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** Characters standing with one fist raised (usually also straight-on). This is also present in a lot of his promotional artwork.
to:
** Characters standing with one fist raised (usually also straight-on). This is also present in a lot of his promotional artwork. [[https://twitter.com/nappasan/status/1082335497312100353 As seen here]] [[https://twitter.com/nappasan/status/1082336850931412992 and here]].
Added DiffLines:
** A frame of one character getting gut punched is also repeated quite exhaustively. [[https://twitter.com/nappasan/status/1082338626397032448 As seen here.]]
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Name change.
Changed line(s) 24 (click to see context) from:
*** ''Anime/DragonBallHeroesPrisonPlanet'' (2018)
to:
*** ''Anime/DragonBallHeroesPrisonPlanet'' ''Anime/SuperDragonBallHeroes'' (2018)
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Changed line(s) 8,9 (click to see context) from:
After this, Yamamuro would handle every single ''Dragon Ball Z'' film from this point onward, and many of his movie designs were used for the ''Majin Buu saga'' of the ''Z'' anime. He also became the promo-artist for this era, being atop of his game with AwesomeArt, and being responsible for many highly regarded episodes. After ''Z'', Yamamuro would leave Shindo Productions to become an in-house animator at Toei Animation.
to:
After this, Yamamuro would handle every single ''Dragon Ball Z'' film from this point onward, and many of his movie designs were used for the ''Majin Buu saga'' of the ''Z'' anime. He also became the promo-artist for this era, being atop of his game with AwesomeArt, SugarWiki/AwesomeArt, and being responsible for many highly regarded episodes. After ''Z'', Yamamuro would leave Shindo Productions to become an in-house animator at Toei Animation.
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Changed line(s) 42 (click to see context) from:
** Characters or objects being framed through the legs of another character, often an adversary. [[https://imgur.com/gallery/Vp5HuDN/comment/1446035993 A compillation can be seen here.]]
to:
** Characters or objects being framed through the legs of another character, often an adversary. [[https://imgur.com/gallery/Vp5HuDN/comment/1446035993 A compillation compilation can be seen here.]]
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Changed line(s) 42 (click to see context) from:
** Characters or objects being framed through the legs of another character, often an adversary. [[https://imgur.com/a/Vp5HuDN A compillation can be seen here.]]
to:
** Characters or objects being framed through the legs of another character, often an adversary. [[https://imgur.com/a/Vp5HuDN com/gallery/Vp5HuDN/comment/1446035993 A compillation can be seen here.]]
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Changed line(s) 42 (click to see context) from:
** Characters or objects being framed through the legs of another character, often an adversary.
to:
** Characters or objects being framed through the legs of another character, often an adversary. [[https://imgur.com/a/Vp5HuDN A compillation can be seen here.]]
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None
Changed line(s) 6,7 (click to see context) from:
In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions in1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of ''[[Anime/DragonBallZBrolyTheLegendarySuperSaiyan Broly - The legendary Super Saiyan]]'', but also as a Character Designer, adapting Toriyama's contributions.
to:
In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions in1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of ''[[Anime/DragonBallZBrolyTheLegendarySuperSaiyan Broly - – The legendary Legendary Super Saiyan]]'', but also as a Character Designer, adapting Toriyama's contributions.
Changed line(s) 10,11 (click to see context) from:
When the series died after ''Anime/DragonBallGT'', Yamamuro became a Character Designer and Animation Supervisor for other projects, but he was still the de-facto promo artist for ''Dragon Ball'', working in the many videogames or supervising their openings. ''Anime/DragonBallZResurrectionF'' was the first time he ever storyboarded an entire film.
to:
When the series died ended after ''Anime/DragonBallGT'', Yamamuro became a Character Designer and Animation Supervisor for other projects, but he was still the de-facto promo artist for ''Dragon Ball'', working in the many videogames or supervising their openings. ''Anime/DragonBallZResurrectionF'' was the first time he ever storyboarded an entire film.
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Changed line(s) 4,5 (click to see context) from:
Tadayoshi Yamamuro (Born 1960, Tokyo) is an animator and character designer. Alongside Creator/AkiraToriyama and Creator/MasakoNozawa, he is considered one of the ''faces'' of Franchise/DragonBall, as his style was used for ''Anime/DragonBallZ'' starting from the ''Androids saga'' and the ''[[Anime/DragonBallZBrolyTheLegendarySuperSaiyan Broly - The legendary Super Saiyan]]'' film.
to:
Tadayoshi Yamamuro (Born (born 1960, Tokyo) is an animator and character designer. Alongside Creator/AkiraToriyama and Creator/MasakoNozawa, he is considered one of the ''faces'' of Franchise/DragonBall, as his style was used for ''Anime/DragonBallZ'' starting from the ''Androids saga'' and the ''[[Anime/DragonBallZBrolyTheLegendarySuperSaiyan Broly - – The legendary Legendary Super Saiyan]]'' film.
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Despite being with the series for decades, he was replaced for the ''Anime/DragonBallSuper2018'' movie by Naohiro Shintani.
to:
Despite being with the series for decades, he was replaced for the ''Anime/DragonBallSuper2018'' ''Anime/DragonBallSuperBroly'' movie by Naohiro Shintani.
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Changed line(s) 40,42 (click to see context) from:
** straight-on closeups of characters faces taking up about half the frame,
** characters standing with one fist raised (usually also straight-on). This is also present in a lot of his promotional artwork.
** characters or objects being framed through the legs of another character, often an adversary.
** characters standing with one fist raised (usually also straight-on). This is also present in a lot of his promotional artwork.
** characters or objects being framed through the legs of another character, often an adversary.
to:
** straight-on Straight-on closeups of characters faces taking up about half the frame,
**characters Characters standing with one fist raised (usually also straight-on). This is also present in a lot of his promotional artwork.
**characters Characters or objects being framed through the legs of another character, often an adversary.
**
**
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Changed line(s) 39 (click to see context) from:
* SignatureShot: As a storyboard artist, Yamamuro is known for some specific sets of recurring shots that pervade his dragon ball work, such as;
to:
* SignatureShot: As a storyboard artist, Yamamuro is known for some specific sets of recurring shots that pervade his dragon ball Dragon Ball work, such as;
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Thanks to A Dicted Hd for the correction.
Changed line(s) 39,42 (click to see context) from:
* SignatureShot: As a storyboard artist, Yamamuro is known for having some specific kind of shots that get repeated a lot in his work in ''Dragon Ball''.
** Flat shots of the characters frontal faces taking half the screen.
** The characters will be standing with their fist up. This is also present in a lot of his cover works.
** Framing objects or characters between the open legs of another character also tend to be repeated a lot.
** Flat shots of the characters frontal faces taking half the screen.
** The characters will be standing with their fist up. This is also present in a lot of his cover works.
** Framing objects or characters between the open legs of another character also tend to be repeated a lot.
to:
* SignatureShot: As a storyboard artist, Yamamuro is known for having some specific kind sets of recurring shots that get repeated a lot in pervade his work in ''Dragon Ball''.
dragon ball work, such as;
**Flat shots straight-on closeups of the characters frontal faces taking up about half the screen.
frame,
**The characters will be standing with their one fist up. raised (usually also straight-on). This is also present in a lot of his cover works.
promotional artwork.
**Framing objects or characters between or objects being framed through the open legs of another character also tend to be character, often an adversary.
** A frontal shot of Goku or someone else doing the kamehameha pose is repeated quite alot.lot in promotional artwork
**
**
**
** A frontal shot of Goku or someone else doing the kamehameha pose is repeated quite a
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Changed line(s) 42 (click to see context) from:
** The frame of the characters between the open legs of another character also tend to be repeated a lot.
to:
** The frame of the Framing objects or characters between the open legs of another character also tend to be repeated a lot.
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Changed line(s) 41 (click to see context) from:
** The characters will be standing with their fist up. This is also present in a lot of his cover works.
to:
** The characters will be standing with their fist up. This is also present in a lot of his cover works.works.
** The frame of the characters between the open legs of another character also tend to be repeated a lot.
** The frame of the characters between the open legs of another character also tend to be repeated a lot.
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Changed line(s) 16 (click to see context) from:
!! Yamamuro is credited as a Character Designer in the following works:
to:
!! Yamamuro is credited as a Character Designer in the following works:works:
!!! As a Character Designer
!!! As a Character Designer
Changed line(s) 29 (click to see context) from:
* ''Anime/MarvelDiskWarsTheAvengers'' (2014)
to:
* ''Anime/MarvelDiskWarsTheAvengers'' (2014)(2014)
!!! As a Storyboard Artist
* ''Franchise/DragonBall''
** ''Anime/DragonBallZResurrectionF'' (2015)
** ''Anime/DragonBallSuper'' (2015-2018) (Episodes 126, 128, among others)
** ''Videogame/DragonBallHeroes''
*** ''Anime/DragonBallHeroesPrisonPlanet'' (2018)
!! Yamamuro's work provides the following tropes:
* SignatureShot: As a storyboard artist, Yamamuro is known for having some specific kind of shots that get repeated a lot in his work in ''Dragon Ball''.
** Flat shots of the characters frontal faces taking half the screen.
** The characters will be standing with their fist up. This is also present in a lot of his cover works.
!!! As a Storyboard Artist
* ''Franchise/DragonBall''
** ''Anime/DragonBallZResurrectionF'' (2015)
** ''Anime/DragonBallSuper'' (2015-2018) (Episodes 126, 128, among others)
** ''Videogame/DragonBallHeroes''
*** ''Anime/DragonBallHeroesPrisonPlanet'' (2018)
!! Yamamuro's work provides the following tropes:
* SignatureShot: As a storyboard artist, Yamamuro is known for having some specific kind of shots that get repeated a lot in his work in ''Dragon Ball''.
** Flat shots of the characters frontal faces taking half the screen.
** The characters will be standing with their fist up. This is also present in a lot of his cover works.
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None
Changed line(s) 24 (click to see context) from:
* ''Anime/DrSlump'' (1997)
to:
* ''Anime/DrSlump'' ''Manga/DrSlump'' (1997)
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Added DiffLines:
* ''Anime/DrSlump'' (1997)
* ''Anime/DigimonFrontier'' (2004)
* ''Manga/BeetTheVandelBuster'' (2004)
* ''Anime/DigimonFrontier'' (2004)
* ''Manga/BeetTheVandelBuster'' (2004)
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** ''Anime/DragonBallEpisodeOfBardock'' (2011)
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*** ''Anime/DragonBallHeroesPrisonPlanet'' (2018)
to:
*** ''Anime/DragonBallHeroesPrisonPlanet'' (2018)(2018)
* ''Anime/DigimonSavers'' (2006)
* ''Manga/HakabaKitaro'' (2011)
* ''Anime/MarvelDiskWarsTheAvengers'' (2014)
* ''Anime/DigimonSavers'' (2006)
* ''Manga/HakabaKitaro'' (2011)
* ''Anime/MarvelDiskWarsTheAvengers'' (2014)
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** ''Anime/DragonBallResurrectionF'' (2015)
to:
** ''Anime/DragonBallResurrectionF'' ''Anime/DragonBallZResurrectionF'' (2015)
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Changed line(s) 17 (click to see context) from:
* ''Franchise/DragonBall''
to:
* ''Franchise/DragonBall''''Franchise/DragonBall''
** Anime/DragonBallZBrolyTheLegendarySuperSaiyan (1993)
** ''Anime/DragonBallResurrectionF'' (2015)
** ''Anime/DragonBallSuper'' (2015-2018)
** ''Videogame/DragonBallHeroes''
*** ''Anime/DragonBallHeroesPrisonPlanet'' (2018)
** Anime/DragonBallZBrolyTheLegendarySuperSaiyan (1993)
** ''Anime/DragonBallResurrectionF'' (2015)
** ''Anime/DragonBallSuper'' (2015-2018)
** ''Videogame/DragonBallHeroes''
*** ''Anime/DragonBallHeroesPrisonPlanet'' (2018)
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Changed line(s) 4,7 (click to see context) from:
Tadayoshi Yamamuro (Born 1960, Tokyo) is an animator and character designer. Alongside Creator/AkiraToriyama and Creator/MasakoNozawa, he is considered one of the ''faces'' of Franchise/DragonBall, as his style was used for ''Anime/DragonBallZ'' starting from the ''Androids saga'' and the ''[[Anime/DragonBallZBrolyTheLegendarySuperSaiyan'' Broly - The legendary Super Saiyan]] film.
In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions in1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of ''[[Anime/DragonBallZBrolyTheLegendarySuperSaiyan'' Broly - The legendary Super Saiyan]], but also as a Character Designer, adapting Toriyama's contributions.
In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions in1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of ''[[Anime/DragonBallZBrolyTheLegendarySuperSaiyan'' Broly - The legendary Super Saiyan]], but also as a Character Designer, adapting Toriyama's contributions.
to:
Tadayoshi Yamamuro (Born 1960, Tokyo) is an animator and character designer. Alongside Creator/AkiraToriyama and Creator/MasakoNozawa, he is considered one of the ''faces'' of Franchise/DragonBall, as his style was used for ''Anime/DragonBallZ'' starting from the ''Androids saga'' and the ''[[Anime/DragonBallZBrolyTheLegendarySuperSaiyan'' ''[[Anime/DragonBallZBrolyTheLegendarySuperSaiyan Broly - The legendary Super Saiyan]] Saiyan]]'' film.
In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions in1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of''[[Anime/DragonBallZBrolyTheLegendarySuperSaiyan'' ''[[Anime/DragonBallZBrolyTheLegendarySuperSaiyan Broly - The legendary Super Saiyan]], Saiyan]]'', but also as a Character Designer, adapting Toriyama's contributions.
In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions in1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of
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None
Changed line(s) 4,7 (click to see context) from:
Tadayoshi Yamamuro (Born 1960, Tokyo) is an animator and character designer. Alongside Creator/AkiraToriyama and Creator/MasakoNozawa, he is considered one of the ''faces'' of Franchise/DragonBall, as his style was used for ''Anime/DragonBallZ'' starting from the ''Androids saga'' and the ''Legendary Super Saiyan'' film.
In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions in1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of ''Broly The Legendary Super Saiyan'', but also as a Character Designer, adapting Toriyama's contributions.
In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions in1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of ''Broly The Legendary Super Saiyan'', but also as a Character Designer, adapting Toriyama's contributions.
to:
Tadayoshi Yamamuro (Born 1960, Tokyo) is an animator and character designer. Alongside Creator/AkiraToriyama and Creator/MasakoNozawa, he is considered one of the ''faces'' of Franchise/DragonBall, as his style was used for ''Anime/DragonBallZ'' starting from the ''Androids saga'' and the ''Legendary ''[[Anime/DragonBallZBrolyTheLegendarySuperSaiyan'' Broly - The legendary Super Saiyan'' Saiyan]] film.
In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions in1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of''Broly ''[[Anime/DragonBallZBrolyTheLegendarySuperSaiyan'' Broly - The Legendary legendary Super Saiyan'', Saiyan]], but also as a Character Designer, adapting Toriyama's contributions.
In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions in1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of
Changed line(s) 10,11 (click to see context) from:
When the series died after ''Anime/DragonBallGT'', Yamamuro became a Character Designer and Animation Supervisor for other projects, but he was still the de-facto promo artist for ''Dragon Ball'', working in the many videogames or supervising their openings. ''Anime/DragonBallZResurrectionOfF'' was the first time he ever storyboarded an entire film.
to:
When the series died after ''Anime/DragonBallGT'', Yamamuro became a Character Designer and Animation Supervisor for other projects, but he was still the de-facto promo artist for ''Dragon Ball'', working in the many videogames or supervising their openings. ''Anime/DragonBallZResurrectionOfF'' ''Anime/DragonBallZResurrectionF'' was the first time he ever storyboarded an entire film.
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None
Changed line(s) 12,13 (click to see context) from:
Tadayoshi Yamamuro was beloved in his heyday, but the new millenium forward, has been a mixed bag with many, fans and animators alike. Many critized how his character designs look more like action figures with unnecesary highlights, amking them hard to animate.
to:
Tadayoshi Yamamuro was beloved in his heyday, but by the new millenium forward, has been a mixed bag with many, fans and animators alike. Many critized how his character designs look more like action figures with unnecesary highlights, amking making them hard to animate.
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None
Added line(s) 7 (click to see context) :
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tadayoshi_yamamuro.jpg]]
[[caption-width-right:350:Yamamuro and his pet cat. Notice the lack of highlights.]]
[[caption-width-right:350:Yamamuro and his pet cat. Notice the lack of highlights.]]
Changed line(s) 7 (click to see context) from:
When the series died after ''Anime/DragonBallGT'', Yamamuro became a Character Designer and Animation Supervisor for other projects, but he was still the de-facto promo artist for ''Dragon Ball'', working in the many videogames or supervising their openings.
to:
When the series died after ''Anime/DragonBallGT'', Yamamuro became a Character Designer and Animation Supervisor for other projects, but he was still the de-facto promo artist for ''Dragon Ball'', working in the many videogames or supervising their openings. ''Anime/DragonBallZResurrectionOfF'' was the first time he ever storyboarded an entire film.
Tadayoshi Yamamuro was beloved in his heyday, but the new millenium forward, has been a mixed bag with many, fans and animators alike. Many critized how his character designs look more like action figures with unnecesary highlights, amking them hard to animate.
Despite being with the series for decades, he was replaced for the ''Anime/DragonBallSuper2018'' movie by Naohiro Shintani.
!! Yamamuro is credited as a Character Designer in the following works:
* ''Franchise/DragonBall''
Tadayoshi Yamamuro was beloved in his heyday, but the new millenium forward, has been a mixed bag with many, fans and animators alike. Many critized how his character designs look more like action figures with unnecesary highlights, amking them hard to animate.
Despite being with the series for decades, he was replaced for the ''Anime/DragonBallSuper2018'' movie by Naohiro Shintani.
!! Yamamuro is credited as a Character Designer in the following works:
* ''Franchise/DragonBall''
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,5 (click to see context) from:
In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions in1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of ''Broly The Legendary Super Saiyan', but also as a Character Designer, adapting Toriyama's contributions.
After this, Yamamuro would handle every single ''Dragon Ball Z'' film from this point onward, and many of his movie designs were used for the ''Majin Buu saga'' of the ''Z'' anime. He also became the promo-artist for this era, being atop of his game with AwesomeArt, and being responsible for many highly regarded episodes. After ''Z'', Yamamuro would leave Shindo Productions to become an in-house animator at Toei Animation.
After this, Yamamuro would handle every single ''Dragon Ball Z'' film from this point onward, and many of his movie designs were used for the ''Majin Buu saga'' of the ''Z'' anime. He also became the promo-artist for this era, being atop of his game with AwesomeArt, and being responsible for many highly regarded episodes. After ''Z'', Yamamuro would leave Shindo Productions to become an in-house animator at Toei Animation.
to:
In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions in1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of ''Broly The Legendary Super Saiyan', Saiyan'', but also as a Character Designer, adapting Toriyama's contributions.
After this, Yamamuro would handle every single ''Dragon Ball Z'' film from this point onward, and many of his movie designs were used for the ''Majin Buu saga'' of the ''Z'' anime. He also became the promo-artist for this era, being atop of his game with AwesomeArt, and being responsible for many highly regarded episodes. After ''Z'', Yamamuro would leave Shindo Productions to become an in-house animator at ToeiAnimation.Animation.
When the series died after ''Anime/DragonBallGT'', Yamamuro became a Character Designer and Animation Supervisor for other projects, but he was still the de-facto promo artist for ''Dragon Ball'', working in the many videogames or supervising their openings.
After this, Yamamuro would handle every single ''Dragon Ball Z'' film from this point onward, and many of his movie designs were used for the ''Majin Buu saga'' of the ''Z'' anime. He also became the promo-artist for this era, being atop of his game with AwesomeArt, and being responsible for many highly regarded episodes. After ''Z'', Yamamuro would leave Shindo Productions to become an in-house animator at Toei
When the series died after ''Anime/DragonBallGT'', Yamamuro became a Character Designer and Animation Supervisor for other projects, but he was still the de-facto promo artist for ''Dragon Ball'', working in the many videogames or supervising their openings.
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In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions 1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of ''Broly The Legendary Super Saiyan', but also as a Character Designer, adapting Toriyama's contributions.
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In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions 1984 in1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of ''Broly The Legendary Super Saiyan', but also as a Character Designer, adapting Toriyama's contributions.contributions.
After this, Yamamuro would handle every single ''Dragon Ball Z'' film from this point onward, and many of his movie designs were used for the ''Majin Buu saga'' of the ''Z'' anime. He also became the promo-artist for this era, being atop of his game with AwesomeArt, and being responsible for many highly regarded episodes. After ''Z'', Yamamuro would leave Shindo Productions to become an in-house animator at Toei Animation.
After this, Yamamuro would handle every single ''Dragon Ball Z'' film from this point onward, and many of his movie designs were used for the ''Majin Buu saga'' of the ''Z'' anime. He also became the promo-artist for this era, being atop of his game with AwesomeArt, and being responsible for many highly regarded episodes. After ''Z'', Yamamuro would leave Shindo Productions to become an in-house animator at Toei Animation.
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Tadayoshi Yamamuro (Born 1960, Tokyo) is an animator and character designer. Alongside Creator/AkiraToriyama and Creator/MasakoNozawa, he is considered one of the ''faces'' of Franchise/DragonBall, as his style was used for ''Anime/DragonBallZ'' starting the from the ''Androids saga'' and the ''Legendary Super Saiyan'' film.
to:
Tadayoshi Yamamuro (Born 1960, Tokyo) is an animator and character designer. Alongside Creator/AkiraToriyama and Creator/MasakoNozawa, he is considered one of the ''faces'' of Franchise/DragonBall, as his style was used for ''Anime/DragonBallZ'' starting the from the ''Androids saga'' and the ''Legendary Super Saiyan'' film.film.
In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions 1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of ''Broly The Legendary Super Saiyan', but also as a Character Designer, adapting Toriyama's contributions.
In his youth, Yamamuro studied martial arts in a Shaolin temple, and then became an animator in Shindo Productions 1984 in the first animated adaptation of ''Manga/DrSlump''. He worked with ''Dragon Ball'' since its early animated days as a Key Animator, and it wasn't until episode 122 where he was promoted to Animation Supervisor, which allowed fans to see a glance of Yamamuro's style unfiltered, which were close to Character Designer Minoru Maeda's own episodes. As he kept working, his style evolved far away from Maeda's designs, with a cleaner look for its time compared with other supervisors, this brought the attention of Creator/ToeiAnimation's higher ups which allowed him to work as the Animation Supervisor of ''Broly The Legendary Super Saiyan', but also as a Character Designer, adapting Toriyama's contributions.
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Tadayoshi Yamamuro (Born 1960, Tokyo) is an animator and character designer. Alongside Creator/AkiraToriyama and Creator/MasakoNozawa, he is considered one of the ''faces'' of Franchise/DragonBall, as his style was used for ''Anime/DragonBallZ'' starting the from the ''Androids saga'' and the ''Legendary Super Saiyan'' film.