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* GottaCollectThemAll: The trend started in the ''VideoGame/DonkeyKongCountry'' series, where progressively more and more items were needed to attain OneHundredPercentCompletion. Later, ''VideoGame/BanjoKazooie'', while a great game, had a rather large number of collectibles. Finally, ''VideoGame/DonkeyKong64'' took things up to eleven with the same amount of collectibles given to all characters.

to:

* GottaCollectThemAll: GottaCatchThemAll: The trend started in the ''VideoGame/DonkeyKongCountry'' series, where progressively more and more items were needed to attain OneHundredPercentCompletion. Later, ''VideoGame/BanjoKazooie'', while a great game, had a rather large number of collectibles. Finally, ''VideoGame/DonkeyKong64'' took things up to eleven with the same amount of collectibles given to all characters.
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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** ''VideoGame/TwelveTalesConker64''
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Baleful Polymorph was renamed per TRS


* AuthorAppeal: FunnyAnimal, DemBones, CoolCars, BalefulPolymorph, {{Pirate}}s, and SphereEyes. Female characters are also prone to HartmanHips, and {{Animesque}}.

to:

* AuthorAppeal: FunnyAnimal, DemBones, CoolCars, BalefulPolymorph, ForcedTransformation, {{Pirate}}s, and SphereEyes. Female characters are also prone to HartmanHips, and {{Animesque}}.
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* CompilationRerelease: ''Rare Replay'' for the Xbox One was a release of thirty titles they were well known for. For licencing reasons, this naturally excluded their ''[[VideoGame/DonkeyKongCountry Donkey]] [[VideoGame/DiddyKongRacing Kong]]'' [[VideoGame/DonkeyKong64 games]] or ''VideoGame/GoldenEye'' (prior to its' UpdatedRerelease, which owners of the digital version of ''Rare Replay'' can download for free).

to:

* CompilationRerelease: ''Rare Replay'' for the Xbox One was a release of thirty titles they were well known for. For licencing reasons, this naturally excluded their ''[[VideoGame/DonkeyKongCountry Donkey]] [[VideoGame/DiddyKongRacing Kong]]'' [[VideoGame/DonkeyKong64 games]] or ''VideoGame/GoldenEye'' (prior to its' UpdatedRerelease, which owners of the digital version of ''Rare Replay'' can [[DownloadableContent download for free).free]]).
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* CompilationRerelease: ''Rare Replay'' for the Xbox One was a release of thirty titles they were well known for. For licencing reasons, this naturally excluded their ''[[VideoGame/DonkeyKongCountry Donkey]] [[VideoGame/DiddyKongRacing Kong]]'' [[VideoGame/DonkeyKong64 games]] or ''[=GoldenEye=]''.

to:

* CompilationRerelease: ''Rare Replay'' for the Xbox One was a release of thirty titles they were well known for. For licencing reasons, this naturally excluded their ''[[VideoGame/DonkeyKongCountry Donkey]] [[VideoGame/DiddyKongRacing Kong]]'' [[VideoGame/DonkeyKong64 games]] or ''[=GoldenEye=]''.''VideoGame/GoldenEye'' (prior to its' UpdatedRerelease, which owners of the digital version of ''Rare Replay'' can download for free).
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[[http://rare.co.uk Rare Ltd.]] (formerly Rareware) is a [[UsefulNotes/TheMidlands Twycross]]-based (though they started in Ashby-de-la-Zouch) [[VideoGames video game]] development company founded by Chris and Tim Stamper in [[TheEighties 1982]]. They're famous for their pioneering of sophisticated technology to make video games, the sheer amount of {{double entendre}}s, [[UrbanLegendOfZelda the idiosyncratic little mysteries they weave into their games that leave gamers pondering for decades,]] and their media-shy nature.

to:

[[http://rare.co.uk Rare Ltd.]] (formerly Rareware) is a [[UsefulNotes/TheMidlands Twycross]]-based (though they started in Ashby-de-la-Zouch) Ashby-de-la-Zouch, also in Leicestershire) [[VideoGames video game]] development company founded by Chris and Tim Stamper in [[TheEighties 1982]]. They're famous for their pioneering of sophisticated technology to make video games, the sheer amount of {{double entendre}}s, [[UrbanLegendOfZelda the idiosyncratic little mysteries they weave into their games that leave gamers pondering for decades,]] and their media-shy nature.
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* BritishHumor: Well they are a British company, after all. It's particularly visible in their UsefulNotes/Nintendo64 platformers, which have a good deal of snark and BlackComedy to go along with the improved storytelling capabilities of UsefulNotes/TheFifthGenerationOfVideoGames.

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* BritishHumor: BritishHumour: Well they are a British company, after all. It's particularly visible in their UsefulNotes/Nintendo64 platformers, which have a good deal of snark and BlackComedy to go along with the improved storytelling capabilities of UsefulNotes/TheFifthGenerationOfVideoGames.UsefulNotes/TheFifthGenerationOfConsoleVideoGames.
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* BritishHumor: Well they are a British company, after all. It's particularly visible in their UsefulNotes/Nintendo64 platformers, which have a good deal of snark and BlackComedy to go along with the improved storytelling capabilities of UsefulNotes/TheFifthGenerationOfVideoGames.
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Up To Eleven is being dewicked.


* GottaCollectThemAll: The trend started in the ''VideoGame/DonkeyKongCountry'' series, where progressively more and more items were needed to attain OneHundredPercentCompletion. Later, ''VideoGame/BanjoKazooie'', while a great game, had a rather large number of collectibles. Finally, ''VideoGame/DonkeyKong64'' took things UpToEleven with the same amount of collectibles given to all characters.

to:

* GottaCollectThemAll: The trend started in the ''VideoGame/DonkeyKongCountry'' series, where progressively more and more items were needed to attain OneHundredPercentCompletion. Later, ''VideoGame/BanjoKazooie'', while a great game, had a rather large number of collectibles. Finally, ''VideoGame/DonkeyKong64'' took things UpToEleven up to eleven with the same amount of collectibles given to all characters.
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Rare Ltd. (formerly Rareware) is a [[UsefulNotes/TheMidlands Twycross]]-based (though they started in Ashby-de-la-Zouch) [[VideoGames video game]] development company founded by Chris and Tim Stamper in [[TheEighties 1982]]. They're famous for their pioneering of sophisticated technology to make video games, the sheer amount of {{double entendre}}s, [[UrbanLegendOfZelda the idiosyncratic little mysteries they weave into their games that leave gamers pondering for decades,]] and their media-shy nature.

to:

[[http://rare.co.uk Rare Ltd. Ltd.]] (formerly Rareware) is a [[UsefulNotes/TheMidlands Twycross]]-based (though they started in Ashby-de-la-Zouch) [[VideoGames video game]] development company founded by Chris and Tim Stamper in [[TheEighties 1982]]. They're famous for their pioneering of sophisticated technology to make video games, the sheer amount of {{double entendre}}s, [[UrbanLegendOfZelda the idiosyncratic little mysteries they weave into their games that leave gamers pondering for decades,]] and their media-shy nature.
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** ''Donkey Kong Land 2''
** ''Donkey Kong Land III'' and its [[NoExportForYou Japan-only]] Game Boy Color port, ''Donkey Kong GB: Dinky Kong & Dixie Kong''

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** ''Donkey Kong Land 2''
2''[[/index]]
** ''Donkey Kong Land III'' and its [[NoExportForYou Japan-only]] Game Boy Color port, ''Donkey Kong GB: Dinky Kong & Dixie Kong''Kong''[[index]]
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* ''Film/{{Beetlejuice}}'' (NES[=/=]Game Boy LicensedGame)

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* ''Film/{{Beetlejuice}}'' ''VideoGame/{{Beetlejuice}}'' (NES[=/=]Game Boy LicensedGame)



* ''Film/WhoFramedRogerRabbit'' (NES LicensedGame)

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* ''Film/WhoFramedRogerRabbit'' ''VideoGame/WhoFramedRogerRabbit'' (NES LicensedGame)



* ''[[Wrestling/{{WWE}} WWF]] [=WrestleMania=]'' (NES LicensedGame)

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* ''[[Wrestling/{{WWE}} ''[[VideoGame/WWEVideoGames WWF]] [=WrestleMania=]'' (NES LicensedGame)
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cleaning


* AuthorAppeal: FunnyAnimal, DemBones, CoolCars, BalefulPolymorph, {{Pirate}}s, and SphereEyes. Female characters are also prone to HartmanHips, {{Animesque}}, and YouGottaHaveBlueHair.

to:

* AuthorAppeal: FunnyAnimal, DemBones, CoolCars, BalefulPolymorph, {{Pirate}}s, and SphereEyes. Female characters are also prone to HartmanHips, {{Animesque}}, and YouGottaHaveBlueHair.{{Animesque}}.

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Removed: 47

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** ''Donkey Kong Land III''
*** ''Donkey Kong GB: Dinky Kong & Dixie Kong''

to:

** ''Donkey Kong Land III''
***
III'' and its [[NoExportForYou Japan-only]] Game Boy Color port, ''Donkey Kong GB: Dinky Kong & Dixie Kong''

Added: 47

Removed: 45

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*** ''Donkey Kong GB: Dinky Kong & Dixie Kong''



** ''Donkey Kong GB: Dinky Kong & Dixie Kong'
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Now renamed Rareware, the company released ''VideoGame/DonkeyKongCountry1'' in 1994, which became the best-selling game for the system behind only ''VideoGame/SuperMarioWorld'', and the ape would get additional games throughout the SNES's lifespan. The company would hit their stride come the UsefulNotes/Nintendo64, where they became well-known for such games as ''VideoGame/PerfectDark'', ''VideoGame/JetForceGemini'', ''VideoGame/DiddyKongRacing'', ''VideoGame/KillerInstinct'' ''VideoGame/BanjoKazooie'', (and subsequently its sequel ''VideoGame/BanjoTooie''), ''VideoGame/DonkeyKong64'', and ''VideoGame/ConkersBadFurDay''.

to:

Now renamed Rareware, the company released ''VideoGame/DonkeyKongCountry1'' in 1994, which became the best-selling game for the system behind only ''VideoGame/SuperMarioWorld'', and the ape would get additional games throughout the SNES's lifespan. The company would hit their stride come the UsefulNotes/Nintendo64, where they became well-known for such games as ''VideoGame/PerfectDark'', ''VideoGame/JetForceGemini'', ''VideoGame/DiddyKongRacing'', ''VideoGame/KillerInstinct'' ''VideoGame/KillerInstinct'', ''VideoGame/BanjoKazooie'', (and subsequently its sequel ''VideoGame/BanjoTooie''), ''VideoGame/DonkeyKong64'', and ''VideoGame/ConkersBadFurDay''.
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* ''Conker's Pocket Tales''

to:

* ''Conker's Pocket Tales''''VideoGame/ConkersPocketTales''
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* ''The Amazing Franchise/SpiderMan'' (UsefulNotes/GameBoy LicensedGame)

to:

* ''The Amazing Franchise/SpiderMan'' ComicBook/SpiderMan'' (UsefulNotes/GameBoy LicensedGame)
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While the company attained most of their early fame (as "Ultimate Play the Game") through their games on the 1980s home computers such as UsefulNotes/ZXSpectrum, UsefulNotes/Commodore64 and UsefulNotes/{{MSX}}, they are best known for their work with Creator/{{Nintendo}}. In 1985, the Stamper brothers figured out how to reverse-engineer an interesting new video game console from Japan known as the [[UsefulNotes/NintendoEntertainmentSystem Famicom]]. Nintendo was so impressed that they gave them ''an unlimited budget'' to produce titles for the system, which they proceeded to do to the tune of around sixty games under the new name "Rare" (having sold the "Ultimate" brand). While this period brought about games like ''VideoGame/{{Battletoads}}'', it would be the UsefulNotes/{{SNES}}-era where they'd find the start of their biggest wind of fame and success. Rare poured much of the money earned during the NES years into Silicon Graphics workstations, making them one of the most technologically advanced developers on the planet. Their subsequent experiments with the new technology once again managed to impress Nintendo, with the Japanese company now buying a 25% stake in the company (which would eventually grow to 49%) and giving Rare the option to work with one of their characters. They chose Donkey Kong, a once popular character that had fallen by the wayside in the face of ''Franchise/SuperMario'''s popularity, believing that they could revitalize the character and make him relevant once more.

Now renamed Rareware, the company released ''VideoGame/DonkeyKongCountry1'' in 1994 to great financial and critical-acclaim, becoming the best-selling game for the system behind only ''VideoGame/SuperMarioWorld''. Additional entries in the ''Donkey Kong Country'' series were created throughout the SNES's lifespan, with the ape enjoying newfound popularity and the studio some high levels of attention. The company would hit their stride come the UsefulNotes/Nintendo64, where they became known for tackling whatever genre they wanted... and subsequently making one of the best entries in it. The FirstPersonShooter? ''VideoGame/{{GoldenEye|1997}}'' was the first game to make the genre work on console, as well as ''VideoGame/PerfectDark'', years before ''Franchise/{{Halo}}''. The ThirdPersonShooter? Take a little look at the ''Film/StarWars''-inspired ''VideoGame/JetForceGemini'', boasting an impeccable soundtrack drawing inspiration from the work of the great AwesomeMusic/JohnWilliams. The MascotRacer? ''VideoGame/DiddyKongRacing'' brought story modes, missions, and multiple vehicle types to the table. The FightingGame? Say hello to ''VideoGame/KillerInstinct'' with its unique rock-paper-scissors combo system. And the PlatformGame? There is no shortage of people who argue ''VideoGame/BanjoKazooie'', (and subsequently it’s sequel ''VideoGame/BanjoTooie''), ''VideoGame/DonkeyKong64'', or ''VideoGame/ConkersBadFurDay'' to be superior to ''VideoGame/SuperMario64'' (even if the collect-a-thon would drive many players crazy). If the SNES days proved Rareware to be a great developer, then the games this Nintendo second-party developer made for the N64 only cemented that fact.

Early during the UsefulNotes/NintendoGameCube's life, however, a big change was on the horizon. While in the midst of producing ''VideoGame/StarFoxAdventures'', Rareware began looking for potential companies to fully buy out the studio, to help offset the rising costs of game development. With Nintendo surprisingly refusing to acquire the studio, the Stamper brothers found themselves being bought by [[Creator/XboxGameStudios Microsoft]], who had recently entered the console video game market and had been courting the developer for some time. The deal closed in late 2002 after Creator/{{Activision}} failed to make a better offer, and Rareware (now named "Rare" once more) was now a first-party developer for the UsefulNotes/{{Xbox}}. Rare retained ownership over their own characters and properties in the change, while Microsoft granted Rare permission to continue producing games for Nintendo handhelds if they so wished. For their part, Nintendo ''did'' [[DiscardAndDraw actually end up acquiring a Western game developer that same year after all.]] It would just turn out to be [[Creator/RetroStudios one more American than British]].

Under Microsoft, Rare would make games that received mixed-to-positive critical reception, with most becoming financial disappointments to varying degrees. Fans would come to feel that the UK-based developer had lost some of the magic it had when under Nintendo, and this sentiment would only become stronger over time, with the departure of Chris and Tim Stamper in 2007 not helping. Following the fan backlash towards and commercial failure of ''VideoGame/BanjoKazooieNutsAndBolts'', Rare would find themselves tasked with making sports games solely for the UsefulNotes/Xbox360's Kinect peripheral. ''Kinect Sports'' would receive positive reviews for managing to differentiate itself from Nintendo's ''VideoGame/WiiSports'' series, and ended up being the most successful game produced by the developer in years, leading to a similarly successful sequel, but a failed third entry on the UsefulNotes/XboxOne.

By this point, several key employees had left Rare to form the indie company Playtonic Games and make [[SpiritualSuccessor the kind of games Rare used to be famous for in the N64 era]]. Their first game, ''VideoGame/YookaLaylee'', would release in 2017 to mixed-to-positive reviews. In addition, while Rare properties would be utilized at this time, it would be other companies playing with the characters, such as Creator/DoubleHelixGames with ''Killer Instinct''. However, just as fans were beginning to finally lose hope in the developer, Rare released ''VideoGame/SeaOfThieves''. While not as beloved as older Rare games, receiving mixed reception, many still view it as a return to the previous creative energy and experimentation that Rare was known for.

to:

While the company attained most of their early fame (as "Ultimate Play the Game") through their games on the 1980s home computers such as UsefulNotes/ZXSpectrum, UsefulNotes/Commodore64 and UsefulNotes/{{MSX}}, they are best known for their work with Creator/{{Nintendo}}. In 1985, the Stamper brothers figured out how to reverse-engineer an interesting new video game console from Japan known as the [[UsefulNotes/NintendoEntertainmentSystem Famicom]]. Nintendo was so impressed that they gave them ''an unlimited budget'' the budget to produce titles for the system, which they proceeded to do to the tune of around sixty games under the new name "Rare" (having sold the "Ultimate" brand). While this period brought about games like ''VideoGame/{{Battletoads}}'', it would be the UsefulNotes/{{SNES}}-era where they'd find the start of their biggest wind of fame and success. Rare poured much of the money earned during the NES years into Silicon Graphics workstations, making them one of the most technologically advanced developers on the planet. Their subsequent experiments with the new technology once again managed to impress Nintendo, with the Japanese company now buying a 25% stake in the company (which would eventually grow to 49%) and giving Rare the option to work with one of their characters. They chose Donkey Kong, a once popular character that had fallen by the wayside in the face of ''Franchise/SuperMario'''s popularity, believing that they could revitalize the character and make him relevant once more.

Now renamed Rareware, the company released ''VideoGame/DonkeyKongCountry1'' in 1994 to great financial and critical-acclaim, becoming 1994, which became the best-selling game for the system behind only ''VideoGame/SuperMarioWorld''. Additional entries in ''VideoGame/SuperMarioWorld'', and the ''Donkey Kong Country'' series were created ape would get additional games throughout the SNES's lifespan, with the ape enjoying newfound popularity and the studio some high levels of attention. lifespan. The company would hit their stride come the UsefulNotes/Nintendo64, where they became known well-known for tackling whatever genre they wanted... and subsequently making one of the best entries in it. The FirstPersonShooter? ''VideoGame/{{GoldenEye|1997}}'' was the first game to make the genre work on console, as well such games as ''VideoGame/PerfectDark'', years before ''Franchise/{{Halo}}''. The ThirdPersonShooter? Take a little look at the ''Film/StarWars''-inspired ''VideoGame/JetForceGemini'', boasting an impeccable soundtrack drawing inspiration from the work of the great AwesomeMusic/JohnWilliams. The MascotRacer? ''VideoGame/DiddyKongRacing'' brought story modes, missions, and multiple vehicle types to the table. The FightingGame? Say hello to ''VideoGame/DiddyKongRacing'', ''VideoGame/KillerInstinct'' with its unique rock-paper-scissors combo system. And the PlatformGame? There is no shortage of people who argue ''VideoGame/BanjoKazooie'', (and subsequently it’s its sequel ''VideoGame/BanjoTooie''), ''VideoGame/DonkeyKong64'', or ''VideoGame/ConkersBadFurDay'' to be superior to ''VideoGame/SuperMario64'' (even if the collect-a-thon would drive many players crazy). If the SNES days proved Rareware to be a great developer, then the games this Nintendo second-party developer made for the N64 only cemented that fact.

and ''VideoGame/ConkersBadFurDay''.

Early during the UsefulNotes/NintendoGameCube's life, however, a big change was on the horizon. While in the midst of producing ''VideoGame/StarFoxAdventures'', Rareware began looking for potential companies to fully buy out the studio, to help offset the rising costs of game development. With Nintendo surprisingly refusing to acquire the studio, the Stamper brothers found themselves being bought by [[Creator/XboxGameStudios Microsoft]], who had recently entered the console video game market and had been courting the developer for some time. The deal closed in late 2002 after Creator/{{Activision}} failed to make a better offer, and Rareware (now named "Rare" once more) was now a first-party developer for the UsefulNotes/{{Xbox}}. Rare retained ownership over their own characters and properties in the change, while Microsoft granted Rare permission to continue producing games for Nintendo handhelds if they so wished. For their part, Nintendo ''did'' [[DiscardAndDraw actually end up acquiring a Western game developer that same year after all.]] It would just turn out to be [[Creator/RetroStudios one more all]]--the American than British]].

Creator/RetroStudios.

Under Microsoft, however, Rare would make games that received mixed-to-positive critical reception, with most becoming financial disappointments to varying degrees. Fans would come to feel that the UK-based developer had lost some of the magic it had when under Nintendo, and this sentiment would only become stronger over time, with the departure of Chris and Tim Stamper in 2007 not helping. Following the fan backlash towards and commercial failure of ''VideoGame/BanjoKazooieNutsAndBolts'', Rare would find themselves tasked with making sports games solely for the UsefulNotes/Xbox360's Kinect peripheral. ''Kinect Sports'' would receive positive reviews for managing to differentiate itself from Nintendo's ''VideoGame/WiiSports'' series, and ended up being the most successful game produced by the developer in years, leading to a similarly successful sequel, but a failed third entry on the UsefulNotes/XboxOne.

By this point, several key employees had left Rare to form the indie company Playtonic Games and make [[SpiritualSuccessor the kind of games Rare used to be famous for in the N64 era]]. Their era]]--their first game, ''VideoGame/YookaLaylee'', would release in 2017 to mixed-to-positive reviews. In addition, while Rare properties would be utilized at this time, it would be other companies playing with the characters, such as Creator/DoubleHelixGames with ''Killer Instinct''. However, just as fans were beginning to finally lose hope in the developer, Rare released ''VideoGame/SeaOfThieves''. While not as beloved as older Rare games, ''VideoGame/SeaOfThieves'', while receiving mixed critical reception, many still view it as a return to the previous creative energy received positive audience reception and experimentation that Rare was known for.a financial success.
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None


Now renamed Rareware, the company released ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Country]]'' in 1994 to great financial and critical-acclaim, becoming the best-selling game for the system behind only ''VideoGame/SuperMarioWorld''. Additional entries in the ''Donkey Kong Country'' series were created throughout the SNES's lifespan, with the ape enjoying newfound popularity and the studio some high levels of attention. The company would hit their stride come the UsefulNotes/Nintendo64, where they became known for tackling whatever genre they wanted... and subsequently making one of the best entries in it. The FirstPersonShooter? ''VideoGame/{{GoldenEye|1997}}'' was the first game to make the genre work on console, as well as ''VideoGame/PerfectDark'', years before ''Franchise/{{Halo}}''. The ThirdPersonShooter? Take a little look at the ''Film/StarWars''-inspired ''VideoGame/JetForceGemini'', boasting an impeccable soundtrack drawing inspiration from the work of the great AwesomeMusic/JohnWilliams. The MascotRacer? ''VideoGame/DiddyKongRacing'' brought story modes, missions, and multiple vehicle types to the table. The FightingGame? Say hello to ''VideoGame/KillerInstinct'' with its unique rock-paper-scissors combo system. And the PlatformGame? There is no shortage of people who argue ''VideoGame/BanjoKazooie'', (and subsequently it’s sequel ''VideoGame/BanjoTooie''), ''VideoGame/DonkeyKong64'', or ''VideoGame/ConkersBadFurDay'' to be superior to ''VideoGame/SuperMario64'' (even if the collect-a-thon would drive many players crazy). If the SNES days proved Rareware to be a great developer, then the games this Nintendo second-party developer made for the N64 only cemented that fact.

to:

Now renamed Rareware, the company released ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Country]]'' ''VideoGame/DonkeyKongCountry1'' in 1994 to great financial and critical-acclaim, becoming the best-selling game for the system behind only ''VideoGame/SuperMarioWorld''. Additional entries in the ''Donkey Kong Country'' series were created throughout the SNES's lifespan, with the ape enjoying newfound popularity and the studio some high levels of attention. The company would hit their stride come the UsefulNotes/Nintendo64, where they became known for tackling whatever genre they wanted... and subsequently making one of the best entries in it. The FirstPersonShooter? ''VideoGame/{{GoldenEye|1997}}'' was the first game to make the genre work on console, as well as ''VideoGame/PerfectDark'', years before ''Franchise/{{Halo}}''. The ThirdPersonShooter? Take a little look at the ''Film/StarWars''-inspired ''VideoGame/JetForceGemini'', boasting an impeccable soundtrack drawing inspiration from the work of the great AwesomeMusic/JohnWilliams. The MascotRacer? ''VideoGame/DiddyKongRacing'' brought story modes, missions, and multiple vehicle types to the table. The FightingGame? Say hello to ''VideoGame/KillerInstinct'' with its unique rock-paper-scissors combo system. And the PlatformGame? There is no shortage of people who argue ''VideoGame/BanjoKazooie'', (and subsequently it’s sequel ''VideoGame/BanjoTooie''), ''VideoGame/DonkeyKong64'', or ''VideoGame/ConkersBadFurDay'' to be superior to ''VideoGame/SuperMario64'' (even if the collect-a-thon would drive many players crazy). If the SNES days proved Rareware to be a great developer, then the games this Nintendo second-party developer made for the N64 only cemented that fact.
Is there an issue? Send a MessageReason:
None


Now renamed Rareware, the company released ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Country]]'' in 1994 to great financial and critical-acclaim, becoming the best-selling game for the system behind only ''VideoGame/SuperMarioWorld''. Additional entries in the ''Donkey Kong Country'' series were created throughout the SNES's lifespan, with the ape enjoying newfound popularity and the studio some high levels of attention. The company would hit their stride come the UsefulNotes/Nintendo64, where they became known for tackling whatever genre they wanted... and subsequently making one of the best entries in it. The FirstPersonShooter? ''VideoGame/{{GoldenEye|1997}}'' was the first game to make the genre work on console, as well as ''VideoGame/PerfectDark'', years before ''Franchise/{{Halo}}''. The ThirdPersonShooter? Take a little look at the ''Film/StarWars''-inspired ''VideoGame/JetForceGemini'', boasting an impeccable soundtrack drawing inspiration from the work of the great AwesomeMusic/JohnWilliams. The MascotRacer? ''VideoGame/DiddyKongRacing'' brought story modes, missions, and multiple vehicle types to the table. The FightingGame? Say hello to ''VideoGame/KillerInstinct'' with its unique rock-paper-scissors combo system. And the PlatformGame? There is no shortage of people who argue ''VideoGame/BanjoKazooie'', ''VideoGame/BanjoTooie'', or ''VideoGame/ConkersBadFurDay'' to be superior to ''VideoGame/SuperMario64'' (even if the collect-a-thon would drive many players crazy). If the SNES days proved Rareware to be a great developer, then the games this Nintendo second-party developer made for the N64 only cemented that fact.

to:

Now renamed Rareware, the company released ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Country]]'' in 1994 to great financial and critical-acclaim, becoming the best-selling game for the system behind only ''VideoGame/SuperMarioWorld''. Additional entries in the ''Donkey Kong Country'' series were created throughout the SNES's lifespan, with the ape enjoying newfound popularity and the studio some high levels of attention. The company would hit their stride come the UsefulNotes/Nintendo64, where they became known for tackling whatever genre they wanted... and subsequently making one of the best entries in it. The FirstPersonShooter? ''VideoGame/{{GoldenEye|1997}}'' was the first game to make the genre work on console, as well as ''VideoGame/PerfectDark'', years before ''Franchise/{{Halo}}''. The ThirdPersonShooter? Take a little look at the ''Film/StarWars''-inspired ''VideoGame/JetForceGemini'', boasting an impeccable soundtrack drawing inspiration from the work of the great AwesomeMusic/JohnWilliams. The MascotRacer? ''VideoGame/DiddyKongRacing'' brought story modes, missions, and multiple vehicle types to the table. The FightingGame? Say hello to ''VideoGame/KillerInstinct'' with its unique rock-paper-scissors combo system. And the PlatformGame? There is no shortage of people who argue ''VideoGame/BanjoKazooie'', ''VideoGame/BanjoTooie'', (and subsequently it’s sequel ''VideoGame/BanjoTooie''), ''VideoGame/DonkeyKong64'', or ''VideoGame/ConkersBadFurDay'' to be superior to ''VideoGame/SuperMario64'' (even if the collect-a-thon would drive many players crazy). If the SNES days proved Rareware to be a great developer, then the games this Nintendo second-party developer made for the N64 only cemented that fact.
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Formatting which should now be covered by custom title


* ''[[VideoGame/ItsMrPants It's Mr. Pants]]''

to:

* ''[[VideoGame/ItsMrPants It's Mr. Pants]]''''VideoGame/ItsMrPants''
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* ''Banjo-Kazooie: Grunty's Revenge''

to:

* ''Banjo-Kazooie: Grunty's Revenge''''VideoGame/BanjoKazooieGruntysRevenge''



* ''Banjo-Pilot''

to:

* ''Banjo-Pilot''''VideoGame/BanjoPilot''
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Rare Ltd. (formerly Rareware) is a [[UsefulNotes/TheMidlands Twycross]]-based (though they started in Ashby-de-la-Zouch) [[VideoGames video game]] development company founded by Chris and Tim Stamper in [[TheEighties 1982]]. They're famous for their pioneering of sophisticated technology to make video games, the sheer amount of {{double entendre}}s [[UrbanLegendOfZelda the idiosyncratic little mysteries they weave into their games that leave gamers pondering for decades,]] and their media-shy nature.

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Rare Ltd. (formerly Rareware) is a [[UsefulNotes/TheMidlands Twycross]]-based (though they started in Ashby-de-la-Zouch) [[VideoGames video game]] development company founded by Chris and Tim Stamper in [[TheEighties 1982]]. They're famous for their pioneering of sophisticated technology to make video games, the sheer amount of {{double entendre}}s entendre}}s, [[UrbanLegendOfZelda the idiosyncratic little mysteries they weave into their games that leave gamers pondering for decades,]] and their media-shy nature.
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* ''VideoGame/DinosaurPlanet'' [[labelnote:note]]Started as an original I.P for the Nintendo 64, but later shifted into ''[=StarFox=] Adventures'' with the partially completed gameplay development halted.[[/labelnote]]

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* ''VideoGame/DinosaurPlanet'' ''VideoGame/DinosaurPlanetRare'' [[labelnote:note]]Started as an original I.P for the Nintendo 64, but later shifted into ''[=StarFox=] Adventures'' with the partially completed gameplay development halted.[[/labelnote]]
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Now renamed Rareware, the company released ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Country]]'' in 1994 to great financial and critical-acclaim, becoming the best-selling game for the system behind only ''VideoGame/SuperMarioWorld''. Additional entries in the ''Donkey Kong Country'' series were created throughout the SNES's lifespan, with the ape enjoying newfound popularity and the studio some high levels of attention. The company would hit their stride come the UsefulNotes/Nintendo64, where they became known for tackling whatever genre they wanted... and subsequently making one of the best entries in it. The FirstPersonShooter? ''VideoGame/{{GoldenEye|1997}}'' was the first game to make the genre work on console, as well as ''VideoGame/PerfectDark'', years before ''Franchise/{{Halo}}''. The ThirdPersonShooter? Take a little look at the ''Film/StarWars''-inspired ''VideoGame/JetForceGemini'', boasting an impeccable soundtrack drawing inspiration from the work of the great AwesomeMusic/JohnWilliams. The MascotRacer? ''VideoGame/DiddyKongRacing'' brought story modes, missions, and multiple vehicle types to the table. The FightingGame? Say hello to ''VideoGame/KillerInstinct'' with its unique rock-paper-scissors combo system. And the PlatformGame? There is no shortage of people who argue ''VideoGame/BanjoKazooie'' or ''VideoGame/ConkersBadFurDay'' to be superior to ''VideoGame/SuperMario64'' (even if the collect-a-thon would drive many players crazy). If the SNES days proved Rareware to be a great developer, then the games this Nintendo second-party developer made for the N64 only cemented that fact.

to:

Now renamed Rareware, the company released ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Country]]'' in 1994 to great financial and critical-acclaim, becoming the best-selling game for the system behind only ''VideoGame/SuperMarioWorld''. Additional entries in the ''Donkey Kong Country'' series were created throughout the SNES's lifespan, with the ape enjoying newfound popularity and the studio some high levels of attention. The company would hit their stride come the UsefulNotes/Nintendo64, where they became known for tackling whatever genre they wanted... and subsequently making one of the best entries in it. The FirstPersonShooter? ''VideoGame/{{GoldenEye|1997}}'' was the first game to make the genre work on console, as well as ''VideoGame/PerfectDark'', years before ''Franchise/{{Halo}}''. The ThirdPersonShooter? Take a little look at the ''Film/StarWars''-inspired ''VideoGame/JetForceGemini'', boasting an impeccable soundtrack drawing inspiration from the work of the great AwesomeMusic/JohnWilliams. The MascotRacer? ''VideoGame/DiddyKongRacing'' brought story modes, missions, and multiple vehicle types to the table. The FightingGame? Say hello to ''VideoGame/KillerInstinct'' with its unique rock-paper-scissors combo system. And the PlatformGame? There is no shortage of people who argue ''VideoGame/BanjoKazooie'' ''VideoGame/BanjoKazooie'', ''VideoGame/BanjoTooie'', or ''VideoGame/ConkersBadFurDay'' to be superior to ''VideoGame/SuperMario64'' (even if the collect-a-thon would drive many players crazy). If the SNES days proved Rareware to be a great developer, then the games this Nintendo second-party developer made for the N64 only cemented that fact.
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Now renamed Rareware, the company released ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Country]]'' in 1994 to great financial and critical-acclaim, becoming the best-selling game for the system behind only ''VideoGame/SuperMarioWorld''. Additional entries in the ''Donkey Kong Country'' series were created throughout the SNES's lifespan, with the ape enjoying newfound popularity and the studio some high levels of attention. The company would hit their stride come the UsefulNotes/Nintendo64, where they became known for tackling whatever genre they wanted... and subsequently making one of the best entries in it. The FirstPersonShooter? ''VideoGame/{{GoldenEye|1997}}'' was the first game to make the genre work on console, as well as ''VideoGame/PerfectDark'', years before ''Franchise/{{Halo}}''. The ThirdPersonShooter? Take a little look at the ''Film/StarWars''-inspired ''VideoGame/JetForceGemini'', boasting an impeccable soundtrack drawing inspiration from the work of Creator/JohnWilliams. The MascotRacer? ''VideoGame/DiddyKongRacing'' brought story modes, missions, and multiple vehicle types to the table. The FightingGame? Say hello to ''VideoGame/KillerInstinct'' with its unique rock-paper-scissors combo system. And the PlatformGame? There is no shortage of people who argue ''VideoGame/BanjoKazooie'' or ''VideoGame/ConkersBadFurDay'' to be superior to ''VideoGame/SuperMario64'' (even if the collect-a-thon would drive many players crazy). If the SNES days proved Rareware to be a great developer, then the games this Nintendo second-party developer made for the N64 only cemented that fact.

to:

Now renamed Rareware, the company released ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Country]]'' in 1994 to great financial and critical-acclaim, becoming the best-selling game for the system behind only ''VideoGame/SuperMarioWorld''. Additional entries in the ''Donkey Kong Country'' series were created throughout the SNES's lifespan, with the ape enjoying newfound popularity and the studio some high levels of attention. The company would hit their stride come the UsefulNotes/Nintendo64, where they became known for tackling whatever genre they wanted... and subsequently making one of the best entries in it. The FirstPersonShooter? ''VideoGame/{{GoldenEye|1997}}'' was the first game to make the genre work on console, as well as ''VideoGame/PerfectDark'', years before ''Franchise/{{Halo}}''. The ThirdPersonShooter? Take a little look at the ''Film/StarWars''-inspired ''VideoGame/JetForceGemini'', boasting an impeccable soundtrack drawing inspiration from the work of Creator/JohnWilliams.the great AwesomeMusic/JohnWilliams. The MascotRacer? ''VideoGame/DiddyKongRacing'' brought story modes, missions, and multiple vehicle types to the table. The FightingGame? Say hello to ''VideoGame/KillerInstinct'' with its unique rock-paper-scissors combo system. And the PlatformGame? There is no shortage of people who argue ''VideoGame/BanjoKazooie'' or ''VideoGame/ConkersBadFurDay'' to be superior to ''VideoGame/SuperMario64'' (even if the collect-a-thon would drive many players crazy). If the SNES days proved Rareware to be a great developer, then the games this Nintendo second-party developer made for the N64 only cemented that fact.
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Now renamed Rareware, the company released ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Country]]'' in 1994 to great financial and critical-acclaim, becoming the best-selling game for the system behind only ''VideoGame/SuperMarioWorld''. Additional entries in the ''Donkey Kong Country'' series were created throughout the SNES's lifespan, with the ape enjoying newfound popularity and the studio some high levels of attention. The company would hit their stride come the UsefulNotes/Nintendo64, where they became known for tackling whatever genre they wanted... and subsequently making one of the best entries in it. The FirstPersonShooter? ''VideoGame/{{GoldenEye|1997}}'' was the first game to make the genre work on console, as well as ''VideoGame/PerfectDark'', years before ''Franchise/{{Halo}}''. The ThirdPersonShooter? Take a little look at ''VideoGame/JetForceGemini''. The MascotRacer? ''VideoGame/DiddyKongRacing'' brought story modes, missions, and multiple vehicle types to the table. The FightingGame? Say hello to ''VideoGame/KillerInstinct'' with its unique rock-paper-scissors combo system. And the PlatformGame? There is no shortage of people who argue ''VideoGame/BanjoKazooie'' or ''VideoGame/ConkersBadFurDay'' to be superior to ''VideoGame/SuperMario64'' (even if the collect-a-thon would drive many players crazy). If the SNES days proved Rareware to be a great developer, then the games this Nintendo second-party developer made for the N64 only cemented that fact.

to:

Now renamed Rareware, the company released ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Country]]'' in 1994 to great financial and critical-acclaim, becoming the best-selling game for the system behind only ''VideoGame/SuperMarioWorld''. Additional entries in the ''Donkey Kong Country'' series were created throughout the SNES's lifespan, with the ape enjoying newfound popularity and the studio some high levels of attention. The company would hit their stride come the UsefulNotes/Nintendo64, where they became known for tackling whatever genre they wanted... and subsequently making one of the best entries in it. The FirstPersonShooter? ''VideoGame/{{GoldenEye|1997}}'' was the first game to make the genre work on console, as well as ''VideoGame/PerfectDark'', years before ''Franchise/{{Halo}}''. The ThirdPersonShooter? Take a little look at ''VideoGame/JetForceGemini''.the ''Film/StarWars''-inspired ''VideoGame/JetForceGemini'', boasting an impeccable soundtrack drawing inspiration from the work of Creator/JohnWilliams. The MascotRacer? ''VideoGame/DiddyKongRacing'' brought story modes, missions, and multiple vehicle types to the table. The FightingGame? Say hello to ''VideoGame/KillerInstinct'' with its unique rock-paper-scissors combo system. And the PlatformGame? There is no shortage of people who argue ''VideoGame/BanjoKazooie'' or ''VideoGame/ConkersBadFurDay'' to be superior to ''VideoGame/SuperMario64'' (even if the collect-a-thon would drive many players crazy). If the SNES days proved Rareware to be a great developer, then the games this Nintendo second-party developer made for the N64 only cemented that fact.

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