and his forces invade the Imperial palace, the Emperor declares that [[ThisCannotBe such a thing is impossible]], since their walls are impenetrable. Brevon remarks that the ''floor'' isn't; he got in by burrowing his ship underground.
* ''VideoGame/GrandTheftAutoSanAndreas'':
** There is a mission where CJ must quickly gather boxes of explosives, with a time limit indicating when the man at the detonator will set them off. Alternatively, CJ can just kill the man, which makes the timer disappear.
** In a later mission, as part of CJ's preparation for the Caligula's Palace heist, he needs to obtain a keycard held by a female croupier. The standard approach is to date the croupier and go through the standard and time-consuming raising of RelationshipValues until she gives him the card...or CJ can just kill her, take the keys to her house and get the card there, assuming you don't mind losing the minor bonuses you'd get running through the whole thing.
** To kill one of the story antagonists, you have to fight your way through a pier full of goons, only for your target to dive into the water and make for a boat. You could do the same and follow in the other boat parked nearby, leading to a high-speed chase as you attempt to either capsize or gun him down. Or you could save yourself the trouble by whipping out your sniper rifle and popping him in the back a couple of times while he's still swimming.
* ''VideoGame/GrandTheftAutoV'':
** During an early prep mission of the online Doomsday Heist, you are required to obtain an Ambulance. While you can travel to a hospital and take one from the parking lot, or get lucky in finding one randomly on the road, there's always the option of simply calling for an ambulance to come right to your location. If you do this, [[MissionControl Lester]] will even lampshade this by stating that he didn't mention that possibility in the mission briefing since he thought that it was too obvious.
*** You can do a similar thing with a Fire Engine in the Single Player campaign for the FIB Raid.
** For the Peleto Bank Heist, the characters are faced with an issue. Multiple Drug Cartels as well as the corrupt police use the bank to stash their cash. The bank's alarm system is way more advanced than a small-town's Bank would normally be, and the police will respond with extreme force if the alarm is triggered, sending four cruisers with a response time under 60 seconds, with an additional eight cars on stand by. Furthermore, the police also basically lock down the town. Shutting off the alarm is not an option, it would be impossible to get in and out before the cops show up; and even if they somehow could, slipping out past them with all the loot would be equally hard. So how do the protagonists get the job done? [[spoiler: They steal a military convoy, get their hands on some bomb suits, Light Machine Guns, and a freaking ''[[GatlingGood minigun]]'', and fight their way past the cops when they show up.
]]
* The fictional [[http://syndicate.lubie.org/swars/html/swars_book_cataclysm.php Book of Cataclysms]] from ''[[VideoGame/{{Syndicate}} Syndicate Wars]]'' featured this passage:
-->"When tact
** This is required, use brute force. When force is required, use greater force. When the greatest force is required, use your head. Surprise is everything."
* From ''VideoGame/RatchetAndClankGoingCommando'', we get this exchange
basically what [[GoldenEnding Ending C]] amounts to. [[spoiler:Franklin, when the duo comes across an upgraded wrench in a glass container:
-->'''Clank:''' It says, "In case of emergency, break glass
faced with wrench."\\
''(Ratchet pulls back his wrench to smash
the glass.)''\\
'''Clank:''' Hold on. ''(Looks at a smaller glass case with a rock inside)'' This one says, "Use rock to break glass to get wrench [[TheKeyIsBehindTheLock to break glass to get rock]]." Oooh! I love logic puzzles! Let's see, if you break the glass with the-\\
'''''*SMASH!*'''''\\
'''Ratchet:''' ''(Has broken open the wrench's case with his own wrench)'' Solved it!\\
''(Victory music plays.)''
** In the same game, while not a real puzzle, Planet Joba contains multiple doors with switches wired to them, but the doors often have enemies behind them,
option of either killing Trevor or killing Michael, decides "fuck it, let's just team up and a smart player will have to prepare themselves with an appropriate weapon so that kill everyone who's threatening us" and they can find a switch do. Taking out [[PrivateMilitaryContractors Merryweather]], [[TriadsAndTongs the Triads]], [[GangBangers the Ballas]], [[DirtyCop Steve Haines]], and react [[CorruptCorporateExecutive Devin Weston]] all in time in order to defeat the resulting attacking enemies. An even smarter player will just hop on a nearby turret, blast open the door, and then blast the enemies inside.one fell swoop.]]



* ''Franchise/{{Disgaea}}'':
** You can defeat an enemy Prinny by either stuffing him with physical and magical attacks...or you can simply throw him, causing him to explode upon landing and damaging any adjacent units, and if any other Prinnies are caught up in the blast, they'll explode too. It doesn't matter if it's a Level 1 Prinny with two-digit HP or a Level 9999 Prinny with HP that would not fit on a conventional calculator, a tossed Prinny is a gone Prinny. Downplayed, however, in that you get ''no'' reward for killing a Prinny and his comrades in this fashion.
** This is Adell's modus operandi in ''VideoGame/{{Disgaea 2|CursedMemories}}''. He even lampshades it at one point by solving a complex Geo Symbol puzzle in no time when he explains that it's not that he can't think, it's that it's usually faster to just beat your problems into submission.
* In ''VideoGame/MassEffect1'', a sidequest has you trying to stop a rogue AI from self-destructing. You can use your computer skills to disable the AI before the self-destruct finishes warming up...or you can just shoot it a few times. Granted, the brute force approach is the least beneficial option, as while it's guaranteed to work, it deprives you of the large sum of credits the AI had stored in its system.
** At one point in the [[VideoGame/MassEffect2 sequel]], during Thane's loyalty mission, a drell named Kolyat takes a turian politician hostage at gunpoint. You don't want to kill Kolyat because he's Thane's son, and you certainly don't want Kolyat to kill Talid because preventing him from becoming a murderer like his father was the whole point of the mission in the first place. Renegade Shepard just [[ShootTheHostage shoots Talid him/herself]]. Granted, [[AssholeVictim Talid really deserved it]].
--->'''Kolyat:''' All of you, back off! I'll kill him!\\
'''Shepard:''' No you won't. ''(BANG)'' ''(Talid falls over, dead)''\\
'''Kolyat:''' Oh my gods...\\
'''Shepard:''' Hostages only work when your enemy cares if they live.\\
'''Thane:''' Interesting solution.\\
'''Shepard:''' He was a racist and a criminal. Isn't that enough?
** ''VideoGame/MassEffectAndromeda'': During Jaal's loyalty mission, the Roekaar blow up a bridge to slow Ryder down. Jaal starts outlining how they'll need to carefully navigate a way across the rocks. Ryder just leaps the gap using their jetpack.
* Level 18 of ''VideoGame/ChipsChallenge'': You can push water-removing blocks into the moat to build a bridge, or... [[spoiler: you can walk all the way around the level to the flippers.]]

to:

* ''Franchise/{{Disgaea}}'':
** You can defeat
Violence is usually an enemy Prinny option in ''VideoGame/{{Harvester}}''. Getting annoyed by either stuffing the paperboy forcing you at gunpoint to give him with physical your newspaper every morning? Just kill him! Don't feel like going on a lengthy FetchQuest for an item you need? Just find the person who's carrying it and magical attacks...or you can simply throw him, causing him kill them! Tired of those weird "Temple of the Mystery of X" puzzles in the Lodge? Just kill everyone in the room! Granted, there are limits to explode upon landing and damaging any adjacent units, this, like having a few important {{N|onPlayerCharacter}}PCs that are off-limits, and if any other Prinnies are caught up in you don't blackmail the blast, they'll explode too. It doesn't matter if it's a Level 1 Prinny with two-digit HP or a Level 9999 Prinny with HP that would not fit on a conventional calculator, a tossed Prinny is a gone Prinny. Downplayed, however, in that sheriff into giving you a GetOutOfJailFreeCard, you'll get ''no'' reward arrested and executed for killing a Prinny and his comrades in this fashion.
** This is Adell's modus operandi in ''VideoGame/{{Disgaea 2|CursedMemories}}''. He even lampshades it at one point by solving a complex Geo Symbol puzzle in no time when he explains that it's not that he can't think, it's that it's usually faster to just beat your problems into submission.
* In ''VideoGame/MassEffect1'', a sidequest has you trying to stop a rogue AI from self-destructing. You can use your computer skills to disable
anyone outside the AI before the self-destruct finishes warming up...or you can just shoot it a few times. Granted, the brute force approach is the least beneficial option, as while it's guaranteed to work, it deprives you of the large sum of credits the AI had stored in its system.
** At one point in the [[VideoGame/MassEffect2 sequel]], during Thane's loyalty mission, a drell named Kolyat takes a turian politician hostage at gunpoint. You don't want to kill Kolyat because he's Thane's son, and you certainly don't want Kolyat to kill Talid because preventing him from becoming a murderer like his father was the whole point of the mission in the first place. Renegade Shepard just [[ShootTheHostage shoots Talid him/herself]]. Granted, [[AssholeVictim Talid really deserved it]].
--->'''Kolyat:''' All of you, back off! I'll kill him!\\
'''Shepard:''' No you won't. ''(BANG)'' ''(Talid falls over, dead)''\\
'''Kolyat:''' Oh my gods...\\
'''Shepard:''' Hostages only work when your enemy cares if they live.\\
'''Thane:''' Interesting solution.\\
'''Shepard:''' He was a racist and a criminal. Isn't that enough?
** ''VideoGame/MassEffectAndromeda'': During Jaal's loyalty mission, the Roekaar blow up a bridge to slow Ryder down. Jaal starts outlining how they'll need to carefully navigate a way across the rocks. Ryder just leaps the gap using their jetpack.
* Level 18 of ''VideoGame/ChipsChallenge'': You can push water-removing blocks into the moat to build a bridge, or... [[spoiler: you can walk all the way around the level to the flippers.]]
Lodge.



* ''Creator/TomClancy's VideoGame/SplinterCell'':
** In the ending of ''[[VideoGame/SplinterCellPandoraTomorrow Pandora Tomorrow]]'' [[spoiler:Sam encounters a TimeBomb that will spread smallpox throughout the ventilation system of Los Angeles International Airport when it goes off, and he doesn't have the time to defuse it or get it far enough away from people to not endanger lives. He ultimately just takes it and leaves it in the main terminal building right behind a pair of cops, knowing the bomb squad will show up with the proper gear and training to contain it for him (which they do)]].
** In ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' and ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', locks can either be slowly but quietly picked open, or Sam can cut through them with his blade. This makes a lot of noise, and enemies are smart enough to know when doors have been tampered with.
** Also in ''Chaos Theory'', in the "Displace" level, Sam has to get codes from a laptop by accessing it wirelessly. This would require Sam to stalk the men carrying the laptop. Or he could just use his gadgets to take them down by force.
--->'''Sam:''' Finesse is for the young and the cocky.
* This is pretty much the defining characteristic of Johnny Gat from ''VideoGame/SaintsRow''. Presented with any intelligent, well-worked-out plan, his own suggestion is invariably to simply kill everyone in the general vicinity until the problem goes away. This isn't for ease or effectiveness (although it almost always is effective); [[SociopathicHero he just loves to kill people]].
* ''VideoGame/DevilMayCry4'': During Nero's portion of the game, he's forced to go through a rather long board game puzzle, attacking a giant dice to roll it in order to move a statue "game piece" of himself across the board. When Dante comes across the same puzzle, he declares that he doesn't have time for it (not helped by the fact that the room he's in is filling up with poisonous gas) and cleaves the dice in two, bypassing it entirely.
* In the ''VideoGame/FalloutNewVegas'' DLC ''Old World Blues'', a challenge/experiment involves securing a document without being spotted by patrolling robots. One solution is to destroy the robots, then start the test. Likewise, a later part of the test involves getting past tripwires in the same test. You can disable those before (or during) the test then walk right through them. The latter two portions of the test can't be cheated, though. For extended knot cutting, if you have a high enough lockpick skill, you can bypass the test entirely, and just get in the final room through the back stairs. Or get to the observation deck above, blast the force field with upgraded Sonic Emitter and drop into the final room below.
** The ''Honest Hearts'' DLC allowed you to do this, although it was not necessarily ''easier'' than the alternative, just quicker (and it is morally problematic except possibly for Legion-aligned Couriers to do it deliberately): instead of helping out Daniel and Joshua in exchange for a map of the way back to the Mojave, just kill one of them (or a friendly tribal) and steal the map. You lose out on experience and achievements, but it is always an option if you just want to get back to the Mojave quickly. However, it should probably be noted that Joshua Graham not only has a pistol that does as much damage as a sniper rifle with a high chance to crit, but he also has more DT than even the toughest Power Armor (Daniel is easier to deal with, though he's not a complete slouch with a gun). However, a stealth-inclined Courier might be able to cut the knot more reliably by reverse-pickpocketing an active grenade into Joshua Graham’s inventory with the right perk...



* Done in the ''VideoGame/{{Penumbra}}'' series, which tends to use a fairly realistic approach to solving puzzles. The most notable example happens early in the game where you need to open a locked chest. You can look for the key...or you can just break it open with your pickaxe.
* ''VideoGame/RedFaction'' was pretty much sold on this premise alone. It boasted a real-time environment damage-modeling system called [=GeoMod=] that actually took rocket fights to their logical conclusion, which was completely wasted buildings. It was actually ''necessary'' to blow holes in walls with grenades and mines at some points in order to progress. One of the taglines on the back of the box was "Can't find the key? Make your own door." Coming from the world of [=FPSes=] where a {{BFG}}[[VideoGame/{{Doom}} 9000]] blast could lay waste to every ounce of organic tissue in a 100x100 room but a series of 10 of them couldn't even put a scratch on a door, a lot of gamers found it refreshing to be able to say "Screw the red key" and blast a hole in the adjoining wall instead.
** ...and then found themselves feeling ripped off once the game started throwing completely indestructible buildings and doors their way at around halfway through the game.
** This tactic works pretty well in ''Red Faction: Guerrilla''. Pretty much all buildings are destructible so if you encounter soldiers taking pots shot from a doorway or holed up in a bunker you can eschew FPS convention by approaching the structure from the side and smashing your way in with a sledgehammer. That or drive a truck through it.
** Relatedly, ''VideoGame/BattlefieldBadCompany'' and ''VideoGame/Battlefield3'' allow this by way of the Frostbite engine, especially in multiplayer; you can either force your way into the building housing an M-COM station, set it to detonate, and keep the other side away until it blows up, ''or'' you can shoot at the walls around it with a tank or RPG until the entire building collapses and takes it out.
** Most FPS [[FollowTheLeader clones of]] ''VideoGame/{{Minecraft}}'' allow for this, as well. Tired of that sniper constantly killing you and your teammates from a tower you can't take from him? Blow out the floor he's sniping from, or just take down the tower entirely.
* In ''VideoGame/NeverwinterNights2: Mask of the Betrayer'', there is a puzzle consisting of two rooms, each with a mixture of fire and ice mephits randomly flying around. Your task is to put all fire mephits in one room and all ice mephits in the other one. You can carefully time openings of the door between the rooms... or you can use an obelisk to kill them all, and then drag their corpses around. You get less XP the brutal way, though.
* ''VideoGame/FinalFantasyVI'':
** The boss Wrexsoul can be rather annoying to defeat; he possesses a random party member at the start of the fight, and you're intended to kill your characters one by one until he reappears so you can attack him. Or, you can just cast Banish on the minions that he leaves behind. Those minions are ''supposed'' to respawn endlessly, but Banish delays their revival script one turn, so if it takes on both of them at once, they die and take a turn longer to revive; the game reads the enemy party as all being dead and you win. Notably, this still works in the Game Boy Advance version of the game; while that version fixed numerous bugs (like Vanish/Doom, and the evade bug), this alternate method of defeating Wrexsoul was left in. As winning the battle in the knot-cutting manner does not give the player loot or experience from the battle (but still allows Cyan to unlock his full potential in Bushido), it's a bit of a trade-off.
** Number 024. He appears soon after you get magic, and he [[BarrierChangeBoss changes weaknesses at will]], giving the idea he's a test of how good you are at magic. The thing is, he lacks the same insane physical defence that everything else in that dungeon possesses, so you can just beat the tar out of him with your weapons until he goes down. To make him even weaker, you can demonstrate your understanding of ''status'' magic and cast Imp on him leaving him only able to do physical attacks.
** There is also his PaletteSwap, Magic Master. Due to his location, you can ''only'' use magic, and you're supposed to use your strongest magic to beat him, and he's also a BarrierChangeBoss. Or you can just cast Berserk on him so he can only do physical attacks, which you have any number of ways to neuter to render him entirely incompetent. Also, when he dies he casts [[FantasticNuke Ultima]] on the party. You're supposed to use Reraise to let him kill you and then automatically revive, or you can use Rasp to drain his MP so he can't cast it. Oh, and if you don't wanna worry about his elemental shifting, don't; by this point your party can easily all have access to Flare, which is non-elemental and out-damages most elemental spells anyway.
* ''VideoGame/LightningReturnsFinalFantasyXIII'': The [[ApocalypseCult Children of Etro fanatics in Luxerion]] hold midnight meetings at the graveyard, with a secret code to be spoken into a ringing telephone outside the gate. They convey this code to their followers via glowing numbers in Etro script painted in four locations across Luxerion, one of which [[TimedMission can only be entered at night]]. Oh, and giving the wrong code has them send out a [[HumongousMecha Pulsian Dreadnought]]. Lightning (who is learned in Etro script) can hunt down their code and present herself as one of them... ''or'' she can [[DidYouJustFlipOffCthulhu insult the fanatics and the goddess they worship]], exploit the fact that [[LegacyBossBattle she's fought Dreadnoughts before]], and slip inside before they close the gate.[[note]]Warning: This is highly inadvisable on one's first time through the game.[[/note]]
* In ''VideoGame/DungeonCrawl'', there are labyrinths that pose a significant threat to under-prepared adventurers. While they feature almost no enemies, the entrance disappears shortly after discovering it, leaving little to no time to prepare for the maze itself. The maze can often be long and elaborate: The autoexplore feature is disabled while you're inside, the game doesn't remember any map tiles for long after you're out of view of them, and the clues to the location of your goal are obscure at best. Worst of all, the maze regularly shifts itself, rearranging and making it that much harder to solve. Finally, while wands of digging do exist, and can be used by a canny player to help reach the goal, they will only have an effect on the weaker rock walls, and not the harder metal and stone walls that compose much of the maze. But it is still possible for a player to cut the knot, with just the right spell: Lee's Rapid Deconstruction can tear down nearly any wall with high enough spell power, allowing you to bypass parts of the maze with a bit of effort.
* In one mission of ''VideoGame/SWAT4'', you can choose to enter a building through the back door. However, the door has metal bars on it to prevent its use. Instead of removing the screws, bolts, or whatever held it together, the team simply attaches a hook and rope to a car and the metal bars and has it pulled away from the weak bricks. This is TruthInTelevision, as SWAT teams in real-life will do this to deal with reinforced entrances to drug dens and such.
* In ''VideoGame/{{Minecraft}}'', any block, with the exception of bedrock, can be broken given enough time. This proved troublesome for map makers, because frustrated players would often break through a wall rather than solve a puzzle, so Adventure Mode was added to defy this trope. Of course, it is still possible to change yourself out of adventure mode or use server commands to give yourself TNT; both of these can be stopped with command blocks but then players could teleport to those command blocks and break the redstone wiring (which is breakable even in adventure mode).
** In Survival, the default game mode, there are [[RuinsForRuinsSake temples just sort of lying around in the jungle]], with an elaborate series of levers connected to the treasure room. You're supposed to solve a puzzle involving the order in which you pull them, but provided you know how the traps are arranged, and with some care even if you don't, it's much faster to tunnel down to the treasure room and get at the goods, then break down the traps and steal their materials to make your own.
* Steve? is an unlockable character in the NintendoHard ''Super VideoGame/MeatBoy'' and can make most levels extremely easy because he can literally mine through the level to the end.

to:

* Done in the ''VideoGame/{{Penumbra}}'' series, which tends to use a fairly realistic approach to solving puzzles. The most notable example happens early in the game where you need to open a locked chest. You can look for the key...or you can just break it open with your pickaxe.
* ''VideoGame/RedFaction'' was pretty much sold on this premise alone. It boasted a real-time environment damage-modeling system called [=GeoMod=] that actually took rocket fights to their logical conclusion, which was completely wasted buildings. It was actually ''necessary'' to blow holes in walls with grenades and mines at some points in order to progress. One of the taglines on the back of the box was "Can't find the key? Make your own door." Coming from the world of [=FPSes=] where a {{BFG}}[[VideoGame/{{Doom}} 9000]] blast could lay waste to every ounce of organic tissue in a 100x100 room but a series of 10 of them couldn't even put a scratch on a door, a lot of gamers found it refreshing to be able to say "Screw the red key" and blast a hole in the adjoining wall instead.
** ...and then found themselves feeling ripped off once the game started throwing completely indestructible buildings and doors their way at around halfway through the game.
** This tactic works pretty well in ''Red Faction: Guerrilla''. Pretty much all buildings are destructible so if you encounter soldiers taking pots shot from a doorway or holed up in a bunker you can eschew FPS convention by approaching the structure from the side and smashing your way in with a sledgehammer. That or drive a truck through it.
** Relatedly, ''VideoGame/BattlefieldBadCompany'' and ''VideoGame/Battlefield3'' allow this by way of the Frostbite engine, especially in multiplayer; you can either force your way into the building housing an M-COM station, set it to detonate, and keep the other side away until it blows up, ''or'' you can shoot at the walls around it with a tank or RPG until the entire building collapses and takes it out.
** Most FPS [[FollowTheLeader clones of]] ''VideoGame/{{Minecraft}}'' allow for this, as well. Tired of that sniper constantly killing you and your teammates from a tower you can't take from him? Blow out the floor he's sniping from, or just take down the tower entirely.
* In ''VideoGame/NeverwinterNights2: Mask of the Betrayer'', there is a puzzle consisting of two rooms, each with a mixture of fire and ice mephits randomly flying around. Your task is to put all fire mephits in one room and all ice mephits in the other one. You can carefully time openings of the door between the rooms... or you can use an obelisk to kill them all, and then drag their corpses around. You get less XP the brutal way, though.
* ''VideoGame/FinalFantasyVI'':
** The boss Wrexsoul can be rather annoying to defeat; he possesses a random party member at the start of the fight, and you're intended to kill your characters one by one until he reappears so you can attack him. Or, you can just cast Banish on the minions that he leaves behind. Those minions are ''supposed'' to respawn endlessly, but Banish delays their revival script one turn, so if it takes on both of them at once, they die and take a turn longer to revive; the game reads the enemy party as all being dead and you win. Notably, this still works in the Game Boy Advance version of the game; while that version fixed numerous bugs (like Vanish/Doom, and the evade bug), this alternate method of defeating Wrexsoul was left in. As winning the battle in the knot-cutting manner does not give the player loot or experience from the battle (but still allows Cyan to unlock his full potential in Bushido), it's a bit of a trade-off.
** Number 024. He appears soon after you get magic, and he [[BarrierChangeBoss changes weaknesses at will]], giving the idea he's a test of how good you are at magic. The thing is, he lacks the same insane physical defence that everything else in that dungeon possesses, so you can just beat the tar out of him with your weapons until he goes down. To make him even weaker, you can demonstrate your understanding of ''status'' magic and cast Imp on him leaving him only able to do physical attacks.
** There is also his PaletteSwap, Magic Master. Due to his location, you can ''only'' use magic, and you're supposed to use your strongest magic to beat him, and he's also a BarrierChangeBoss. Or you can just cast Berserk on him so he can only do physical attacks, which you have any number of ways to neuter to render him entirely incompetent. Also, when he dies he casts [[FantasticNuke Ultima]] on the party. You're supposed to use Reraise to let him kill you and then automatically revive, or you can use Rasp to drain his MP so he can't cast it. Oh, and if you don't wanna worry about his elemental shifting, don't; by this point your party can easily all have access to Flare, which is non-elemental and out-damages most elemental spells anyway.
* ''VideoGame/LightningReturnsFinalFantasyXIII'': The [[ApocalypseCult Children of Etro fanatics in Luxerion]] hold midnight meetings at the graveyard, with a secret code to be spoken into a ringing telephone outside the gate. They convey this code to their followers via glowing numbers in Etro script painted in four locations across Luxerion, one of which [[TimedMission can only be entered at night]]. Oh, and giving the wrong code has them send out a [[HumongousMecha Pulsian Dreadnought]]. Lightning (who is learned in Etro script) can hunt down their code and present herself as one of them... ''or'' she can [[DidYouJustFlipOffCthulhu insult the fanatics and the goddess they worship]], exploit the fact that [[LegacyBossBattle she's fought Dreadnoughts before]], and slip inside before they close the gate.[[note]]Warning: This is highly inadvisable on one's first time through the game.[[/note]]
* In ''VideoGame/DungeonCrawl'', there are labyrinths that pose a significant threat to under-prepared adventurers. While they feature almost no enemies, the entrance disappears shortly after discovering it, leaving little to no time to prepare for the maze itself. The maze can often be long and elaborate: The autoexplore feature is disabled while you're inside, the game doesn't remember any map tiles for long after you're out of view of them, and the clues to the location of your goal are obscure at best. Worst of all, the maze regularly shifts itself, rearranging and making it that much harder to solve. Finally, while wands of digging do exist, and can be used by a canny player to help reach the goal, they will only have an effect on the weaker rock walls, and not the harder metal and stone walls that compose much of the maze. But it is still possible for a player to cut the knot, with just the right spell: Lee's Rapid Deconstruction can tear down nearly any wall with high enough spell power, allowing you to bypass parts of the maze with a bit of effort.
* In one mission of ''VideoGame/SWAT4'', you can choose to enter a building through the back door. However, the door has metal bars on it to prevent its use. Instead of removing the screws, bolts, or whatever held it together, the team simply attaches a hook and rope to a car and the metal bars and has it pulled away from the weak bricks. This is TruthInTelevision, as SWAT teams in real-life will do this to deal with reinforced entrances to drug dens and such.
* In ''VideoGame/{{Minecraft}}'', any block, with the exception of bedrock, can be broken given enough time. This proved troublesome for map makers, because frustrated players would often break through a wall rather than solve a puzzle, so Adventure Mode was added to defy this trope. Of course, it is still possible to change yourself out of adventure mode or use server commands to give yourself TNT; both of these can be stopped with command blocks but then players could teleport to those command blocks and break the redstone wiring (which is breakable even in adventure mode).
** In Survival, the default game mode, there are [[RuinsForRuinsSake temples just sort of lying around in the jungle]], with an elaborate series of levers connected to the treasure room. You're supposed to solve a puzzle involving the order in which you pull them, but provided you know how the traps are arranged, and with some care even if you don't, it's much faster to tunnel down to the treasure room and get at the goods, then break down the traps and steal their materials to make your own.
* Steve? is an unlockable character in the NintendoHard ''Super VideoGame/MeatBoy'' and can make most levels extremely easy because he can literally mine through the level to the end.




* ''VideoGame/TheSecretOfMonkeyIsland'' has Guybrush thrown into the sea tied to an idol. You have ten minutes to escape before Guybrush drowns. There are several sharp objects that could cut the rope to free you ''just'' out of reach. The solution: [[spoiler:Pick up the idol (which, just moments earlier, you were carrying in your inventory with absolutely no problem) and walk out with it]].
* In ''VideoGame/DeusExHumanRevolution'':
** There's a quest requiring you to sneak into gang territory and identify an item with the side objective (bringing additional XP) of not being seen, which traditionally requires a convoluted path of stealthiness and/or silent knockouts. However, the emphasis is on "seen"; as long as they don't actually see you, nothing prevents you from sniping everything in sight (by that point you're very likely to have either a sniper rifle or a silenced handgun with a laser sight). Or blowing them up with grenades from cover. Or, if it isn't your first playthrough, walking in the building with the loudest, strongest weapon you have, wiping out everyone, and ''then'' accepting the quest - nobody to spot you if everyone who could do so is already dead.
** The FinalBoss is shielded by a pane of indestructible glass. The conventional method of defeating them is to use one of several options to lower the glass. However, despite being indestructible, it's still glass and thus ''transparent'', meaning if Jensen is carrying a Laser Rifle, he can simply shoot through the glass and end the fight in less than a minute.
** In ''The Missing Link'' DLC, the player is presented with the choice of saving either a credible witness to Belltower's atrocities or dozens of innocent victims from dying by diverting poison gas away from one and towards the other. Savvy players can TakeAThirdOption by [[spoiler:destroying the (well-hidden) pumping mechanism for the gas]], saving everyone.
* In ''VideoGame/CallOfDuty 2'', during the Battle of Stalingrad campaign, you get a bunch of Germans barricading themselves in a building. Instead of trying to talk them into surrendering or trying to beat down the door, the commander simply orders you and the others to place charges on the building supports. As the smoke clears, he screams: "''That'' is how you negotiate with fascists, comrades!"
* In ''VideoGame/PAYDAY2'', Bain usually has a "Plan B" for any heist that can be stealthed, which usually involves having their chopper pilot dropping you a thermal drill or some other explosives to breach the door to the safe. There are also several doors that can be blown with C4 or just flat out have their locks shot. You can also either slowly lockpick each and every deposit box...or bring a high-powered saw and blaze through them in a matter of seconds. The same goes for mission-critical civilians; you can either shout at them to get them to cower and tie them up, move them to a place that can't be seen and then get the item, or you can just shoot them and bag the body (and, in some cases, just flat out shoot them into the water where no one will see their corpses).

to:

* ''VideoGame/TheSecretOfMonkeyIsland'' has Guybrush thrown into the sea tied to an idol. You have ten minutes to escape before Guybrush drowns. There are several sharp objects that could cut the rope to free you ''just'' out of reach. The solution: [[spoiler:Pick up the idol (which, just moments earlier, you were carrying in your inventory with absolutely no problem) and walk out with it]].
* In ''VideoGame/DeusExHumanRevolution'':
** There's a quest requiring you to sneak into gang territory and identify an item with the side objective (bringing additional XP) of not being seen, which traditionally requires a convoluted path of stealthiness and/or silent knockouts. However, the emphasis is on "seen"; as long as they don't actually see you, nothing prevents you from sniping everything in sight (by that point you're very likely to have either a sniper rifle or a silenced handgun with a laser sight). Or blowing them up with grenades from cover. Or, if it isn't your first playthrough, walking in the building with the loudest, strongest weapon you have, wiping out everyone, and ''then'' accepting the quest - nobody to spot you if everyone who could do so is already dead.
** The FinalBoss is shielded by a pane of indestructible glass. The conventional method of defeating them is to use one of several options to lower the glass. However, despite being indestructible, it's still glass and thus ''transparent'', meaning if Jensen is carrying a Laser Rifle, he can simply shoot through the glass and end the fight in less than a minute.
''Franchise/MassEffect'':
** In ''The Missing Link'' DLC, the player is presented with the choice of saving either ''VideoGame/MassEffect1'', a credible witness to Belltower's atrocities or dozens of innocent victims from dying by diverting poison gas away from one and towards the other. Savvy players can TakeAThirdOption by [[spoiler:destroying the (well-hidden) pumping mechanism for the gas]], saving everyone.
* In ''VideoGame/CallOfDuty 2'', during the Battle of Stalingrad campaign,
sidequest has you get a bunch of Germans barricading themselves in a building. Instead of trying to talk them into surrendering or trying to beat down the door, the commander simply orders you and the others to place charges on the building supports. As the smoke clears, he screams: "''That'' is how you negotiate with fascists, comrades!"
* In ''VideoGame/PAYDAY2'', Bain usually has
stop a "Plan B" for any heist that can be stealthed, which usually involves having their chopper pilot dropping you a thermal drill or some other explosives to breach the door to the safe. There are also several doors that can be blown with C4 or just flat out have their locks shot. rogue AI from self-destructing. You can also either slowly lockpick each and every deposit box...or bring a high-powered saw and blaze through them in a matter of seconds. The same goes for mission-critical civilians; you can either shout at them use your computer skills to get them to cower and tie them up, move them to a place that can't be seen and then get disable the item, AI before the self-destruct finishes warming up...or you can just shoot them it a few times. Granted, the brute force approach is the least beneficial option, as while it's guaranteed to work, it deprives you of the large sum of credits the AI had stored in its system.
** At one point in the [[VideoGame/MassEffect2 sequel]], during Thane's loyalty mission, a drell named Kolyat takes a turian politician hostage at gunpoint. You don't want to kill Kolyat because he's Thane's son,
and bag you certainly don't want Kolyat to kill Talid because preventing him from becoming a murderer like his father was the body (and, whole point of the mission in some cases, the first place. Renegade Shepard just flat out shoot them into [[ShootTheHostage shoots Talid him/herself]]. Granted, [[AssholeVictim Talid really deserved it]].
--->'''Kolyat:''' All of you, back off! I'll kill him!\\
'''Shepard:''' No you won't. ''(BANG)'' ''(Talid falls over, dead)''\\
'''Kolyat:''' Oh my gods...\\
'''Shepard:''' Hostages only work when your enemy cares if they live.\\
'''Thane:''' Interesting solution.\\
'''Shepard:''' He was a racist and a criminal. Isn't that enough?
** ''VideoGame/MassEffectAndromeda'': During Jaal's loyalty mission,
the water where no one will see Roekaar blow up a bridge to slow Ryder down. Jaal starts outlining how they'll need to carefully navigate a way across the rocks. Ryder just leaps the gap using their corpses). jetpack.
* ''Franchise/MetalGear'':
** ''VideoGame/MetalGearSolid2'' has an EscortMission with a woman who is ''too afraid of sea lice'' to walk past them, forcing you to find a way to get rid of them. Or you can just grab her in a choke hold and drag her across them.
** ''VideoGame/MetalGearSolid3'' had ''many'' knot cutting scenarios:
*** Early on you need to sneak into a lab and disguise yourself as an enemy scientist, with the "proper" means being to sneak onto the compound and crawl through a vent. However, you can just knock, and the enemy guard will think you're one of the sentries and ''open the door for you''. If ''that'' is too much work, just throw on the scientist uniform and be spotted by a guard -- he'll think you're a scientist trying to escape and escort you "back" inside.
*** If you don't want to be pestered by helicopters later while in the mountains, you can blow them up earlier in the game before they even take off with TNT.
*** The Fear can be taken down easier by dropping spoiled food, which will stun him for a while.
*** The End can be defeated by not playing the game for two weeks or just simply changing the clock. If you're particularly sharp with a sniper rifle, you can take him out ''after a cutscene'' much earlier in the game and have his boss room occupied with [[EliteMooks Ocelot Soldiers]] instead.
*** When escorting EVA in the end, who is slow and keeps trying to stand her ground against enemy soldiers, rather than trying to coax her along you can just drag her to your destination like a caveman.
** ''VideoGame/MetalGearSolid4'' has you fight Crying Wolf as a callback to the Sniper Wolf battle, meaning in a normal game you should run around finding hiding spots. It can be rendered trivial by hiding under a truck and tranquilizing the [=FROGs=] so that they can't bother you. It's more preferable than straight out killing them because doing so will cause them to respawn.
* In ''VideoGame/{{Minecraft}}'', any block, with the exception of bedrock, can be broken given enough time. This proved troublesome for map makers, because frustrated players would often break through a wall rather than solve a puzzle, so Adventure Mode was added to defy this trope. Of course, it is still possible to change yourself out of adventure mode or use server commands to give yourself TNT; both of these can be stopped with command blocks but then players could teleport to those command blocks and break the redstone wiring (which is breakable even in adventure mode).
** In Survival, the default game mode, there are [[RuinsForRuinsSake temples just sort of lying around in the jungle]], with an elaborate series of levers connected to the treasure room. You're supposed to solve a puzzle involving the order in which you pull them, but provided you know how the traps are arranged, and with some care even if you don't, it's much faster to tunnel down to the treasure room and get at the goods, then break down the traps and steal their materials to make your own.



* ''VideoGame/Borderlands2'' invokes this in the "Tiny Tina" DLC. Tina (as the GM of a ''TabletopGame/DungeonsAndDragons''-style tabletop game) creates a Rubik's Cube-type puzzle for the players. You can either attempt to solve it (by pressing the buttons in the reverse order of when they activated when you first enter the room), or you can simply punch the puzzle. Solving the puzzle, however, unlocks a door where a loot chest is hidden.

to:

* ''VideoGame/Borderlands2'' invokes this In ''VideoGame/NeverwinterNights2: Mask of the Betrayer'', there is a puzzle consisting of two rooms, each with a mixture of fire and ice mephits randomly flying around. Your task is to put all fire mephits in one room and all ice mephits in the "Tiny Tina" DLC. Tina (as other one. You can carefully time openings of the GM of door between the rooms... or you can use an obelisk to kill them all, and then drag their corpses around. You get less XP the brutal way, though.
* In ''VideoGame/PAYDAY2'', Bain usually has
a ''TabletopGame/DungeonsAndDragons''-style tabletop game) creates a Rubik's Cube-type puzzle "Plan B" for any heist that can be stealthed, which usually involves having their chopper pilot dropping you a thermal drill or some other explosives to breach the players. door to the safe. There are also several doors that can be blown with C4 or just flat out have their locks shot. You can also either slowly lockpick each and every deposit box...or bring a high-powered saw and blaze through them in a matter of seconds. The same goes for mission-critical civilians; you can either attempt shout at them to solve it (by pressing get them to cower and tie them up, move them to a place that can't be seen and then get the buttons in the reverse order of when they activated when you first enter the room), item, or you can simply punch just shoot them and bag the puzzle. Solving body (and, in some cases, just flat out shoot them into the puzzle, however, unlocks a door water where no one will see their corpses).
* Done in the ''VideoGame/{{Penumbra}}'' series, which tends to use
a loot chest fairly realistic approach to solving puzzles. The most notable example happens early in the game where you need to open a locked chest. You can look for the key...or you can just break it open with your pickaxe.
* In ''VideoGame/Portal2'', there
is hidden.a point in which Wheatley must "hack" open a door. He tells you to turn around, then smashes the window, allowing Chell to portal herself into there. He does the same thing when attempting a "manual override" on a wall.
** Villainous example: while it's [[AlternativeCharacterInterpretation certainly possible]] to read a HiddenHeartOfGold into her actions, SelfDemonstrating/{{GLaDOS}} characterizes her decision to [[spoiler:release Chell]] as this trope.



* ''Franchise/TheElderScrolls'': The recurring [[FictionalDocument in-game book]] ''[[http://www.uesp.net/wiki/Lore:Proper_Lock_Design Proper Lock Design]]'' talks about this in regards to lock-picking. It recommends using steel locks for maximum security. Anything weaker and the thief will easily be able to smash the lock, while anything stronger is just a waste of money because the thief can always just smash the thing it's locking instead, and in fact would be encouraged to do so if faced with a lock that's MadeOfIndestructium on a chest or a door that clearly isn't.
* Violence is usually an option in ''VideoGame/{{Harvester}}''. Getting annoyed by the paperboy forcing you at gunpoint to give him your newspaper every morning? Just kill him! Don't feel like going on a lengthy FetchQuest for an item you need? Just find the person who's carrying it and kill them! Tired of those weird "Temple of the Mystery of X" puzzles in the Lodge? Just kill everyone in the room! Granted, there are limits to this, like having a few important {{N|onPlayerCharacter}}PCs that are off-limits, and if you don't blackmail the sheriff into giving you a GetOutOfJailFreeCard, you'll get arrested and executed for killing anyone outside the Lodge.
* The [[DemonicSpiders FOEs]] in the ''VideoGame/EtrianOdyssey'' series and ''VideoGame/PersonaQShadowOfTheLabyrinth'' are absurdly powerful enemies that halt the player's progress in an assortment of ways in each labyrinth. More often than not, the game suggests alternative, lengthier methods to get around each one. While it's suicidal to do so initially, if your party is strong enough, you can simply ignore sidestepping and just beat the [=FOEs=] instead.
* ''VideoGame/GrandTheftAutoSanAndreas''
** There is a mission where CJ must quickly gather boxes of explosives, with a time limit indicating when the man at the detonator will set them off. Alternatively, CJ can just kill the man, which makes the timer disappear.
** In a later mission, as part of CJ's preparation for the Caligula's Palace heist, he needs to obtain a keycard held by a female croupier. The standard approach is to date the croupier and go through the standard and time-consuming raising of RelationshipValues until she gives him the card...or CJ can just kill her, take the keys to her house and get the card there, assuming you don't mind losing the minor bonuses you'd get running through the whole thing.
** To kill one of the story antagonists, you have to fight your way through a pier full of goons, only for your target to dive into the water and make for a boat. You could do the same and follow in the other boat parked nearby, leading to a high-speed chase as you attempt to either capsize or gun him down. Or you could save yourself the trouble by whipping out your sniper rifle and popping him in the back a couple of times while he's still swimming.
* ''VideoGame/GrandTheftAutoV''
** During an early prep mission of the online Doomsday Heist, you are required to obtain an Ambulance. While you can travel to a hospital and take one from the parking lot, or get lucky in finding one randomly on the road, there's always the option of simply calling for an ambulance to come right to your location. If you do this, [[MissionControl Lester]] will even lampshade this by stating that he didn't mention that possibility in the mission briefing since he thought that it was too obvious.
*** You can do a similar thing with a Fire Engine in the Single Player campaign for the FIB Raid.
** For the Peleto Bank Heist, the characters are faced with an issue. Multiple Drug Cartels as well as the corrupt police use the bank to stash their cash. The bank's alarm system is way more advanced than a small-town's Bank would normally be, and the police will respond with extreme force if the alarm is triggered, sending four cruisers with a response time under 60 seconds, with an additional eight cars on stand by. Furthermore, the police also basically lock down the town. Shutting off the alarm is not an option, it would be impossible to get in and out before the cops show up; and even if they somehow could, slipping out past them with all the loot would be equally hard. So how do the protagonists get the job done? [[spoiler: They steal a military convoy, get their hands on some bomb suits, Light Machine Guns, and a freaking ''[[GatlingGood minigun]]'', and fight their way past the cops when they show up.]]
** This is basically what [[GoldenEnding Ending C]] amounts to. [[spoiler:Franklin, when faced with the option of either killing Trevor or killing Michael, decides "fuck it, let's just team up and kill everyone who's threatening us" and they do. Taking out [[PrivateMilitaryContractors Merryweather]], [[TriadsAndTongs the Triads]], [[GangBangers the Ballas]], [[DirtyCop Steve Haines]], and [[CorruptCorporateExecutive Devin Weston]] all in one fell swoop.]]
* The survival horror game ''VideoGame/{{Obscure}}'' has surprisingly realistic solutions to puzzles. Need to get in this room because you want to advance the story? Break the glass; step right on inside.
* ''VideoGame/TheWitchsHouse'': The "_______" Ending, which involves waiting around on the first map for an hour; the house and flowers will all disappear on their own. Why? Because [[spoiler:Ellen simply waits for Viola (in her body) to die, rather than take the direct approach]].
* An accidental example in the ''VideoGame/StarTrekOnline'' PVE raid "Azure Nebula Rescue". The procedure presumably intended by the devs is to destroy the Tholian ships before deactivating the tractor beams they're using to hold the Romulan ships. But the way the objectives are coded and the activation points positioned means it's perfectly possible, if somewhat difficult, to just sneak up from the other side and turn off the tractor beams without even aggro'ing the Tholians.
* One of the trials in ''VideoGame/CityOfHeroes'' was the Cavern of Transcendence. With a 90-minute time limit, a team had to travel into the tunnels under the Hollows, fighting their way through the groups of enemies there, to the door of the Cavern. Once they entered the Cavern, to complete the trial the players would have to simultaneously press 8 buttons scattered around a single, massive, room that was full of monsters between the door and the buttons. The obviously intended method of completing the mission was clearing the room of monsters first. On the other hand, if a team had at least one member with some kind of stealth capability (including superspeed) and Recall (able to teleport a teammate to your location), the preferred method of players who wanted the award the easy way was to wait at the tunnel's entrance for their stealthy teleporters to zip through the tunnels to the Cavern door, Recall the rest of the team to the door, then enter the Cavern. Then the stealth teleporters would go to each button and bring one teammate there, not aggro'ing any monsters, and then the buttons would be pressed. Depending on the number of teleporters on a team, you could complete the entire Trial in about five minutes and never enter combat once.
* In ''VideoGame/{{Mercenaries}}'' there are several missions where the player character can employ stealth tactics to sneak into enemy compounds in order to accomplish objectives. Or you can run over all the defenses with a tank. Or call in an airstrike to level the place. In this game, StuffBlowingUp is ''always'' a viable solution.
* In ''VideoGame/WatchDogs'', the climactic showdown between Aiden Pearce and Lucky Quinn [[spoiler:has Lucky Quinn standing behind a completely bullet-proof glass wall. Not even the most powerful sniper rifle in the game, the "Destroyer", can pierce the glass, making it seem as if Lucky Quinn can't be killed. For anyone who's played the game up to that point, the solution is actually fairly obvious: '''Hack Lucky Quinn's pacemaker''']]!
* In the Sith Inquisitor storyline of ''Videogame/StarWarsTheOldRepublic'', Xalek's way of passing the final exam of the Sith Academy is to simply let his rival get the tablet he's supposed to be looking for, beat him to death and then take the tablet for himself. The Overseer is absolutely furious at this, since aside from the fact that open murder is forbidden he's not even trying to be sneaky about it. Regardless of your actual opinions on the matter, he's now your new Apprentice.
* In ''VideoGame/{{Dishonored}}'' we're given the opportunity to practice this method. Case in point: You can sneakily teleport on the rooftops, through open windows, stealthily avoid the guards, and make your way to the target, then perform a short sidequest involving a plan that will leave that individual to a fate worse than death... or you can just bang your weapon against a wall, gain the attention of all the guards nearby, and then murder every last person in your way until you reach your target, kill him, and murder your way out again. On any difficulty but hard, this is relatively simple, given how common ammunition is, how common and effective healing potions are, how deadly your sword is, and how deadly several of your powers are. Once everyone in any given area is dead, you can search every nook and cranny for loot and items that you need, with minimal interruption. Since there are only three endings, and two of them are reached by a high chaos playthrough, this method is pretty effective if all you plan on doing is beating the game. Of course, unless you've invested in the full power of the Time Stop ability, you're in for a serious DownerEnding.
** ''VideoGame/Dishonored2'' gives us the Dust District, in which you're tasked with breaking into a mansion secured with a supposedly unsolvable puzzle lock. In order to learn the solution to the lock, you have to get involved in the complicated politics in the Dust District, either taking sides in an ongoing gang war or playing both sides against each other. But in reality, the puzzle is merely ''difficult'', not actually unsolvable, and there's nothing stopping you from solving the puzzle, waltzing straight in, and skipping most of the level. There's even an achievement for getting past the gate this way called "Eureka".
* ''VideoGame/DawnOfTheDragons'' has an instance where [[SecondPersonNarration You]] and your party are traversing a dungeon laden with traps, one of which is a [[DeathCourse corridor rigged with a number of spears shooting from the walls at set intervals]]. [[SecondPersonNarration You]] spend time studying the trap, trying to work out its pattern. Roland simply cuts the spears down and walks through.
* In ''VideoGame/{{Flashback}}'', a scenario has Conrad blowing up the current level you're on and you have to escape in time before it goes off with Conrad. Normally you're supposed to run like crazy to the escape point. However, you also have a portable teleporter with you. So instead, you could just throw the teleport beacon near the exit, continue on like normal, set the charges, and teleport.

to:

* ''Franchise/TheElderScrolls'': The recurring [[FictionalDocument in-game book]] ''[[http://www.uesp.net/wiki/Lore:Proper_Lock_Design Proper Lock Design]]'' talks about From ''VideoGame/RatchetAndClankGoingCommando'', we get this in regards to lock-picking. It recommends using steel locks for maximum security. Anything weaker and exchange when the thief will easily be able duo comes across an upgraded wrench in a glass container:
-->'''Clank:''' It says, "In case of emergency, break glass with wrench."\\
''(Ratchet pulls back his wrench
to smash the lock, while anything stronger is just glass.)''\\
'''Clank:''' Hold on. ''(Looks at
a waste of money because the thief can always just smash the thing it's locking instead, and in fact would be encouraged to do so if faced smaller glass case with a lock that's MadeOfIndestructium rock inside)'' This one says, "Use rock to break glass to get wrench [[TheKeyIsBehindTheLock to break glass to get rock]]." Oooh! I love logic puzzles! Let's see, if you break the glass with the-\\
'''''*SMASH!*'''''\\
'''Ratchet:''' ''(Has broken open the wrench's case with his own wrench)'' Solved it!\\
''(Victory music plays.)''
** In the same game, while not a real puzzle, Planet Joba contains multiple doors with switches wired to them, but the doors often have enemies behind them, and a smart player will have to prepare themselves with an appropriate weapon so that they can find a switch and react in time in order to defeat the resulting attacking enemies. An even smarter player will just hop
on a chest or nearby turret, blast open the door, and then blast the enemies inside.
* ''VideoGame/RedFaction'' was pretty much sold on this premise alone. It boasted
a door real-time environment damage-modeling system called [=GeoMod=] that clearly isn't.
* Violence is usually an option
actually took rocket fights to their logical conclusion, which was completely wasted buildings. It was actually ''necessary'' to blow holes in ''VideoGame/{{Harvester}}''. Getting annoyed by walls with grenades and mines at some points in order to progress. One of the paperboy forcing you at gunpoint to give him your newspaper every morning? Just kill him! Don't feel like going taglines on a lengthy FetchQuest for an item you need? Just the back of the box was "Can't find the person who's carrying key? Make your own door." Coming from the world of [=FPSes=] where a {{BFG}}[[VideoGame/{{Doom}} 9000]] blast could lay waste to every ounce of organic tissue in a 100x100 room but a series of 10 of them couldn't even put a scratch on a door, a lot of gamers found it refreshing to be able to say "Screw the red key" and kill them! blast a hole in the adjoining wall instead.
** ...and then found themselves feeling ripped off once the game started throwing completely indestructible buildings and doors their way at around halfway through the game.
** This tactic works pretty well in ''Red Faction: Guerrilla''. Pretty much all buildings are destructible so if you encounter soldiers taking pots shot from a doorway or holed up in a bunker you can eschew FPS convention by approaching the structure from the side and smashing your way in with a sledgehammer. That or drive a truck through it.
** Relatedly, ''VideoGame/BattlefieldBadCompany'' and ''VideoGame/Battlefield3'' allow this by way of the Frostbite engine, especially in multiplayer; you can either force your way into the building housing an M-COM station, set it to detonate, and keep the other side away until it blows up, ''or'' you can shoot at the walls around it with a tank or RPG until the entire building collapses and takes it out.
** Most FPS [[FollowTheLeader clones of]] ''VideoGame/{{Minecraft}}'' allow for this, as well.
Tired of those weird "Temple of that sniper constantly killing you and your teammates from a tower you can't take from him? Blow out the Mystery of X" puzzles in floor he's sniping from, or just take down the Lodge? Just tower entirely.
* This is pretty much the defining characteristic of Johnny Gat from ''VideoGame/SaintsRow''. Presented with any intelligent, well-worked-out plan, his own suggestion is invariably to simply
kill everyone in the room! Granted, there are limits to this, like having a few important {{N|onPlayerCharacter}}PCs that are off-limits, and if you don't blackmail general vicinity until the sheriff into giving you a GetOutOfJailFreeCard, you'll get arrested and executed problem goes away. This isn't for killing anyone outside the Lodge.
* The [[DemonicSpiders FOEs]] in the ''VideoGame/EtrianOdyssey'' series and ''VideoGame/PersonaQShadowOfTheLabyrinth'' are absurdly powerful enemies that halt the player's progress in an assortment of ways in each labyrinth. More often than not, the game suggests alternative, lengthier methods to get around each one. While it's suicidal to do so initially, if your party
ease or effectiveness (although it almost always is strong enough, you can simply ignore sidestepping and effective); [[SociopathicHero he just beat the [=FOEs=] instead.
loves to kill people]].
* ''VideoGame/GrandTheftAutoSanAndreas''
** There is a mission where CJ must quickly gather boxes of explosives, with a time limit indicating when the man
In ''VideoGame/SecondSight'' at the detonator will set them off. Alternatively, CJ can just kill the man, which makes the timer disappear.
** In a later mission, as part of CJ's preparation for the Caligula's Palace heist, he needs to obtain a keycard held by a female croupier. The standard approach is to date the croupier and go through the standard and time-consuming raising of RelationshipValues until she gives him the card...or CJ can just kill her, take the keys to her house and get the card there, assuming you don't mind losing the minor bonuses you'd get running through the whole thing.
** To kill one
end of the story antagonists, you have to fight your way through a pier full of goons, only for your target to dive into game, the water and make for a boat. You could do BigBad hides behind bullet/psi-proof glass. [[spoiler:Too bad the same and follow in the other boat parked nearby, leading to a high-speed chase frame wasn't psi-proof as you attempt to either capsize or gun him down. Or you could save yourself the trouble by whipping out your sniper rifle and popping him in the back a couple of times while he's still swimming.
* ''VideoGame/GrandTheftAutoV''
** During an early prep mission of the online Doomsday Heist, you are required to obtain an Ambulance. While you can travel to a hospital and take one from the parking lot, or get lucky in finding one randomly on the road, there's always the option of simply calling for an ambulance to come right to your location. If you do this, [[MissionControl Lester]] will even lampshade this by stating that he didn't mention that possibility in the mission briefing since he thought that it was too obvious.
*** You can do a similar thing with a Fire Engine in the Single Player campaign for the FIB Raid.
** For the Peleto Bank Heist, the characters are faced with an issue. Multiple Drug Cartels as well as the corrupt police use the bank to stash their cash. The bank's alarm system is way more advanced than a small-town's Bank would normally be, and the police will respond with extreme force if the alarm is triggered, sending four cruisers with a response time under 60 seconds, with an additional eight cars on stand by. Furthermore, the police also basically lock down the town. Shutting off the alarm is not an option, it would be impossible to get in and out before the cops show up; and even if they somehow could, slipping out past them with all the loot would be equally hard. So how do the protagonists get the job done? [[spoiler: They steal a military convoy, get their hands on some bomb suits, Light Machine Guns, and a freaking ''[[GatlingGood minigun]]'', and fight their way past the cops when they show up.
well.]]
** This is basically what [[GoldenEnding Ending C]] amounts to. [[spoiler:Franklin, when faced with the option of either killing Trevor or killing Michael, decides "fuck it, let's just team up and kill everyone who's threatening us" and they do. Taking out [[PrivateMilitaryContractors Merryweather]], [[TriadsAndTongs the Triads]], [[GangBangers the Ballas]], [[DirtyCop Steve Haines]], and [[CorruptCorporateExecutive Devin Weston]] all in one fell swoop.]]
* The survival horror game ''VideoGame/{{Obscure}}'' ''VideoGame/TheSecretOfMonkeyIsland'' has surprisingly realistic solutions to puzzles. Need to get in this room because you want to advance the story? Break the glass; step right on inside.
* ''VideoGame/TheWitchsHouse'': The "_______" Ending, which involves waiting around on the first map for an hour; the house and flowers will all disappear on their own. Why? Because [[spoiler:Ellen simply waits for Viola (in her body) to die, rather than take the direct approach]].
* An accidental example in the ''VideoGame/StarTrekOnline'' PVE raid "Azure Nebula Rescue". The procedure presumably intended by the devs is to destroy the Tholian ships before deactivating the tractor beams they're using to hold the Romulan ships. But the way the objectives are coded and the activation points positioned means it's perfectly possible, if somewhat difficult, to just sneak up from the other side and turn off the tractor beams without even aggro'ing the Tholians.
* One of the trials in ''VideoGame/CityOfHeroes'' was the Cavern of Transcendence. With a 90-minute time limit, a team had to travel
Guybrush thrown into the tunnels under the Hollows, fighting their way through the groups of enemies there, sea tied to the door of the Cavern. Once they entered the Cavern, to complete the trial the players would an idol. You have to simultaneously press 8 buttons scattered around a single, massive, room that was full of monsters between the door and the buttons. The obviously intended method of completing the mission was clearing the room of monsters first. On the other hand, if a team had at least one member with some kind of stealth capability (including superspeed) and Recall (able to teleport a teammate to your location), the preferred method of players who wanted the award the easy way was to wait at the tunnel's entrance for their stealthy teleporters to zip through the tunnels to the Cavern door, Recall the rest of the team to the door, then enter the Cavern. Then the stealth teleporters would go to each button and bring one teammate there, not aggro'ing any monsters, and then the buttons would be pressed. Depending on the number of teleporters on a team, you could complete the entire Trial in about five ten minutes and never enter combat once.
* In ''VideoGame/{{Mercenaries}}'' there
to escape before Guybrush drowns. There are several missions where sharp objects that could cut the player character can employ stealth tactics rope to sneak into enemy compounds in order to accomplish objectives. Or free you can run over all ''just'' out of reach. The solution: [[spoiler:Pick up the defenses idol (which, just moments earlier, you were carrying in your inventory with a tank. Or call in an airstrike to level the place. In this game, StuffBlowingUp is ''always'' a viable solution.
* In ''VideoGame/WatchDogs'', the climactic showdown between Aiden Pearce and Lucky Quinn [[spoiler:has Lucky Quinn standing behind a completely bullet-proof glass wall. Not even the most powerful sniper rifle in the game, the "Destroyer", can pierce the glass, making it seem as if Lucky Quinn can't be killed. For anyone who's played the game up to that point, the solution is actually fairly obvious: '''Hack Lucky Quinn's pacemaker''']]!
* In the Sith Inquisitor storyline of ''Videogame/StarWarsTheOldRepublic'', Xalek's way of passing the final exam of the Sith Academy is to simply let his rival get the tablet he's supposed to be looking for, beat him to death and then take the tablet for himself. The Overseer is
absolutely furious at this, since aside from the fact that open murder is forbidden he's not even trying to be sneaky about it. Regardless of your actual opinions on the matter, he's now your new Apprentice.
* In ''VideoGame/{{Dishonored}}'' we're given the opportunity to practice this method. Case in point: You can sneakily teleport on the rooftops, through open windows, stealthily avoid the guards,
no problem) and make your way to the target, then perform a short sidequest involving a plan that will leave that individual to a fate worse than death... or you can just bang your weapon against a wall, gain the attention of all the guards nearby, and then murder every last person in your way until you reach your target, kill him, and murder your way walk out again. On any difficulty but hard, this is relatively simple, given how common ammunition is, how common and effective healing potions are, how deadly your sword is, and how deadly several of your powers are. Once everyone in any given area is dead, you can search every nook and cranny for loot and items that you need, with minimal interruption. Since there are only three endings, and two of them are reached by a high chaos playthrough, this method is pretty effective if all you plan on doing is beating the game. Of course, unless you've invested in the full power of the Time Stop ability, you're in for a serious DownerEnding.
** ''VideoGame/Dishonored2'' gives us the Dust District, in which you're tasked with breaking into a mansion secured with a supposedly unsolvable puzzle lock. In order to learn the solution to the lock, you have to get involved in the complicated politics in the Dust District, either taking sides in an ongoing gang war or playing both sides against each other. But in reality, the puzzle is merely ''difficult'', not actually unsolvable, and there's nothing stopping you from solving the puzzle, waltzing straight in, and skipping most of the level. There's even an achievement for getting past the gate this way called "Eureka".
* ''VideoGame/DawnOfTheDragons'' has an instance where [[SecondPersonNarration You]] and your party are traversing a dungeon laden with traps, one of which is a [[DeathCourse corridor rigged with a number of spears shooting from the walls at set intervals]]. [[SecondPersonNarration You]] spend time studying the trap, trying to work out its pattern. Roland simply cuts the spears down and walks through.
* In ''VideoGame/{{Flashback}}'', a scenario has Conrad blowing up the current level you're on and you have to escape in time before it goes off with Conrad. Normally you're supposed to run like crazy to the escape point. However, you also have a portable teleporter with you. So instead, you could just throw the teleport beacon near the exit, continue on like normal, set the charges, and teleport.
it]].



** ''VideoGame/ShinMegamiTenseiStrangeJourney'': In the Grus sector, you're presented with a dilemma. A Grendel has sealed the path leading further in, and refuses to let you pass unless you murder Jack's Squad (who [[spoiler:performed hideous experiments on large numbers of demons]]). Zelenin, [[spoiler:who has become an angel]], suggests using her song instead. Murdering Jack's Squad (who at this point are harmless) is the Chaos option; using Zelenin's song (which causes horrible pain to the demons and reduces them to their component data) is the Law option. There is, however, [[TakeAThirdOption a Neutral option]]: since the Grendel is personally sealing the path, you can just kill ''it'' instead.
* ''Creator/TomClancy's VideoGame/SplinterCell'':
** In the ending of ''[[VideoGame/SplinterCellPandoraTomorrow Pandora Tomorrow]]'' [[spoiler:Sam encounters a TimeBomb that will spread smallpox throughout the ventilation system of Los Angeles International Airport when it goes off, and he doesn't have the time to defuse it or get it far enough away from people to not endanger lives. He ultimately just takes it and leaves it in the main terminal building right behind a pair of cops, knowing the bomb squad will show up with the proper gear and training to contain it for him (which they do)]].
** In ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' and ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', locks can either be slowly but quietly picked open, or Sam can cut through them with his blade. This makes a lot of noise, and enemies are smart enough to know when doors have been tampered with.
** Also in ''Chaos Theory'', in the "Displace" level, Sam has to get codes from a laptop by accessing it wirelessly. This would require Sam to stalk the men carrying the laptop. Or he could just use his gadgets to take them down by force.
--->'''Sam:''' Finesse is for the young and the cocky.
* In one mission of ''VideoGame/SWAT4'', you can choose to enter a building through the back door. However, the door has metal bars on it to prevent its use. Instead of removing the screws, bolts, or whatever held it together, the team simply attaches a hook and rope to a car and the metal bars and has it pulled away from the weak bricks. This is TruthInTelevision, as SWAT teams in real-life will do this to deal with reinforced entrances to drug dens and such.
* Steve? is an unlockable character in the NintendoHard ''Super VideoGame/MeatBoy'' and can make most levels extremely easy because he can literally mine through the level to the end.
* The fictional [[http://syndicate.lubie.org/swars/html/swars_book_cataclysm.php Book of Cataclysms]] from ''[[VideoGame/{{Syndicate}} Syndicate Wars]]'' featured this passage:
-->"When tact is required, use brute force. When force is required, use greater force. When the greatest force is required, use your head. Surprise is everything."
* In ''VideoGame/TalesOfEternia'', the party encounters a gate that will not open unless they figure out how to open it from a riddle. As the party laments that TheSmartGuy stayed behind, Max simply rams it open.
* At the end of Brog's segment of ''VideoGame/ZorkGrandInquisitor'', he is confronted with a complicated puzzle guarding the Skull of Yoruk. After making a valiant effort to solve the puzzle, the solution presents itself in the form of smashing the cage open with a wooden plank.
** Also, when stuck on the tech support hotline from hell (literally), you can copy down and work through the complicated set of rules to figure out which buttons to press... or just cast the "Simplify complex directions" spell [[ChekhovsBoomerang left over from a previous puzzle]].


----







* The survival horror game ''VideoGame/{{Obscure}}'' has surprisingly realistic solutions to puzzles. Need to get in this room because you want to advance the story? Break the glass; step right on inside.
* ''VideoGame/TheWitchsHouse'': The "_______" Ending, which involves waiting around on the first map for an hour; the house and flowers will all disappear on their own. Why? Because [[spoiler:Ellen simply waits for Viola (in her body) to die, rather than take the direct approach]].
* An accidental example in the ''VideoGame/StarTrekOnline'' PVE raid "Azure Nebula Rescue". The procedure presumably intended by the devs is to destroy the Tholian ships before deactivating the tractor beams they're using to hold the Romulan ships. But the way the objectives are coded and the activation points positioned means it's perfectly possible, if somewhat difficult, to just sneak up from the other side and turn off the tractor beams without even aggro'ing the Tholians.
* One of the trials in ''VideoGame/CityOfHeroes'' was the Cavern of Transcendence. With a 90-minute time limit, a team had to travel into the tunnels under the Hollows, fighting their way through the groups of enemies there, to the door of the Cavern. Once they entered the Cavern, to complete the trial the players would have to simultaneously press 8 buttons scattered around a single, massive, room that was full of monsters between the door and the buttons. The obviously intended method of completing the mission was clearing the room of monsters first. On the other hand, if a team had at least one member with some kind of stealth capability (including superspeed) and Recall (able to teleport a teammate to your location), the preferred method of players who wanted the award the easy way was to wait at the tunnel's entrance for their stealthy teleporters to zip through the tunnels to the Cavern door, Recall the rest of the team to the door, then enter the Cavern. Then the stealth teleporters would go to each button and bring one teammate there, not aggro'ing any monsters, and then the buttons would be pressed. Depending on the number of teleporters on a team, you could complete the entire Trial in about five minutes and never enter combat once.
* In ''VideoGame/{{Mercenaries}}'' there are several missions where the player character can employ stealth tactics to sneak into enemy compounds in order to accomplish objectives. Or you can run over all the defenses with a tank. Or call in an airstrike to level the place. In this game, StuffBlowingUp is ''always'' a viable solution.
* In ''VideoGame/WatchDogs'', the climactic showdown between Aiden Pearce and Lucky Quinn [[spoiler:has Lucky Quinn standing behind a completely bullet-proof glass wall. Not even the most powerful sniper rifle in the game, the "Destroyer", can pierce the glass, making it seem as if Lucky Quinn can't be killed. For anyone who's played the game up to that point, the solution is actually fairly obvious: '''Hack Lucky Quinn's pacemaker''']]!
* In the Sith Inquisitor storyline of ''Videogame/StarWarsTheOldRepublic'', Xalek's way of passing the final exam of the Sith Academy is to simply let his rival get the tablet he's supposed to be looking for, beat him to death and then take the tablet for himself. The Overseer is absolutely furious at this, since aside from the fact that open murder is forbidden he's not even trying to be sneaky about it. Regardless of your actual opinions on the matter, he's now your new Apprentice.
* In ''VideoGame/{{Dishonored}}'' we're given the opportunity to practice this method. Case in point: You can sneakily teleport on the rooftops, through open windows, stealthily avoid the guards, and make your way to the target, then perform a short sidequest involving a plan that will leave that individual to a fate worse than death... or you can just bang your weapon against a wall, gain the attention of all the guards nearby, and then murder every last person in your way until you reach your target, kill him, and murder your way out again. On any difficulty but hard, this is relatively simple, given how common ammunition is, how common and effective healing potions are, how deadly your sword is, and how deadly several of your powers are. Once everyone in any given area is dead, you can search every nook and cranny for loot and items that you need, with minimal interruption. Since there are only three endings, and two of them are reached by a high chaos playthrough, this method is pretty effective if all you plan on doing is beating the game. Of course, unless you've invested in the full power of the Time Stop ability, you're in for a serious DownerEnding.
** ''VideoGame/Dishonored2'' gives us the Dust District, in which you're tasked with breaking into a mansion secured with a supposedly unsolvable puzzle lock. In order to learn the solution to the lock, you have to get involved in the complicated politics in the Dust District, either taking sides in an ongoing gang war or playing both sides against each other. But in reality, the puzzle is merely ''difficult'', not actually unsolvable, and there's nothing stopping you from solving the puzzle, waltzing straight in, and skipping most of the level. There's even an achievement for getting past the gate this way called "Eureka".

* In ''VideoGame/{{Flashback}}'', a scenario has Conrad blowing up the current level you're on and you have to escape in time before it goes off with Conrad. Normally you're supposed to run like crazy to the escape point. However, you also have a portable teleporter with you. So instead, you could just throw the teleport beacon near the exit, continue on like normal, set the charges, and teleport.



* In the final chapter of ''VideoGame/BendyAndTheInkMachine'', Allison gives you a list of items she needs to open the door to the Ink Demon's lair, before Tom decides to take things into his own hands:
-->'''Allison:''' I'll need three gears, a crowbar... hmm, some kind of counterbalance.\\
''[Tom walks over to the door and punches it open]''\\
'''Allison:''' Huh. Well, that works too... I guess.



-->'''Veronica''': OK... that worked. Gonna be some pissed computer techs up here, but--
-->'''Chris''': Cry me a river.
* ''VideoGame/DivinityOriginalSinII'': An intelligent magical ruby [[TrollBridge poses the player character nonsensical riddles]] before it will admit them to its PocketDimension. The PC can answer that they'll smash it if it doesn't cooperate.
-->'''Ruby:''' Oh. ''[gulp]'' Rightly rightly rightly right! How very rightly right! Come inside!
* In the backstory of ''Franchise/DragonAge'', the future Archon Darinius was tasked with tying an egg into a knot. While his rivals searched for a way to do it by magical means, Darinius coated a strip of cloth with the insides of the broken egg and tied ''that'' into a knot.
* ''VideoGame/ShinMegamiTenseiStrangeJourney'': In the Grus sector, you're presented with a dilemma. A Grendel has sealed the path leading further in, and refuses to let you pass unless you murder Jack's Squad (who [[spoiler:performed hideous experiments on large numbers of demons]]). Zelenin, [[spoiler:who has become an angel]], suggests using her song instead. Murdering Jack's Squad (who at this point are harmless) is the Chaos option; using Zelenin's song (which causes horrible pain to the demons and reduces them to their component data) is the Law option. There is, however, [[TakeAThirdOption a Neutral option]]: since the Grendel is personally sealing the path, you can just kill ''it'' instead.
* ''VideoGame/Destiny2'' has the Last Wish Raid. The FinalBoss of the raid, [[spoiler:Riven of A Thousand Voices]] is an extremely [[PuzzleBoss puzzle-heavy encounter]] that involves splitting the party up into two teams of three, juggling buffs, pointing out which eyes to shoot, and other tasks to whittle down the boss's health over several damage phases... until an exploit was discovered. By gathering all six players into one room (and exploiting a teleportation glitch if you pick the wrong room), and then having the entire party unload on the boss with heavy ammo, you can effectively skip the entire fight and go straight to the last phase in about a minute.
* ''VideoGame/MetalGearSolid2'' has an EscortMission with a woman who is ''too afraid of sea lice'' to walk past them, forcing you to find a way to get rid of them. Or you can just grab her in a choke hold and drag her across them.
* ''VideoGame/MetalGearSolid3'' had ''many'' knot cutting scenarios:
** Early on you need to sneak into a lab and disguise yourself as an enemy scientist, with the "proper" means being to sneak onto the compound and crawl through a vent. However, you can just knock, and the enemy guard will think you're one of the sentries and ''open the door for you''. If ''that'' is too much work, just throw on the scientist uniform and be spotted by a guard -- he'll think you're a scientist trying to escape and escort you "back" inside.
** If you don't want to be pestered by helicopters later while in the mountains, you can blow them up earlier in the game before they even take off with TNT.
** The Fear can be taken down easier by dropping spoiled food, which will stun him for a while.
** The End can be defeated by not playing the game for two weeks or just simply changing the clock. If you're particularly sharp with a sniper rifle, you can take him out ''after a cutscene'' much earlier in the game and have his boss room occupied with [[EliteMooks Ocelot Soldiers]] instead.
** When escorting EVA in the end, who is slow and keeps trying to stand her ground against enemy soldiers, rather than trying to coax her along you can just drag her to your destination like a caveman.
* ''VideoGame/MetalGearSolid4'' has you fight Crying Wolf as a callback to the Sniper Wolf battle, meaning in a normal game you should run around finding hiding spots. It can be rendered trivial by hiding under a truck and tranquilizing the [=FROGs=] so that they can't bother you. It's more preferable than straight out killing them because doing so will cause them to respawn.
* Near the end of ''VideoGame/CounterfeitMonkey'', you have to cross an ocean. Normally the game expects you to go through a lengthy puzzle to get a kayak. However, since the main mechanic of the game is altering words to change the objects they represent, if you're still carrying the rock, you can turn it into a ''[[GiantFlyer roc]]'', then climb on its back and fly across the ocean.
* ''VideoGame/TheBindingOfIsaac'' offers a ''lot'' of methods of using items to do, albeit most are luck-based at best since there's no guarantee you will get any one item on a run:
** If a secret room is beside a Curse Room or a Challenge Room, you can blast through the wall to gain access without meeting the health requirements to go through the front door.
** Mama Mega! can blast open the entrance to Boss Rush and ???, allowing you to access these events without meeting the strict time requirements to access each one (get to Mom in 20 minutes for Boss Rush, get to Mom's Heart / It Lives in 30 minutes).
** Using Dad's Key will open the door to almost anything. Even the door to Mega Satan in Chest or Dark World. Pretty much the only things it can't open are things that don't actually have doors, like the boss room for Mom after beating her, or the entrances to Boss Rush and ???, among a few others.
** Flight lets you fly over pits and over most obstacles, and thus can be used to fly over spikes to reach the reward unharmed or to fly around obstacles to avoid using keys or bombs.
* ''VideoGame/FireEmblemWarriorsThreeHopes'': One mission involves saving a group of allied Imperial troops from a siege by Claude's army. When it comes time to help them escape, you'll have to choose one of two escape routes by defeating an enemy commander, but both possible paths lead right into ambushes--something Claude had planned all along. If you prepare the strategy to let Count Bergliez (the general in charge of the allied troops and one of the strongest men in the Empire) decide for himself, he'll ignore both paths and lead his troops to what looks like a dead end...until he whips out his magic gauntlets and punches a hole in the mountain, bypassing the ambushes and creating a much shorter route for the allied soldiers to escape to safety.

to:

-->'''Veronica''': OK... that worked. Gonna be some pissed computer techs up here, but--
-->'''Chris''':
but--\\
'''Chris''':
Cry me a river.
* ''VideoGame/DivinityOriginalSinII'': An intelligent magical ruby [[TrollBridge poses the player character nonsensical riddles]] before it will admit them to its PocketDimension. The PC can answer that they'll smash it if it doesn't cooperate.
-->'''Ruby:''' Oh. ''[gulp]'' Rightly rightly rightly right! How very rightly right! Come inside!
* In the backstory of ''Franchise/DragonAge'', the future Archon Darinius was tasked with tying an egg into a knot. While his rivals searched for a way to do it by magical means, Darinius coated a strip of cloth with the insides of the broken egg and tied ''that'' into a knot.
* ''VideoGame/ShinMegamiTenseiStrangeJourney'': In the Grus sector, you're presented with a dilemma. A Grendel has sealed the path leading further in, and refuses to let you pass unless you murder Jack's Squad (who [[spoiler:performed hideous experiments on large numbers of demons]]). Zelenin, [[spoiler:who has become an angel]], suggests using her song instead. Murdering Jack's Squad (who at this point are harmless) is the Chaos option; using Zelenin's song (which causes horrible pain to the demons and reduces them to their component data) is the Law option. There is, however, [[TakeAThirdOption a Neutral option]]: since the Grendel is personally sealing the path, you can just kill ''it'' instead.
* ''VideoGame/Destiny2'' has the Last Wish Raid. The FinalBoss of the raid, [[spoiler:Riven of A Thousand Voices]] is an extremely [[PuzzleBoss puzzle-heavy encounter]] that involves splitting the party up into two teams of three, juggling buffs, pointing out which eyes to shoot, and other tasks to whittle down the boss's health over several damage phases... until an exploit was discovered. By gathering all six players into one room (and exploiting a teleportation glitch if you pick the wrong room), and then having the entire party unload on the boss with heavy ammo, you can effectively skip the entire fight and go straight to the last phase in about a minute.
* ''VideoGame/MetalGearSolid2'' has an EscortMission with a woman who is ''too afraid of sea lice'' to walk past them, forcing you to find a way to get rid of them. Or you can just grab her in a choke hold and drag her across them.
* ''VideoGame/MetalGearSolid3'' had ''many'' knot cutting scenarios:
** Early on you need to sneak into a lab and disguise yourself as an enemy scientist, with the "proper" means being to sneak onto the compound and crawl through a vent. However, you can just knock, and the enemy guard will think you're one of the sentries and ''open the door for you''. If ''that'' is too much work, just throw on the scientist uniform and be spotted by a guard -- he'll think you're a scientist trying to escape and escort you "back" inside.
** If you don't want to be pestered by helicopters later while in the mountains, you can blow them up earlier in the game before they even take off with TNT.
** The Fear can be taken down easier by dropping spoiled food, which will stun him for a while.
** The End can be defeated by not playing the game for two weeks or just simply changing the clock. If you're particularly sharp with a sniper rifle, you can take him out ''after a cutscene'' much earlier in the game and have his boss room occupied with [[EliteMooks Ocelot Soldiers]] instead.
** When escorting EVA in the end, who is slow and keeps trying to stand her ground against enemy soldiers, rather than trying to coax her along you can just drag her to your destination like a caveman.
* ''VideoGame/MetalGearSolid4'' has you fight Crying Wolf as a callback to the Sniper Wolf battle, meaning in a normal game you should run around finding hiding spots. It can be rendered trivial by hiding under a truck and tranquilizing the [=FROGs=] so that they can't bother you. It's more preferable than straight out killing them because doing so will cause them to respawn.
* Near the end of ''VideoGame/CounterfeitMonkey'', you have to cross an ocean. Normally the game expects you to go through a lengthy puzzle to get a kayak. However, since the main mechanic of the game is altering words to change the objects they represent, if you're still carrying the rock, you can turn it into a ''[[GiantFlyer roc]]'', then climb on its back and fly across the ocean.
* ''VideoGame/TheBindingOfIsaac'' offers a ''lot'' of methods of using items to do, albeit most are luck-based at best since there's no guarantee you will get any one item on a run:
** If a secret room is beside a Curse Room or a Challenge Room, you can blast through the wall to gain access without meeting the health requirements to go through the front door.
** Mama Mega! can blast open the entrance to Boss Rush and ???, allowing you to access these events without meeting the strict time requirements to access each one (get to Mom in 20 minutes for Boss Rush, get to Mom's Heart / It Lives in 30 minutes).
** Using Dad's Key will open the door to almost anything. Even the door to Mega Satan in Chest or Dark World. Pretty much the only things it can't open are things that don't actually have doors, like the boss room for Mom after beating her, or the entrances to Boss Rush and ???, among a few others.
** Flight lets you fly over pits and over most obstacles, and thus can be used to fly over spikes to reach the reward unharmed or to fly around obstacles to avoid using keys or bombs.
* ''VideoGame/FireEmblemWarriorsThreeHopes'': One mission involves saving a group of allied Imperial troops from a siege by Claude's army. When it comes time to help them escape, you'll have to choose one of two escape routes by defeating an enemy commander, but both possible paths lead right into ambushes--something Claude had planned all along. If you prepare the strategy to let Count Bergliez (the general in charge of the allied troops and one of the strongest men in the Empire) decide for himself, he'll ignore both paths and lead his troops to what looks like a dead end...until he whips out his magic gauntlets and punches a hole in the mountain, bypassing the ambushes and creating a much shorter route for the allied soldiers to escape to safety.
river.



Changed: 14

Is there an issue? Send a MessageReason:
TRS cleanup: sinkhole


** The ''Honest Hearts'' DLC allowed you to do this, although it was not necessarily ''easier'' than the alternative, just quicker (and it is morally problematic except possibly for Legion-aligned Couriers to do it deliberately): instead of helping out Daniel and Joshua in exchange for a map of the way back to the Mojave, just kill one of them (or a friendly tribal) and steal the map. You lose out on experience and achievements, but it is always an option if you just want to get back to the Mojave quickly. However, it should probably be noted that [[MemeticBadass Joshua Graham]] not only has a pistol that does as much damage as a sniper rifle with a high chance to crit, but he also has more DT than even the toughest Power Armor (Daniel is easier to deal with, though he's not a complete slouch with a gun). However, a stealth-inclined Courier might be able to cut the knot more reliably by reverse-pickpocketing an active grenade into Joshua Graham’s inventory with the right perk...

to:

** The ''Honest Hearts'' DLC allowed you to do this, although it was not necessarily ''easier'' than the alternative, just quicker (and it is morally problematic except possibly for Legion-aligned Couriers to do it deliberately): instead of helping out Daniel and Joshua in exchange for a map of the way back to the Mojave, just kill one of them (or a friendly tribal) and steal the map. You lose out on experience and achievements, but it is always an option if you just want to get back to the Mojave quickly. However, it should probably be noted that [[MemeticBadass Joshua Graham]] Graham not only has a pistol that does as much damage as a sniper rifle with a high chance to crit, but he also has more DT than even the toughest Power Armor (Daniel is easier to deal with, though he's not a complete slouch with a gun). However, a stealth-inclined Courier might be able to cut the knot more reliably by reverse-pickpocketing an active grenade into Joshua Graham’s inventory with the right perk...

Top